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arXiv:2406.16748

OCALM: Object-Centric Assessment with Language Models

Properly defining a reward signal to efficiently train a reinforcement learning (RL) agent is a challenging task. Designing balanced objective functions from which a desired behavior can emerge requires expert knowledge, especially for complex environments. Learning rewards from human feedback or using large language models (LLMs) to directly provide rewards are promising alternatives, allowing non-experts to specify goals for the agent. However, black-box reward models make it difficult to debug the reward. In this work, we propose Object-Centric Assessment with Language Models (OCALM) to derive inherently interpretable reward functions for RL agents from natural language task descriptions. OCALM uses the extensive world-knowledge of LLMs while leveraging the object-centric nature common to many environments to derive reward functions focused on relational concepts, providing RL agents with the ability to derive policies from task descriptions.

arXiv:2406.16449공식 코드 · Papers with Code

Evaluating and Analyzing Relationship Hallucinations in Large Vision-Language Models

The issue of hallucinations is a prevalent concern in existing Large Vision-Language Models (LVLMs). Previous efforts have primarily focused on investigating object hallucinations, which can be easily alleviated by introducing object detectors. However, these efforts neglect hallucinations in inter-object relationships, which is essential for visual comprehension. In this work, we introduce R-Bench, a novel benchmark for evaluating Vision Relationship Hallucination. R-Bench features image-level questions that focus on the existence of relationships and instance-level questions that assess local visual comprehension. We identify three types of relationship co-occurrences that lead to hallucinations: relationship-relationship, subject-relationship, and relationship-object. The visual instruction tuning dataset's long-tail distribution significantly impacts LVLMs' understanding of visual relationships. Furthermore, our analysis reveals that current LVLMs tend to disregard visual content and overly rely on the common sense knowledge of Large Language Models. They also struggle with reasoning about spatial relationships based on contextual information.

arXiv:2406.16439

Exploring Test-Time Adaptation for Object Detection in Continually Changing Environments

Real-world application models are commonly deployed in dynamic environments, where the target domain distribution undergoes temporal changes. Continual Test-Time Adaptation (CTTA) has recently emerged as a promising technique to gradually adapt a source-trained model to continually changing target domains. Despite recent advancements in addressing CTTA, two critical issues remain: 1) Fixed thresholds for pseudo-labeling in existing methodologies lead to low-quality pseudo-labels, as model confidence varies across categories and domains; 2) Stochastic parameter restoration methods for mitigating catastrophic forgetting fail to preserve critical information effectively, due to their intrinsic randomness. To tackle these challenges for detection models in CTTA scenarios, we present AMROD, featuring three core components. Firstly, the object-level contrastive learning module extracts object-level features for contrastive learning to refine the feature representation in the target domain. Secondly, the adaptive monitoring module dynamically skips unnecessary adaptation and updates the category-specific threshold based on predicted confidence scores to enable efficiency and improve the quality of pseudo-labels. Lastly, the adaptive randomized restoration mechanism selectively reset inactive parameters with higher possibilities, ensuring the retention of essential knowledge. We demonstrate the effectiveness of AMROD on four CTTA object detection tasks, where AMROD outperforms existing methods, especially achieving a 3.2 mAP improvement and a 20% increase in efficiency on the Cityscapes-to-Cityscapes-C CTTA task. The code will be released.

arXiv:2406.16384

High-resolution open-vocabulary object 6D pose estimation

The generalisation to unseen objects in the 6D pose estimation task is very challenging. While Vision-Language Models (VLMs) enable using natural language descriptions to support 6D pose estimation of unseen objects, these solutions underperform compared to model-based methods. In this work we present Horyon, an open-vocabulary VLM-based architecture that addresses relative pose estimation between two scenes of an unseen object, described by a textual prompt only. We use the textual prompt to identify the unseen object in the scenes and then obtain high-resolution multi-scale features. These features are used to extract cross-scene matches for registration. We evaluate our model on a benchmark with a large variety of unseen objects across four datasets, namely REAL275, Toyota-Light, Linemod, and YCB-Video. Our method achieves state-of-the-art performance on all datasets, outperforming by 12.6 in Average Recall the previous best-performing approach.

