We study the 3D object understanding task for manipulating everyday objects with different material properties (diffuse, specular, transparent and mixed). Existing monocular and RGB-D methods suffer from scale ambiguity due to missing or imprecise depth measurements. We present CODERS, a one-stage approach for Category-level Object Detection, pose Estimation and Reconstruction from Stereo images. The base of our pipeline is an implicit stereo matching module that combines stereo image features with 3D position information. Concatenating this presented module and the following transform-decoder architecture leads to end-to-end learning of multiple tasks required by robot manipulation. Our approach significantly outperforms all competing methods in the public TOD dataset. Furthermore, trained on simulated data, CODERS generalize well to unseen category-level object instances in real-world robot manipulation experiments. Our dataset, code, and demos will be available on our project page.
Image-to-video adaptation seeks to efficiently adapt image models for use in the video domain. Instead of finetuning the entire image backbone, many image-to-video adaptation paradigms use lightweight adapters for temporal modeling on top of the spatial module. However, these attempts are subject to limitations in efficiency and interpretability. In this paper, we propose a novel and efficient image-to-video adaptation strategy from the object-centric perspective. Inspired by human perception, which identifies objects as key components for video understanding, we integrate a proxy task of object discovery into image-to-video transfer learning. Specifically, we adopt slot attention with learnable queries to distill each frame into a compact set of object tokens. These object-centric tokens are then processed through object-time interaction layers to model object state changes across time. Integrated with two novel object-level losses, we demonstrate the feasibility of performing efficient temporal reasoning solely on the compressed object-centric representations for video downstream tasks. Our method achieves state-of-the-art performance with fewer tunable parameters, only 5\% of fully finetuned models and 50\% of efficient tuning methods, on action recognition benchmarks. In addition, our model performs favorably in zero-shot video object segmentation without further retraining or object annotations, proving the effectiveness of object-centric video understanding.
Self-supervised learning (SSL) has revolutionized visual representation learning, but has not achieved the robustness of human vision. A reason for this could be that SSL does not leverage all the data available to humans during learning. When learning about an object, humans often purposefully turn or move around objects and research suggests that these interactions can substantially enhance their learning. Here we explore whether such object-related actions can boost SSL. For this, we extract the actions performed to change from one ego-centric view of an object to another in four video datasets. We then introduce a new loss function to learn visual and action embeddings by aligning the performed action with the representations of two images extracted from the same clip. This permits the performed actions to structure the latent visual representation. Our experiments show that our method consistently outperforms previous methods on downstream category recognition. In our analysis, we find that the observed improvement is associated with a better viewpoint-wise alignment of different objects from the same category. Overall, our work demonstrates that embodied interactions with objects can improve SSL of object categories.
Cue points indicate possible temporal boundaries in a transition between two pieces of music in DJ mixing and constitute a crucial element in autonomous DJ systems as well as for live mixing. In this work, we present a novel method for automatic cue point estimation, interpreted as a computer vision object detection task. Our proposed system is based on a pre-trained object detection transformer which we fine-tune on our novel cue point dataset. Our provided dataset contains 21k manually annotated cue points from human experts as well as metronome information for nearly 5k individual tracks, making this dataset 35x larger than the previously available cue point dataset. Unlike previous methods, our approach does not require low-level musical information analysis, while demonstrating increased precision in retrieving cue point positions. Moreover, our proposed method demonstrates high adherence to phrasing, a type of high-level music structure commonly emphasized in electronic dance music. The code, model checkpoints, and dataset are made publicly available.
