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arXiv:2409.10901

TrajSSL: Trajectory-Enhanced Semi-Supervised 3D Object Detection

Semi-supervised 3D object detection is a common strategy employed to circumvent the challenge of manually labeling large-scale autonomous driving perception datasets. Pseudo-labeling approaches to semi-supervised learning adopt a teacher-student framework in which machine-generated pseudo-labels on a large unlabeled dataset are used in combination with a small manually-labeled dataset for training. In this work, we address the problem of improving pseudo-label quality through leveraging long-term temporal information captured in driving scenes. More specifically, we leverage pre-trained motion-forecasting models to generate object trajectories on pseudo-labeled data to further enhance the student model training. Our approach improves pseudo-label quality in two distinct manners: first, we suppress false positive pseudo-labels through establishing consistency across multiple frames of motion forecasting outputs. Second, we compensate for false negative detections by directly inserting predicted object tracks into the pseudo-labeled scene. Experiments on the nuScenes dataset demonstrate the effectiveness of our approach, improving the performance of standard semi-supervised approaches in a variety of settings.

arXiv:2409.11234공식 코드 · Papers with Code

STCMOT: Spatio-Temporal Cohesion Learning for UAV-Based Multiple Object Tracking

Multiple object tracking (MOT) in Unmanned Aerial Vehicle (UAV) videos is important for diverse applications in computer vision. Current MOT trackers rely on accurate object detection results and precise matching of target reidentification (ReID). These methods focus on optimizing target spatial attributes while overlooking temporal cues in modelling object relationships, especially for challenging tracking conditions such as object deformation and blurring, etc. To address the above-mentioned issues, we propose a novel Spatio-Temporal Cohesion Multiple Object Tracking framework (STCMOT), which utilizes historical embedding features to model the representation of ReID and detection features in a sequential order. Concretely, a temporal embedding boosting module is introduced to enhance the discriminability of individual embedding based on adjacent frame cooperation. While the trajectory embedding is then propagated by a temporal detection refinement module to mine salient target locations in the temporal field. Extensive experiments on the VisDrone2019 and UAVDT datasets demonstrate our STCMOT sets a new state-of-the-art performance in MOTA and IDF1 metrics. The source codes are released at https://github.com/ydhcg-BoBo/STCMOT.

arXiv:2409.09319

ChildPlay-Hand: A Dataset of Hand Manipulations in the Wild

Hand-Object Interaction (HOI) is gaining significant attention, particularly with the creation of numerous egocentric datasets driven by AR/VR applications. However, third-person view HOI has received less attention, especially in terms of datasets. Most third-person view datasets are curated for action recognition tasks and feature pre-segmented clips of high-level daily activities, leaving a gap for in-the-wild datasets. To address this gap, we propose ChildPlay-Hand, a novel dataset that includes person and object bounding boxes, as well as manipulation actions. ChildPlay-Hand is unique in: (1) providing per-hand annotations; (2) featuring videos in uncontrolled settings with natural interactions, involving both adults and children; (3) including gaze labels from the ChildPlay-Gaze dataset for joint modeling of manipulations and gaze. The manipulation actions cover the main stages of an HOI cycle, such as grasping, holding or operating, and different types of releasing. To illustrate the interest of the dataset, we study two tasks: object in hand detection (OiH), i.e. if a person has an object in their hand, and manipulation stages (ManiS), which is more fine-grained and targets the main stages of manipulation. We benchmark various spatio-temporal and segmentation networks, exploring body vs. hand-region information and comparing pose and RGB modalities. Our findings suggest that ChildPlay-Hand is a challenging new benchmark for modeling HOI in the wild.

arXiv:2409.10180

RealDiff: Real-world 3D Shape Completion using Self-Supervised Diffusion Models

Point cloud completion aims to recover the complete 3D shape of an object from partial observations. While approaches relying on synthetic shape priors achieved promising results in this domain, their applicability and generalizability to real-world data are still limited. To tackle this problem, we propose a self-supervised framework, namely RealDiff, that formulates point cloud completion as a conditional generation problem directly on real-world measurements. To better deal with noisy observations without resorting to training on synthetic data, we leverage additional geometric cues. Specifically, RealDiff simulates a diffusion process at the missing object parts while conditioning the generation on the partial input to address the multimodal nature of the task. We further regularize the training by matching object silhouettes and depth maps, predicted by our method, with the externally estimated ones. Experimental results show that our method consistently outperforms state-of-the-art methods in real-world point cloud completion.

