Active learning for sentence understanding attempts to reduce the annotation cost by identifying the most informative examples. Common methods for active learning use either uncertainty or diversity sampling in the pool-based scenario. In this work, to incorporate both predictive uncertainty and sample diversity, we propose Virtual Adversarial Perturbation for Active Learning (VAPAL) , an uncertainty-diversity combination framework, using virtual adversarial perturbation (Miyato et al., 2019) as model uncertainty representation. VAPAL consistently performs equally well or even better than the strong baselines on four sentence understanding datasets: AGNEWS, IMDB, PUBMED, and SST-2, offering a potential option for active learning on sentence understanding tasks.
Safety is a crucial necessity in many applications of reinforcement learning (RL), whether robotic, automotive, or medical. Many existing approaches to safe RL rely on receiving numeric safety feedback, but in many cases this feedback can only take binary values; that is, whether an action in a given state is safe or unsafe. This is particularly true when feedback comes from human experts. We therefore consider the problem of provable safe RL when given access to an offline oracle providing binary feedback on the safety of state, action pairs. We provide a novel meta algorithm, SABRE, which can be applied to any MDP setting given access to a blackbox PAC RL algorithm for that setting. SABRE applies concepts from active learning to reinforcement learning to provably control the number of queries to the safety oracle. SABRE works by iteratively exploring the state space to find regions where the agent is currently uncertain about safety. Our main theoretical results shows that, under appropriate technical assumptions, SABRE never takes unsafe actions during training, and is guaranteed to return a near-optimal safe policy with high probability. We provide a discussion of how our meta-algorithm may be applied to various settings studied in both theoretical and empirical frameworks.
We consider the problem of active learning for single neuron models, also sometimes called ``ridge functions'', in the agnostic setting (under adversarial label noise). Such models have been shown to be broadly effective in modeling physical phenomena, and for constructing surrogate data-driven models for partial differential equations. Surprisingly, we show that for a single neuron model with any Lipschitz non-linearity (such as the ReLU, sigmoid, absolute value, low-degree polynomial, among others), strong provable approximation guarantees can be obtained using a well-known active learning strategy for fitting \emph{linear functions} in the agnostic setting. % -- i.e. for the case when there is no non-linearity. Namely, we can collect samples via statistical \emph{leverage score sampling}, which has been shown to be near-optimal in other active learning scenarios. We support our theoretical results with empirical simulations showing that our proposed active learning strategy based on leverage score sampling outperforms (ordinary) uniform sampling when fitting single neuron models.
The prevailing paradigm for producing semantic segmentation training data relies on densely labelling each pixel of each image in the training set, akin to colouring-in books. This approach becomes a bottleneck when scaling up in the number of images, classes, and annotators. Here we propose instead a pointillist approach for semantic segmentation annotation, where only point-wise yes/no questions are answered. We explore design alternatives for such an active learning approach, measure the speed and consistency of human annotators on this task, show that this strategy enables training good segmentation models, and that it is suitable for evaluating models at test time. As concrete proof of the scalability of our method, we collected and released 22.6M point labels over 4,171 classes on the Open Images dataset. Our results enable to rethink the semantic segmentation pipeline of annotation, training, and evaluation from a pointillism point of view.
In this paper, we study the adaptive submodular cover problem under the worst-case setting. This problem generalizes many previously studied problems, namely, the pool-based active learning and the stochastic submodular set cover. The input of our problem is a set of items (e.g., medical tests) and each item has a random state (e.g., the outcome of a medical test), whose realization is initially unknown. One must select an item at a fixed cost in order to observe its realization. There is an utility function which maps a subset of items and their states to a non-negative real number. We aim to sequentially select a group of items to achieve a ``target value'' while minimizing the maximum cost across realizations (a.k.a. worst-case cost). To facilitate our study, we assume that the utility function is \emph{worst-case submodular}, a property that is commonly found in many machine learning applications. With this assumption, we develop a tight $(\log (Q/\eta)+1)$-approximation policy, where $Q$ is the ``target value'' and $\eta$ is the smallest difference between $Q$ and any achievable utility value $\hat{Q}<Q$. We also study a worst-case maximum-coverage problem, a dual problem of the minimum-cost-cover problem, whose goal is to select a group of items to maximize its worst-case utility subject to a budget constraint. To solve this problem, we develop a $(1-1/e)/2$-approximation solution.
