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arXiv:2410.03187

Autonomous Character-Scene Interaction Synthesis from Text Instruction

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These requirements pose challenges for current models, leading to a notable gap in automating the animation of characters from simple human inputs. This paper addresses this challenge by introducing a comprehensive framework for synthesizing multi-stage scene-aware interaction motions directly from a single text instruction and goal location. Our approach employs an auto-regressive diffusion model to synthesize the next motion segment, along with an autonomous scheduler predicting the transition for each action stage. To ensure that the synthesized motions are seamlessly integrated within the environment, we propose a scene representation that considers the local perception both at the start and the goal location. We further enhance the coherence of the generated motion by integrating frame embeddings with language input. Additionally, to support model training, we present a comprehensive motion-captured dataset comprising 16 hours of motion sequences in 120 indoor scenes covering 40 types of motions, each annotated with precise language descriptions. Experimental results demonstrate the efficacy of our method in generating high-quality, multi-stage motions closely aligned with environmental and textual conditions.

arXiv:2409.18852공식 코드 · Papers with Code

Space-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenes

Previous surface reconstruction methods either suffer from low geometric accuracy or lengthy training times when dealing with real-world complex dynamic scenes involving multi-person activities, and human-object interactions. To tackle the dynamic contents and the occlusions in complex scenes, we present a space-time 2D Gaussian Splatting approach. Specifically, to improve geometric quality in dynamic scenes, we learn canonical 2D Gaussian splats and deform these 2D Gaussian splats while enforcing the disks of the Gaussian located on the surface of the objects by introducing depth and normal regularizers. Further, to tackle the occlusion issues in complex scenes, we introduce a compositional opacity deformation strategy, which further reduces the surface recovery of those occluded areas. Experiments on real-world sparse-view video datasets and monocular dynamic datasets demonstrate that our reconstructions outperform state-of-the-art methods, especially for the surface of the details. The project page and more visualizations can be found at: https://tb2-sy.github.io/st-2dgs/.

논문 ID: document/1044591

Boosting Zero-Shot Human-Object Interaction Detection with Vision-Language Transfer

Human-Object Interaction (HOI) detection is a crucial task that involves localizing interactive human-object pairs and identifying the actions being performed. Most existing HOI detectors are supervised in nature and lack the ability of zero-shot discovery of unseen interactions. Recently, transformer-based methods have superseded the traditional CNN detectors by aggregating image-wide context but still suffer from the long-tail distribution problem in HOI. In this work, our primary focus is improving HOI detection in images, particularly in zero-shot scenarios. We use an end-to-end transformer-based object detector to localize human-object pairs and yield visual features of actions and objects. Moreover, we adopt the text encoder from a popular visual-language model called CLIP with a novel prompting mechanism to extract semantic information for unseen actions and objects. Finally, we learn a strong visual-semantic alignment and achieve state-of-the-art performance on the challenging HICO-DET dataset across five zero-shot settings, with up to 70.88% relative gains. Code is available at https://github.com/sandipan211/ZSHOI-VLT.

arXiv:2409.09678

A Comprehensive Methodological Survey of Human Activity Recognition Across Divers Data Modalities

Human Activity Recognition (HAR) systems aim to understand human behaviour and assign a label to each action, attracting significant attention in computer vision due to their wide range of applications. HAR can leverage various data modalities, such as RGB images and video, skeleton, depth, infrared, point cloud, event stream, audio, acceleration, and radar signals. Each modality provides unique and complementary information suited to different application scenarios. Consequently, numerous studies have investigated diverse approaches for HAR using these modalities. This paper presents a comprehensive survey of the latest advancements in HAR from 2014 to 2024, focusing on machine learning (ML) and deep learning (DL) approaches categorized by input data modalities. We review both single-modality and multi-modality techniques, highlighting fusion-based and co-learning frameworks. Additionally, we cover advancements in hand-crafted action features, methods for recognizing human-object interactions, and activity detection. Our survey includes a detailed dataset description for each modality and a summary of the latest HAR systems, offering comparative results on benchmark datasets. Finally, we provide insightful observations and propose effective future research directions in HAR.

