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arXiv:2409.08260공식 코드 · Papers with Code

Improving Text-guided Object Inpainting with Semantic Pre-inpainting

Recent years have witnessed the success of large text-to-image diffusion models and their remarkable potential to generate high-quality images. The further pursuit of enhancing the editability of images has sparked significant interest in the downstream task of inpainting a novel object described by a text prompt within a designated region in the image. Nevertheless, the problem is not trivial from two aspects: 1) Solely relying on one single U-Net to align text prompt and visual object across all the denoising timesteps is insufficient to generate desired objects; 2) The controllability of object generation is not guaranteed in the intricate sampling space of diffusion model. In this paper, we propose to decompose the typical single-stage object inpainting into two cascaded processes: 1) semantic pre-inpainting that infers the semantic features of desired objects in a multi-modal feature space; 2) high-fieldity object generation in diffusion latent space that pivots on such inpainted semantic features. To achieve this, we cascade a Transformer-based semantic inpainter and an object inpainting diffusion model, leading to a novel CAscaded Transformer-Diffusion (CAT-Diffusion) framework for text-guided object inpainting. Technically, the semantic inpainter is trained to predict the semantic features of the target object conditioning on unmasked context and text prompt. The outputs of the semantic inpainter then act as the informative visual prompts to guide high-fieldity object generation through a reference adapter layer, leading to controllable object inpainting. Extensive evaluations on OpenImages-V6 and MSCOCO validate the superiority of CAT-Diffusion against the state-of-the-art methods. Code is available at \url{https://github.com/Nnn-s/CATdiffusion}.

arXiv:2409.07747

Multi-object event graph representation learning for Video Question Answering

Video question answering (VideoQA) is a task to predict the correct answer to questions posed about a given video. The system must comprehend spatial and temporal relationships among objects extracted from videos to perform causal and temporal reasoning. While prior works have focused on modeling individual object movements using transformer-based methods, they falter when capturing complex scenarios involving multiple objects (e.g., "a boy is throwing a ball in a hoop"). We propose a contrastive language event graph representation learning method called CLanG to address this limitation. Aiming to capture event representations associated with multiple objects, our method employs a multi-layer GNN-cluster module for adversarial graph representation learning, enabling contrastive learning between the question text and its relevant multi-object event graph. Our method outperforms a strong baseline, achieving up to 2.2% higher accuracy on two challenging VideoQA datasets, NExT-QA and TGIF-QA-R. In particular, it is 2.8% better than baselines in handling causal and temporal questions, highlighting its strength in reasoning multiple object-based events.

arXiv:2409.06815

Object Modeling from Underwater Forward-Scan Sonar Imagery with Sea-Surface Multipath

We propose an optimization technique for 3-D underwater object modeling from 2-D forward-scan sonar images at known poses. A key contribution, for objects imaged in the proximity of the sea surface, is to resolve the multipath artifacts due to the air-water interface. Here, the object image formed by the direct target backscatter is almost always corrupted by the ghost and sometimes by the mirror components (generated by the multipath propagation). Assuming a planar air-water interface, we model, localize, and discard the corrupted object region within each view, thus avoiding the distortion of recovered 3-D shape. Additionally, complementary visual cues from the boundary of the mirror component, distinct at suitable sonar poses, are employed to enhance the 3-D modeling accuracy. The optimization is implemented as iterative shape adjustment by displacing the vertices of triangular patches in the 3-D surface mesh model, in order to minimize the discrepancy between the data and synthesized views of the 3-D object model. To this end, we first determine 2-D motion fields that align the object regions in the data and synthesized views, then calculate the 3-D motion of triangular patch centers, and finally the model vertices. The 3-D model is initialized with the solution of an earlier space carving method applied to the same data. The same parameters are applied in various experiments with 2 real data sets, mixed real-synthetic data set, and computer-generated data guided by general findings from a real experiment, to explore the impact of non-flat air-water interface. The results confirm the generation of a refined 3-D model in about half-dozen iterations.

arXiv:2409.07245

Single-View 3D Reconstruction via SO(2)-Equivariant Gaussian Sculpting Networks

This paper introduces SO(2)-Equivariant Gaussian Sculpting Networks (GSNs) as an approach for SO(2)-Equivariant 3D object reconstruction from single-view image observations. GSNs take a single observation as input to generate a Gaussian splat representation describing the observed object's geometry and texture. By using a shared feature extractor before decoding Gaussian colors, covariances, positions, and opacities, GSNs achieve extremely high throughput (>150FPS). Experiments demonstrate that GSNs can be trained efficiently using a multi-view rendering loss and are competitive, in quality, with expensive diffusion-based reconstruction algorithms. The GSN model is validated on multiple benchmark experiments. Moreover, we demonstrate the potential for GSNs to be used within a robotic manipulation pipeline for object-centric grasping.

