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arXiv:2407.15794공식 코드 · Papers with Code

Disentangling spatio-temporal knowledge for weakly supervised object detection and segmentation in surgical video

Weakly supervised video object segmentation (WSVOS) enables the identification of segmentation maps without requiring an extensive training dataset of object masks, relying instead on coarse video labels indicating object presence. Current state-of-the-art methods either require multiple independent stages of processing that employ motion cues or, in the case of end-to-end trainable networks, lack in segmentation accuracy, in part due to the difficulty of learning segmentation maps from videos with transient object presence. This limits the application of WSVOS for semantic annotation of surgical videos where multiple surgical tools frequently move in and out of the field of view, a problem that is more difficult than typically encountered in WSVOS. This paper introduces Video Spatio-Temporal Disentanglement Networks (VDST-Net), a framework to disentangle spatiotemporal information using semi-decoupled knowledge distillation to predict high-quality class activation maps (CAMs). A teacher network designed to resolve temporal conflicts when specifics about object location and timing in the video are not provided works with a student network that integrates information over time by leveraging temporal dependencies. We demonstrate the efficacy of our framework on a public reference dataset and on a more challenging surgical video dataset where objects are, on average, present in less than 60\% of annotated frames. Our method outperforms state-of-the-art techniques and generates superior segmentation masks under video-level weak supervision.

arXiv:2407.15763공식 코드 · Papers with Code

Towards Open-World Object-based Anomaly Detection via Self-Supervised Outlier Synthesis

Object detection is a pivotal task in computer vision that has received significant attention in previous years. Nonetheless, the capability of a detector to localise objects out of the training distribution remains unexplored. Whilst recent approaches in object-level out-of-distribution (OoD) detection heavily rely on class labels, such approaches contradict truly open-world scenarios where the class distribution is often unknown. In this context, anomaly detection focuses on detecting unseen instances rather than classifying detections as OoD. This work aims to bridge this gap by leveraging an open-world object detector and an OoD detector via virtual outlier synthesis. This is achieved by using the detector backbone features to first learn object pseudo-classes via self-supervision. These pseudo-classes serve as the basis for class-conditional virtual outlier sampling of anomalous features that are classified by an OoD head. Our approach empowers our overall object detector architecture to learn anomaly-aware feature representations without relying on class labels, hence enabling truly open-world object anomaly detection. Empirical validation of our approach demonstrates its effectiveness across diverse datasets encompassing various imaging modalities (visible, infrared, and X-ray). Moreover, our method establishes state-of-the-art performance on object-level anomaly detection, achieving an average recall score improvement of over 5.4% for natural images and 23.5% for a security X-ray dataset compared to the current approaches. In addition, our method detects anomalies in datasets where current approaches fail. Code available at https://github.com/KostadinovShalon/oln-ssos.

arXiv:2407.14806

Hybrid PHD-PMB Trajectory Smoothing Using Backward Simulation

The probability hypothesis density (PHD) and Poisson multi-Bernoulli (PMB) filters are two popular set-type multi-object filters. Motivated by the fact that the multi-object filtering density after each update step in the PHD filter is a PMB without approximation, in this paper we present a multi-object smoother involving PHD forward filtering and PMB backward smoothing. This is achieved by first running the PHD filtering recursion in the forward pass and extracting the PMB filtering densities after each update step before the Poisson Point Process approximation, which is inherent in the PHD filter update. Then in the backward pass we apply backward simulation for sets of trajectories to the extracted PMB filtering densities. We call the resulting multi-object smoother hybrid PHD-PMB trajectory smoother. Notably, the hybrid PHD-PMB trajectory smoother can provide smoothed trajectory estimates for the PHD filter without labeling or tagging, which is not possible for existing PHD smoothers. Also, compared to the trajectory PHD filter, which can only estimate alive trajectories, the hybrid PHD-PMB trajectory smoother enables the estimation of the set of all trajectories. Simulation results demonstrate that the hybrid PHD-PMB trajectory smoother outperforms the PHD filter in terms of both state and cardinality estimates, and the trajectory PHD filter in terms of false detections.

