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arXiv:2409.14172

Analyzing the Impact of Class Transitions on the Design of Pattern Recognition-based Myoelectric Control Schemes

Despite continued efforts to improve classification accuracy, it has been reported that offline accuracy is a poor indicator of the usability of pattern recognition-based myoelectric control. One potential source of this disparity is the existence of transitions between contraction classes that happen during regular use and are reported to be problematic for pattern recognition systems. Nevertheless, these transitions are often ignored or undefined during both the training and testing processes. In this work, we propose a set of metrics for analyzing the transitions that occur during the voluntary changes between contraction classes during continuous control. These metrics quantify the common types of errors that occur during transitions and compare them to existing metrics that apply only to the steady-state portions of the data. We then use these metrics to analyze transition characteristics of 6 commonly used classifiers on a novel dataset that includes continuous transitions between all combinations of seven different contraction classes. Results show that a linear discriminant classifier consistently outperforms other conventional classifiers during both transitions and steady-state conditions, despite having an almost identical offline performance. Results also show that, although offline training metrics correlate with steady-state performance, they do not correlate with transition performance. These insights suggest that the proposed set of metrics could provide a shift in perspective on the way pattern recognition systems are evaluated and provide a more representative picture of a classifier's performance, potentially narrowing the gap between offline performance and online usability.

arXiv:2410.06151

Quality Diversity Imitation Learning

Imitation learning (IL) has shown great potential in various applications, such as robot control. However, traditional IL methods are usually designed to learn only one specific type of behavior since demonstrations typically correspond to a single expert. In this work, we introduce the first generic framework for Quality Diversity Imitation Learning (QD-IL), which enables the agent to learn a broad range of skills from limited demonstrations. Our framework integrates the principles of quality diversity with adversarial imitation learning (AIL) methods, and can potentially improve any inverse reinforcement learning (IRL) method. Empirically, our framework significantly improves the QD performance of GAIL and VAIL on the challenging continuous control tasks derived from Mujoco environments. Moreover, our method even achieves 2x expert performance in the most challenging Humanoid environment.

arXiv:2410.05225

ETGL-DDPG: A Deep Deterministic Policy Gradient Algorithm for Sparse Reward Continuous Control

We consider deep deterministic policy gradient (DDPG) in the context of reinforcement learning with sparse rewards. To enhance exploration, we introduce a search procedure, \emph{${\epsilon}{t}$-greedy}, which generates exploratory options for exploring less-visited states. We prove that search using $\epsilon t$-greedy has polynomial sample complexity under mild MDP assumptions. To more efficiently use the information provided by rewarded transitions, we develop a new dual experience replay buffer framework, \emph{GDRB}, and implement \emph{longest n-step returns}. The resulting algorithm, \emph{ETGL-DDPG}, integrates all three techniques: \bm{$\epsilon t$}-greedy, \textbf{G}DRB, and \textbf{L}ongest $n$-step, into DDPG. We evaluate ETGL-DDPG on standard benchmarks and demonstrate that it outperforms DDPG, as well as other state-of-the-art methods, across all tested sparse-reward continuous environments. Ablation studies further highlight how each strategy individually enhances the performance of DDPG in this setting.

arXiv:2410.04988

Efficient Model-Based Reinforcement Learning Through Optimistic Thompson Sampling

Learning complex robot behavior through interactions with the environment necessitates principled exploration. Effective strategies should prioritize exploring regions of the state-action space that maximize rewards, with optimistic exploration emerging as a promising direction aligned with this idea and enabling sample-efficient reinforcement learning. However, existing methods overlook a crucial aspect: the need for optimism to be informed by a belief connecting the reward and state. To address this, we propose a practical, theoretically grounded approach to optimistic exploration based on Thompson sampling. Our model structure is the first that allows for reasoning about joint uncertainty over transitions and rewards. We apply our method on a set of MuJoCo and VMAS continuous control tasks. Our experiments demonstrate that optimistic exploration significantly accelerates learning in environments with sparse rewards, action penalties, and difficult-to-explore regions. Furthermore, we provide insights into when optimism is beneficial and emphasize the critical role of model uncertainty in guiding exploration.

arXiv:2410.04553공식 코드 · Papers with Code

Bisimulation metric for Model Predictive Control

Model-based reinforcement learning has shown promise for improving sample efficiency and decision-making in complex environments. However, existing methods face challenges in training stability, robustness to noise, and computational efficiency. In this paper, we propose Bisimulation Metric for Model Predictive Control (BS-MPC), a novel approach that incorporates bisimulation metric loss in its objective function to directly optimize the encoder. This time-step-wise direct optimization enables the learned encoder to extract intrinsic information from the original state space while discarding irrelevant details and preventing the gradients and errors from diverging. BS-MPC improves training stability, robustness against input noise, and computational efficiency by reducing training time. We evaluate BS-MPC on both continuous control and image-based tasks from the DeepMind Control Suite, demonstrating superior performance and robustness compared to state-of-the-art baseline methods.

