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arXiv:2311.01755

Towards a Unified Transformer-based Framework for Scene Graph Generation and Human-object Interaction Detection

Scene graph generation (SGG) and human-object interaction (HOI) detection are two important visual tasks aiming at localising and recognising relationships between objects, and interactions between humans and objects, respectively. Prevailing works treat these tasks as distinct tasks, leading to the development of task-specific models tailored to individual datasets. However, we posit that the presence of visual relationships can furnish crucial contextual and intricate relational cues that significantly augment the inference of human-object interactions. This motivates us to think if there is a natural intrinsic relationship between the two tasks, where scene graphs can serve as a source for inferring human-object interactions. In light of this, we introduce SG2HOI+, a unified one-step model based on the Transformer architecture. Our approach employs two interactive hierarchical Transformers to seamlessly unify the tasks of SGG and HOI detection. Concretely, we initiate a relation Transformer tasked with generating relation triples from a suite of visual features. Subsequently, we employ another transformer-based decoder to predict human-object interactions based on the generated relation triples. A comprehensive series of experiments conducted across established benchmark datasets including Visual Genome, V-COCO, and HICO-DET demonstrates the compelling performance of our SG2HOI+ model in comparison to prevalent one-stage SGG models. Remarkably, our approach achieves competitive performance when compared to state-of-the-art HOI methods. Additionally, we observe that our SG2HOI+ jointly trained on both SGG and HOI tasks in an end-to-end manner yields substantial improvements for both tasks compared to individualized training paradigms.

arXiv:2311.01192

Semantic Scene Graph Generation Based on an Edge Dual Scene Graph and Message Passing Neural Network

Along with generative AI, interest in scene graph generation (SGG), which comprehensively captures the relationships and interactions between objects in an image and creates a structured graph-based representation, has significantly increased in recent years. However, relying on object-centric and dichotomous relationships, existing SGG methods have a limited ability to accurately predict detailed relationships. To solve these problems, a new approach to the modeling multiobject relationships, called edge dual scene graph generation (EdgeSGG), is proposed herein. EdgeSGG is based on a edge dual scene graph and Dual Message Passing Neural Network (DualMPNN), which can capture rich contextual interactions between unconstrained objects. To facilitate the learning of edge dual scene graphs with a symmetric graph structure, the proposed DualMPNN learns both object- and relation-centric features for more accurately predicting relation-aware contexts and allows fine-grained relational updates between objects. A comparative experiment with state-of-the-art (SoTA) methods was conducted using two public datasets for SGG operations and six metrics for three subtasks. Compared with SoTA approaches, the proposed model exhibited substantial performance improvements across all SGG subtasks. Furthermore, experiment on long-tail distributions revealed that incorporating the relationships between objects effectively mitigates existing long-tail problems.

arXiv:2310.16073

FloCoDe: Unbiased Dynamic Scene Graph Generation with Temporal Consistency and Correlation Debiasing

Dynamic scene graph generation (SGG) from videos requires not only a comprehensive understanding of objects across scenes but also a method to capture the temporal motions and interactions with different objects. Moreover, the long-tailed distribution of visual relationships is a crucial bottleneck for most dynamic SGG methods. This is because many of them focus on capturing spatio-temporal context using complex architectures, leading to the generation of biased scene graphs. To address these challenges, we propose FloCoDe: Flow-aware Temporal Consistency and Correlation Debiasing with uncertainty attenuation for unbiased dynamic scene graphs. FloCoDe employs feature warping using flow to detect temporally consistent objects across frames. To address the long-tail issue of visual relationships, we propose correlation debiasing and a label correlation-based loss to learn unbiased relation representations for long-tailed classes. Specifically, we propose to incorporate label correlations using contrastive loss to capture commonly co-occurring relations, which aids in learning robust representations for long-tailed classes. Further, we adopt the uncertainty attenuation-based classifier framework to handle noisy annotations in the SGG data. Extensive experimental evaluation shows a performance gain as high as 4.1%, demonstrating the superiority of generating more unbiased scene graphs.

