PyTorchKR Papers

최신 논문

총 9,712편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2506.01778공식 코드 · Papers with Code

unMORE: Unsupervised Multi-Object Segmentation via Center-Boundary Reasoning

We study the challenging problem of unsupervised multi-object segmentation on single images. Existing methods, which rely on image reconstruction objectives to learn objectness or leverage pretrained image features to group similar pixels, often succeed only in segmenting simple synthetic objects or discovering a limited number of real-world objects. In this paper, we introduce unMORE, a novel two-stage pipeline designed to identify many complex objects in real-world images. The key to our approach involves explicitly learning three levels of carefully defined object-centric representations in the first stage. Subsequently, our multi-object reasoning module utilizes these learned object priors to discover multiple objects in the second stage. Notably, this reasoning module is entirely network-free and does not require human labels. Extensive experiments demonstrate that unMORE significantly outperforms all existing unsupervised methods across 6 real-world benchmark datasets, including the challenging COCO dataset, achieving state-of-the-art object segmentation results. Remarkably, our method excels in crowded images where all baselines collapse.

arXiv:2506.01600

WoMAP: World Models For Embodied Open-Vocabulary Object Localization

Language-instructed active object localization is a critical challenge for robots, requiring efficient exploration of partially observable environments. However, state-of-the-art approaches either struggle to generalize beyond demonstration datasets (e.g., imitation learning methods) or fail to generate physically grounded actions (e.g., VLMs). To address these limitations, we introduce WoMAP (World Models for Active Perception): a recipe for training open-vocabulary object localization policies that: (i) uses a Gaussian Splatting-based real-to-sim-to-real pipeline for scalable data generation without the need for expert demonstrations, (ii) distills dense rewards signals from open-vocabulary object detectors, and (iii) leverages a latent world model for dynamics and rewards prediction to ground high-level action proposals at inference time. Rigorous simulation and hardware experiments demonstrate WoMAP's superior performance in a broad range of zero-shot object localization tasks, with more than 9x and 2x higher success rates compared to VLM and diffusion policy baselines, respectively. Further, we show that WoMAP achieves strong generalization and sim-to-real transfer on a TidyBot.

arXiv:2506.04676

Gen-n-Val: Agentic Image Data Generation and Validation

Recently, Large Language Models (LLMs) and Vision Large Language Models (VLLMs) have demonstrated impressive performance as agents across various tasks while data scarcity and label noise remain significant challenges in computer vision tasks, such as object detection and instance segmentation. A common solution for resolving these issues is to generate synthetic data. However, current synthetic data generation methods struggle with issues, such as multiple objects per mask, inaccurate segmentation, and incorrect category labels, limiting their effectiveness. To address these issues, we introduce Gen-n-Val, a novel agentic data generation framework that leverages Layer Diffusion (LD), LLMs, and VLLMs to produce high-quality, single-object masks and diverse backgrounds. Gen-n-Val consists of two agents: (1) The LD prompt agent, an LLM, optimizes prompts for LD to generate high-quality foreground instance images and segmentation masks. These optimized prompts ensure the generation of single-object synthetic data with precise instance masks and clean backgrounds. (2) The data validation agent, a VLLM, which filters out low-quality synthetic instance images. The system prompts for both agents are refined through TextGrad. Additionally, we use image harmonization to combine multiple instances within scenes. Compared to state-of-the-art synthetic data approaches like MosaicFusion, our approach reduces invalid synthetic data from 50% to 7% and improves performance by 1% mAP on rare classes in COCO instance segmentation with YOLOv9c and YOLO11m. Furthermore, Gen-n-Val shows significant improvements (7. 1% mAP) over YOLO-Worldv2-M in open-vocabulary object detection benchmarks with YOLO11m. Moreover, Gen-n-Val improves the performance of YOLOv9 and YOLO11 families in instance segmentation and object detection.