arXiv:2410.02236공식 코드 · Papers with Code

C-MORL: Multi-Objective Reinforcement Learning through Efficient Discovery of Pareto Front

Multi-objective reinforcement learning (MORL) excels at handling rapidly changing preferences in tasks that involve multiple criteria, even for unseen preferences. However, previous dominating MORL methods typically generate a fixed policy set or preference-conditioned policy through multiple training iterations exclusively for sampled preference vectors, and cannot ensure the efficient discovery of the Pareto front. Furthermore, integrating preferences into the input of policy or value functions presents scalability challenges, in particular as the dimension of the state and preference space grow, which can complicate the learning process and hinder the algorithm's performance on more complex tasks. To address these issues, we propose a two-stage Pareto front discovery algorithm called Constrained MORL (C-MORL), which serves as a seamless bridge between constrained policy optimization and MORL. Concretely, a set of policies is trained in parallel in the initialization stage, with each optimized towards its individual preference over the multiple objectives. Then, to fill the remaining vacancies in the Pareto front, the constrained optimization steps are employed to maximize one objective while constraining the other objectives to exceed a predefined threshold. Empirically, compared to recent advancements in MORL methods, our algorithm achieves more consistent and superior performances in terms of hypervolume, expected utility, and sparsity on both discrete and continuous control tasks, especially with numerous objectives (up to nine objectives in our experiments).

arXiv:2410.01312

Sampling from Energy-based Policies using Diffusion

Energy-based policies offer a flexible framework for modeling complex, multimodal behaviors in reinforcement learning (RL). In maximum entropy RL, the optimal policy is a Boltzmann distribution derived from the soft Q-function, but direct sampling from this distribution in continuous action spaces is computationally intractable. As a result, existing methods typically use simpler parametric distributions, like Gaussians, for policy representation - limiting their ability to capture the full complexity of multimodal action distributions. In this paper, we introduce a diffusion-based approach for sampling from energy-based policies, where the negative Q-function defines the energy function. Based on this approach, we propose an actor-critic method called Diffusion Q-Sampling (DQS) that enables more expressive policy representations, allowing stable learning in diverse environments. We show that our approach enhances exploration and captures multimodal behavior in continuous control tasks, addressing key limitations of existing methods.

arXiv:2410.01212

Absolute State-wise Constrained Policy Optimization: High-Probability State-wise Constraints Satisfaction

Enforcing state-wise safety constraints is critical for the application of reinforcement learning (RL) in real-world problems, such as autonomous driving and robot manipulation. However, existing safe RL methods only enforce state-wise constraints in expectation or enforce hard state-wise constraints with strong assumptions. The former does not exclude the probability of safety violations, while the latter is impractical. Our insight is that although it is intractable to guarantee hard state-wise constraints in a model-free setting, we can enforce state-wise safety with high probability while excluding strong assumptions. To accomplish the goal, we propose Absolute State-wise Constrained Policy Optimization (ASCPO), a novel general-purpose policy search algorithm that guarantees high-probability state-wise constraint satisfaction for stochastic systems. We demonstrate the effectiveness of our approach by training neural network policies for extensive robot locomotion tasks, where the agent must adhere to various state-wise safety constraints. Our results show that ASCPO significantly outperforms existing methods in handling state-wise constraints across challenging continuous control tasks, highlighting its potential for real-world applications.

arXiv:2409.19231

Double Actor-Critic with TD Error-Driven Regularization in Reinforcement Learning

To obtain better value estimation in reinforcement learning, we propose a novel algorithm based on the double actor-critic framework with temporal difference error-driven regularization, abbreviated as TDDR. TDDR employs double actors, with each actor paired with a critic, thereby fully leveraging the advantages of double critics. Additionally, TDDR introduces an innovative critic regularization architecture. Compared to classical deterministic policy gradient-based algorithms that lack a double actor-critic structure, TDDR provides superior estimation. Moreover, unlike existing algorithms with double actor-critic frameworks, TDDR does not introduce any additional hyperparameters, significantly simplifying the design and implementation process. Experiments demonstrate that TDDR exhibits strong competitiveness compared to benchmark algorithms in challenging continuous control tasks.

arXiv:2409.18330공식 코드 · Papers with Code

DMC-VB: A Benchmark for Representation Learning for Control with Visual Distractors

