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“Code Generation”

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arXiv:2502.03540

Path Planning for Masked Diffusion Model Sampling

In this paper, we investigate how the order in which tokens are unmasked during masked diffusion models (MDMs) inference affects generative quality. We derive an expanded evidence lower bound (ELBO) that introduces a planner, responsible for selecting which tokens to unmask at each step. Our analysis suggests that alternative unmasking strategies can improve generative performance. Based on these insights, we propose Path Planning (P2), a sampling framework that leverages pre-trained BERT or the denoiser itself to guide unmasking decisions. P2 generalizes all known MDM sampling strategies and enables significant improvements across diverse domains including language generation (in-context learning, code generation, story infilling, mathematical reasoning, reverse curse correction) and biological sequence generation (protein and RNA sequences).

arXiv:2111.05711

Counterfactual Explanations for Models of Code

Machine learning (ML) models play an increasingly prevalent role in many software engineering tasks. However, because most models are now powered by opaque deep neural networks, it can be difficult for developers to understand why the model came to a certain conclusion and how to act upon the model's prediction. Motivated by this problem, this paper explores counterfactual explanations for models of source code. Such counterfactual explanations constitute minimal changes to the source code under which the model "changes its mind". We integrate counterfactual explanation generation to models of source code in a real-world setting. We describe considerations that impact both the ability to find realistic and plausible counterfactual explanations, as well as the usefulness of such explanation to the user of the model. In a series of experiments we investigate the efficacy of our approach on three different models, each based on a BERT-like architecture operating over source code.

arXiv:2505.24472

VietMix: A Naturally Occurring Vietnamese-English Code-Mixed Corpus with Iterative Augmentation for Machine Translation

Machine translation systems fail when processing code-mixed inputs for low-resource languages. We address this challenge by curating VietMix, a parallel corpus of naturally occurring code-mixed Vietnamese text paired with expert English translations. Augmenting this resource, we developed a complementary synthetic data generation pipeline. This pipeline incorporates filtering mechanisms to ensure syntactic plausibility and pragmatic appropriateness in code-mixing patterns. Experimental validation shows our naturalistic and complementary synthetic data boost models' performance, measured by translation quality estimation scores, of up to 71.84 on COMETkiwi and 81.77 on XCOMET. Triangulating positive results with LLM-based assessments, augmented models are favored over seed fine-tuned counterparts in approximately 49% of judgments (54-56% excluding ties). VietMix and our augmentation methodology advance ecological validity in neural MT evaluations and establish a framework for addressing code-mixed translation challenges across other low-resource pairs.

arXiv:2003.00674

Style Example-Guided Text Generation using Generative Adversarial Transformers

We introduce a language generative model framework for generating a styled paragraph based on a context sentence and a style reference example. The framework consists of a style encoder and a texts decoder. The style encoder extracts a style code from the reference example, and the text decoder generates texts based on the style code and the context. We propose a novel objective function to train our framework. We also investigate different network design choices. We conduct extensive experimental validation with comparison to strong baselines to validate the effectiveness of the proposed framework using a newly collected dataset with diverse text styles. Both code and dataset will be released upon publication.

arXiv:2407.11019

Efficacy of Various Large Language Models in Generating Smart Contracts

This study analyzes the application of code-generating Large Language Models in the creation of immutable Solidity smart contracts on the Ethereum Blockchain. Other works have previously analyzed Artificial Intelligence code generation abilities. This paper aims to expand this to a larger scope to include programs where security and efficiency are of utmost priority such as smart contracts. The hypothesis leading into the study was that LLMs in general would have difficulty in rigorously implementing security details in the code, which was shown through our results, but surprisingly generally succeeded in many common types of contracts. We also discovered a novel way of generating smart contracts through new prompting strategies.

arXiv:1508.00212

Procedural Content Generation for GDL Descriptions of Simplified Boardgames

We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code. This is a step towards establishing Simplified Boardgames as a comparison class for General Game Playing agents. To generate playable, human readable, and balanced chess-like games we use an adaptive evolutionary algorithm with the fitness function based on simulated playouts. In future, we plan to use the proposed method to diversify and extend the set of GGP tournament games by those with fully automatically generated rules.

arXiv:2406.17553

Retrieval-Augmented Code Generation for Situated Action Generation: A Case Study on Minecraft

