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arXiv:2304.12589

ContrastMotion: Self-supervised Scene Motion Learning for Large-Scale LiDAR Point Clouds

In this paper, we propose a novel self-supervised motion estimator for LiDAR-based autonomous driving via BEV representation. Different from usually adopted self-supervised strategies for data-level structure consistency, we predict scene motion via feature-level consistency between pillars in consecutive frames, which can eliminate the effect caused by noise points and view-changing point clouds in dynamic scenes. Specifically, we propose \textit{Soft Discriminative Loss} that provides the network with more pseudo-supervised signals to learn discriminative and robust features in a contrastive learning manner. We also propose \textit{Gated Multi-frame Fusion} block that learns valid compensation between point cloud frames automatically to enhance feature extraction. Finally, \textit{pillar association} is proposed to predict pillar correspondence probabilities based on feature distance, and whereby further predicts scene motion. Extensive experiments show the effectiveness and superiority of our \textbf{ContrastMotion} on both scene flow and motion prediction tasks. The code is available soon.

arXiv:2304.11526공식 코드 · Papers with Code

How to Control Hydrodynamic Force on Fluidic Pinball via Deep Reinforcement Learning

Deep reinforcement learning (DRL) for fluidic pinball, three individually rotating cylinders in the uniform flow arranged in an equilaterally triangular configuration, can learn the efficient flow control strategies due to the validity of self-learning and data-driven state estimation for complex fluid dynamic problems. In this work, we present a DRL-based real-time feedback strategy to control the hydrodynamic force on fluidic pinball, i.e., force extremum and tracking, from cylinders' rotation. By adequately designing reward functions and encoding historical observations, and after automatic learning of thousands of iterations, the DRL-based control was shown to make reasonable and valid control decisions in nonparametric control parameter space, which is comparable to and even better than the optimal policy found through lengthy brute-force searching. Subsequently, one of these results was analyzed by a machine learning model that enabled us to shed light on the basis of decision-making and physical mechanisms of the force tracking process. The finding from this work can control hydrodynamic force on the operation of fluidic pinball system and potentially pave the way for exploring efficient active flow control strategies in other complex fluid dynamic problems.

arXiv:2304.10577공식 코드 · Papers with Code

B-Learner: Quasi-Oracle Bounds on Heterogeneous Causal Effects Under Hidden Confounding

Estimating heterogeneous treatment effects from observational data is a crucial task across many fields, helping policy and decision-makers take better actions. There has been recent progress on robust and efficient methods for estimating the conditional average treatment effect (CATE) function, but these methods often do not take into account the risk of hidden confounding, which could arbitrarily and unknowingly bias any causal estimate based on observational data. We propose a meta-learner called the B-Learner, which can efficiently learn sharp bounds on the CATE function under limits on the level of hidden confounding. We derive the B-Learner by adapting recent results for sharp and valid bounds of the average treatment effect (Dorn et al., 2021) into the framework given by Kallus & Oprescu (2023) for robust and model-agnostic learning of conditional distributional treatment effects. The B-Learner can use any function estimator such as random forests and deep neural networks, and we prove its estimates are valid, sharp, efficient, and have a quasi-oracle property with respect to the constituent estimators under more general conditions than existing methods. Semi-synthetic experimental comparisons validate the theoretical findings, and we use real-world data to demonstrate how the method might be used in practice.

arXiv:2304.10961

An Incomplete Tensor Tucker decomposition based Traffic Speed Prediction Method

In intelligent transport systems, it is common and inevitable with missing data. While complete and valid traffic speed data is of great importance to intelligent transportation systems. A latent factorization-of-tensors (LFT) model is one of the most attractive approaches to solve missing traffic data recovery due to its well-scalability. A LFT model achieves optimization usually via a stochastic gradient descent (SGD) solver, however, the SGD-based LFT suffers from slow convergence. To deal with this issue, this work integrates the unique advantages of the proportional-integral-derivative (PID) controller into a Tucker decomposition based LFT model. It adopts two-fold ideas: a) adopting tucker decomposition to build a LFT model for achieving a better recovery accuracy. b) taking the adjusted instance error based on the PID control theory into the SGD solver to effectively improve convergence rate. Our experimental studies on two major city traffic road speed datasets show that the proposed model achieves significant efficiency gain and highly competitive prediction accuracy.

