Occlusion is one of the most difficult challenges in object tracking to model. This is because unlike other challenges, where data augmentation can be of help, occlusion is hard to simulate as the occluding object can be anything in any shape. In this paper, we propose a simple solution to simulate the effects of occlusion in the latent space. Specifically, we present structured dropout to mimick the change in latent codes under occlusion. We present three forms of dropout (channel dropout, segment dropout and slice dropout) with the various forms of occlusion in mind. To demonstrate its effectiveness, the dropouts are incorporated into two modern Siamese trackers (SiamFC and SiamRPN++). The outputs from multiple dropouts are combined using an encoder network to obtain the final prediction. Experiments on several tracking benchmarks show the benefits of structured dropouts, while due to their simplicity requiring only small changes to the existing tracker models.
This technical report presents the online and real-time 2D and 3D multi-object tracking (MOT) algorithms that reached the 1st places on both Waymo Open Dataset 2D tracking and 3D tracking challenges. An efficient and pragmatic online tracking-by-detection framework named HorizonMOT is proposed for camera-based 2D tracking in the image space and LiDAR-based 3D tracking in the 3D world space. Within the tracking-by-detection paradigm, our trackers leverage our high-performing detectors used in the 2D/3D detection challenges and achieved 45.13% 2D MOTA/L2 and 63.45% 3D MOTA/L2 in the 2D/3D tracking challenges.
We present an extension to the disjoint paths problem in which additional \emph{lifted} edges are introduced to provide path connectivity priors. We call the resulting optimization problem the lifted disjoint paths problem. We show that this problem is NP-hard by reduction from integer multicommodity flow and 3-SAT. To enable practical global optimization, we propose several classes of linear inequalities that produce a high-quality LP-relaxation. Additionally, we propose efficient cutting plane algorithms for separating the proposed linear inequalities. The lifted disjoint path problem is a natural model for multiple object tracking and allows an elegant mathematical formulation for long range temporal interactions. Lifted edges help to prevent id switches and to re-identify persons. Our lifted disjoint paths tracker achieves nearly optimal assignments with respect to input detections. As a consequence, it leads on all three main benchmarks of the MOT challenge, improving significantly over state-of-the-art.
Multiple object tracking (MOT) is a crucial task in computer vision society. However, most tracking-by-detection MOT methods, with available detected bounding boxes, cannot effectively handle static, slow-moving and fast-moving camera scenarios simultaneously due to ego-motion and frequent occlusion. In this work, we propose a novel tracking framework, called "instance-aware MOT" (IA-MOT), that can track multiple objects in either static or moving cameras by jointly considering the instance-level features and object motions. First, robust appearance features are extracted from a variant of Mask R-CNN detector with an additional embedding head, by sending the given detections as the region proposals. Meanwhile, the spatial attention, which focuses on the foreground within the bounding boxes, is generated from the given instance masks and applied to the extracted embedding features. In the tracking stage, object instance masks are aligned by feature similarity and motion consistency using the Hungarian association algorithm. Moreover, object re-identification (ReID) is incorporated to recover ID switches caused by long-term occlusion or missing detection. Overall, when evaluated on the MOTS20 and KITTI-MOTS dataset, our proposed method won the first place in Track 3 of the BMTT Challenge in CVPR2020 workshops.
Tracking object poses in 3D is a crucial building block for Augmented Reality applications. We propose an instant motion tracking system that tracks an object's pose in space (represented by its 3D bounding box) in real-time on mobile devices. Our system does not require any prior sensory calibration or initialization to function. We employ a deep neural network to detect objects and estimate their initial 3D pose. Then the estimated pose is tracked using a robust planar tracker. Our tracker is capable of performing relative-scale 9-DoF tracking in real-time on mobile devices. By combining use of CPU and GPU efficiently, we achieve 26-FPS+ performance on mobile devices.