arXiv:2310.10586

VidCoM: Fast Video Comprehension through Large Language Models with Multimodal Tools

Building models that comprehends videos and responds specific user instructions is a practical and challenging topic, as it requires mastery of both vision understanding and knowledge reasoning. Compared to language and image modalities, training efficiency remains a serious problem as existing studies train models on massive sparse videos paired with brief descriptions. In this paper, we introduce \textbf{VidCoM}, a fast adaptive framework that leverages Large Language Models (LLMs) to reason about videos using lightweight visual tools. Specifically, we reveal that the key to responding to specific instructions is focusing on relevant video events, and utilize two visual tools, structured scene graph generation and descriptive image caption generation, to gather and represent the event information. Thus, a LLM enriched with world knowledge is adopted as the reasoning agent to achieve the responses by performing multiple reasoning steps on specific video events. To address the difficulty of LLMs identifying video events, we further propose an Instruction-oriented Video Events Recognition (InsOVER) algorithm. This algorithm locates the corresponding video events based on an efficient Hungarian matching between decompositions of linguistic instructions and video events, thereby enabling LLMs to interact effectively with extended videos. Extensive experiments on two typical video comprehension tasks show that the proposed tuning-free framework outperforms the pre-trained models including Flamingo-80B, to achieve the state-of-the-art performance. Our source code and system will be publicly available.

arXiv:2310.10404공식 코드 · Papers with Code

LLM4SGG: Large Language Models for Weakly Supervised Scene Graph Generation

Weakly-Supervised Scene Graph Generation (WSSGG) research has recently emerged as an alternative to the fully-supervised approach that heavily relies on costly annotations. In this regard, studies on WSSGG have utilized image captions to obtain unlocalized triplets while primarily focusing on grounding the unlocalized triplets over image regions. However, they have overlooked the two issues involved in the triplet formation process from the captions: 1) Semantic over-simplification issue arises when extracting triplets from captions, where fine-grained predicates in captions are undesirably converted into coarse-grained predicates, resulting in a long-tailed predicate distribution, and 2) Low-density scene graph issue arises when aligning the triplets in the caption with entity/predicate classes of interest, where many triplets are discarded and not used in training, leading to insufficient supervision. To tackle the two issues, we propose a new approach, i.e., Large Language Model for weakly-supervised SGG (LLM4SGG), where we mitigate the two issues by leveraging the LLM's in-depth understanding of language and reasoning ability during the extraction of triplets from captions and alignment of entity/predicate classes with target data. To further engage the LLM in these processes, we adopt the idea of Chain-of-Thought and the in-context few-shot learning strategy. To validate the effectiveness of LLM4SGG, we conduct extensive experiments on Visual Genome and GQA datasets, showing significant improvements in both Recall@K and mean Recall@K compared to the state-of-the-art WSSGG methods. A further appeal is that LLM4SGG is data-efficient, enabling effective model training with a small amount of training images.

arXiv:2310.07056

TextPSG: Panoptic Scene Graph Generation from Textual Descriptions

Panoptic Scene Graph has recently been proposed for comprehensive scene understanding. However, previous works adopt a fully-supervised learning manner, requiring large amounts of pixel-wise densely-annotated data, which is always tedious and expensive to obtain. To address this limitation, we study a new problem of Panoptic Scene Graph Generation from Purely Textual Descriptions (Caption-to-PSG). The key idea is to leverage the large collection of free image-caption data on the Web alone to generate panoptic scene graphs. The problem is very challenging for three constraints: 1) no location priors; 2) no explicit links between visual regions and textual entities; and 3) no pre-defined concept sets. To tackle this problem, we propose a new framework TextPSG consisting of four modules, i.e., a region grouper, an entity grounder, a segment merger, and a label generator, with several novel techniques. The region grouper first groups image pixels into different segments and the entity grounder then aligns visual segments with language entities based on the textual description of the segment being referred to. The grounding results can thus serve as pseudo labels enabling the segment merger to learn the segment similarity as well as guiding the label generator to learn object semantics and relation predicates, resulting in a fine-grained structured scene understanding. Our framework is effective, significantly outperforming the baselines and achieving strong out-of-distribution robustness. We perform comprehensive ablation studies to corroborate the effectiveness of our design choices and provide an in-depth analysis to highlight future directions. Our code, data, and results are available on our project page: https://vis-www.cs.umass.edu/TextPSG.

