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arXiv:2504.08417

Belief States for Cooperative Multi-Agent Reinforcement Learning under Partial Observability

Reinforcement learning in partially observable environments is typically challenging, as it requires agents to learn an estimate of the underlying system state. These challenges are exacerbated in multi-agent settings, where agents learn simultaneously and influence the underlying state as well as each others' observations. We propose the use of learned beliefs on the underlying state of the system to overcome these challenges and enable reinforcement learning with fully decentralized training and execution. Our approach leverages state information to pre-train a probabilistic belief model in a self-supervised fashion. The resulting belief states, which capture both inferred state information as well as uncertainty over this information, are then used in a state-based reinforcement learning algorithm to create an end-to-end model for cooperative multi-agent reinforcement learning under partial observability. By separating the belief and reinforcement learning tasks, we are able to significantly simplify the policy and value function learning tasks and improve both the convergence speed and the final performance. We evaluate our proposed method on diverse partially observable multi-agent tasks designed to exhibit different variants of partial observability.

arXiv:2504.05553

Federated Hierarchical Reinforcement Learning for Adaptive Traffic Signal Control

Multi-agent reinforcement learning (MARL) has shown promise for adaptive traffic signal control (ATSC), enabling multiple intersections to coordinate signal timings in real time. However, in large-scale settings, MARL faces constraints due to extensive data sharing and communication requirements. Federated learning (FL) mitigates these challenges by training shared models without directly exchanging raw data, yet traditional FL methods such as FedAvg struggle with highly heterogeneous intersections. Different intersections exhibit varying traffic patterns, demands, and road structures, so performing FedAvg across all agents is inefficient. To address this gap, we propose Hierarchical Federated Reinforcement Learning (HFRL) for ATSC. HFRL employs clustering-based or optimization-based techniques to dynamically group intersections and perform FedAvg independently within groups of intersections with similar characteristics, enabling more effective coordination and scalability than standard FedAvg. Our experiments on synthetic and real-world traffic networks demonstrate that HFRL not only outperforms both decentralized and standard federated RL approaches but also identifies suitable grouping patterns based on network structure or traffic demand, resulting in a more robust framework for distributed, heterogeneous systems.

arXiv:2504.05045

Attention-Augmented Inverse Reinforcement Learning with Graph Convolutions for Multi-Agent Task Allocation

This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible. Multi-agent task allocation (MATA) plays a vital role in cooperative multi-agent systems, with significant implications for applications such as logistics, search and rescue, and robotic coordination. Although traditional deep reinforcement learning (DRL) methods have been shown to be promising, their effectiveness is hindered by a reliance on manually designed reward functions and inefficiencies in dynamic environments. In this paper, an inverse reinforcement learning (IRL)-based framework is proposed, in which multi-head self-attention (MHSA) and graph attention mechanisms are incorporated to enhance reward function learning and task execution efficiency. Expert demonstrations are utilized to infer optimal reward densities, allowing dependence on handcrafted designs to be reduced and adaptability to be improved. Extensive experiments validate the superiority of the proposed method over widely used multi-agent reinforcement learning (MARL) algorithms in terms of both cumulative rewards and task execution efficiency.

arXiv:2504.04691공식 코드 · Papers with Code

Large-Scale Mixed-Traffic and Intersection Control using Multi-agent Reinforcement Learning

Traffic congestion remains a significant challenge in modern urban networks. Autonomous driving technologies have emerged as a potential solution. Among traffic control methods, reinforcement learning has shown superior performance over traffic signals in various scenarios. However, prior research has largely focused on small-scale networks or isolated intersections, leaving large-scale mixed traffic control largely unexplored. This study presents the first attempt to use decentralized multi-agent reinforcement learning for large-scale mixed traffic control in which some intersections are managed by traffic signals and others by robot vehicles. Evaluating a real-world network in Colorado Springs, CO, USA with 14 intersections, we measure traffic efficiency via average waiting time of vehicles at intersections and the number of vehicles reaching their destinations within a time window (i.e., throughput). At 80% RV penetration rate, our method reduces waiting time from 6.17 s to 5.09 s and increases throughput from 454 vehicles per 500 seconds to 493 vehicles per 500 seconds, outperforming the baseline of fully signalized intersections. These findings suggest that integrating reinforcement learning-based control large-scale traffic can improve overall efficiency and may inform future urban planning strategies.

