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arXiv:2004.13826

Every Document Owns Its Structure: Inductive Text Classification via Graph Neural Networks

Text classification is fundamental in natural language processing (NLP), and Graph Neural Networks (GNN) are recently applied in this task. However, the existing graph-based works can neither capture the contextual word relationships within each document nor fulfil the inductive learning of new words. In this work, to overcome such problems, we propose TextING for inductive text classification via GNN. We first build individual graphs for each document and then use GNN to learn the fine-grained word representations based on their local structures, which can also effectively produce embeddings for unseen words in the new document. Finally, the word nodes are aggregated as the document embedding. Extensive experiments on four benchmark datasets show that our method outperforms state-of-the-art text classification methods.

arXiv:2003.12169

A Collective Learning Framework to Boost GNN Expressiveness

Graph Neural Networks (GNNs) have recently been used for node and graph classification tasks with great success, but GNNs model dependencies among the attributes of nearby neighboring nodes rather than dependencies among observed node labels. In this work, we consider the task of inductive node classification using GNNs in supervised and semi-supervised settings, with the goal of incorporating label dependencies. Because current GNNs are not universal (i.e., most-expressive) graph representations, we propose a general collective learning approach to increase the representation power of any existing GNN. Our framework combines ideas from collective classification with self-supervised learning, and uses a Monte Carlo approach to sampling embeddings for inductive learning across graphs. We evaluate performance on five real-world network datasets and demonstrate consistent, significant improvement in node classification accuracy, for a variety of state-of-the-art GNNs.

arXiv:2003.09638

An Uncoupled Training Architecture for Large Graph Learning

Graph Convolutional Network (GCN) has been widely used in graph learning tasks. However, GCN-based models (GCNs) is an inherently coupled training framework repetitively conducting the complex neighboring aggregation, which leads to the limitation of flexibility in processing large-scale graph. With the depth of layers increases, the computational and memory cost of GCNs grow explosively due to the recursive neighborhood expansion. To tackle these issues, we present Node2Grids, a flexible uncoupled training framework that leverages the independent mapped data for obtaining the embedding. Instead of directly processing the coupled nodes as GCNs, Node2Grids supports a more efficacious method in practice, mapping the coupled graph data into the independent grid-like data which can be fed into the efficient Convolutional Neural Network (CNN). This simple but valid strategy significantly saves memory and computational resource while achieving comparable results with the leading GCN-based models. Specifically, by ranking each node's influence through degree, Node2Grids selects the most influential first-order as well as second-order neighbors with central node fusion information to construct the grid-like data. For further improving the efficiency of downstream tasks, a simple CNN-based neural network is employed to capture the significant information from the mapped grid-like data. Moreover, the grid-level attention mechanism is implemented, which enables implicitly specifying the different weights for neighboring nodes with different influences. In addition to the typical transductive and inductive learning tasks, we also verify our framework on million-scale graphs to demonstrate the superiority of the proposed Node2Grids model against the state-of-the-art GCN-based approaches.

arXiv:2003.01296공식 코드 · Papers with Code

Regression via Implicit Models and Optimal Transport Cost Minimization

This paper addresses the classic problem of regression, which involves the inductive learning of a map, $y=f(x,z)$, $z$ denoting noise, $f:\mathbb{R}^n\times \mathbb{R}^k \rightarrow \mathbb{R}^m$. Recently, Conditional GAN (CGAN) has been applied for regression and has shown to be advantageous over the other standard approaches like Gaussian Process Regression, given its ability to implicitly model complex noise forms. However, the current CGAN implementation for regression uses the classical generator-discriminator architecture with the minimax optimization approach, which is notorious for being difficult to train due to issues like training instability or failure to converge. In this paper, we take another step towards regression models that implicitly model the noise, and propose a solution which directly optimizes the optimal transport cost between the true probability distribution $p(y|x)$ and the estimated distribution $\hat{p}(y|x)$ and does not suffer from the issues associated with the minimax approach. On a variety of synthetic and real-world datasets, our proposed solution achieves state-of-the-art results. The code accompanying this paper is available at "https://github.com/gurdaspuriya/ot_regression".

