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arXiv:2302.08996

Neuro-symbolic Meta Reinforcement Learning for Trading

We model short-duration (e.g. day) trading in financial markets as a sequential decision-making problem under uncertainty, with the added complication of continual concept-drift. We, therefore, employ meta reinforcement learning via the RL2 algorithm. It is also known that human traders often rely on frequently occurring symbolic patterns in price series. We employ logical program induction to discover symbolic patterns that occur frequently as well as recently, and explore whether using such features improves the performance of our meta reinforcement learning algorithm. We report experiments on real data indicating that meta-RL is better than vanilla RL and also benefits from learned symbolic features.

arXiv:2302.07958

Meta-Reinforcement Learning via Exploratory Task Clustering

Meta-reinforcement learning (meta-RL) aims to quickly solve new tasks by leveraging knowledge from prior tasks. However, previous studies often assume a single mode homogeneous task distribution, ignoring possible structured heterogeneity among tasks. Leveraging such structures can better facilitate knowledge sharing among related tasks and thus improve sample efficiency. In this paper, we explore the structured heterogeneity among tasks via clustering to improve meta-RL. We develop a dedicated exploratory policy to discover task structures via divide-and-conquer. The knowledge of the identified clusters helps to narrow the search space of task-specific information, leading to more sample efficient policy adaptation. Experiments on various MuJoCo tasks showed the proposed method can unravel cluster structures effectively in both rewards and state dynamics, proving strong advantages against a set of state-of-the-art baselines.

arXiv:2302.05583공식 코드 · Papers with Code

Procedural generation of meta-reinforcement learning tasks

Open-endedness stands to benefit from the ability to generate an infinite variety of diverse, challenging environments. One particularly interesting type of challenge is meta-learning ("learning-to-learn"), a hallmark of intelligent behavior. However, the number of meta-learning environments in the literature is limited. Here we describe a parametrized space for simple meta-reinforcement learning (meta-RL) tasks with arbitrary stimuli. The parametrization allows us to randomly generate an arbitrary number of novel simple meta-learning tasks. The parametrization is expressive enough to include many well-known meta-RL tasks, such as bandit problems, the Harlow task, T-mazes, the Daw two-step task and others. Simple extensions allow it to capture tasks based on two-dimensional topological spaces, such as full mazes or find-the-spot domains. We describe a number of randomly generated meta-RL domains of varying complexity and discuss potential issues arising from random generation.

arXiv:2301.08028

A Survey of Meta-Reinforcement Learning

While deep reinforcement learning (RL) has fueled multiple high-profile successes in machine learning, it is held back from more widespread adoption by its often poor data efficiency and the limited generality of the policies it produces. A promising approach for alleviating these limitations is to cast the development of better RL algorithms as a machine learning problem itself in a process called meta-RL. Meta-RL is most commonly studied in a problem setting where, given a distribution of tasks, the goal is to learn a policy that is capable of adapting to any new task from the task distribution with as little data as possible. In this survey, we describe the meta-RL problem setting in detail as well as its major variations. We discuss how, at a high level, meta-RL research can be clustered based on the presence of a task distribution and the learning budget available for each individual task. Using these clusters, we then survey meta-RL algorithms and applications. We conclude by presenting the open problems on the path to making meta-RL part of the standard toolbox for a deep RL practitioner.

arXiv:2301.07608

Human-Timescale Adaptation in an Open-Ended Task Space

Foundation models have shown impressive adaptation and scalability in supervised and self-supervised learning problems, but so far these successes have not fully translated to reinforcement learning (RL). In this work, we demonstrate that training an RL agent at scale leads to a general in-context learning algorithm that can adapt to open-ended novel embodied 3D problems as quickly as humans. In a vast space of held-out environment dynamics, our adaptive agent (AdA) displays on-the-fly hypothesis-driven exploration, efficient exploitation of acquired knowledge, and can successfully be prompted with first-person demonstrations. Adaptation emerges from three ingredients: (1) meta-reinforcement learning across a vast, smooth and diverse task distribution, (2) a policy parameterised as a large-scale attention-based memory architecture, and (3) an effective automated curriculum that prioritises tasks at the frontier of an agent's capabilities. We demonstrate characteristic scaling laws with respect to network size, memory length, and richness of the training task distribution. We believe our results lay the foundation for increasingly general and adaptive RL agents that perform well across ever-larger open-ended domains.

