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arXiv:2505.02704공식 코드 · Papers with Code

VGLD: Visually-Guided Linguistic Disambiguation for Monocular Depth Scale Recovery

We propose a robust method for monocular depth scale recovery. Monocular depth estimation can be divided into two main directions: (1) relative depth estimation, which provides normalized or inverse depth without scale information, and (2) metric depth estimation, which involves recovering depth with absolute scale. To obtain absolute scale information for practical downstream tasks, utilizing textual information to recover the scale of a relative depth map is a highly promising approach. However, since a single image can have multiple descriptions from different perspectives or with varying styles, it has been shown that different textual descriptions can significantly affect the scale recovery process. To address this issue, our method, VGLD, stabilizes the influence of textual information by incorporating high-level semantic information from the corresponding image alongside the textual description. This approach resolves textual ambiguities and robustly outputs a set of linear transformation parameters (scalars) that can be globally applied to the relative depth map, ultimately generating depth predictions with metric-scale accuracy. We validate our method across several popular relative depth models(MiDas, DepthAnything), using both indoor scenes (NYUv2) and outdoor scenes (KITTI). Our results demonstrate that VGLD functions as a universal alignment module when trained on multiple datasets, achieving strong performance even in zero-shot scenarios. Code is available at: https://github.com/pakinwu/VGLD.

arXiv:2505.02593

DELTA: Dense Depth from Events and LiDAR using Transformer's Attention

Event cameras and LiDARs provide complementary yet distinct data: respectively, asynchronous detections of changes in lighting versus sparse but accurate depth information at a fixed rate. To this day, few works have explored the combination of these two modalities. In this article, we propose a novel neural-network-based method for fusing event and LiDAR data in order to estimate dense depth maps. Our architecture, DELTA, exploits the concepts of self- and cross-attention to model the spatial and temporal relations within and between the event and LiDAR data. Following a thorough evaluation, we demonstrate that DELTA sets a new state of the art in the event-based depth estimation problem, and that it is able to reduce the errors up to four times for close ranges compared to the previous SOTA.

arXiv:2505.03422공식 코드 · Papers with Code

LiftFeat: 3D Geometry-Aware Local Feature Matching

Robust and efficient local feature matching plays a crucial role in applications such as SLAM and visual localization for robotics. Despite great progress, it is still very challenging to extract robust and discriminative visual features in scenarios with drastic lighting changes, low texture areas, or repetitive patterns. In this paper, we propose a new lightweight network called \textit{LiftFeat}, which lifts the robustness of raw descriptor by aggregating 3D geometric feature. Specifically, we first adopt a pre-trained monocular depth estimation model to generate pseudo surface normal label, supervising the extraction of 3D geometric feature in terms of predicted surface normal. We then design a 3D geometry-aware feature lifting module to fuse surface normal feature with raw 2D descriptor feature. Integrating such 3D geometric feature enhances the discriminative ability of 2D feature description in extreme conditions. Extensive experimental results on relative pose estimation, homography estimation, and visual localization tasks, demonstrate that our LiftFeat outperforms some lightweight state-of-the-art methods. Code will be released at : https://github.com/lyp-deeplearning/LiftFeat.

arXiv:2505.03702

Self-Supervised Learning for Robotic Leaf Manipulation: A Hybrid Geometric-Neural Approach

Automating leaf manipulation in agricultural settings faces significant challenges, including the variability of plant morphologies and deformable leaves. We propose a novel hybrid geometric-neural approach for autonomous leaf grasping that combines traditional computer vision with neural networks through self-supervised learning. Our method integrates YOLOv8 for instance segmentation and RAFT-Stereo for 3D depth estimation to build rich leaf representations, which feed into both a geometric feature scoring pipeline and a neural refinement module (GraspPointCNN). The key innovation is our confidence-weighted fusion mechanism that dynamically balances the contribution of each approach based on prediction certainty. Our self-supervised framework uses the geometric pipeline as an expert teacher to automatically generate training data. Experiments demonstrate that our approach achieves an 88.0% success rate in controlled environments and 84.7% in real greenhouse conditions, significantly outperforming both purely geometric (75.3%) and neural (60.2%) methods. This work establishes a new paradigm for agricultural robotics where domain expertise is seamlessly integrated with machine learning capabilities, providing a foundation for fully automated crop monitoring systems.

arXiv:2504.15095

VistaDepth: Frequency Modulation With Bias Reweighting For Enhanced Long-Range Depth Estimation