arXiv:2002.05259공식 코드 · Papers with Code

Learning to Generate Levels From Nothing

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably large datasets to bring machine learning to level design in the same way as it's been used for image generation. Here we propose Generative Playing Networks which design levels for itself to play. The algorithm is built in two parts; an agent that learns to play game levels, and a generator that learns the distribution of playable levels. As the agent learns and improves its ability, the space of playable levels, as defined by the agent, grows. The generator targets the agent's playability estimates to then update its understanding of what constitutes a playable level. We call this process of learning the distribution of data found through self-discovery with an environment, self-supervised inductive learning. Unlike previous approaches to procedural content generation, Generative Playing Networks are end-to-end differentiable and do not require human-designed examples or domain knowledge. We demonstrate the capability of this framework by training an agent and level generator for a 2D dungeon crawler game.

arXiv:2002.03554

From Anchor Generation to Distribution Alignment: Learning a Discriminative Embedding Space for Zero-Shot Recognition

In zero-shot learning (ZSL), the samples to be classified are usually projected into side information templates such as attributes. However, the irregular distribution of templates makes classification results confused. To alleviate this issue, we propose a novel framework called Discriminative Anchor Generation and Distribution Alignment Model (DAGDA). Firstly, in order to rectify the distribution of original templates, a diffusion based graph convolutional network, which can explicitly model the interaction between class and side information, is proposed to produce discriminative anchors. Secondly, to further align the samples with the corresponding anchors in anchor space, which aims to refine the distribution in a fine-grained manner, we introduce a semantic relation regularization in anchor space. Following the way of inductive learning, our approach outperforms some existing state-of-the-art methods, on several benchmark datasets, for both conventional as well as generalized ZSL setting. Meanwhile, the ablation experiments strongly demonstrate the effectiveness of each component.

arXiv:1912.07832공식 코드 · Papers with Code

Deep Iterative and Adaptive Learning for Graph Neural Networks

In this paper, we propose an end-to-end graph learning framework, namely Deep Iterative and Adaptive Learning for Graph Neural Networks (DIAL-GNN), for jointly learning the graph structure and graph embeddings simultaneously. We first cast the graph structure learning problem as a similarity metric learning problem and leverage an adapted graph regularization for controlling smoothness, connectivity and sparsity of the generated graph. We further propose a novel iterative method for searching for a hidden graph structure that augments the initial graph structure. Our iterative method dynamically stops when the learned graph structure approaches close enough to the optimal graph. Our extensive experiments demonstrate that the proposed DIAL-GNN model can consistently outperform or match state-of-the-art baselines in terms of both downstream task performance and computational time. The proposed approach can cope with both transductive learning and inductive learning.

arXiv:1910.02633공식 코드 · Papers with Code

Deep Hyperedges: a Framework for Transductive and Inductive Learning on Hypergraphs

From social networks to protein complexes to disease genomes to visual data, hypergraphs are everywhere. However, the scope of research studying deep learning on hypergraphs is still quite sparse and nascent, as there has not yet existed an effective, unified framework for using hyperedge and vertex embeddings jointly in the hypergraph context, despite a large body of prior work that has shown the utility of deep learning over graphs and sets. Building upon these recent advances, we propose \textit{Deep Hyperedges} (DHE), a modular framework that jointly uses contextual and permutation-invariant vertex membership properties of hyperedges in hypergraphs to perform classification and regression in transductive and inductive learning settings. In our experiments, we use a novel random walk procedure and show that our model achieves and, in most cases, surpasses state-of-the-art performance on benchmark datasets. Additionally, we study our framework's performance on a variety of diverse, non-standard hypergraph datasets and propose several avenues of future work to further enhance DHE.

