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arXiv:2102.07355공식 코드 · Papers with Code

Win-Fail Action Recognition

Current video/action understanding systems have demonstrated impressive performance on large recognition tasks. However, they might be limiting themselves to learning to recognize spatiotemporal patterns, rather than attempting to thoroughly understand the actions. To spur progress in the direction of a truer, deeper understanding of videos, we introduce the task of win-fail action recognition -- differentiating between successful and failed attempts at various activities. We introduce a first of its kind paired win-fail action understanding dataset with samples from the following domains: "General Stunts," "Internet Wins-Fails," "Trick Shots," and "Party Games." Unlike existing action recognition datasets, intra-class variation is high making the task challenging, yet feasible. We systematically analyze the characteristics of the win-fail task/dataset with prototypical action recognition networks and a novel video retrieval task. While current action recognition methods work well on our task/dataset, they still leave a large gap to achieve high performance. We hope to motivate more work towards the true understanding of actions/videos. Dataset will be available from https://github.com/ParitoshParmar/Win-Fail-Action-Recognition.

arXiv:2102.07092공식 코드 · Papers with Code

Learning Self-Similarity in Space and Time as Generalized Motion for Video Action Recognition

Spatio-temporal convolution often fails to learn motion dynamics in videos and thus an effective motion representation is required for video understanding in the wild. In this paper, we propose a rich and robust motion representation based on spatio-temporal self-similarity (STSS). Given a sequence of frames, STSS represents each local region as similarities to its neighbors in space and time. By converting appearance features into relational values, it enables the learner to better recognize structural patterns in space and time. We leverage the whole volume of STSS and let our model learn to extract an effective motion representation from it. The proposed neural block, dubbed SELFY, can be easily inserted into neural architectures and trained end-to-end without additional supervision. With a sufficient volume of the neighborhood in space and time, it effectively captures long-term interaction and fast motion in the video, leading to robust action recognition. Our experimental analysis demonstrates its superiority over previous methods for motion modeling as well as its complementarity to spatio-temporal features from direct convolution. On the standard action recognition benchmarks, Something-Something-V1 & V2, Diving-48, and FineGym, the proposed method achieves the state-of-the-art results.

arXiv:2102.05095공식 코드 · Papers with Code

Is Space-Time Attention All You Need for Video Understanding?

We present a convolution-free approach to video classification built exclusively on self-attention over space and time. Our method, named "TimeSformer," adapts the standard Transformer architecture to video by enabling spatiotemporal feature learning directly from a sequence of frame-level patches. Our experimental study compares different self-attention schemes and suggests that "divided attention," where temporal attention and spatial attention are separately applied within each block, leads to the best video classification accuracy among the design choices considered. Despite the radically new design, TimeSformer achieves state-of-the-art results on several action recognition benchmarks, including the best reported accuracy on Kinetics-400 and Kinetics-600. Finally, compared to 3D convolutional networks, our model is faster to train, it can achieve dramatically higher test efficiency (at a small drop in accuracy), and it can also be applied to much longer video clips (over one minute long). Code and models are available at: https://github.com/facebookresearch/TimeSformer.

arXiv:2102.01894공식 코드 · Papers with Code

Relaxed Transformer Decoders for Direct Action Proposal Generation

Temporal action proposal generation is an important and challenging task in video understanding, which aims at detecting all temporal segments containing action instances of interest. The existing proposal generation approaches are generally based on pre-defined anchor windows or heuristic bottom-up boundary matching strategies. This paper presents a simple and efficient framework (RTD-Net) for direct action proposal generation, by re-purposing a Transformer-alike architecture. To tackle the essential visual difference between time and space, we make three important improvements over the original transformer detection framework (DETR). First, to deal with slowness prior in videos, we replace the original Transformer encoder with a boundary attentive module to better capture long-range temporal information. Second, due to the ambiguous temporal boundary and relatively sparse annotations, we present a relaxed matching scheme to relieve the strict criteria of single assignment to each groundtruth. Finally, we devise a three-branch head to further improve the proposal confidence estimation by explicitly predicting its completeness. Extensive experiments on THUMOS14 and ActivityNet-1.3 benchmarks demonstrate the effectiveness of RTD-Net, on both tasks of temporal action proposal generation and temporal action detection. Moreover, due to its simplicity in design, our framework is more efficient than previous proposal generation methods, without non-maximum suppression post-processing. The code and models are made available at https://github.com/MCG-NJU/RTD-Action.