Monocular depth estimation (MDE) aims to predict per-pixel depth values from a single RGB image. Recent advancements have positioned diffusion models as effective MDE tools by framing the challenge as a conditional image generation task. Despite their progress, these methods often struggle with accurately reconstructing distant depths, due largely to the imbalanced distribution of depth values and an over-reliance on spatial-domain features. To overcome these limitations, we introduce VistaDepth, a novel framework that integrates adaptive frequency-domain feature enhancements with an adaptive weight-balancing mechanism into the diffusion process. Central to our approach is the Latent Frequency Modulation (LFM) module, which dynamically refines spectral responses in the latent feature space, thereby improving the preservation of structural details and reducing noisy artifacts. Furthermore, we implement an adaptive weighting strategy that modulates the diffusion loss in real-time, enhancing the model's sensitivity towards distant depth reconstruction. These innovations collectively result in superior depth perception performance across both distance and detail. Experimental evaluations confirm that VistaDepth achieves state-of-the-art performance among diffusion-based MDE techniques, particularly excelling in the accurate reconstruction of distant regions.

arXiv:2504.14687공식 코드 · Papers with Code

Seurat: From Moving Points to Depth

Accurate depth estimation from monocular videos remains challenging due to ambiguities inherent in single-view geometry, as crucial depth cues like stereopsis are absent. However, humans often perceive relative depth intuitively by observing variations in the size and spacing of objects as they move. Inspired by this, we propose a novel method that infers relative depth by examining the spatial relationships and temporal evolution of a set of tracked 2D trajectories. Specifically, we use off-the-shelf point tracking models to capture 2D trajectories. Then, our approach employs spatial and temporal transformers to process these trajectories and directly infer depth changes over time. Evaluated on the TAPVid-3D benchmark, our method demonstrates robust zero-shot performance, generalizing effectively from synthetic to real-world datasets. Results indicate that our approach achieves temporally smooth, high-accuracy depth predictions across diverse domains.

arXiv:2504.14054

Occlusion-Ordered Semantic Instance Segmentation

Standard semantic instance segmentation provides useful, but inherently 2D information from a single image. To enable 3D analysis, one usually integrates absolute monocular depth estimation with instance segmentation. However, monocular depth is a difficult task. Instead, we leverage a simpler single-image task, occlusion-based relative depth ordering, providing coarser but useful 3D information. We show that relative depth ordering works more reliably from occlusions than from absolute depth. We propose to solve the joint task of relative depth ordering and segmentation of instances based on occlusions. We call this task Occlusion-Ordered Semantic Instance Segmentation (OOSIS). We develop an approach to OOSIS that extracts instances and their occlusion order simultaneously from oriented occlusion boundaries and semantic segmentation. Unlike popular detect-and-segment framework for instance segmentation, combining occlusion ordering with instance segmentation allows a simple and clean formulation of OOSIS as a labeling problem. As a part of our solution for OOSIS, we develop a novel oriented occlusion boundaries approach that significantly outperforms prior work. We also develop a new joint OOSIS metric based both on instance mask accuracy and correctness of their occlusion order. We achieve better performance than strong baselines on KINS and COCOA datasets.

arXiv:2504.12103

Metric-Solver: Sliding Anchored Metric Depth Estimation from a Single Image

Accurate and generalizable metric depth estimation is crucial for various computer vision applications but remains challenging due to the diverse depth scales encountered in indoor and outdoor environments. In this paper, we introduce Metric-Solver, a novel sliding anchor-based metric depth estimation method that dynamically adapts to varying scene scales. Our approach leverages an anchor-based representation, where a reference depth serves as an anchor to separate and normalize the scene depth into two components: scaled near-field depth and tapered far-field depth. The anchor acts as a normalization factor, enabling the near-field depth to be normalized within a consistent range while mapping far-field depth smoothly toward zero. Through this approach, any depth from zero to infinity in the scene can be represented within a unified representation, effectively eliminating the need to manually account for scene scale variations. More importantly, for the same scene, the anchor can slide along the depth axis, dynamically adjusting to different depth scales. A smaller anchor provides higher resolution in the near-field, improving depth precision for closer objects while a larger anchor improves depth estimation in far regions. This adaptability enables the model to handle depth predictions at varying distances and ensure strong generalization across datasets. Our design enables a unified and adaptive depth representation across diverse environments. Extensive experiments demonstrate that Metric-Solver outperforms existing methods in both accuracy and cross-dataset generalization.

arXiv:2504.13648

Enhancing Pothole Detection and Characterization: Integrated Segmentation and Depth Estimation in Road Anomaly Systems