arXiv:2304.10703공식 코드 · Papers with Code

ReCEval: Evaluating Reasoning Chains via Correctness and Informativeness

Multi-step reasoning ability is fundamental to many natural language tasks, yet it is unclear what constitutes a good reasoning chain and how to evaluate them. Most existing methods focus solely on whether the reasoning chain leads to the correct conclusion, but this answer-oriented view may confound reasoning quality with other spurious shortcuts to predict the answer. To bridge this gap, we evaluate reasoning chains by viewing them as informal proofs that derive the final answer. Specifically, we propose ReCEval (Reasoning Chain Evaluation), a framework that evaluates reasoning chains via two key properties: (1) correctness, i.e., each step makes a valid inference based on information contained within the step, preceding steps, and input context, and (2) informativeness, i.e., each step provides new information that is helpful towards deriving the generated answer. We evaluate these properties by developing metrics using natural language inference models and V-Information. On multiple datasets, we show that ReCEval effectively identifies various error types and yields notable improvements compared to prior methods. We analyze the impact of step boundaries, and previous steps on evaluating correctness and demonstrate that our informativeness metric captures the expected flow of information in high-quality reasoning chains. Finally, we show that scoring reasoning chains based on ReCEval improves downstream task performance. Our code is publicly available at: https://github.com/archiki/ReCEval

arXiv:2304.10080

NeUDF: Leaning Neural Unsigned Distance Fields with Volume Rendering

Multi-view shape reconstruction has achieved impressive progresses thanks to the latest advances in neural implicit surface rendering. However, existing methods based on signed distance function (SDF) are limited to closed surfaces, failing to reconstruct a wide range of real-world objects that contain open-surface structures. In this work, we introduce a new neural rendering framework, coded NeUDF, that can reconstruct surfaces with arbitrary topologies solely from multi-view supervision. To gain the flexibility of representing arbitrary surfaces, NeUDF leverages the unsigned distance function (UDF) as surface representation. While a naive extension of an SDF-based neural renderer cannot scale to UDF, we propose two new formulations of weight function specially tailored for UDF-based volume rendering. Furthermore, to cope with open surface rendering, where the in/out test is no longer valid, we present a dedicated normal regularization strategy to resolve the surface orientation ambiguity. We extensively evaluate our method over a number of challenging datasets, including DTU}, MGN, and Deep Fashion 3D. Experimental results demonstrate that nEudf can significantly outperform the state-of-the-art method in the task of multi-view surface reconstruction, especially for complex shapes with open boundaries.

arXiv:2304.09451공식 코드 · Papers with Code

Exact solutions for diffusive transport on heterogeneous growing domains

From the smallest biological systems to the largest cosmological structures, spatial domains undergo expansion and contraction. Within these growing domains, diffusive transport is a common phenomenon. Mathematical models have been widely employed to investigate diffusive processes on growing domains. However, a standard assumption is that the domain growth is spatially uniform. There are many relevant examples where this is not the case, such as the colonisation of growing gut tissue by neural crest cells. As such, it is not straightforward to disentangle the individual roles of heterogeneous growth and diffusive transport. Here we present exact solutions to models of diffusive transport on domains undergoing spatially non-uniform growth. The exact solutions are obtained via a combination of transformation, convolution and superposition techniques. We verify the accuracy of these solutions via comparison with simulations of a corresponding lattice-based random walk. We explore various domain growth functions, including linear growth, exponential growth and contraction, and oscillatory growth. Provided the domain size remains positive, we find that the derived solutions are valid. The exact solutions reveal the relationship between model parameters, such as the diffusivity and the type and rate of domain growth, and key statistics, such as the survival and splitting probabilities.

arXiv:2304.09221

Convergence of stochastic gradient descent under a local Lojasiewicz condition for deep neural networks

We study the convergence of stochastic gradient descent (SGD) for non-convex objective functions. We establish the local convergence with positive probability under the local \L{}ojasiewicz condition introduced by Chatterjee in \cite{chatterjee2022convergence} and an additional local structural assumption of the loss function landscape. A key component of our proof is to ensure that the whole trajectories of SGD stay inside the local region with a positive probability. We also provide examples of neural networks with finite widths such that our assumptions hold.

arXiv:2304.09050

Decoding Neural Activity to Assess Individual Latent State in Ecologically Valid Contexts