arXiv:2409.06912

A Bayesian Framework for Active Tactile Object Recognition, Pose Estimation and Shape Transfer Learning

As humans can explore and understand the world through active touch, similar capability is desired for robots. In this paper, we address the problem of active tactile object recognition, pose estimation and shape transfer learning, where a customized particle filter (PF) and Gaussian process implicit surface (GPIS) is combined in a unified Bayesian framework. Upon new tactile input, the customized PF updates the joint distribution of the object class and object pose while tracking the novelty of the object. Once a novel object is identified, its shape will be reconstructed using GPIS. By grounding the prior of the GPIS with the maximum-a-posteriori (MAP) estimation from the PF, the knowledge about known shapes can be transferred to learn novel shapes. An exploration procedure based on global shape estimation is proposed to guide active data acquisition and terminate the exploration upon sufficient information. Through experiments in simulation, the proposed framework demonstrated its effectiveness and efficiency in estimating object class and pose for known objects and learning novel shapes. Furthermore, it can recognize previously learned shapes reliably.

arXiv:2409.06300

An Attribute-Enriched Dataset and Auto-Annotated Pipeline for Open Detection

Detecting objects of interest through language often presents challenges, particularly with objects that are uncommon or complex to describe, due to perceptual discrepancies between automated models and human annotators. These challenges highlight the need for comprehensive datasets that go beyond standard object labels by incorporating detailed attribute descriptions. To address this need, we introduce the Objects365-Attr dataset, an extension of the existing Objects365 dataset, distinguished by its attribute annotations. This dataset reduces inconsistencies in object detection by integrating a broad spectrum of attributes, including color, material, state, texture and tone. It contains an extensive collection of 5.6M object-level attribute descriptions, meticulously annotated across 1.4M bounding boxes. Additionally, to validate the dataset's effectiveness, we conduct a rigorous evaluation of YOLO-World at different scales, measuring their detection performance and demonstrating the dataset's contribution to advancing object detection.

arXiv:2409.06703

LEIA: Latent View-invariant Embeddings for Implicit 3D Articulation

Neural Radiance Fields (NeRFs) have revolutionized the reconstruction of static scenes and objects in 3D, offering unprecedented quality. However, extending NeRFs to model dynamic objects or object articulations remains a challenging problem. Previous works have tackled this issue by focusing on part-level reconstruction and motion estimation for objects, but they often rely on heuristics regarding the number of moving parts or object categories, which can limit their practical use. In this work, we introduce LEIA, a novel approach for representing dynamic 3D objects. Our method involves observing the object at distinct time steps or "states" and conditioning a hypernetwork on the current state, using this to parameterize our NeRF. This approach allows us to learn a view-invariant latent representation for each state. We further demonstrate that by interpolating between these states, we can generate novel articulation configurations in 3D space that were previously unseen. Our experimental results highlight the effectiveness of our method in articulating objects in a manner that is independent of the viewing angle and joint configuration. Notably, our approach outperforms previous methods that rely on motion information for articulation registration.

arXiv:2409.04560

Multi-Modal Diffusion for Hand-Object Grasp Generation

In this work, we focus on generating hand grasp over objects. Compared to previous works of generating hand poses with a given object, we aim to allow the generalization of both hand and object shapes by a single model. Our proposed method Multi-modal Grasp Diffusion (MGD) learns the prior and conditional posterior distribution of both modalities from heterogeneous data sources. Therefore it relieves the limitation of hand-object grasp datasets by leveraging the large-scale 3D object datasets. According to both qualitative and quantitative experiments, both conditional and unconditional generation of hand grasp achieve good visual plausibility and diversity. The proposed method also generalizes well to unseen object shapes. The code and weights will be available at \url{https://github.com/noahcao/mgd}.