arXiv:2212.14530

POMRL: No-Regret Learning-to-Plan with Increasing Horizons

We study the problem of planning under model uncertainty in an online meta-reinforcement learning (RL) setting where an agent is presented with a sequence of related tasks with limited interactions per task. The agent can use its experience in each task and across tasks to estimate both the transition model and the distribution over tasks. We propose an algorithm to meta-learn the underlying structure across tasks, utilize it to plan in each task, and upper-bound the regret of the planning loss. Our bound suggests that the average regret over tasks decreases as the number of tasks increases and as the tasks are more similar. In the classical single-task setting, it is known that the planning horizon should depend on the estimated model's accuracy, that is, on the number of samples within task. We generalize this finding to meta-RL and study this dependence of planning horizons on the number of tasks. Based on our theoretical findings, we derive heuristics for selecting slowly increasing discount factors, and we validate its significance empirically.

arXiv:2212.08800

Cognitive Level-$k$ Meta-Learning for Safe and Pedestrian-Aware Autonomous Driving

The potential market for modern self-driving cars is enormous, as they are developing remarkably rapidly. At the same time, however, accidents of pedestrian fatalities caused by autonomous driving have been recorded in the case of street crossing. To ensure traffic safety in self-driving environments and respond to vehicle-human interaction challenges such as jaywalking, we propose Level-$k$ Meta Reinforcement Learning (LK-MRL) algorithm. It takes into account the cognitive hierarchy of pedestrian responses and enables self-driving vehicles to adapt to various human behaviors. %which takes into account pedestrian responses while learning the optimal strategies. As a self-driving vehicle algorithm, the LK-MRL combines level-$k$ thinking into MAML to prepare for heterogeneous pedestrians and improve intersection safety based on the combination of meta-reinforcement learning and human cognitive hierarchy framework. We evaluate the algorithm in two cognitive confrontation hierarchy scenarios in an urban traffic simulator and illustrate its role in ensuring road safety by demonstrating its capability of conjectural and higher-level reasoning.

arXiv:2212.01703

Active learning using adaptable task-based prioritisation

Supervised machine learning-based medical image computing applications necessitate expert label curation, while unlabelled image data might be relatively abundant. Active learning methods aim to prioritise a subset of available image data for expert annotation, for label-efficient model training. We develop a controller neural network that measures priority of images in a sequence of batches, as in batch-mode active learning, for multi-class segmentation tasks. The controller is optimised by rewarding positive task-specific performance gain, within a Markov decision process (MDP) environment that also optimises the task predictor. In this work, the task predictor is a segmentation network. A meta-reinforcement learning algorithm is proposed with multiple MDPs, such that the pre-trained controller can be adapted to a new MDP that contains data from different institutes and/or requires segmentation of different organs or structures within the abdomen. We present experimental results using multiple CT datasets from more than one thousand patients, with segmentation tasks of nine different abdominal organs, to demonstrate the efficacy of the learnt prioritisation controller function and its cross-institute and cross-organ adaptability. We show that the proposed adaptable prioritisation metric yields converging segmentation accuracy for the novel class of kidney, unseen in training, using between approximately 40\% to 60\% of labels otherwise required with other heuristic or random prioritisation metrics. For clinical datasets of limited size, the proposed adaptable prioritisation offers a performance improvement of 22.6\% and 10.2\% in Dice score, for tasks of kidney and liver vessel segmentation, respectively, compared to random prioritisation and alternative active sampling strategies.