In the Minecraft Collaborative Building Task, two players collaborate: an Architect (A) provides instructions to a Builder (B) to assemble a specified structure using 3D blocks. In this work, we investigate the use of large language models (LLMs) to predict the sequence of actions taken by the Builder. Leveraging LLMs' in-context learning abilities, we use few-shot prompting techniques, that significantly improve performance over baseline methods. Additionally, we present a detailed analysis of the gaps in performance for future work

arXiv:2403.19603공식 코드 · Papers with Code

Semantic Map-based Generation of Navigation Instructions

We are interested in the generation of navigation instructions, either in their own right or as training material for robotic navigation task. In this paper, we propose a new approach to navigation instruction generation by framing the problem as an image captioning task using semantic maps as visual input. Conventional approaches employ a sequence of panorama images to generate navigation instructions. Semantic maps abstract away from visual details and fuse the information in multiple panorama images into a single top-down representation, thereby reducing computational complexity to process the input. We present a benchmark dataset for instruction generation using semantic maps, propose an initial model and ask human subjects to manually assess the quality of generated instructions. Our initial investigations show promise in using semantic maps for instruction generation instead of a sequence of panorama images, but there is vast scope for improvement. We release the code for data preparation and model training at https://github.com/chengzu-li/VLGen.

arXiv:2404.09616공식 코드 · Papers with Code

A Review and Efficient Implementation of Scene Graph Generation Metrics

Scene graph generation has emerged as a prominent research field in computer vision, witnessing significant advancements in the recent years. However, despite these strides, precise and thorough definitions for the metrics used to evaluate scene graph generation models are lacking. In this paper, we address this gap in the literature by providing a review and precise definition of commonly used metrics in scene graph generation. Our comprehensive examination clarifies the underlying principles of these metrics and can serve as a reference or introduction to scene graph metrics. Furthermore, to facilitate the usage of these metrics, we introduce a standalone Python package called SGBench that efficiently implements all defined metrics, ensuring their accessibility to the research community. Additionally, we present a scene graph benchmarking web service, that enables researchers to compare scene graph generation methods and increase visibility of new methods in a central place. All of our code can be found at https://lorjul.github.io/sgbench/.

arXiv:2112.13548

Responsive Listening Head Generation: A Benchmark Dataset and Baseline

We present a new listening head generation benchmark, for synthesizing responsive feedbacks of a listener (e.g., nod, smile) during a face-to-face conversation. As the indispensable complement to talking heads generation, listening head generation has seldomly been studied in literature. Automatically synthesizing listening behavior that actively responds to a talking head, is critical to applications such as digital human, virtual agents and social robots. In this work, we propose a novel dataset "ViCo", highlighting the listening head generation during a face-to-face conversation. A total number of 92 identities (67 speakers and 76 listeners) are involved in ViCo, featuring 483 clips in a paired "speaking-listening" pattern, where listeners show three listening styles based on their attitudes: positive, neutral, negative. Different from traditional speech-to-gesture or talking-head generation, listening head generation takes as input both the audio and visual signals from the speaker, and gives non-verbal feedbacks (e.g., head motions, facial expressions) in a real-time manner. Our dataset supports a wide range of applications such as human-to-human interaction, video-to-video translation, cross-modal understanding and generation. To encourage further research, we also release a listening head generation baseline, conditioning on different listening attitudes. Code & ViCo dataset: https://project.mhzhou.com/vico.

arXiv:2308.04451공식 코드 · Papers with Code

Vulnerabilities in AI Code Generators: Exploring Targeted Data Poisoning Attacks

AI-based code generators have become pivotal in assisting developers in writing software starting from natural language (NL). However, they are trained on large amounts of data, often collected from unsanitized online sources (e.g., GitHub, HuggingFace). As a consequence, AI models become an easy target for data poisoning, i.e., an attack that injects malicious samples into the training data to generate vulnerable code. To address this threat, this work investigates the security of AI code generators by devising a targeted data poisoning strategy. We poison the training data by injecting increasing amounts of code containing security vulnerabilities and assess the attack's success on different state-of-the-art models for code generation. Our study shows that AI code generators are vulnerable to even a small amount of poison. Notably, the attack success strongly depends on the model architecture and poisoning rate, whereas it is not influenced by the type of vulnerabilities. Moreover, since the attack does not impact the correctness of code generated by pre-trained models, it is hard to detect. Lastly, our work offers practical insights into understanding and potentially mitigating this threat.

arXiv:2109.13073공식 코드 · Papers with Code

Improving Stack Overflow question title generation with copying enhanced CodeBERT model and bi-modal information

