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arXiv:2406.20083

PoliFormer: Scaling On-Policy RL with Transformers Results in Masterful Navigators

We present PoliFormer (Policy Transformer), an RGB-only indoor navigation agent trained end-to-end with reinforcement learning at scale that generalizes to the real-world without adaptation despite being trained purely in simulation. PoliFormer uses a foundational vision transformer encoder with a causal transformer decoder enabling long-term memory and reasoning. It is trained for hundreds of millions of interactions across diverse environments, leveraging parallelized, multi-machine rollouts for efficient training with high throughput. PoliFormer is a masterful navigator, producing state-of-the-art results across two distinct embodiments, the LoCoBot and Stretch RE-1 robots, and four navigation benchmarks. It breaks through the plateaus of previous work, achieving an unprecedented 85.5% success rate in object goal navigation on the CHORES-S benchmark, a 28.5% absolute improvement. PoliFormer can also be trivially extended to a variety of downstream applications such as object tracking, multi-object navigation, and open-vocabulary navigation with no finetuning.

arXiv:2406.19811

EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splatting

Human activities are inherently complex, often involving numerous object interactions. To better understand these activities, it is crucial to model their interactions with the environment captured through dynamic changes. The recent availability of affordable head-mounted cameras and egocentric data offers a more accessible and efficient means to understand human-object interactions in 3D environments. However, most existing methods for human activity modeling neglect the dynamic interactions with objects, resulting in only static representations. The few existing solutions often require inputs from multiple sources, including multi-camera setups, depth-sensing cameras, or kinesthetic sensors. To this end, we introduce EgoGaussian, the first method capable of simultaneously reconstructing 3D scenes and dynamically tracking 3D object motion from RGB egocentric input alone. We leverage the uniquely discrete nature of Gaussian Splatting and segment dynamic interactions from the background, with both having explicit representations. Our approach employs a clip-level online learning pipeline that leverages the dynamic nature of human activities, allowing us to reconstruct the temporal evolution of the scene in chronological order and track rigid object motion. EgoGaussian shows significant improvements in terms of both dynamic object and background reconstruction quality compared to the state-of-the-art. We also qualitatively demonstrate the high quality of the reconstructed models.

arXiv:2406.19655

Basketball-SORT: An Association Method for Complex Multi-object Occlusion Problems in Basketball Multi-object Tracking

Recent deep learning-based object detection approaches have led to significant progress in multi-object tracking (MOT) algorithms. The current MOT methods mainly focus on pedestrian or vehicle scenes, but basketball sports scenes are usually accompanied by three or more object occlusion problems with similar appearances and high-intensity complex motions, which we call complex multi-object occlusion (CMOO). Here, we propose an online and robust MOT approach, named Basketball-SORT, which focuses on the CMOO problems in basketball videos. To overcome the CMOO problem, instead of using the intersection-over-union-based (IoU-based) approach, we use the trajectories of neighboring frames based on the projected positions of the players. Our method designs the basketball game restriction (BGR) and reacquiring Long-Lost IDs (RLLI) based on the characteristics of basketball scenes, and we also solve the occlusion problem based on the player trajectories and appearance features. Experimental results show that our method achieves a Higher Order Tracking Accuracy (HOTA) score of 63.48$\%$ on the basketball fixed video dataset and outperforms other recent popular approaches. Overall, our approach solved the CMOO problem more effectively than recent MOT algorithms.

arXiv:2406.19540공식 코드 · Papers with Code

Weighted Circle Fusion: Ensembling Circle Representation from Different Object Detection Results