Learning from previously collected data via behavioral cloning or offline reinforcement learning (RL) is a powerful recipe for scaling generalist agents by avoiding the need for expensive online learning. Despite strong generalization in some respects, agents are often remarkably brittle to minor visual variations in control-irrelevant factors such as the background or camera viewpoint. In this paper, we present theDeepMind Control Visual Benchmark (DMC-VB), a dataset collected in the DeepMind Control Suite to evaluate the robustness of offline RL agents for solving continuous control tasks from visual input in the presence of visual distractors. In contrast to prior works, our dataset (a) combines locomotion and navigation tasks of varying difficulties, (b) includes static and dynamic visual variations, (c) considers data generated by policies with different skill levels, (d) systematically returns pairs of state and pixel observation, (e) is an order of magnitude larger, and (f) includes tasks with hidden goals. Accompanying our dataset, we propose three benchmarks to evaluate representation learning methods for pretraining, and carry out experiments on several recently proposed methods. First, we find that pretrained representations do not help policy learning on DMC-VB, and we highlight a large representation gap between policies learned on pixel observations and on states. Second, we demonstrate when expert data is limited, policy learning can benefit from representations pretrained on (a) suboptimal data, and (b) tasks with stochastic hidden goals. Our dataset and benchmark code to train and evaluate agents are available at: https://github.com/google-deepmind/dmc_vision_benchmark.

arXiv:2409.08724

Quasimetric Value Functions with Dense Rewards

As a generalization of reinforcement learning (RL) to parametrizable goals, goal conditioned RL (GCRL) has a broad range of applications, particularly in challenging tasks in robotics. Recent work has established that the optimal value function of GCRL $Q^\ast(s,a,g)$ has a quasimetric structure, leading to targetted neural architectures that respect such structure. However, the relevant analyses assume a sparse reward setting -- a known aggravating factor to sample complexity. We show that the key property underpinning a quasimetric, viz., the triangle inequality, is preserved under a dense reward setting as well. Contrary to earlier findings where dense rewards were shown to be detrimental to GCRL, we identify the key condition necessary for triangle inequality. Dense reward functions that satisfy this condition can only improve, never worsen, sample complexity. This opens up opportunities to train efficient neural architectures with dense rewards, compounding their benefits to sample complexity. We evaluate this proposal in 12 standard benchmark environments in GCRL featuring challenging continuous control tasks. Our empirical results confirm that training a quasimetric value function in our dense reward setting indeed outperforms training with sparse rewards.

arXiv:2409.00588

Diffusion Policy Policy Optimization

We introduce Diffusion Policy Policy Optimization, DPPO, an algorithmic framework including best practices for fine-tuning diffusion-based policies (e.g. Diffusion Policy) in continuous control and robot learning tasks using the policy gradient (PG) method from reinforcement learning (RL). PG methods are ubiquitous in training RL policies with other policy parameterizations; nevertheless, they had been conjectured to be less efficient for diffusion-based policies. Surprisingly, we show that DPPO achieves the strongest overall performance and efficiency for fine-tuning in common benchmarks compared to other RL methods for diffusion-based policies and also compared to PG fine-tuning of other policy parameterizations. Through experimental investigation, we find that DPPO takes advantage of unique synergies between RL fine-tuning and the diffusion parameterization, leading to structured and on-manifold exploration, stable training, and strong policy robustness. We further demonstrate the strengths of DPPO in a range of realistic settings, including simulated robotic tasks with pixel observations, and via zero-shot deployment of simulation-trained policies on robot hardware in a long-horizon, multi-stage manipulation task. Website with code: diffusion-ppo.github.io

arXiv:2409.04641

Stacked Universal Successor Feature Approximators for Safety in Reinforcement Learning

Real-world problems often involve complex objective structures that resist distillation into reinforcement learning environments with a single objective. Operation costs must be balanced with multi-dimensional task performance and end-states' effects on future availability, all while ensuring safety for other agents in the environment and the reinforcement learning agent itself. System redundancy through secondary backup controllers has proven to be an effective method to ensure safety in real-world applications where the risk of violating constraints is extremely high. In this work, we investigate the utility of a stacked, continuous-control variation of universal successor feature approximation (USFA) adapted for soft actor-critic (SAC) and coupled with a suite of secondary safety controllers, which we call stacked USFA for safety (SUSFAS). Our method improves performance on secondary objectives compared to SAC baselines using an intervening secondary controller such as a runtime assurance (RTA) controller.

