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arXiv:2501.10074

SpatialCoT: Advancing Spatial Reasoning through Coordinate Alignment and Chain-of-Thought for Embodied Task Planning

Spatial reasoning is an essential problem in embodied AI research. Efforts to enhance spatial reasoning abilities through supplementary spatial data and fine-tuning have proven limited and ineffective when addressing complex embodied tasks, largely due to their dependence on language-based outputs. While some approaches have introduced a point-based action space to mitigate this issue, they fall short in managing more intricate tasks within complex environments. This deficiency arises from their failure to fully exploit the inherent thinking and reasoning capabilities that are fundamental strengths of Vision-Language Models (VLMs). To address these limitations, we propose a novel approach named SpatialCoT, specifically designed to bolster the spatial reasoning capabilities of VLMs. Our approach comprises two stages: spatial coordinate bi-directional alignment, which aligns vision-language inputs with spatial coordinates, and chain-of-thought spatial grounding, which harnesses the reasoning capabilities of language models for advanced spatial reasoning. We evaluate SpatialCoT on challenging navigation and manipulation tasks, both in simulation and real-world settings. Experimental results demonstrate that our method significantly outperforms previous state-of-the-art approaches in both tasks.

arXiv:2501.03968공식 코드 · Papers with Code

VLM-driven Behavior Tree for Context-aware Task Planning

The use of Large Language Models (LLMs) for generating Behavior Trees (BTs) has recently gained attention in the robotics community, yet remains in its early stages of development. In this paper, we propose a novel framework that leverages Vision-Language Models (VLMs) to interactively generate and edit BTs that address visual conditions, enabling context-aware robot operations in visually complex environments. A key feature of our approach lies in the conditional control through self-prompted visual conditions. Specifically, the VLM generates BTs with visual condition nodes, where conditions are expressed as free-form text. Another VLM process integrates the text into its prompt and evaluates the conditions against real-world images during robot execution. We validated our framework in a real-world cafe scenario, demonstrating both its feasibility and limitations.

arXiv:2412.21080공식 코드 · Papers with Code

Vinci: A Real-time Embodied Smart Assistant based on Egocentric Vision-Language Model

We introduce Vinci, a real-time embodied smart assistant built upon an egocentric vision-language model. Designed for deployment on portable devices such as smartphones and wearable cameras, Vinci operates in an "always on" mode, continuously observing the environment to deliver seamless interaction and assistance. Users can wake up the system and engage in natural conversations to ask questions or seek assistance, with responses delivered through audio for hands-free convenience. With its ability to process long video streams in real-time, Vinci can answer user queries about current observations and historical context while also providing task planning based on past interactions. To further enhance usability, Vinci integrates a video generation module that creates step-by-step visual demonstrations for tasks that require detailed guidance. We hope that Vinci can establish a robust framework for portable, real-time egocentric AI systems, empowering users with contextual and actionable insights. We release the complete implementation for the development of the device in conjunction with a demo web platform to test uploaded videos at https://github.com/OpenGVLab/vinci.

arXiv:2412.19538

Scalable Hierarchical Reinforcement Learning for Hyper Scale Multi-Robot Task Planning

To improve the efficiency of warehousing system and meet huge customer orders, we aim to solve the challenges of dimension disaster and dynamic properties in hyper scale multi-robot task planning (MRTP) for robotic mobile fulfillment system (RMFS). Existing research indicates that hierarchical reinforcement learning (HRL) is an effective method to reduce these challenges. Based on that, we construct an efficient multi-stage HRL-based multi-robot task planner for hyper scale MRTP in RMFS, and the planning process is represented with a special temporal graph topology. To ensure optimality, the planner is designed with a centralized architecture, but it also brings the challenges of scaling up and generalization that require policies to maintain performance for various unlearned scales and maps. To tackle these difficulties, we first construct a hierarchical temporal attention network (HTAN) to ensure basic ability of handling inputs with unfixed lengths, and then design multi-stage curricula for hierarchical policy learning to further improve the scaling up and generalization ability while avoiding catastrophic forgetting. Additionally, we notice that policies with hierarchical structure suffer from unfair credit assignment that is similar to that in multi-agent reinforcement learning, inspired of which, we propose a hierarchical reinforcement learning algorithm with counterfactual rollout baseline to improve learning performance. Experimental results demonstrate that our planner outperform other state-of-the-art methods on various MRTP instances in both simulated and real-world RMFS. Also, our planner can successfully scale up to hyper scale MRTP instances in RMFS with up to 200 robots and 1000 retrieval racks on unlearned maps while keeping superior performance over other methods.