arXiv:2406.16038

LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control

This paper scales object-level reconstruction to complex scenes, advancing interactive scene reconstruction. We introduce two datasets, OmniSim and InterReal, featuring 28 scenes with multiple interactive objects. To tackle the challenge of inaccurate interactive motion recovery in complex scenes, we propose LiveScene, a scene-level language-embedded interactive radiance field that efficiently reconstructs and controls multiple objects. By decomposing the interactive scene into local deformable fields, LiveScene enables separate reconstruction of individual object motions, reducing memory consumption. Additionally, our interaction-aware language embedding localizes individual interactive objects, allowing for arbitrary control using natural language. Our approach demonstrates significant superiority in novel view synthesis, interactive scene control, and language grounding performance through extensive experiments. Project page: https://livescenes.github.io.

arXiv:2406.15829공식 코드 · Papers with Code

MVOC: a training-free multiple video object composition method with diffusion models

Video composition is the core task of video editing. Although image composition based on diffusion models has been highly successful, it is not straightforward to extend the achievement to video object composition tasks, which not only exhibit corresponding interaction effects but also ensure that the objects in the composited video maintain motion and identity consistency, which is necessary to composite a physical harmony video. To address this challenge, we propose a Multiple Video Object Composition (MVOC) method based on diffusion models. Specifically, we first perform DDIM inversion on each video object to obtain the corresponding noise features. Secondly, we combine and edit each object by image editing methods to obtain the first frame of the composited video. Finally, we use the image-to-video generation model to composite the video with feature and attention injections in the Video Object Dependence Module, which is a training-free conditional guidance operation for video generation, and enables the coordination of features and attention maps between various objects that can be non-independent in the composited video. The final generative model not only constrains the objects in the generated video to be consistent with the original object motion and identity, but also introduces interaction effects between objects. Extensive experiments have demonstrated that the proposed method outperforms existing state-of-the-art approaches. Project page: https://sobeymil.github.io/mvoc.com.

arXiv:2406.15565공식 코드 · Papers with Code

Unseen Object Reasoning with Shared Appearance Cues

This paper introduces an innovative approach to open world recognition (OWR), where we leverage knowledge acquired from known objects to address the recognition of previously unseen objects. The traditional method of object modeling relies on supervised learning with strict closed-set assumptions, presupposing that objects encountered during inference are already known at the training phase. However, this assumption proves inadequate for real-world scenarios due to the impracticality of accounting for the immense diversity of objects. Our hypothesis posits that object appearances can be represented as collections of "shareable" mid-level features, arranged in constellations to form object instances. By adopting this framework, we can efficiently dissect and represent both known and unknown objects in terms of their appearance cues. Our paper introduces a straightforward yet elegant method for modeling novel or unseen objects, utilizing established appearance cues and accounting for inherent uncertainties. This representation not only enables the detection of out-of-distribution objects or novel categories among unseen objects but also facilitates a deeper level of reasoning, empowering the identification of the superclass to which an unknown instance belongs. This novel approach holds promise for advancing open world recognition in diverse applications.

arXiv:2406.14581

3D Instance Segmentation Using Deep Learning on RGB-D Indoor Data

3D object recognition is a challenging task for intelligent and robot systems in industrial and home indoor environments. It is critical for such systems to recognize and segment the 3D object instances that they encounter on a frequent basis. The computer vision, graphics, and machine learning fields have all given it a lot of attention. Traditionally, 3D segmentation was done with hand-crafted features and designed approaches that did not achieve acceptable performance and could not be generalized to large-scale data. Deep learning approaches have lately become the preferred method for 3D segmentation challenges by their great success in 2D computer vision. However, the task of instance segmentation is currently less explored. In this paper, we propose a novel approach for efficient 3D instance segmentation using red green blue and depth (RGB-D) data based on deep learning. The 2D region based convolutional neural networks (Mask R-CNN) deep learning model with point based rending module is adapted to integrate with depth information to recognize and segment 3D instances of objects. In order to generate 3D point cloud coordinates (x, y, z), segmented 2D pixels (u, v) of recognized object regions in the RGB image are merged into (u, v) points of the depth image. Moreover, we conducted an experiment and analysis to compare our proposed method from various points of view and distances. The experimentation shows the proposed 3D object recognition and instance segmentation are sufficiently beneficial to support object handling in robotic and intelligent systems.