arXiv:2310.05867

Domain-wise Invariant Learning for Panoptic Scene Graph Generation

Panoptic Scene Graph Generation (PSG) involves the detection of objects and the prediction of their corresponding relationships (predicates). However, the presence of biased predicate annotations poses a significant challenge for PSG models, as it hinders their ability to establish a clear decision boundary among different predicates. This issue substantially impedes the practical utility and real-world applicability of PSG models. To address the intrinsic bias above, we propose a novel framework to infer potentially biased annotations by measuring the predicate prediction risks within each subject-object pair (domain), and adaptively transfer the biased annotations to consistent ones by learning invariant predicate representation embeddings. Experiments show that our method significantly improves the performance of benchmark models, achieving a new state-of-the-art performance, and shows great generalization and effectiveness on PSG dataset.

arXiv:2310.01636공식 코드 · Papers with Code

Adaptive Visual Scene Understanding: Incremental Scene Graph Generation

Scene graph generation (SGG) analyzes images to extract meaningful information about objects and their relationships. In the dynamic visual world, it is crucial for AI systems to continuously detect new objects and establish their relationships with existing ones. Recently, numerous studies have focused on continual learning within the domains of object detection and image recognition. However, a limited amount of research focuses on a more challenging continual learning problem in SGG. This increased difficulty arises from the intricate interactions and dynamic relationships among objects, and their associated contexts. Thus, in continual learning, SGG models are often required to expand, modify, retain, and reason scene graphs within the process of adaptive visual scene understanding. To systematically explore Continual Scene Graph Generation (CSEGG), we present a comprehensive benchmark comprising three learning regimes: relationship incremental, scene incremental, and relationship generalization. Moreover, we introduce a ``Replays via Analysis by Synthesis" method named RAS. This approach leverages the scene graphs, decomposes and re-composes them to represent different scenes, and replays the synthesized scenes based on these compositional scene graphs. The replayed synthesized scenes act as a means to practice and refine proficiency in SGG in known and unknown environments. Our experimental results not only highlight the challenges of directly combining existing continual learning methods with SGG backbones but also demonstrate the effectiveness of our proposed approach, enhancing CSEGG efficiency while simultaneously preserving privacy and memory usage. All data and source code are publicly available online.

arXiv:2310.01356

Less is More: Toward Zero-Shot Local Scene Graph Generation via Foundation Models

Humans inherently recognize objects via selective visual perception, transform specific regions from the visual field into structured symbolic knowledge, and reason their relationships among regions based on the allocation of limited attention resources in line with humans' goals. While it is intuitive for humans, contemporary perception systems falter in extracting structural information due to the intricate cognitive abilities and commonsense knowledge required. To fill this gap, we present a new task called Local Scene Graph Generation. Distinct from the conventional scene graph generation task, which encompasses generating all objects and relationships in an image, our proposed task aims to abstract pertinent structural information with partial objects and their relationships for boosting downstream tasks that demand advanced comprehension and reasoning capabilities. Correspondingly, we introduce zEro-shot Local scEne GrAph geNeraTion (ELEGANT), a framework harnessing foundation models renowned for their powerful perception and commonsense reasoning, where collaboration and information communication among foundation models yield superior outcomes and realize zero-shot local scene graph generation without requiring labeled supervision. Furthermore, we propose a novel open-ended evaluation metric, Entity-level CLIPScorE (ECLIPSE), surpassing previous closed-set evaluation metrics by transcending their limited label space, offering a broader assessment. Experiment results show that our approach markedly outperforms baselines in the open-ended evaluation setting, and it also achieves a significant performance boost of up to 24.58% over prior methods in the close-set setting, demonstrating the effectiveness and powerful reasoning ability of our proposed framework.