Road anomaly detection plays a crucial role in road maintenance and in enhancing the safety of both drivers and vehicles. Recent machine learning approaches for road anomaly detection have overcome the tedious and time-consuming process of manual analysis and anomaly counting; however, they often fall short in providing a complete characterization of road potholes. In this paper, we leverage transfer learning by adopting a pre-trained YOLOv8-seg model for the automatic characterization of potholes using digital images captured from a dashboard-mounted camera. Our work includes the creation of a novel dataset, comprising both images and their corresponding depth maps, collected from diverse road environments in Al-Khobar city and the KFUPM campus in Saudi Arabia. Our approach performs pothole detection and segmentation to precisely localize potholes and calculate their area. Subsequently, the segmented image is merged with its depth map to extract detailed depth information about the potholes. This integration of segmentation and depth data offers a more comprehensive characterization compared to previous deep learning-based road anomaly detection systems. Overall, this method not only has the potential to significantly enhance autonomous vehicle navigation by improving the detection and characterization of road hazards but also assists road maintenance authorities in responding more effectively to road damage.

arXiv:2504.11773

TacoDepth: Towards Efficient Radar-Camera Depth Estimation with One-stage Fusion

Radar-Camera depth estimation aims to predict dense and accurate metric depth by fusing input images and Radar data. Model efficiency is crucial for this task in pursuit of real-time processing on autonomous vehicles and robotic platforms. However, due to the sparsity of Radar returns, the prevailing methods adopt multi-stage frameworks with intermediate quasi-dense depth, which are time-consuming and not robust. To address these challenges, we propose TacoDepth, an efficient and accurate Radar-Camera depth estimation model with one-stage fusion. Specifically, the graph-based Radar structure extractor and the pyramid-based Radar fusion module are designed to capture and integrate the graph structures of Radar point clouds, delivering superior model efficiency and robustness without relying on the intermediate depth results. Moreover, TacoDepth can be flexible for different inference modes, providing a better balance of speed and accuracy. Extensive experiments are conducted to demonstrate the efficacy of our method. Compared with the previous state-of-the-art approach, TacoDepth improves depth accuracy and processing speed by 12.8% and 91.8%. Our work provides a new perspective on efficient Radar-Camera depth estimation.

arXiv:2504.13181

Perception Encoder: The best visual embeddings are not at the output of the network

We introduce Perception Encoder (PE), a state-of-the-art encoder for image and video understanding trained via simple vision-language learning. Traditionally, vision encoders have relied on a variety of pretraining objectives, each tailored to specific downstream tasks such as classification, captioning, or localization. Surprisingly, after scaling our carefully tuned image pretraining recipe and refining with our robust video data engine, we find that contrastive vision-language training alone can produce strong, general embeddings for all of these downstream tasks. There is only one caveat: these embeddings are hidden within the intermediate layers of the network. To draw them out, we introduce two alignment methods, language alignment for multimodal language modeling, and spatial alignment for dense prediction. Together with the core contrastive checkpoint, our PE family of models achieves state-of-the-art performance on a wide variety of tasks, including zero-shot image and video classification and retrieval; document, image, and video Q&A; and spatial tasks such as detection, depth estimation, and tracking. To foster further research, we are releasing our models, code, and a novel dataset of synthetically and human-annotated videos.

arXiv:2504.12799

TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors

Reconstructing transparent surfaces is essential for tasks such as robotic manipulation in labs, yet it poses a significant challenge for 3D reconstruction techniques like 3D Gaussian Splatting (3DGS). These methods often encounter a transparency-depth dilemma, where the pursuit of photorealistic rendering through standard $\alpha$-blending undermines geometric precision, resulting in considerable depth estimation errors for transparent materials. To address this issue, we introduce Transparent Surface Gaussian Splatting (TSGS), a new framework that separates geometry learning from appearance refinement. In the geometry learning stage, TSGS focuses on geometry by using specular-suppressed inputs to accurately represent surfaces. In the second stage, TSGS improves visual fidelity through anisotropic specular modeling, crucially maintaining the established opacity to ensure geometric accuracy. To enhance depth inference, TSGS employs a first-surface depth extraction method. This technique uses a sliding window over $\alpha$-blending weights to pinpoint the most likely surface location and calculates a robust weighted average depth. To evaluate the transparent surface reconstruction task under realistic conditions, we collect a TransLab dataset that includes complex transparent laboratory glassware. Extensive experiments on TransLab show that TSGS achieves accurate geometric reconstruction and realistic rendering of transparent objects simultaneously within the efficient 3DGS framework. Specifically, TSGS significantly surpasses current leading methods, achieving a 37.3% reduction in chamfer distance and an 8.0% improvement in F1 score compared to the top baseline. The code and dataset will be released at https://longxiang-ai.github.io/TSGS/.