arXiv:2102.01558

Occluded Video Instance Segmentation: A Benchmark

Can our video understanding systems perceive objects when a heavy occlusion exists in a scene? To answer this question, we collect a large-scale dataset called OVIS for occluded video instance segmentation, that is, to simultaneously detect, segment, and track instances in occluded scenes. OVIS consists of 296k high-quality instance masks from 25 semantic categories, where object occlusions usually occur. While our human vision systems can understand those occluded instances by contextual reasoning and association, our experiments suggest that current video understanding systems cannot. On the OVIS dataset, the highest AP achieved by state-of-the-art algorithms is only 16.3, which reveals that we are still at a nascent stage for understanding objects, instances, and videos in a real-world scenario. We also present a simple plug-and-play module that performs temporal feature calibration to complement missing object cues caused by occlusion. Built upon MaskTrack R-CNN and SipMask, we obtain a remarkable AP improvement on the OVIS dataset. The OVIS dataset and project code are available at http://songbai.site/ovis .

arXiv:2101.07974공식 코드 · Papers with Code

TCLR: Temporal Contrastive Learning for Video Representation

Contrastive learning has nearly closed the gap between supervised and self-supervised learning of image representations, and has also been explored for videos. However, prior work on contrastive learning for video data has not explored the effect of explicitly encouraging the features to be distinct across the temporal dimension. We develop a new temporal contrastive learning framework consisting of two novel losses to improve upon existing contrastive self-supervised video representation learning methods. The local-local temporal contrastive loss adds the task of discriminating between non-overlapping clips from the same video, whereas the global-local temporal contrastive aims to discriminate between timesteps of the feature map of an input clip in order to increase the temporal diversity of the learned features. Our proposed temporal contrastive learning framework achieves significant improvement over the state-of-the-art results in various downstream video understanding tasks such as action recognition, limited-label action classification, and nearest-neighbor video retrieval on multiple video datasets and backbones. We also demonstrate significant improvement in fine-grained action classification for visually similar classes. With the commonly used 3D ResNet-18 architecture with UCF101 pretraining, we achieve 82.4\% (+5.1\% increase over the previous best) top-1 accuracy on UCF101 and 52.9\% (+5.4\% increase) on HMDB51 action classification, and 56.2\% (+11.7\% increase) Top-1 Recall on UCF101 nearest neighbor video retrieval. Code released at github.com/DAVEISHAN/TCLR.

arXiv:2101.05061

Understanding Action Sequences based on Video Captioning for Learning-from-Observation

Learning actions from human demonstration video is promising for intelligent robotic systems. Extracting the exact section and re-observing the extracted video section in detail is important for imitating complex skills because human motions give valuable hints for robots. However, the general video understanding methods focus more on the understanding of the full frame,lacking consideration on extracting accurate sections and aligning them with the human's intent. We propose a Learning-from-Observation framework that splits and understands a video of a human demonstration with verbal instructions to extract accurate action sequences. The splitting is done based on local minimum points of the hand velocity, which align human daily-life actions with object-centered face contact transitions required for generating robot motion. Then, we extract a motion description on the split videos using video captioning techniques that are trained from our new daily-life action video dataset. Finally, we match the motion descriptions with the verbal instructions to understand the correct human intent and ignore the unintended actions inside the video. We evaluate the validity of hand velocity-based video splitting and demonstrate that it is effective. The experimental results on our new video captioning dataset focusing on daily-life human actions demonstrate the effectiveness of the proposed method. The source code, trained models, and the dataset will be made available.