arXiv:2412.18588

A Paragraph is All It Takes: Rich Robot Behaviors from Interacting, Trusted LLMs

Large Language Models (LLMs) are compact representations of all public knowledge of our physical environment and animal and human behaviors. The application of LLMs to robotics may offer a path to highly capable robots that perform well across most human tasks with limited or even zero tuning. Aside from increasingly sophisticated reasoning and task planning, networks of (suitably designed) LLMs offer ease of upgrading capabilities and allow humans to directly observe the robot's thinking. Here we explore the advantages, limitations, and particularities of using LLMs to control physical robots. The basic system consists of four LLMs communicating via a human language data bus implemented via web sockets and ROS2 message passing. Surprisingly, rich robot behaviors and good performance across different tasks could be achieved despite the robot's data fusion cycle running at only 1Hz and the central data bus running at the extremely limited rates of the human brain, of around 40 bits/s. The use of natural language for inter-LLM communication allowed the robot's reasoning and decision making to be directly observed by humans and made it trivial to bias the system's behavior with sets of rules written in plain English. These rules were immutably written into Ethereum, a global, public, and censorship resistant Turing-complete computer. We suggest that by using natural language as the data bus among interacting AIs, and immutable public ledgers to store behavior constraints, it is possible to build robots that combine unexpectedly rich performance, upgradability, and durable alignment with humans.

arXiv:2412.17288공식 코드 · Papers with Code

Multi-Modal Grounded Planning and Efficient Replanning For Learning Embodied Agents with A Few Examples

Learning a perception and reasoning module for robotic assistants to plan steps to perform complex tasks based on natural language instructions often requires large free-form language annotations, especially for short high-level instructions. To reduce the cost of annotation, large language models (LLMs) are used as a planner with few data. However, when elaborating the steps, even the state-of-the-art planner that uses LLMs mostly relies on linguistic common sense, often neglecting the status of the environment at command reception, resulting in inappropriate plans. To generate plans grounded in the environment, we propose FLARE (Few-shot Language with environmental Adaptive Replanning Embodied agent), which improves task planning using both language command and environmental perception. As language instructions often contain ambiguities or incorrect expressions, we additionally propose to correct the mistakes using visual cues from the agent. The proposed scheme allows us to use a few language pairs thanks to the visual cues and outperforms state-of-the-art approaches. Our code is available at https://github.com/snumprlab/flare.

arXiv:2412.17029

GraphAgent: Agentic Graph Language Assistant

Real-world data is represented in both structured (e.g., graph connections) and unstructured (e.g., textual, visual information) formats, encompassing complex relationships that include explicit links (such as social connections and user behaviors) and implicit interdependencies among semantic entities, often illustrated through knowledge graphs. In this work, we propose GraphAgent, an automated agent pipeline that addresses both explicit graph dependencies and implicit graph-enhanced semantic inter-dependencies, aligning with practical data scenarios for predictive tasks (e.g., node classification) and generative tasks (e.g., text generation). GraphAgent comprises three key components: (i) a Graph Generator Agent that builds knowledge graphs to reflect complex semantic dependencies; (ii) a Task Planning Agent that interprets diverse user queries and formulates corresponding tasks through agentic self-planning; and (iii) a Task Execution Agent that efficiently executes planned tasks while automating tool matching and invocation in response to user queries. These agents collaborate seamlessly, integrating language models with graph language models to uncover intricate relational information and data semantic dependencies. Through extensive experiments on various graph-related predictive and text generative tasks on diverse datasets, we demonstrate the effectiveness of our GraphAgent across various settings. We have made our proposed GraphAgent open-source at: https://github.com/HKUDS/GraphAgent.