arXiv:2310.00712

Logical Bias Learning for Object Relation Prediction

Scene graph generation (SGG) aims to automatically map an image into a semantic structural graph for better scene understanding. It has attracted significant attention for its ability to provide object and relation information, enabling graph reasoning for downstream tasks. However, it faces severe limitations in practice due to the biased data and training method. In this paper, we present a more rational and effective strategy based on causal inference for object relation prediction. To further evaluate the superiority of our strategy, we propose an object enhancement module to conduct ablation studies. Experimental results on the Visual Gnome 150 (VG-150) dataset demonstrate the effectiveness of our proposed method. These contributions can provide great potential for foundation models for decision-making.

arXiv:2309.13237공식 코드 · Papers with Code

Spatial-Temporal Knowledge-Embedded Transformer for Video Scene Graph Generation

Video scene graph generation (VidSGG) aims to identify objects in visual scenes and infer their relationships for a given video. It requires not only a comprehensive understanding of each object scattered on the whole scene but also a deep dive into their temporal motions and interactions. Inherently, object pairs and their relationships enjoy spatial co-occurrence correlations within each image and temporal consistency/transition correlations across different images, which can serve as prior knowledge to facilitate VidSGG model learning and inference. In this work, we propose a spatial-temporal knowledge-embedded transformer (STKET) that incorporates the prior spatial-temporal knowledge into the multi-head cross-attention mechanism to learn more representative relationship representations. Specifically, we first learn spatial co-occurrence and temporal transition correlations in a statistical manner. Then, we design spatial and temporal knowledge-embedded layers that introduce the multi-head cross-attention mechanism to fully explore the interaction between visual representation and the knowledge to generate spatial- and temporal-embedded representations, respectively. Finally, we aggregate these representations for each subject-object pair to predict the final semantic labels and their relationships. Extensive experiments show that STKET outperforms current competing algorithms by a large margin, e.g., improving the mR@50 by 8.1%, 4.7%, and 2.1% on different settings over current algorithms.

arXiv:2309.10430

Predicate Classification Using Optimal Transport Loss in Scene Graph Generation

In scene graph generation (SGG), learning with cross-entropy loss yields biased predictions owing to the severe imbalance in the distribution of the relationship labels in the dataset. Thus, this study proposes a method to generate scene graphs using optimal transport as a measure for comparing two probability distributions. We apply learning with the optimal transport loss, which reflects the similarity between the labels in terms of transportation cost, for predicate classification in SGG. In the proposed approach, the transportation cost of the optimal transport is defined using the similarity of words obtained from the pre-trained model. The experimental evaluation of the effectiveness demonstrates that the proposed method outperforms existing methods in terms of mean Recall@50 and 100. Furthermore, it improves the recall of the relationship labels scarcely available in the dataset.

arXiv:2309.09311

Towards Debiasing Frame Length Bias in Text-Video Retrieval via Causal Intervention

Many studies focus on improving pretraining or developing new backbones in text-video retrieval. However, existing methods may suffer from the learning and inference bias issue, as recent research suggests in other text-video-related tasks. For instance, spatial appearance features on action recognition or temporal object co-occurrences on video scene graph generation could induce spurious correlations. In this work, we present a unique and systematic study of a temporal bias due to frame length discrepancy between training and test sets of trimmed video clips, which is the first such attempt for a text-video retrieval task, to the best of our knowledge. We first hypothesise and verify the bias on how it would affect the model illustrated with a baseline study. Then, we propose a causal debiasing approach and perform extensive experiments and ablation studies on the Epic-Kitchens-100, YouCook2, and MSR-VTT datasets. Our model overpasses the baseline and SOTA on nDCG, a semantic-relevancy-focused evaluation metric which proves the bias is mitigated, as well as on the other conventional metrics.