Context: Stack Overflow is very helpful for software developers who are seeking answers to programming problems. Previous studies have shown that a growing number of questions are of low quality and thus obtain less attention from potential answerers. Gao et al. proposed an LSTM-based model (i.e., BiLSTM-CC) to automatically generate question titles from the code snippets to improve the question quality. However, only using the code snippets in the question body cannot provide sufficient information for title generation, and LSTMs cannot capture the long-range dependencies between tokens. Objective: This paper proposes CCBERT, a deep learning based novel model to enhance the performance of question title generation by making full use of the bi-modal information of the entire question body. Method: CCBERT follows the encoder-decoder paradigm and uses CodeBERT to encode the question body into hidden representations, a stacked Transformer decoder to generate predicted tokens, and an additional copy attention layer to refine the output distribution. Both the encoder and decoder perform the multi-head self-attention operation to better capture the long-range dependencies. This paper builds a dataset containing around 200,000 high-quality questions filtered from the data officially published by Stack Overflow to verify the effectiveness of the CCBERT model. Results: CCBERT outperforms all the baseline models on the dataset. Experiments on both code-only and low-resource datasets show the superiority of CCBERT with less performance degradation. The human evaluation also shows the excellent performance of CCBERT concerning both readability and correlation criteria.

arXiv:2502.00988

PlotGen: Multi-Agent LLM-based Scientific Data Visualization via Multimodal Feedback

Scientific data visualization is pivotal for transforming raw data into comprehensible visual representations, enabling pattern recognition, forecasting, and the presentation of data-driven insights. However, novice users often face difficulties due to the complexity of selecting appropriate tools and mastering visualization techniques. Large Language Models (LLMs) have recently demonstrated potential in assisting code generation, though they struggle with accuracy and require iterative debugging. In this paper, we propose PlotGen, a novel multi-agent framework aimed at automating the creation of precise scientific visualizations. PlotGen orchestrates multiple LLM-based agents, including a Query Planning Agent that breaks down complex user requests into executable steps, a Code Generation Agent that converts pseudocode into executable Python code, and three retrieval feedback agents - a Numeric Feedback Agent, a Lexical Feedback Agent, and a Visual Feedback Agent - that leverage multimodal LLMs to iteratively refine the data accuracy, textual labels, and visual correctness of generated plots via self-reflection. Extensive experiments show that PlotGen outperforms strong baselines, achieving a 4-6 percent improvement on the MatPlotBench dataset, leading to enhanced user trust in LLM-generated visualizations and improved novice productivity due to a reduction in debugging time needed for plot errors.

arXiv:2311.00317공식 코드 · Papers with Code

Data Augmentation for Code Translation with Comparable Corpora and Multiple References

One major challenge of translating code between programming languages is that parallel training data is often limited. To overcome this challenge, we present two data augmentation techniques, one that builds comparable corpora (i.e., code pairs with similar functionality), and another that augments existing parallel data with multiple reference translations. Specifically, we build and analyze multiple types of comparable corpora, including programs generated from natural language documentation using a code generation model. Furthermore, to reduce overfitting to a single reference translation, we automatically generate additional translation references for available parallel data and filter the translations by unit tests, which increases variation in target translations. Experiments show that our data augmentation techniques significantly improve CodeT5 for translation between Java, Python, and C++ by an average of 7.5% Computational Accuracy (CA@1), which verifies the correctness of translations by execution. The code is available at https://github.com/Veronicium/CMTrans.

arXiv:2412.00091

Graph Canvas for Controllable 3D Scene Generation

Spatial intelligence is foundational to AI systems that interact with the physical world, particularly in 3D scene generation and spatial comprehension. Current methodologies for 3D scene generation often rely heavily on predefined datasets, and struggle to adapt dynamically to changing spatial relationships. In this paper, we introduce GraphCanvas3D, a programmable, extensible, and adaptable framework for controllable 3D scene generation. Leveraging in-context learning, GraphCanvas3D enables dynamic adaptability without the need for retraining, supporting flexible and customizable scene creation. Our framework employs hierarchical, graph-driven scene descriptions, representing spatial elements as graph nodes and establishing coherent relationships among objects in 3D environments. Unlike conventional approaches, which are constrained in adaptability and often require predefined input masks or retraining for modifications, GraphCanvas3D allows for seamless object manipulation and scene adjustments on the fly. Additionally, GraphCanvas3D supports 4D scene generation, incorporating temporal dynamics to model changes over time. Experimental results and user studies demonstrate that GraphCanvas3D enhances usability, flexibility, and adaptability for scene generation. Our code and models are available on the project website: https://github.com/ILGLJ/Graph-Canvas.

arXiv:2106.10158

Learning to Complete Code with Sketches

Code completion is usually cast as a language modelling problem, i.e., continuing an input in a left-to-right fashion. However, in practice, some parts of the completion (e.g., string literals) may be very hard to predict, whereas subsequent parts directly follow from the context. To handle this, we instead consider the scenario of generating code completions with "holes" inserted in places where a model is uncertain. We develop Grammformer, a Transformer-based model that guides code generation by the programming language grammar, and compare it to a variety of more standard sequence models. We train the models on code completion for C# and Python given partial code context. To evaluate models, we consider both ROUGE as well as a new metric RegexAcc that measures success of generating completions matching long outputs with as few holes as possible. In our experiments, Grammformer generates 10-50% more accurate completions compared to traditional generative models and 37-50% longer sketches compared to sketch-generating baselines trained with similar techniques.