arXiv:2101.02702공식 코드 · Papers with Code

TrackFormer: Multi-Object Tracking with Transformers

The challenging task of multi-object tracking (MOT) requires simultaneous reasoning about track initialization, identity, and spatio-temporal trajectories. We formulate this task as a frame-to-frame set prediction problem and introduce TrackFormer, an end-to-end trainable MOT approach based on an encoder-decoder Transformer architecture. Our model achieves data association between frames via attention by evolving a set of track predictions through a video sequence. The Transformer decoder initializes new tracks from static object queries and autoregressively follows existing tracks in space and time with the conceptually new and identity preserving track queries. Both query types benefit from self- and encoder-decoder attention on global frame-level features, thereby omitting any additional graph optimization or modeling of motion and/or appearance. TrackFormer introduces a new tracking-by-attention paradigm and while simple in its design is able to achieve state-of-the-art performance on the task of multi-object tracking (MOT17 and MOT20) and segmentation (MOTS20). The code is available at https://github.com/timmeinhardt/trackformer .

arXiv:2101.01600공식 코드 · Papers with Code

Learning the Predictability of the Future

We introduce a framework for learning from unlabeled video what is predictable in the future. Instead of committing up front to features to predict, our approach learns from data which features are predictable. Based on the observation that hyperbolic geometry naturally and compactly encodes hierarchical structure, we propose a predictive model in hyperbolic space. When the model is most confident, it will predict at a concrete level of the hierarchy, but when the model is not confident, it learns to automatically select a higher level of abstraction. Experiments on two established datasets show the key role of hierarchical representations for action prediction. Although our representation is trained with unlabeled video, visualizations show that action hierarchies emerge in the representation.

arXiv:2012.06567

A Comprehensive Study of Deep Video Action Recognition

Video action recognition is one of the representative tasks for video understanding. Over the last decade, we have witnessed great advancements in video action recognition thanks to the emergence of deep learning. But we also encountered new challenges, including modeling long-range temporal information in videos, high computation costs, and incomparable results due to datasets and evaluation protocol variances. In this paper, we provide a comprehensive survey of over 200 existing papers on deep learning for video action recognition. We first introduce the 17 video action recognition datasets that influenced the design of models. Then we present video action recognition models in chronological order: starting with early attempts at adapting deep learning, then to the two-stream networks, followed by the adoption of 3D convolutional kernels, and finally to the recent compute-efficient models. In addition, we benchmark popular methods on several representative datasets and release code for reproducibility. In the end, we discuss open problems and shed light on opportunities for video action recognition to facilitate new research ideas.

arXiv:2011.14503공식 코드 · Papers with Code

End-to-End Video Instance Segmentation with Transformers

Video instance segmentation (VIS) is the task that requires simultaneously classifying, segmenting and tracking object instances of interest in video. Recent methods typically develop sophisticated pipelines to tackle this task. Here, we propose a new video instance segmentation framework built upon Transformers, termed VisTR, which views the VIS task as a direct end-to-end parallel sequence decoding/prediction problem. Given a video clip consisting of multiple image frames as input, VisTR outputs the sequence of masks for each instance in the video in order directly. At the core is a new, effective instance sequence matching and segmentation strategy, which supervises and segments instances at the sequence level as a whole. VisTR frames the instance segmentation and tracking in the same perspective of similarity learning, thus considerably simplifying the overall pipeline and is significantly different from existing approaches. Without bells and whistles, VisTR achieves the highest speed among all existing VIS models, and achieves the best result among methods using single model on the YouTube-VIS dataset. For the first time, we demonstrate a much simpler and faster video instance segmentation framework built upon Transformers, achieving competitive accuracy. We hope that VisTR can motivate future research for more video understanding tasks.

arXiv:2011.13046

Can Temporal Information Help with Contrastive Self-Supervised Learning?