Recently, the use of circle representation has emerged as a method to improve the identification of spherical objects (such as glomeruli, cells, and nuclei) in medical imaging studies. In traditional bounding box-based object detection, combining results from multiple models improves accuracy, especially when real-time processing isn't crucial. Unfortunately, this widely adopted strategy is not readily available for combining circle representations. In this paper, we propose Weighted Circle Fusion (WCF), a simple approach for merging predictions from various circle detection models. Our method leverages confidence scores associated with each proposed bounding circle to generate averaged circles. We evaluate our method on a proprietary dataset for glomerular detection in whole slide imaging (WSI) and find a performance gain of 5% compared to existing ensemble methods. Additionally, we assess the efficiency of two annotation methods, fully manual annotation and a human-in-the-loop (HITL) approach, in labeling 200,000 glomeruli. The HITL approach, which integrates machine learning detection with human verification, demonstrated remarkable improvements in annotation efficiency. The Weighted Circle Fusion technique not only enhances object detection precision but also notably reduces false detections, presenting a promising direction for future research and application in pathological image analysis. The source code has been made publicly available at https://github.com/hrlblab/WeightedCircleFusion

arXiv:2406.19464

ManiWAV: Learning Robot Manipulation from In-the-Wild Audio-Visual Data

Audio signals provide rich information for the robot interaction and object properties through contact. This information can surprisingly ease the learning of contact-rich robot manipulation skills, especially when the visual information alone is ambiguous or incomplete. However, the usage of audio data in robot manipulation has been constrained to teleoperated demonstrations collected by either attaching a microphone to the robot or object, which significantly limits its usage in robot learning pipelines. In this work, we introduce ManiWAV: an 'ear-in-hand' data collection device to collect in-the-wild human demonstrations with synchronous audio and visual feedback, and a corresponding policy interface to learn robot manipulation policy directly from the demonstrations. We demonstrate the capabilities of our system through four contact-rich manipulation tasks that require either passively sensing the contact events and modes, or actively sensing the object surface materials and states. In addition, we show that our system can generalize to unseen in-the-wild environments by learning from diverse in-the-wild human demonstrations.

arXiv:2406.18586

Cut-and-Paste with Precision: a Content and Perspective-aware Data Augmentation for Road Damage Detection

Damage to road pavement can develop into cracks, potholes, spallings, and other issues posing significant challenges to the integrity, safety, and durability of the road structure. Detecting and monitoring the evolution of these damages is crucial for maintaining the condition and structural health of road infrastructure. In recent years, researchers have explored various data-driven methods for image-based damage detection in road monitoring applications. The field gained attention with the introduction of the Road Damage Detection Challenge (RDDC2018), encouraging competition in developing object detectors on street-view images from various countries. Leading teams have demonstrated the effectiveness of ensemble models, mostly based on the YOLO and Faster R-CNN series. Data augmentations have also shown benefits in object detection within the computer vision field, including transformations such as random flipping, cropping, cutting out patches, as well as cut-and-pasting object instances. Applying cut-and-paste augmentation to road damages appears to be a promising approach to increase data diversity. However, the standard cut-and-paste technique, which involves sampling an object instance from a random image and pasting it at a random location onto the target image, has demonstrated limited effectiveness for road damage detection. This method overlooks the location of the road and disregards the difference in perspective between the sampled damage and the target image, resulting in unrealistic augmented images. In this work, we propose an improved Cut-and-Paste augmentation technique that is both content-aware (i.e. considers the true location of the road in the image) and perspective-aware (i.e. takes into account the difference in perspective between the injected damage and the target image).

arXiv:2406.17897

Pixel-weighted Multi-pose Fusion for Metal Artifact Reduction in X-ray Computed Tomography

X-ray computed tomography (CT) reconstructs the internal morphology of a three dimensional object from a collection of projection images, most commonly using a single rotation axis. However, for objects containing dense materials like metal, the use of a single rotation axis may leave some regions of the object obscured by the metal, even though projections from other rotation axes (or poses) might contain complementary information that would better resolve these obscured regions. In this paper, we propose pixel-weighted Multi-pose Fusion to reduce metal artifacts by fusing the information from complementary measurement poses into a single reconstruction. Our method uses Multi-Agent Consensus Equilibrium (MACE), an extension of Plug-and-Play, as a framework for integrating projection data from different poses. A primary novelty of the proposed method is that the output of different MACE agents are fused in a pixel-weighted manner to minimize the effects of metal throughout the reconstruction. Using real CT data on an object with and without metal inserts, we demonstrate that the proposed pixel-weighted Multi-pose Fusion method significantly reduces metal artifacts relative to single-pose reconstructions.

