Optical flow estimation is extensively used in autonomous driving and video editing. While existing models demonstrate state-of-the-art performance across various benchmarks, the robustness of these methods has been infrequently investigated. Despite some research focusing on the robustness of optical flow models against adversarial attacks, there has been a lack of studies investigating their robustness to common corruptions. Taking into account the unique temporal characteristics of optical flow, we introduce 7 temporal corruptions specifically designed for benchmarking the robustness of optical flow models, in addition to 17 classical single-image corruptions, in which advanced PSF Blur simulation method is performed. Two robustness benchmarks, KITTI-FC and GoPro-FC, are subsequently established as the first corruption robustness benchmark for optical flow estimation, with Out-Of-Domain (OOD) and In-Domain (ID) settings to facilitate comprehensive studies. Robustness metrics, Corruption Robustness Error (CRE), Corruption Robustness Error ratio (CREr), and Relative Corruption Robustness Error (RCRE) are further introduced to quantify the optical flow estimation robustness. 29 model variants from 15 optical flow methods are evaluated, yielding 10 intriguing observations, such as 1) the absolute robustness of the model is heavily dependent on the estimation performance; 2) the corruptions that diminish local information are more serious than that reduce visual effects. We also give suggestions for the design and application of optical flow models. We anticipate that our benchmark will serve as a foundational resource for advancing research in robust optical flow estimation. The benchmarks and source code will be released at https://github.com/ZhonghuaYi/optical_flow_robustness_benchmark.
We consider the problem of text-to-video generation tasks with precise control for various applications such as camera movement control and video-to-video editing. Most methods tacking this problem rely on providing user-defined controls, such as binary masks or camera movement embeddings. In our approach we propose OnlyFlow, an approach leveraging the optical flow firstly extracted from an input video to condition the motion of generated videos. Using a text prompt and an input video, OnlyFlow allows the user to generate videos that respect the motion of the input video as well as the text prompt. This is implemented through an optical flow estimation model applied on the input video, which is then fed to a trainable optical flow encoder. The output feature maps are then injected into the text-to-video backbone model. We perform quantitative, qualitative and user preference studies to show that OnlyFlow positively compares to state-of-the-art methods on a wide range of tasks, even though OnlyFlow was not specifically trained for such tasks. OnlyFlow thus constitutes a versatile, lightweight yet efficient method for controlling motion in text-to-video generation. Models and code will be made available on GitHub and HuggingFace.
Recent advancements of generative AI have significantly promoted content creation and editing, where prevailing studies further extend this exciting progress to video editing. In doing so, these studies mainly transfer the inherent motion patterns from the source videos to the edited ones, where results with inferior consistency to user prompts are often observed, due to the lack of particular alignments between the delivered motions and edited contents. To address this limitation, we present a shape-consistent video editing method, namely StableV2V, in this paper. Our method decomposes the entire editing pipeline into several sequential procedures, where it edits the first video frame, then establishes an alignment between the delivered motions and user prompts, and eventually propagates the edited contents to all other frames based on such alignment. Furthermore, we curate a testing benchmark, namely DAVIS-Edit, for a comprehensive evaluation of video editing, considering various types of prompts and difficulties. Experimental results and analyses illustrate the outperforming performance, visual consistency, and inference efficiency of our method compared to existing state-of-the-art studies.
In this era of videos, automatic video editing techniques attract more and more attention from industry and academia since they can reduce workloads and lower the requirements for human editors. Existing automatic editing systems are mainly scene- or event-specific, e.g., soccer game broadcasting, yet the automatic systems for general editing, e.g., movie or vlog editing which covers various scenes and events, were rarely studied before, and converting the event-driven editing method to a general scene is nontrivial. In this paper, we propose a two-stage scheme for general editing. Firstly, unlike previous works that extract scene-specific features, we leverage the pre-trained Vision-Language Model (VLM) to extract the editing-relevant representations as editing context. Moreover, to close the gap between the professional-looking videos and the automatic productions generated with simple guidelines, we propose a Reinforcement Learning (RL)-based editing framework to formulate the editing problem and train the virtual editor to make better sequential editing decisions. Finally, we evaluate the proposed method on a more general editing task with a real movie dataset. Experimental results demonstrate the effectiveness and benefits of the proposed context representation and the learning ability of our RL-based editing framework.