arXiv:2406.14927

GIC: Gaussian-Informed Continuum for Physical Property Identification and Simulation

This paper studies the problem of estimating physical properties (system identification) through visual observations. To facilitate geometry-aware guidance in physical property estimation, we introduce a novel hybrid framework that leverages 3D Gaussian representation to not only capture explicit shapes but also enable the simulated continuum to render object masks as 2D shape surrogates during training. We propose a new dynamic 3D Gaussian framework based on motion factorization to recover the object as 3D Gaussian point sets across different time states. Furthermore, we develop a coarse-to-fine filling strategy to generate the density fields of the object from the Gaussian reconstruction, allowing for the extraction of object continuums along with their surfaces and the integration of Gaussian attributes into these continuum. In addition to the extracted object surfaces, the Gaussian-informed continuum also enables the rendering of object masks during simulations, serving as 2D-shape guidance for physical property estimation. Extensive experimental evaluations demonstrate that our pipeline achieves state-of-the-art performance across multiple benchmarks and metrics. Additionally, we illustrate the effectiveness of the proposed method through real-world demonstrations, showcasing its practical utility. Our project page is at https://jukgei.github.io/project/gic.

arXiv:2406.14924공식 코드 · Papers with Code

DiPEx: Dispersing Prompt Expansion for Class-Agnostic Object Detection

Class-agnostic object detection (OD) can be a cornerstone or a bottleneck for many downstream vision tasks. Despite considerable advancements in bottom-up and multi-object discovery methods that leverage basic visual cues to identify salient objects, consistently achieving a high recall rate remains difficult due to the diversity of object types and their contextual complexity. In this work, we investigate using vision-language models (VLMs) to enhance object detection via a self-supervised prompt learning strategy. Our initial findings indicate that manually crafted text queries often result in undetected objects, primarily because detection confidence diminishes when the query words exhibit semantic overlap. To address this, we propose a Dispersing Prompt Expansion (DiPEx) approach. DiPEx progressively learns to expand a set of distinct, non-overlapping hyperspherical prompts to enhance recall rates, thereby improving performance in downstream tasks such as out-of-distribution OD. Specifically, DiPEx initiates the process by self-training generic parent prompts and selecting the one with the highest semantic uncertainty for further expansion. The resulting child prompts are expected to inherit semantics from their parent prompts while capturing more fine-grained semantics. We apply dispersion losses to ensure high inter-class discrepancy among child prompts while preserving semantic consistency between parent-child prompt pairs. To prevent excessive growth of the prompt sets, we utilize the maximum angular coverage (MAC) of the semantic space as a criterion for early termination. We demonstrate the effectiveness of DiPEx through extensive class-agnostic OD and OOD-OD experiments on MS-COCO and LVIS, surpassing other prompting methods by up to 20.1% in AR and achieving a 21.3% AP improvement over SAM. The code is available at https://github.com/jason-lim26/DiPEx.

arXiv:2406.14962공식 코드 · Papers with Code

Contextual Interaction via Primitive-based Adversarial Training For Compositional Zero-shot Learning