Model-based control requires an accurate model of the system dynamics for precisely and safely controlling the robot in complex and dynamic environments. Moreover, in the presence of variations in the operating conditions, the model should be continuously refined to compensate for dynamics changes. In this paper, we present a self-supervised learning approach that actively models the dynamics of nonlinear robotic systems. We combine offline learning from past experience and online learning from current robot interaction with the unknown environment. These two ingredients enable a highly sample-efficient and adaptive learning process, capable of accurately inferring model dynamics in real-time even in operating regimes that greatly differ from the training distribution. Moreover, we design an uncertainty-aware model predictive controller that is heuristically conditioned to the aleatoric (data) uncertainty of the learned dynamics. This controller actively chooses the optimal control actions that (i) optimize the control performance and (ii) improve the efficiency of online learning sample collection. We demonstrate the effectiveness of our method through a series of challenging real-world experiments using a quadrotor system. Our approach showcases high resilience and generalization capabilities by consistently adapting to unseen flight conditions, while it significantly outperforms classical and adaptive control baselines.
Bayesian optimization is a coherent, ubiquitous approach to decision-making under uncertainty, with applications including multi-arm bandits, active learning, and black-box optimization. Bayesian optimization selects decisions (i.e. objective function queries) with maximal expected utility with respect to the posterior distribution of a Bayesian model, which quantifies reducible, epistemic uncertainty about query outcomes. In practice, subjectively implausible outcomes can occur regularly for two reasons: 1) model misspecification and 2) covariate shift. Conformal prediction is an uncertainty quantification method with coverage guarantees even for misspecified models and a simple mechanism to correct for covariate shift. We propose conformal Bayesian optimization, which directs queries towards regions of search space where the model predictions have guaranteed validity, and investigate its behavior on a suite of black-box optimization tasks and tabular ranking tasks. In many cases we find that query coverage can be significantly improved without harming sample-efficiency.
We study the problem of generating diverse candidates in the context of Multi-Objective Optimization. In many applications of machine learning such as drug discovery and material design, the goal is to generate candidates which simultaneously optimize a set of potentially conflicting objectives. Moreover, these objectives are often imperfect evaluations of some underlying property of interest, making it important to generate diverse candidates to have multiple options for expensive downstream evaluations. We propose Multi-Objective GFlowNets (MOGFNs), a novel method for generating diverse Pareto optimal solutions, based on GFlowNets. We introduce two variants of MOGFNs: MOGFN-PC, which models a family of independent sub-problems defined by a scalarization function, with reward-conditional GFlowNets, and MOGFN-AL, which solves a sequence of sub-problems defined by an acquisition function in an active learning loop. Our experiments on wide variety of synthetic and benchmark tasks demonstrate advantages of the proposed methods in terms of the Pareto performance and importantly, improved candidate diversity, which is the main contribution of this work.
Learning functions with high-dimensional outputs is critical in many applications, such as physical simulation and engineering design. However, collecting training examples for these applications is often costly, e.g. by running numerical solvers. The recent work (Li et al., 2022) proposes the first multi-fidelity active learning approach for high-dimensional outputs, which can acquire examples at different fidelities to reduce the cost while improving the learning performance. However, this method only queries at one pair of fidelity and input at a time, and hence has a risk to bring in strongly correlated examples to reduce the learning efficiency. In this paper, we propose Batch Multi-Fidelity Active Learning with Budget Constraints (BMFAL-BC), which can promote the diversity of training examples to improve the benefit-cost ratio, while respecting a given budget constraint for batch queries. Hence, our method can be more practically useful. Specifically, we propose a novel batch acquisition function that measures the mutual information between a batch of multi-fidelity queries and the target function, so as to penalize highly correlated queries and encourages diversity. The optimization of the batch acquisition function is challenging in that it involves a combinatorial search over many fidelities while subject to the budget constraint. To address this challenge, we develop a weighted greedy algorithm that can sequentially identify each (fidelity, input) pair, while achieving a near $(1 - 1/e)$-approximation of the optimum. We show the advantage of our method in several computational physics and engineering applications.