arXiv:2409.04559

Thinking Outside the BBox: Unconstrained Generative Object Compositing

Compositing an object into an image involves multiple non-trivial sub-tasks such as object placement and scaling, color/lighting harmonization, viewpoint/geometry adjustment, and shadow/reflection generation. Recent generative image compositing methods leverage diffusion models to handle multiple sub-tasks at once. However, existing models face limitations due to their reliance on masking the original object during training, which constrains their generation to the input mask. Furthermore, obtaining an accurate input mask specifying the location and scale of the object in a new image can be highly challenging. To overcome such limitations, we define a novel problem of unconstrained generative object compositing, i.e., the generation is not bounded by the mask, and train a diffusion-based model on a synthesized paired dataset. Our first-of-its-kind model is able to generate object effects such as shadows and reflections that go beyond the mask, enhancing image realism. Additionally, if an empty mask is provided, our model automatically places the object in diverse natural locations and scales, accelerating the compositing workflow. Our model outperforms existing object placement and compositing models in various quality metrics and user studies.

arXiv:2409.05413

From Words to Poses: Enhancing Novel Object Pose Estimation with Vision Language Models

Robots are increasingly envisioned to interact in real-world scenarios, where they must continuously adapt to new situations. To detect and grasp novel objects, zero-shot pose estimators determine poses without prior knowledge. Recently, vision language models (VLMs) have shown considerable advances in robotics applications by establishing an understanding between language input and image input. In our work, we take advantage of VLMs zero-shot capabilities and translate this ability to 6D object pose estimation. We propose a novel framework for promptable zero-shot 6D object pose estimation using language embeddings. The idea is to derive a coarse location of an object based on the relevancy map of a language-embedded NeRF reconstruction and to compute the pose estimate with a point cloud registration method. Additionally, we provide an analysis of LERF's suitability for open-set object pose estimation. We examine hyperparameters, such as activation thresholds for relevancy maps and investigate the zero-shot capabilities on an instance- and category-level. Furthermore, we plan to conduct robotic grasping experiments in a real-world setting.

arXiv:2409.05230공식 코드 · Papers with Code

A Low-Computational Video Synopsis Framework with a Standard Dataset

Video synopsis is an efficient method for condensing surveillance videos. This technique begins with the detection and tracking of objects, followed by the creation of object tubes. These tubes consist of sequences, each containing chronologically ordered bounding boxes of a unique object. To generate a condensed video, the first step involves rearranging the object tubes to maximize the number of non-overlapping objects in each frame. Then, these tubes are stitched to a background image extracted from the source video. The lack of a standard dataset for the video synopsis task hinders the comparison of different video synopsis models. This paper addresses this issue by introducing a standard dataset, called SynoClip, designed specifically for the video synopsis task. SynoClip includes all the necessary features needed to evaluate various models directly and effectively. Additionally, this work introduces a video synopsis model, called FGS, with low computational cost. The model includes an empty-frame object detector to identify frames empty of any objects, facilitating efficient utilization of the deep object detector. Moreover, a tube grouping algorithm is proposed to maintain relationships among tubes in the synthesized video. This is followed by a greedy tube rearrangement algorithm, which efficiently determines the start time of each tube. Finally, the proposed model is evaluated using the proposed dataset. The source code, fine-tuned object detection model, and tutorials are available at https://github.com/Ramtin-ma/VideoSynopsis-FGS.

arXiv:2409.05162공식 코드 · Papers with Code

Can OOD Object Detectors Learn from Foundation Models?

Out-of-distribution (OOD) object detection is a challenging task due to the absence of open-set OOD data. Inspired by recent advancements in text-to-image generative models, such as Stable Diffusion, we study the potential of generative models trained on large-scale open-set data to synthesize OOD samples, thereby enhancing OOD object detection. We introduce SyncOOD, a simple data curation method that capitalizes on the capabilities of large foundation models to automatically extract meaningful OOD data from text-to-image generative models. This offers the model access to open-world knowledge encapsulated within off-the-shelf foundation models. The synthetic OOD samples are then employed to augment the training of a lightweight, plug-and-play OOD detector, thus effectively optimizing the in-distribution (ID)/OOD decision boundaries. Extensive experiments across multiple benchmarks demonstrate that SyncOOD significantly outperforms existing methods, establishing new state-of-the-art performance with minimal synthetic data usage.