arXiv:2406.18742

3D Feature Distillation with Object-Centric Priors

Grounding natural language to the physical world is a ubiquitous topic with a wide range of applications in computer vision and robotics. Recently, 2D vision-language models such as CLIP have been widely popularized, due to their impressive capabilities for open-vocabulary grounding in 2D images. Recent works aim to elevate 2D CLIP features to 3D via feature distillation, but either learn neural fields that are scene-specific and hence lack generalization, or focus on indoor room scan data that require access to multiple camera views, which is not practical in robot manipulation scenarios. Additionally, related methods typically fuse features at pixel-level and assume that all camera views are equally informative. In this work, we show that this approach leads to sub-optimal 3D features, both in terms of grounding accuracy, as well as segmentation crispness. To alleviate this, we propose a multi-view feature fusion strategy that employs object-centric priors to eliminate uninformative views based on semantic information, and fuse features at object-level via instance segmentation masks. To distill our object-centric 3D features, we generate a large-scale synthetic multi-view dataset of cluttered tabletop scenes, spawning 15k scenes from over 3300 unique object instances, which we make publicly available. We show that our method reconstructs 3D CLIP features with improved grounding capacity and spatial consistency, while doing so from single-view RGB-D, thus departing from the assumption of multiple camera views at test time. Finally, we show that our approach can generalize to novel tabletop domains and be re-purposed for 3D instance segmentation without fine-tuning, and demonstrate its utility for language-guided robotic grasping in clutter.

arXiv:2406.18709

SpY: A Context-Based Approach to Spacecraft Component Detection

This paper focuses on autonomously characterizing components such as solar panels, body panels, antennas, and thrusters of an unknown resident space object (RSO) using camera feed to aid autonomous on-orbit servicing (OOS) and active debris removal. Significant research has been conducted in this area using convolutional neural networks (CNNs). While CNNs are powerful at learning patterns and performing object detection, they struggle with missed detections and misclassifications in environments different from the training data, making them unreliable for safety in high-stakes missions like OOS. Additionally, failures exhibited by CNNs are often easily rectifiable by humans using commonsense reasoning and contextual knowledge. Embedding such reasoning in an object detector could improve detection accuracy. To validate this hypothesis, this paper presents an end-to-end object detector called SpaceYOLOv2 (SpY), which leverages the generalizability of CNNs while incorporating contextual knowledge using traditional computer vision techniques. SpY consists of two main components: a shape detector and the SpaceYOLO classifier (SYC). The shape detector uses CNNs to detect primitive shapes of RSOs and SYC associates these shapes with contextual knowledge, such as color and texture, to classify them as spacecraft components or "unknown" if the detected shape is uncertain. SpY's modular architecture allows customizable usage of contextual knowledge to improve detection performance, or SYC as a secondary fail-safe classifier with an existing spacecraft component detector. Performance evaluations on hardware-in-the-loop images of a mock-up spacecraft demonstrate that SpY is accurate and an ensemble of SpY with YOLOv5 trained for satellite component detection improved the performance by 23.4% in recall, demonstrating enhanced safety for vision-based navigation tasks.

