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arXiv:2408.11221

On the Potential of Open-Vocabulary Models for Object Detection in Unusual Street Scenes

Out-of-distribution (OOD) object detection is a critical task focused on detecting objects that originate from a data distribution different from that of the training data. In this study, we investigate to what extent state-of-the-art open-vocabulary object detectors can detect unusual objects in street scenes, which are considered as OOD or rare scenarios with respect to common street scene datasets. Specifically, we evaluate their performance on the OoDIS Benchmark, which extends RoadAnomaly21 and RoadObstacle21 from SegmentMeIfYouCan, as well as LostAndFound, which was recently extended to object level annotations. The objective of our study is to uncover short-comings of contemporary object detectors in challenging real-world, and particularly in open-world scenarios. Our experiments reveal that open vocabulary models are promising for OOD object detection scenarios, however far from perfect. Substantial improvements are required before they can be reliably deployed in real-world applications. We benchmark four state-of-the-art open-vocabulary object detection models on three different datasets. Noteworthily, Grounding DINO achieves the best results on RoadObstacle21 and LostAndFound in our study with an AP of 48.3% and 25.4% respectively. YOLO-World excels on RoadAnomaly21 with an AP of 21.2%.

arXiv:2408.11138

Target-Oriented Object Grasping via Multimodal Human Guidance

In the context of human-robot interaction and collaboration scenarios, robotic grasping still encounters numerous challenges. Traditional grasp detection methods generally analyze the entire scene to predict grasps, leading to redundancy and inefficiency. In this work, we reconsider 6-DoF grasp detection from a target-referenced perspective and propose a Target-Oriented Grasp Network (TOGNet). TOGNet specifically targets local, object-agnostic region patches to predict grasps more efficiently. It integrates seamlessly with multimodal human guidance, including language instructions, pointing gestures, and interactive clicks. Thus our system comprises two primary functional modules: a guidance module that identifies the target object in 3D space and TOGNet, which detects region-focal 6-DoF grasps around the target, facilitating subsequent motion planning. Through 50 target-grasping simulation experiments in cluttered scenes, our system achieves a success rate improvement of about 13.7%. In real-world experiments, we demonstrate that our method excels in various target-oriented grasping scenarios.

arXiv:2408.11537공식 코드 · Papers with Code

A Survey of Embodied Learning for Object-Centric Robotic Manipulation

Embodied learning for object-centric robotic manipulation is a rapidly developing and challenging area in embodied AI. It is crucial for advancing next-generation intelligent robots and has garnered significant interest recently. Unlike data-driven machine learning methods, embodied learning focuses on robot learning through physical interaction with the environment and perceptual feedback, making it especially suitable for robotic manipulation. In this paper, we provide a comprehensive survey of the latest advancements in this field and categorize the existing work into three main branches: 1) Embodied perceptual learning, which aims to predict object pose and affordance through various data representations; 2) Embodied policy learning, which focuses on generating optimal robotic decisions using methods such as reinforcement learning and imitation learning; 3) Embodied task-oriented learning, designed to optimize the robot's performance based on the characteristics of different tasks in object grasping and manipulation. In addition, we offer an overview and discussion of public datasets, evaluation metrics, representative applications, current challenges, and potential future research directions. A project associated with this survey has been established at https://github.com/RayYoh/OCRM_survey.

arXiv:2408.11760

SBDet: A Symmetry-Breaking Object Detector via Relaxed Rotation-Equivariance

Introducing Group Equivariant Convolution (GConv) empowers models to explore symmetries hidden in visual data, improving their performance. However, in real-world scenarios, objects or scenes often exhibit perturbations of a symmetric system, specifically a deviation from a symmetric architecture, which can be characterized by a non-trivial action of a symmetry group, known as Symmetry-Breaking. Traditional GConv methods are limited by the strict operation rules in the group space, only ensuring features remain strictly equivariant under limited group transformations, making it difficult to adapt to Symmetry-Breaking or non-rigid transformations. Motivated by this, we introduce a novel Relaxed Rotation GConv (R2GConv) with our defined Relaxed Rotation-Equivariant group $\mathbf{R}_4$. Furthermore, we propose a Relaxed Rotation-Equivariant Network (R2Net) as the backbone and further develop the Symmetry-Breaking Object Detector (SBDet) for 2D object detection built upon it. Experiments demonstrate the effectiveness of our proposed R2GConv in natural image classification tasks, and SBDet achieves excellent performance in object detection tasks with improved generalization capabilities and robustness.