arXiv:2409.04971공식 코드 · Papers with Code

Soft Actor-Critic with Beta Policy via Implicit Reparameterization Gradients

Recent advances in deep reinforcement learning have achieved impressive results in a wide range of complex tasks, but poor sample efficiency remains a major obstacle to real-world deployment. Soft actor-critic (SAC) mitigates this problem by combining stochastic policy optimization and off-policy learning, but its applicability is restricted to distributions whose gradients can be computed through the reparameterization trick. This limitation excludes several important examples such as the beta distribution, which was shown to improve the convergence rate of actor-critic algorithms in high-dimensional continuous control problems thanks to its bounded support. To address this issue, we investigate the use of implicit reparameterization, a powerful technique that extends the class of reparameterizable distributions. In particular, we use implicit reparameterization gradients to train SAC with the beta policy on simulated robot locomotion environments and compare its performance with common baselines. Experimental results show that the beta policy is a viable alternative, as it outperforms the normal policy and is on par with the squashed normal policy, which is the go-to choice for SAC. The code is available at https://github.com/lucadellalib/sac-beta.

arXiv:2408.13996

Research Advances and New Paradigms for Biology-inspired Spiking Neural Networks

Spiking neural networks (SNNs) are gaining popularity in the computational simulation and artificial intelligence fields owing to their biological plausibility and computational efficiency. This paper explores the historical development of SNN and concludes that these two fields are intersecting and merging rapidly. Following the successful application of Dynamic Vision Sensors (DVS) and Dynamic Audio Sensors (DAS), SNNs have found some proper paradigms, such as continuous visual signal tracking, automatic speech recognition, and reinforcement learning for continuous control, that have extensively supported their key features, including spike encoding, neuronal heterogeneity, specific functional circuits, and multiscale plasticity. Compared to these real-world paradigms, the brain contains a spiking version of the biology-world paradigm, which exhibits a similar level of complexity and is usually considered a mirror of the real world. Considering the projected rapid development of invasive and parallel Brain-Computer Interface (BCI), as well as the new BCI-based paradigms that include online pattern recognition and stimulus control of biological spike trains, SNNs naturally leverage their advantages in energy efficiency, robustness, and flexibility. The biological brain has inspired the present study of SNNs and effective SNN machine-learning algorithms, which can help enhance neuroscience discoveries in the brain by applying them to the new BCI paradigm. Such two-way interactions with positive feedback can accelerate brain science research and brain-inspired intelligence technology.

arXiv:2408.05083

PreciseControl: Enhancing Text-To-Image Diffusion Models with Fine-Grained Attribute Control

Recently, we have seen a surge of personalization methods for text-to-image (T2I) diffusion models to learn a concept using a few images. Existing approaches, when used for face personalization, suffer to achieve convincing inversion with identity preservation and rely on semantic text-based editing of the generated face. However, a more fine-grained control is desired for facial attribute editing, which is challenging to achieve solely with text prompts. In contrast, StyleGAN models learn a rich face prior and enable smooth control towards fine-grained attribute editing by latent manipulation. This work uses the disentangled $\mathcal{W+}$ space of StyleGANs to condition the T2I model. This approach allows us to precisely manipulate facial attributes, such as smoothly introducing a smile, while preserving the existing coarse text-based control inherent in T2I models. To enable conditioning of the T2I model on the $\mathcal{W+}$ space, we train a latent mapper to translate latent codes from $\mathcal{W+}$ to the token embedding space of the T2I model. The proposed approach excels in the precise inversion of face images with attribute preservation and facilitates continuous control for fine-grained attribute editing. Furthermore, our approach can be readily extended to generate compositions involving multiple individuals. We perform extensive experiments to validate our method for face personalization and fine-grained attribute editing.

arXiv:2408.10015

Deterministic Policy Gradient Primal-Dual Methods for Continuous-Space Constrained MDPs

We study the problem of computing deterministic optimal policies for constrained Markov decision processes (MDPs) with continuous state and action spaces, which are widely encountered in constrained dynamical systems. Designing deterministic policy gradient methods in continuous state and action spaces is particularly challenging due to the lack of enumerable state-action pairs and the adoption of deterministic policies, hindering the application of existing policy gradient methods. To this end, we develop a deterministic policy gradient primal-dual method to find an optimal deterministic policy with non-asymptotic convergence. Specifically, we leverage regularization of the Lagrangian of the constrained MDP to propose a deterministic policy gradient primal-dual (D-PGPD) algorithm that updates the deterministic policy via a quadratic-regularized gradient ascent step and the dual variable via a quadratic-regularized gradient descent step. We prove that the primal-dual iterates of D-PGPD converge at a sub-linear rate to an optimal regularized primal-dual pair. We instantiate D-PGPD with function approximation and prove that the primal-dual iterates of D-PGPD converge at a sub-linear rate to an optimal regularized primal-dual pair, up to a function approximation error. Furthermore, we demonstrate the effectiveness of our method in two continuous control problems: robot navigation and fluid control. This appears to be the first work that proposes a deterministic policy search method for continuous-space constrained MDPs.