Building generally capable agents is a grand challenge for deep reinforcement learning (RL). To approach this challenge practically, we outline two key desiderata: 1) to facilitate generalization, exploration should be task agnostic; 2) to facilitate scalability, exploration policies should collect large quantities of data without costly centralized retraining. Combining these two properties, we introduce the reward-free deployment efficiency setting, a new paradigm for RL research. We then present CASCADE, a novel approach for self-supervised exploration in this new setting. CASCADE seeks to learn a world model by collecting data with a population of agents, using an information theoretic objective inspired by Bayesian Active Learning. CASCADE achieves this by specifically maximizing the diversity of trajectories sampled by the population through a novel cascading objective. We provide theoretical intuition for CASCADE which we show in a tabular setting improves upon na\"ive approaches that do not account for population diversity. We then demonstrate that CASCADE collects diverse task-agnostic datasets and learns agents that generalize zero-shot to novel, unseen downstream tasks on Atari, MiniGrid, Crafter and the DM Control Suite. Code and videos are available at https://ycxuyingchen.github.io/cascade/
A fundamental task in science is to design experiments that yield valuable insights about the system under study. Mathematically, these insights can be represented as a utility or risk function that shapes the value of conducting each experiment. We present PDBAL, a targeted active learning method that adaptively designs experiments to maximize scientific utility. PDBAL takes a user-specified risk function and combines it with a probabilistic model of the experimental outcomes to choose designs that rapidly converge on a high-utility model. We prove theoretical bounds on the label complexity of PDBAL and provide fast closed-form solutions for designing experiments with common exponential family likelihoods. In simulation studies, PDBAL consistently outperforms standard untargeted approaches that focus on maximizing expected information gain over the design space. Finally, we demonstrate the scientific potential of PDBAL through a study on a large cancer drug screen dataset where PDBAL quickly recovers the most efficacious drugs with a small fraction of the total number of experiments.
Large-scale datasets have played a crucial role in the advancement of computer vision. However, they often suffer from problems such as class imbalance, noisy labels, dataset bias, or high resource costs, which can inhibit model performance and reduce trustworthiness. With the advocacy of data-centric research, various data-centric solutions have been proposed to solve the dataset problems mentioned above. They improve the quality of datasets by re-organizing them, which we call dataset refinement. In this survey, we provide a comprehensive and structured overview of recent advances in dataset refinement for problematic computer vision datasets. Firstly, we summarize and analyze the various problems encountered in large-scale computer vision datasets. Then, we classify the dataset refinement algorithms into three categories based on the refinement process: data sampling, data subset selection, and active learning. In addition, we organize these dataset refinement methods according to the addressed data problems and provide a systematic comparative description. We point out that these three types of dataset refinement have distinct advantages and disadvantages for dataset problems, which informs the choice of the data-centric method appropriate to a particular research objective. Finally, we summarize the current literature and propose potential future research topics.
Gaussian processes are Bayesian non-parametric models used in many areas. In this work, we propose a Non-stationary Heteroscedastic Gaussian process model which can be learned with gradient-based techniques. We demonstrate the interpretability of the proposed model by separating the overall uncertainty into aleatoric (irreducible) and epistemic (model) uncertainty. We illustrate the usability of derived epistemic uncertainty on active learning problems. We demonstrate the efficacy of our model with various ablations on multiple datasets.
When robots enter everyday human environments, they need to understand their tasks and how they should perform those tasks. To encode these, reward functions, which specify the objective of a robot, are employed. However, designing reward functions can be extremely challenging for complex tasks and environments. A promising approach is to learn reward functions from humans. Recently, several robot learning works embrace this approach and leverage human demonstrations to learn the reward functions. Known as inverse reinforcement learning, this approach relies on a fundamental assumption: humans can provide near-optimal demonstrations to the robot. Unfortunately, this is rarely the case: human demonstrations to the robot are often suboptimal due to various reasons, e.g., difficulty of teleoperation, robot having high degrees of freedom, or humans' cognitive limitations. This thesis is an attempt towards learning reward functions from human users by using other, more reliable data modalities. Specifically, we study how reward functions can be learned using comparative feedback, in which the human user compares multiple robot trajectories instead of (or in addition to) providing demonstrations. To this end, we first propose various forms of comparative feedback, e.g., pairwise comparisons, best-of-many choices, rankings, scaled comparisons; and describe how a robot can use these various forms of human feedback to infer a reward function, which may be parametric or non-parametric. Next, we propose active learning techniques to enable the robot to ask for comparison feedback that optimizes for the expected information that will be gained from that user feedback. Finally, we demonstrate the applicability of our methods in a wide variety of domains, ranging from autonomous driving simulations to home robotics, from standard reinforcement learning benchmarks to lower-body exoskeletons.
Aging civil infrastructures are closely monitored by engineers for damage and critical defects. As the manual inspection of such large structures is costly and time-consuming, we are working towards fully automating the visual inspections to support the prioritization of maintenance activities. To that end we combine recent advances in drone technology and deep learning. Unfortunately, annotation costs are incredibly high as our proprietary civil engineering dataset must be annotated by highly trained engineers. Active learning is, therefore, a valuable tool to optimize the trade-off between model performance and annotation costs. Our use-case differs from the classical active learning setting as our dataset suffers from heavy class imbalance and consists of a much larger already labeled data pool than other active learning research. We present a novel method capable of operating in this challenging setting by replacing the traditional active learning acquisition function with an auxiliary binary discriminator. We experimentally show that our novel method outperforms the best-performing traditional active learning method (BALD) by 5% and 38% accuracy on CIFAR-10 and our proprietary dataset respectively.