arXiv:2408.11721

Detection-Driven Object Count Optimization for Text-to-Image Diffusion Models

Accurately controlling object count in text-to-image generation remains a key challenge. Supervised methods often fail, as training data rarely covers all count variations. Methods that manipulate the denoising process to add or remove objects can help; however, they still require labeled data, limit robustness and image quality, and rely on a slow, iterative process. Pre-trained differentiable counting models that rely on soft object density summation exist and could steer generation, but employing them presents three main challenges: (i) they are pre-trained on clean images, making them less effective during denoising steps that operate on noisy inputs; (ii) they are not robust to viewpoint changes; and (iii) optimization is computationally expensive, requiring repeated model evaluations per image. We propose a new framework that uses pre-trained object counting techniques and object detectors to guide generation. First, we optimize a counting token using an outer-loop loss computed on fully generated images. Second, we introduce a detection-driven scaling term that corrects errors caused by viewpoint and proportion shifts, among other factors, without requiring backpropagation through the detection model. Third, we show that the optimized parameters can be reused for new prompts, removing the need for repeated optimization. Our method provides efficiency through token reuse, flexibility via compatibility with various detectors, and accuracy with improved counting across diverse object categories.

arXiv:2408.11030공식 코드 · Papers with Code

OpenScan: A Benchmark for Generalized Open-Vocabulary 3D Scene Understanding

Open-vocabulary 3D scene understanding (OV-3D) aims to localize and classify novel objects beyond the closed object classes. However, existing approaches and benchmarks primarily focus on the open vocabulary problem within the context of object classes, which is insufficient to provide a holistic evaluation to what extent a model understands the 3D scene. In this paper, we introduce a more challenging task called Generalized Open-Vocabulary 3D Scene Understanding (GOV-3D) to explore the open vocabulary problem beyond object classes. It encompasses an open and diverse set of generalized knowledge, expressed as linguistic queries of fine-grained and object-specific attributes. To this end, we contribute a new benchmark named OpenScan, which consists of 3D object attributes across eight representative linguistic aspects, including affordance, property, material, and more. We further evaluate state-of-the-art OV-3D methods on our OpenScan benchmark, and discover that these methods struggle to comprehend the abstract vocabularies of the GOV-3D task, a challenge that cannot be addressed by simply scaling up object classes during training. We highlight the limitations of existing methodologies and explore a promising direction to overcome the identified shortcomings. Data and code are available at https://github.com/YoujunZhao/OpenScan

arXiv:2408.10844공식 코드 · Papers with Code

Aligning Object Detector Bounding Boxes with Human Preference

Previous work shows that humans tend to prefer large bounding boxes over small bounding boxes with the same IoU. However, we show here that commonly used object detectors predict large and small boxes equally often. In this work, we investigate how to align automatically detected object boxes with human preference and study whether this improves human quality perception. We evaluate the performance of three commonly used object detectors through a user study (N = 123). We find that humans prefer object detections that are upscaled with factors of 1.5 or 2, even if the corresponding AP is close to 0. Motivated by this result, we propose an asymmetric bounding box regression loss that encourages large over small predicted bounding boxes. Our evaluation study shows that object detectors fine-tuned with the asymmetric loss are better aligned with human preference and are preferred over fixed scaling factors. A qualitative evaluation shows that human preference might be influenced by some object characteristics, like object shape.

arXiv:2408.10641

A Review of Human-Object Interaction Detection

Human-object interaction (HOI) detection plays a key role in high-level visual understanding, facilitating a deep comprehension of human activities. Specifically, HOI detection aims to locate the humans and objects involved in interactions within images or videos and classify the specific interactions between them. The success of this task is influenced by several key factors, including the accurate localization of human and object instances, as well as the correct classification of object categories and interaction relationships. This paper systematically summarizes and discusses the recent work in image-based HOI detection. First, the mainstream datasets involved in HOI relationship detection are introduced. Furthermore, starting with two-stage methods and end-to-end one-stage detection approaches, this paper comprehensively discusses the current developments in image-based HOI detection, analyzing the strengths and weaknesses of these two methods. Additionally, the advancements of zero-shot learning, weakly supervised learning, and the application of large-scale language models in HOI detection are discussed. Finally, the current challenges in HOI detection are outlined, and potential research directions and future trends are explored.