Rectified-flow-based diffusion transformers like FLUX and OpenSora have demonstrated outstanding performance in the field of image and video generation. Despite their robust generative capabilities, these models often struggle with inversion inaccuracies, which could further limit their effectiveness in downstream tasks such as image and video editing. To address this issue, we propose RF-Solver, a novel training-free sampler that effectively enhances inversion precision by mitigating the errors in the ODE-solving process of rectified flow. Specifically, we derive the exact formulation of the rectified flow ODE and apply the high-order Taylor expansion to estimate its nonlinear components, significantly enhancing the precision of ODE solutions at each timestep. Building upon RF-Solver, we further propose RF-Edit, a general feature-sharing-based framework for image and video editing. By incorporating self-attention features from the inversion process into the editing process, RF-Edit effectively preserves the structural information of the source image or video while achieving high-quality editing results. Our approach is compatible with any pre-trained rectified-flow-based models for image and video tasks, requiring no additional training or optimization. Extensive experiments across generation, inversion, and editing tasks in both image and video modalities demonstrate the superiority and versatility of our method. The source code is available at https://github.com/wangjiangshan0725/RF-Solver-Edit.
Modern visual effects (VFX) software has made it possible for skilled artists to create imagery of virtually anything. However, the creation process remains laborious, complex, and largely inaccessible to everyday users. In this work, we present AutoVFX, a framework that automatically creates realistic and dynamic VFX videos from a single video and natural language instructions. By carefully integrating neural scene modeling, LLM-based code generation, and physical simulation, AutoVFX is able to provide physically-grounded, photorealistic editing effects that can be controlled directly using natural language instructions. We conduct extensive experiments to validate AutoVFX's efficacy across a diverse spectrum of videos and instructions. Quantitative and qualitative results suggest that AutoVFX outperforms all competing methods by a large margin in generative quality, instruction alignment, editing versatility, and physical plausibility.
This paper presents UniVST, a unified framework for localized video style transfer based on diffusion model. It operates without the need for training, offering a distinct advantage over existing diffusion methods that transfer style across entire videos. The endeavors of this paper comprise: (1) A point-matching mask propagation strategy that leverages the feature maps from the DDIM inversion. This streamlines the model's architecture by obviating the need for tracking models. (2) A training-free AdaIN-guided video style transfer mechanism that operates at both the latent and attention levels. This balances content fidelity and style richness, mitigating the loss of localized details commonly associated with direct video stylization. (3) A sliding-window consistent smoothing scheme that harnesses optical flow within the pixel representation and refines predicted noise to update the latent space. This significantly enhances temporal consistency and diminishes artifacts in stylized video. Our proposed UniVST has been validated to be superior to existing methods in quantitative and qualitative metrics. It adeptly addresses the challenges of preserving the primary object's style while ensuring temporal consistency and detail preservation. Our code is available at https://github.com/QuanjianSong/UniVST.
We present Movie Gen, a cast of foundation models that generates high-quality, 1080p HD videos with different aspect ratios and synchronized audio. We also show additional capabilities such as precise instruction-based video editing and generation of personalized videos based on a user's image. Our models set a new state-of-the-art on multiple tasks: text-to-video synthesis, video personalization, video editing, video-to-audio generation, and text-to-audio generation. Our largest video generation model is a 30B parameter transformer trained with a maximum context length of 73K video tokens, corresponding to a generated video of 16 seconds at 16 frames-per-second. We show multiple technical innovations and simplifications on the architecture, latent spaces, training objectives and recipes, data curation, evaluation protocols, parallelization techniques, and inference optimizations that allow us to reap the benefits of scaling pre-training data, model size, and training compute for training large scale media generation models. We hope this paper helps the research community to accelerate progress and innovation in media generation models. All videos from this paper are available at https://go.fb.me/MovieGenResearchVideos.