arXiv:2412.14212

Tree-of-Code: A Hybrid Approach for Robust Complex Task Planning and Execution

The exceptional capabilities of large language models (LLMs) have substantially accelerated the rapid rise and widespread adoption of agents. Recent studies have demonstrated that generating Python code to consolidate LLM-based agents' actions into a unified action space (CodeAct) is a promising approach for developing real-world LLM agents. However, this step-by-step code generation approach often lacks consistency and robustness, leading to instability in agent applications, particularly for complex reasoning and out-of-domain tasks. In this paper, we propose a novel approach called Tree-of-Code (ToC) to tackle the challenges of complex problem planning and execution with an end-to-end mechanism. By integrating key ideas from both Tree-of-Thought and CodeAct, ToC combines their strengths to enhance solution exploration. In our framework, each final code execution result is treated as a node in the decision tree, with a breadth-first search strategy employed to explore potential solutions. The final outcome is determined through a voting mechanism based on the outputs of the nodes.

arXiv:2412.13178공식 코드 · Papers with Code

SafeAgentBench: A Benchmark for Safe Task Planning of Embodied LLM Agents

With the integration of large language models (LLMs), embodied agents have strong capabilities to understand and plan complicated natural language instructions. However, a foreseeable issue is that those embodied agents can also flawlessly execute some hazardous tasks, potentially causing damages in the real world. Existing benchmarks predominantly overlook critical safety risks, focusing solely on planning performance, while a few evaluate LLMs' safety awareness only on non-interactive image-text data. To address this gap, we present SafeAgentBench-the first benchmark for safety-aware task planning of embodied LLM agents in interactive simulation environments. SafeAgentBench includes: (1) an executable, diverse, and high-quality dataset of 750 tasks, rigorously curated to cover 10 potential hazards and 3 task types; (2) SafeAgentEnv, a universal embodied environment with a low-level controller, supporting multi-agent execution with 17 high-level actions for 8 state-of-the-art baselines; and (3) reliable evaluation methods from both execution and semantic perspectives. Experimental results show that, although agents based on different design frameworks exhibit substantial differences in task success rates, their overall safety awareness remains weak. The most safety-conscious baseline achieves only a 10\% rejection rate for detailed hazardous tasks. Moreover, simply replacing the LLM driving the agent does not lead to notable improvements in safety awareness. More details and code are available at https://github.com/shengyin1224/SafeAgentBench.

arXiv:2412.12839

From An LLM Swarm To A PDDL-Empowered HIVE: Planning Self-Executed Instructions In A Multi-Modal Jungle

In response to the call for agent-based solutions that leverage the ever-increasing capabilities of the deep models' ecosystem, we introduce Hive -- a comprehensive solution for selecting appropriate models and subsequently planning a set of atomic actions to satisfy the end-users' instructions. Hive operates over sets of models and, upon receiving natural language instructions (i.e. user queries), schedules and executes explainable plans of atomic actions. These actions can involve one or more of the available models to achieve the overall task, while respecting end-users specific constraints. Notably, Hive handles tasks that involve multi-modal inputs and outputs, enabling it to handle complex, real-world queries. Our system is capable of planning complex chains of actions while guaranteeing explainability, using an LLM-based formal logic backbone empowered by PDDL operations. We introduce the MuSE benchmark in order to offer a comprehensive evaluation of the multi-modal capabilities of agent systems. Our findings show that our framework redefines the state-of-the-art for task selection, outperforming other competing systems that plan operations across multiple models while offering transparency guarantees while fully adhering to user constraints.

arXiv:2412.11974공식 코드 · Papers with Code

Emma-X: An Embodied Multimodal Action Model with Grounded Chain of Thought and Look-ahead Spatial Reasoning

