In recent years, approaches based on radar object detection have made significant progress in autonomous driving systems due to their robustness under adverse weather compared to LiDAR. However, the sparsity of radar point clouds poses challenges in achieving precise object detection, highlighting the importance of effective and comprehensive feature extraction technologies. To address this challenge, this paper introduces a comprehensive feature extraction method for radar point clouds. This study first enhances the capability of detection networks by using a plug-and-play module, GeoSPA. It leverages the Lalonde features to explore local geometric patterns. Additionally, a distributed multi-view attention mechanism, DEMVA, is designed to integrate the shared information across the entire dataset with the global information of each individual frame. By employing the two modules, we present our method, MUFASA, which enhances object detection performance through improved feature extraction. The approach is evaluated on the VoD and TJ4DRaDSet datasets to demonstrate its effectiveness. In particular, we achieve state-of-the-art results among radar-based methods on the VoD dataset with the mAP of 50.24%.
3D object detection is essential for understanding 3D scenes. Contemporary techniques often require extensive annotated training data, yet obtaining point-wise annotations for point clouds is time-consuming and laborious. Recent developments in semi-supervised methods seek to mitigate this problem by employing a teacher-student framework to generate pseudo-labels for unlabeled point clouds. However, these pseudo-labels frequently suffer from insufficient diversity and inferior quality. To overcome these hurdles, we introduce an Agent-based Diffusion Model for Semi-supervised 3D Object Detection (Diff3DETR). Specifically, an agent-based object query generator is designed to produce object queries that effectively adapt to dynamic scenes while striking a balance between sampling locations and content embedding. Additionally, a box-aware denoising module utilizes the DDIM denoising process and the long-range attention in the transformer decoder to refine bounding boxes incrementally. Extensive experiments on ScanNet and SUN RGB-D datasets demonstrate that Diff3DETR outperforms state-of-the-art semi-supervised 3D object detection methods.
In computer vision, it is well-known that a lack of data diversity will impair model performance. In this study, we address the challenges of enhancing the dataset diversity problem in order to benefit various downstream tasks such as object detection and instance segmentation. We propose a simple yet effective data augmentation approach by leveraging advancements in generative models, specifically text-to-image synthesis technologies like Stable Diffusion. Our method focuses on generating variations of labeled real images, utilizing generative object and background augmentation via inpainting to augment existing training data without the need for additional annotations. We find that background augmentation, in particular, significantly improves the models' robustness and generalization capabilities. We also investigate how to adjust the prompt and mask to ensure the generated content comply with the existing annotations. The efficacy of our augmentation techniques is validated through comprehensive evaluations of the COCO dataset and several other key object detection benchmarks, demonstrating notable enhancements in model performance across diverse scenarios. This approach offers a promising solution to the challenges of dataset enhancement, contributing to the development of more accurate and robust computer vision models.
Collaborative autonomous driving with multiple vehicles usually requires the data fusion from multiple modalities. To ensure effective fusion, the data from each individual modality shall maintain a reasonably high quality. However, in collaborative perception, the quality of object detection based on a modality is highly sensitive to the relative pose errors among the agents. It leads to feature misalignment and significantly reduces collaborative performance. To address this issue, we propose RoCo, a novel unsupervised framework to conduct iterative object matching and agent pose adjustment. To the best of our knowledge, our work is the first to model the pose correction problem in collaborative perception as an object matching task, which reliably associates common objects detected by different agents. On top of this, we propose a graph optimization process to adjust the agent poses by minimizing the alignment errors of the associated objects, and the object matching is re-done based on the adjusted agent poses. This process is carried out iteratively until convergence. Experimental study on both simulated and real-world datasets demonstrates that the proposed framework RoCo consistently outperforms existing relevant methods in terms of the collaborative object detection performance, and exhibits highly desired robustness when the pose information of agents is with high-level noise. Ablation studies are also provided to show the impact of its key parameters and components. The code is released at https://github.com/HuangZhe885/RoCo.