arXiv:2409.10021

LithoHoD: A Litho Simulator-Powered Framework for IC Layout Hotspot Detection

Recent advances in VLSI fabrication technology have led to die shrinkage and increased layout density, creating an urgent demand for advanced hotspot detection techniques. However, by taking an object detection network as the backbone, recent learning-based hotspot detectors learn to recognize only the problematic layout patterns in the training data. This fact makes these hotspot detectors difficult to generalize to real-world scenarios. We propose a novel lithography simulator-powered hotspot detection framework to overcome this difficulty. Our framework integrates a lithography simulator with an object detection backbone, merging the extracted latent features from both the simulator and the object detector via well-designed cross-attention blocks. Consequently, the proposed framework can be used to detect potential hotspot regions based on I) the variation of possible circuit shape deformation estimated by the lithography simulator, and ii) the problematic layout patterns already known. To this end, we utilize RetinaNet with a feature pyramid network as the object detection backbone and leverage LithoNet as the lithography simulator. Extensive experiments demonstrate that our proposed simulator-guided hotspot detection framework outperforms previous state-of-the-art methods on real-world data.

arXiv:2409.09953공식 코드 · Papers with Code

Uncertainty-Guided Appearance-Motion Association Network for Out-of-Distribution Action Detection

Out-of-distribution (OOD) detection targets to detect and reject test samples with semantic shifts, to prevent models trained on in-distribution (ID) dataset from producing unreliable predictions. Existing works only extract the appearance features on image datasets, and cannot handle dynamic multimedia scenarios with much motion information. Therefore, we target a more realistic and challenging OOD detection task: OOD action detection (ODAD). Given an untrimmed video, ODAD first classifies the ID actions and recognizes the OOD actions, and then localizes ID and OOD actions. To this end, in this paper, we propose a novel Uncertainty-Guided Appearance-Motion Association Network (UAAN), which explores both appearance features and motion contexts to reason spatial-temporal inter-object interaction for ODAD.Firstly, we design separate appearance and motion branches to extract corresponding appearance-oriented and motion-aspect object representations. In each branch, we construct a spatial-temporal graph to reason appearance-guided and motion-driven inter-object interaction. Then, we design an appearance-motion attention module to fuse the appearance and motion features for final action detection. Experimental results on two challenging datasets show that UAAN beats state-of-the-art methods by a significant margin, illustrating its effectiveness.

arXiv:2409.09829

NARF24: Estimating Articulated Object Structure for Implicit Rendering

Articulated objects and their representations pose a difficult problem for robots. These objects require not only representations of geometry and texture, but also of the various connections and joint parameters that make up each articulation. We propose a method that learns a common Neural Radiance Field (NeRF) representation across a small number of collected scenes. This representation is combined with a parts-based image segmentation to produce an implicit space part localization, from which the connectivity and joint parameters of the articulated object can be estimated, thus enabling configuration-conditioned rendering.

arXiv:2409.09616

Enhancing Weakly-Supervised Object Detection on Static Images through (Hallucinated) Motion

While motion has garnered attention in various tasks, its potential as a modality for weakly-supervised object detection (WSOD) in static images remains unexplored. Our study introduces an approach to enhance WSOD methods by integrating motion information. This method involves leveraging hallucinated motion from static images to improve WSOD on image datasets, utilizing a Siamese network for enhanced representation learning with motion, addressing camera motion through motion normalization, and selectively training images based on object motion. Experimental validation on the COCO and YouTube-BB datasets demonstrates improvements over a state-of-the-art method.

arXiv:2409.09560

Evaluating authenticity and quality of image captions via sentiment and semantic analyses