Leveraging temporal information has been regarded as essential for developing video understanding models. However, how to properly incorporate temporal information into the recent successful instance discrimination based contrastive self-supervised learning (CSL) framework remains unclear. As an intuitive solution, we find that directly applying temporal augmentations does not help, or even impair video CSL in general. This counter-intuitive observation motivates us to re-design existing video CSL frameworks, for better integration of temporal knowledge. To this end, we present Temporal-aware Contrastive self-supervised learningTaCo, as a general paradigm to enhance video CSL. Specifically, TaCo selects a set of temporal transformations not only as strong data augmentation but also to constitute extra self-supervision for video understanding. By jointly contrasting instances with enriched temporal transformations and learning these transformations as self-supervised signals, TaCo can significantly enhance unsupervised video representation learning. For instance, TaCo demonstrates consistent improvement in downstream classification tasks over a list of backbones and CSL approaches. Our best model achieves 85.1% (UCF-101) and 51.6% (HMDB-51) top-1 accuracy, which is a 3% and 2.4% relative improvement over the previous state-of-the-art.

arXiv:2011.13367

SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videos

Understanding broadcast videos is a challenging task in computer vision, as it requires generic reasoning capabilities to appreciate the content offered by the video editing. In this work, we propose SoccerNet-v2, a novel large-scale corpus of manual annotations for the SoccerNet video dataset, along with open challenges to encourage more research in soccer understanding and broadcast production. Specifically, we release around 300k annotations within SoccerNet's 500 untrimmed broadcast soccer videos. We extend current tasks in the realm of soccer to include action spotting, camera shot segmentation with boundary detection, and we define a novel replay grounding task. For each task, we provide and discuss benchmark results, reproducible with our open-source adapted implementations of the most relevant works in the field. SoccerNet-v2 is presented to the broader research community to help push computer vision closer to automatic solutions for more general video understanding and production purposes.

arXiv:2011.13202

t-EVA: Time-Efficient t-SNE Video Annotation

Video understanding has received more attention in the past few years due to the availability of several large-scale video datasets. However, annotating large-scale video datasets are cost-intensive. In this work, we propose a time-efficient video annotation method using spatio-temporal feature similarity and t-SNE dimensionality reduction to speed up the annotation process massively. Placing the same actions from different videos near each other in the two-dimensional space based on feature similarity helps the annotator to group-label video clips. We evaluate our method on two subsets of the ActivityNet (v1.3) and a subset of the Sports-1M dataset. We show that t-EVA can outperform other video annotation tools while maintaining test accuracy on video classification.

arXiv:2011.11071

QuerYD: A video dataset with high-quality text and audio narrations

We introduce QuerYD, a new large-scale dataset for retrieval and event localisation in video. A unique feature of our dataset is the availability of two audio tracks for each video: the original audio, and a high-quality spoken description of the visual content. The dataset is based on YouDescribe, a volunteer project that assists visually-impaired people by attaching voiced narrations to existing YouTube videos. This ever-growing collection of videos contains highly detailed, temporally aligned audio and text annotations. The content descriptions are more relevant than dialogue, and more detailed than previous description attempts, which can be observed to contain many superficial or uninformative descriptions. To demonstrate the utility of the QuerYD dataset, we show that it can be used to train and benchmark strong models for retrieval and event localisation. Data, code and models are made publicly available, and we hope that QuerYD inspires further research on video understanding with written and spoken natural language.

arXiv:2010.14810

Cycle-Contrast for Self-Supervised Video Representation Learning

We present Cycle-Contrastive Learning (CCL), a novel self-supervised method for learning video representation. Following a nature that there is a belong and inclusion relation of video and its frames, CCL is designed to find correspondences across frames and videos considering the contrastive representation in their domains respectively. It is different from recent approaches that merely learn correspondences across frames or clips. In our method, the frame and video representations are learned from a single network based on an R3D architecture, with a shared non-linear transformation for embedding both frame and video features before the cycle-contrastive loss. We demonstrate that the video representation learned by CCL can be transferred well to downstream tasks of video understanding, outperforming previous methods in nearest neighbour retrieval and action recognition tasks on UCF101, HMDB51 and MMAct.