In this paper, we introduce a variant of video object segmentation (VOS) that bridges interactive and semi-automatic approaches, termed Lazy Video Object Segmentation (ziVOS). In contrast, to both tasks, which handle video object segmentation in an off-line manner (i.e., pre-recorded sequences), we propose through ziVOS to target online recorded sequences. Here, we strive to strike a balance between performance and robustness for long-term scenarios by soliciting user feedback's on-the-fly during the segmentation process. Hence, we aim to maximize the tracking duration of an object of interest, while requiring minimal user corrections to maintain tracking over an extended period. We propose a competitive baseline, i.e., Lazy-XMem, as a reference for future works in ziVOS. Our proposed approach uses an uncertainty estimation of the tracking state to determine whether a user interaction is necessary to refine the model's prediction. To quantitatively assess the performance of our method and the user's workload, we introduce complementary metrics alongside those already established in the field. We evaluate our approach using the recently introduced LVOS dataset, which offers numerous long-term videos. Our code is publicly available at https://github.com/Vujas-Eteph/LazyXMem.
This paper studies zero-shot object recognition using event camera data. Guided by CLIP, which is pre-trained on RGB images, existing approaches achieve zero-shot object recognition by optimizing embedding similarities between event data and RGB images respectively encoded by an event encoder and the CLIP image encoder. Alternatively, several methods learn RGB frame reconstructions from event data for the CLIP image encoder. However, they often result in suboptimal zero-shot performance. This study develops an event encoder without relying on additional reconstruction networks. We theoretically analyze the performance bottlenecks of previous approaches: the embedding optimization objectives are prone to suffer from the spatial sparsity of event data, causing semantic misalignments between the learned event embedding space and the CLIP text embedding space. To mitigate the issue, we explore a scalar-wise modulation strategy. Furthermore, to scale up the number of events and RGB data pairs for training, we also study a pipeline for synthesizing event data from static RGB images in mass. Experimentally, we demonstrate an attractive scaling property in the number of parameters and synthesized data. We achieve superior zero-shot object recognition performance on extensive standard benchmark datasets, even compared with past supervised learning approaches. For example, our model with a ViT/B-16 backbone achieves 47.84% zero-shot accuracy on the N-ImageNet dataset.
Incremental object detection (IOD) aims to sequentially learn new classes, while maintaining the capability to locate and identify old ones. As the training data arrives with annotations only with new classes, IOD suffers from catastrophic forgetting. Prior methodologies mainly tackle the forgetting issue through knowledge distillation and exemplar replay, ignoring the conflict between limited model capacity and increasing knowledge. In this paper, we explore \textit{dynamic object queries} for incremental object detection built on Transformer architecture. We propose the \textbf{Dy}namic object \textbf{Q}uery-based \textbf{DE}tection \textbf{TR}ansformer (DyQ-DETR), which incrementally expands the model representation ability to achieve stability-plasticity tradeoff. First, a new set of learnable object queries are fed into the decoder to represent new classes. These new object queries are aggregated with those from previous phases to adapt both old and new knowledge well. Second, we propose the isolated bipartite matching for object queries in different phases, based on disentangled self-attention. The interaction among the object queries at different phases is eliminated to reduce inter-class confusion. Thanks to the separate supervision and computation over object queries, we further present the risk-balanced partial calibration for effective exemplar replay. Extensive experiments demonstrate that DyQ-DETR significantly surpasses the state-of-the-art methods, with limited parameter overhead. Code will be made publicly available.
First-person hand-object interaction anticipation aims to predict the interaction process over a forthcoming period based on current scenes and prompts. This capability is crucial for embodied intelligence and human-robot collaboration. The complete interaction process involves both pre-contact interaction intention (i.e., hand motion trends and interaction hotspots) and post-contact interaction manipulation (i.e., manipulation trajectories and hand poses with contact). Existing research typically anticipates only interaction intention while neglecting manipulation, resulting in incomplete predictions and an increased likelihood of intention errors due to the lack of manipulation constraints. To address this, we propose a novel model, PEAR (Phrase-Based Hand-Object Interaction Anticipation), which jointly anticipates interaction intention and manipulation. To handle uncertainties in the interaction process, we employ a twofold approach. Firstly, we perform cross-alignment of verbs, nouns, and images to reduce the diversity of hand movement patterns and object functional attributes, thereby mitigating intention uncertainty. Secondly, we establish bidirectional constraints between intention and manipulation using dynamic integration and residual connections, ensuring consistency among elements and thus overcoming manipulation uncertainty. To rigorously evaluate the performance of the proposed model, we collect a new task-relevant dataset, EGO-HOIP, with comprehensive annotations. Extensive experimental results demonstrate the superiority of our method.