arXiv:2506.04214

Sounding that Object: Interactive Object-Aware Image to Audio Generation

Generating accurate sounds for complex audio-visual scenes is challenging, especially in the presence of multiple objects and sound sources. In this paper, we propose an {\em interactive object-aware audio generation} model that grounds sound generation in user-selected visual objects within images. Our method integrates object-centric learning into a conditional latent diffusion model, which learns to associate image regions with their corresponding sounds through multi-modal attention. At test time, our model employs image segmentation to allow users to interactively generate sounds at the {\em object} level. We theoretically validate that our attention mechanism functionally approximates test-time segmentation masks, ensuring the generated audio aligns with selected objects. Quantitative and qualitative evaluations show that our model outperforms baselines, achieving better alignment between objects and their associated sounds. Project page: https://tinglok.netlify.app/files/avobject/

arXiv:2506.02356

InterRVOS: Interaction-aware Referring Video Object Segmentation

Referring video object segmentation aims to segment the object in a video corresponding to a given natural language expression. While prior works have explored various referring scenarios, including motion-centric or multi-instance expressions, most approaches still focus on localizing a single target object in isolation. However, in comprehensive video understanding, an object's role is often defined by its interactions with other entities, which are largely overlooked in existing datasets and models. In this work, we introduce Interaction-aware referring video object sgementation (InterRVOS), a new task that requires segmenting both actor and target entities involved in an interaction. Each interactoin is described through a pair of complementary expressions from different semantic perspectives, enabling fine-grained modeling of inter-object relationships. To tackle this task, we propose InterRVOS-8K, the large-scale and automatically constructed dataset containing diverse interaction-aware expressions with corresponding masks, including challenging cases such as motion-only multi-instance expressions. We also present a baseline architecture, ReVIOSa, designed to handle actor-target segmentation from a single expression, achieving strong performance in both standard and interaction-focused settings. Furthermore, we introduce an actor-target-aware evalaution setting that enables a more targeted assessment of interaction understanding. Experimental results demonstrate that our approach outperforms prior methods in modeling complex object interactions for referring video object segmentation task, establishing a strong foundation for future research in interaction-centric video understanding. Our project page is available at \href{https://cvlab-kaist.github.io/InterRVOS}{https://cvlab-kaist.github.io/InterRVOS}.

arXiv:2505.24441공식 코드 · Papers with Code

SORCE: Small Object Retrieval in Complex Environments

Text-to-Image Retrieval (T2IR) is a highly valuable task that aims to match a given textual query to images in a gallery. Existing benchmarks primarily focus on textual queries describing overall image semantics or foreground salient objects, possibly overlooking inconspicuous small objects, especially in complex environments. Such small object retrieval is crucial, as in real-world applications, the targets of interest are not always prominent in the image. Thus, we introduce SORCE (Small Object Retrieval in Complex Environments), a new subfield of T2IR, focusing on retrieving small objects in complex images with textual queries. We propose a new benchmark, SORCE-1K, consisting of images with complex environments and textual queries describing less conspicuous small objects with minimal contextual cues from other salient objects. Preliminary analysis on SORCE-1K finds that existing T2IR methods struggle to capture small objects and encode all the semantics into a single embedding, leading to poor retrieval performance on SORCE-1K. Therefore, we propose to represent each image with multiple distinctive embeddings. We leverage Multimodal Large Language Models (MLLMs) to extract multiple embeddings for each image instructed by a set of Regional Prompts (ReP). Experimental results show that our multi-embedding approach through MLLM and ReP significantly outperforms existing T2IR methods on SORCE-1K. Our experiments validate the effectiveness of SORCE-1K for benchmarking SORCE performances, highlighting the potential of multi-embedding representation and text-customized MLLM features for addressing this task.