Text-driven video editing utilizing generative diffusion models has garnered significant attention due to their potential applications. However, existing approaches are constrained by the limited word embeddings provided in pre-training, which hinders nuanced editing targeting open concepts with specific attributes. Directly altering the keywords in target prompts often results in unintended disruptions to the attention mechanisms. To achieve more flexible editing easily, this work proposes an improved concept-augmented video editing approach that generates diverse and stable target videos flexibly by devising abstract conceptual pairs. Specifically, the framework involves concept-augmented textual inversion and a dual prior supervision mechanism. The former enables plug-and-play guidance of stable diffusion for video editing, effectively capturing target attributes for more stylized results. The dual prior supervision mechanism significantly enhances video stability and fidelity. Comprehensive evaluations demonstrate that our approach generates more stable and lifelike videos, outperforming state-of-the-art methods.
With the recent growth of video-based Social Network Service (SNS) platforms, the demand for video editing among common users has increased. However, video editing can be challenging due to the temporally-varying factors such as camera movement and moving objects. While modern atlas-based video editing methods have addressed these issues, they often fail to edit videos including complex motion or multiple moving objects, and demand excessive computational cost, even for very simple edits. In this paper, we propose a novel region-of-interest (ROI)-based video editing framework: ROI-based Neural Atlas (RNA). Unlike prior work, RNA allows users to specify editing regions, simplifying the editing process by removing the need for foreground separation and atlas modeling for foreground objects. However, this simplification presents a unique challenge: acquiring a mask that effectively handles occlusions in the edited area caused by moving objects, without relying on an additional segmentation model. To tackle this, we propose a novel mask refinement approach designed for this specific challenge. Moreover, we introduce a soft neural atlas model for video reconstruction to ensure high-quality editing results. Extensive experiments show that RNA offers a more practical and efficient editing solution, applicable to a wider range of videos with superior quality compared to prior methods.
Text-to-video diffusion models have made remarkable advancements. Driven by their ability to generate temporally coherent videos, research on zero-shot video editing using these fundamental models has expanded rapidly. To enhance editing quality, structural controls are frequently employed in video editing. Among these techniques, cross-attention mask control stands out for its effectiveness and efficiency. However, when cross-attention masks are naively applied to video editing, they can introduce artifacts such as blurring and flickering. Our experiments uncover a critical factor overlooked in previous video editing research: cross-attention masks are not consistently clear but vary with model structure and denoising timestep. To address this issue, we propose the metric Mask Matching Cost (MMC) that quantifies this variability and propose FreeMask, a method for selecting optimal masks tailored to specific video editing tasks. Using MMC-selected masks, we further improve the masked fusion mechanism within comprehensive attention features, e.g., temp, cross, and self-attention modules. Our approach can be seamlessly integrated into existing zero-shot video editing frameworks with better performance, requiring no control assistance or parameter fine-tuning but enabling adaptive decoupling of unedited semantic layouts with mask precision control. Extensive experiments demonstrate that FreeMask achieves superior semantic fidelity, temporal consistency, and editing quality compared to state-of-the-art methods.