arXiv:2309.08179

STDG: Semi-Teacher-Student Training Paradigram for Depth-guided One-stage Scene Graph Generation

Scene Graph Generation is a critical enabler of environmental comprehension for autonomous robotic systems. Most of existing methods, however, are often thwarted by the intricate dynamics of background complexity, which limits their ability to fully decode the inherent topological information of the environment. Additionally, the wealth of contextual information encapsulated within depth cues is often left untapped, rendering existing approaches less effective. To address these shortcomings, we present STDG, an avant-garde Depth-Guided One-Stage Scene Graph Generation methodology. The innovative architecture of STDG is a triad of custom-built modules: The Depth Guided HHA Representation Generation Module, the Depth Guided Semi-Teaching Network Learning Module, and the Depth Guided Scene Graph Generation Module. This trifecta of modules synergistically harnesses depth information, covering all aspects from depth signal generation and depth feature utilization, to the final scene graph prediction. Importantly, this is achieved without imposing additional computational burden during the inference phase. Experimental results confirm that our method significantly enhances the performance of one-stage scene graph generation baselines.

arXiv:2309.03240

RepSGG: Novel Representations of Entities and Relationships for Scene Graph Generation

Scene Graph Generation (SGG) has achieved significant progress recently. However, most previous works rely heavily on fixed-size entity representations based on bounding box proposals, anchors, or learnable queries. As each representation's cardinality has different trade-offs between performance and computation overhead, extracting highly representative features efficiently and dynamically is both challenging and crucial for SGG. In this work, a novel architecture called RepSGG is proposed to address the aforementioned challenges, formulating a subject as queries, an object as keys, and their relationship as the maximum attention weight between pairwise queries and keys. With more fine-grained and flexible representation power for entities and relationships, RepSGG learns to sample semantically discriminative and representative points for relationship inference. Moreover, the long-tailed distribution also poses a significant challenge for generalization of SGG. A run-time performance-guided logit adjustment (PGLA) strategy is proposed such that the relationship logits are modified via affine transformations based on run-time performance during training. This strategy encourages a more balanced performance between dominant and rare classes. Experimental results show that RepSGG achieves the state-of-the-art or comparable performance on the Visual Genome and Open Images V6 datasets with fast inference speed, demonstrating the efficacy and efficiency of the proposed methods.

arXiv:2309.02286공식 코드 · Papers with Code

Haystack: A Panoptic Scene Graph Dataset to Evaluate Rare Predicate Classes

Current scene graph datasets suffer from strong long-tail distributions of their predicate classes. Due to a very low number of some predicate classes in the test sets, no reliable metrics can be retrieved for the rarest classes. We construct a new panoptic scene graph dataset and a set of metrics that are designed as a benchmark for the predictive performance especially on rare predicate classes. To construct the new dataset, we propose a model-assisted annotation pipeline that efficiently finds rare predicate classes that are hidden in a large set of images like needles in a haystack. Contrary to prior scene graph datasets, Haystack contains explicit negative annotations, i.e. annotations that a given relation does not have a certain predicate class. Negative annotations are helpful especially in the field of scene graph generation and open up a whole new set of possibilities to improve current scene graph generation models. Haystack is 100% compatible with existing panoptic scene graph datasets and can easily be integrated with existing evaluation pipelines. Our dataset and code can be found here: https://lorjul.github.io/haystack/. It includes annotation files and simple to use scripts and utilities, to help with integrating our dataset in existing work.