arXiv:2406.18691공식 코드 · Papers with Code

Geometric Features Enhanced Human-Object Interaction Detection

Cameras are essential vision instruments to capture images for pattern detection and measurement. Human-object interaction (HOI) detection is one of the most popular pattern detection approaches for captured human-centric visual scenes. Recently, Transformer-based models have become the dominant approach for HOI detection due to their advanced network architectures and thus promising results. However, most of them follow the one-stage design of vanilla Transformer, leaving rich geometric priors under-exploited and leading to compromised performance especially when occlusion occurs. Given that geometric features tend to outperform visual ones in occluded scenarios and offer information that complements visual cues, we propose a novel end-to-end Transformer-style HOI detection model, i.e., geometric features enhanced HOI detector (GeoHOI). One key part of the model is a new unified self-supervised keypoint learning method named UniPointNet that bridges the gap of consistent keypoint representation across diverse object categories, including humans. GeoHOI effectively upgrades a Transformer-based HOI detector benefiting from the keypoints similarities measuring the likelihood of human-object interactions as well as local keypoint patches to enhance interaction query representation, so as to boost HOI predictions. Extensive experiments show that the proposed method outperforms the state-of-the-art models on V-COCO and achieves competitive performance on HICO-DET. Case study results on the post-disaster rescue with vision-based instruments showcase the applicability of the proposed GeoHOI in real-world applications.

arXiv:2406.19394공식 코드 · Papers with Code

HUWSOD: Holistic Self-training for Unified Weakly Supervised Object Detection

Most WSOD methods rely on traditional object proposals to generate candidate regions and are confronted with unstable training, which easily gets stuck in a poor local optimum. In this paper, we introduce a unified, high-capacity weakly supervised object detection (WSOD) network called HUWSOD, which utilizes a comprehensive self-training framework without needing external modules or additional supervision. HUWSOD innovatively incorporates a self-supervised proposal generator and an autoencoder proposal generator with a multi-rate resampling pyramid to replace traditional object proposals, enabling end-to-end WSOD training and inference. Additionally, we implement a holistic self-training scheme that refines detection scores and coordinates through step-wise entropy minimization and consistency-constraint regularization, ensuring consistent predictions across stochastic augmentations of the same image. Extensive experiments on PASCAL VOC and MS COCO demonstrate that HUWSOD competes with state-of-the-art WSOD methods, eliminating the need for offline proposals and additional data. The peak performance of HUWSOD approaches that of fully-supervised Faster R-CNN. Our findings also indicate that randomly initialized boxes, although significantly different from well-designed offline object proposals, are effective for WSOD training.

arXiv:2406.19353공식 코드 · Papers with Code

CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement

Understanding how humans cooperatively rearrange household objects is critical for VR/AR and human-robot interaction. However, in-depth studies on modeling these behaviors are under-researched due to the lack of relevant datasets. We fill this gap by presenting CORE4D, a novel large-scale 4D human-object-human interaction dataset focusing on collaborative object rearrangement, which encompasses diverse compositions of various object geometries, collaboration modes, and 3D scenes. With 1K human-object-human motion sequences captured in the real world, we enrich CORE4D by contributing an iterative collaboration retargeting strategy to augment motions to a variety of novel objects. Leveraging this approach, CORE4D comprises a total of 11K collaboration sequences spanning 3K real and virtual object shapes. Benefiting from extensive motion patterns provided by CORE4D, we benchmark two tasks aiming at generating human-object interaction: human-object motion forecasting and interaction synthesis. Extensive experiments demonstrate the effectiveness of our collaboration retargeting strategy and indicate that CORE4D has posed new challenges to existing human-object interaction generation methodologies.

arXiv:2406.18159

Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Models

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to accurately capture the joint distribution of multiple objects and input humans, often resulting in overlapping object generation in the same space. To address this limitation, we explore the potential of diffusion models that simultaneously consider all input humans and the floor plan to generate plausible 3D scenes. Our approach not only satisfies all input human interactions but also adheres to spatial constraints with the floor plan. Furthermore, we introduce two spatial collision guidance mechanisms: human-object collision avoidance and object-room boundary constraints. These mechanisms help avoid generating scenes that conflict with human motions while respecting layout constraints. To enhance the diversity and accuracy of human-guided scene generation, we have developed an automated pipeline that improves the variety and plausibility of human-object interactions in the existing 3D FRONT HUMAN dataset. Extensive experiments on both synthetic and real-world datasets demonstrate that our framework can generate more natural and plausible 3D scenes with precise human-scene interactions, while significantly reducing human-object collisions compared to previous state-of-the-art methods. Our code and data will be made publicly available upon publication of this work.