arXiv:2408.10450

RUMI: Rummaging Using Mutual Information

This paper presents Rummaging Using Mutual Information (RUMI), a method for online generation of robot action sequences to gather information about the pose of a known movable object in visually-occluded environments. Focusing on contact-rich rummaging, our approach leverages mutual information between the object pose distribution and robot trajectory for action planning. From an observed partial point cloud, RUMI deduces the compatible object pose distribution and approximates the mutual information of it with workspace occupancy in real time. Based on this, we develop an information gain cost function and a reachability cost function to keep the object within the robot's reach. These are integrated into a model predictive control (MPC) framework with a stochastic dynamics model, updating the pose distribution in a closed loop. Key contributions include a new belief framework for object pose estimation, an efficient information gain computation strategy, and a robust MPC-based control scheme. RUMI demonstrates superior performance in both simulated and real tasks compared to baseline methods.

arXiv:2408.10777

Just a Hint: Point-Supervised Camouflaged Object Detection

Camouflaged Object Detection (COD) demands models to expeditiously and accurately distinguish objects which conceal themselves seamlessly in the environment. Owing to the subtle differences and ambiguous boundaries, COD is not only a remarkably challenging task for models but also for human annotators, requiring huge efforts to provide pixel-wise annotations. To alleviate the heavy annotation burden, we propose to fulfill this task with the help of only one point supervision. Specifically, by swiftly clicking on each object, we first adaptively expand the original point-based annotation to a reasonable hint area. Then, to avoid partial localization around discriminative parts, we propose an attention regulator to scatter model attention to the whole object through partially masking labeled regions. Moreover, to solve the unstable feature representation of camouflaged objects under only point-based annotation, we perform unsupervised contrastive learning based on differently augmented image pairs (e.g. changing color or doing translation). On three mainstream COD benchmarks, experimental results show that our model outperforms several weakly-supervised methods by a large margin across various metrics.

arXiv:2408.10469

LSVOS Challenge 3rd Place Report: SAM2 and Cutie based VOS

Video Object Segmentation (VOS) presents several challenges, including object occlusion and fragmentation, the dis-appearance and re-appearance of objects, and tracking specific objects within crowded scenes. In this work, we combine the strengths of the state-of-the-art (SOTA) models SAM2 and Cutie to address these challenges. Additionally, we explore the impact of various hyperparameters on video instance segmentation performance. Our approach achieves a J\&F score of 0.7952 in the testing phase of LSVOS challenge VOS track, ranking third overall.

arXiv:2408.10162공식 코드 · Papers with Code

Physics-Aware Combinatorial Assembly Sequence Planning using Data-free Action Masking

Combinatorial assembly uses standardized unit primitives to build objects that satisfy user specifications. This paper studies assembly sequence planning (ASP) for physical combinatorial assembly. Given the shape of the desired object, the goal is to find a sequence of actions for placing unit primitives to build the target object. In particular, we aim to ensure the planned assembly sequence is physically executable. However, ASP for combinatorial assembly is particularly challenging due to its combinatorial nature. To address the challenge, we employ deep reinforcement learning to learn a construction policy for placing unit primitives sequentially to build the desired object. Specifically, we design an online physics-aware action mask that filters out invalid actions, which effectively guides policy learning and ensures violation-free deployment. In the end, we apply the proposed method to Lego assembly with more than 250 3D structures. The experiment results demonstrate that the proposed method plans physically valid assembly sequences to build all structures, achieving a $100\%$ success rate, whereas the best comparable baseline fails more than $40$ structures. Our implementation is available at \url{https://github.com/intelligent-control-lab/PhysicsAwareCombinatorialASP}.

arXiv:2408.09191

GSLAMOT: A Tracklet and Query Graph-based Simultaneous Locating, Mapping, and Multiple Object Tracking System

