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arXiv:2305.01863공식 코드 · Papers with Code

GPTutor: a ChatGPT-powered programming tool for code explanation

Learning new programming skills requires tailored guidance. With the emergence of advanced Natural Language Generation models like the ChatGPT API, there is now a possibility of creating a convenient and personalized tutoring system with AI for computer science education. This paper presents GPTutor, a ChatGPT-powered programming tool, which is a Visual Studio Code extension using the ChatGPT API to provide programming code explanations. By integrating Visual Studio Code API, GPTutor can comprehensively analyze the provided code by referencing the relevant source codes. As a result, GPTutor can use designed prompts to explain the selected code with a pop-up message. GPTutor is now published at the Visual Studio Code Extension Marketplace, and its source code is openly accessible on GitHub. Preliminary evaluation indicates that GPTutor delivers the most concise and accurate explanations compared to vanilla ChatGPT and GitHub Copilot. Moreover, the feedback from students and teachers indicated that GPTutor is user-friendly and can explain given codes satisfactorily. Finally, we discuss possible future research directions for GPTutor. This includes enhancing its performance and personalization via further prompt programming, as well as evaluating the effectiveness of GPTutor with real users.

arXiv:1812.01037공식 코드 · Papers with Code

TwoStreamVAN: Improving Motion Modeling in Video Generation

Video generation is an inherently challenging task, as it requires modeling realistic temporal dynamics as well as spatial content. Existing methods entangle the two intrinsically different tasks of motion and content creation in a single generator network, but this approach struggles to simultaneously generate plausible motion and content. To im-prove motion modeling in video generation tasks, we propose a two-stream model that disentangles motion generation from content generation, called a Two-Stream Variational Adversarial Network (TwoStreamVAN). Given an action label and a noise vector, our model is able to create clear and consistent motion, and thus yields photorealistic videos. The key idea is to progressively generate and fuse multi-scale motion with its corresponding spatial content. Our model significantly outperforms existing methods on the standard Weizmann Human Action, MUG Facial Expression, and VoxCeleb datasets, as well as our new dataset of diverse human actions with challenging and complex motion. Our code is available at https://github.com/sunxm2357/TwoStreamVAN/.

arXiv:2306.06583공식 코드 · Papers with Code

REACT2023: the first Multi-modal Multiple Appropriate Facial Reaction Generation Challenge

The Multi-modal Multiple Appropriate Facial Reaction Generation Challenge (REACT2023) is the first competition event focused on evaluating multimedia processing and machine learning techniques for generating human-appropriate facial reactions in various dyadic interaction scenarios, with all participants competing strictly under the same conditions. The goal of the challenge is to provide the first benchmark test set for multi-modal information processing and to foster collaboration among the audio, visual, and audio-visual affective computing communities, to compare the relative merits of the approaches to automatic appropriate facial reaction generation under different spontaneous dyadic interaction conditions. This paper presents: (i) novelties, contributions and guidelines of the REACT2023 challenge; (ii) the dataset utilized in the challenge; and (iii) the performance of baseline systems on the two proposed sub-challenges: Offline Multiple Appropriate Facial Reaction Generation and Online Multiple Appropriate Facial Reaction Generation, respectively. The challenge baseline code is publicly available at \url{https://github.com/reactmultimodalchallenge/baseline_react2023}.

arXiv:2504.16485공식 코드 · Papers with Code

On Developers' Self-Declaration of AI-Generated Code: An Analysis of Practices

AI code generation tools have gained significant popularity among developers, who use them to assist in software development due to their capability to generate code. Existing studies mainly explored the quality, e.g., correctness and security, of AI-generated code, while in real-world software development, the prerequisite is to distinguish AI-generated code from human-written code, which emphasizes the need to explicitly declare AI-generated code by developers. To this end, this study intends to understand the ways developers use to self-declare AI-generated code and explore the reasons why developers choose to self-declare or not. We conducted a mixed-methods study consisting of two phases. In the first phase, we mined GitHub repositories and collected 613 instances of AI-generated code snippets. In the second phase, we conducted a follow-up industrial survey, which received 111 valid responses. Our research revealed the practices followed by developers to self-declare AI-generated code. Most practitioners (76.6%) always or sometimes self-declare AI-generated code. In contrast, other practitioners (23.4%) noted that they never self-declare AI-generated code. The reasons for self-declaring AI-generated code include the need to track and monitor the code for future review and debugging, and ethical considerations. The reasons for not self-declaring AI-generated code include extensive modifications to AI-generated code and the developers' perception that self-declaration is an unnecessary activity. We finally provided guidelines for practitioners to self-declare AI-generated code, addressing ethical and code quality concerns.