Traditional reinforcement learning-based robotic control methods are often task-specific and fail to generalize across diverse environments or unseen objects and instructions. Visual Language Models (VLMs) demonstrate strong scene understanding and planning capabilities but lack the ability to generate actionable policies tailored to specific robotic embodiments. To address this, Visual-Language-Action (VLA) models have emerged, yet they face challenges in long-horizon spatial reasoning and grounded task planning. In this work, we propose the Embodied Multimodal Action Model with Grounded Chain of Thought and Look-ahead Spatial Reasoning, Emma-X. Emma-X leverages our constructed hierarchical embodiment dataset based on BridgeV2, containing 60,000 robot manipulation trajectories auto-annotated with grounded task reasoning and spatial guidance. Additionally, we introduce a trajectory segmentation strategy based on gripper states and motion trajectories, which can help mitigate hallucination in grounding subtask reasoning generation. Experimental results demonstrate that Emma-X achieves superior performance over competitive baselines, particularly in real-world robotic tasks requiring spatial reasoning.

arXiv:2412.07493

Ontology-driven Prompt Tuning for LLM-based Task and Motion Planning

Performing complex manipulation tasks in dynamic environments requires efficient Task and Motion Planning (TAMP) approaches, which combine high-level symbolic plan with low-level motion planning. Advances in Large Language Models (LLMs), such as GPT-4, are transforming task planning by offering natural language as an intuitive and flexible way to describe tasks, generate symbolic plans, and reason. However, the effectiveness of LLM-based TAMP approaches is limited due to static and template-based prompting, which struggles in adapting to dynamic environments and complex task contexts. To address these limitations, this work proposes a novel ontology-driven prompt-tuning framework that employs knowledge-based reasoning to refine and expand user prompts with task contextual reasoning and knowledge-based environment state descriptions. Integrating domain-specific knowledge into the prompt ensures semantically accurate and context-aware task plans. The proposed framework demonstrates its effectiveness by resolving semantic errors in symbolic plan generation, such as maintaining logical temporal goal ordering in scenarios involving hierarchical object placement. The proposed framework is validated through both simulation and real-world scenarios, demonstrating significant improvements over the baseline approach in terms of adaptability to dynamic environments, and the generation of semantically correct task plans.

arXiv:2412.04923

HyperGraphOS: A Meta Operating System for Science and Engineering

This paper presents HyperGraphOS, an innovative Operating System designed for the scientific and engineering domains. It combines model based engineering, graph modeling, data containers, and computational tools, offering users a dynamic workspace for creating and managing complex models represented as customizable graphs. Using a web based architecture, HyperGraphOS requires only a modern browser to organize knowledge, documents, and content into interconnected models. Domain Specific Languages drive workspace navigation, code generation, AI integration, and process organization.The platform models function as both visual drawings and data structures, enabling dynamic modifications and inspection, both interactively and programmatically. HyperGraphOS was evaluated across various domains, including virtual avatars, robotic task planning using Large Language Models, and meta modeling for feature based code development. Results show significant improvements in flexibility, data management, computation, and document handling.

arXiv:2412.00259

One-Shot Real-to-Sim via End-to-End Differentiable Simulation and Rendering

Identifying predictive world models for robots in novel environments from sparse online observations is essential for robot task planning and execution in novel environments. However, existing methods that leverage differentiable programming to identify world models are incapable of jointly optimizing the geometry, appearance, and physical properties of the scene. In this work, we introduce a novel rigid object representation that allows the joint identification of these properties. Our method employs a novel differentiable point-based geometry representation coupled with a grid-based appearance field, which allows differentiable object collision detection and rendering. Combined with a differentiable physical simulator, we achieve end-to-end optimization of world models, given the sparse visual and tactile observations of a physical motion sequence. Through a series of world model identification tasks in simulated and real environments, we show that our method can learn both simulation- and rendering-ready world models from only one robot action sequence. The code and additional videos are available at our project website: https://tianyi20.github.io/rigid-world-model.github.io/

arXiv:2412.00171공식 코드 · Papers with Code

RoboMatrix: A Skill-centric Hierarchical Framework for Scalable Robot Task Planning and Execution in Open-World