arXiv:2409.04979

RCBEVDet++: Toward High-accuracy Radar-Camera Fusion 3D Perception Network

Perceiving the surrounding environment is a fundamental task in autonomous driving. To obtain highly accurate perception results, modern autonomous driving systems typically employ multi-modal sensors to collect comprehensive environmental data. Among these, the radar-camera multi-modal perception system is especially favored for its excellent sensing capabilities and cost-effectiveness. However, the substantial modality differences between radar and camera sensors pose challenges in fusing information. To address this problem, this paper presents RCBEVDet, a radar-camera fusion 3D object detection framework. Specifically, RCBEVDet is developed from an existing camera-based 3D object detector, supplemented by a specially designed radar feature extractor, RadarBEVNet, and a Cross-Attention Multi-layer Fusion (CAMF) module. Firstly, RadarBEVNet encodes sparse radar points into a dense bird's-eye-view (BEV) feature using a dual-stream radar backbone and a Radar Cross Section aware BEV encoder. Secondly, the CAMF module utilizes a deformable attention mechanism to align radar and camera BEV features and adopts channel and spatial fusion layers to fuse them. To further enhance RCBEVDet's capabilities, we introduce RCBEVDet++, which advances the CAMF through sparse fusion, supports query-based multi-view camera perception models, and adapts to a broader range of perception tasks. Extensive experiments on the nuScenes show that our method integrates seamlessly with existing camera-based 3D perception models and improves their performance across various perception tasks. Furthermore, our method achieves state-of-the-art radar-camera fusion results in 3D object detection, BEV semantic segmentation, and 3D multi-object tracking tasks. Notably, with ViT-L as the image backbone, RCBEVDet++ achieves 72.73 NDS and 67.34 mAP in 3D object detection without test-time augmentation or model ensembling.

arXiv:2409.04817공식 코드 · Papers with Code

SSFam: Scribble Supervised Salient Object Detection Family

Scribble supervised salient object detection (SSSOD) constructs segmentation ability of attractive objects from surroundings under the supervision of sparse scribble labels. For the better segmentation, depth and thermal infrared modalities serve as the supplement to RGB images in the complex scenes. Existing methods specifically design various feature extraction and multi-modal fusion strategies for RGB, RGB-Depth, RGB-Thermal, and Visual-Depth-Thermal image input respectively, leading to similar model flood. As the recently proposed Segment Anything Model (SAM) possesses extraordinary segmentation and prompt interactive capability, we propose an SSSOD family based on SAM, named SSFam, for the combination input with different modalities. Firstly, different modal-aware modulators are designed to attain modal-specific knowledge which cooperates with modal-agnostic information extracted from the frozen SAM encoder for the better feature ensemble. Secondly, a siamese decoder is tailored to bridge the gap between the training with scribble prompt and the testing with no prompt for the stronger decoding ability. Our model demonstrates the remarkable performance among combinations of different modalities and refreshes the highest level of scribble supervised methods and comes close to the ones of fully supervised methods. https://github.com/liuzywen/SSFam

arXiv:2409.05847

LSVOS Challenge Report: Large-scale Complex and Long Video Object Segmentation

Despite the promising performance of current video segmentation models on existing benchmarks, these models still struggle with complex scenes. In this paper, we introduce the 6th Large-scale Video Object Segmentation (LSVOS) challenge in conjunction with ECCV 2024 workshop. This year's challenge includes two tasks: Video Object Segmentation (VOS) and Referring Video Object Segmentation (RVOS). In this year, we replace the classic YouTube-VOS and YouTube-RVOS benchmark with latest datasets MOSE, LVOS, and MeViS to assess VOS under more challenging complex environments. This year's challenge attracted 129 registered teams from more than 20 institutes across over 8 countries. This report include the challenge and dataset introduction, and the methods used by top 7 teams in two tracks. More details can be found in our homepage https://lsvos.github.io/.

arXiv:2409.05564공식 코드 · Papers with Code

LEROjD: Lidar Extended Radar-Only Object Detection

Accurate 3D object detection is vital for automated driving. While lidar sensors are well suited for this task, they are expensive and have limitations in adverse weather conditions. 3+1D imaging radar sensors offer a cost-effective, robust alternative but face challenges due to their low resolution and high measurement noise. Existing 3+1D imaging radar datasets include radar and lidar data, enabling cross-modal model improvements. Although lidar should not be used during inference, it can aid the training of radar-only object detectors. We explore two strategies to transfer knowledge from the lidar to the radar domain and radar-only object detectors: 1. multi-stage training with sequential lidar point cloud thin-out, and 2. cross-modal knowledge distillation. In the multi-stage process, three thin-out methods are examined. Our results show significant performance gains of up to 4.2 percentage points in mean Average Precision with multi-stage training and up to 3.9 percentage points with knowledge distillation by initializing the student with the teacher's weights. The main benefit of these approaches is their applicability to other 3D object detection networks without altering their architecture, as we show by analyzing it on two different object detectors. Our code is available at https://github.com/rst-tu-dortmund/lerojd

