Text-driven video editing has recently experienced rapid development. Despite this, evaluating edited videos remains a considerable challenge. Current metrics tend to fail to align with human perceptions, and effective quantitative metrics for video editing are still notably absent. To address this, we introduce VE-Bench, a benchmark suite tailored to the assessment of text-driven video editing. This suite includes VE-Bench DB, a video quality assessment (VQA) database for video editing. VE-Bench DB encompasses a diverse set of source videos featuring various motions and subjects, along with multiple distinct editing prompts, editing results from 8 different models, and the corresponding Mean Opinion Scores (MOS) from 24 human annotators. Based on VE-Bench DB, we further propose VE-Bench QA, a quantitative human-aligned measurement for the text-driven video editing task. In addition to the aesthetic, distortion, and other visual quality indicators that traditional VQA methods emphasize, VE-Bench QA focuses on the text-video alignment and the relevance modeling between source and edited videos. It proposes a new assessment network for video editing that attains superior performance in alignment with human preferences. To the best of our knowledge, VE-Bench introduces the first quality assessment dataset for video editing and an effective subjective-aligned quantitative metric for this domain. All data and code will be publicly available at https://github.com/littlespray/VE-Bench.
A "match cut" is a common video editing technique where a pair of shots that have a similar composition transition fluidly from one to another. Although match cuts are often visual, certain match cuts involve the fluid transition of audio, where sounds from different sources merge into one indistinguishable transition between two shots. In this paper, we explore the ability to automatically find and create "audio match cuts" within videos and movies. We create a self-supervised audio representation for audio match cutting and develop a coarse-to-fine audio match pipeline that recommends matching shots and creates the blended audio. We further annotate a dataset for the proposed audio match cut task and compare the ability of multiple audio representations to find audio match cut candidates. Finally, we evaluate multiple methods to blend two matching audio candidates with the goal of creating a smooth transition. Project page and examples are available at: https://denfed.github.io/audiomatchcut/
The recent wave of foundation models has witnessed tremendous success in computer vision (CV) and beyond, with the segment anything model (SAM) having sparked a passion for exploring task-agnostic visual foundation models. Empowered by its remarkable zero-shot generalization, SAM is currently challenging numerous traditional paradigms in CV, delivering extraordinary performance not only in various image segmentation and multi-modal segmentation (\eg, text-to-mask) tasks, but also in the video domain. Additionally, the latest released SAM 2 is once again sparking research enthusiasm in the realm of promptable visual segmentation for both images and videos. However, existing surveys mainly focus on SAM in various image processing tasks, a comprehensive and in-depth review in the video domain is notably absent. To address this gap, this work conducts a systematic review on SAM for videos in the era of foundation models. As the first to review the progress of SAM for videos, this work focuses on its applications to various tasks by discussing its recent advances, and innovation opportunities of developing foundation models on broad applications. We begin with a brief introduction to the background of SAM and video-related research domains. Subsequently, we present a systematic taxonomy that categorizes existing methods into three key areas: video understanding, video generation, and video editing, analyzing and summarizing their advantages and limitations. Furthermore, comparative results of SAM-based and current state-of-the-art methods on representative benchmarks, as well as insightful analysis are offered. Finally, we discuss the challenges faced by current research and envision several future research directions in the field of SAM for video and beyond.
Traditional shadow detectors often identify all shadow regions of static images or video sequences. This work presents the Referring Video Shadow Detection (RVSD), which is an innovative task that rejuvenates the classic paradigm by facilitating the segmentation of particular shadows in videos based on descriptive natural language prompts. This novel RVSD not only achieves segmentation of arbitrary shadow areas of interest based on descriptions (flexibility) but also allows users to interact with visual content more directly and naturally by using natural language prompts (interactivity), paving the way for abundant applications ranging from advanced video editing to virtual reality experiences. To pioneer the RVSD research, we curated a well-annotated RVSD dataset, which encompasses 86 videos and a rich set of 15,011 paired textual descriptions with corresponding shadows. To the best of our knowledge, this dataset is the first one for addressing RVSD. Based on this dataset, we propose a Referring Shadow-Track Memory Network (RSM-Net) for addressing the RVSD task. In our RSM-Net, we devise a Twin-Track Synergistic Memory (TSM) to store intra-clip memory features and hierarchical inter-clip memory features, and then pass these memory features into a memory read module to refine features of the current video frame for referring shadow detection. We also develop a Mixed-Prior Shadow Attention (MSA) to utilize physical priors to obtain a coarse shadow map for learning more visual features by weighting it with the input video frame. Experimental results show that our RSM-Net achieves state-of-the-art performance for RVSD with a notable Overall IOU increase of 4.4\%. Our code and dataset are available at https://github.com/whq-xxh/RVSD.