Compositional Zero-shot Learning (CZSL) aims to identify novel compositions via known attribute-object pairs. The primary challenge in CZSL tasks lies in the significant discrepancies introduced by the complex interaction between the visual primitives of attribute and object, consequently decreasing the classification performance towards novel compositions. Previous remarkable works primarily addressed this issue by focusing on disentangling strategy or utilizing object-based conditional probabilities to constrain the selection space of attributes. Unfortunately, few studies have explored the problem from the perspective of modeling the mechanism of visual primitive interactions. Inspired by the success of vanilla adversarial learning in Cross-Domain Few-Shot Learning, we take a step further and devise a model-agnostic and Primitive-Based Adversarial training (PBadv) method to deal with this problem. Besides, the latest studies highlight the weakness of the perception of hard compositions even under data-balanced conditions. To this end, we propose a novel over-sampling strategy with object-similarity guidance to augment target compositional training data. We performed detailed quantitative analysis and retrieval experiments on well-established datasets, such as UT-Zappos50K, MIT-States, and C-GQA, to validate the effectiveness of our proposed method, and the state-of-the-art (SOTA) performance demonstrates the superiority of our approach. The code is available at https://github.com/lisuyi/PBadv_czsl.

arXiv:2406.15339

Image Conductor: Precision Control for Interactive Video Synthesis

Filmmaking and animation production often require sophisticated techniques for coordinating camera transitions and object movements, typically involving labor-intensive real-world capturing. Despite advancements in generative AI for video creation, achieving precise control over motion for interactive video asset generation remains challenging. To this end, we propose Image Conductor, a method for precise control of camera transitions and object movements to generate video assets from a single image. An well-cultivated training strategy is proposed to separate distinct camera and object motion by camera LoRA weights and object LoRA weights. To further address cinematographic variations from ill-posed trajectories, we introduce a camera-free guidance technique during inference, enhancing object movements while eliminating camera transitions. Additionally, we develop a trajectory-oriented video motion data curation pipeline for training. Quantitative and qualitative experiments demonstrate our method's precision and fine-grained control in generating motion-controllable videos from images, advancing the practical application of interactive video synthesis. Project webpage available at https://liyaowei-stu.github.io/project/ImageConductor/

arXiv:2406.13329

On rough mereology and VC-dimension in treatment of decision prediction for open world decision systems

Given a raw knowledge in the form of a data table/a decision system, one is facing two possible venues. One, to treat the system as closed, i.e., its universe does not admit new objects, or, to the contrary, its universe is open on admittance of new objects. In particular, one may obtain new objects whose sets of values of features are new to the system. In this case the problem is to assign a decision value to any such new object. This problem is somehow resolved in the rough set theory, e.g., on the basis of similarity of the value set of a new object to value sets of objects already assigned a decision value. It is crucial for online learning when each new object must have a predicted decision value.\ There is a vast literature on various methods for decision prediction for new yet unseen object. The approach we propose is founded in the theory of rough mereology and it requires a theory of sets/concepts, and, we root our theory in classical set theory of Syllogistic within which we recall the theory of parts known as Mereology. Then, we recall our theory of Rough Mereology along with the theory of weight assignment to the Tarski algebra of Mereology.\ This allows us to introduce the notion of a part to a degree. Once we have defined basics of Mereology and rough Mereology, we recall our theory of weight assignment to elements of the Boolean algebra within Mereology and this allows us to define the relation of parts to the degree and we apply this notion in a procedure to select a decision for new yet unseen objects.\ In selecting a plausible candidate which would pass its decision value to the new object, we employ the notion of Vapnik - Chervonenkis dimension in order to select at the first stage the candidate with the largest VC-dimension of the family of its $\varepsilon$-components for some choice of $\varepsilon$.