arXiv:2203.09095공식 코드 · Papers with Code

Automating Code Review Activities by Large-Scale Pre-training

Code review is an essential part to software development lifecycle since it aims at guaranteeing the quality of codes. Modern code review activities necessitate developers viewing, understanding and even running the programs to assess logic, functionality, latency, style and other factors. It turns out that developers have to spend far too much time reviewing the code of their peers. Accordingly, it is in significant demand to automate the code review process. In this research, we focus on utilizing pre-training techniques for the tasks in the code review scenario. We collect a large-scale dataset of real-world code changes and code reviews from open-source projects in nine of the most popular programming languages. To better understand code diffs and reviews, we propose CodeReviewer, a pre-trained model that utilizes four pre-training tasks tailored specifically for the code review scenario. To evaluate our model, we focus on three key tasks related to code review activities, including code change quality estimation, review comment generation and code refinement. Furthermore, we establish a high-quality benchmark dataset based on our collected data for these three tasks and conduct comprehensive experiments on it. The experimental results demonstrate that our model outperforms the previous state-of-the-art pre-training approaches in all tasks. Further analysis show that our proposed pre-training tasks and the multilingual pre-training dataset benefit the model on the understanding of code changes and reviews.

arXiv:2305.06983공식 코드 · Papers with Code

Active Retrieval Augmented Generation

Despite the remarkable ability of large language models (LMs) to comprehend and generate language, they have a tendency to hallucinate and create factually inaccurate output. Augmenting LMs by retrieving information from external knowledge resources is one promising solution. Most existing retrieval augmented LMs employ a retrieve-and-generate setup that only retrieves information once based on the input. This is limiting, however, in more general scenarios involving generation of long texts, where continually gathering information throughout generation is essential. In this work, we provide a generalized view of active retrieval augmented generation, methods that actively decide when and what to retrieve across the course of the generation. We propose Forward-Looking Active REtrieval augmented generation (FLARE), a generic method which iteratively uses a prediction of the upcoming sentence to anticipate future content, which is then utilized as a query to retrieve relevant documents to regenerate the sentence if it contains low-confidence tokens. We test FLARE along with baselines comprehensively over 4 long-form knowledge-intensive generation tasks/datasets. FLARE achieves superior or competitive performance on all tasks, demonstrating the effectiveness of our method. Code and datasets are available at https://github.com/jzbjyb/FLARE.

arXiv:1907.08845공식 코드 · Papers with Code

Order Matters: Shuffling Sequence Generation for Video Prediction

Predicting future frames in natural video sequences is a new challenge that is receiving increasing attention in the computer vision community. However, existing models suffer from severe loss of temporal information when the predicted sequence is long. Compared to previous methods focusing on generating more realistic contents, this paper extensively studies the importance of sequential order information for video generation. A novel Shuffling sEquence gEneration network (SEE-Net) is proposed that can learn to discriminate unnatural sequential orders by shuffling the video frames and comparing them to the real video sequence. Systematic experiments on three datasets with both synthetic and real-world videos manifest the effectiveness of shuffling sequence generation for video prediction in our proposed model and demonstrate state-of-the-art performance by both qualitative and quantitative evaluations. The source code is available at https://github.com/andrewjywang/SEENet.

arXiv:2408.02226공식 코드 · Papers with Code

ProCreate, Don't Reproduce! Propulsive Energy Diffusion for Creative Generation

In this paper, we propose ProCreate, a simple and easy-to-implement method to improve sample diversity and creativity of diffusion-based image generative models and to prevent training data reproduction. ProCreate operates on a set of reference images and actively propels the generated image embedding away from the reference embeddings during the generation process. We propose FSCG-8 (Few-Shot Creative Generation 8), a few-shot creative generation dataset on eight different categories -- encompassing different concepts, styles, and settings -- in which ProCreate achieves the highest sample diversity and fidelity. Furthermore, we show that ProCreate is effective at preventing replicating training data in a large-scale evaluation using training text prompts. Code and FSCG-8 are available at https://github.com/Agentic-Learning-AI-Lab/procreate-diffusion-public. The project page is available at https://procreate-diffusion.github.io.