Zero-shot object counting (ZOC) aims to enumerate objects in images using only the names of object classes during testing, without the need for manual annotations. However, a critical challenge in current ZOC methods lies in their inability to identify high-quality exemplars effectively. This deficiency hampers scalability across diverse classes and undermines the development of strong visual associations between the identified classes and image content. To this end, we propose the Visual Association-based Zero-shot Object Counting (VA-Count) framework. VA-Count consists of an Exemplar Enhancement Module (EEM) and a Noise Suppression Module (NSM) that synergistically refine the process of class exemplar identification while minimizing the consequences of incorrect object identification. The EEM utilizes advanced vision-language pretaining models to discover potential exemplars, ensuring the framework's adaptability to various classes. Meanwhile, the NSM employs contrastive learning to differentiate between optimal and suboptimal exemplar pairs, reducing the negative effects of erroneous exemplars. VA-Count demonstrates its effectiveness and scalability in zero-shot contexts with superior performance on two object counting datasets.
If neuroscientists were asked which brain area is responsible for object recognition in primates, most would probably answer infero-temporal (IT) cortex. While IT is likely responsible for fine discriminations, and it is accordingly dominated by foveal visual inputs, there is more to object recognition than fine discrimination. Importantly, foveation of an object of interest usually requires recognizing, with reasonable confidence, its presence in the periphery. Arguably, IT plays a secondary role in such peripheral recognition, and other visual areas might instead be more critical. To investigate how signals carried by early visual processing areas (such as LGN and V1) could be used for object recognition in the periphery, we focused here on the task of distinguishing faces from non-faces. We tested how sensitive various models were to nuisance parameters, such as changes in scale and orientation of the image, and the type of image background. We found that a model of V1 simple or complex cells could provide quite reliable information, resulting in performance better than 80% in realistic scenarios. An LGN model performed considerably worse. Because peripheral recognition is both crucial to enable fine recognition (by bringing an object of interest on the fovea), and probably sufficient to account for a considerable fraction of our daily recognition-guided behavior, we think that the current focus on area IT and foveal processing is too narrow. We propose that rather than a hierarchical system with IT-like properties as its primary aim, object recognition should be seen as a parallel process, with high-accuracy foveal modules operating in parallel with lower-accuracy and faster modules that can operate across the visual field.
Recent advances in predicting 6D grasp poses from a single depth image have led to promising performance in robotic grasping. However, previous grasping models face challenges in cluttered environments where nearby objects impact the target object's grasp. In this paper, we first establish a new benchmark dataset for TARget-driven Grasping under Occlusions, named TARGO. We make the following contributions: 1) We are the first to study the occlusion level of grasping. 2) We set up an evaluation benchmark consisting of large-scale synthetic data and part of real-world data, and we evaluated five grasp models and found that even the current SOTA model suffers when the occlusion level increases, leaving grasping under occlusion still a challenge. 3) We also generate a large-scale training dataset via a scalable pipeline, which can be used to boost the performance of grasping under occlusion and generalized to the real world. 4) We further propose a transformer-based grasping model involving a shape completion module, termed TARGO-Net, which performs most robustly as occlusion increases. Our benchmark dataset can be found at https://TARGO-benchmark.github.io/.
Learning a data-driven spatio-temporal semantic representation of the objects is the key to coherent and consistent labelling in video. This paper proposes to achieve semantic video object segmentation by learning a data-driven representation which captures the synergy of multiple instances from continuous frames. To prune the noisy detections, we exploit the rich information among multiple instances and select the discriminative and representative subset. This selection process is formulated as a facility location problem solved by maximising a submodular function. Our method retrieves the longer term contextual dependencies which underpins a robust semantic video object segmentation algorithm. We present extensive experiments on a challenging dataset that demonstrate the superior performance of our approach compared with the state-of-the-art methods.
In autonomous driving, LiDAR sensors are vital for acquiring 3D point clouds, providing reliable geometric information. However, traditional sampling methods of preprocessing often ignore semantic features, leading to detail loss and ground point interference in 3D object detection. To address this, we propose a multi-branch two-stage 3D object detection framework using a Semantic-aware Multi-branch Sampling (SMS) module and multi-view consistency constraints. The SMS module includes random sampling, Density Equalization Sampling (DES) for enhancing distant objects, and Ground Abandonment Sampling (GAS) to focus on non-ground points. The sampled multi-view points are processed through a Consistent KeyPoint Selection (CKPS) module to generate consistent keypoint masks for efficient proposal sampling. The first-stage detector uses multi-branch parallel learning with multi-view consistency loss for feature aggregation, while the second-stage detector fuses multi-view data through a Multi-View Fusion Pooling (MVFP) module to precisely predict 3D objects. The experimental results on the KITTI dataset and Waymo Open Dataset show that our method achieves excellent detection performance improvement for a variety of backbones, especially for low-performance backbones with the simple network structures.