arXiv:2504.04675

HypRL: Reinforcement Learning of Control Policies for Hyperproperties

Reward shaping in multi-agent reinforcement learning (MARL) for complex tasks remains a significant challenge. Existing approaches often fail to find optimal solutions or cannot efficiently handle such tasks. We propose HYPRL, a specification-guided reinforcement learning framework that learns control policies w.r.t. hyperproperties expressed in HyperLTL. Hyperproperties constitute a powerful formalism for specifying objectives and constraints over sets of execution traces across agents. To learn policies that maximize the satisfaction of a HyperLTL formula $\phi$, we apply Skolemization to manage quantifier alternations and define quantitative robustness functions to shape rewards over execution traces of a Markov decision process with unknown transitions. A suitable RL algorithm is then used to learn policies that collectively maximize the expected reward and, consequently, increase the probability of satisfying $\phi$. We evaluate HYPRL on a diverse set of benchmarks, including safety-aware planning, Deep Sea Treasure, and the Post Correspondence Problem. We also compare with specification-driven baselines to demonstrate the effectiveness and efficiency of HYPRL.

arXiv:2504.04160

OrbitZoo: Multi-Agent Reinforcement Learning Environment for Orbital Dynamics

The increasing number of satellites and orbital debris has made space congestion a critical issue, threatening satellite safety and sustainability. Challenges such as collision avoidance, station-keeping, and orbital maneuvering require advanced techniques to handle dynamic uncertainties and multi-agent interactions. Reinforcement learning (RL) has shown promise in this domain, enabling adaptive, autonomous policies for space operations; however, many existing RL frameworks rely on custom-built environments developed from scratch, which often use simplified models and require significant time to implement and validate the orbital dynamics, limiting their ability to fully capture real-world complexities. To address this, we introduce OrbitZoo, a versatile multi-agent RL environment built on a high-fidelity industry standard library, that enables realistic data generation, supports scenarios like collision avoidance and cooperative maneuvers, and ensures robust and accurate orbital dynamics. The environment is validated against a real satellite constellation, Starlink, achieving a Mean Absolute Percentage Error (MAPE) of 0.16% compared to real-world data. This validation ensures reliability for generating high-fidelity simulations and enabling autonomous and independent satellite operations.

arXiv:2503.23218

Multi-Agent Reinforcement Learning for Graph Discovery in D2D-Enabled Federated Learning

Augmenting federated learning (FL) with device-to-device (D2D) communications can help improve convergence speed and reduce model bias through local information exchange. However, data privacy concerns, trust constraints between devices, and unreliable wireless channels each pose challenges in finding an effective yet resource efficient D2D graph structure. In this paper, we develop a decentralized reinforcement learning (RL) method for D2D graph discovery that promotes communication of impactful datapoints over reliable links for multiple learning paradigms, while following both data and device-specific trust constraints. An independent RL agent at each device trains a policy to predict the impact of incoming links in a decentralized manner without exposure of local data or significant communication overhead. For supervised settings, the D2D graph aims to improve device-specific label diversity without compromising system-level performance. For semi-supervised settings, we enable this by incorporating distributed label propagation. For unsupervised settings, we develop a variation-based diversity metric which estimates data diversity in terms of occupied latent space. Numerical experiments on five widely used datasets confirm that the data diversity improvements induced by our method increase convergence speed by up to 3 times while reducing energy consumption by up to 5 times. They also show that our method is resilient to stragglers and changes in the aggregation interval. Finally, we show that our method offers scalability benefits for larger system sizes without increases in relative overhead, and adaptability to various downstream FL architectures and to dynamic wireless environments.

