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arXiv:2406.12834

GroPrompt: Efficient Grounded Prompting and Adaptation for Referring Video Object Segmentation

Referring Video Object Segmentation (RVOS) aims to segment the object referred to by the query sentence throughout the entire video. Most existing methods require end-to-end training with dense mask annotations, which could be computation-consuming and less scalable. In this work, we aim to efficiently adapt foundation segmentation models for addressing RVOS from weak supervision with the proposed Grounded Prompting (GroPrompt) framework. More specifically, we propose Text-Aware Prompt Contrastive Learning (TAP-CL) to enhance the association between the position prompts and the referring sentences with only box supervisions, including Text-Contrastive Prompt Learning (TextCon) and Modality-Contrastive Prompt Learning (ModalCon) at frame level and video level, respectively. With the proposed TAP-CL, our GroPrompt framework can generate temporal-consistent yet text-aware position prompts describing locations and movements for the referred object from the video. The experimental results in the standard RVOS benchmarks (Ref-YouTube-VOS, Ref-DAVIS17, A2D-Sentences, and JHMDB-Sentences) demonstrate the competitive performance of our proposed GroPrompt framework given only bounding box weak supervisions.

arXiv:2406.12362

Certified ML Object Detection for Surveillance Missions

In this paper, we present a development process of a drone detection system involving a machine learning object detection component. The purpose is to reach acceptable performance objectives and provide sufficient evidences, required by the recommendations (soon to be published) of the ED 324 / ARP 6983 standard, to gain confidence in the dependability of the designed system.

arXiv:2406.12736

Beyond Visual Appearances: Privacy-sensitive Objects Identification via Hybrid Graph Reasoning

The Privacy-sensitive Object Identification (POI) task allocates bounding boxes for privacy-sensitive objects in a scene. The key to POI is settling an object's privacy class (privacy-sensitive or non-privacy-sensitive). In contrast to conventional object classes which are determined by the visual appearance of an object, one object's privacy class is derived from the scene contexts and is subject to various implicit factors beyond its visual appearance. That is, visually similar objects may be totally opposite in their privacy classes. To explicitly derive the objects' privacy class from the scene contexts, in this paper, we interpret the POI task as a visual reasoning task aimed at the privacy of each object in the scene. Following this interpretation, we propose the PrivacyGuard framework for POI. PrivacyGuard contains three stages. i) Structuring: an unstructured image is first converted into a structured, heterogeneous scene graph that embeds rich scene contexts. ii) Data Augmentation: a contextual perturbation oversampling strategy is proposed to create slightly perturbed privacy-sensitive objects in a scene graph, thereby balancing the skewed distribution of privacy classes. iii) Hybrid Graph Generation & Reasoning: the balanced, heterogeneous scene graph is then transformed into a hybrid graph by endowing it with extra "node-node" and "edge-edge" homogeneous paths. These homogeneous paths allow direct message passing between nodes or edges, thereby accelerating reasoning and facilitating the capturing of subtle context changes. Based on this hybrid graph... **For the full abstract, see the original paper.**

arXiv:2406.12718공식 코드 · Papers with Code

AGLA: Mitigating Object Hallucinations in Large Vision-Language Models with Assembly of Global and Local Attention

Despite their great success across various multimodal tasks, Large Vision-Language Models (LVLMs) are facing a prevalent problem with object hallucinations, where the generated textual responses are inconsistent with ground-truth objects in the given image. This paper investigates various LVLMs and pinpoints attention deficiency toward discriminative local image features as one root cause of object hallucinations. Specifically, LVLMs predominantly attend to prompt-independent global image features, while failing to capture prompt-relevant local features, consequently undermining the visual grounding capacity of LVLMs and leading to hallucinations. To this end, we propose Assembly of Global and Local Attention (AGLA), a training-free and plug-and-play approach that mitigates object hallucinations by exploring an ensemble of global features for response generation and local features for visual discrimination simultaneously. Our approach exhibits an image-prompt matching scheme that captures prompt-relevant local features from images, leading to an augmented view of the input image where prompt-relevant content is reserved while irrelevant distractions are masked. With the augmented view, a calibrated decoding distribution can be derived by integrating generative global features from the original image and discriminative local features from the augmented image. Extensive experiments show that AGLA consistently mitigates object hallucinations and enhances general perception capability for LVLMs across various discriminative and generative benchmarks. Our code will be released at https://github.com/Lackel/AGLA.