The growth of deep learning (DL) relies heavily on huge amounts of labelled data for tasks such as natural language processing and computer vision. Specifically, in image-to-text or image-to-image pipelines, opinion (sentiment) may be inadvertently learned by a model from human-generated image captions. Additionally, learning may be affected by the variety and diversity of the provided captions. While labelling large datasets has largely relied on crowd-sourcing or data-worker pools, evaluating the quality of such training data is crucial. This study proposes an evaluation method focused on sentiment and semantic richness. That method was applied to the COCO-MS dataset, comprising approximately 150K images with segmented objects and corresponding crowd-sourced captions. We employed pre-trained models (Twitter-RoBERTa-base and BERT-base) to extract sentiment scores and variability of semantic embeddings from captions. The relation of the sentiment score and semantic variability with object categories was examined using multiple linear regression. Results indicate that while most captions were neutral, about 6% of the captions exhibited strong sentiment influenced by specific object categories. Semantic variability of within-image captions remained low and uncorrelated with object categories. Model-generated captions showed less than 1.5% of strong sentiment which was not influenced by object categories and did not correlate with the sentiment of the respective human-generated captions. This research demonstrates an approach to assess the quality of crowd- or worker-sourced captions informed by image content.

arXiv:2409.09424공식 코드 · Papers with Code

NBBOX: Noisy Bounding Box Improves Remote Sensing Object Detection

Data augmentation has shown significant advancements in computer vision to improve model performance over the years, particularly in scenarios with limited and insufficient data. Currently, most studies focus on adjusting the image or its features to expand the size, quality, and variety of samples during training in various tasks including object detection. However, we argue that it is necessary to investigate bounding box transformations as a data augmentation technique rather than image-level transformations, especially in aerial imagery due to potentially inconsistent bounding box annotations. Hence, this letter presents a thorough investigation of bounding box transformation in terms of scaling, rotation, and translation for remote sensing object detection. We call this augmentation strategy NBBOX (Noise Injection into Bounding Box). We conduct extensive experiments on DOTA and DIOR-R, both well-known datasets that include a variety of rotated generic objects in aerial images. Experimental results show that our approach significantly improves remote sensing object detection without whistles and bells and it is more time-efficient than other state-of-the-art augmentation strategies.

arXiv:2409.10488공식 코드 · Papers with Code

Do Pre-trained Vision-Language Models Encode Object States?

For a vision-language model (VLM) to understand the physical world, such as cause and effect, a first step is to capture the temporal dynamics of the visual world, for example how the physical states of objects evolve over time (e.g. a whole apple into a sliced apple). Our paper aims to investigate if VLMs pre-trained on web-scale data learn to encode object states, which can be extracted with zero-shot text prompts. We curate an object state recognition dataset ChangeIt-Frames, and evaluate nine open-source VLMs, including models trained with contrastive and generative objectives. We observe that while these state-of-the-art vision-language models can reliably perform object recognition, they consistently fail to accurately distinguish the objects' physical states. Through extensive experiments, we identify three areas for improvements for VLMs to better encode object states, namely the quality of object localization, the architecture to bind concepts to objects, and the objective to learn discriminative visual and language encoders on object states. Data and code are released.

arXiv:2409.10419공식 코드 · Papers with Code

HiFi-CS: Towards Open Vocabulary Visual Grounding For Robotic Grasping Using Vision-Language Models

Robots interacting with humans through natural language can unlock numerous applications such as Referring Grasp Synthesis (RGS). Given a text query, RGS determines a stable grasp pose to manipulate the referred object in the robot's workspace. RGS comprises two steps: visual grounding and grasp pose estimation. Recent studies leverage powerful Vision-Language Models (VLMs) for visually grounding free-flowing natural language in real-world robotic execution. However, comparisons in complex, cluttered environments with multiple instances of the same object are lacking. This paper introduces HiFi-CS, featuring hierarchical application of Featurewise Linear Modulation (FiLM) to fuse image and text embeddings, enhancing visual grounding for complex attribute rich text queries encountered in robotic grasping. Visual grounding associates an object in 2D/3D space with natural language input and is studied in two scenarios: Closed and Open Vocabulary. HiFi-CS features a lightweight decoder combined with a frozen VLM and outperforms competitive baselines in closed vocabulary settings while being 100x smaller in size. Our model can effectively guide open-set object detectors like GroundedSAM to enhance open-vocabulary performance. We validate our approach through real-world RGS experiments using a 7-DOF robotic arm, achieving 90.33\% visual grounding accuracy in 15 tabletop scenes. Our codebase is provided here: https://github.com/vineet2104/hifics

arXiv:2409.10350

Point2Graph: An End-to-end Point Cloud-based 3D Open-Vocabulary Scene Graph for Robot Navigation