arXiv:2407.15843

CarFormer: Self-Driving with Learned Object-Centric Representations

The choice of representation plays a key role in self-driving. Bird's eye view (BEV) representations have shown remarkable performance in recent years. In this paper, we propose to learn object-centric representations in BEV to distill a complex scene into more actionable information for self-driving. We first learn to place objects into slots with a slot attention model on BEV sequences. Based on these object-centric representations, we then train a transformer to learn to drive as well as reason about the future of other vehicles. We found that object-centric slot representations outperform both scene-level and object-level approaches that use the exact attributes of objects. Slot representations naturally incorporate information about objects from their spatial and temporal context such as position, heading, and speed without explicitly providing it. Our model with slots achieves an increased completion rate of the provided routes and, consequently, a higher driving score, with a lower variance across multiple runs, affirming slots as a reliable alternative in object-centric approaches. Additionally, we validate our model's performance as a world model through forecasting experiments, demonstrating its capability to predict future slot representations accurately. The code and the pre-trained models can be found at https://kuis-ai.github.io/CarFormer/.

arXiv:2407.15771

Local Occupancy-Enhanced Object Grasping with Multiple Triplanar Projection

This paper addresses the challenge of robotic grasping of general objects. Similar to prior research, the task reads a single-view 3D observation (i.e., point clouds) captured by a depth camera as input. Crucially, the success of object grasping highly demands a comprehensive understanding of the shape of objects within the scene. However, single-view observations often suffer from occlusions (including both self and inter-object occlusions), which lead to gaps in the point clouds, especially in complex cluttered scenes. This renders incomplete perception of the object shape and frequently causes failures or inaccurate pose estimation during object grasping. In this paper, we tackle this issue with an effective albeit simple solution, namely completing grasping-related scene regions through local occupancy prediction. Following prior practice, the proposed model first runs by proposing a number of most likely grasp points in the scene. Around each grasp point, a module is designed to infer any voxel in its neighborhood to be either void or occupied by some object. Importantly, the occupancy map is inferred by fusing both local and global cues. We implement a multi-group tri-plane scheme for efficiently aggregating long-distance contextual information. The model further estimates 6-DoF grasp poses utilizing the local occupancy-enhanced object shape information and returns the top-ranked grasp proposal. Comprehensive experiments on both the large-scale GraspNet-1Billion benchmark and real robotic arm demonstrate that the proposed method can effectively complete the unobserved parts in cluttered and occluded scenes. Benefiting from the occupancy-enhanced feature, our model clearly outstrips other competing methods under various performance metrics such as grasping average precision.

arXiv:2407.15208

Flow as the Cross-Domain Manipulation Interface

We present Im2Flow2Act, a scalable learning framework that enables robots to acquire real-world manipulation skills without the need of real-world robot training data. The key idea behind Im2Flow2Act is to use object flow as the manipulation interface, bridging domain gaps between different embodiments (i.e., human and robot) and training environments (i.e., real-world and simulated). Im2Flow2Act comprises two components: a flow generation network and a flow-conditioned policy. The flow generation network, trained on human demonstration videos, generates object flow from the initial scene image, conditioned on the task description. The flow-conditioned policy, trained on simulated robot play data, maps the generated object flow to robot actions to realize the desired object movements. By using flow as input, this policy can be directly deployed in the real world with a minimal sim-to-real gap. By leveraging real-world human videos and simulated robot play data, we bypass the challenges of teleoperating physical robots in the real world, resulting in a scalable system for diverse tasks. We demonstrate Im2Flow2Act's capabilities in a variety of real-world tasks, including the manipulation of rigid, articulated, and deformable objects.

arXiv:2407.14491

PD-APE: A Parallel Decoding Framework with Adaptive Position Encoding for 3D Visual Grounding

3D visual grounding aims to identify objects in 3D point cloud scenes that match specific natural language descriptions. This requires the model to not only focus on the target object itself but also to consider the surrounding environment to determine whether the descriptions are met. Most previous works attempt to accomplish both tasks within the same module, which can easily lead to a distraction of attention. To this end, we propose PD-APE, a dual-branch decoding framework that separately decodes target object attributes and surrounding layouts. Specifically, in the target object branch, the decoder processes text tokens that describe features of the target object (e.g., category and color), guiding the queries to pay attention to the target object itself. In the surrounding branch, the queries align with other text tokens that carry surrounding environment information, making the attention maps accurately capture the layout described in the text. Benefiting from the proposed dual-branch design, the queries are allowed to focus on points relevant to each branch's specific objective. Moreover, we design an adaptive position encoding method for each branch respectively. In the target object branch, the position encoding relies on the relative positions between seed points and predicted 3D boxes. In the surrounding branch, the attention map is additionally guided by the confidence between visual and text features, enabling the queries to focus on points that have valuable layout information. Extensive experiments demonstrate that we surpass the state-of-the-art on two widely adopted 3D visual grounding datasets, ScanRefer and Nr3D.