arXiv:2409.08278

DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors

We present DreamHOI, a novel method for zero-shot synthesis of human-object interactions (HOIs), enabling a 3D human model to realistically interact with any given object based on a textual description. This task is complicated by the varying categories and geometries of real-world objects and the scarcity of datasets encompassing diverse HOIs. To circumvent the need for extensive data, we leverage text-to-image diffusion models trained on billions of image-caption pairs. We optimize the articulation of a skinned human mesh using Score Distillation Sampling (SDS) gradients obtained from these models, which predict image-space edits. However, directly backpropagating image-space gradients into complex articulation parameters is ineffective due to the local nature of such gradients. To overcome this, we introduce a dual implicit-explicit representation of a skinned mesh, combining (implicit) neural radiance fields (NeRFs) with (explicit) skeleton-driven mesh articulation. During optimization, we transition between implicit and explicit forms, grounding the NeRF generation while refining the mesh articulation. We validate our approach through extensive experiments, demonstrating its effectiveness in generating realistic HOIs.

arXiv:2408.15270

SkillMimic: Learning Basketball Interaction Skills from Demonstrations

Traditional reinforcement learning methods for human-object interaction (HOI) rely on labor-intensive, manually designed skill rewards that do not generalize well across different interactions. We introduce SkillMimic, a unified data-driven framework that fundamentally changes how agents learn interaction skills by eliminating the need for skill-specific rewards. Our key insight is that a unified HOI imitation reward can effectively capture the essence of diverse interaction patterns from HOI datasets. This enables SkillMimic to learn a single policy that not only masters multiple interaction skills but also facilitates skill transitions, with both diversity and generalization improving as the HOI dataset grows. For evaluation, we collect and introduce two basketball datasets containing approximately 35 minutes of diverse basketball skills. Extensive experiments show that SkillMimic successfully masters a wide range of basketball skills including stylistic variations in dribbling, layup, and shooting. Moreover, these learned skills can be effectively composed by a high-level controller to accomplish complex and long-horizon tasks such as consecutive scoring, opening new possibilities for scalable and generalizable interaction skill learning. Project page: https://ingrid789.github.io/SkillMimic/

arXiv:2408.13953

InterTrack: Tracking Human Object Interaction without Object Templates

Tracking human object interaction from videos is important to understand human behavior from the rapidly growing stream of video data. Previous video-based methods require predefined object templates while single-image-based methods are template-free but lack temporal consistency. In this paper, we present a method to track human object interaction without any object shape templates. We decompose the 4D tracking problem into per-frame pose tracking and canonical shape optimization. We first apply a single-view reconstruction method to obtain temporally-inconsistent per-frame interaction reconstructions. Then, for the human, we propose an efficient autoencoder to predict SMPL vertices directly from the per-frame reconstructions, introducing temporally consistent correspondence. For the object, we introduce a pose estimator that leverages temporal information to predict smooth object rotations under occlusions. To train our model, we propose a method to generate synthetic interaction videos and synthesize in total 10 hour videos of 8.5k sequences with full 3D ground truth. Experiments on BEHAVE and InterCap show that our method significantly outperforms previous template-based video tracking and single-frame reconstruction methods. Our proposed synthetic video dataset also allows training video-based methods that generalize to real-world videos. Our code and dataset will be publicly released.