Diffusion models usher a new era of video editing, flexibly manipulating the video contents with text prompts. Despite the widespread application demand in editing human-centered videos, these models face significant challenges in handling complex objects like humans. In this paper, we introduce DeCo, a novel video editing framework specifically designed to treat humans and the background as separate editable targets, ensuring global spatial-temporal consistency by maintaining the coherence of each individual component. Specifically, we propose a decoupled dynamic human representation that utilizes a parametric human body prior to generate tailored humans while preserving the consistent motions as the original video. In addition, we consider the background as a layered atlas to apply text-guided image editing approaches on it. To further enhance the geometry and texture of humans during the optimization, we extend the calculation of score distillation sampling into normal space and image space. Moreover, we tackle inconsistent lighting between the edited targets by leveraging a lighting-aware video harmonizer, a problem previously overlooked in decompose-edit-combine approaches. Extensive qualitative and numerical experiments demonstrate that DeCo outperforms prior video editing methods in human-centered videos, especially in longer videos.
Incorporating a temporal dimension into pretrained image diffusion models for video generation is a prevalent approach. However, this method is computationally demanding and necessitates large-scale video datasets. More critically, the heterogeneity between image and video datasets often results in catastrophic forgetting of the image expertise. Recent attempts to directly extract video snippets from image diffusion models have somewhat mitigated these problems. Nevertheless, these methods can only generate brief video clips with simple movements and fail to capture fine-grained motion or non-grid deformation. In this paper, we propose a novel Zero-Shot video Sampling algorithm, denoted as $\mathcal{ZS}^2$, capable of directly sampling high-quality video clips from existing image synthesis methods, such as Stable Diffusion, without any training or optimization. Specifically, $\mathcal{ZS}^2$ utilizes the dependency noise model and temporal momentum attention to ensure content consistency and animation coherence, respectively. This ability enables it to excel in related tasks, such as conditional and context-specialized video generation and instruction-guided video editing. Experimental results demonstrate that $\mathcal{ZS}^2$ achieves state-of-the-art performance in zero-shot video generation, occasionally outperforming recent supervised methods. Homepage: \url{https://densechen.github.io/zss/}.
Text-based talking-head video editing aims to efficiently insert, delete, and substitute segments of talking videos through a user-friendly text editing approach. It is challenging because of \textbf{1)} generalizable talking-face representation, \textbf{2)} seamless audio-visual transitions, and \textbf{3)} identity-preserved talking faces. Previous works either require minutes of talking-face video training data and expensive test-time optimization for customized talking video editing or directly generate a video sequence without considering in-context information, leading to a poor generalizable representation, or incoherent transitions, or even inconsistent identity. In this paper, we propose an efficient cascaded conditional diffusion-based framework, which consists of two stages: audio to dense-landmark motion and motion to video. \textit{\textbf{In the first stage}}, we first propose a dynamic weighted in-context diffusion module to synthesize dense-landmark motions given an edited audio. \textit{\textbf{In the second stage}}, we introduce a warping-guided conditional diffusion module. The module first interpolates between the start and end frames of the editing interval to generate smooth intermediate frames. Then, with the help of the audio-to-dense motion images, these intermediate frames are warped to obtain coarse intermediate frames. Conditioned on the warped intermedia frames, a diffusion model is adopted to generate detailed and high-resolution target frames, which guarantees coherent and identity-preserved transitions. The cascaded conditional diffusion model decomposes the complex talking editing task into two flexible generation tasks, which provides a generalizable talking-face representation, seamless audio-visual transitions, and identity-preserved faces on a small dataset. Experiments show the effectiveness and superiority of the proposed method.
Video generation has witnessed great success recently, but their application in generating long videos still remains challenging due to the difficulty in maintaining the temporal consistency of generated videos and the high memory cost during generation. To tackle the problems, in this paper, we propose a brave and new idea of Multi-sentence Video Grounding for Long Video Generation, connecting the massive video moment retrieval to the video generation task for the first time, providing a new paradigm for long video generation. The method of our work can be summarized as three steps: (i) We design sequential scene text prompts as the queries for video grounding, utilizing the massive video moment retrieval to search for video moment segments that meet the text requirements in the video database. (ii) Based on the source frames of retrieved video moment segments, we adopt video editing methods to create new video content while preserving the temporal consistency of the retrieved video. Since the editing can be conducted segment by segment, and even frame by frame, it largely reduces the memory cost. (iii) We also attempt video morphing and personalized generation methods to improve the subject consistency of long video generation, providing ablation experimental results for the subtasks of long video generation. Our approach seamlessly extends the development in image/video editing, video morphing and personalized generation, and video grounding to the long video generation, offering effective solutions for generating long videos at low memory cost.