For interacting with mobile objects in unfamiliar environments, simultaneously locating, mapping, and tracking the 3D poses of multiple objects are crucially required. This paper proposes a Tracklet Graph and Query Graph-based framework, i.e., GSLAMOT, to address this challenge. GSLAMOT utilizes camera and LiDAR multimodal information as inputs and divides the representation of the dynamic scene into a semantic map for representing the static environment, a trajectory of the ego-agent, and an online maintained Tracklet Graph (TG) for tracking and predicting the 3D poses of the detected mobile objects. A Query Graph (QG) is constructed in each frame by object detection to query and update TG. For accurate object association, a Multi-criteria Star Graph Association (MSGA) method is proposed to find matched objects between the detections in QG and the predicted tracklets in TG. Then, an Object-centric Graph Optimization (OGO) method is proposed to simultaneously optimize the TG, the semantic map, and the agent trajectory. It triangulates the detected objects into the map to enrich the map's semantic information. We address the efficiency issues to handle the three tightly coupled tasks in parallel. Experiments are conducted on KITTI, Waymo, and an emulated Traffic Congestion dataset that highlights challenging scenarios. Experiments show that GSLAMOT enables accurate crowded object tracking while conducting SLAM accurately in challenging scenarios, demonstrating more excellent performances than the state-of-the-art methods. The code and dataset are at https://gslamot.github.io.

arXiv:2408.09181공식 코드 · Papers with Code

PADetBench: Towards Benchmarking Physical Attacks against Object Detection

Physical attacks against object detection have gained increasing attention due to their significant practical implications. However, conducting physical experiments is extremely time-consuming and labor-intensive. Moreover, physical dynamics and cross-domain transformation are challenging to strictly regulate in the real world, leading to unaligned evaluation and comparison, severely hindering the development of physically robust models. To accommodate these challenges, we explore utilizing realistic simulation to thoroughly and rigorously benchmark physical attacks with fairness under controlled physical dynamics and cross-domain transformation. This resolves the problem of capturing identical adversarial images that cannot be achieved in the real world. Our benchmark includes 20 physical attack methods, 48 object detectors, comprehensive physical dynamics, and evaluation metrics. We also provide end-to-end pipelines for dataset generation, detection, evaluation, and further analysis. In addition, we perform 8064 groups of evaluation based on our benchmark, which includes both overall evaluation and further detailed ablation studies for controlled physical dynamics. Through these experiments, we provide in-depth analyses of physical attack performance and physical adversarial robustness, draw valuable observations, and discuss potential directions for future research. Codebase: https://github.com/JiaweiLian/Benchmarking_Physical_Attack

arXiv:2408.09162

Zero-Shot Object-Centric Representation Learning

The goal of object-centric representation learning is to decompose visual scenes into a structured representation that isolates the entities. Recent successes have shown that object-centric representation learning can be scaled to real-world scenes by utilizing pre-trained self-supervised features. However, so far, object-centric methods have mostly been applied in-distribution, with models trained and evaluated on the same dataset. This is in contrast to the wider trend in machine learning towards general-purpose models directly applicable to unseen data and tasks. Thus, in this work, we study current object-centric methods through the lens of zero-shot generalization by introducing a benchmark comprising eight different synthetic and real-world datasets. We analyze the factors influencing zero-shot performance and find that training on diverse real-world images improves transferability to unseen scenarios. Furthermore, inspired by the success of task-specific fine-tuning in foundation models, we introduce a novel fine-tuning strategy to adapt pre-trained vision encoders for the task of object discovery. We find that the proposed approach results in state-of-the-art performance for unsupervised object discovery, exhibiting strong zero-shot transfer to unseen datasets.

arXiv:2408.09122

MaskBEV: Towards A Unified Framework for BEV Detection and Map Segmentation

Accurate and robust multimodal multi-task perception is crucial for modern autonomous driving systems. However, current multimodal perception research follows independent paradigms designed for specific perception tasks, leading to a lack of complementary learning among tasks and decreased performance in multi-task learning (MTL) due to joint training. In this paper, we propose MaskBEV, a masked attention-based MTL paradigm that unifies 3D object detection and bird's eye view (BEV) map segmentation. MaskBEV introduces a task-agnostic Transformer decoder to process these diverse tasks, enabling MTL to be completed in a unified decoder without requiring additional design of specific task heads. To fully exploit the complementary information between BEV map segmentation and 3D object detection tasks in BEV space, we propose spatial modulation and scene-level context aggregation strategies. These strategies consider the inherent dependencies between BEV segmentation and 3D detection, naturally boosting MTL performance. Extensive experiments on nuScenes dataset show that compared with previous state-of-the-art MTL methods, MaskBEV achieves 1.3 NDS improvement in 3D object detection and 2.7 mIoU improvement in BEV map segmentation, while also demonstrating slightly leading inference speed.