arXiv:2406.18129

CTS: Sim-to-Real Unsupervised Domain Adaptation on 3D Detection

Simulation data can be accurately labeled and have been expected to improve the performance of data-driven algorithms, including object detection. However, due to the various domain inconsistencies from simulation to reality (sim-to-real),cross-domain object detection algorithms usually suffer from dramatic performance drops. While numerous unsupervised domain adaptation (UDA) methods have been developed to address cross-domain tasks between real-world datasets, progress in sim-to-real remains limited. This paper presents a novel Complex-to-Simple (CTS) framework to transfer models from labeled simulation (source) to unlabeled reality (target) domains. Based on a two-stage detector, the novelty of this work is threefold: 1) developing fixed-size anchor heads and RoI augmentation to address size bias and feature diversity between two domains, thereby improving the quality of pseudo-label; 2) developing a novel corner-format representation of aleatoric uncertainty (AU) for the bounding box, to uniformly quantify pseudo-label quality; 3) developing a noise-aware mean teacher domain adaptation method based on AU, as well as object-level and frame-level sampling strategies, to migrate the impact of noisy labels. Experimental results demonstrate that our proposed approach significantly enhances the sim-to-real domain adaptation capability of 3D object detection models, outperforming state-of-the-art cross-domain algorithms, which are usually developed for real-to-real UDA tasks.

arXiv:2406.18414공식 코드 · Papers with Code

BiTrack: Bidirectional Offline 3D Multi-Object Tracking Using Camera-LiDAR Data

Compared with real-time multi-object tracking (MOT), offline multi-object tracking (OMOT) has the advantages to perform 2D-3D detection fusion, erroneous link correction, and full track optimization but has to deal with the challenges from bounding box misalignment and track evaluation, editing, and refinement. This paper proposes "BiTrack", a 3D OMOT framework that includes modules of 2D-3D detection fusion, initial trajectory generation, and bidirectional trajectory re-optimization to achieve optimal tracking results from camera-LiDAR data. The novelty of this paper includes threefold: (1) development of a point-level object registration technique that employs a density-based similarity metric to achieve accurate fusion of 2D-3D detection results; (2) development of a set of data association and track management skills that utilizes a vertex-based similarity metric as well as false alarm rejection and track recovery mechanisms to generate reliable bidirectional object trajectories; (3) development of a trajectory re-optimization scheme that re-organizes track fragments of different fidelities in a greedy fashion, as well as refines each trajectory with completion and smoothing techniques. The experiment results on the KITTI dataset demonstrate that BiTrack achieves the state-of-the-art performance for 3D OMOT tasks in terms of accuracy and efficiency.

arXiv:2406.17876

ET tu, CLIP? Addressing Common Object Errors for Unseen Environments

We introduce a simple method that employs pre-trained CLIP encoders to enhance model generalization in the ALFRED task. In contrast to previous literature where CLIP replaces the visual encoder, we suggest using CLIP as an additional module through an auxiliary object detection objective. We validate our method on the recently proposed Episodic Transformer architecture and demonstrate that incorporating CLIP improves task performance on the unseen validation set. Additionally, our analysis results support that CLIP especially helps with leveraging object descriptions, detecting small objects, and interpreting rare words.