arXiv:2406.10469

Object-Attribute-Relation Representation Based Video Semantic Communication

With the rapid growth of multimedia data volume, there is an increasing need for efficient video transmission in applications such as virtual reality and future video streaming services. Semantic communication is emerging as a vital technique for ensuring efficient and reliable transmission in low-bandwidth, high-noise settings. However, most current approaches focus on joint source-channel coding (JSCC) that depends on end-to-end training. These methods often lack an interpretable semantic representation and struggle with adaptability to various downstream tasks. In this paper, we introduce the use of object-attribute-relation (OAR) as a semantic framework for videos to facilitate low bit-rate coding and enhance the JSCC process for more effective video transmission. We utilize OAR sequences for both low bit-rate representation and generative video reconstruction. Additionally, we incorporate OAR into the image JSCC model to prioritize communication resources for areas more critical to downstream tasks. Our experiments on traffic surveillance video datasets assess the effectiveness of our approach in terms of video transmission performance. The empirical findings demonstrate that our OAR-based video coding method not only outperforms H.265 coding at lower bit-rates but also synergizes with JSCC to deliver robust and efficient video transmission.

arXiv:2406.11643공식 코드 · Papers with Code

CustAny: Customizing Anything from A Single Example

Recent advances in diffusion-based text-to-image models have simplified creating high-fidelity images, but preserving the identity (ID) of specific elements, like a personal dog, is still challenging. Object customization, using reference images and textual descriptions, is key to addressing this issue. Current object customization methods are either object-specific, requiring extensive fine-tuning, or object-agnostic, offering zero-shot customization but limited to specialized domains. The primary issue of promoting zero-shot object customization from specific domains to the general domain is to establish a large-scale general ID dataset for model pre-training, which is time-consuming and labor-intensive. In this paper, we propose a novel pipeline to construct a large dataset of general objects and build the Multi-Category ID-Consistent (MC-IDC) dataset, featuring 315k text-image samples across 10k categories. With the help of MC-IDC, we introduce Customizing Anything (CustAny), a zero-shot framework that maintains ID fidelity and supports flexible text editing for general objects. CustAny features three key components: a general ID extraction module, a dual-level ID injection module, and an ID-aware decoupling module, allowing it to customize any object from a single reference image and text prompt. Experiments demonstrate that CustAny outperforms existing methods in both general object customization and specialized domains like human customization and virtual try-on. Our contributions include a large-scale dataset, the CustAny framework and novel ID processing to advance this field. Code and dataset will be released soon in https://github.com/LingjieKong-fdu/CustAny.

arXiv:2406.11579공식 코드 · Papers with Code

Duoduo CLIP: Efficient 3D Understanding with Multi-View Images

We introduce Duoduo CLIP, a model for 3D representation learning that learns shape encodings from multi-view images instead of point-clouds. The choice of multi-view images allows us to leverage 2D priors from off-the-shelf CLIP models to facilitate fine-tuning with 3D data. Our approach not only shows better generalization compared to existing point cloud methods, but also reduces GPU requirements and training time. In addition, the model is modified with cross-view attention to leverage information across multiple frames of the object which further boosts performance. Notably, our model is permutation invariant to the order of multi-view images while being pose-free. Compared to the current SOTA point cloud method that requires 480 A100 hours to train 1 billion model parameters we only require 57 A5000 hours and 87 million parameters. Multi-view images also provide more flexibility including being able to encode objects with a variable number of images, and performance scales when more views are used. In contrast, point cloud based methods require an entire scan or model of the object. We showcase this flexibility with benchmarks from images of real-world objects. Our model also achieves better performance in more fine-grained text to shape retrieval, demonstrating better text-and-shape alignment than point cloud based models.