arXiv:1910.02481공식 코드 · Papers with Code

Learn to Explain Efficiently via Neural Logic Inductive Learning

The capability of making interpretable and self-explanatory decisions is essential for developing responsible machine learning systems. In this work, we study the learning to explain problem in the scope of inductive logic programming (ILP). We propose Neural Logic Inductive Learning (NLIL), an efficient differentiable ILP framework that learns first-order logic rules that can explain the patterns in the data. In experiments, compared with the state-of-the-art methods, we find NLIL can search for rules that are x10 times longer while remaining x3 times faster. We also show that NLIL can scale to large image datasets, i.e. Visual Genome, with 1M entities.

arXiv:1910.00452

On the Equivalence between Positional Node Embeddings and Structural Graph Representations

This work provides the first unifying theoretical framework for node (positional) embeddings and structural graph representations, bridging methods like matrix factorization and graph neural networks. Using invariant theory, we show that the relationship between structural representations and node embeddings is analogous to that of a distribution and its samples. We prove that all tasks that can be performed by node embeddings can also be performed by structural representations and vice-versa. We also show that the concept of transductive and inductive learning is unrelated to node embeddings and graph representations, clearing another source of confusion in the literature. Finally, we introduce new practical guidelines to generating and using node embeddings, which fixes significant shortcomings of standard operating procedures used today.

arXiv:1909.10650

Non-monotonic Logical Reasoning Guiding Deep Learning for Explainable Visual Question Answering

State of the art algorithms for many pattern recognition problems rely on deep network models. Training these models requires a large labeled dataset and considerable computational resources. Also, it is difficult to understand the working of these learned models, limiting their use in some critical applications. Towards addressing these limitations, our architecture draws inspiration from research in cognitive systems, and integrates the principles of commonsense logical reasoning, inductive learning, and deep learning. In the context of answering explanatory questions about scenes and the underlying classification problems, the architecture uses deep networks for extracting features from images and for generating answers to queries. Between these deep networks, it embeds components for non-monotonic logical reasoning with incomplete commonsense domain knowledge, and for decision tree induction. It also incrementally learns and reasons with previously unknown constraints governing the domain's states. We evaluated the architecture in the context of datasets of simulated and real-world images, and a simulated robot computing, executing, and providing explanatory descriptions of plans. Experimental results indicate that in comparison with an ``end to end'' architecture of deep networks, our architecture provides better accuracy on classification problems when the training dataset is small, comparable accuracy with larger datasets, and more accurate answers to explanatory questions. Furthermore, incremental acquisition of previously unknown constraints improves the ability to answer explanatory questions, and extending non-monotonic logical reasoning to support planning and diagnostics improves the reliability and efficiency of computing and executing plans on a simulated robot.

arXiv:1909.03669공식 코드 · Papers with Code

DensePoint: Learning Densely Contextual Representation for Efficient Point Cloud Processing

Point cloud processing is very challenging, as the diverse shapes formed by irregular points are often indistinguishable. A thorough grasp of the elusive shape requires sufficiently contextual semantic information, yet few works devote to this. Here we propose DensePoint, a general architecture to learn densely contextual representation for point cloud processing. Technically, it extends regular grid CNN to irregular point configuration by generalizing a convolution operator, which holds the permutation invariance of points, and achieves efficient inductive learning of local patterns. Architecturally, it finds inspiration from dense connection mode, to repeatedly aggregate multi-level and multi-scale semantics in a deep hierarchy. As a result, densely contextual information along with rich semantics, can be acquired by DensePoint in an organic manner, making it highly effective. Extensive experiments on challenging benchmarks across four tasks, as well as thorough model analysis, verify DensePoint achieves the state of the arts.