arXiv:2503.22867

Markov Potential Game Construction and Multi-Agent Reinforcement Learning with Applications to Autonomous Driving

Markov games (MGs) serve as the mathematical foundation for multi-agent reinforcement learning (MARL), enabling self-interested agents to learn their optimal policies while interacting with others in a shared environment. However, due to the complexities of an MG problem, seeking (Markov perfect) Nash equilibrium (NE) is often very challenging for a general-sum MG. Markov potential games (MPGs), which are a special class of MGs, have appealing properties such as guaranteed existence of pure NEs and guaranteed convergence of gradient play algorithms, thereby leading to desirable properties for many MARL algorithms in their NE-seeking processes. However, the question of how to construct MPGs has been open. This paper provides sufficient conditions on the reward design and on the Markov decision process (MDP), under which an MG is an MPG. Numerical results on autonomous driving applications are reported.

arXiv:2503.21807

LERO: LLM-driven Evolutionary framework with Hybrid Rewards and Enhanced Observation for Multi-Agent Reinforcement Learning

Multi-agent reinforcement learning (MARL) faces two critical bottlenecks distinct from single-agent RL: credit assignment in cooperative tasks and partial observability of environmental states. We propose LERO, a framework integrating Large language models (LLMs) with evolutionary optimization to address these MARL-specific challenges. The solution centers on two LLM-generated components: a hybrid reward function that dynamically allocates individual credit through reward decomposition, and an observation enhancement function that augments partial observations with inferred environmental context. An evolutionary algorithm optimizes these components through iterative MARL training cycles, where top-performing candidates guide subsequent LLM generations. Evaluations in Multi-Agent Particle Environments (MPE) demonstrate LERO's superiority over baseline methods, with improved task performance and training efficiency.

arXiv:2503.22779

Policy Optimization and Multi-agent Reinforcement Learning for Mean-variance Team Stochastic Games

We study a long-run mean-variance team stochastic game (MV-TSG), where each agent shares a common mean-variance objective for the system and takes actions independently to maximize it. MV-TSG has two main challenges. First, the variance metric is neither additive nor Markovian in a dynamic setting. Second, simultaneous policy updates of all agents lead to a non-stationary environment for each individual agent. Both challenges make dynamic programming inapplicable. In this paper, we study MV-TSGs from the perspective of sensitivity-based optimization. The performance difference and performance derivative formulas for joint policies are derived, which provide optimization information for MV-TSGs. We prove the existence of a deterministic Nash policy for this problem. Subsequently, we propose a Mean-Variance Multi-Agent Policy Iteration (MV-MAPI) algorithm with a sequential update scheme, where individual agent policies are updated one by one in a given order. We prove that the MV-MAPI algorithm converges to a first-order stationary point of the objective function. By analyzing the local geometry of stationary points, we derive specific conditions for stationary points to be (local) Nash equilibria, and further, strict local optima. To solve large-scale MV-TSGs in scenarios with unknown environmental parameters, we extend the idea of trust region methods to MV-MAPI and develop a multi-agent reinforcement learning algorithm named Mean-Variance Multi-Agent Trust Region Policy Optimization (MV-MATRPO). We derive a performance lower bound for each update of joint policies. Finally, numerical experiments on energy management in multiple microgrid systems are conducted.

arXiv:2503.24296

Fair Dynamic Spectrum Access via Fully Decentralized Multi-Agent Reinforcement Learning