Existing robot policies predominantly adopt the task-centric approach, requiring end-to-end task data collection. This results in limited generalization to new tasks and difficulties in pinpointing errors within long-horizon, multi-stage tasks. To address this, we propose RoboMatrix, a skill-centric hierarchical framework designed for scalable robot task planning and execution in open-world environments. RoboMatrix extracts general meta-skills from diverse complex tasks, enabling the completion of unseen tasks through skill composition. Its architecture consists of a high-level scheduling layer that utilizes large language models (LLMs) for task decomposition, an intermediate skill layer housing meta-skill models, and a low-level hardware layer for robot control. A key innovation of our work is the introduction of the first unified vision-language-action (VLA) model capable of seamlessly integrating both movement and manipulation within one model. This is achieved by combining vision and language prompts to generate discrete actions. Experimental results demonstrate that RoboMatrix achieves a 50% higher success rate than task-centric baselines when applied to unseen objects, scenes, and tasks. To advance open-world robotics research, we will open-source code, hardware designs, model weights, and datasets at https://github.com/WayneMao/RoboMatrix.

arXiv:2412.02205

DataLab: A Unified Platform for LLM-Powered Business Intelligence

Business intelligence (BI) transforms large volumes of data within modern organizations into actionable insights for informed decision-making. Recently, large language model (LLM)-based agents have streamlined the BI workflow by automatically performing task planning, reasoning, and actions in executable environments based on natural language (NL) queries. However, existing approaches primarily focus on individual BI tasks such as NL2SQL and NL2VIS. The fragmentation of tasks across different data roles and tools lead to inefficiencies and potential errors due to the iterative and collaborative nature of BI. In this paper, we introduce DataLab, a unified BI platform that integrates a one-stop LLM-based agent framework with an augmented computational notebook interface. DataLab supports various BI tasks for different data roles in data preparation, analysis, and visualization by seamlessly combining LLM assistance with user customization within a single environment. To achieve this unification, we design a domain knowledge incorporation module tailored for enterprise-specific BI tasks, an inter-agent communication mechanism to facilitate information sharing across the BI workflow, and a cell-based context management strategy to enhance context utilization efficiency in BI notebooks. Extensive experiments demonstrate that DataLab achieves state-of-the-art performance on various BI tasks across popular research benchmarks. Moreover, DataLab maintains high effectiveness and efficiency on real-world datasets from Tencent, achieving up to a 58.58% increase in accuracy and a 61.65% reduction in token cost on enterprise-specific BI tasks.

arXiv:2411.15027

Time is on my sight: scene graph filtering for dynamic environment perception in an LLM-driven robot

Robots are increasingly being used in dynamic environments like workplaces, hospitals, and homes. As a result, interactions with robots must be simple and intuitive, with robots perception adapting efficiently to human-induced changes. This paper presents a robot control architecture that addresses key challenges in human-robot interaction, with a particular focus on the dynamic creation and continuous update of the robot state representation. The architecture uses Large Language Models to integrate diverse information sources, including natural language commands, robotic skills representation, real-time dynamic semantic mapping of the perceived scene. This enables flexible and adaptive robotic behavior in complex, dynamic environments. Traditional robotic systems often rely on static, pre-programmed instructions and settings, limiting their adaptability to dynamic environments and real-time collaboration. In contrast, this architecture uses LLMs to interpret complex, high-level instructions and generate actionable plans that enhance human-robot collaboration. At its core, the system Perception Module generates and continuously updates a semantic scene graph using RGB-D sensor data, providing a detailed and structured representation of the environment. A particle filter is employed to ensure accurate object localization in dynamic, real-world settings. The Planner Module leverages this up-to-date semantic map to break down high-level tasks into sub-tasks and link them to robotic skills such as navigation, object manipulation (e.g., PICK and PLACE), and movement (e.g., GOTO). By combining real-time perception, state tracking, and LLM-driven communication and task planning, the architecture enhances adaptability, task efficiency, and human-robot collaboration in dynamic environments.