There exist very few ways to isolate cognitive processes, historically defined via highly controlled laboratory studies, in more ecologically valid contexts. Specifically, it remains unclear as to what extent patterns of neural activity observed under such constraints actually manifest outside the laboratory in a manner that can be used to make an accurate inference about the latent state, associated cognitive process, or proximal behavior of the individual. Improving our understanding of when and how specific patterns of neural activity manifest in ecologically valid scenarios would provide validation for laboratory-based approaches that study similar neural phenomena in isolation and meaningful insight into the latent states that occur during complex tasks. We argue that domain generalization methods from the brain-computer interface community have the potential to address this challenge. We previously used such an approach to decode phasic neural responses associated with visual target discrimination. Here, we extend that work to more tonic phenomena such as internal latent states. We use data from two highly controlled laboratory paradigms to train two separate domain-generalized models. We apply the trained models to an ecologically valid paradigm in which participants performed multiple, concurrent driving-related tasks. Using the pretrained models, we derive estimates of the underlying latent state and associated patterns of neural activity. Importantly, as the patterns of neural activity change along the axis defined by the original training data, we find changes in behavior and task performance consistent with the observations from the original, laboratory paradigms. We argue that these results lend ecological validity to those experimental designs and provide a methodology for understanding the relationship between observed neural activity and behavior during complex tasks.

arXiv:2304.08811

Towards the Transferable Audio Adversarial Attack via Ensemble Methods

In recent years, deep learning (DL) models have achieved significant progress in many domains, such as autonomous driving, facial recognition, and speech recognition. However, the vulnerability of deep learning models to adversarial attacks has raised serious concerns in the community because of their insufficient robustness and generalization. Also, transferable attacks have become a prominent method for black-box attacks. In this work, we explore the potential factors that impact adversarial examples (AEs) transferability in DL-based speech recognition. We also discuss the vulnerability of different DL systems and the irregular nature of decision boundaries. Our results show a remarkable difference in the transferability of AEs between speech and images, with the data relevance being low in images but opposite in speech recognition. Motivated by dropout-based ensemble approaches, we propose random gradient ensembles and dynamic gradient-weighted ensembles, and we evaluate the impact of ensembles on the transferability of AEs. The results show that the AEs created by both approaches are valid for transfer to the black box API.

arXiv:2304.08801

Speaker Profiling in Multiparty Conversations

In conversational settings, individuals exhibit unique behaviors, rendering a one-size-fits-all approach insufficient for generating responses by dialogue agents. Although past studies have aimed to create personalized dialogue agents using speaker persona information, they have relied on the assumption that the speaker's persona is already provided. However, this assumption is not always valid, especially when it comes to chatbots utilized in industries like banking, hotel reservations, and airline bookings. This research paper aims to fill this gap by exploring the task of Speaker Profiling in Conversations (SPC). The primary objective of SPC is to produce a summary of persona characteristics for each individual speaker present in a dialogue. To accomplish this, we have divided the task into three subtasks: persona discovery, persona-type identification, and persona-value extraction. Given a dialogue, the first subtask aims to identify all utterances that contain persona information. Subsequently, the second task evaluates these utterances to identify the type of persona information they contain, while the third subtask identifies the specific persona values for each identified type. To address the task of SPC, we have curated a new dataset named SPICE, which comes with specific labels. We have evaluated various baselines on this dataset and benchmarked it with a new neural model, SPOT, which we introduce in this paper. Furthermore, we present a comprehensive analysis of SPOT, examining the limitations of individual modules both quantitatively and qualitatively.

arXiv:2304.07497

Globally Composite-Learning-Based Intelligent Fast Finite-Time Control for Uncertain Strict-Feedback Systems with Nonlinearly Periodic Disturbances

This brief aims at the issue of globally composite-learning-based neural fast finite-time (F-FnT) tracking control for a class of uncertain systems in strict-feedback form subject to nonlinearly periodic disturbances. First, uncertain dynamics with periodic parameters are identified by incorporating Fourier series expansion (FSE) into an intelligent estimator, which leverages the feedback of newly designed prediction errors in updating weights to boost learning performance. Then, a novel switching mechanism is constructed to fulfill smooth switching from the composite FSE-based neural controller to robust control law when the inputs of the intelligent estimator transcend the valid approximation domain. By fusing the switching mechanism with an improved F-FnT backstepping algorithm, the globally F-FnT boundedness of all variables in the closed-loop system is guaranteed. Finally, a simulation study is conducted to evince the availability of the theoretical result.

arXiv:2304.08364

Transformer with Selective Shuffled Position Embedding and Key-Patch Exchange Strategy for Early Detection of Knee Osteoarthritis

Knee OsteoArthritis (KOA) is a widespread musculoskeletal disorder that can severely impact the mobility of older individuals. Insufficient medical data presents a significant obstacle for effectively training models due to the high cost associated with data labelling. Currently, deep learning-based models extensively utilize data augmentation techniques to improve their generalization ability and alleviate overfitting. However, conventional data augmentation techniques are primarily based on the original data and fail to introduce substantial diversity to the dataset. In this paper, we propose a novel approach based on the Vision Transformer (ViT) model with original Selective Shuffled Position Embedding (SSPE) and key-patch exchange strategies to obtain different input sequences as a method of data augmentation for early detection of KOA (KL-0 vs KL-2). More specifically, we fix and shuffle the position embedding of key and non-key patches, respectively. Then, for the target image, we randomly select other candidate images from the training set to exchange their key patches and thus obtain different input sequences. Finally, a hybrid loss function is developed by incorporating multiple loss functions for different types of the sequences. According to the experimental results, the generated data are considered valid as they lead to a notable improvement in the model's classification performance.