We consider a decentralized wireless network with several source-destination pairs sharing a limited number of orthogonal frequency bands. Sources learn to adapt their transmissions (specifically, their band selection strategy) over time, in a decentralized manner, without sharing information with each other. Sources can only observe the outcome of their own transmissions (i.e., success or collision), having no prior knowledge of the network size or of the transmission strategy of other sources. The goal of each source is to maximize their own throughput while striving for network-wide fairness. We propose a novel fully decentralized Reinforcement Learning (RL)-based solution that achieves fairness without coordination. The proposed Fair Share RL (FSRL) solution combines: (i) state augmentation with a semi-adaptive time reference; (ii) an architecture that leverages risk control and time difference likelihood; and (iii) a fairness-driven reward structure. We evaluate FSRL in more than 50 network settings with different number of agents, different amounts of available spectrum, in the presence of jammers, and in an ad-hoc setting. Simulation results suggest that, when we compare FSRL with a common baseline RL algorithm from the literature, FSRL can be up to 89.0% fairer (as measured by Jain's fairness index) in stringent settings with several sources and a single frequency band, and 48.1% fairer on average.

arXiv:2503.23626공식 코드 · Papers with Code

A Constrained Multi-Agent Reinforcement Learning Approach to Autonomous Traffic Signal Control

Traffic congestion in modern cities is exacerbated by the limitations of traditional fixed-time traffic signal systems, which fail to adapt to dynamic traffic patterns. Adaptive Traffic Signal Control (ATSC) algorithms have emerged as a solution by dynamically adjusting signal timing based on real-time traffic conditions. However, the main limitation of such methods is that they are not transferable to environments under real-world constraints, such as balancing efficiency, minimizing collisions, and ensuring fairness across intersections. In this paper, we view the ATSC problem as a constrained multi-agent reinforcement learning (MARL) problem and propose a novel algorithm named Multi-Agent Proximal Policy Optimization with Lagrange Cost Estimator (MAPPO-LCE) to produce effective traffic signal control policies. Our approach integrates the Lagrange multipliers method to balance rewards and constraints, with a cost estimator for stable adjustment. We also introduce three constraints on the traffic network: GreenTime, GreenSkip, and PhaseSkip, which penalize traffic policies that do not conform to real-world scenarios. Our experimental results on three real-world datasets demonstrate that MAPPO-LCE outperforms three baseline MARL algorithms by across all environments and traffic constraints (improving on MAPPO by 12.60%, IPPO by 10.29%, and QTRAN by 13.10%). Our results show that constrained MARL is a valuable tool for traffic planners to deploy scalable and efficient ATSC methods in real-world traffic networks. We provide code at https://github.com/Asatheesh6561/MAPPO-LCE.

arXiv:2503.22958

Late Breaking Results: Breaking Symmetry- Unconventional Placement of Analog Circuits using Multi-Level Multi-Agent Reinforcement Learning

Layout-dependent effects (LDEs) significantly impact analog circuit performance. Traditionally, designers have relied on symmetric placement of circuit components to mitigate variations caused by LDEs. However, due to non-linear nature of these effects, conventional methods often fall short. We propose an objective-driven, multi-level, multi-agent Q-learning framework to explore unconventional design space of analog layout, opening new avenues for optimizing analog circuit performance. Our approach achieves better variation performance than the state-of-the-art layout techniques. Notably, this is the first application of multi-agent RL in analog layout automation. The proposed approach is compared with non-ML approach based on simulated annealing.

arXiv:2503.23615공식 코드 · Papers with Code

An Organizationally-Oriented Approach to Enhancing Explainability and Control in Multi-Agent Reinforcement Learning

Multi-Agent Reinforcement Learning can lead to the development of collaborative agent behaviors that show similarities with organizational concepts. Pushing forward this perspective, we introduce a novel framework that explicitly incorporates organizational roles and goals from the $\mathcal{M}OISE^+$ model into the MARL process, guiding agents to satisfy corresponding organizational constraints. By structuring training with roles and goals, we aim to enhance both the explainability and control of agent behaviors at the organizational level, whereas much of the literature primarily focuses on individual agents. Additionally, our framework includes a post-training analysis method to infer implicit roles and goals, offering insights into emergent agent behaviors. This framework has been applied across various MARL environments and algorithms, demonstrating coherence between predefined organizational specifications and those inferred from trained agents.