Object detection and data association are critical components in multi-object tracking (MOT) systems. Despite the fact that the two components are dependent on each other, prior works often design detection and data association modules separately which are trained with separate objectives. As a result, one cannot back-propagate the gradients and optimize the entire MOT system, which leads to sub-optimal performance. To address this issue, recent works simultaneously optimize detection and data association modules under a joint MOT framework, which has shown improved performance in both modules. In this work, we propose a new instance of joint MOT approach based on Graph Neural Networks (GNNs). The key idea is that GNNs can model relations between variable-sized objects in both the spatial and temporal domains, which is essential for learning discriminative features for detection and data association. Through extensive experiments on the MOT15/16/17/20 datasets, we demonstrate the effectiveness of our GNN-based joint MOT approach and show state-of-the-art performance for both detection and MOT tasks. Our code is available at: https://github.com/yongxinw/GSDT
In training object detector based on convolutional neural networks, selection of effective positive examples for training is an important factor. However, when training an anchor-based detectors with sparse annotations on an image, effort to find effective positive examples can hinder training performance. When using the anchor-based training for the ground truth bounding box to collect positive examples under given IoU, it is often possible to include objects from other classes in the current training class, or objects that are needed to be trained can only be sampled as negative examples. We used two approaches to solve this problem: 1) the use of an anchorless object detector and 2) a semi-supervised learning-based object detection using a single object tracker. The proposed technique performs single object tracking by using the sparsely annotated bounding box as an anchor in the temporal domain for successive frames. From the tracking results, dense annotations for training images were generated in an automated manner and used for training the object detector. We applied the proposed single object tracking-based semi-supervised learning to the Epic-Kitchens dataset. As a result, we were able to achieve \textbf{runner-up} performance in the Unseen section while achieving the first place in the Seen section of the Epic-Kitchens 2020 object detection challenge under IoU > 0.5 evaluation
Visual object tracking task is constantly gaining importance in several fields of application as traffic monitoring, robotics, and surveillance, to name a few. Dealing with changes in the appearance of the tracked object is paramount to achieve high tracking accuracy, and is usually achieved by continually learning features. Recently, deep learning-based trackers based on LSTMs (Long Short-Term Memory) recurrent neural networks have emerged as a powerful alternative, bypassing the need to retrain the feature extraction in an online fashion. Inspired by the success of residual and dense networks in image recognition, we propose here to enhance the capabilities of hybrid trackers using residual and/or dense LSTMs. By introducing skip connections, it is possible to increase the depth of the architecture while ensuring a fast convergence. Experimental results on the Re3 tracker show that DenseLSTMs outperform Residual and regular LSTM, and offer a higher resilience to nuisances such as occlusions and out-of-view objects. Our case study supports the adoption of residual-based RNNs for enhancing the robustness of other trackers.
Three-dimensional objects are commonly represented as 3D boxes in a point-cloud. This representation mimics the well-studied image-based 2D bounding-box detection but comes with additional challenges. Objects in a 3D world do not follow any particular orientation, and box-based detectors have difficulties enumerating all orientations or fitting an axis-aligned bounding box to rotated objects. In this paper, we instead propose to represent, detect, and track 3D objects as points. Our framework, CenterPoint, first detects centers of objects using a keypoint detector and regresses to other attributes, including 3D size, 3D orientation, and velocity. In a second stage, it refines these estimates using additional point features on the object. In CenterPoint, 3D object tracking simplifies to greedy closest-point matching. The resulting detection and tracking algorithm is simple, efficient, and effective. CenterPoint achieved state-of-the-art performance on the nuScenes benchmark for both 3D detection and tracking, with 65.5 NDS and 63.8 AMOTA for a single model. On the Waymo Open Dataset, CenterPoint outperforms all previous single model method by a large margin and ranks first among all Lidar-only submissions. The code and pretrained models are available at https://github.com/tianweiy/CenterPoint.
Visual object tracking is an important application of computer vision. Recently, Siamese based trackers have achieved good accuracy. However, most of Siamese based trackers are not efficient, as they exhaustively search potential object locations to define anchors and then classify each anchor (i.e., a bounding box). This paper develops the first Anchor Free Siamese Network (AFSN). Specifically, a target object is defined by a bounding box center, tracking offset, and object size. All three are regressed by Siamese network with no additional classification or regional proposal, and performed once for each frame. We also tune the stride and receptive field for Siamese network, and further perform ablation experiments to quantitatively illustrate the effectiveness of our AFSN. We evaluate AFSN using five most commonly used benchmarks and compare to the best anchor-based trackers with source codes available for each benchmark. AFSN is 3-425 times faster than these best anchor based trackers. AFSN is also 5.97% to 12.4% more accurate in terms of all metrics for benchmark sets OTB2015, VOT2015, VOT2016, VOT2018 and TrackingNet, except that SiamRPN++ is 4% better than AFSN in terms of Expected Average Overlap (EAO) on VOT2018 (but SiamRPN++ is 3.9 times slower).
Perceiving the world in terms of objects and tracking them through time is a crucial prerequisite for reasoning and scene understanding. Recently, several methods have been proposed for unsupervised learning of object-centric representations. However, since these models were evaluated on different downstream tasks, it remains unclear how they compare in terms of basic perceptual abilities such as detection, figure-ground segmentation and tracking of objects. To close this gap, we design a benchmark with four data sets of varying complexity and seven additional test sets featuring challenging tracking scenarios relevant for natural videos. Using this benchmark, we compare the perceptual abilities of four object-centric approaches: ViMON, a video-extension of MONet, based on recurrent spatial attention, OP3, which exploits clustering via spatial mixture models, as well as TBA and SCALOR, which use explicit factorization via spatial transformers. Our results suggest that the architectures with unconstrained latent representations learn more powerful representations in terms of object detection, segmentation and tracking than the spatial transformer based architectures. We also observe that none of the methods are able to gracefully handle the most challenging tracking scenarios despite their synthetic nature, suggesting that our benchmark may provide fruitful guidance towards learning more robust object-centric video representations.