arXiv:2406.11311공식 코드 · Papers with Code

Syn-to-Real Unsupervised Domain Adaptation for Indoor 3D Object Detection

The use of synthetic data in indoor 3D object detection offers the potential of greatly reducing the manual labor involved in 3D annotations and training effective zero-shot detectors. However, the complicated domain shifts across syn-to-real indoor datasets remains underexplored. In this paper, we propose a novel Object-wise Hierarchical Domain Alignment (OHDA) framework for syn-to-real unsupervised domain adaptation in indoor 3D object detection. Our approach includes an object-aware augmentation strategy to effectively diversify the source domain data, and we introduce a two-branch adaptation framework consisting of an adversarial training branch and a pseudo labeling branch, in order to simultaneously reach holistic-level and class-level domain alignment. The pseudo labeling is further refined through two proposed schemes specifically designed for indoor UDA. Our adaptation results from synthetic dataset 3D-FRONT to real-world datasets ScanNetV2 and SUN RGB-D demonstrate remarkable mAP25 improvements of 9.7% and 9.1% over Source-Only baselines, respectively, and consistently outperform the methods adapted from 2D and 3D outdoor scenarios. The code will be publicly available upon paper acceptance.

arXiv:2406.10907

SparseDet: A Simple and Effective Framework for Fully Sparse LiDAR-based 3D Object Detection

LiDAR-based sparse 3D object detection plays a crucial role in autonomous driving applications due to its computational efficiency advantages. Existing methods either use the features of a single central voxel as an object proxy, or treat an aggregated cluster of foreground points as an object proxy. However, the former lacks the ability to aggregate contextual information, resulting in insufficient information expression in object proxies. The latter relies on multi-stage pipelines and auxiliary tasks, which reduce the inference speed. To maintain the efficiency of the sparse framework while fully aggregating contextual information, in this work, we propose SparseDet which designs sparse queries as object proxies. It introduces two key modules, the Local Multi-scale Feature Aggregation (LMFA) module and the Global Feature Aggregation (GFA) module, aiming to fully capture the contextual information, thereby enhancing the ability of the proxies to represent objects. Where LMFA sub-module achieves feature fusion across different scales for sparse key voxels %which does this through via coordinate transformations and using nearest neighbor relationships to capture object-level details and local contextual information, GFA sub-module uses self-attention mechanisms to selectively aggregate the features of the key voxels across the entire scene for capturing scene-level contextual information. Experiments on nuScenes and KITTI demonstrate the effectiveness of our method. Specifically, on nuScene, SparseDet surpasses the previous best sparse detector VoxelNeXt by 2.2\% mAP with 13.5 FPS, and on KITTI, it surpasses VoxelNeXt by 1.12\% $\mathbf{AP_{3D}}$ on hard level tasks with 17.9 FPS.

arXiv:2406.10839

Reminding Multimodal Large Language Models of Object-aware Knowledge with Retrieved Tags

Despite recent advances in the general visual instruction-following ability of Multimodal Large Language Models (MLLMs), they still struggle with critical problems when required to provide a precise and detailed response to a visual instruction: (1) failure to identify novel objects or entities, (2) mention of non-existent objects, and (3) neglect of object's attributed details. Intuitive solutions include improving the size and quality of data or using larger foundation models. They show effectiveness in mitigating these issues, but at an expensive cost of collecting a vast amount of new data and introducing a significantly larger model. Standing at the intersection of these approaches, we examine the three object-oriented problems from the perspective of the image-to-text mapping process by the multimodal connector. In this paper, we first identify the limitations of multimodal connectors stemming from insufficient training data. Driven by this, we propose to enhance the mapping with retrieval-augmented tag tokens, which contain rich object-aware information such as object names and attributes. With our Tag-grounded visual instruction tuning with retrieval Augmentation (TUNA), we outperform baselines that share the same language model and training data on 12 benchmarks. Furthermore, we show the zero-shot capability of TUNA when provided with specific datastores.