arXiv:2504.12552

Privacy-Preserving Operating Room Workflow Analysis using Digital Twins

Purpose: The operating room (OR) is a complex environment where optimizing workflows is critical to reduce costs and improve patient outcomes. The use of computer vision approaches for the automatic recognition of perioperative events enables identification of bottlenecks for OR optimization. However, privacy concerns limit the use of computer vision for automated event detection from OR videos, which makes privacy-preserving approaches needed for OR workflow analysis. Methods: We propose a two-stage pipeline for privacy-preserving OR video analysis and event detection. In the first stage, we leverage vision foundation models for depth estimation and semantic segmentation to generate de-identified Digital Twins (DT) of the OR from conventional RGB videos. In the second stage, we employ the SafeOR model, a fused two-stream approach that processes segmentation masks and depth maps for OR event detection. We evaluate this method on an internal dataset of 38 simulated surgical trials with five event classes. Results: Our results indicate that this DT-based approach to the OR event detection model achieves performance on par and sometimes even better than raw RGB video-based models on detecting OR events. Conclusion: DTs enable privacy-preserving OR workflow analysis, facilitating the sharing of de-identified data across institutions and they can potentially enhance model generalizability by mitigating domain-specific appearance differences.

arXiv:2504.11698공식 코드 · Papers with Code

An Online Adaptation Method for Robust Depth Estimation and Visual Odometry in the Open World

Recently, learning-based robotic navigation systems have gained extensive research attention and made significant progress. However, the diversity of open-world scenarios poses a major challenge for the generalization of such systems to practical scenarios. Specifically, learned systems for scene measurement and state estimation tend to degrade when the application scenarios deviate from the training data, resulting to unreliable depth and pose estimation. Toward addressing this problem, this work aims to develop a visual odometry system that can fast adapt to diverse novel environments in an online manner. To this end, we construct a self-supervised online adaptation framework for monocular visual odometry aided by an online-updated depth estimation module. Firstly, we design a monocular depth estimation network with lightweight refiner modules, which enables efficient online adaptation. Then, we construct an objective for self-supervised learning of the depth estimation module based on the output of the visual odometry system and the contextual semantic information of the scene. Specifically, a sparse depth densification module and a dynamic consistency enhancement module are proposed to leverage camera poses and contextual semantics to generate pseudo-depths and valid masks for the online adaptation. Finally, we demonstrate the robustness and generalization capability of the proposed method in comparison with state-of-the-art learning-based approaches on urban, in-house datasets and a robot platform. Code is publicly available at: https://github.com/jixingwu/SOL-SLAM.

arXiv:2504.11457공식 코드 · Papers with Code

Aligning Generative Denoising with Discriminative Objectives Unleashes Diffusion for Visual Perception

With the success of image generation, generative diffusion models are increasingly adopted for discriminative tasks, as pixel generation provides a unified perception interface. However, directly repurposing the generative denoising process for discriminative objectives reveals critical gaps rarely addressed previously. Generative models tolerate intermediate sampling errors if the final distribution remains plausible, but discriminative tasks require rigorous accuracy throughout, as evidenced in challenging multi-modal tasks like referring image segmentation. Motivated by this gap, we analyze and enhance alignment between generative diffusion processes and perception tasks, focusing on how perception quality evolves during denoising. We find: (1) earlier denoising steps contribute disproportionately to perception quality, prompting us to propose tailored learning objectives reflecting varying timestep contributions; (2) later denoising steps show unexpected perception degradation, highlighting sensitivity to training-denoising distribution shifts, addressed by our diffusion-tailored data augmentation; and (3) generative processes uniquely enable interactivity, serving as controllable user interfaces adaptable to correctional prompts in multi-round interactions. Our insights significantly improve diffusion-based perception models without architectural changes, achieving state-of-the-art performance on depth estimation, referring image segmentation, and generalist perception tasks. Code available at https://github.com/ziqipang/ADDP.

arXiv:2504.11347

DeepWheel: Generating a 3D Synthetic Wheel Dataset for Design and Performance Evaluation