Learning from pseudo-labels that generated with VLMs~(Vision Language Models) has been shown as a promising solution to assist open vocabulary detection (OVD) in recent studies. However, due to the domain gap between VLM and vision-detection tasks, pseudo-labels produced by the VLMs are prone to be noisy, while the training design of the detector further amplifies the bias. In this work, we investigate the root cause of VLMs' biased prediction under the OVD context. Our observations lead to a simple yet effective paradigm, coded MarvelOVD, that generates significantly better training targets and optimizes the learning procedure in an online manner by marrying the capability of the detector with the vision-language model. Our key insight is that the detector itself can act as a strong auxiliary guidance to accommodate VLM's inability of understanding both the ``background'' and the context of a proposal within the image. Based on it, we greatly purify the noisy pseudo-labels via Online Mining and propose Adaptive Reweighting to effectively suppress the biased training boxes that are not well aligned with the target object. In addition, we also identify a neglected ``base-novel-conflict'' problem and introduce stratified label assignments to prevent it. Extensive experiments on COCO and LVIS datasets demonstrate that our method outperforms the other state-of-the-arts by significant margins. Codes are available at https://github.com/wkfdb/MarvelOVD
Human-object interactions (HOI) detection aims at capturing human-object pairs in images and corresponding actions. It is an important step toward high-level visual reasoning and scene understanding. However, due to the natural bias from the real world, existing methods mostly struggle with rare human-object pairs and lead to sub-optimal results. Recently, with the development of the generative model, a straightforward approach is to construct a more balanced dataset based on a group of supplementary samples. Unfortunately, there is a significant domain gap between the generated data and the original data, and simply merging the generated images into the original dataset cannot significantly boost the performance. To alleviate the above problem, we present a novel model-agnostic framework called \textbf{C}ontext-\textbf{E}nhanced \textbf{F}eature \textbf{A}lignment (CEFA) module, which can effectively align the generated data with the original data at the feature level and bridge the domain gap. Specifically, CEFA consists of a feature alignment module and a context enhancement module. On one hand, considering the crucial role of human-object pairs information in HOI tasks, the feature alignment module aligns the human-object pairs by aggregating instance information. On the other hand, to mitigate the issue of losing important context information caused by the traditional discriminator-style alignment method, we employ a context-enhanced image reconstruction module to improve the model's learning ability of contextual cues. Extensive experiments have shown that our method can serve as a plug-and-play module to improve the detection performance of HOI models on rare categories\footnote{https://github.com/LijunZhang01/CEFA}.
Object detection plays a crucial role in the field of computer vision by autonomously locating and identifying objects of interest. The You Only Look Once (YOLO) model is an effective single-shot detector. However, YOLO faces challenges in cluttered or partially occluded scenes and can struggle with small, low-contrast objects. We propose a new method that integrates spatial transformer networks (STNs) into YOLO to improve performance. The proposed STN-YOLO aims to enhance the model's effectiveness by focusing on important areas of the image and improving the spatial invariance of the model before the detection process. Our proposed method improved object detection performance both qualitatively and quantitatively. We explore the impact of different localization networks within the STN module as well as the robustness of the model across different spatial transformations. We apply the STN-YOLO on benchmark datasets for Agricultural object detection as well as a new dataset from a state-of-the-art plant phenotyping greenhouse facility. Our code and dataset are publicly available.
Learning object-centric representations from unsupervised videos is challenging. Unlike most previous approaches that focus on decomposing 2D images, we present a 3D generative model named DynaVol-S for dynamic scenes that enables object-centric learning within a differentiable volume rendering framework. The key idea is to perform object-centric voxelization to capture the 3D nature of the scene, which infers per-object occupancy probabilities at individual spatial locations. These voxel features evolve through a canonical-space deformation function and are optimized in an inverse rendering pipeline with a compositional NeRF. Additionally, our approach integrates 2D semantic features to create 3D semantic grids, representing the scene through multiple disentangled voxel grids. DynaVol-S significantly outperforms existing models in both novel view synthesis and unsupervised decomposition tasks for dynamic scenes. By jointly considering geometric structures and semantic features, it effectively addresses challenging real-world scenarios involving complex object interactions. Furthermore, once trained, the explicitly meaningful voxel features enable additional capabilities that 2D scene decomposition methods cannot achieve, such as novel scene generation through editing geometric shapes or manipulating the motion trajectories of objects.