arXiv:2505.22704공식 코드 · Papers with Code

Training Language Models to Generate Quality Code with Program Analysis Feedback

Code generation with large language models (LLMs), often termed vibe coding, is increasingly adopted in production but fails to ensure code quality, particularly in security (e.g., SQL injection vulnerabilities) and maintainability (e.g., missing type annotations). Existing methods, such as supervised fine-tuning and rule-based post-processing, rely on labor-intensive annotations or brittle heuristics, limiting their scalability and effectiveness. We propose REAL, a reinforcement learning framework that incentivizes LLMs to generate production-quality code using program analysis-guided feedback. Specifically, REAL integrates two automated signals: (1) program analysis detecting security or maintainability defects and (2) unit tests ensuring functional correctness. Unlike prior work, our framework is prompt-agnostic and reference-free, enabling scalable supervision without manual intervention. Experiments across multiple datasets and model scales demonstrate that REAL outperforms state-of-the-art methods in simultaneous assessments of functionality and code quality. Our work bridges the gap between rapid prototyping and production-ready code, enabling LLMs to deliver both speed and quality.

arXiv:2403.13343공식 코드 · Papers with Code

TiBiX: Leveraging Temporal Information for Bidirectional X-ray and Report Generation

With the emergence of vision language models in the medical imaging domain, numerous studies have focused on two dominant research activities: (1) report generation from Chest X-rays (CXR), and (2) synthetic scan generation from text or reports. Despite some research incorporating multi-view CXRs into the generative process, prior patient scans and reports have been generally disregarded. This can inadvertently lead to the leaving out of important medical information, thus affecting generation quality. To address this, we propose TiBiX: Leveraging Temporal information for Bidirectional X-ray and Report Generation. Considering previous scans, our approach facilitates bidirectional generation, primarily addressing two challenging problems: (1) generating the current image from the previous image and current report and (2) generating the current report based on both the previous and current images. Moreover, we extract and release a curated temporal benchmark dataset derived from the MIMIC-CXR dataset, which focuses on temporal data. Our comprehensive experiments and ablation studies explore the merits of incorporating prior CXRs and achieve state-of-the-art (SOTA) results on the report generation task. Furthermore, we attain on-par performance with SOTA image generation efforts, thus serving as a new baseline in longitudinal bidirectional CXR-to-report generation. The code is available at https://github.com/BioMedIA-MBZUAI/TiBiX.

arXiv:1705.07492공식 코드 · Papers with Code

Parallel and in-process compilation of individuals for genetic programming on GPU

Three approaches to implement genetic programming on GPU hardware are compilation, interpretation and direct generation of machine code. The compiled approach is known to have a prohibitive overhead compared to other two. This paper investigates methods to accelerate compilation of individuals for genetic programming on GPU hardware. We apply in-process compilation to minimize the compilation overhead at each generation; and we investigate ways to parallelize in-process compilation. In-process compilation doesn't lend itself to trivial parallelization with threads; we propose a multiprocess parallelization using memory sharing and operating systems interprocess communication primitives. With parallelized compilation we achieve further reductions on compilation overhead. Another contribution of this work is the code framework we built in C# for the experiments. The framework makes it possible to build arbitrary grammatical genetic programming experiments that run on GPU with minimal extra coding effort, and is available as open source.

arXiv:2104.09340

Code Structure Guided Transformer for Source Code Summarization

Code summaries help developers comprehend programs and reduce their time to infer the program functionalities during software maintenance. Recent efforts resort to deep learning techniques such as sequence-to-sequence models for generating accurate code summaries, among which Transformer-based approaches have achieved promising performance. However, effectively integrating the code structure information into the Transformer is under-explored in this task domain. In this paper, we propose a novel approach named SG-Trans to incorporate code structural properties into Transformer. Specifically, we inject the local symbolic information (e.g., code tokens and statements) and global syntactic structure (e.g., data flow graph) into the self-attention module of Transformer as inductive bias. To further capture the hierarchical characteristics of code, the local information and global structure are designed to distribute in the attention heads of lower layers and high layers of Transformer. Extensive evaluation shows the superior performance of SG-Trans over the state-of-the-art approaches. Compared with the best-performing baseline, SG-Trans still improves 1.4% and 2.0% in terms of METEOR score, a metric widely used for measuring generation quality, respectively on two benchmark datasets.