arXiv:2503.20685

Flip Learning: Weakly Supervised Erase to Segment Nodules in Breast Ultrasound

Accurate segmentation of nodules in both 2D breast ultrasound (BUS) and 3D automated breast ultrasound (ABUS) is crucial for clinical diagnosis and treatment planning. Therefore, developing an automated system for nodule segmentation can enhance user independence and expedite clinical analysis. Unlike fully-supervised learning, weakly-supervised segmentation (WSS) can streamline the laborious and intricate annotation process. However, current WSS methods face challenges in achieving precise nodule segmentation, as many of them depend on inaccurate activation maps or inefficient pseudo-mask generation algorithms. In this study, we introduce a novel multi-agent reinforcement learning-based WSS framework called Flip Learning, which relies solely on 2D/3D boxes for accurate segmentation. Specifically, multiple agents are employed to erase the target from the box to facilitate classification tag flipping, with the erased region serving as the predicted segmentation mask. The key contributions of this research are as follows: (1) Adoption of a superpixel/supervoxel-based approach to encode the standardized environment, capturing boundary priors and expediting the learning process. (2) Introduction of three meticulously designed rewards, comprising a classification score reward and two intensity distribution rewards, to steer the agents' erasing process precisely, thereby avoiding both under- and over-segmentation. (3) Implementation of a progressive curriculum learning strategy to enable agents to interact with the environment in a progressively challenging manner, thereby enhancing learning efficiency. Extensively validated on the large in-house BUS and ABUS datasets, our Flip Learning method outperforms state-of-the-art WSS methods and foundation models, and achieves comparable performance as fully-supervised learning algorithms.

arXiv:2503.20078

Abstracting Geo-specific Terrains to Scale Up Reinforcement Learning

Multi-agent reinforcement learning (MARL) is increasingly ubiquitous in training dynamic and adaptive synthetic characters for interactive simulations on geo-specific terrains. Frameworks such as Unity's ML-Agents help to make such reinforcement learning experiments more accessible to the simulation community. Military training simulations also benefit from advances in MARL, but they have immense computational requirements due to their complex, continuous, stochastic, partially observable, non-stationary, and doctrine-based nature. Furthermore, these simulations require geo-specific terrains, further exacerbating the computational resources problem. In our research, we leverage Unity's waypoints to automatically generate multi-layered representation abstractions of the geo-specific terrains to scale up reinforcement learning while still allowing the transfer of learned policies between different representations. Our early exploratory results on a novel MARL scenario, where each side has differing objectives, indicate that waypoint-based navigation enables faster and more efficient learning while producing trajectories similar to those taken by expert human players in CSGO gaming environments. This research points out the potential of waypoint-based navigation for reducing the computational costs of developing and training MARL models for military training simulations, where geo-specific terrains and differing objectives are crucial.

arXiv:2503.19699

Optimal Path Planning and Cost Minimization for a Drone Delivery System Via Model Predictive Control

In this study, we formulate the drone delivery problem as a control problem and solve it using Model Predictive Control. Two experiments are performed: The first is on a less challenging grid world environment with lower dimensionality, and the second is with a higher dimensionality and added complexity. The MPC method was benchmarked against three popular Multi-Agent Reinforcement Learning (MARL): Independent $Q$-Learning (IQL), Joint Action Learners (JAL), and Value-Decomposition Networks (VDN). It was shown that the MPC method solved the problem quicker and required fewer optimal numbers of drones to achieve a minimized cost and navigate the optimal path.

arXiv:2503.20507

Harmonia: A Multi-Agent Reinforcement Learning Approach to Data Placement and Migration in Hybrid Storage Systems