We introduce PortraitGen, a powerful portrait video editing method that achieves consistent and expressive stylization with multimodal prompts. Traditional portrait video editing methods often struggle with 3D and temporal consistency, and typically lack in rendering quality and efficiency. To address these issues, we lift the portrait video frames to a unified dynamic 3D Gaussian field, which ensures structural and temporal coherence across frames. Furthermore, we design a novel Neural Gaussian Texture mechanism that not only enables sophisticated style editing but also achieves rendering speed over 100FPS. Our approach incorporates multimodal inputs through knowledge distilled from large-scale 2D generative models. Our system also incorporates expression similarity guidance and a face-aware portrait editing module, effectively mitigating degradation issues associated with iterative dataset updates. Extensive experiments demonstrate the temporal consistency, editing efficiency, and superior rendering quality of our method. The broad applicability of the proposed approach is demonstrated through various applications, including text-driven editing, image-driven editing, and relighting, highlighting its great potential to advance the field of video editing. Demo videos and released code are provided in our project page: https://ustc3dv.github.io/PortraitGen/
Large-scale Text-to-Video (T2V) diffusion models have recently demonstrated unprecedented capability to transform natural language descriptions into stunning and photorealistic videos. Despite the promising results, a significant challenge remains: these models struggle to fully grasp complex compositional interactions between multiple concepts and actions. This issue arises when some words dominantly influence the final video, overshadowing other concepts.To tackle this problem, we introduce \textbf{Vico}, a generic framework for compositional video generation that explicitly ensures all concepts are represented properly. At its core, Vico analyzes how input tokens influence the generated video, and adjusts the model to prevent any single concept from dominating. Specifically, Vico extracts attention weights from all layers to build a spatial-temporal attention graph, and then estimates the influence as the \emph{max-flow} from the source text token to the video target token. Although the direct computation of attention flow in diffusion models is typically infeasible, we devise an efficient approximation based on subgraph flows and employ a fast and vectorized implementation, which in turn makes the flow computation manageable and differentiable. By updating the noisy latent to balance these flows, Vico captures complex interactions and consequently produces videos that closely adhere to textual descriptions. We apply our method to multiple diffusion-based video models for compositional T2V and video editing. Empirical results demonstrate that our framework significantly enhances the compositional richness and accuracy of the generated videos. Visit our website at~\href{https://adamdad.github.io/vico/}{\url{https://adamdad.github.io/vico/}}.
The rapid development of diffusion models has significantly advanced AI-generated content (AIGC), particularly in Text-to-Image (T2I) and Text-to-Video (T2V) generation. Text-based video editing, leveraging these generative capabilities, has emerged as a promising field, enabling precise modifications to videos based on text prompts. Despite the proliferation of innovative video editing models, there is a conspicuous lack of comprehensive evaluation benchmarks that holistically assess these models' performance across various dimensions. Existing evaluations are limited and inconsistent, typically summarizing overall performance with a single score, which obscures models' effectiveness on individual editing tasks. To address this gap, we propose EditBoard, the first comprehensive evaluation benchmark for text-based video editing models. EditBoard encompasses nine automatic metrics across four dimensions, evaluating models on four task categories and introducing three new metrics to assess fidelity. This task-oriented benchmark facilitates objective evaluation by detailing model performance and providing insights into each model's strengths and weaknesses. By open-sourcing EditBoard, we aim to standardize evaluation and advance the development of robust video editing models.
During the COVID-19 pandemic, face masks have become ubiquitous in our lives. Face masks can cause some face recognition models to fail since they cover significant portion of a face. In addition, removing face masks from captured images or videos can be desirable, e.g., for better social interaction and for image/video editing and enhancement purposes. Hence, we propose a generative face inpainting method to effectively recover/reconstruct the masked part of a face. Face inpainting is more challenging compared to traditional inpainting, since it requires high fidelity while maintaining the identity at the same time. Our proposed method includes a Multi-scale Channel-Spatial Attention Module (M-CSAM) to mitigate the spatial information loss and learn the inter- and intra-channel correlation. In addition, we introduce an approach enforcing the supervised signal to focus on masked regions instead of the whole image. We also synthesize our own Masked-Faces dataset from the CelebA dataset by incorporating five different types of face masks, including surgical mask, regular mask and scarves, which also cover the neck area. The experimental results show that our proposed method outperforms different baselines in terms of structural similarity index measure, peak signal-to-noise ratio and l1 loss, while also providing better outputs qualitatively. The code will be made publicly available. Code is available at GitHub.