arXiv:2505.24315

InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing

Recent advances in 3D human-aware generation have made significant progress. However, existing methods still struggle with generating novel Human Object Interaction (HOI) from text, particularly for open-set objects. We identify three main challenges of this task: precise human-object relation reasoning, affordance parsing for any object, and detailed human interaction pose synthesis aligning description and object geometry. In this work, we propose a novel zero-shot 3D HOI generation framework without training on specific datasets, leveraging the knowledge from large-scale pre-trained models. Specifically, the human-object relations are inferred from large language models (LLMs) to initialize object properties and guide the optimization process. Then we utilize a pre-trained 2D image diffusion model to parse unseen objects and extract contact points, avoiding the limitations imposed by existing 3D asset knowledge. The initial human pose is generated by sampling multiple hypotheses through multi-view SDS based on the input text and object geometry. Finally, we introduce a detailed optimization to generate fine-grained, precise, and natural interaction, enforcing realistic 3D contact between the 3D object and the involved body parts, including hands in grasping. This is achieved by distilling human-level feedback from LLMs to capture detailed human-object relations from the text instruction. Extensive experiments validate the effectiveness of our approach compared to prior works, particularly in terms of the fine-grained nature of interactions and the ability to handle open-set 3D objects.

arXiv:2505.24257

Out of Sight, Not Out of Context? Egocentric Spatial Reasoning in VLMs Across Disjoint Frames

An embodied AI assistant operating on egocentric video must integrate spatial cues across time - for instance, determining where an object A, glimpsed a few moments ago lies relative to an object B encountered later. We introduce Disjoint-3DQA , a generative QA benchmark that evaluates this ability of VLMs by posing questions about object pairs that are not co-visible in the same frame. We evaluated seven state-of-the-art VLMs and found that models lag behind human performance by 28%, with steeper declines in accuracy (60% to 30 %) as the temporal gap widens. Our analysis further reveals that providing trajectories or bird's-eye-view projections to VLMs results in only marginal improvements, whereas providing oracle 3D coordinates leads to a substantial 20% performance increase. This highlights a core bottleneck of multi-frame VLMs in constructing and maintaining 3D scene representations over time from visual signals. Disjoint-3DQA therefore sets a clear, measurable challenge for long-horizon spatial reasoning and aims to catalyze future research at the intersection of vision, language, and embodied AI.

arXiv:2505.24086

ComposeAnything: Composite Object Priors for Text-to-Image Generation

Generating images from text involving complex and novel object arrangements remains a significant challenge for current text-to-image (T2I) models. Although prior layout-based methods improve object arrangements using spatial constraints with 2D layouts, they often struggle to capture 3D positioning and sacrifice quality and coherence. In this work, we introduce ComposeAnything, a novel framework for improving compositional image generation without retraining existing T2I models. Our approach first leverages the chain-of-thought reasoning abilities of LLMs to produce 2.5D semantic layouts from text, consisting of 2D object bounding boxes enriched with depth information and detailed captions. Based on this layout, we generate a spatial and depth aware coarse composite of objects that captures the intended composition, serving as a strong and interpretable prior that replaces stochastic noise initialization in diffusion-based T2I models. This prior guides the denoising process through object prior reinforcement and spatial-controlled denoising, enabling seamless generation of compositional objects and coherent backgrounds, while allowing refinement of inaccurate priors. ComposeAnything outperforms state-of-the-art methods on the T2I-CompBench and NSR-1K benchmarks for prompts with 2D/3D spatial arrangements, high object counts, and surreal compositions. Human evaluations further demonstrate that our model generates high-quality images with compositions that faithfully reflect the text.

arXiv:2505.24038

Conformal Object Detection by Sequential Risk Control

Recent advances in object detectors have led to their adoption for industrial uses. However, their deployment in critical applications is hindered by the inherent lack of reliability of neural networks and the complex structure of object detection models. To address these challenges, we turn to Conformal Prediction, a post-hoc procedure which offers statistical guarantees that are valid for any dataset size, without requiring prior knowledge on the model or data distribution. Our contribution is manifold: first, we formally define the problem of Conformal Object Detection (COD) and introduce a novel method, Sequential Conformal Risk Control (SeqCRC), that extends the statistical guarantees of Conformal Risk Control (CRC) to two sequential tasks with two parameters, as required in the COD setting. Then, we propose loss functions and prediction sets suited to applying CRC to different applications and certification requirements. Finally, we present a conformal toolkit, enabling replication and further exploration of our methods. Using this toolkit, we perform extensive experiments, yielding a benchmark that validates the investigated methods and emphasizes trade-offs and other practical consequences.