Prior to deployment, an object detector is trained on a dataset compiled from a previous data collection campaign. However, the environment in which the object detector is deployed will invariably evolve, particularly in outdoor settings where changes in lighting, weather and seasons will significantly affect the appearance of the scene and target objects. It is almost impossible for all potential scenarios that the object detector may come across to be present in a finite training dataset. This necessitates continuous updates to the object detector to maintain satisfactory performance. Test-time domain adaptation techniques enable machine learning models to self-adapt based on the distributions of the testing data. However, existing methods mainly focus on fully automated adaptation, which makes sense for applications such as self-driving cars. Despite the prevalence of fully automated approaches, in some applications such as surveillance, there is usually a human operator overseeing the system's operation. We propose to involve the operator in test-time domain adaptation to raise the performance of object detection beyond what is achievable by fully automated adaptation. To reduce manual effort, the proposed method only requires the operator to provide weak labels, which are then used to guide the adaptation process. Furthermore, the proposed method can be performed in a streaming setting, where each online sample is observed only once. We show that the proposed method outperforms existing works, demonstrating a great benefit of human-in-the-loop test-time domain adaptation. Our code is publicly available at https://github.com/dzungdoan6/WSTTA
Egocentric Interactive hand-object segmentation (EgoIHOS) requires the segmentation of hands and interacting objects in egocentric images, which is crucial for understanding human behavior in assistive systems. Previous methods typically recognize hands and interacting objects as distinct semantic categories based solely on visual features, or simply use hand predictions as auxiliary cues for object segmentation. Despite the promising progress achieved by these methods, they fail to adequately model the interactive relationships between hands and objects while ignoring the coupled physical relationships among object categories, ultimately constraining their segmentation performance. To make up for the shortcomings of existing methods, we propose a novel method called CaRe-Ego that achieves state-of-the-art performance by emphasizing the contact between hands and objects from two aspects. First, we introduce a Hand-guided Object Feature Enhancer (HOFE) to establish the hand-object interactive relationships to extract more contact-relevant and discriminative object features. Second, we design the Contact-centric Object Decoupling Strategy (CODS) to explicitly model and disentangle coupling relationships among object categories, thereby emphasizing contact-aware feature learning. Experiments on various in-domain and out-of-domain test sets show that Care-Ego significantly outperforms existing methods with robust generalization capability. Codes are publicly available at https://github.com/yuggiehk/CaRe-Ego/.
Object detection has greatly improved over the past decade thanks to advances in deep learning and large-scale datasets. However, detecting objects reflected in surfaces remains an underexplored area. Reflective surfaces are ubiquitous in daily life, appearing in homes, offices, public spaces, and natural environments. Accurate detection and interpretation of reflected objects are essential for various applications. This paper addresses this gap by introducing a extensive benchmark specifically designed for Reflected Object Detection. Our Reflected Object Detection Dataset (RODD) features a diverse collection of images showcasing reflected objects in various contexts, providing standard annotations for both real and reflected objects. This distinguishes it from traditional object detection benchmarks. RODD encompasses 10 categories and includes 21,059 images of real and reflected objects across different backgrounds, complete with standard bounding box annotations and the classification of objects as real or reflected. Additionally, we present baseline results by adapting five state-of-the-art object detection models to address this challenging task. Experimental results underscore the limitations of existing methods when applied to reflected object detection, highlighting the need for specialized approaches. By releasing RODD, we aim to support and advance future research on detecting reflected objects. Dataset and code are available at: https: //github.com/Tqybu-hans/RODD.