arXiv:2407.14357

Interior Object Geometry via Fitted Frames

We describe a representation targeted for anatomic objects which is designed to enable strong locational correspondence within object populations and thus to provide powerful object statistics. The method generates fitted frames on the boundary and in the interior of objects and produces alignment-free geometric features from them. It accomplishes this by understanding an object as the diffeomorphic deformation of an ellipsoid and using a skeletal representation fitted throughout the deformation to produce a model of the target object, where the object is provided initially in the form of a boundary mesh. Via classification performance on hippocampi shape between individuals with a disorder vs. others, we compare our method to two state-of-the-art methods for producing object representations that are intended to capture geometric correspondence across a population of objects and to yield geometric features useful for statistics, and we show improved classification performance by this new representation, which we call the evolutionary s-rep. The geometric features that are derived from each of the representations, especially via fitted frames, is discussed.

arXiv:2407.14314

EmoCAM: Toward Understanding What Drives CNN-based Emotion Recognition

Convolutional Neural Networks are particularly suited for image analysis tasks, such as Image Classification, Object Recognition or Image Segmentation. Like all Artificial Neural Networks, however, they are "black box" models, and suffer from poor explainability. This work is concerned with the specific downstream task of Emotion Recognition from images, and proposes a framework that combines CAM-based techniques with Object Detection on a corpus level to better understand on which image cues a particular model, in our case EmoNet, relies to assign a specific emotion to an image. We demonstrate that the model mostly focuses on human characteristics, but also explore the pronounced effect of specific image modifications.

arXiv:2407.14008공식 코드 · Papers with Code

Investigating the Indirect Object Identification circuit in Mamba

How well will current interpretability techniques generalize to future models? A relevant case study is Mamba, a recent recurrent architecture with scaling comparable to Transformers. We adapt pre-Mamba techniques to Mamba and partially reverse-engineer the circuit responsible for the Indirect Object Identification (IOI) task. Our techniques provide evidence that 1) Layer 39 is a key bottleneck, 2) Convolutions in layer 39 shift names one position forward, and 3) The name entities are stored linearly in Layer 39's SSM. Finally, we adapt an automatic circuit discovery tool, positional Edge Attribution Patching, to identify a Mamba IOI circuit. Our contributions provide initial evidence that circuit-based mechanistic interpretability tools work well for the Mamba architecture.

arXiv:2407.14047

OCTrack: Benchmarking the Open-Corpus Multi-Object Tracking

We study a novel yet practical problem of open-corpus multi-object tracking (OCMOT), which extends the MOT into localizing, associating, and recognizing generic-category objects of both seen (base) and unseen (novel) classes, but without the category text list as prompt. To study this problem, the top priority is to build a benchmark. In this work, we build OCTrackB, a large-scale and comprehensive benchmark, to provide a standard evaluation platform for the OCMOT problem. Compared to previous datasets, OCTrackB has more abundant and balanced base/novel classes and the corresponding samples for evaluation with less bias. We also propose a new multi-granularity recognition metric to better evaluate the generative object recognition in OCMOT. By conducting the extensive benchmark evaluation, we report and analyze the results of various state-of-the-art methods, which demonstrate the rationale of OCMOT, as well as the usefulness and advantages of OCTrackB.

arXiv:2407.13432공식 코드 · Papers with Code

The Art of Imitation: Learning Long-Horizon Manipulation Tasks from Few Demonstrations

Task Parametrized Gaussian Mixture Models (TP-GMM) are a sample-efficient method for learning object-centric robot manipulation tasks. However, there are several open challenges to applying TP-GMMs in the wild. In this work, we tackle three crucial challenges synergistically. First, end-effector velocities are non-Euclidean and thus hard to model using standard GMMs. We thus propose to factorize the robot's end-effector velocity into its direction and magnitude, and model them using Riemannian GMMs. Second, we leverage the factorized velocities to segment and sequence skills from complex demonstration trajectories. Through the segmentation, we further align skill trajectories and hence leverage time as a powerful inductive bias. Third, we present a method to automatically detect relevant task parameters per skill from visual observations. Our approach enables learning complex manipulation tasks from just five demonstrations while using only RGB-D observations. Extensive experimental evaluations on RLBench demonstrate that our approach achieves state-of-the-art performance with 20-fold improved sample efficiency. Our policies generalize across different environments, object instances, and object positions, while the learned skills are reusable.

arXiv:2407.13147

DFMSD: Dual Feature Masking Stage-wise Knowledge Distillation for Object Detection