arXiv:2406.11820공식 코드 · Papers with Code

Composing Object Relations and Attributes for Image-Text Matching

We study the visual semantic embedding problem for image-text matching. Most existing work utilizes a tailored cross-attention mechanism to perform local alignment across the two image and text modalities. This is computationally expensive, even though it is more powerful than the unimodal dual-encoder approach. This work introduces a dual-encoder image-text matching model, leveraging a scene graph to represent captions with nodes for objects and attributes interconnected by relational edges. Utilizing a graph attention network, our model efficiently encodes object-attribute and object-object semantic relations, resulting in a robust and fast-performing system. Representing caption as a scene graph offers the ability to utilize the strong relational inductive bias of graph neural networks to learn object-attribute and object-object relations effectively. To train the model, we propose losses that align the image and caption both at the holistic level (image-caption) and the local level (image-object entity), which we show is key to the success of the model. Our model is termed Composition model for Object Relations and Attributes, CORA. Experimental results on two prominent image-text retrieval benchmarks, Flickr30K and MSCOCO, demonstrate that CORA outperforms existing state-of-the-art computationally expensive cross-attention methods regarding recall score while achieving fast computation speed of the dual encoder.

arXiv:2406.11739

V3Det Challenge 2024 on Vast Vocabulary and Open Vocabulary Object Detection: Methods and Results

Detecting objects in real-world scenes is a complex task due to various challenges, including the vast range of object categories, and potential encounters with previously unknown or unseen objects. The challenges necessitate the development of public benchmarks and challenges to advance the field of object detection. Inspired by the success of previous COCO and LVIS Challenges, we organize the V3Det Challenge 2024 in conjunction with the 4th Open World Vision Workshop: Visual Perception via Learning in an Open World (VPLOW) at CVPR 2024, Seattle, US. This challenge aims to push the boundaries of object detection research and encourage innovation in this field. The V3Det Challenge 2024 consists of two tracks: 1) Vast Vocabulary Object Detection: This track focuses on detecting objects from a large set of 13204 categories, testing the detection algorithm's ability to recognize and locate diverse objects. 2) Open Vocabulary Object Detection: This track goes a step further, requiring algorithms to detect objects from an open set of categories, including unknown objects. In the following sections, we will provide a comprehensive summary and analysis of the solutions submitted by participants. By analyzing the methods and solutions presented, we aim to inspire future research directions in vast vocabulary and open-vocabulary object detection, driving progress in this field. Challenge homepage: https://v3det.openxlab.org.cn/challenge

arXiv:2406.10712

Object Detection using Oriented Window Learning Vi-sion Transformer: Roadway Assets Recognition

Object detection is a critical component of transportation systems, particularly for applications such as autonomous driving, traffic monitoring, and infrastructure maintenance. Traditional object detection methods often struggle with limited data and variability in object appearance. The Oriented Window Learning Vision Transformer (OWL-ViT) offers a novel approach by adapting window orientations to the geometry and existence of objects, making it highly suitable for detecting diverse roadway assets. This study leverages OWL-ViT within a one-shot learning framework to recognize transportation infrastructure components, such as traffic signs, poles, pavement, and cracks. This study presents a novel method for roadway asset detection using OWL-ViT. We conducted a series of experiments to evaluate the performance of the model in terms of detection consistency, semantic flexibility, visual context adaptability, resolution robustness, and impact of non-max suppression. The results demonstrate the high efficiency and reliability of the OWL-ViT across various scenarios, underscoring its potential to enhance the safety and efficiency of intelligent transportation systems.