arXiv:2409.05786공식 코드 · Papers with Code

Leveraging Object Priors for Point Tracking

Point tracking is a fundamental problem in computer vision with numerous applications in AR and robotics. A common failure mode in long-term point tracking occurs when the predicted point leaves the object it belongs to and lands on the background or another object. We identify this as the failure to correctly capture objectness properties in learning to track. To address this limitation of prior work, we propose a novel objectness regularization approach that guides points to be aware of object priors by forcing them to stay inside the the boundaries of object instances. By capturing objectness cues at training time, we avoid the need to compute object masks during testing. In addition, we leverage contextual attention to enhance the feature representation for capturing objectness at the feature level more effectively. As a result, our approach achieves state-of-the-art performance on three point tracking benchmarks, and we further validate the effectiveness of our components via ablation studies. The source code is available at: https://github.com/RehgLab/tracking_objectness

arXiv:2409.05650

Replay Consolidation with Label Propagation for Continual Object Detection

Continual Learning (CL) aims to learn new data while remembering previously acquired knowledge. In contrast to CL for image classification, CL for Object Detection faces additional challenges such as the missing annotations problem. In this scenario, images from previous tasks may contain instances of unknown classes that could reappear as labeled in future tasks, leading to task interference in replay-based approaches. Consequently, most approaches in the literature have focused on distillation-based techniques, which are effective when there is a significant class overlap between tasks. In our work, we propose an alternative to distillation-based approaches with a novel approach called Replay Consolidation with Label Propagation for Object Detection (RCLPOD). RCLPOD enhances the replay memory by improving the quality of the stored samples through a technique that promotes class balance while also improving the quality of the ground truth associated with these samples through a technique called label propagation. RCLPOD outperforms existing techniques on well-established benchmarks such as VOC and COC. Moreover, our approach is developed to work with modern architectures like YOLOv8, making it suitable for dynamic, real-world applications such as autonomous driving and robotics, where continuous learning and resource efficiency are essential.

arXiv:2409.04390

Future Does Matter: Boosting 3D Object Detection with Temporal Motion Estimation in Point Cloud Sequences

Accurate and robust LiDAR 3D object detection is essential for comprehensive scene understanding in autonomous driving. Despite its importance, LiDAR detection performance is limited by inherent constraints of point cloud data, particularly under conditions of extended distances and occlusions. Recently, temporal aggregation has been proven to significantly enhance detection accuracy by fusing multi-frame viewpoint information and enriching the spatial representation of objects. In this work, we introduce a novel LiDAR 3D object detection framework, namely LiSTM, to facilitate spatial-temporal feature learning with cross-frame motion forecasting information. We aim to improve the spatial-temporal interpretation capabilities of the LiDAR detector by incorporating a dynamic prior, generated from a non-learnable motion estimation model. Specifically, Motion-Guided Feature Aggregation (MGFA) is proposed to utilize the object trajectory from previous and future motion states to model spatial-temporal correlations into gaussian heatmap over a driving sequence. This motion-based heatmap then guides the temporal feature fusion, enriching the proposed object features. Moreover, we design a Dual Correlation Weighting Module (DCWM) that effectively facilitates the interaction between past and prospective frames through scene- and channel-wise feature abstraction. In the end, a cascade cross-attention-based decoder is employed to refine the 3D prediction. We have conducted experiments on the Waymo and nuScenes datasets to demonstrate that the proposed framework achieves superior 3D detection performance with effective spatial-temporal feature learning.

arXiv:2409.04234공식 코드 · Papers with Code

UniDet3D: Multi-dataset Indoor 3D Object Detection

Growing customer demand for smart solutions in robotics and augmented reality has attracted considerable attention to 3D object detection from point clouds. Yet, existing indoor datasets taken individually are too small and insufficiently diverse to train a powerful and general 3D object detection model. In the meantime, more general approaches utilizing foundation models are still inferior in quality to those based on supervised training for a specific task. In this work, we propose \ours{}, a simple yet effective 3D object detection model, which is trained on a mixture of indoor datasets and is capable of working in various indoor environments. By unifying different label spaces, \ours{} enables learning a strong representation across multiple datasets through a supervised joint training scheme. The proposed network architecture is built upon a vanilla transformer encoder, making it easy to run, customize and extend the prediction pipeline for practical use. Extensive experiments demonstrate that \ours{} obtains significant gains over existing 3D object detection methods in 6 indoor benchmarks: ScanNet (+1.1 mAP50), ARKitScenes (+19.4 mAP25), S3DIS (+9.1 mAP50), MultiScan (+9.3 mAP50), 3RScan (+3.2 mAP50), and ScanNet++ (+2.7 mAP50). Code is available at https://github.com/filapro/unidet3d .