Object tracking in satellite videos remains a complex endeavor in remote sensing due to the intricate and dynamic nature of satellite imagery. Existing state-of-the-art trackers in computer vision integrate sophisticated architectures, attention mechanisms, and multi-modal fusion to enhance tracking accuracy across diverse environments. However, the challenges posed by satellite imagery, such as background variations, atmospheric disturbances, and low-resolution object delineation, significantly impede the precision and reliability of traditional Single Object Tracking (SOT) techniques. Our study delves into these challenges and proposes prompt engineering methodologies, leveraging the Segment Anything Model (SAM) and TAPIR (Tracking Any Point with per-frame Initialization and temporal Refinement), to create a training-free point-based tracking method for small-scale objects on satellite videos. Experiments on the VISO dataset validate our strategy, marking a significant advancement in robust tracking solutions tailored for satellite imagery in remote sensing applications.
Open-vocabulary 3D object detection (OV-3DDet) aims to localize and recognize both seen and previously unseen object categories within any new 3D scene. While language and vision foundation models have achieved success in handling various open-vocabulary tasks with abundant training data, OV-3DDet faces a significant challenge due to the limited availability of training data. Although some pioneering efforts have integrated vision-language models (VLM) knowledge into OV-3DDet learning, the full potential of these foundational models has yet to be fully exploited. In this paper, we unlock the textual and visual wisdom to tackle the open-vocabulary 3D detection task by leveraging the language and vision foundation models. We leverage a vision foundation model to provide image-wise guidance for discovering novel classes in 3D scenes. Specifically, we utilize a object detection vision foundation model to enable the zero-shot discovery of objects in images, which serves as the initial seeds and filtering guidance to identify novel 3D objects. Additionally, to align the 3D space with the powerful vision-language space, we introduce a hierarchical alignment approach, where the 3D feature space is aligned with the vision-language feature space using a pre-trained VLM at the instance, category, and scene levels. Through extensive experimentation, we demonstrate significant improvements in accuracy and generalization, highlighting the potential of foundation models in advancing open-vocabulary 3D object detection in real-world scenarios.
Short-term object interaction anticipation is an important task in egocentric video analysis, including precise predictions of future interactions and their timings as well as the categories and positions of the involved active objects. To alleviate the complexity of this task, our proposed method, SOIA-DOD, effectively decompose it into 1) detecting active object and 2) classifying interaction and predicting their timing. Our method first detects all potential active objects in the last frame of egocentric video by fine-tuning a pre-trained YOLOv9. Then, we combine these potential active objects as query with transformer encoder, thereby identifying the most promising next active object and predicting its future interaction and time-to-contact. Experimental results demonstrate that our method outperforms state-of-the-art models on the challenge test set, achieving the best performance in predicting next active objects and their interactions. Finally, our proposed ranked the third overall top-5 mAP when including time-to-contact predictions. The source code is available at https://github.com/KeenyJin/SOIA-DOD.
Comics, as a medium, uniquely combine text and images in styles often distinct from real-world visuals. For the past three decades, computational research on comics has evolved from basic object detection to more sophisticated tasks. However, the field faces persistent challenges such as small datasets, inconsistent annotations, inaccessible model weights, and results that cannot be directly compared due to varying train/test splits and metrics. To address these issues, we aim to standardize annotations across datasets, introduce a variety of comic styles into the datasets, and establish benchmark results with clear, replicable settings. Our proposed Comics Datasets Framework standardizes dataset annotations into a common format and addresses the overrepresentation of manga by introducing Comics100, a curated collection of 100 books from the Digital Comics Museum, annotated for detection in our uniform format. We have benchmarked a variety of detection architectures using the Comics Datasets Framework. All related code, model weights, and detailed evaluation processes are available at https://github.com/emanuelevivoli/cdf, ensuring transparency and facilitating replication. This initiative is a significant advancement towards improving object detection in comics, laying the groundwork for more complex computational tasks dependent on precise object recognition.