arXiv:2010.12968공식 코드 · Papers with Code

Improved Actor Relation Graph based Group Activity Recognition

Video understanding is to recognize and classify different actions or activities appearing in the video. A lot of previous work, such as video captioning, has shown promising performance in producing general video understanding. However, it is still challenging to generate a fine-grained description of human actions and their interactions using state-of-the-art video captioning techniques. The detailed description of human actions and group activities is essential information, which can be used in real-time CCTV video surveillance, health care, sports video analysis, etc. This study proposes a video understanding method that mainly focused on group activity recognition by learning the pair-wise actor appearance similarity and actor positions. We propose to use Normalized cross-correlation (NCC) and the sum of absolute differences (SAD) to calculate the pair-wise appearance similarity and build the actor relationship graph to allow the graph convolution network to learn how to classify group activities. We also propose to use MobileNet as the backbone to extract features from each video frame. A visualization model is further introduced to visualize each input video frame with predicted bounding boxes on each human object and predict individual action and collective activity.

arXiv:2010.14104

Co-attentional Transformers for Story-Based Video Understanding

Inspired by recent trends in vision and language learning, we explore applications of attention mechanisms for visio-lingual fusion within an application to story-based video understanding. Like other video-based QA tasks, video story understanding requires agents to grasp complex temporal dependencies. However, as it focuses on the narrative aspect of video it also requires understanding of the interactions between different characters, as well as their actions and their motivations. We propose a novel co-attentional transformer model to better capture long-term dependencies seen in visual stories such as dramas and measure its performance on the video question answering task. We evaluate our approach on the recently introduced DramaQA dataset which features character-centered video story understanding questions. Our model outperforms the baseline model by 8 percentage points overall, at least 4.95 and up to 12.8 percentage points on all difficulty levels and manages to beat the winner of the DramaQA challenge.

arXiv:2010.08055

Egok360: A 360 Egocentric Kinetic Human Activity Video Dataset

Recently, there has been a growing interest in wearable sensors which provides new research perspectives for 360 {\deg} video analysis. However, the lack of 360 {\deg} datasets in literature hinders the research in this field. To bridge this gap, in this paper we propose a novel Egocentric (first-person) 360{\deg} Kinetic human activity video dataset (EgoK360). The EgoK360 dataset contains annotations of human activity with different sub-actions, e.g., activity Ping-Pong with four sub-actions which are pickup-ball, hit, bounce-ball and serve. To the best of our knowledge, EgoK360 is the first dataset in the domain of first-person activity recognition with a 360{\deg} environmental setup, which will facilitate the egocentric 360 {\deg} video understanding. We provide experimental results and comprehensive analysis of variants of the two-stream network for 360 egocentric activity recognition. The EgoK360 dataset can be downloaded from https://egok360.github.io/.

arXiv:2010.06647공식 코드 · Papers with Code

Video Action Understanding

Many believe that the successes of deep learning on image understanding problems can be replicated in the realm of video understanding. However, due to the scale and temporal nature of video, the span of video understanding problems and the set of proposed deep learning solutions is arguably wider and more diverse than those of their 2D image siblings. Finding, identifying, and predicting actions are a few of the most salient tasks in this emerging and rapidly evolving field. With a pedagogical emphasis, this tutorial introduces and systematizes fundamental topics, basic concepts, and notable examples in supervised video action understanding. Specifically, we clarify a taxonomy of action problems, catalog and highlight video datasets, describe common video data preparation methods, present the building blocks of state-of-the art deep learning model architectures, and formalize domain-specific metrics to baseline proposed solutions. This tutorial is intended to be accessible to a general computer science audience and assumes a conceptual understanding of supervised learning.