arXiv:2502.14247공식 코드 · Papers with Code

Pandora3D: A Comprehensive Framework for High-Quality 3D Shape and Texture Generation

This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text descriptions. The framework consists of 3D shape generation and texture generation. (1). The 3D shape generation pipeline employs a Variational Autoencoder (VAE) to encode implicit 3D geometries into a latent space and a diffusion network to generate latents conditioned on input prompts, with modifications to enhance model capacity. An alternative Artist-Created Mesh (AM) generation approach is also explored, yielding promising results for simpler geometries. (2). Texture generation involves a multi-stage process starting with frontal images generation followed by multi-view images generation, RGB-to-PBR texture conversion, and high-resolution multi-view texture refinement. A consistency scheduler is plugged into every stage, to enforce pixel-wise consistency among multi-view textures during inference, ensuring seamless integration. The pipeline demonstrates effective handling of diverse input formats, leveraging advanced neural architectures and novel methodologies to produce high-quality 3D content. This report details the system architecture, experimental results, and potential future directions to improve and expand the framework. The source code and pretrained weights are released at: https://github.com/Tencent/Tencent-XR-3DGen.

arXiv:2412.15441

Energy consumption of code small language models serving with runtime engines and execution providers

Background. The rapid growth of Language Models (LMs), particularly in code generation, requires substantial computational resources, raising concerns about energy consumption and environmental impact. Optimizing LMs inference for energy efficiency is crucial, and Small Language Models (SLMs) offer a promising solution to reduce resource demands. Aim. Our goal is to analyze the impact of deep learning runtime engines and execution providers on energy consumption, execution time, and computing-resource utilization from the point of view of software engineers conducting inference in the context of code SLMs. Method. We conducted a technology-oriented, multi-stage experimental pipeline using twelve code generation SLMs to investigate energy consumption, execution time, and computing-resource utilization across the configurations. Results. Significant differences emerged across configurations. CUDA execution provider configurations outperformed CPU execution provider configurations in both energy consumption and execution time. Among the configurations, TORCH paired with CUDA demonstrated the greatest energy efficiency, achieving energy savings from 37.99% up to 89.16% compared to other serving configurations. Similarly, optimized runtime engines like ONNX with the CPU execution provider achieved from 8.98% up to 72.04% energy savings within CPU-based configurations. Also, TORCH paired with CUDA exhibited efficient computing-resource utilization. Conclusions. Serving configuration choice significantly impacts energy efficiency. While further research is needed, we recommend the above configurations best suited to software engineers' requirements for enhancing serving efficiency in energy and performance.

arXiv:2108.09619공식 코드 · Papers with Code

Impact of Evaluation Methodologies on Code Summarization

There has been a growing interest in developing machine learning (ML) models for code summarization tasks, e.g., comment generation and method naming. Despite substantial increase in the effectiveness of ML models, the evaluation methodologies, i.e., the way people split datasets into training, validation, and test sets, were not well studied. Specifically, no prior work on code summarization considered the timestamps of code and comments during evaluation. This may lead to evaluations that are inconsistent with the intended use cases. In this paper, we introduce the time-segmented evaluation methodology, which is novel to the code summarization research community, and compare it with the mixed-project and cross-project methodologies that have been commonly used. Each methodology can be mapped to some use cases, and the time-segmented methodology should be adopted in the evaluation of ML models for code summarization. To assess the impact of methodologies, we collect a dataset of (code, comment) pairs with timestamps to train and evaluate several recent ML models for code summarization. Our experiments show that different methodologies lead to conflicting evaluation results. We invite the community to expand the set of methodologies used in evaluations.