Current open-vocabulary scene graph generation algorithms highly rely on both 3D scene point cloud data and posed RGB-D images and thus have limited applications in scenarios where RGB-D images or camera poses are not readily available. To solve this problem, we propose Point2Graph, a novel end-to-end point cloud-based 3D open-vocabulary scene graph generation framework in which the requirement of posed RGB-D image series is eliminated. This hierarchical framework contains room and object detection/segmentation and open-vocabulary classification. For the room layer, we leverage the advantage of merging the geometry-based border detection algorithm with the learning-based region detection to segment rooms and create a "Snap-Lookup" framework for open-vocabulary room classification. In addition, we create an end-to-end pipeline for the object layer to detect and classify 3D objects based solely on 3D point cloud data. Our evaluation results show that our framework can outperform the current state-of-the-art (SOTA) open-vocabulary object and room segmentation and classification algorithm on widely used real-scene datasets.

arXiv:2409.09293공식 코드 · Papers with Code

Associate Everything Detected: Facilitating Tracking-by-Detection to the Unknown

Multi-object tracking (MOT) emerges as a pivotal and highly promising branch in the field of computer vision. Classical closed-vocabulary MOT (CV-MOT) methods aim to track objects of predefined categories. Recently, some open-vocabulary MOT (OV-MOT) methods have successfully addressed the problem of tracking unknown categories. However, we found that the CV-MOT and OV-MOT methods each struggle to excel in the tasks of the other. In this paper, we present a unified framework, Associate Everything Detected (AED), that simultaneously tackles CV-MOT and OV-MOT by integrating with any off-the-shelf detector and supports unknown categories. Different from existing tracking-by-detection MOT methods, AED gets rid of prior knowledge (e.g. motion cues) and relies solely on highly robust feature learning to handle complex trajectories in OV-MOT tasks while keeping excellent performance in CV-MOT tasks. Specifically, we model the association task as a similarity decoding problem and propose a sim-decoder with an association-centric learning mechanism. The sim-decoder calculates similarities in three aspects: spatial, temporal, and cross-clip. Subsequently, association-centric learning leverages these threefold similarities to ensure that the extracted features are appropriate for continuous tracking and robust enough to generalize to unknown categories. Compared with existing powerful OV-MOT and CV-MOT methods, AED achieves superior performance on TAO, SportsMOT, and DanceTrack without any prior knowledge. Our code is available at https://github.com/balabooooo/AED.

arXiv:2409.08885

Interactive Masked Image Modeling for Multimodal Object Detection in Remote Sensing

Object detection in remote sensing imagery plays a vital role in various Earth observation applications. However, unlike object detection in natural scene images, this task is particularly challenging due to the abundance of small, often barely visible objects across diverse terrains. To address these challenges, multimodal learning can be used to integrate features from different data modalities, thereby improving detection accuracy. Nonetheless, the performance of multimodal learning is often constrained by the limited size of labeled datasets. In this paper, we propose to use Masked Image Modeling (MIM) as a pre-training technique, leveraging self-supervised learning on unlabeled data to enhance detection performance. However, conventional MIM such as MAE which uses masked tokens without any contextual information, struggles to capture the fine-grained details due to a lack of interactions with other parts of image. To address this, we propose a new interactive MIM method that can establish interactions between different tokens, which is particularly beneficial for object detection in remote sensing. The extensive ablation studies and evluation demonstrate the effectiveness of our approach.

arXiv:2409.07469

Small Object Detection for Indoor Assistance to the Blind using YOLO NAS Small and Super Gradients