arXiv:2408.13024

Learning 2D Invariant Affordance Knowledge for 3D Affordance Grounding

3D Object Affordance Grounding aims to predict the functional regions on a 3D object and has laid the foundation for a wide range of applications in robotics. Recent advances tackle this problem via learning a mapping between 3D regions and a single human-object interaction image. However, the geometric structure of the 3D object and the object in the human-object interaction image are not always consistent, leading to poor generalization. To address this issue, we propose to learn generalizable invariant affordance knowledge from multiple human-object interaction images within the same affordance category. Specifically, we introduce the \textbf{M}ulti-\textbf{I}mage Guided Invariant-\textbf{F}eature-Aware 3D \textbf{A}ffordance \textbf{G}rounding (\textbf{MIFAG}) framework. It grounds 3D object affordance regions by identifying common interaction patterns across multiple human-object interaction images. First, the Invariant Affordance Knowledge Extraction Module (\textbf{IAM}) utilizes an iterative updating strategy to gradually extract aligned affordance knowledge from multiple images and integrate it into an affordance dictionary. Then, the Affordance Dictionary Adaptive Fusion Module (\textbf{ADM}) learns comprehensive point cloud representations that consider all affordance candidates in multiple images. Besides, the Multi-Image and Point Affordance (\textbf{MIPA}) benchmark is constructed and our method outperforms existing state-of-the-art methods on various experimental comparisons. Project page: \url{https://goxq.github.io/mifag}

arXiv:2408.10641

A Review of Human-Object Interaction Detection

Human-object interaction (HOI) detection plays a key role in high-level visual understanding, facilitating a deep comprehension of human activities. Specifically, HOI detection aims to locate the humans and objects involved in interactions within images or videos and classify the specific interactions between them. The success of this task is influenced by several key factors, including the accurate localization of human and object instances, as well as the correct classification of object categories and interaction relationships. This paper systematically summarizes and discusses the recent work in image-based HOI detection. First, the mainstream datasets involved in HOI relationship detection are introduced. Furthermore, starting with two-stage methods and end-to-end one-stage detection approaches, this paper comprehensively discusses the current developments in image-based HOI detection, analyzing the strengths and weaknesses of these two methods. Additionally, the advancements of zero-shot learning, weakly supervised learning, and the application of large-scale language models in HOI detection are discussed. Finally, the current challenges in HOI detection are outlined, and potential research directions and future trends are explored.

arXiv:2408.08305

Towards Flexible Visual Relationship Segmentation

Visual relationship understanding has been studied separately in human-object interaction(HOI) detection, scene graph generation(SGG), and referring relationships(RR) tasks. Given the complexity and interconnectedness of these tasks, it is crucial to have a flexible framework that can effectively address these tasks in a cohesive manner. In this work, we propose FleVRS, a single model that seamlessly integrates the above three aspects in standard and promptable visual relationship segmentation, and further possesses the capability for open-vocabulary segmentation to adapt to novel scenarios. FleVRS leverages the synergy between text and image modalities, to ground various types of relationships from images and use textual features from vision-language models to visual conceptual understanding. Empirical validation across various datasets demonstrates that our framework outperforms existing models in standard, promptable, and open-vocabulary tasks, e.g., +1.9 $mAP$ on HICO-DET, +11.4 $Acc$ on VRD, +4.7 $mAP$ on unseen HICO-DET. Our FleVRS represents a significant step towards a more intuitive, comprehensive, and scalable understanding of visual relationships.