arXiv:2309.03542공식 코드 · Papers with Code

Zero-Shot Scene Graph Generation via Triplet Calibration and Reduction

Scene Graph Generation (SGG) plays a pivotal role in downstream vision-language tasks. Existing SGG methods typically suffer from poor compositional generalizations on unseen triplets. They are generally trained on incompletely annotated scene graphs that contain dominant triplets and tend to bias toward these seen triplets during inference. To address this issue, we propose a Triplet Calibration and Reduction (T-CAR) framework in this paper. In our framework, a triplet calibration loss is first presented to regularize the representations of diverse triplets and to simultaneously excavate the unseen triplets in incompletely annotated training scene graphs. Moreover, the unseen space of scene graphs is usually several times larger than the seen space since it contains a huge number of unrealistic compositions. Thus, we propose an unseen space reduction loss to shift the attention of excavation to reasonable unseen compositions to facilitate the model training. Finally, we propose a contextual encoder to improve the compositional generalizations of unseen triplets by explicitly modeling the relative spatial relations between subjects and objects. Extensive experiments show that our approach achieves consistent improvements for zero-shot SGG over state-of-the-art methods. The code is available at https://github.com/jkli1998/T-CAR.

arXiv:2309.00215공식 코드 · Papers with Code

Towards Addressing the Misalignment of Object Proposal Evaluation for Vision-Language Tasks via Semantic Grounding

Object proposal generation serves as a standard pre-processing step in Vision-Language (VL) tasks (image captioning, visual question answering, etc.). The performance of object proposals generated for VL tasks is currently evaluated across all available annotations, a protocol that we show is misaligned - higher scores do not necessarily correspond to improved performance on downstream VL tasks. Our work serves as a study of this phenomenon and explores the effectiveness of semantic grounding to mitigate its effects. To this end, we propose evaluating object proposals against only a subset of available annotations, selected by thresholding an annotation importance score. Importance of object annotations to VL tasks is quantified by extracting relevant semantic information from text describing the image. We show that our method is consistent and demonstrates greatly improved alignment with annotations selected by image captioning metrics and human annotation when compared against existing techniques. Lastly, we compare current detectors used in the Scene Graph Generation (SGG) benchmark as a use case, which serves as an example of when traditional object proposal evaluation techniques are misaligned.

arXiv:2308.12048공식 코드 · Papers with Code

Head-Tail Cooperative Learning Network for Unbiased Scene Graph Generation

Scene Graph Generation (SGG) as a critical task in image understanding, facing the challenge of head-biased prediction caused by the long-tail distribution of predicates. However, current unbiased SGG methods can easily prioritize improving the prediction of tail predicates while ignoring the substantial sacrifice in the prediction of head predicates, leading to a shift from head bias to tail bias. To address this issue, we propose a model-agnostic Head-Tail Collaborative Learning (HTCL) network that includes head-prefer and tail-prefer feature representation branches that collaborate to achieve accurate recognition of both head and tail predicates. We also propose a self-supervised learning approach to enhance the prediction ability of the tail-prefer feature representation branch by constraining tail-prefer predicate features. Specifically, self-supervised learning converges head predicate features to their class centers while dispersing tail predicate features as much as possible through contrast learning and head center loss. We demonstrate the effectiveness of our HTCL by applying it to various SGG models on VG150, Open Images V6 and GQA200 datasets. The results show that our method achieves higher mean Recall with a minimal sacrifice in Recall and achieves a new state-of-the-art overall performance. Our code is available at https://github.com/wanglei0618/HTCL.

arXiv:2308.09472공식 코드 · Papers with Code

Vision Relation Transformer for Unbiased Scene Graph Generation

Recent years have seen a growing interest in Scene Graph Generation (SGG), a comprehensive visual scene understanding task that aims to predict entity relationships using a relation encoder-decoder pipeline stacked on top of an object encoder-decoder backbone. Unfortunately, current SGG methods suffer from an information loss regarding the entities local-level cues during the relation encoding process. To mitigate this, we introduce the Vision rElation TransfOrmer (VETO), consisting of a novel local-level entity relation encoder. We further observe that many existing SGG methods claim to be unbiased, but are still biased towards either head or tail classes. To overcome this bias, we introduce a Mutually Exclusive ExperT (MEET) learning strategy that captures important relation features without bias towards head or tail classes. Experimental results on the VG and GQA datasets demonstrate that VETO + MEET boosts the predictive performance by up to 47 percentage over the state of the art while being 10 times smaller.