arXiv:2406.17840

Human-Object Interaction from Human-Level Instructions

Intelligent agents must autonomously interact with the environments to perform daily tasks based on human-level instructions. They need a foundational understanding of the world to accurately interpret these instructions, along with precise low-level movement and interaction skills to execute the derived actions. In this work, we propose the first complete system for synthesizing physically plausible, long-horizon human-object interactions for object manipulation in contextual environments, driven by human-level instructions. We leverage large language models (LLMs) to interpret the input instructions into detailed execution plans. Unlike prior work, our system is capable of generating detailed finger-object interactions, in seamless coordination with full-body movements. We also train a policy to track generated motions in physics simulation via reinforcement learning (RL) to ensure physical plausibility of the motion. Our experiments demonstrate the effectiveness of our system in synthesizing realistic interactions with diverse objects in complex environments, highlighting its potential for real-world applications.

arXiv:2406.17774공식 코드 · Papers with Code

Uncertainty for SVBRDF Acquisition using Frequency Analysis

This paper aims to quantify uncertainty for SVBRDF acquisition in multi-view captures. Under uncontrolled illumination and unstructured viewpoints, there is no guarantee that the observations contain enough information to reconstruct the appearance properties of a captured object. We study this ambiguity, or uncertainty, using entropy and accelerate the analysis by using the frequency domain, rather than the domain of incoming and outgoing viewing angles. The result is a method that computes a map of uncertainty over an entire object within a millisecond. We find that the frequency model allows us to recover SVBRDF parameters with competitive performance, that the accelerated entropy computation matches results with a physically-based path tracer, and that there is a positive correlation between error and uncertainty. We then show that the uncertainty map can be applied to improve SVBRDF acquisition using capture guidance, sharing information on the surface, and using a diffusion model to inpaint uncertain regions. Our code is available at https://github.com/rubenwiersma/svbrdf_uncertainty.

arXiv:2406.17770공식 코드 · Papers with Code

MG-LLaVA: Towards Multi-Granularity Visual Instruction Tuning

Multi-modal large language models (MLLMs) have made significant strides in various visual understanding tasks. However, the majority of these models are constrained to process low-resolution images, which limits their effectiveness in perception tasks that necessitate detailed visual information. In our study, we present MG-LLaVA, an innovative MLLM that enhances the model's visual processing capabilities by incorporating a multi-granularity vision flow, which includes low-resolution, high-resolution, and object-centric features. We propose the integration of an additional high-resolution visual encoder to capture fine-grained details, which are then fused with base visual features through a Conv-Gate fusion network. To further refine the model's object recognition abilities, we incorporate object-level features derived from bounding boxes identified by offline detectors. Being trained solely on publicly available multimodal data through instruction tuning, MG-LLaVA demonstrates exceptional perception skills. We instantiate MG-LLaVA with a wide variety of language encoders, ranging from 3.8B to 34B, to evaluate the model's performance comprehensively. Extensive evaluations across multiple benchmarks demonstrate that MG-LLaVA outperforms existing MLLMs of comparable parameter sizes, showcasing its remarkable efficacy. The code will be available at https://github.com/PhoenixZ810/MG-LLaVA.

arXiv:2406.17297

Towards Open-set Camera 3D Object Detection

Traditional camera 3D object detectors are typically trained to recognize a predefined set of known object classes. In real-world scenarios, these detectors may encounter unknown objects outside the training categories and fail to identify them correctly. To address this gap, we present OS-Det3D (Open-set Camera 3D Object Detection), a two-stage training framework enhancing the ability of camera 3D detectors to identify both known and unknown objects. The framework involves our proposed 3D Object Discovery Network (ODN3D), which is specifically trained using geometric cues such as the location and scale of 3D boxes to discover general 3D objects. ODN3D is trained in a class-agnostic manner, and the provided 3D object region proposals inherently come with data noise. To boost accuracy in identifying unknown objects, we introduce a Joint Objectness Selection (JOS) module. JOS selects the pseudo ground truth for unknown objects from the 3D object region proposals of ODN3D by combining the ODN3D objectness and camera feature attention objectness. Experiments on the nuScenes and KITTI datasets demonstrate the effectiveness of our framework in enabling camera 3D detectors to successfully identify unknown objects while also improving their performance on known objects.