arXiv:2406.11775공식 코드 · Papers with Code

Task Me Anything

Benchmarks for large multimodal language models (MLMs) now serve to simultaneously assess the general capabilities of models instead of evaluating for a specific capability. As a result, when a developer wants to identify which models to use for their application, they are overwhelmed by the number of benchmarks and remain uncertain about which benchmark's results are most reflective of their specific use case. This paper introduces Task-Me-Anything, a benchmark generation engine which produces a benchmark tailored to a user's needs. Task-Me-Anything maintains an extendable taxonomy of visual assets and can programmatically generate a vast number of task instances. Additionally, it algorithmically addresses user queries regarding MLM performance efficiently within a computational budget. It contains 113K images, 10K videos, 2K 3D object assets, over 365 object categories, 655 attributes, and 335 relationships. It can generate 750M image/video question-answering pairs, which focus on evaluating MLM perceptual capabilities. Task-Me-Anything reveals critical insights: open-source MLMs excel in object and attribute recognition but lack spatial and temporal understanding; each model exhibits unique strengths and weaknesses; larger models generally perform better, though exceptions exist; and GPT4o demonstrates challenges in recognizing rotating/moving objects and distinguishing colors.

arXiv:2406.11641

YOLO-FEDER FusionNet: A Novel Deep Learning Architecture for Drone Detection

Predominant methods for image-based drone detection frequently rely on employing generic object detection algorithms like YOLOv5. While proficient in identifying drones against homogeneous backgrounds, these algorithms often struggle in complex, highly textured environments. In such scenarios, drones seamlessly integrate into the background, creating camouflage effects that adversely affect the detection quality. To address this issue, we introduce a novel deep learning architecture called YOLO-FEDER FusionNet. Unlike conventional approaches, YOLO-FEDER FusionNet combines generic object detection methods with the specialized strength of camouflage object detection techniques to enhance drone detection capabilities. Comprehensive evaluations of YOLO-FEDER FusionNet show the efficiency of the proposed model and demonstrate substantial improvements in both reducing missed detections and false alarms.

arXiv:2406.09973

InstructRL4Pix: Training Diffusion for Image Editing by Reinforcement Learning

Instruction-based image editing has made a great process in using natural human language to manipulate the visual content of images. However, existing models are limited by the quality of the dataset and cannot accurately localize editing regions in images with complex object relationships. In this paper, we propose Reinforcement Learning Guided Image Editing Method(InstructRL4Pix) to train a diffusion model to generate images that are guided by the attention maps of the target object. Our method maximizes the output of the reward model by calculating the distance between attention maps as a reward function and fine-tuning the diffusion model using proximal policy optimization (PPO). We evaluate our model in object insertion, removal, replacement, and transformation. Experimental results show that InstructRL4Pix breaks through the limitations of traditional datasets and uses unsupervised learning to optimize editing goals and achieve accurate image editing based on natural human commands.

arXiv:2406.09728

Neural Pose Representation Learning for Generating and Transferring Non-Rigid Object Poses

We propose a novel method for learning representations of poses for 3D deformable objects, which specializes in 1) disentangling pose information from the object's identity, 2) facilitating the learning of pose variations, and 3) transferring pose information to other object identities. Based on these properties, our method enables the generation of 3D deformable objects with diversity in both identities and poses, using variations of a single object. It does not require explicit shape parameterization such as skeletons or joints, point-level or shape-level correspondence supervision, or variations of the target object for pose transfer. To achieve pose disentanglement, compactness for generative models, and transferability, we first design the pose extractor to represent the pose as a keypoint-based hybrid representation and the pose applier to learn an implicit deformation field. To better distill pose information from the object's geometry, we propose the implicit pose applier to output an intrinsic mesh property, the face Jacobian. Once the extracted pose information is transferred to the target object, the pose applier is fine-tuned in a self-supervised manner to better describe the target object's shapes with pose variations. The extracted poses are also used to train a cascaded diffusion model to enable the generation of novel poses. Our experiments with the DeformThings4D and Human datasets demonstrate state-of-the-art performance in pose transfer and the ability to generate diverse deformed shapes with various objects and poses.