Advancements in object detection algorithms have opened new avenues for assistive technologies that cater to the needs of visually impaired individuals. This paper presents a novel approach for indoor assistance to the blind by addressing the challenge of small object detection. We propose a technique YOLO NAS Small architecture, a lightweight and efficient object detection model, optimized using the Super Gradients training framework. This combination enables real-time detection of small objects crucial for assisting the blind in navigating indoor environments, such as furniture, appliances, and household items. Proposed method emphasizes low latency and high accuracy, enabling timely and informative voice-based guidance to enhance the user's spatial awareness and interaction with their surroundings. The paper details the implementation, experimental results, and discusses the system's effectiveness in providing a practical solution for indoor assistance to the visually impaired.

arXiv:2409.02031

Optimal allocations with capacity constrained verification

A principal has $m$ identical objects to allocate among a group of $n$ agents. Objects are desirable and the principal's value of assigning an object to an agent is the agent's private information. The principal can verify up to $k$ agents, where $k<m$, thereby perfectly learning the types of those verified. We find the mechanism that maximizes the principal's expected utility when no monetary transfers are available. In this mechanism, an agent receives an object if (i) his type is above a cutoff and among the $m$ highest types, (ii) his type is above some lower cutoff but among the $k$ highest types, or (iii) he receives an object in a lottery that allocates the remaining objects randomly.

arXiv:2409.07907공식 코드 · Papers with Code

From COCO to COCO-FP: A Deep Dive into Background False Positives for COCO Detectors

Reducing false positives is essential for enhancing object detector performance, as reflected in the mean Average Precision (mAP) metric. Although object detectors have achieved notable improvements and high mAP scores on the COCO dataset, analysis reveals limited progress in addressing false positives caused by non-target visual clutter-background objects not included in the annotated categories. This issue is particularly critical in real-world applications, such as fire and smoke detection, where minimizing false alarms is crucial. In this study, we introduce COCO-FP, a new evaluation dataset derived from the ImageNet-1K dataset, designed to address this issue. By extending the original COCO validation dataset, COCO-FP specifically assesses object detectors' performance in mitigating background false positives. Our evaluation of both standard and advanced object detectors shows a significant number of false positives in both closed-set and open-set scenarios. For example, the AP50 metric for YOLOv9-E decreases from 72.8 to 65.7 when shifting from COCO to COCO-FP. The dataset is available at https://github.com/COCO-FP/COCO-FP.

arXiv:2409.07801

SURGIVID: Annotation-Efficient Surgical Video Object Discovery

Surgical scenes convey crucial information about the quality of surgery. Pixel-wise localization of tools and anatomical structures is the first task towards deeper surgical analysis for microscopic or endoscopic surgical views. This is typically done via fully-supervised methods which are annotation greedy and in several cases, demanding medical expertise. Considering the profusion of surgical videos obtained through standardized surgical workflows, we propose an annotation-efficient framework for the semantic segmentation of surgical scenes. We employ image-based self-supervised object discovery to identify the most salient tools and anatomical structures in surgical videos. These proposals are further refined within a minimally supervised fine-tuning step. Our unsupervised setup reinforced with only 36 annotation labels indicates comparable localization performance with fully-supervised segmentation models. Further, leveraging surgical phase labels as weak labels can better guide model attention towards surgical tools, leading to $\sim 2\%$ improvement in tool localization. Extensive ablation studies on the CaDIS dataset validate the effectiveness of our proposed solution in discovering relevant surgical objects with minimal or no supervision.

arXiv:2409.08273

Hand-Object Interaction Pretraining from Videos

We present an approach to learn general robot manipulation priors from 3D hand-object interaction trajectories. We build a framework to use in-the-wild videos to generate sensorimotor robot trajectories. We do so by lifting both the human hand and the manipulated object in a shared 3D space and retargeting human motions to robot actions. Generative modeling on this data gives us a task-agnostic base policy. This policy captures a general yet flexible manipulation prior. We empirically demonstrate that finetuning this policy, with both reinforcement learning (RL) and behavior cloning (BC), enables sample-efficient adaptation to downstream tasks and simultaneously improves robustness and generalizability compared to prior approaches. Qualitative experiments are available at: \url{https://hgaurav2k.github.io/hop/}.