arXiv:2505.24492

Object Centric Concept Bottlenecks

Developing high-performing, yet interpretable models remains a critical challenge in modern AI. Concept-based models (CBMs) attempt to address this by extracting human-understandable concepts from a global encoding (e.g., image encoding) and then applying a linear classifier on the resulting concept activations, enabling transparent decision-making. However, their reliance on holistic image encodings limits their expressiveness in object-centric real-world settings and thus hinders their ability to solve complex vision tasks beyond single-label classification. To tackle these challenges, we introduce Object-Centric Concept Bottlenecks (OCB), a framework that combines the strengths of CBMs and pre-trained object-centric foundation models, boosting performance and interpretability. We evaluate OCB on complex image datasets and conduct a comprehensive ablation study to analyze key components of the framework, such as strategies for aggregating object-concept encodings. The results show that OCB outperforms traditional CBMs and allows one to make interpretable decisions for complex visual tasks.

arXiv:2505.24853

DexMachina: Functional Retargeting for Bimanual Dexterous Manipulation

We study the problem of functional retargeting: learning dexterous manipulation policies to track object states from human hand-object demonstrations. We focus on long-horizon, bimanual tasks with articulated objects, which is challenging due to large action space, spatiotemporal discontinuities, and embodiment gap between human and robot hands. We propose DexMachina, a novel curriculum-based algorithm: the key idea is to use virtual object controllers with decaying strength: an object is first driven automatically towards its target states, such that the policy can gradually learn to take over under motion and contact guidance. We release a simulation benchmark with a diverse set of tasks and dexterous hands, and show that DexMachina significantly outperforms baseline methods. Our algorithm and benchmark enable a functional comparison for hardware designs, and we present key findings informed by quantitative and qualitative results. With the recent surge in dexterous hand development, we hope this work will provide a useful platform for identifying desirable hardware capabilities and lower the barrier for contributing to future research. Videos and more at https://project-dexmachina.github.io/

arXiv:2505.23756

Rooms from Motion: Un-posed Indoor 3D Object Detection as Localization and Mapping

We revisit scene-level 3D object detection as the output of an object-centric framework capable of both localization and mapping using 3D oriented boxes as the underlying geometric primitive. While existing 3D object detection approaches operate globally and implicitly rely on the a priori existence of metric camera poses, our method, Rooms from Motion (RfM) operates on a collection of un-posed images. By replacing the standard 2D keypoint-based matcher of structure-from-motion with an object-centric matcher based on image-derived 3D boxes, we estimate metric camera poses, object tracks, and finally produce a global, semantic 3D object map. When a priori pose is available, we can significantly improve map quality through optimization of global 3D boxes against individual observations. RfM shows strong localization performance and subsequently produces maps of higher quality than leading point-based and multi-view 3D object detection methods on CA-1M and ScanNet++, despite these global methods relying on overparameterization through point clouds or dense volumes. Rooms from Motion achieves a general, object-centric representation which not only extends the work of Cubify Anything to full scenes but also allows for inherently sparse localization and parametric mapping proportional to the number of objects in a scene.

arXiv:2505.23726

FMG-Det: Foundation Model Guided Robust Object Detection

Collecting high quality data for object detection tasks is challenging due to the inherent subjectivity in labeling the boundaries of an object. This makes it difficult to not only collect consistent annotations across a dataset but also to validate them, as no two annotators are likely to label the same object using the exact same coordinates. These challenges are further compounded when object boundaries are partially visible or blurred, which can be the case in many domains. Training on noisy annotations significantly degrades detector performance, rendering them unusable, particularly in few-shot settings, where just a few corrupted annotations can impact model performance. In this work, we propose FMG-Det, a simple, efficient methodology for training models with noisy annotations. More specifically, we propose combining a multiple instance learning (MIL) framework with a pre-processing pipeline that leverages powerful foundation models to correct labels prior to training. This pre-processing pipeline, along with slight modifications to the detector head, results in state-of-the-art performance across a number of datasets, for both standard and few-shot scenarios, while being much simpler and more efficient than other approaches.