arXiv:2408.07430

UAHOI: Uncertainty-aware Robust Interaction Learning for HOI Detection

This paper focuses on Human-Object Interaction (HOI) detection, addressing the challenge of identifying and understanding the interactions between humans and objects within a given image or video frame. Spearheaded by Detection Transformer (DETR), recent developments lead to significant improvements by replacing traditional region proposals by a set of learnable queries. However, despite the powerful representation capabilities provided by Transformers, existing Human-Object Interaction (HOI) detection methods still yield low confidence levels when dealing with complex interactions and are prone to overlooking interactive actions. To address these issues, we propose a novel approach \textsc{UAHOI}, Uncertainty-aware Robust Human-Object Interaction Learning that explicitly estimates prediction uncertainty during the training process to refine both detection and interaction predictions. Our model not only predicts the HOI triplets but also quantifies the uncertainty of these predictions. Specifically, we model this uncertainty through the variance of predictions and incorporate it into the optimization objective, allowing the model to adaptively adjust its confidence threshold based on prediction variance. This integration helps in mitigating the adverse effects of incorrect or ambiguous predictions that are common in traditional methods without any hand-designed components, serving as an automatic confidence threshold. Our method is flexible to existing HOI detection methods and demonstrates improved accuracy. We evaluate \textsc{UAHOI} on two standard benchmarks in the field: V-COCO and HICO-DET, which represent challenging scenarios for HOI detection. Through extensive experiments, we demonstrate that \textsc{UAHOI} achieves significant improvements over existing state-of-the-art methods, enhancing both the accuracy and robustness of HOI detection.

arXiv:2408.07018

Efficient Human-Object-Interaction (EHOI) Detection via Interaction Label Coding and Conditional Decision

Human-Object Interaction (HOI) detection is a fundamental task in image understanding. While deep-learning-based HOI methods provide high performance in terms of mean Average Precision (mAP), they are computationally expensive and opaque in training and inference processes. An Efficient HOI (EHOI) detector is proposed in this work to strike a good balance between detection performance, inference complexity, and mathematical transparency. EHOI is a two-stage method. In the first stage, it leverages a frozen object detector to localize the objects and extract various features as intermediate outputs. In the second stage, the first-stage outputs predict the interaction type using the XGBoost classifier. Our contributions include the application of error correction codes (ECCs) to encode rare interaction cases, which reduces the model size and the complexity of the XGBoost classifier in the second stage. Additionally, we provide a mathematical formulation of the relabeling and decision-making process. Apart from the architecture, we present qualitative results to explain the functionalities of the feedforward modules. Experimental results demonstrate the advantages of ECC-coded interaction labels and the excellent balance of detection performance and complexity of the proposed EHOI method.

arXiv:2408.05974공식 코드 · Papers with Code

Unseen No More: Unlocking the Potential of CLIP for Generative Zero-shot HOI Detection

Zero-shot human-object interaction (HOI) detector is capable of generalizing to HOI categories even not encountered during training. Inspired by the impressive zero-shot capabilities offered by CLIP, latest methods strive to leverage CLIP embeddings for improving zero-shot HOI detection. However, these embedding-based methods train the classifier on seen classes only, inevitably resulting in seen-unseen confusion for the model during inference. Besides, we find that using prompt-tuning and adapters further increases the gap between seen and unseen accuracy. To tackle this challenge, we present the first generation-based model using CLIP for zero-shot HOI detection, coined HOIGen. It allows to unlock the potential of CLIP for feature generation instead of feature extraction only. To achieve it, we develop a CLIP-injected feature generator in accordance with the generation of human, object and union features. Then, we extract realistic features of seen samples and mix them with synthetic features together, allowing the model to train seen and unseen classes jointly. To enrich the HOI scores, we construct a generative prototype bank in a pairwise HOI recognition branch, and a multi-knowledge prototype bank in an image-wise HOI recognition branch, respectively. Extensive experiments on HICO-DET benchmark demonstrate our HOIGen achieves superior performance for both seen and unseen classes under various zero-shot settings, compared with other top-performing methods. Code is available at: https://github.com/soberguo/HOIGen

arXiv:2408.05772

An analysis of HOI: using a training-free method with multimodal visual foundation models when only the test set is available, without the training set

Human-Object Interaction (HOI) aims to identify the pairs of humans and objects in images and to recognize their relationships, ultimately forming $\langle human, object, verb \rangle$ triplets. Under default settings, HOI performance is nearly saturated, with many studies focusing on long-tail distribution and zero-shot/few-shot scenarios. Let us consider an intriguing problem:``What if there is only test dataset without training dataset, using multimodal visual foundation model in a training-free manner? '' This study uses two experimental settings: grounding truth and random arbitrary combinations. We get some interesting conclusion and find that the open vocabulary capabilities of the multimodal visual foundation model are not yet fully realized. Additionally, replacing the feature extraction with grounding DINO further confirms these findings.