Generic event boundary detection (GEBD), inspired by human visual cognitive behaviors of consistently segmenting videos into meaningful temporal chunks, finds utility in various applications such as video editing and. In this paper, we demonstrate that SOTA GEBD models often prioritize final performance over model complexity, resulting in low inference speed and hindering efficient deployment in real-world scenarios. We contribute to addressing this challenge by experimentally reexamining the architecture of GEBD models and uncovering several surprising findings. Firstly, we reveal that a concise GEBD baseline model already achieves promising performance without any sophisticated design. Secondly, we find that the widely applied image-domain backbones in GEBD models can contain plenty of architecture redundancy, motivating us to gradually ``modernize'' each component to enhance efficiency. Thirdly, we show that the GEBD models using image-domain backbones conducting the spatiotemporal learning in a spatial-then-temporal greedy manner can suffer from a distraction issue, which might be the inefficient villain for GEBD. Using a video-domain backbone to jointly conduct spatiotemporal modeling is an effective solution for this issue. The outcome of our exploration is a family of GEBD models, named EfficientGEBD, significantly outperforms the previous SOTA methods by up to 1.7\% performance gain and 280\% speedup under the same backbone. Our research prompts the community to design modern GEBD methods with the consideration of model complexity, particularly in resource-aware applications. The code is available at \url{https://github.com/Ziwei-Zheng/EfficientGEBD}.
We introduce InVi, an approach for inserting or replacing objects within videos (referred to as inpainting) using off-the-shelf, text-to-image latent diffusion models. InVi targets controlled manipulation of objects and blending them seamlessly into a background video unlike existing video editing methods that focus on comprehensive re-styling or entire scene alterations. To achieve this goal, we tackle two key challenges. Firstly, for high quality control and blending, we employ a two-step process involving inpainting and matching. This process begins with inserting the object into a single frame using a ControlNet-based inpainting diffusion model, and then generating subsequent frames conditioned on features from an inpainted frame as an anchor to minimize the domain gap between the background and the object. Secondly, to ensure temporal coherence, we replace the diffusion model's self-attention layers with extended-attention layers. The anchor frame features serve as the keys and values for these layers, enhancing consistency across frames. Our approach removes the need for video-specific fine-tuning, presenting an efficient and adaptable solution. Experimental results demonstrate that InVi achieves realistic object insertion with consistent blending and coherence across frames, outperforming existing methods.
The rapid development of diffusion models (DMs) has significantly advanced image and video applications, making "what you want is what you see" a reality. Among these, video editing has gained substantial attention and seen a swift rise in research activity, necessitating a comprehensive and systematic review of the existing literature. This paper reviews diffusion model-based video editing techniques, including theoretical foundations and practical applications. We begin by overviewing the mathematical formulation and image domain's key methods. Subsequently, we categorize video editing approaches by the inherent connections of their core technologies, depicting evolutionary trajectory. This paper also dives into novel applications, including point-based editing and pose-guided human video editing. Additionally, we present a comprehensive comparison using our newly introduced V2VBench. Building on the progress achieved to date, the paper concludes with ongoing challenges and potential directions for future research.
The existing methods for audio-driven talking head video editing have the limitations of poor visual effects. This paper tries to tackle this problem through editing talking face images seamless with different emotions based on two modules: (1) an audio-to-landmark module, consisting of the CrossReconstructed Emotion Disentanglement and an alignment network module. It bridges the gap between speech and facial motions by predicting corresponding emotional landmarks from speech; (2) a landmark-based editing module edits face videos via StyleGAN. It aims to generate the seamless edited video consisting of the emotion and content components from the input audio. Extensive experiments confirm that compared with state-of-the-arts methods, our method provides high-resolution videos with high visual quality.