3D Multi-object tracking (MOT) is crucial to autonomous systems. Recent work uses a standard tracking-by-detection pipeline, where feature extraction is first performed independently for each object in order to compute an affinity matrix. Then the affinity matrix is passed to the Hungarian algorithm for data association. A key process of this standard pipeline is to learn discriminative features for different objects in order to reduce confusion during data association. In this work, we propose two techniques to improve the discriminative feature learning for MOT: (1) instead of obtaining features for each object independently, we propose a novel feature interaction mechanism by introducing the Graph Neural Network. As a result, the feature of one object is informed of the features of other objects so that the object feature can lean towards the object with similar feature (i.e., object probably with a same ID) and deviate from objects with dissimilar features (i.e., object probably with different IDs), leading to a more discriminative feature for each object; (2) instead of obtaining the feature from either 2D or 3D space in prior work, we propose a novel joint feature extractor to learn appearance and motion features from 2D and 3D space simultaneously. As features from different modalities often have complementary information, the joint feature can be more discriminate than feature from each individual modality. To ensure that the joint feature extractor does not heavily rely on one modality, we also propose an ensemble training paradigm. Through extensive evaluation, our proposed method achieves state-of-the-art performance on KITTI and nuScenes 3D MOT benchmarks. Our code will be made available at https://github.com/xinshuoweng/GNN3DMOT
In recent decades, due to the groundbreaking improvements in machine vision, many daily tasks are performed by computers. One of these tasks is multiple-vehicle tracking, which is widely used in different areas such as video surveillance and traffic monitoring. This paper focuses on introducing an efficient novel approach with acceptable accuracy. This is achieved through an efficient appearance and motion model based on the features extracted from each object. For this purpose, two different approaches have been used to extract features, i.e. features extracted from a deep neural network, and traditional features. Then the results from these two approaches are compared with state-of-the-art trackers. The results are obtained by executing the methods on the UA-DETRACK benchmark. The first method led to 58.9% accuracy while the second method caused up to 15.9%. The proposed methods can still be improved by extracting more distinguishable features.
There has been a long pursuit for precise and reproducible glomerular quantification on renal pathology to leverage both research and practice. When digitizing the biopsy tissue samples using whole slide imaging (WSI), a set of serial sections from the same tissue can be acquired as a stack of images, similar to frames in a video. In radiology, the stack of images (e.g., computed tomography) are naturally used to provide 3D context for organs, tissues, and tumors. In pathology, it is appealing to do a similar 3D assessment. However, the 3D identification and association of large-scale glomeruli on renal pathology is challenging due to large tissue deformation, missing tissues, and artifacts from WSI. In this paper, we propose a novel Multi-object Association for Pathology in 3D (Map3D) method for automatically identifying and associating large-scale cross-sections of 3D objects from routine serial sectioning and WSI. The innovations of the Map3D method are three-fold: (1) the large-scale glomerular association is formed as a new multi-object tracking (MOT) perspective; (2) the quality-aware whole series registration is proposed to not only provide affinity estimation but also offer automatic kidney-wise quality assurance (QA) for registration; (3) a dual-path association method is proposed to tackle the large deformation, missing tissues, and artifacts during tracking. To the best of our knowledge, the Map3D method is the first approach that enables automatic and large-scale glomerular association across 3D serial sectioning using WSI. Our proposed method Map3D achieved MOTA= 44.6, which is 12.1% higher than the non deep learning benchmarks.
Similarity learning has been recognized as a crucial step for object tracking. However, existing multiple object tracking methods only use sparse ground truth matching as the training objective, while ignoring the majority of the informative regions on the images. In this paper, we present Quasi-Dense Similarity Learning, which densely samples hundreds of region proposals on a pair of images for contrastive learning. We can directly combine this similarity learning with existing detection methods to build Quasi-Dense Tracking (QDTrack) without turning to displacement regression or motion priors. We also find that the resulting distinctive feature space admits a simple nearest neighbor search at the inference time. Despite its simplicity, QDTrack outperforms all existing methods on MOT, BDD100K, Waymo, and TAO tracking benchmarks. It achieves 68.7 MOTA at 20.3 FPS on MOT17 without using external training data. Compared to methods with similar detectors, it boosts almost 10 points of MOTA and significantly decreases the number of ID switches on BDD100K and Waymo datasets. Our code and trained models are available at http://vis.xyz/pub/qdtrack.