arXiv:2408.02484공식 코드 · Papers with Code

Exploring Conditional Multi-Modal Prompts for Zero-shot HOI Detection

Zero-shot Human-Object Interaction (HOI) detection has emerged as a frontier topic due to its capability to detect HOIs beyond a predefined set of categories. This task entails not only identifying the interactiveness of human-object pairs and localizing them but also recognizing both seen and unseen interaction categories. In this paper, we introduce a novel framework for zero-shot HOI detection using Conditional Multi-Modal Prompts, namely CMMP. This approach enhances the generalization of large foundation models, such as CLIP, when fine-tuned for HOI detection. Unlike traditional prompt-learning methods, we propose learning decoupled vision and language prompts for interactiveness-aware visual feature extraction and generalizable interaction classification, respectively. Specifically, we integrate prior knowledge of different granularity into conditional vision prompts, including an input-conditioned instance prior and a global spatial pattern prior. The former encourages the image encoder to treat instances belonging to seen or potentially unseen HOI concepts equally while the latter provides representative plausible spatial configuration of the human and object under interaction. Besides, we employ language-aware prompt learning with a consistency constraint to preserve the knowledge of the large foundation model to enable better generalization in the text branch. Extensive experiments demonstrate the efficacy of our detector with conditional multi-modal prompts, outperforming previous state-of-the-art on unseen classes of various zero-shot settings. The code and models are available at \url{https://github.com/ltttpku/CMMP}.

arXiv:2407.21438공식 코드 · Papers with Code

A Plug-and-Play Method for Rare Human-Object Interactions Detection by Bridging Domain Gap

Human-object interactions (HOI) detection aims at capturing human-object pairs in images and corresponding actions. It is an important step toward high-level visual reasoning and scene understanding. However, due to the natural bias from the real world, existing methods mostly struggle with rare human-object pairs and lead to sub-optimal results. Recently, with the development of the generative model, a straightforward approach is to construct a more balanced dataset based on a group of supplementary samples. Unfortunately, there is a significant domain gap between the generated data and the original data, and simply merging the generated images into the original dataset cannot significantly boost the performance. To alleviate the above problem, we present a novel model-agnostic framework called \textbf{C}ontext-\textbf{E}nhanced \textbf{F}eature \textbf{A}lignment (CEFA) module, which can effectively align the generated data with the original data at the feature level and bridge the domain gap. Specifically, CEFA consists of a feature alignment module and a context enhancement module. On one hand, considering the crucial role of human-object pairs information in HOI tasks, the feature alignment module aligns the human-object pairs by aggregating instance information. On the other hand, to mitigate the issue of losing important context information caused by the traditional discriminator-style alignment method, we employ a context-enhanced image reconstruction module to improve the model's learning ability of contextual cues. Extensive experiments have shown that our method can serve as a plug-and-play module to improve the detection performance of HOI models on rare categories\footnote{https://github.com/LijunZhang01/CEFA}.

arXiv:2407.20566공식 코드 · Papers with Code

Monocular Human-Object Reconstruction in the Wild

Learning the prior knowledge of the 3D human-object spatial relation is crucial for reconstructing human-object interaction from images and understanding how humans interact with objects in 3D space. Previous works learn this prior from datasets collected in controlled environments, but due to the diversity of domains, they struggle to generalize to real-world scenarios. To overcome this limitation, we present a 2D-supervised method that learns the 3D human-object spatial relation prior purely from 2D images in the wild. Our method utilizes a flow-based neural network to learn the prior distribution of the 2D human-object keypoint layout and viewports for each image in the dataset. The effectiveness of the prior learned from 2D images is demonstrated on the human-object reconstruction task by applying the prior to tune the relative pose between the human and the object during the post-optimization stage. To validate and benchmark our method on in-the-wild images, we collect the WildHOI dataset from the YouTube website, which consists of various interactions with 8 objects in real-world scenarios. We conduct the experiments on the indoor BEHAVE dataset and the outdoor WildHOI dataset. The results show that our method achieves almost comparable performance with fully 3D supervised methods on the BEHAVE dataset, even if we have only utilized the 2D layout information, and outperforms previous methods in terms of generality and interaction diversity on in-the-wild images.