arXiv:2505.22499

The Meeseeks Mesh: Spatially Consistent 3D Adversarial Objects for BEV Detector

3D object detection is a critical component in autonomous driving systems. It allows real-time recognition and detection of vehicles, pedestrians and obstacles under varying environmental conditions. Among existing methods, 3D object detection in the Bird's Eye View (BEV) has emerged as the mainstream framework. To guarantee a safe, robust and trustworthy 3D object detection, 3D adversarial attacks are investigated, where attacks are placed in 3D environments to evaluate the model performance, e.g. putting a film on a car, clothing a pedestrian. The vulnerability of 3D object detection models to 3D adversarial attacks serves as an important indicator to evaluate the robustness of the model against perturbations. To investigate this vulnerability, we generate non-invasive 3D adversarial objects tailored for real-world attack scenarios. Our method verifies the existence of universal adversarial objects that are spatially consistent across time and camera views. Specifically, we employ differentiable rendering techniques to accurately model the spatial relationship between adversarial objects and the target vehicle. Furthermore, we introduce an occlusion-aware module to enhance visual consistency and realism under different viewpoints. To maintain attack effectiveness across multiple frames, we design a BEV spatial feature-guided optimization strategy. Experimental results demonstrate that our approach can reliably suppress vehicle predictions from state-of-the-art 3D object detectors, serving as an important tool to test robustness of 3D object detection models before deployment. Moreover, the generated adversarial objects exhibit strong generalization capabilities, retaining its effectiveness at various positions and distances in the scene.

arXiv:2505.21649

Right Side Up? Disentangling Orientation Understanding in MLLMs with Fine-grained Multi-axis Perception Tasks

Object orientation understanding represents a fundamental challenge in visual perception critical for applications like robotic manipulation and augmented reality. Current vision-language benchmarks fail to isolate this capability, often conflating it with positional relationships and general scene understanding. We introduce DORI (Discriminative Orientation Reasoning Intelligence), a comprehensive benchmark establishing object orientation perception as a primary evaluation target. DORI assesses four dimensions of orientation comprehension: frontal alignment, rotational transformations, relative directional relationships, and canonical orientation understanding. Through carefully curated tasks from 11 datasets spanning 67 object categories across synthetic and real-world scenarios, DORI provides insights on how multi-modal systems understand object orientations. Our evaluation of 15 state-of-the-art vision-language models reveals critical limitations: even the best models achieve only 54.2% accuracy on coarse tasks and 33.0% on granular orientation judgments, with performance deteriorating for tasks requiring reference frame shifts or compound rotations. These findings demonstrate the need for dedicated orientation representation mechanisms, as models show systematic inability to perform precise angular estimations, track orientation changes across viewpoints, and understand compound rotations - suggesting limitations in their internal 3D spatial representations. As the first diagnostic framework specifically designed for orientation awareness in multimodal systems, DORI offers implications for improving robotic control, 3D scene reconstruction, and human-AI interaction in physical environments. DORI data: https://huggingface.co/datasets/appledora/DORI-Benchmark

arXiv:2505.23193

Language-guided Learning for Object Detection Tackling Multiple Variations in Aerial Images

Despite recent advancements in computer vision research, object detection in aerial images still suffers from several challenges. One primary challenge to be mitigated is the presence of multiple types of variation in aerial images, for example, illumination and viewpoint changes. These variations result in highly diverse image scenes and drastic alterations in object appearance, so that it becomes more complicated to localize objects from the whole image scene and recognize their categories. To address this problem, in this paper, we introduce a novel object detection framework in aerial images, named LANGuage-guided Object detection (LANGO). Upon the proposed language-guided learning, the proposed framework is designed to alleviate the impacts from both scene and instance-level variations. First, we are motivated by the way humans understand the semantics of scenes while perceiving environmental factors in the scenes (e.g., weather). Therefore, we design a visual semantic reasoner that comprehends visual semantics of image scenes by interpreting conditions where the given images were captured. Second, we devise a training objective, named relation learning loss, to deal with instance-level variations, such as viewpoint angle and scale changes. This training objective aims to learn relations in language representations of object categories, with the help of the robust characteristics against such variations. Through extensive experiments, we demonstrate the effectiveness of the proposed method, and our method obtains noticeable detection performance improvements.