In this work, we provide a survey of active learning (AL) for its applications in natural language processing (NLP). In addition to a fine-grained categorization of query strategies, we also investigate several other important aspects of applying AL to NLP problems. These include AL for structured prediction tasks, annotation cost, model learning (especially with deep neural models), and starting and stopping AL. Finally, we conclude with a discussion of related topics and future directions.
This article presents a novel telepresence system for advancing aerial manipulation in dynamic and unstructured environments. The proposed system not only features a haptic device, but also a virtual reality (VR) interface that provides real-time 3D displays of the robot's workspace as well as a haptic guidance to its remotely located operator. To realize this, multiple sensors namely a LiDAR, cameras and IMUs are utilized. For processing of the acquired sensory data, pose estimation pipelines are devised for industrial objects of both known and unknown geometries. We further propose an active learning pipeline in order to increase the sample efficiency of a pipeline component that relies on Deep Neural Networks (DNNs) based object detection. All these algorithms jointly address various challenges encountered during the execution of perception tasks in industrial scenarios. In the experiments, exhaustive ablation studies are provided to validate the proposed pipelines. Methodologically, these results commonly suggest how an awareness of the algorithms' own failures and uncertainty (`introspection') can be used tackle the encountered problems. Moreover, outdoor experiments are conducted to evaluate the effectiveness of the overall system in enhancing aerial manipulation capabilities. In particular, with flight campaigns over days and nights, from spring to winter, and with different users and locations, we demonstrate over 70 robust executions of pick-and-place, force application and peg-in-hole tasks with the DLR cable-Suspended Aerial Manipulator (SAM). As a result, we show the viability of the proposed system in future industrial applications.
Labeling data is one of the most costly processes in machine learning pipelines. Active learning is a standard approach to alleviating this problem. Pool-based active learning first builds a pool of unlabelled data and iteratively selects data to be labeled so that the total number of required labels is minimized, keeping the model performance high. Many effective criteria for choosing data from the pool have been proposed in the literature. However, how to build the pool is less explored. Specifically, most of the methods assume that a task-specific pool is given for free. In this paper, we advocate that such a task-specific pool is not always available and propose the use of a myriad of unlabelled data on the Web for the pool for which active learning is applied. As the pool is extremely large, it is likely that relevant data exist in the pool for many tasks, and we do not need to explicitly design and build the pool for each task. The challenge is that we cannot compute the acquisition scores of all data exhaustively due to the size of the pool. We propose an efficient method, Seafaring, to retrieve informative data in terms of active learning from the Web using a user-side information retrieval algorithm. In the experiments, we use the online Flickr environment as the pool for active learning. This pool contains more than ten billion images and is several orders of magnitude larger than the existing pools in the literature for active learning. We confirm that our method performs better than existing approaches of using a small unlabelled pool.
This paper addresses target localization with an online active learning algorithm defined by distributed, simple and fast computations at each node, with no parameters to tune and where the estimate of the target position at each agent is asymptotically equal in expectation to the centralized maximum-likelihood estimator. ISEE.U takes noisy distances at each agent and finds a control that maximizes localization accuracy. We do not assume specific target dynamics and, thus, our method is robust when facing unpredictable targets. Each agent computes the control that maximizes overall target position accuracy via a local estimate of the Fisher Information Matrix. We compared the proposed method with a state of the art algorithm outperforming it when the target movements do not follow a prescribed trajectory, with x100 less computation time, even when our method is running in one central CPU.
Deep neural networks have great representation power, but typically require large numbers of training examples. This motivates deep active learning methods that can significantly reduce the amount of labeled training data. Empirical successes of deep active learning have been recently reported in the literature, however, rigorous label complexity guarantees of deep active learning have remained elusive. This constitutes a significant gap between theory and practice. This paper tackles this gap by providing the first near-optimal label complexity guarantees for deep active learning. The key insight is to study deep active learning from the nonparametric classification perspective. Under standard low noise conditions, we show that active learning with neural networks can provably achieve the minimax label complexity, up to disagreement coefficient and other logarithmic terms. When equipped with an abstention option, we further develop an efficient deep active learning algorithm that achieves $\mathsf{polylog}(\frac{1}{\epsilon})$ label complexity, without any low noise assumptions. We also provide extensions of our results beyond the commonly studied Sobolev/H\"older spaces and develop label complexity guarantees for learning in Radon $\mathsf{BV}^2$ spaces, which have recently been proposed as natural function spaces associated with neural networks.