arXiv:2211.10861공식 코드 · Papers with Code

Efficient Meta Reinforcement Learning for Preference-based Fast Adaptation

Learning new task-specific skills from a few trials is a fundamental challenge for artificial intelligence. Meta reinforcement learning (meta-RL) tackles this problem by learning transferable policies that support few-shot adaptation to unseen tasks. Despite recent advances in meta-RL, most existing methods require the access to the environmental reward function of new tasks to infer the task objective, which is not realistic in many practical applications. To bridge this gap, we study the problem of few-shot adaptation in the context of human-in-the-loop reinforcement learning. We develop a meta-RL algorithm that enables fast policy adaptation with preference-based feedback. The agent can adapt to new tasks by querying human's preference between behavior trajectories instead of using per-step numeric rewards. By extending techniques from information theory, our approach can design query sequences to maximize the information gain from human interactions while tolerating the inherent error of non-expert human oracle. In experiments, we extensively evaluate our method, Adaptation with Noisy OracLE (ANOLE), on a variety of meta-RL benchmark tasks and demonstrate substantial improvement over baseline algorithms in terms of both feedback efficiency and error tolerance.

arXiv:2211.08016

Contextual Transformer for Offline Meta Reinforcement Learning

The pretrain-finetuning paradigm in large-scale sequence models has made significant progress in natural language processing and computer vision tasks. However, such a paradigm is still hindered by several challenges in Reinforcement Learning (RL), including the lack of self-supervised pretraining algorithms based on offline data and efficient fine-tuning/prompt-tuning over unseen downstream tasks. In this work, we explore how prompts can improve sequence modeling-based offline reinforcement learning (offline-RL) algorithms. Firstly, we propose prompt tuning for offline RL, where a context vector sequence is concatenated with the input to guide the conditional policy generation. As such, we can pretrain a model on the offline dataset with self-supervised loss and learn a prompt to guide the policy towards desired actions. Secondly, we extend our framework to Meta-RL settings and propose Contextual Meta Transformer (CMT); CMT leverages the context among different tasks as the prompt to improve generalization on unseen tasks. We conduct extensive experiments across three different offline-RL settings: offline single-agent RL on the D4RL dataset, offline Meta-RL on the MuJoCo benchmark, and offline MARL on the SMAC benchmark. Superior results validate the strong performance, and generality of our methods.

arXiv:2210.16530공식 코드 · Papers with Code

BIMRL: Brain Inspired Meta Reinforcement Learning

Sample efficiency has been a key issue in reinforcement learning (RL). An efficient agent must be able to leverage its prior experiences to quickly adapt to similar, but new tasks and situations. Meta-RL is one attempt at formalizing and addressing this issue. Inspired by recent progress in meta-RL, we introduce BIMRL, a novel multi-layer architecture along with a novel brain-inspired memory module that will help agents quickly adapt to new tasks within a few episodes. We also utilize this memory module to design a novel intrinsic reward that will guide the agent's exploration. Our architecture is inspired by findings in cognitive neuroscience and is compatible with the knowledge on connectivity and functionality of different regions in the brain. We empirically validate the effectiveness of our proposed method by competing with or surpassing the performance of some strong baselines on multiple MiniGrid environments.

arXiv:2210.15515

Meta-Reinforcement Learning Using Model Parameters

In meta-reinforcement learning, an agent is trained in multiple different environments and attempts to learn a meta-policy that can efficiently adapt to a new environment. This paper presents RAMP, a Reinforcement learning Agent using Model Parameters that utilizes the idea that a neural network trained to predict environment dynamics encapsulates the environment information. RAMP is constructed in two phases: in the first phase, a multi-environment parameterized dynamic model is learned. In the second phase, the model parameters of the dynamic model are used as context for the multi-environment policy of the model-free reinforcement learning agent.