Augmented reality devices require multiple sensors to perform various tasks such as localization and tracking. Currently, popular cameras are mostly frame-based (e.g. RGB and Depth) which impose a high data bandwidth and power usage. With the necessity for low power and more responsive augmented reality systems, using solely frame-based sensors imposes limits to the various algorithms that needs high frequency data from the environement. As such, event-based sensors have become increasingly popular due to their low power, bandwidth and latency, as well as their very high frequency data acquisition capabilities. In this paper, we propose, for the first time, to use an event-based camera to increase the speed of 3D object tracking in 6 degrees of freedom. This application requires handling very high object speed to convey compelling AR experiences. To this end, we propose a new system which combines a recent RGB-D sensor (Kinect Azure) with an event camera (DAVIS346). We develop a deep learning approach, which combines an existing RGB-D network along with a novel event-based network in a cascade fashion, and demonstrate that our approach significantly improves the robustness of a state-of-the-art frame-based 6-DOF object tracker using our RGB-D-E pipeline.
Multi-object tracking is a fundamental vision problem that has been studied for a long time. As deep learning brings excellent performances to object detection algorithms, Tracking by Detection (TBD) has become the mainstream tracking framework. Despite the success of TBD, this two-step method is too complicated to train in an end-to-end manner and induces many challenges as well, such as insufficient exploration of video spatial-temporal information, vulnerability when facing object occlusion, and excessive reliance on detection results. To address these challenges, we propose a concise end-to-end model TubeTK which only needs one step training by introducing the ``bounding-tube" to indicate temporal-spatial locations of objects in a short video clip. TubeTK provides a novel direction of multi-object tracking, and we demonstrate its potential to solve the above challenges without bells and whistles. We analyze the performance of TubeTK on several MOT benchmarks and provide empirical evidence to show that TubeTK has the ability to overcome occlusions to some extent without any ancillary technologies like Re-ID. Compared with other methods that adopt private detection results, our one-stage end-to-end model achieves state-of-the-art performances even if it adopts no ready-made detection results. We hope that the proposed TubeTK model can serve as a simple but strong alternative for video-based MOT task. The code and models are available at https://github.com/BoPang1996/TubeTK.
Visual object tracking aims to estimate the location of an arbitrary target in a video sequence given its initial bounding box. By utilizing offline feature learning, the siamese paradigm has recently been the leading framework for high performance tracking. However, current existing siamese trackers either heavily rely on complicated anchor-based detection networks or lack the ability to resist to distractors. In this paper, we propose the Siamese keypoint prediction network (SiamKPN) to address these challenges. Upon a Siamese backbone for feature embedding, SiamKPN benefits from a cascade heatmap strategy for coarse-to-fine prediction modeling. In particular, the strategy is implemented by sequentially shrinking the coverage of the label heatmap along the cascade to apply loose-to-strict intermediate supervisions. During inference, we find the predicted heatmaps of successive stages to be gradually concentrated to the target and reduced to the distractors. SiamKPN performs well against state-of-the-art trackers for visual object tracking on four benchmark datasets including OTB-100, VOT2018, LaSOT and GOT-10k, while running at real-time speed.
Agile control of mobile manipulator is challenging because of the high complexity coupled by the robotic system and the unstructured working environment. Tracking and grasping a dynamic object with a random trajectory is even harder. In this paper, a multi-task reinforcement learning-based mobile manipulation control framework is proposed to achieve general dynamic object tracking and grasping. Several basic types of dynamic trajectories are chosen as the task training set. To improve the policy generalization in practice, random noise and dynamics randomization are introduced during the training process. Extensive experiments show that our policy trained can adapt to unseen random dynamic trajectories with about 0.1m tracking error and 75\% grasping success rate of dynamic objects. The trained policy can also be successfully deployed on a real mobile manipulator.
Multi-object tracking has seen a lot of progress recently, albeit with substantial annotation costs for developing better and larger labeled datasets. In this work, we remove the need for annotated datasets by proposing an unsupervised re-identification network, thus sidestepping the labeling costs entirely, required for training. Given unlabeled videos, our proposed method (SimpleReID) first generates tracking labels using SORT and trains a ReID network to predict the generated labels using crossentropy loss. We demonstrate that SimpleReID performs substantially better than simpler alternatives, and we recover the full performance of its supervised counterpart consistently across diverse tracking frameworks. The observations are unusual because unsupervised ReID is not expected to excel in crowded scenarios with occlusions, and drastic viewpoint changes. By incorporating our unsupervised SimpleReID with CenterTrack trained on augmented still images, we establish a new state-of-the-art performance on popular datasets like MOT16/17 without using tracking supervision, beating current best (CenterTrack) by 0.2-0.3 MOTA and 4.4-4.8 IDF1 scores. We further provide evidence for limited scope for improvement in IDF1 scores beyond our unsupervised ReID in the studied settings. Our investigation suggests reconsideration towards more sophisticated, supervised, end-to-end trackers by showing promise in simpler unsupervised alternatives.