In recent years, current mainstream feature masking distillation methods mainly function by reconstructing selectively masked regions of a student network from the feature maps of a teacher network. In these methods, attention mechanisms can help to identify spatially important regions and crucial object-aware channel clues, such that the reconstructed features are encoded with sufficient discriminative and representational power similar to teacher features. However, previous feature-masking distillation methods mainly address homogeneous knowledge distillation without fully taking into account the heterogeneous knowledge distillation scenario. In particular, the huge discrepancy between the teacher and the student frameworks within the heterogeneous distillation paradigm is detrimental to feature masking, leading to deteriorating reconstructed student features. In this study, a novel dual feature-masking heterogeneous distillation framework termed DFMSD is proposed for object detection. More specifically, a stage-wise adaptation learning module is incorporated into the dual feature-masking framework, and thus the student model can be progressively adapted to the teacher models for bridging the gap between heterogeneous networks. Furthermore, a masking enhancement strategy is combined with stage-wise learning such that object-aware masking regions are adaptively strengthened to improve feature-masking reconstruction. In addition, semantic alignment is performed at each Feature Pyramid Network (FPN) layer between the teacher and the student networks for generating consistent feature distributions. Our experiments for the object detection task demonstrate the promise of our approach, suggesting that DFMSD outperforms both the state-of-the-art heterogeneous and homogeneous distillation methods.

arXiv:2407.13133

FocusDiffuser: Perceiving Local Disparities for Camouflaged Object Detection

Detecting objects seamlessly blended into their surroundings represents a complex task for both human cognitive capabilities and advanced artificial intelligence algorithms. Currently, the majority of methodologies for detecting camouflaged objects mainly focus on utilizing discriminative models with various unique designs. However, it has been observed that generative models, such as Stable Diffusion, possess stronger capabilities for understanding various objects in complex environments; Yet their potential for the cognition and detection of camouflaged objects has not been extensively explored. In this study, we present a novel denoising diffusion model, namely FocusDiffuser, to investigate how generative models can enhance the detection and interpretation of camouflaged objects. We believe that the secret to spotting camouflaged objects lies in catching the subtle nuances in details. Consequently, our FocusDiffuser innovatively integrates specialized enhancements, notably the Boundary-Driven LookUp (BDLU) module and Cyclic Positioning (CP) module, to elevate standard diffusion models, significantly boosting the detail-oriented analytical capabilities. Our experiments demonstrate that FocusDiffuser, from a generative perspective, effectively addresses the challenge of camouflaged object detection, surpassing leading models on benchmarks like CAMO, COD10K and NC4K.

arXiv:2407.13748공식 코드 · Papers with Code

General Geometry-aware Weakly Supervised 3D Object Detection

3D object detection is an indispensable component for scene understanding. However, the annotation of large-scale 3D datasets requires significant human effort. To tackle this problem, many methods adopt weakly supervised 3D object detection that estimates 3D boxes by leveraging 2D boxes and scene/class-specific priors. However, these approaches generally depend on sophisticated manual priors, which is hard to generalize to novel categories and scenes. In this paper, we are motivated to propose a general approach, which can be easily adapted to new scenes and/or classes. A unified framework is developed for learning 3D object detectors from RGB images and associated 2D boxes. In specific, we propose three general components: prior injection module to obtain general object geometric priors from LLM model, 2D space projection constraint to minimize the discrepancy between the boundaries of projected 3D boxes and their corresponding 2D boxes on the image plane, and 3D space geometry constraint to build a Point-to-Box alignment loss to further refine the pose of estimated 3D boxes. Experiments on KITTI and SUN-RGBD datasets demonstrate that our method yields surprisingly high-quality 3D bounding boxes with only 2D annotation. The source code is available at https://github.com/gwenzhang/GGA.

arXiv:2407.13715공식 코드 · Papers with Code

Attention Based Simple Primitives for Open World Compositional Zero-Shot Learning

Compositional Zero-Shot Learning (CZSL) aims to predict unknown compositions made up of attribute and object pairs. Predicting compositions unseen during training is a challenging task. We are exploring Open World Compositional Zero-Shot Learning (OW-CZSL) in this study, where our test space encompasses all potential combinations of attributes and objects. Our approach involves utilizing the self-attention mechanism between attributes and objects to achieve better generalization from seen to unseen compositions. Utilizing a self-attention mechanism facilitates the model's ability to identify relationships between attribute and objects. The similarity between the self-attended textual and visual features is subsequently calculated to generate predictions during the inference phase. The potential test space may encompass implausible object-attribute combinations arising from unrestricted attribute-object pairings. To mitigate this issue, we leverage external knowledge from ConceptNet to restrict the test space to realistic compositions. Our proposed model, Attention-based Simple Primitives (ASP), demonstrates competitive performance, achieving results comparable to the state-of-the-art.