arXiv:2506.11066

CoQuIR: A Comprehensive Benchmark for Code Quality-Aware Information Retrieval

Code retrieval is essential in modern software development, as it boosts code reuse and accelerates debugging. However, current benchmarks primarily emphasize functional relevance while neglecting critical dimensions of software quality. Motivated by this gap, we introduce CoQuIR, the first large-scale, multilingual benchmark specifically designed to evaluate quality-aware code retrieval across four key dimensions: correctness, efficiency, security, and maintainability. CoQuIR provides fine-grained quality annotations for 42,725 queries and 134,907 code snippets in 11 programming languages, and is accompanied by two quality-centric evaluation metrics: Pairwise Preference Accuracy and Margin-based Ranking Score. Using CoQuIR, we benchmark 23 retrieval models, covering both open-source and proprietary systems, and find that even top-performing models frequently fail to distinguish buggy or insecure code from their more robust counterparts. Furthermore, we conduct preliminary investigations into training methods that explicitly encourage retrievers to recognize code quality. Using synthetic datasets, we demonstrate promising improvements in quality-aware metrics across various models, without sacrificing semantic relevance. Downstream code generation experiments further validate the effectiveness of our approach. Overall, our work highlights the importance of integrating quality signals into code retrieval systems, laying the groundwork for more trustworthy and robust software development tools.

arXiv:2206.13974공식 코드 · Papers with Code

Joint Generator-Ranker Learning for Natural Language Generation

Generate-then-rank is a widely used mechanism for text generation, where a generator produces multiple text candidates and a ranker chooses the best one among the text candidates. However, existing methods usually train the generator and the ranker individually, neglecting the mutual feedback that could further enhance the generation quality. To tackle this limitation, we propose JGR, a novel joint training algorithm that integrates the generator and the ranker in a single framework. JGR optimizes the generator with a hybrid objective that combines data likelihood and ranker reward, and trains the ranker with a contrastive loss that compares the generator outputs. By iteratively updating the generator and the ranker, JGR can effectively harmonize their learning and enhance their quality jointly. We evaluate JGR on various text generation tasks and demonstrate that it surpasses existing methods on four public datasets across three common generation scenarios. Our code and models are publicly available at https://github.com/microsoft/ProphetNet/tree/master/JGR.

arXiv:2407.02272

Aligning Human Motion Generation with Human Perceptions

Human motion generation is a critical task with a wide range of applications. Achieving high realism in generated motions requires naturalness, smoothness, and plausibility. Despite rapid advancements in the field, current generation methods often fall short of these goals. Furthermore, existing evaluation metrics typically rely on ground-truth-based errors, simple heuristics, or distribution distances, which do not align well with human perceptions of motion quality. In this work, we propose a data-driven approach to bridge this gap by introducing a large-scale human perceptual evaluation dataset, MotionPercept, and a human motion critic model, MotionCritic, that capture human perceptual preferences. Our critic model offers a more accurate metric for assessing motion quality and could be readily integrated into the motion generation pipeline to enhance generation quality. Extensive experiments demonstrate the effectiveness of our approach in both evaluating and improving the quality of generated human motions by aligning with human perceptions. Code and data are publicly available at https://motioncritic.github.io/.

arXiv:2410.10349

LLM-based Code-Switched Text Generation for Grammatical Error Correction

With the rise of globalisation, code-switching (CSW) has become a ubiquitous part of multilingual conversation, posing new challenges for natural language processing (NLP), especially in Grammatical Error Correction (GEC). This work explores the complexities of applying GEC systems to CSW texts. Our objectives include evaluating the performance of state-of-the-art GEC systems on an authentic CSW dataset from English as a Second Language (ESL) learners, exploring synthetic data generation as a solution to data scarcity, and developing a model capable of correcting grammatical errors in monolingual and CSW texts. We generated synthetic CSW GEC data, resulting in one of the first substantial datasets for this task, and showed that a model trained on this data is capable of significant improvements over existing systems. This work targets ESL learners, aiming to provide educational technologies that aid in the development of their English grammatical correctness without constraining their natural multilingualism.

arXiv:2307.02770공식 코드 · Papers with Code

Censored Sampling of Diffusion Models Using 3 Minutes of Human Feedback

Diffusion models have recently shown remarkable success in high-quality image generation. Sometimes, however, a pre-trained diffusion model exhibits partial misalignment in the sense that the model can generate good images, but it sometimes outputs undesirable images. If so, we simply need to prevent the generation of the bad images, and we call this task censoring. In this work, we present censored generation with a pre-trained diffusion model using a reward model trained on minimal human feedback. We show that censoring can be accomplished with extreme human feedback efficiency and that labels generated with a mere few minutes of human feedback are sufficient. Code available at: https://github.com/tetrzim/diffusion-human-feedback.