arXiv:1907.04931공식 코드 · Papers with Code

GraphSAINT: Graph Sampling Based Inductive Learning Method

Graph Convolutional Networks (GCNs) are powerful models for learning representations of attributed graphs. To scale GCNs to large graphs, state-of-the-art methods use various layer sampling techniques to alleviate the "neighbor explosion" problem during minibatch training. We propose GraphSAINT, a graph sampling based inductive learning method that improves training efficiency and accuracy in a fundamentally different way. By changing perspective, GraphSAINT constructs minibatches by sampling the training graph, rather than the nodes or edges across GCN layers. Each iteration, a complete GCN is built from the properly sampled subgraph. Thus, we ensure fixed number of well-connected nodes in all layers. We further propose normalization technique to eliminate bias, and sampling algorithms for variance reduction. Importantly, we can decouple the sampling from the forward and backward propagation, and extend GraphSAINT with many architecture variants (e.g., graph attention, jumping connection). GraphSAINT demonstrates superior performance in both accuracy and training time on five large graphs, and achieves new state-of-the-art F1 scores for PPI (0.995) and Reddit (0.970).

arXiv:1906.06455

Efficient predicate invention using shared "NeMuS"

Amao is a cognitive agent framework that tackles the invention of predicates with a different strategy as compared to recent advances in Inductive Logic Programming (ILP) approaches like Meta-Intepretive Learning (MIL) technique. It uses a Neural Multi-Space (NeMuS) graph structure to anti-unify atoms from the Herbrand base, which passes in the inductive momentum check. Inductive Clause Learning (ICL), as it is called, is extended here by using the weights of logical components, already present in NeMuS, to support inductive learning by expanding clause candidates with anti-unified atoms. An efficient invention mechanism is achieved, including the learning of recursive hypotheses, while restricting the shape of the hypothesis by adding bias definitions or idiosyncrasies of the language.

arXiv:1906.06761

Self-organized inductive reasoning with NeMuS

Neural Multi-Space (NeMuS) is a weighted multi-space representation for a portion of first-order logic designed for use with machine learning and neural network methods. It was demonstrated that it can be used to perform reasoning based on regions forming patterns of refutation and also in the process of inductive learning in ILP-like style. Initial experiments were carried out to investigate whether a self-organizing the approach is suitable to generate similar concept regions according to the attributes that form such concepts. We present the results and make an analysis of the suitability of the method in the process of inductive learning with NeMuS.

arXiv:cs/9501101

Solving Multiclass Learning Problems via Error-Correcting Output Codes

Multiclass learning problems involve finding a definition for an unknown function f(x) whose range is a discrete set containing k &gt 2 values (i.e., k ``classes''). The definition is acquired by studying collections of training examples of the form [x_i, f (x_i)]. Existing approaches to multiclass learning problems include direct application of multiclass algorithms such as the decision-tree algorithms C4.5 and CART, application of binary concept learning algorithms to learn individual binary functions for each of the k classes, and application of binary concept learning algorithms with distributed output representations. This paper compares these three approaches to a new technique in which error-correcting codes are employed as a distributed output representation. We show that these output representations improve the generalization performance of both C4.5 and backpropagation on a wide range of multiclass learning tasks. We also demonstrate that this approach is robust with respect to changes in the size of the training sample, the assignment of distributed representations to particular classes, and the application of overfitting avoidance techniques such as decision-tree pruning. Finally, we show that---like the other methods---the error-correcting code technique can provide reliable class probability estimates. Taken together, these results demonstrate that error-correcting output codes provide a general-purpose method for improving the performance of inductive learning programs on multiclass problems.