arXiv:2408.09110공식 코드 · Papers with Code

Locate Anything on Earth: Advancing Open-Vocabulary Object Detection for Remote Sensing Community

Object detection, particularly open-vocabulary object detection, plays a crucial role in Earth sciences, such as environmental monitoring, natural disaster assessment, and land-use planning. However, existing open-vocabulary detectors, primarily trained on natural-world images, struggle to generalize to remote sensing images due to a significant data domain gap. Thus, this paper aims to advance the development of open-vocabulary object detection in remote sensing community. To achieve this, we first reformulate the task as Locate Anything on Earth (LAE) with the goal of detecting any novel concepts on Earth. We then developed the LAE-Label Engine which collects, auto-annotates, and unifies up to 10 remote sensing datasets creating the LAE-1M - the first large-scale remote sensing object detection dataset with broad category coverage. Using the LAE-1M, we further propose and train the novel LAE-DINO Model, the first open-vocabulary foundation object detector for the LAE task, featuring Dynamic Vocabulary Construction (DVC) and Visual-Guided Text Prompt Learning (VisGT) modules. DVC dynamically constructs vocabulary for each training batch, while VisGT maps visual features to semantic space, enhancing text features. We comprehensively conduct experiments on established remote sensing benchmark DIOR, DOTAv2.0, as well as our newly introduced 80-class LAE-80C benchmark. Results demonstrate the advantages of the LAE-1M dataset and the effectiveness of the LAE-DINO method.

arXiv:2408.08974

Enhancing Object Detection with Hybrid dataset in Manufacturing Environments: Comparing Federated Learning to Conventional Techniques

Federated Learning (FL) has garnered significant attention in manufacturing for its robust model development and privacy-preserving capabilities. This paper contributes to research focused on the robustness of FL models in object detection, hereby presenting a comparative study with conventional techniques using a hybrid dataset for small object detection. Our findings demonstrate the superior performance of FL over centralized training models and different deep learning techniques when tested on test data recorded in a different environment with a variety of object viewpoints, lighting conditions, cluttered backgrounds, etc. These results highlight the potential of FL in achieving robust global models that perform efficiently even in unseen environments. The study provides valuable insights for deploying resilient object detection models in manufacturing environments.

arXiv:2408.09928

Enforcing View-Consistency in Class-Agnostic 3D Segmentation Fields

Radiance Fields have become a powerful tool for modeling 3D scenes from multiple images. However, they remain difficult to segment into semantically meaningful regions. Some methods work well using 2D semantic masks, but they generalize poorly to class-agnostic segmentations. More recent methods circumvent this issue by using contrastive learning to optimize a high-dimensional 3D feature field instead. However, recovering a segmentation then requires clustering and fine-tuning the associated hyperparameters. In contrast, we aim to identify the necessary changes in segmentation field methods to directly learn a segmentation field while being robust to inconsistent class-agnostic masks, successfully decomposing the scene into a set of objects of any class. By introducing an additional spatial regularization term and restricting the field to a limited number of competing object slots against which masks are matched, a meaningful object representation emerges that best explains the 2D supervision. Our experiments demonstrate the ability of our method to generate 3D panoptic segmentations on complex scenes, and extract high-quality 3D assets from radiance fields that can then be used in virtual 3D environments.

arXiv:2408.09454

Retina-Inspired Object Motion Segmentation for Event-Cameras

Event-cameras have emerged as a revolutionary technology with a high temporal resolution that far surpasses standard active pixel cameras. This technology draws biological inspiration from photoreceptors and the initial retinal synapse. This research showcases the potential of additional retinal functionalities to extract visual features. We provide a domain-agnostic and efficient algorithm for ego-motion compensation based on Object Motion Sensitivity (OMS), one of the multiple features computed within the mammalian retina. We develop a method based on experimental neuroscience that translates OMS' biological circuitry to a low-overhead algorithm to suppress camera motion bypassing the need for deep networks and learning. Our system processes event data from dynamic scenes to perform pixel-wise object motion segmentation using a real and synthetic dataset. This paper introduces a bio-inspired computer vision method that dramatically reduces the number of parameters by $\text{10}^\text{3}$ to $\text{10}^\text{6}$ orders of magnitude compared to previous approaches. Our work paves the way for robust, high-speed, and low-bandwidth decision-making for in-sensor computations.