arXiv:2302.13574공식 코드 · Papers with Code

kNN-BOX: A Unified Framework for Nearest Neighbor Generation

Augmenting the base neural model with a token-level symbolic datastore is a novel generation paradigm and has achieved promising results in machine translation (MT). In this paper, we introduce a unified framework kNN-BOX, which enables quick development and interactive analysis for this novel paradigm. kNN-BOX decomposes the datastore-augmentation approach into three modules: datastore, retriever and combiner, thus putting diverse kNN generation methods into a unified way. Currently, kNN-BOX has provided implementation of seven popular kNN-MT variants, covering research from performance enhancement to efficiency optimization. It is easy for users to reproduce these existing works or customize their own models. Besides, users can interact with their kNN generation systems with kNN-BOX to better understand the underlying inference process in a visualized way. In the experiment section, we apply kNN-BOX for machine translation and three other seq2seq generation tasks, namely, text simplification, paraphrase generation and question generation. Experiment results show that augmenting the base neural model with kNN-BOX leads to a large performance improvement in all these tasks. The code and document of kNN-BOX is available at https://github.com/NJUNLP/knn-box.

arXiv:2503.06956

LatexBlend: Scaling Multi-concept Customized Generation with Latent Textual Blending

Customized text-to-image generation renders user-specified concepts into novel contexts based on textual prompts. Scaling the number of concepts in customized generation meets a broader demand for user creation, whereas existing methods face challenges with generation quality and computational efficiency. In this paper, we propose LaTexBlend, a novel framework for effectively and efficiently scaling multi-concept customized generation. The core idea of LaTexBlend is to represent single concepts and blend multiple concepts within a Latent Textual space, which is positioned after the text encoder and a linear projection. LaTexBlend customizes each concept individually, storing them in a concept bank with a compact representation of latent textual features that captures sufficient concept information to ensure high fidelity. At inference, concepts from the bank can be freely and seamlessly combined in the latent textual space, offering two key merits for multi-concept generation: 1) excellent scalability, and 2) significant reduction of denoising deviation, preserving coherent layouts. Extensive experiments demonstrate that LaTexBlend can flexibly integrate multiple customized concepts with harmonious structures and high subject fidelity, substantially outperforming baselines in both generation quality and computational efficiency. Our code will be publicly available.

arXiv:2305.00909공식 코드 · Papers with Code

Outline, Then Details: Syntactically Guided Coarse-To-Fine Code Generation

For a complicated algorithm, its implementation by a human programmer usually starts with outlining a rough control flow followed by iterative enrichments, eventually yielding carefully generated syntactic structures and variables in a hierarchy. However, state-of-the-art large language models generate codes in a single pass, without intermediate warm-ups to reflect the structured thought process of "outline-then-detail". Inspired by the recent success of chain-of-thought prompting, we propose ChainCoder, a program synthesis language model that generates Python code progressively, i.e. from coarse to fine in multiple passes. We first decompose source code into layout frame components and accessory components via abstract syntax tree parsing to construct a hierarchical representation. We then reform our prediction target into a multi-pass objective, each pass generates a subsequence, which is concatenated in the hierarchy. Finally, a tailored transformer architecture is leveraged to jointly encode the natural language descriptions and syntactically aligned I/O data samples. Extensive evaluations show that ChainCoder outperforms state-of-the-arts, demonstrating that our progressive generation eases the reasoning procedure and guides the language model to generate higher-quality solutions. Our codes are available at: https://github.com/VITA-Group/ChainCoder.

arXiv:2311.14949

Vector-Quantized Prompt Learning for Paraphrase Generation

Deep generative modeling of natural languages has achieved many successes, such as producing fluent sentences and translating from one language into another. However, the development of generative modeling techniques for paraphrase generation still lags behind largely due to the challenges in addressing the complex conflicts between expression diversity and semantic preservation. This paper proposes to generate diverse and high-quality paraphrases by exploiting the pre-trained models with instance-dependent prompts. To learn generalizable prompts, we assume that the number of abstract transforming patterns of paraphrase generation (governed by prompts) is finite and usually not large. Therefore, we present vector-quantized prompts as the cues to control the generation of pre-trained models. Extensive experiments demonstrate that the proposed method achieves new state-of-art results on three benchmark datasets, including Quora, Wikianswers, and MSCOCO. We will release all the code upon acceptance.