arXiv:2304.07258공식 코드 · Papers with Code

Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based Games

Language models pre-trained on large self-supervised corpora, followed by task-specific fine-tuning has become the dominant paradigm in NLP. These pre-training datasets often have a one-to-many structure--e.g. in dialogue there are many valid responses for a given context. However, only some of these responses will be desirable in our downstream task. This raises the question of how we should train the model such that it can emulate the desirable behaviours, but not the undesirable ones. Current approaches train in a one-to-one setup--only a single target response is given for a single dialogue context--leading to models only learning to predict the average response, while ignoring the full range of possible responses. Using text-based games as a testbed, our approach, PASA, uses discrete latent variables to capture the range of different behaviours represented in our larger pre-training dataset. We then use knowledge distillation to distil the posterior probability distribution into a student model. This probability distribution is far richer than learning from only the hard targets of the dataset, and thus allows the student model to benefit from the richer range of actions the teacher model has learned. Results show up to 49% empirical improvement over the previous state-of-the-art model on the Jericho Walkthroughs dataset.

arXiv:2304.06970공식 코드 · Papers with Code

$\text{H}^2\text{TNE}$: Temporal Heterogeneous Information Network Embedding in Hyperbolic Spaces

Temporal heterogeneous information network (temporal HIN) embedding, aiming to represent various types of nodes of different timestamps into low dimensional spaces while preserving structural and semantic information, is of vital importance in diverse real-life tasks. Researchers have made great efforts on temporal HIN embedding in Euclidean spaces and got some considerable achievements. However, there is always a fundamental conflict that many real-world networks show hierarchical property and power-law distribution, and are not isometric of Euclidean spaces. Recently, representation learning in hyperbolic spaces has been proved to be valid for data with hierarchical and power-law structure. Inspired by this character, we propose a hyperbolic heterogeneous temporal network embedding ($\text{H}^2\text{TNE}$) model for temporal HINs. Specifically, we leverage a temporally and heterogeneously double-constrained random walk strategy to capture the structural and semantic information, and then calculate the embedding by exploiting hyperbolic distance in proximity measurement. Experimental results show that our method has superior performance on temporal link prediction and node classification compared with SOTA models.

arXiv:2304.06496공식 코드 · Papers with Code

EEGMatch: Learning with Incomplete Labels for Semi-Supervised EEG-based Cross-Subject Emotion Recognition

Electroencephalography (EEG) is an objective tool for emotion recognition and shows promising performance. However, the label scarcity problem is a main challenge in this field, which limits the wide application of EEG-based emotion recognition. In this paper, we propose a novel semi-supervised learning framework (EEGMatch) to leverage both labeled and unlabeled EEG data. First, an EEG-Mixup based data augmentation method is developed to generate more valid samples for model learning. Second, a semi-supervised two-step pairwise learning method is proposed to bridge prototype-wise and instance-wise pairwise learning, where the prototype-wise pairwise learning measures the global relationship between EEG data and the prototypical representation of each emotion class and the instance-wise pairwise learning captures the local intrinsic relationship among EEG data. Third, a semi-supervised multi-domain adaptation is introduced to align the data representation among multiple domains (labeled source domain, unlabeled source domain, and target domain), where the distribution mismatch is alleviated. Extensive experiments are conducted on two benchmark databases (SEED and SEED-IV) under a cross-subject leave-one-subject-out cross-validation evaluation protocol. The results show the proposed EEGmatch performs better than the state-of-the-art methods under different incomplete label conditions (with 6.89% improvement on SEED and 1.44% improvement on SEED-IV), which demonstrates the effectiveness of the proposed EEGMatch in dealing with the label scarcity problem in emotion recognition using EEG signals. The source code is available at https://github.com/KAZABANA/EEGMatch.

arXiv:2304.06366

IBIA: An Incremental Build-Infer-Approximate Framework for Approximate Inference of Partition Function