Image inpainting is currently a hot topic within the field of computer vision. It offers a viable solution for various applications, including photographic restoration, video editing, and medical imaging. Deep learning advancements, notably convolutional neural networks (CNNs) and generative adversarial networks (GANs), have significantly enhanced the inpainting task with an improved capability to fill missing or damaged regions in an image or video through the incorporation of contextually appropriate details. These advancements have improved other aspects, including efficiency, information preservation, and achieving both realistic textures and structures. Recently, visual transformers have been exploited and offer some improvements to image or video inpainting. The advent of transformer-based architectures, which were initially designed for natural language processing, has also been integrated into computer vision tasks. These methods utilize self-attention mechanisms that excel in capturing long-range dependencies within data; therefore, they are particularly effective for tasks requiring a comprehensive understanding of the global context of an image or video. In this paper, we provide a comprehensive review of the current image or video inpainting approaches, with a specific focus on transformer-based techniques, with the goal to highlight the significant improvements and provide a guideline for new researchers in the field of image or video inpainting using visual transformers. We categorized the transformer-based techniques by their architectural configurations, types of damage, and performance metrics. Furthermore, we present an organized synthesis of the current challenges, and suggest directions for future research in the field of image or video inpainting.
Video composition is the core task of video editing. Although image composition based on diffusion models has been highly successful, it is not straightforward to extend the achievement to video object composition tasks, which not only exhibit corresponding interaction effects but also ensure that the objects in the composited video maintain motion and identity consistency, which is necessary to composite a physical harmony video. To address this challenge, we propose a Multiple Video Object Composition (MVOC) method based on diffusion models. Specifically, we first perform DDIM inversion on each video object to obtain the corresponding noise features. Secondly, we combine and edit each object by image editing methods to obtain the first frame of the composited video. Finally, we use the image-to-video generation model to composite the video with feature and attention injections in the Video Object Dependence Module, which is a training-free conditional guidance operation for video generation, and enables the coordination of features and attention maps between various objects that can be non-independent in the composited video. The final generative model not only constrains the objects in the generated video to be consistent with the original object motion and identity, but also introduces interaction effects between objects. Extensive experiments have demonstrated that the proposed method outperforms existing state-of-the-art approaches. Project page: https://sobeymil.github.io/mvoc.com.
Image editing aims to edit the given synthetic or real image to meet the specific requirements from users. It is widely studied in recent years as a promising and challenging field of Artificial Intelligence Generative Content (AIGC). Recent significant advancement in this field is based on the development of text-to-image (T2I) diffusion models, which generate images according to text prompts. These models demonstrate remarkable generative capabilities and have become widely used tools for image editing. T2I-based image editing methods significantly enhance editing performance and offer a user-friendly interface for modifying content guided by multimodal inputs. In this survey, we provide a comprehensive review of multimodal-guided image editing techniques that leverage T2I diffusion models. First, we define the scope of image editing from a holistic perspective and detail various control signals and editing scenarios. We then propose a unified framework to formalize the editing process, categorizing it into two primary algorithm families. This framework offers a design space for users to achieve specific goals. Subsequently, we present an in-depth analysis of each component within this framework, examining the characteristics and applicable scenarios of different combinations. Given that training-based methods learn to directly map the source image to target one under user guidance, we discuss them separately, and introduce injection schemes of source image in different scenarios. Additionally, we review the application of 2D techniques to video editing, highlighting solutions for inter-frame inconsistency. Finally, we discuss open challenges in the field and suggest potential future research directions. We keep tracing related works at https://github.com/xinchengshuai/Awesome-Image-Editing.
Diffusion-based generative models have recently shown remarkable image and video editing capabilities. However, local video editing, particularly removal of small attributes like glasses, remains a challenge. Existing methods either alter the videos excessively, generate unrealistic artifacts, or fail to perform the requested edit consistently throughout the video. In this work, we focus on consistent and identity-preserving removal of glasses in videos, using it as a case study for consistent local attribute removal in videos. Due to the lack of paired data, we adopt a weakly supervised approach and generate synthetic imperfect data, using an adjusted pretrained diffusion model. We show that despite data imperfection, by learning from our generated data and leveraging the prior of pretrained diffusion models, our model is able to perform the desired edit consistently while preserving the original video content. Furthermore, we exemplify the generalization ability of our method to other local video editing tasks by applying it successfully to facial sticker-removal. Our approach demonstrates significant improvement over existing methods, showcasing the potential of leveraging synthetic data and strong video priors for local video editing tasks.