arXiv:2408.08047

An Efficient Continuous Control Perspective for Reinforcement-Learning-based Sequential Recommendation

Sequential recommendation, where user preference is dynamically inferred from sequential historical behaviors, is a critical task in recommender systems (RSs). To further optimize long-term user engagement, offline reinforcement-learning-based RSs have become a mainstream technique as they provide an additional advantage in avoiding global explorations that may harm online users' experiences. However, previous studies mainly focus on discrete action and policy spaces, which might have difficulties in handling dramatically growing items efficiently. To mitigate this issue, in this paper, we aim to design an algorithmic framework applicable to continuous policies. To facilitate the control in the low-dimensional but dense user preference space, we propose an \underline{\textbf{E}}fficient \underline{\textbf{Co}}ntinuous \underline{\textbf{C}}ontrol framework (ECoC). Based on a statistically tested assumption, we first propose the novel unified action representation abstracted from normalized user and item spaces. Then, we develop the corresponding policy evaluation and policy improvement procedures. During this process, strategic exploration and directional control in terms of unified actions are carefully designed and crucial to final recommendation decisions. Moreover, beneficial from unified actions, the conservatism regularization for policies and value functions are combined and perfectly compatible with the continuous framework. The resulting dual regularization ensures the successful offline training of RL-based recommendation policies. Finally, we conduct extensive experiments to validate the effectiveness of our framework. The results show that compared to the discrete baselines, our ECoC is trained far more efficiently. Meanwhile, the final policies outperform baselines in both capturing the offline data and gaining long-term rewards.

arXiv:2408.06920공식 코드 · Papers with Code

Multi-Agent Continuous Control with Generative Flow Networks

Generative Flow Networks (GFlowNets) aim to generate diverse trajectories from a distribution in which the final states of the trajectories are proportional to the reward, serving as a powerful alternative to reinforcement learning for exploratory control tasks. However, the individual-flow matching constraint in GFlowNets limits their applications for multi-agent systems, especially continuous joint-control problems. In this paper, we propose a novel Multi-Agent generative Continuous Flow Networks (MACFN) method to enable multiple agents to perform cooperative exploration for various compositional continuous objects. Technically, MACFN trains decentralized individual-flow-based policies in a centralized global-flow-based matching fashion. During centralized training, MACFN introduces a continuous flow decomposition network to deduce the flow contributions of each agent in the presence of only global rewards. Then agents can deliver actions solely based on their assigned local flow in a decentralized way, forming a joint policy distribution proportional to the rewards. To guarantee the expressiveness of continuous flow decomposition, we theoretically derive a consistency condition on the decomposition network. Experimental results demonstrate that the proposed method yields results superior to the state-of-the-art counterparts and better exploration capability. Our code is available at https://github.com/isluoshuang/MACFN.

arXiv:2408.04498공식 코드 · Papers with Code

Model-Based Transfer Learning for Contextual Reinforcement Learning

Deep reinforcement learning (RL) is a powerful approach to complex decision making. However, one issue that limits its practical application is its brittleness, sometimes failing to train in the presence of small changes in the environment. Motivated by the success of zero-shot transfer-where pre-trained models perform well on related tasks-we consider the problem of selecting a good set of training tasks to maximize generalization performance across a range of tasks. Given the high cost of training, it is critical to select training tasks strategically, but not well understood how to do so. We hence introduce Model-Based Transfer Learning (MBTL), which layers on top of existing RL methods to effectively solve contextual RL problems. MBTL models the generalization performance in two parts: 1) the performance set point, modeled using Gaussian processes, and 2) performance loss (generalization gap), modeled as a linear function of contextual similarity. MBTL combines these two pieces of information within a Bayesian optimization (BO) framework to strategically select training tasks. We show theoretically that the method exhibits sublinear regret in the number of training tasks and discuss conditions to further tighten regret bounds. We experimentally validate our methods using urban traffic and standard continuous control benchmarks. The experimental results suggest that MBTL can achieve up to 43x improved sample efficiency compared with canonical independent training and multi-task training. Further experiments demonstrate the efficacy of BO and the insensitivity to the underlying RL algorithm and hyperparameters. This work lays the foundations for investigating explicit modeling of generalization, thereby enabling principled yet effective methods for contextual RL.