This study presents a comprehensive analysis of the YOLOv5 object detection model, examining its architecture, training methodologies, and performance. Key components, including the Cross Stage Partial backbone and Path Aggregation-Network, are explored in detail. The paper reviews the model's performance across various metrics and hardware platforms. Additionally, the study discusses the transition from Darknet to PyTorch and its impact on model development. Overall, this research provides insights into YOLOv5's capabilities and its position within the broader landscape of object detection and why it is a popular choice for constrained edge deployment scenarios.
3D Referring Expression Segmentation (3D-RES) is dedicated to segmenting a specific instance within a 3D space based on a natural language description. However, current approaches are limited to segmenting a single target, restricting the versatility of the task. To overcome this limitation, we introduce Generalized 3D Referring Expression Segmentation (3D-GRES), which extends the capability to segment any number of instances based on natural language instructions. In addressing this broader task, we propose the Multi-Query Decoupled Interaction Network (MDIN), designed to break down multi-object segmentation tasks into simpler, individual segmentations. MDIN comprises two fundamental components: Text-driven Sparse Queries (TSQ) and Multi-object Decoupling Optimization (MDO). TSQ generates sparse point cloud features distributed over key targets as the initialization for queries. Meanwhile, MDO is tasked with assigning each target in multi-object scenarios to different queries while maintaining their semantic consistency. To adapt to this new task, we build a new dataset, namely Multi3DRes. Our comprehensive evaluations on this dataset demonstrate substantial enhancements over existing models, thus charting a new path for intricate multi-object 3D scene comprehension. The benchmark and code are available at https://github.com/sosppxo/3D-GRES.
In this data article, we introduce the Multi-Modal Event-based Vehicle Detection and Tracking (MEVDT) dataset. This dataset provides a synchronized stream of event data and grayscale images of traffic scenes, captured using the Dynamic and Active-Pixel Vision Sensor (DAVIS) 240c hybrid event-based camera. MEVDT comprises 63 multi-modal sequences with approximately 13k images, 5M events, 10k object labels, and 85 unique object tracking trajectories. Additionally, MEVDT includes manually annotated ground truth labels $\unicode{x2014}$ consisting of object classifications, pixel-precise bounding boxes, and unique object IDs $\unicode{x2014}$ which are provided at a labeling frequency of 24 Hz. Designed to advance the research in the domain of event-based vision, MEVDT aims to address the critical need for high-quality, real-world annotated datasets that enable the development and evaluation of object detection and tracking algorithms in automotive environments.
Learning the prior knowledge of the 3D human-object spatial relation is crucial for reconstructing human-object interaction from images and understanding how humans interact with objects in 3D space. Previous works learn this prior from datasets collected in controlled environments, but due to the diversity of domains, they struggle to generalize to real-world scenarios. To overcome this limitation, we present a 2D-supervised method that learns the 3D human-object spatial relation prior purely from 2D images in the wild. Our method utilizes a flow-based neural network to learn the prior distribution of the 2D human-object keypoint layout and viewports for each image in the dataset. The effectiveness of the prior learned from 2D images is demonstrated on the human-object reconstruction task by applying the prior to tune the relative pose between the human and the object during the post-optimization stage. To validate and benchmark our method on in-the-wild images, we collect the WildHOI dataset from the YouTube website, which consists of various interactions with 8 objects in real-world scenarios. We conduct the experiments on the indoor BEHAVE dataset and the outdoor WildHOI dataset. The results show that our method achieves almost comparable performance with fully 3D supervised methods on the BEHAVE dataset, even if we have only utilized the 2D layout information, and outperforms previous methods in terms of generality and interaction diversity on in-the-wild images.