arXiv:2407.13335공식 코드 · Papers with Code

OAT: Object-Level Attention Transformer for Gaze Scanpath Prediction

Visual search is important in our daily life. The efficient allocation of visual attention is critical to effectively complete visual search tasks. Prior research has predominantly modelled the spatial allocation of visual attention in images at the pixel level, e.g. using a saliency map. However, emerging evidence shows that visual attention is guided by objects rather than pixel intensities. This paper introduces the Object-level Attention Transformer (OAT), which predicts human scanpaths as they search for a target object within a cluttered scene of distractors. OAT uses an encoder-decoder architecture. The encoder captures information about the position and appearance of the objects within an image and about the target. The decoder predicts the gaze scanpath as a sequence of object fixations, by integrating output features from both the encoder and decoder. We also propose a new positional encoding that better reflects spatial relationships between objects. We evaluated OAT on the Amazon book cover dataset and a new dataset for visual search that we collected. OAT's predicted gaze scanpaths align more closely with human gaze patterns, compared to predictions by algorithms based on spatial attention on both established metrics and a novel behavioural-based metric. Our results demonstrate the generalization ability of OAT, as it accurately predicts human scanpaths for unseen layouts and target objects.

arXiv:2407.13157

Learning Camouflaged Object Detection from Noisy Pseudo Label

Existing Camouflaged Object Detection (COD) methods rely heavily on large-scale pixel-annotated training sets, which are both time-consuming and labor-intensive. Although weakly supervised methods offer higher annotation efficiency, their performance is far behind due to the unclear visual demarcations between foreground and background in camouflaged images. In this paper, we explore the potential of using boxes as prompts in camouflaged scenes and introduce the first weakly semi-supervised COD method, aiming for budget-efficient and high-precision camouflaged object segmentation with an extremely limited number of fully labeled images. Critically, learning from such limited set inevitably generates pseudo labels with serious noisy pixels. To address this, we propose a noise correction loss that facilitates the model's learning of correct pixels in the early learning stage, and corrects the error risk gradients dominated by noisy pixels in the memorization stage, ultimately achieving accurate segmentation of camouflaged objects from noisy labels. When using only 20% of fully labeled data, our method shows superior performance over the state-of-the-art methods.

arXiv:2407.12807공식 코드 · Papers with Code

Vision Controlled Sensorized Prosthetic Hand

This paper presents a sensorized vision-enabled prosthetic hand aimed at replicating a natural hand's performance, functionality, appearance, and comfort. The design goal was to create an accessible substitution with a user-friendly interface requiring little to no training. Our mechanical hand uses a camera and embedded processors to perform most of these tasks. The interfaced pressure sensor is used to get pressure feedback and ensure a safe grasp of the object; an accelerometer is used to detect gestures and release the object. Unlike current EMG-based designs, the prototyped hand does not require personalized training. The details of the design, trade-offs, results, and informing the next iteration are presented in this paper.

arXiv:2407.12207공식 코드 · Papers with Code

NeuSurfEmb: A Complete Pipeline for Dense Correspondence-based 6D Object Pose Estimation without CAD Models

State-of-the-art approaches for 6D object pose estimation assume the availability of CAD models and require the user to manually set up physically-based rendering (PBR) pipelines for synthetic training data generation. Both factors limit the application of these methods in real-world scenarios. In this work, we present a pipeline that does not require CAD models and allows training a state-of-the-art pose estimator requiring only a small set of real images as input. Our method is based on a NeuS2 object representation, that we learn through a semi-automated procedure based on Structure-from-Motion (SfM) and object-agnostic segmentation. We exploit the novel-view synthesis ability of NeuS2 and simple cut-and-paste augmentation to automatically generate photorealistic object renderings, which we use to train the correspondence-based SurfEmb pose estimator. We evaluate our method on the LINEMOD-Occlusion dataset, extensively studying the impact of its individual components and showing competitive performance with respect to approaches based on CAD models and PBR data. We additionally demonstrate the ease of use and effectiveness of our pipeline on self-collected real-world objects, showing that our method outperforms state-of-the-art CAD-model-free approaches, with better accuracy and robustness to mild occlusions. To allow the robotics community to benefit from this system, we will publicly release it at https://www.github.com/ethz-asl/neusurfemb.