arXiv:2210.14532

Uncertainty-based Meta-Reinforcement Learning for Robust Radar Tracking

Nowadays, Deep Learning (DL) methods often overcome the limitations of traditional signal processing approaches. Nevertheless, DL methods are barely applied in real-life applications. This is mainly due to limited robustness and distributional shift between training and test data. To this end, recent work has proposed uncertainty mechanisms to increase their reliability. Besides, meta-learning aims at improving the generalization capability of DL models. By taking advantage of that, this paper proposes an uncertainty-based Meta-Reinforcement Learning (Meta-RL) approach with Out-of-Distribution (OOD) detection. The presented method performs a given task in unseen environments and provides information about its complexity. This is done by determining first and second-order statistics on the estimated reward. Using information about its complexity, the proposed algorithm is able to point out when tracking is reliable. To evaluate the proposed method, we benchmark it on a radar-tracking dataset. There, we show that our method outperforms related Meta-RL approaches on unseen tracking scenarios in peak performance by 16% and the baseline by 35% while detecting OOD data with an F1-Score of 72%. This shows that our method is robust to environmental changes and reliably detects OOD scenarios.

arXiv:2210.12590

MetaEMS: A Meta Reinforcement Learning-based Control Framework for Building Energy Management System

The building sector has been recognized as one of the primary sectors for worldwide energy consumption. Improving the energy efficiency of the building sector can help reduce the operation cost and reduce the greenhouse gas emission. The energy management system (EMS) can monitor and control the operations of built-in appliances in buildings, so an efficient EMS is of crucial importance to improve the building operation efficiency and maintain safe operations. With the growing penetration of renewable energy and electrical appliances, increasing attention has been paid to the development of intelligent building EMS. Recently, reinforcement learning (RL) has been applied for building EMS and has shown promising potential. However, most of the current RL-based EMS solutions would need a large amount of data to learn a reliable control policy, which limits the applicability of these solutions in the real world. In this work, we propose MetaEMS, which can help achieve better energy management performance with the benefits of RL and meta-learning. Experiment results showcase that our proposed MetaEMS can adapt faster to environment changes and perform better in most situations compared with other baselines.

arXiv:2210.11348공식 코드 · Papers with Code

Hypernetworks in Meta-Reinforcement Learning

Training a reinforcement learning (RL) agent on a real-world robotics task remains generally impractical due to sample inefficiency. Multi-task RL and meta-RL aim to improve sample efficiency by generalizing over a distribution of related tasks. However, doing so is difficult in practice: In multi-task RL, state of the art methods often fail to outperform a degenerate solution that simply learns each task separately. Hypernetworks are a promising path forward since they replicate the separate policies of the degenerate solution while also allowing for generalization across tasks, and are applicable to meta-RL. However, evidence from supervised learning suggests hypernetwork performance is highly sensitive to the initialization. In this paper, we 1) show that hypernetwork initialization is also a critical factor in meta-RL, and that naive initializations yield poor performance; 2) propose a novel hypernetwork initialization scheme that matches or exceeds the performance of a state-of-the-art approach proposed for supervised settings, as well as being simpler and more general; and 3) use this method to show that hypernetworks can improve performance in meta-RL by evaluating on multiple simulated robotics benchmarks.

arXiv:2210.05185공식 코드 · Papers with Code

Meta-Learning with Self-Improving Momentum Target

The idea of using a separately trained target model (or teacher) to improve the performance of the student model has been increasingly popular in various machine learning domains, and meta-learning is no exception; a recent discovery shows that utilizing task-wise target models can significantly boost the generalization performance. However, obtaining a target model for each task can be highly expensive, especially when the number of tasks for meta-learning is large. To tackle this issue, we propose a simple yet effective method, coined Self-improving Momentum Target (SiMT). SiMT generates the target model by adapting from the temporal ensemble of the meta-learner, i.e., the momentum network. This momentum network and its task-specific adaptations enjoy a favorable generalization performance, enabling self-improving of the meta-learner through knowledge distillation. Moreover, we found that perturbing parameters of the meta-learner, e.g., dropout, further stabilize this self-improving process by preventing fast convergence of the distillation loss during meta-training. Our experimental results demonstrate that SiMT brings a significant performance gain when combined with a wide range of meta-learning methods under various applications, including few-shot regression, few-shot classification, and meta-reinforcement learning. Code is available at https://github.com/jihoontack/SiMT.