Data-driven design is emerging as a powerful strategy to accelerate engineering innovation. However, its application to vehicle wheel design remains limited due to the lack of large-scale, high-quality datasets that include 3D geometry and physical performance metrics. To address this gap, this study proposes a synthetic design-performance dataset generation framework using generative AI. The proposed framework first generates 2D rendered images using Stable Diffusion, and then reconstructs the 3D geometry through 2.5D depth estimation. Structural simulations are subsequently performed to extract engineering performance data. To further expand the design and performance space, topology optimization is applied, enabling the generation of a more diverse set of wheel designs. The final dataset, named DeepWheel, consists of over 6,000 photo-realistic images and 900 structurally analyzed 3D models. This multi-modal dataset serves as a valuable resource for surrogate model training, data-driven inverse design, and design space exploration. The proposed methodology is also applicable to other complex design domains. The dataset is released under the Creative Commons Attribution-NonCommercial 4.0 International(CC BY-NC 4.0) and is available on the https://www.smartdesignlab.org/datasets

arXiv:2504.08473공식 코드 · Papers with Code

Cut-and-Splat: Leveraging Gaussian Splatting for Synthetic Data Generation

Generating synthetic images is a useful method for cheaply obtaining labeled data for training computer vision models. However, obtaining accurate 3D models of relevant objects is necessary, and the resulting images often have a gap in realism due to challenges in simulating lighting effects and camera artifacts. We propose using the novel view synthesis method called Gaussian Splatting to address these challenges. We have developed a synthetic data pipeline for generating high-quality context-aware instance segmentation training data for specific objects. This process is fully automated, requiring only a video of the target object. We train a Gaussian Splatting model of the target object and automatically extract the object from the video. Leveraging Gaussian Splatting, we then render the object on a random background image, and monocular depth estimation is employed to place the object in a believable pose. We introduce a novel dataset to validate our approach and show superior performance over other data generation approaches, such as Cut-and-Paste and Diffusion model-based generation.

arXiv:2504.07093공식 코드 · Papers with Code

FlashDepth: Real-time Streaming Video Depth Estimation at 2K Resolution

A versatile video depth estimation model should (1) be accurate and consistent across frames, (2) produce high-resolution depth maps, and (3) support real-time streaming. We propose FlashDepth, a method that satisfies all three requirements, performing depth estimation on a 2044x1148 streaming video at 24 FPS. We show that, with careful modifications to pretrained single-image depth models, these capabilities are enabled with relatively little data and training. We evaluate our approach across multiple unseen datasets against state-of-the-art depth models, and find that ours outperforms them in terms of boundary sharpness and speed by a significant margin, while maintaining competitive accuracy. We hope our model will enable various applications that require high-resolution depth, such as video editing, and online decision-making, such as robotics.

arXiv:2504.07961공식 코드 · Papers with Code

Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction

We introduce Geo4D, a method to repurpose video diffusion models for monocular 3D reconstruction of dynamic scenes. By leveraging the strong dynamic prior captured by such video models, Geo4D can be trained using only synthetic data while generalizing well to real data in a zero-shot manner. Geo4D predicts several complementary geometric modalities, namely point, depth, and ray maps. It uses a new multi-modal alignment algorithm to align and fuse these modalities, as well as multiple sliding windows, at inference time, thus obtaining robust and accurate 4D reconstruction of long videos. Extensive experiments across multiple benchmarks show that Geo4D significantly surpasses state-of-the-art video depth estimation methods, including recent methods such as MonST3R, which are also designed to handle dynamic scenes.

arXiv:2504.05692공식 코드 · Papers with Code

POMATO: Marrying Pointmap Matching with Temporal Motion for Dynamic 3D Reconstruction

3D reconstruction in dynamic scenes primarily relies on the combination of geometry estimation and matching modules where the latter task is pivotal for distinguishing dynamic regions which can help to mitigate the interference introduced by camera and object motion. Furthermore, the matching module explicitly models object motion, enabling the tracking of specific targets and advancing motion understanding in complex scenarios. Recently, the proposed representation of pointmap in DUSt3R suggests a potential solution to unify both geometry estimation and matching in 3D space, but it still struggles with ambiguous matching in dynamic regions, which may hamper further improvement. In this work, we present POMATO, a unified framework for dynamic 3D reconstruction by marrying pointmap matching with temporal motion. Specifically, our method first learns an explicit matching relationship by mapping RGB pixels from both dynamic and static regions across different views to 3D pointmaps within a unified coordinate system. Furthermore, we introduce a temporal motion module for dynamic motions that ensures scale consistency across different frames and enhances performance in tasks requiring both precise geometry and reliable matching, most notably 3D point tracking. We show the effectiveness of the proposed pointmap matching and temporal fusion paradigm by demonstrating the remarkable performance across multiple downstream tasks, including video depth estimation, 3D point tracking, and pose estimation. Code and models are publicly available at https://github.com/wyddmw/POMATO.