arXiv:1905.12868공식 코드 · Papers with Code

Benchmarking Regression Methods: A comparison with CGAN

In recent years, impressive progress has been made in the design of implicit probabilistic models via Generative Adversarial Networks (GAN) and its extension, the Conditional GAN (CGAN). Excellent solutions have been demonstrated mostly in image processing applications which involve large, continuous output spaces. There is almost no application of these powerful tools to problems having small dimensional output spaces. Regression problems involving the inductive learning of a map, $y=f(x,z)$, $z$ denoting noise, $f:\mathbb{R}^n\times \mathbb{R}^k \rightarrow \mathbb{R}^m$, with $m$ small (e.g., $m=1$ or just a few) is one good case in point. The standard approach to solve regression problems is to probabilistically model the output $y$ as the sum of a mean function $m(x)$ and a noise term $z$; it is also usual to take the noise to be a Gaussian. These are done for convenience sake so that the likelihood of observed data is expressible in closed form. In the real world, on the other hand, stochasticity of the output is usually caused by missing or noisy input variables. Such a real world situation is best represented using an implicit model in which an extra noise vector, $z$ is included with $x$ as input. CGAN is naturally suited to design such implicit models. This paper makes the first step in this direction and compares the existing regression methods with CGAN. We notice however, that the existing methods like mixture density networks (MDN) and XGBoost do quite well compared to CGAN in terms of likelihood and mean absolute error, respectively. Both these methods are comparatively easier to train than CGANs. CGANs need more innovation to have a comparable modeling and ease-of-training with respect to the existing regression solvers. In summary, for modeling uncertainty MDNs are better while XGBoost is better for the cases where accurate prediction is more important.

arXiv:1905.10715

Graph Attention Auto-Encoders

Auto-encoders have emerged as a successful framework for unsupervised learning. However, conventional auto-encoders are incapable of utilizing explicit relations in structured data. To take advantage of relations in graph-structured data, several graph auto-encoders have recently been proposed, but they neglect to reconstruct either the graph structure or node attributes. In this paper, we present the graph attention auto-encoder (GATE), a neural network architecture for unsupervised representation learning on graph-structured data. Our architecture is able to reconstruct graph-structured inputs, including both node attributes and the graph structure, through stacked encoder/decoder layers equipped with self-attention mechanisms. In the encoder, by considering node attributes as initial node representations, each layer generates new representations of nodes by attending over their neighbors' representations. In the decoder, we attempt to reverse the encoding process to reconstruct node attributes. Moreover, node representations are regularized to reconstruct the graph structure. Our proposed architecture does not need to know the graph structure upfront, and thus it can be applied to inductive learning. Our experiments demonstrate competitive performance on several node classification benchmark datasets for transductive and inductive tasks, even exceeding the performance of supervised learning baselines in most cases.

arXiv:1905.01669공식 코드 · Papers with Code

Representation Learning for Attributed Multiplex Heterogeneous Network

Network embedding (or graph embedding) has been widely used in many real-world applications. However, existing methods mainly focus on networks with single-typed nodes/edges and cannot scale well to handle large networks. Many real-world networks consist of billions of nodes and edges of multiple types, and each node is associated with different attributes. In this paper, we formalize the problem of embedding learning for the Attributed Multiplex Heterogeneous Network and propose a unified framework to address this problem. The framework supports both transductive and inductive learning. We also give the theoretical analysis of the proposed framework, showing its connection with previous works and proving its better expressiveness. We conduct systematical evaluations for the proposed framework on four different genres of challenging datasets: Amazon, YouTube, Twitter, and Alibaba. Experimental results demonstrate that with the learned embeddings from the proposed framework, we can achieve statistically significant improvements (e.g., 5.99-28.23% lift by F1 scores; p<<0.01, t-test) over previous state-of-the-art methods for link prediction. The framework has also been successfully deployed on the recommendation system of a worldwide leading e-commerce company, Alibaba Group. Results of the offline A/B tests on product recommendation further confirm the effectiveness and efficiency of the framework in practice.

arXiv:1904.11694

Neural Logic Machines

We propose the Neural Logic Machine (NLM), a neural-symbolic architecture for both inductive learning and logic reasoning. NLMs exploit the power of both neural networks---as function approximators, and logic programming---as a symbolic processor for objects with properties, relations, logic connectives, and quantifiers. After being trained on small-scale tasks (such as sorting short arrays), NLMs can recover lifted rules, and generalize to large-scale tasks (such as sorting longer arrays). In our experiments, NLMs achieve perfect generalization in a number of tasks, from relational reasoning tasks on the family tree and general graphs, to decision making tasks including sorting arrays, finding shortest paths, and playing the blocks world. Most of these tasks are hard to accomplish for neural networks or inductive logic programming alone.