Exact computation of the partition function is known to be intractable, necessitating approximate inference techniques. Existing methods for approximate inference are slow to converge for many benchmarks. The control of accuracy-complexity trade-off is also non-trivial in many of these methods. We propose a novel incremental build-infer-approximate (IBIA) framework for approximate inference that addresses these issues. In this framework, the probabilistic graphical model is converted into a sequence of clique tree forests (SCTF) with bounded clique sizes. We show that the SCTF can be used to efficiently compute the partition function. We propose two new algorithms which are used to construct the SCTF and prove the correctness of both. The first is an algorithm for incremental construction of CTFs that is guaranteed to give a valid CTF with bounded clique sizes and the second is an approximation algorithm that takes a calibrated CTF as input and yields a valid and calibrated CTF with reduced clique sizes as the output. We have evaluated our method using several benchmark sets from recent UAI competitions and our results show good accuracies with competitive runtimes.

arXiv:2304.05152공식 코드 · Papers with Code

PP-MobileSeg: Explore the Fast and Accurate Semantic Segmentation Model on Mobile Devices

The success of transformers in computer vision has led to several attempts to adapt them for mobile devices, but their performance remains unsatisfactory in some real-world applications. To address this issue, we propose PP-MobileSeg, a semantic segmentation model that achieves state-of-the-art performance on mobile devices. PP-MobileSeg comprises three novel parts: the StrideFormer backbone, the Aggregated Attention Module (AAM), and the Valid Interpolate Module (VIM). The four-stage StrideFormer backbone is built with MV3 blocks and strided SEA attention, and it is able to extract rich semantic and detailed features with minimal parameter overhead. The AAM first filters the detailed features through semantic feature ensemble voting and then combines them with semantic features to enhance the semantic information. Furthermore, we proposed VIM to upsample the downsampled feature to the resolution of the input image. It significantly reduces model latency by only interpolating classes present in the final prediction, which is the most significant contributor to overall model latency. Extensive experiments show that PP-MobileSeg achieves a superior tradeoff between accuracy, model size, and latency compared to other methods. On the ADE20K dataset, PP-MobileSeg achieves 1.57% higher accuracy in mIoU than SeaFormer-Base with 32.9% fewer parameters and 42.3% faster acceleration on Qualcomm Snapdragon 855. Source codes are available at https://github.com/PaddlePaddle/PaddleSeg/tree/release/2.8.

arXiv:2304.04066공식 코드 · Papers with Code

Stable and Safe Reinforcement Learning via a Barrier-Lyapunov Actor-Critic Approach

Reinforcement learning (RL) has demonstrated impressive performance in various areas such as video games and robotics. However, ensuring safety and stability, which are two critical properties from a control perspective, remains a significant challenge when using RL to control real-world systems. In this paper, we first provide definitions of safety and stability for the RL system, and then combine the control barrier function (CBF) and control Lyapunov function (CLF) methods with the actor-critic method in RL to propose a Barrier-Lyapunov Actor-Critic (BLAC) framework which helps maintain the aforementioned safety and stability for the system. In this framework, CBF constraints for safety and CLF constraint for stability are constructed based on the data sampled from the replay buffer, and the augmented Lagrangian method is used to update the parameters of the RL-based controller. Furthermore, an additional backup controller is introduced in case the RL-based controller cannot provide valid control signals when safety and stability constraints cannot be satisfied simultaneously. Simulation results show that this framework yields a controller that can help the system approach the desired state and cause fewer violations of safety constraints compared to baseline algorithms.

arXiv:2304.04437공식 코드 · Papers with Code

Monocular 3D Human Pose Estimation for Sports Broadcasts using Partial Sports Field Registration

The filming of sporting events projects and flattens the movement of athletes in the world onto a 2D broadcast image. The pixel locations of joints in these images can be detected with high validity. Recovering the actual 3D movement of the limbs (kinematics) of the athletes requires lifting these 2D pixel locations back into a third dimension, implying a certain scene geometry. The well-known line markings of sports fields allow for the calibration of the camera and for determining the actual geometry of the scene. Close-up shots of athletes are required to extract detailed kinematics, which in turn obfuscates the pertinent field markers for camera calibration. We suggest partial sports field registration, which determines a set of scene-consistent camera calibrations up to a single degree of freedom. Through joint optimization of 3D pose estimation and camera calibration, we demonstrate the successful extraction of 3D running kinematics on a 400m track. In this work, we combine advances in 2D human pose estimation and camera calibration via partial sports field registration to demonstrate an avenue for collecting valid large-scale kinematic datasets. We generate a synthetic dataset of more than 10k images in Unreal Engine 5 with different viewpoints, running styles, and body types, to show the limitations of existing monocular 3D HPE methods. Synthetic data and code are available at https://github.com/tobibaum/PartialSportsFieldReg_3DHPE.