Recent advancements in generative models have significantly enhanced their capacity for image generation, enabling a wide range of applications such as image editing, completion and video editing. A specialized area within generative modeling is layout-to-image (L2I) generation, where predefined layouts of objects guide the generative process. In this study, we introduce a novel regional cross-attention module tailored to enrich layout-to-image generation. This module notably improves the representation of layout regions, particularly in scenarios where existing methods struggle with highly complex and detailed textual descriptions. Moreover, while current open-vocabulary L2I methods are trained in an open-set setting, their evaluations often occur in closed-set environments. To bridge this gap, we propose two metrics to assess L2I performance in open-vocabulary scenarios. Additionally, we conduct a comprehensive user study to validate the consistency of these metrics with human preferences.
Due to lack of fully publicly available text-to-video models, current video editing methods tend to build on pre-trained text-to-image generation models, however, they still face grand challenges in dealing with the local editing of video with temporal information. First, although existing methods attempt to focus on local area editing by a pre-defined mask, the preservation of the outside-area background is non-ideal due to the spatially entire generation of each frame. In addition, specially providing a mask by user is an additional costly undertaking, so an autonomous masking strategy integrated into the editing process is desirable. Last but not least, image-level pretrained model hasn't learned temporal information across frames of a video which is vital for expressing the motion and dynamics. In this paper, we propose to adapt a image-level blended latent diffusion model to perform local video editing tasks. Specifically, we leverage DDIM inversion to acquire the latents as background latents instead of the randomly noised ones to better preserve the background information of the input video. We further introduce an autonomous mask manufacture mechanism derived from cross-attention maps in diffusion steps. Finally, we enhance the temporal consistency across video frames by transforming the self-attention blocks of U-Net into temporal-spatial blocks. Through extensive experiments, our proposed approach demonstrates effectiveness in different real-world video editing tasks.
Temporal video alignment aims to synchronize the key events like object interactions or action phase transitions in two videos. Such methods could benefit various video editing, processing, and understanding tasks. However, existing approaches operate under the restrictive assumption that a suitable video pair for alignment is given, significantly limiting their broader applicability. To address this, we re-pose temporal alignment as a search problem and introduce the task of Alignable Video Retrieval (AVR). Given a query video, our approach can identify well-alignable videos from a large collection of clips and temporally synchronize them to the query. To achieve this, we make three key contributions: 1) we introduce DRAQ, a video alignability indicator to identify and re-rank the best alignable video from a set of candidates; 2) we propose an effective and generalizable frame-level video feature design to improve the alignment performance of several off-the-shelf feature representations, and 3) we propose a novel benchmark and evaluation protocol for AVR using cycle-consistency metrics. Our experiments on 3 datasets, including large-scale Kinetics700, demonstrate the effectiveness of our approach in identifying alignable video pairs from diverse datasets. Project Page: https://daveishan.github.io/avr-webpage/.
Shadows are created when light encounters obstacles, resulting in regions of reduced illumination. In computer vision, detecting, removing, and generating shadows are critical tasks for improving scene understanding, enhancing image quality, ensuring visual consistency in video editing, and optimizing virtual environments. This paper offers a comprehensive survey and evaluation benchmark on shadow detection, removal, and generation in both images and videos, focusing on the deep learning approaches of the past decade. It covers key aspects such as tasks, deep models, datasets, evaluation metrics, and comparative results under consistent experimental settings. Our main contributions include a thorough survey of shadow analysis, the standardization of experimental comparisons, an exploration of the relationships between model size, speed, and performance, a cross-dataset generalization study, the identification of open challenges and future research directions, and the provision of publicly available resources to support further research in this field.
Video object segmentation is a challenging task that serves as the cornerstone of numerous downstream applications, including video editing and autonomous driving. In this technical report, we briefly introduce the solution of our team "yuanjie" for video object segmentation in the 6-th LSVOS Challenge VOS Track at ECCV 2024. We believe that our proposed CSS-Segment will perform better in videos of complex object motion and long-term presentation. In this report, we successfully validated the effectiveness of the CSS-Segment in video object segmentation. Finally, our method achieved a J\&F score of 80.84 in and test phases, and ultimately ranked 2nd in the 6-th LSVOS Challenge VOS Track at ECCV 2024.