arXiv:2411.11714공식 코드 · Papers with Code

Semantic-Geometric-Physical-Driven Robot Manipulation Skill Transfer via Skill Library and Tactile Representation

Developing general robotic systems capable of manipulating in unstructured environments is a significant challenge, particularly as the tasks involved are typically long-horizon and rich-contact, requiring efficient skill transfer across different task scenarios. To address these challenges, we propose knowledge graph-based skill library construction method. This method hierarchically organizes manipulation knowledge using "task graph" and "scene graph" to represent task-specific and scene-specific information, respectively. Additionally, we introduce "state graph" to facilitate the interaction between high-level task planning and low-level scene information. Building upon this foundation, we further propose a novel hierarchical skill transfer framework based on the skill library and tactile representation, which integrates high-level reasoning for skill transfer and low-level precision for execution. At the task level, we utilize large language models (LLMs) and combine contextual learning with a four-stage chain-of-thought prompting paradigm to achieve subtask sequence transfer. At the motion level, we develop an adaptive trajectory transfer method based on the skill library and the heuristic path planning algorithm. At the physical level, we propose an adaptive contour extraction and posture perception method based on tactile representation. This method dynamically acquires high-precision contour and posture information from visual-tactile images, adjusting parameters such as contact position and posture to ensure the effectiveness of transferred skills in new environments. Experiments demonstrate the skill transfer and adaptability capabilities of the proposed methods across different task scenarios. Project website: https://github.com/MingchaoQi/skill_transfer

arXiv:2411.10446

VeriGraph: Scene Graphs for Execution Verifiable Robot Planning

Recent advancements in vision-language models (VLMs) offer potential for robot task planning, but challenges remain due to VLMs' tendency to generate incorrect action sequences. To address these limitations, we propose VeriGraph, a novel framework that integrates VLMs for robotic planning while verifying action feasibility. VeriGraph employs scene graphs as an intermediate representation, capturing key objects and spatial relationships to improve plan verification and refinement. The system generates a scene graph from input images and uses it to iteratively check and correct action sequences generated by an LLM-based task planner, ensuring constraints are respected and actions are executable. Our approach significantly enhances task completion rates across diverse manipulation scenarios, outperforming baseline methods by 58% for language-based tasks and 30% for image-based tasks.

arXiv:2411.05451공식 코드 · Papers with Code

WorkflowLLM: Enhancing Workflow Orchestration Capability of Large Language Models

Recent advancements in large language models (LLMs) have driven a revolutionary paradigm shift in process automation from Robotic Process Automation to Agentic Process Automation by automating the workflow orchestration procedure based on LLMs. However, existing LLMs (even the advanced OpenAI GPT-4o) are confined to achieving satisfactory capability in workflow orchestration. To address this limitation, we present WorkflowLLM, a data-centric framework elaborately designed to enhance the capability of LLMs in workflow orchestration. It first constructs a large-scale fine-tuning dataset WorkflowBench with 106,763 samples, covering 1,503 APIs from 83 applications across 28 categories. Specifically, the construction process can be divided into three phases: (1) Data Collection: we collect real-world workflow data from Apple Shortcuts and RoutineHub, transcribing them into Python-style code. We further equip them with generated hierarchical thought via ChatGPT. (2) Query Expansion: we prompt ChatGPT to generate more task queries to enrich the diversity and complexity of workflows. (3) Workflow Generation: we leverage an annotator model trained on collected data to generate workflows for synthesized queries. Finally, we merge the synthetic samples that pass quality confirmation with the collected samples to obtain the WorkflowBench. Based on WorkflowBench, we fine-tune Llama-3.1-8B to obtain WorkflowLlama. Our experiments show that WorkflowLlama demonstrates a strong capacity to orchestrate complex workflows, while also achieving notable generalization performance on previously unseen APIs. Additionally, WorkflowBench exhibits robust zero-shot generalization capabilities on an out-of-distribution task planning dataset, T-Eval. Our data and code are available at https://github.com/OpenBMB/WorkflowLLM.