arXiv:2406.13896

SMORE: Simultaneous Map and Object REconstruction

We present a method for dynamic surface reconstruction of large-scale urban scenes from LiDAR. Depth-based reconstructions tend to focus on small-scale objects or large-scale SLAM reconstructions that treat moving objects as outliers. We take a holistic perspective and optimize a compositional model of a dynamic scene that decomposes the world into rigidly-moving objects and the background. To achieve this, we take inspiration from recent novel view synthesis methods and frame the reconstruction problem as a global optimization over neural surfaces, ego poses, and object poses, which minimizes the error between composed spacetime surfaces and input LiDAR scans. In contrast to view synthesis methods, which typically minimize 2D errors with gradient descent, we minimize a 3D point-to-surface error by coordinate descent, which we decompose into registration and surface reconstruction steps. Each step can be handled well by off-the-shelf methods without any re-training. We analyze the surface reconstruction step for rolling-shutter LiDARs, and show that deskewing operations common in continuous time SLAM can be applied to dynamic objects as well, improving results over prior art by an order of magnitude. Beyond pursuing dynamic reconstruction as a goal in and of itself, we propose that such a system can be used to auto-label partially annotated sequences and produce ground truth annotation for hard-to-label problems such as depth completion and scene flow. Please see https://anishmadan23.github.io/smore/ for more visual results.

arXiv:2406.13498

Semantic Enhanced Few-shot Object Detection

Few-shot object detection~(FSOD), which aims to detect novel objects with limited annotated instances, has made significant progress in recent years. However, existing methods still suffer from biased representations, especially for novel classes in extremely low-shot scenarios. During fine-tuning, a novel class may exploit knowledge from similar base classes to construct its own feature distribution, leading to classification confusion and performance degradation. To address these challenges, we propose a fine-tuning based FSOD framework that utilizes semantic embeddings for better detection. In our proposed method, we align the visual features with class name embeddings and replace the linear classifier with our semantic similarity classifier. Our method trains each region proposal to converge to the corresponding class embedding. Furthermore, we introduce a multimodal feature fusion to augment the vision-language communication, enabling a novel class to draw support explicitly from well-trained similar base classes. To prevent class confusion, we propose a semantic-aware max-margin loss, which adaptively applies a margin beyond similar classes. As a result, our method allows each novel class to construct a compact feature space without being confused with similar base classes. Extensive experiments on Pascal VOC and MS COCO demonstrate the superiority of our method.

arXiv:2406.14496공식 코드 · Papers with Code

African or European Swallow? Benchmarking Large Vision-Language Models for Fine-Grained Object Classification

Recent Large Vision-Language Models (LVLMs) demonstrate impressive abilities on numerous image understanding and reasoning tasks. The task of fine-grained object classification (e.g., distinction between \textit{animal species}), however, has been probed insufficiently, despite its downstream importance. We fill this evaluation gap by creating \texttt{FOCI} (\textbf{F}ine-grained \textbf{O}bject \textbf{C}lass\textbf{I}fication), a difficult multiple-choice benchmark for fine-grained object classification, from existing object classification datasets: (1) multiple-choice avoids ambiguous answers associated with casting classification as open-ended QA task; (2) we retain classification difficulty by mining negative labels with a CLIP model. \texttt{FOCI}\xspace complements five popular classification datasets with four domain-specific subsets from ImageNet-21k. We benchmark 12 public LVLMs on \texttt{FOCI} and show that it tests for a \textit{complementary skill} to established image understanding and reasoning benchmarks. Crucially, CLIP models exhibit dramatically better performance than LVLMs. Since the image encoders of LVLMs come from these CLIP models, this points to inadequate alignment for fine-grained object distinction between the encoder and the LLM and warrants (pre)training data with more fine-grained annotation. We release our code at \url{https://github.com/gregor-ge/FOCI-Benchmark}.