arXiv:2407.20545공식 코드 · Papers with Code

StackFLOW: Monocular Human-Object Reconstruction by Stacked Normalizing Flow with Offset

Modeling and capturing the 3D spatial arrangement of the human and the object is the key to perceiving 3D human-object interaction from monocular images. In this work, we propose to use the Human-Object Offset between anchors which are densely sampled from the surface of human mesh and object mesh to represent human-object spatial relation. Compared with previous works which use contact map or implicit distance filed to encode 3D human-object spatial relations, our method is a simple and efficient way to encode the highly detailed spatial correlation between the human and object. Based on this representation, we propose Stacked Normalizing Flow (StackFLOW) to infer the posterior distribution of human-object spatial relations from the image. During the optimization stage, we finetune the human body pose and object 6D pose by maximizing the likelihood of samples based on this posterior distribution and minimizing the 2D-3D corresponding reprojection loss. Extensive experimental results show that our method achieves impressive results on two challenging benchmarks, BEHAVE and InterCap datasets.

arXiv:2407.14043

Kinematics-based 3D Human-Object Interaction Reconstruction from Single View

Reconstructing 3D human-object interaction (HOI) from single-view RGB images is challenging due to the absence of depth information and potential occlusions. Existing methods simply predict the body poses merely rely on network training on some indoor datasets, which cannot guarantee the rationality of the results if some body parts are invisible due to occlusions that appear easily. Inspired by the end-effector localization task in robotics, we propose a kinematics-based method that can drive the joints of human body to the human-object contact regions accurately. After an improved forward kinematics algorithm is proposed, the Multi-Layer Perceptron is introduced into the solution of inverse kinematics process to determine the poses of joints, which achieves precise results than the commonly-used numerical methods in robotics. Besides, a Contact Region Recognition Network (CRRNet) is also proposed to robustly determine the contact regions using a single-view video. Experimental results demonstrate that our method outperforms the state-of-the-art on benchmark BEHAVE. Additionally, our approach shows good portability and can be seamlessly integrated into other methods for optimizations.

arXiv:2407.12435

F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactions

Existing 3D human object interaction (HOI) datasets and models simply align global descriptions with the long HOI sequence, while lacking a detailed understanding of intermediate states and the transitions between states. In this paper, we argue that fine-grained semantic alignment, which utilizes state-level descriptions, offers a promising paradigm for learning semantically rich HOI representations. To achieve this, we introduce Semantic-HOI, a new dataset comprising over 20K paired HOI states with fine-grained descriptions for each HOI state and the body movements that happen between two consecutive states. Leveraging the proposed dataset, we design three state-level HOI tasks to accomplish fine-grained semantic alignment within the HOI sequence. Additionally, we propose a unified model called F-HOI, designed to leverage multimodal instructions and empower the Multi-modal Large Language Model to efficiently handle diverse HOI tasks. F-HOI offers multiple advantages: (1) It employs a unified task formulation that supports the use of versatile multimodal inputs. (2) It maintains consistency in HOI across 2D, 3D, and linguistic spaces. (3) It utilizes fine-grained textual supervision for direct optimization, avoiding intricate modeling of HOI states. Extensive experiments reveal that F-HOI effectively aligns HOI states with fine-grained semantic descriptions, adeptly tackling understanding, reasoning, generation, and reconstruction tasks.