arXiv:2210.04209공식 코드 · Papers with Code

Decomposed Mutual Information Optimization for Generalized Context in Meta-Reinforcement Learning

Adapting to the changes in transition dynamics is essential in robotic applications. By learning a conditional policy with a compact context, context-aware meta-reinforcement learning provides a flexible way to adjust behavior according to dynamics changes. However, in real-world applications, the agent may encounter complex dynamics changes. Multiple confounders can influence the transition dynamics, making it challenging to infer accurate context for decision-making. This paper addresses such a challenge by Decomposed Mutual INformation Optimization (DOMINO) for context learning, which explicitly learns a disentangled context to maximize the mutual information between the context and historical trajectories, while minimizing the state transition prediction error. Our theoretical analysis shows that DOMINO can overcome the underestimation of the mutual information caused by multi-confounded challenges via learning disentangled context and reduce the demand for the number of samples collected in various environments. Extensive experiments show that the context learned by DOMINO benefits both model-based and model-free reinforcement learning algorithms for dynamics generalization in terms of sample efficiency and performance in unseen environments.

arXiv:2210.02750

Meta Reinforcement Learning for Optimal Design of Legged Robots

The process of robot design is a complex task and the majority of design decisions are still based on human intuition or tedious manual tuning. A more informed way of facing this task is computational design methods where design parameters are concurrently optimized with corresponding controllers. Existing approaches, however, are strongly influenced by predefined control rules or motion templates and cannot provide end-to-end solutions. In this paper, we present a design optimization framework using model-free meta reinforcement learning, and its application to the optimizing kinematics and actuator parameters of quadrupedal robots. We use meta reinforcement learning to train a locomotion policy that can quickly adapt to different designs. This policy is used to evaluate each design instance during the design optimization. We demonstrate that the policy can control robots of different designs to track random velocity commands over various rough terrains. With controlled experiments, we show that the meta policy achieves close-to-optimal performance for each design instance after adaptation. Lastly, we compare our results against a model-based baseline and show that our approach allows higher performance while not being constrained by predefined motions or gait patterns.

arXiv:2210.03104

Distributionally Adaptive Meta Reinforcement Learning

Meta-reinforcement learning algorithms provide a data-driven way to acquire policies that quickly adapt to many tasks with varying rewards or dynamics functions. However, learned meta-policies are often effective only on the exact task distribution on which they were trained and struggle in the presence of distribution shift of test-time rewards or transition dynamics. In this work, we develop a framework for meta-RL algorithms that are able to behave appropriately under test-time distribution shifts in the space of tasks. Our framework centers on an adaptive approach to distributional robustness that trains a population of meta-policies to be robust to varying levels of distribution shift. When evaluated on a potentially shifted test-time distribution of tasks, this allows us to choose the meta-policy with the most appropriate level of robustness, and use it to perform fast adaptation. We formally show how our framework allows for improved regret under distribution shift, and empirically show its efficacy on simulated robotics problems under a wide range of distribution shifts.

arXiv:2210.00350

Zero-Shot Policy Transfer with Disentangled Task Representation of Meta-Reinforcement Learning

Humans are capable of abstracting various tasks as different combinations of multiple attributes. This perspective of compositionality is vital for human rapid learning and adaption since previous experiences from related tasks can be combined to generalize across novel compositional settings. In this work, we aim to achieve zero-shot policy generalization of Reinforcement Learning (RL) agents by leveraging the task compositionality. Our proposed method is a meta- RL algorithm with disentangled task representation, explicitly encoding different aspects of the tasks. Policy generalization is then performed by inferring unseen compositional task representations via the obtained disentanglement without extra exploration. The evaluation is conducted on three simulated tasks and a challenging real-world robotic insertion task. Experimental results demonstrate that our proposed method achieves policy generalization to unseen compositional tasks in a zero-shot manner.