Salient object detection is designed to identify the objects in an image that attract the most visual attention.Currently, the most advanced method of significance object detection adopts pyramid grafting network architecture.However, pyramid-graft network architecture still has the problem of failing to accurately locate significant targets.We observe that this is mainly due to the fact that current salient object detection methods simply aggregate different scale features, ignoring the correlation between different scale features.To overcome these problems, we propose a new salience object detection framework(FIPGNet),which is a pyramid graft network with feature interaction strategies.Specifically, we propose an attention-mechanism based feature interaction strategy (FIA) that innovatively introduces spatial agent Cross Attention (SACA) to achieve multi-level feature interaction, highlighting important spatial regions from a spatial perspective, thereby enhancing salient regions.And the channel proxy Cross Attention Module (CCM), which is used to effectively connect the features extracted by the backbone network and the features processed using the spatial proxy cross attention module, eliminating inconsistencies.Finally, under the action of these two modules, the prominent target location problem in the current pyramid grafting network model is solved.Experimental results on six challenging datasets show that the proposed method outperforms the current 12 salient object detection methods on four indicators.
Adversarial perturbations can deceive neural networks by adding small, imperceptible noise to the input. Recent object trackers with transformer backbones have shown strong performance on tracking datasets, but their adversarial robustness has not been thoroughly evaluated. While transformer trackers are resilient to black-box attacks, existing white-box adversarial attacks are not universally applicable against these new transformer trackers due to differences in backbone architecture. In this work, we introduce TrackPGD, a novel white-box attack that utilizes predicted object binary masks to target robust transformer trackers. Built upon the powerful segmentation attack SegPGD, our proposed TrackPGD effectively influences the decisions of transformer-based trackers. Our method addresses two primary challenges in adapting a segmentation attack for trackers: limited class numbers and extreme pixel class imbalance. TrackPGD uses the same number of iterations as other attack methods for tracker networks and produces competitive adversarial examples that mislead transformer and non-transformer trackers such as MixFormerM, OSTrackSTS, TransT-SEG, and RTS on datasets including VOT2022STS, DAVIS2016, UAV123, and GOT-10k.
This report introduces a solution to The task of RGB-TIR object detection from the perspective of unmanned aerial vehicles. Unlike traditional object detection methods, RGB-TIR object detection aims to utilize both RGB and TIR images for complementary information during detection. The challenges of RGB-TIR object detection from the perspective of unmanned aerial vehicles include highly complex image backgrounds, frequent changes in lighting, and uncalibrated RGB-TIR image pairs. To address these challenges at the model level, we utilized a lightweight YOLOv9 model with extended multi-level auxiliary branches that enhance the model's robustness, making it more suitable for practical applications in unmanned aerial vehicle scenarios. For image fusion in RGB-TIR detection, we incorporated a fusion module into the backbone network to fuse images at the feature level, implicitly addressing calibration issues. Our proposed method achieved an mAP score of 0.516 and 0.543 on A and B benchmarks respectively while maintaining the highest inference speed among all models.
Existing view-based methods excel at recognizing 3D objects from predefined viewpoints, but their exploration of recognition under arbitrary views is limited. This is a challenging and realistic setting because each object has different viewpoint positions and quantities, and their poses are not aligned. However, most view-based methods, which aggregate multiple view features to obtain a global feature representation, hard to address 3D object recognition under arbitrary views. Due to the unaligned inputs from arbitrary views, it is challenging to robustly aggregate features, leading to performance degradation. In this paper, we introduce a novel Part-aware Network (PANet), which is a part-based representation, to address these issues. This part-based representation aims to localize and understand different parts of 3D objects, such as airplane wings and tails. It has properties such as viewpoint invariance and rotation robustness, which give it an advantage in addressing the 3D object recognition problem under arbitrary views. Our results on benchmark datasets clearly demonstrate that our proposed method outperforms existing view-based aggregation baselines for the task of 3D object recognition under arbitrary views, even surpassing most fixed viewpoint methods.