arXiv:2406.09613공식 코드 · Papers with Code

ImageNet3D: Towards General-Purpose Object-Level 3D Understanding

A vision model with general-purpose object-level 3D understanding should be capable of inferring both 2D (e.g., class name and bounding box) and 3D information (e.g., 3D location and 3D viewpoint) for arbitrary rigid objects in natural images. This is a challenging task, as it involves inferring 3D information from 2D signals and most importantly, generalizing to rigid objects from unseen categories. However, existing datasets with object-level 3D annotations are often limited by the number of categories or the quality of annotations. Models developed on these datasets become specialists for certain categories or domains, and fail to generalize. In this work, we present ImageNet3D, a large dataset for general-purpose object-level 3D understanding. ImageNet3D augments 200 categories from the ImageNet dataset with 2D bounding box, 3D pose, 3D location annotations, and image captions interleaved with 3D information. With the new annotations available in ImageNet3D, we could (i) analyze the object-level 3D awareness of visual foundation models, and (ii) study and develop general-purpose models that infer both 2D and 3D information for arbitrary rigid objects in natural images, and (iii) integrate unified 3D models with large language models for 3D-related reasoning.. We consider two new tasks, probing of object-level 3D awareness and open vocabulary pose estimation, besides standard classification and pose estimation. Experimental results on ImageNet3D demonstrate the potential of our dataset in building vision models with stronger general-purpose object-level 3D understanding.

arXiv:2406.10212

NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity

Photoelasticity enables full-field stress analysis in transparent objects through stress-induced birefringence. Existing techniques are limited to 2D slices and require destructively slicing the object. Recovering the internal 3D stress distribution of the entire object is challenging as it involves solving a tensor tomography problem and handling phase wrapping ambiguities. We introduce NeST, an analysis-by-synthesis approach for reconstructing 3D stress tensor fields as neural implicit representations from polarization measurements. Our key insight is to jointly handle phase unwrapping and tensor tomography using a differentiable forward model based on Jones calculus. Our non-linear model faithfully matches real captures, unlike prior linear approximations. We develop an experimental multi-axis polariscope setup to capture 3D photoelasticity and experimentally demonstrate that NeST reconstructs the internal stress distribution for objects with varying shape and force conditions. Additionally, we showcase novel applications in stress analysis, such as visualizing photoelastic fringes by virtually slicing the object and viewing photoelastic fringes from unseen viewpoints. NeST paves the way for scalable non-destructive 3D photoelastic analysis.

arXiv:2406.10210

Make It Count: Text-to-Image Generation with an Accurate Number of Objects

Despite the unprecedented success of text-to-image diffusion models, controlling the number of depicted objects using text is surprisingly hard. This is important for various applications from technical documents, to children's books to illustrating cooking recipes. Generating object-correct counts is fundamentally challenging because the generative model needs to keep a sense of separate identity for every instance of the object, even if several objects look identical or overlap, and then carry out a global computation implicitly during generation. It is still unknown if such representations exist. To address count-correct generation, we first identify features within the diffusion model that can carry the object identity information. We then use them to separate and count instances of objects during the denoising process and detect over-generation and under-generation. We fix the latter by training a model that predicts both the shape and location of a missing object, based on the layout of existing ones, and show how it can be used to guide denoising with correct object count. Our approach, CountGen, does not depend on external source to determine object layout, but rather uses the prior from the diffusion model itself, creating prompt-dependent and seed-dependent layouts. Evaluated on two benchmark datasets, we find that CountGen strongly outperforms the count-accuracy of existing baselines.