arXiv:2505.22980

MOVi: Training-free Text-conditioned Multi-Object Video Generation

Recent advances in diffusion-based text-to-video (T2V) models have demonstrated remarkable progress, but these models still face challenges in generating videos with multiple objects. Most models struggle with accurately capturing complex object interactions, often treating some objects as static background elements and limiting their movement. In addition, they often fail to generate multiple distinct objects as specified in the prompt, resulting in incorrect generations or mixed features across objects. In this paper, we present a novel training-free approach for multi-object video generation that leverages the open world knowledge of diffusion models and large language models (LLMs). We use an LLM as the ``director'' of object trajectories, and apply the trajectories through noise re-initialization to achieve precise control of realistic movements. We further refine the generation process by manipulating the attention mechanism to better capture object-specific features and motion patterns, and prevent cross-object feature interference. Extensive experiments validate the effectiveness of our training free approach in significantly enhancing the multi-object generation capabilities of existing video diffusion models, resulting in 42% absolute improvement in motion dynamics and object generation accuracy, while also maintaining high fidelity and motion smoothness.

arXiv:2505.23266

Disrupting Vision-Language Model-Driven Navigation Services via Adversarial Object Fusion

We present Adversarial Object Fusion (AdvOF), a novel attack framework targeting vision-and-language navigation (VLN) agents in service-oriented environments by generating adversarial 3D objects. While foundational models like Large Language Models (LLMs) and Vision Language Models (VLMs) have enhanced service-oriented navigation systems through improved perception and decision-making, their integration introduces vulnerabilities in mission-critical service workflows. Existing adversarial attacks fail to address service computing contexts, where reliability and quality-of-service (QoS) are paramount. We utilize AdvOF to investigate and explore the impact of adversarial environments on the VLM-based perception module of VLN agents. In particular, AdvOF first precisely aggregates and aligns the victim object positions in both 2D and 3D space, defining and rendering adversarial objects. Then, we collaboratively optimize the adversarial object with regularization between the adversarial and victim object across physical properties and VLM perceptions. Through assigning importance weights to varying views, the optimization is processed stably and multi-viewedly by iterative fusions from local updates and justifications. Our extensive evaluations demonstrate AdvOF can effectively degrade agent performance under adversarial conditions while maintaining minimal interference with normal navigation tasks. This work advances the understanding of service security in VLM-powered navigation systems, providing computational foundations for robust service composition in physical-world deployments.

arXiv:2505.20381공식 코드 · Papers with Code

ReaMOT: A Benchmark and Framework for Reasoning-based Multi-Object Tracking

Referring Multi-object tracking (RMOT) is an important research field in computer vision. Its task form is to guide the models to track the objects that conform to the language instruction. However, the RMOT task commonly requires clear language instructions, such methods often fail to work when complex language instructions with reasoning characteristics appear. In this work, we propose a new task, called Reasoning-based Multi-Object Tracking (ReaMOT). ReaMOT is a more challenging task that requires accurate reasoning about objects that match the language instruction with reasoning characteristic and tracking the objects' trajectories. To advance the ReaMOT task and evaluate the reasoning capabilities of tracking models, we construct ReaMOT Challenge, a reasoning-based multi-object tracking benchmark built upon 12 datasets. Specifically, it comprises 1,156 language instructions with reasoning characteristic, 423,359 image-language pairs, and 869 diverse scenes, which is divided into three levels of reasoning difficulty. In addition, we propose a set of evaluation metrics tailored for the ReaMOT task. Furthermore, we propose ReaTrack, a training-free framework for reasoning-based multi-object tracking based on large vision-language models (LVLM) and SAM2, as a baseline for the ReaMOT task. Extensive experiments on the ReaMOT Challenge benchmark demonstrate the effectiveness of our ReaTrack framework.