Modeling and capturing the 3D spatial arrangement of the human and the object is the key to perceiving 3D human-object interaction from monocular images. In this work, we propose to use the Human-Object Offset between anchors which are densely sampled from the surface of human mesh and object mesh to represent human-object spatial relation. Compared with previous works which use contact map or implicit distance filed to encode 3D human-object spatial relations, our method is a simple and efficient way to encode the highly detailed spatial correlation between the human and object. Based on this representation, we propose Stacked Normalizing Flow (StackFLOW) to infer the posterior distribution of human-object spatial relations from the image. During the optimization stage, we finetune the human body pose and object 6D pose by maximizing the likelihood of samples based on this posterior distribution and minimizing the 2D-3D corresponding reprojection loss. Extensive experimental results show that our method achieves impressive results on two challenging benchmarks, BEHAVE and InterCap datasets.
Due to the lack of large-scale labeled Thermal InfraRed (TIR) training datasets, most existing TIR trackers are trained directly on RGB datasets. However, tracking methods trained on RGB datasets suffer a significant drop-off in TIR data due to the domain shift issue. To this end, in this work, we propose a Progressive Domain Adaptation framework for TIR Tracking (PDAT), which transfers useful knowledge learned from RGB tracking to TIR tracking. The framework makes full use of large-scale labeled RGB datasets without requiring time-consuming and labor-intensive labeling of large-scale TIR data. Specifically, we first propose an adversarial-based global domain adaptation module to reduce domain gap on the feature level coarsely. Second, we design a clustering-based subdomain adaptation method to further align the feature distributions of the RGB and TIR datasets finely. These two domain adaptation modules gradually eliminate the discrepancy between the two domains, and thus learn domain-invariant fine-grained features through progressive training. Additionally, we collect a largescale TIR dataset with over 1.48 million unlabeled TIR images for training the proposed domain adaptation framework. Experimental results on five TIR tracking benchmarks show that the proposed method gains a nearly 6% success rate, demonstrating its effectiveness.
Grasp generation aims to create complex hand-object interactions with a specified object. While traditional approaches for hand generation have primarily focused on visibility and diversity under scene constraints, they tend to overlook the fine-grained hand-object interactions such as contacts, resulting in inaccurate and undesired grasps. To address these challenges, we propose a controllable grasp generation task and introduce ClickDiff, a controllable conditional generation model that leverages a fine-grained Semantic Contact Map (SCM). Particularly when synthesizing interactive grasps, the method enables the precise control of grasp synthesis through either user-specified or algorithmically predicted Semantic Contact Map. Specifically, to optimally utilize contact supervision constraints and to accurately model the complex physical structure of hands, we propose a Dual Generation Framework. Within this framework, the Semantic Conditional Module generates reasonable contact maps based on fine-grained contact information, while the Contact Conditional Module utilizes contact maps alongside object point clouds to generate realistic grasps. We evaluate the evaluation criteria applicable to controllable grasp generation. Both unimanual and bimanual generation experiments on GRAB and ARCTIC datasets verify the validity of our proposed method, demonstrating the efficacy and robustness of ClickDiff, even with previously unseen objects. Our code is available at https://github.com/adventurer-w/ClickDiff.
Compared with still image object detection, video object detection (VOD) needs to particularly concern the high across-frame variation in object appearance, and the diverse deterioration in some frames. In principle, the detection in a certain frame of a video can benefit from information in other frames. Thus, how to effectively aggregate features across different frames is key to the target problem. Most of contemporary aggregation methods are tailored for two-stage detectors, suffering from high computational costs due to the dual-stage nature. On the other hand, although one-stage detectors have made continuous progress in handling static images, their applicability to VOD lacks sufficient exploration. To tackle the above issues, this study invents a very simple yet potent strategy of feature selection and aggregation, gaining significant accuracy at marginal computational expense. Concretely, for cutting the massive computation and memory consumption from the dense prediction characteristic of one-stage object detectors, we first condense candidate features from dense prediction maps. Then, the relationship between a target frame and its reference frames is evaluated to guide the aggregation. Comprehensive experiments and ablation studies are conducted to validate the efficacy of our design, and showcase its advantage over other cutting-edge VOD methods in both effectiveness and efficiency. Notably, our model reaches \emph{a new record performance, i.e., 92.9\% AP50 at over 30 FPS on the ImageNet VID dataset on a single 3090 GPU}, making it a compelling option for large-scale or real-time applications. The implementation is simple, and accessible at \url{https://github.com/YuHengsss/YOLOV}.