Hybrid storage systems (HSS) combine multiple storage devices with diverse characteristics to achieve high performance and capacity at low cost. The performance of an HSS highly depends on the effectiveness of two key policies: (1) the data-placement policy, which determines the best-fit storage device for incoming data, and (2) the data-migration policy, which rearranges stored data across the devices to sustain high HSS performance. Prior works focus on improving only data placement or only data migration in HSS, which leads to relatively low HSS performance. Unfortunately, no prior work tries to optimize both policies together. Our goal is to design a holistic data-management technique that optimizes both data-placement and data-migration policies to fully exploit the potential of an HSS, and thus significantly improve system performance. We demonstrate the need for multiple reinforcement learning (RL) agents to accomplish our goal. We propose Harmonia, a multi-agent RL-based data-management technique that employs two lightweight autonomous RL agents, a data-placement agent and a data-migration agent, which adapt their policies for the current workload and HSS configuration, and coordinate with each other to improve overall HSS performance. We evaluate Harmonia on a real HSS with up to four heterogeneous and diverse storage devices. Our evaluation using 17 data-intensive workloads on performance-optimized (cost-optimized) HSS with two storage devices shows that, on average, Harmonia outperforms the best-performing prior approach by 49.5% (31.7%). On an HSS with three (four) devices, Harmonia outperforms the best-performing prior work by 37.0% (42.0%). Harmonia's performance benefits come with low latency (240ns for inference) and storage overheads (206 KiB in DRAM for both RL agents together). We will open-source Harmonia's implementation to aid future research on HSS.

arXiv:2503.18201

Iterative Multi-Agent Reinforcement Learning: A Novel Approach Toward Real-World Multi-Echelon Inventory Optimization

Multi-echelon inventory optimization (MEIO) is critical for effective supply chain management, but its inherent complexity can pose significant challenges. Heuristics are commonly used to address this complexity, yet they often face limitations in scope and scalability. Recent research has found deep reinforcement learning (DRL) to be a promising alternative to traditional heuristics, offering greater versatility by utilizing dynamic decision-making capabilities. However, since DRL is known to struggle with the curse of dimensionality, its relevance to complex real-life supply chain scenarios is still to be determined. This thesis investigates DRL's applicability to MEIO problems of increasing complexity. A state-of-the-art DRL model was replicated, enhanced, and tested across 13 supply chain scenarios, combining diverse network structures and parameters. To address DRL's challenges with dimensionality, additional models leveraging graph neural networks (GNNs) and multi-agent reinforcement learning (MARL) were developed, culminating in the novel iterative multi-agent reinforcement learning (IMARL) approach. IMARL demonstrated superior scalability, effectiveness, and reliability in optimizing inventory policies, consistently outperforming benchmarks. These findings confirm the potential of DRL, particularly IMARL, to address real-world supply chain challenges and call for additional research to further expand its applicability.

arXiv:2503.18816

Learning Multi-Robot Coordination through Locality-Based Factorized Multi-Agent Actor-Critic Algorithm

In this work, we present a novel cooperative multi-agent reinforcement learning method called \textbf{Loc}ality based \textbf{Fac}torized \textbf{M}ulti-Agent \textbf{A}ctor-\textbf{C}ritic (Loc-FACMAC). Existing state-of-the-art algorithms, such as FACMAC, rely on global reward information, which may not accurately reflect the quality of individual robots' actions in decentralized systems. We integrate the concept of locality into critic learning, where strongly related robots form partitions during training. Robots within the same partition have a greater impact on each other, leading to more precise policy evaluation. Additionally, we construct a dependency graph to capture the relationships between robots, facilitating the partitioning process. This approach mitigates the curse of dimensionality and prevents robots from using irrelevant information. Our method improves existing algorithms by focusing on local rewards and leveraging partition-based learning to enhance training efficiency and performance. We evaluate the performance of Loc-FACMAC in three environments: Hallway, Multi-cartpole, and Bounded-Cooperative-Navigation. We explore the impact of partition sizes on the performance and compare the result with baseline MARL algorithms such as LOMAQ, FACMAC, and QMIX. The experiments reveal that, if the locality structure is defined properly, Loc-FACMAC outperforms these baseline algorithms up to 108\%, indicating that exploiting the locality structure in the actor-critic framework improves the MARL performance.