Video editing serves as a fundamental pillar of digital media, spanning applications in entertainment, education, and professional communication. However, previous methods often overlook the necessity of comprehensively understanding both global and local contexts, leading to inaccurate and inconsistent edits in the spatiotemporal dimension, especially for long videos. In this paper, we introduce VIA, a unified spatiotemporal Video Adaptation framework for global and local video editing, pushing the limits of consistently editing minute-long videos. First, to ensure local consistency within individual frames, we designed test-time editing adaptation to adapt a pre-trained image editing model for improving consistency between potential editing directions and the text instruction, and adapts masked latent variables for precise local control. Furthermore, to maintain global consistency over the video sequence, we introduce spatiotemporal adaptation that recursively gather consistent attention variables in key frames and strategically applies them across the whole sequence to realize the editing effects. Extensive experiments demonstrate that, compared to baseline methods, our VIA approach produces edits that are more faithful to the source videos, more coherent in the spatiotemporal context, and more precise in local control. More importantly, we show that VIA can achieve consistent long video editing in minutes, unlocking the potential for advanced video editing tasks over long video sequences.
Graphical User Interface (GUI) automation holds significant promise for enhancing human productivity by assisting with computer tasks. Existing task formulations primarily focus on simple tasks that can be specified by a single, language-only instruction, such as "Insert a new slide." In this work, we introduce VideoGUI, a novel multi-modal benchmark designed to evaluate GUI assistants on visual-centric GUI tasks. Sourced from high-quality web instructional videos, our benchmark focuses on tasks involving professional and novel software (e.g., Adobe Photoshop or Stable Diffusion WebUI) and complex activities (e.g., video editing). VideoGUI evaluates GUI assistants through a hierarchical process, allowing for identification of the specific levels at which they may fail: (i) high-level planning: reconstruct procedural subtasks from visual conditions without language descriptions; (ii) middle-level planning: generate sequences of precise action narrations based on visual state (i.e., screenshot) and goals; (iii) atomic action execution: perform specific actions such as accurately clicking designated elements. For each level, we design evaluation metrics across individual dimensions to provide clear signals, such as individual performance in clicking, dragging, typing, and scrolling for atomic action execution. Our evaluation on VideoGUI reveals that even the SoTA large multimodal model GPT4o performs poorly on visual-centric GUI tasks, especially for high-level planning.
Video editing is an emerging task, in which most current methods adopt the pre-trained text-to-image (T2I) diffusion model to edit the source video in a zero-shot manner. Despite extensive efforts, maintaining the temporal consistency of edited videos remains challenging due to the lack of temporal constraints in the regular T2I diffusion model. To address this issue, we propose COrrespondence-guided Video Editing (COVE), leveraging the inherent diffusion feature correspondence to achieve high-quality and consistent video editing. Specifically, we propose an efficient sliding-window-based strategy to calculate the similarity among tokens in the diffusion features of source videos, identifying the tokens with high correspondence across frames. During the inversion and denoising process, we sample the tokens in noisy latent based on the correspondence and then perform self-attention within them. To save GPU memory usage and accelerate the editing process, we further introduce the temporal-dimensional token merging strategy, which can effectively reduce redundancy. COVE can be seamlessly integrated into the pre-trained T2I diffusion model without the need for extra training or optimization. Extensive experiment results demonstrate that COVE achieves the start-of-the-art performance in various video editing scenarios, outperforming existing methods both quantitatively and qualitatively. The code will be release at https://github.com/wangjiangshan0725/COVE.
This paper proposes Instruct 4D-to-4D that achieves 4D awareness and spatial-temporal consistency for 2D diffusion models to generate high-quality instruction-guided dynamic scene editing results. Traditional applications of 2D diffusion models in dynamic scene editing often result in inconsistency, primarily due to their inherent frame-by-frame editing methodology. Addressing the complexities of extending instruction-guided editing to 4D, our key insight is to treat a 4D scene as a pseudo-3D scene, decoupled into two sub-problems: achieving temporal consistency in video editing and applying these edits to the pseudo-3D scene. Following this, we first enhance the Instruct-Pix2Pix (IP2P) model with an anchor-aware attention module for batch processing and consistent editing. Additionally, we integrate optical flow-guided appearance propagation in a sliding window fashion for more precise frame-to-frame editing and incorporate depth-based projection to manage the extensive data of pseudo-3D scenes, followed by iterative editing to achieve convergence. We extensively evaluate our approach in various scenes and editing instructions, and demonstrate that it achieves spatially and temporally consistent editing results, with significantly enhanced detail and sharpness over the prior art. Notably, Instruct 4D-to-4D is general and applicable to both monocular and challenging multi-camera scenes. Code and more results are available at immortalco.github.io/Instruct-4D-to-4D.