arXiv:2406.14239공식 코드 · Papers with Code

LeYOLO, New Scalable and Efficient CNN Architecture for Object Detection

Computational efficiency in deep neural networks is critical for object detection, especially as newer models prioritize speed over efficient computation (FLOP). This evolution has somewhat left behind embedded and mobile-oriented AI object detection applications. In this paper, we focus on design choices of neural network architectures for efficient object detection computation based on FLOP and propose several optimizations to enhance the efficiency of YOLO-based models. Firstly, we introduce an efficient backbone scaling inspired by inverted bottlenecks and theoretical insights from the Information Bottleneck principle. Secondly, we present the Fast Pyramidal Architecture Network (FPAN), designed to facilitate fast multiscale feature sharing while reducing computational resources. Lastly, we propose a Decoupled Network-in-Network (DNiN) detection head engineered to deliver rapid yet lightweight computations for classification and regression tasks. Building upon these optimizations and leveraging more efficient backbones, this paper contributes to a new scaling paradigm for object detection and YOLO-centric models called LeYOLO. Our contribution consistently outperforms existing models in various resource constraints, achieving unprecedented accuracy and flop ratio. Notably, LeYOLO-Small achieves a competitive mAP score of 38.2% on the COCOval with just 4.5 FLOP(G), representing a 42% reduction in computational load compared to the latest state-of-the-art YOLOv9-Tiny model while achieving similar accuracy. Our novel model family achieves a FLOP-to-accuracy ratio previously unattained, offering scalability that spans from ultra-low neural network configurations (< 1 GFLOP) to efficient yet demanding object detection setups (> 4 GFLOPs) with 25.2, 31.3, 35.2, 38.2, 39.3 and 41 mAP for 0.66, 1.47, 2.53, 4.51, 5.8 and 8.4 FLOP(G).

arXiv:2406.14103

Two-Stage Depth Enhanced Learning with Obstacle Map For Object Navigation

The task that requires an agent to navigate to a given object through only visual observation is called visual object navigation (VON). The main bottlenecks of VON are strategies exploration and prior knowledge exploitation. Traditional strategies exploration ignores the differences of searching and navigating stages, using the same reward in two stages, which reduces navigation performance and training efficiency. Our study enables the agent to explore larger area in searching stage and seek the optimal path in navigating stage, improving the success rate of navigation. Traditional prior knowledge exploitation focused on learning and utilizing object association, which ignored the depth and obstacle information in the environment. This paper uses the RGB and depth information of the training scene to pretrain the feature extractor, which improves navigation efficiency. The obstacle information is memorized by the agent during the navigation, reducing the probability of collision and deadlock. Depth, obstacle and other prior knowledge are concatenated and input into the policy network, and navigation actions are output under the training of two-stage rewards. We evaluated our method on AI2-Thor and RoboTHOR and demonstrated that it significantly outperforms state-of-the-art (SOTA) methods on success rate and navigation efficiency.

arXiv:2406.14558

CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics

Enabling humanoid robots to clean rooms has long been a pursued dream within humanoid research communities. However, many tasks require multi-humanoid collaboration, such as carrying large and heavy furniture together. Given the scarcity of motion capture data on multi-humanoid collaboration and the efficiency challenges associated with multi-agent learning, these tasks cannot be straightforwardly addressed using training paradigms designed for single-agent scenarios. In this paper, we introduce Cooperative Human-Object Interaction (CooHOI), a framework designed to tackle the challenge of multi-humanoid object transportation problem through a two-phase learning paradigm: individual skill learning and subsequent policy transfer. First, a single humanoid character learns to interact with objects through imitation learning from human motion priors. Then, the humanoid learns to collaborate with others by considering the shared dynamics of the manipulated object using centralized training and decentralized execution (CTDE) multi-agent RL algorithms. When one agent interacts with the object, resulting in specific object dynamics changes, the other agents learn to respond appropriately, thereby achieving implicit communication and coordination between teammates. Unlike previous approaches that relied on tracking-based methods for multi-humanoid HOI, CooHOI is inherently efficient, does not depend on motion capture data of multi-humanoid interactions, and can be seamlessly extended to include more participants and a wide range of object types.

arXiv:2406.10389

A Rao-Blackwellized Particle Filter for Superelliptical Extended Target Tracking

In this work, we propose a new method to track extended targets of different shapes such as ellipses, rectangles and rhombi. We provide an analytical framework to express these shapes as superelliptical contours and propose a Bayesian filtering scheme that can handle measurements from the contour of the object. The method utilizes the Rao-Blackwellized particle filtering algorithm with novel sensor-object geometry constraints. The success of the algorithm is demonstrated using both simulations and real-data experiments, and the algorithm has been demonstrated to be of high performance in various challenging scenarios.