PyTorchKR Papers

최신 논문

총 9,712편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2410.05514공식 코드 · Papers with Code

Toward General Object-level Mapping from Sparse Views with 3D Diffusion Priors

Object-level mapping builds a 3D map of objects in a scene with detailed shapes and poses from multi-view sensor observations. Conventional methods struggle to build complete shapes and estimate accurate poses due to partial occlusions and sensor noise. They require dense observations to cover all objects, which is challenging to achieve in robotics trajectories. Recent work introduces generative shape priors for object-level mapping from sparse views, but is limited to single-category objects. In this work, we propose a General Object-level Mapping system, GOM, which leverages a 3D diffusion model as shape prior with multi-category support and outputs Neural Radiance Fields (NeRFs) for both texture and geometry for all objects in a scene. GOM includes an effective formulation to guide a pre-trained diffusion model with extra nonlinear constraints from sensor measurements without finetuning. We also develop a probabilistic optimization formulation to fuse multi-view sensor observations and diffusion priors for joint 3D object pose and shape estimation. Our GOM system demonstrates superior multi-category mapping performance from sparse views, and achieves more accurate mapping results compared to state-of-the-art methods on the real-world benchmarks. We will release our code: https://github.com/TRAILab/GeneralObjectMapping.

arXiv:2410.05963

Training-Free Open-Ended Object Detection and Segmentation via Attention as Prompts

Existing perception models achieve great success by learning from large amounts of labeled data, but they still struggle with open-world scenarios. To alleviate this issue, researchers introduce open-set perception tasks to detect or segment unseen objects in the training set. However, these models require predefined object categories as inputs during inference, which are not available in real-world scenarios. Recently, researchers pose a new and more practical problem, \textit{i.e.}, open-ended object detection, which discovers unseen objects without any object categories as inputs. In this paper, we present VL-SAM, a training-free framework that combines the generalized object recognition model (\textit{i.e.,} Vision-Language Model) with the generalized object localization model (\textit{i.e.,} Segment-Anything Model), to address the open-ended object detection and segmentation task. Without additional training, we connect these two generalized models with attention maps as the prompts. Specifically, we design an attention map generation module by employing head aggregation and a regularized attention flow to aggregate and propagate attention maps across all heads and layers in VLM, yielding high-quality attention maps. Then, we iteratively sample positive and negative points from the attention maps with a prompt generation module and send the sampled points to SAM to segment corresponding objects. Experimental results on the long-tail instance segmentation dataset (LVIS) show that our method surpasses the previous open-ended method on the object detection task and can provide additional instance segmentation masks. Besides, VL-SAM achieves favorable performance on the corner case object detection dataset (CODA), demonstrating the effectiveness of VL-SAM in real-world applications. Moreover, VL-SAM exhibits good model generalization that can incorporate various VLMs and SAMs.

arXiv:2410.05935

Learning Gaussian Data Augmentation in Feature Space for One-shot Object Detection in Manga

We tackle one-shot object detection in Japanese Manga. The rising global popularity of Japanese manga has made the object detection of character faces increasingly important, with potential applications such as automatic colorization. However, obtaining sufficient data for training conventional object detectors is challenging due to copyright restrictions. Additionally, new characters appear every time a new volume of manga is released, making it impractical to re-train object detectors each time to detect these new characters. Therefore, one-shot object detection, where only a single query (reference) image is required to detect a new character, is an essential task in the manga industry. One challenge with one-shot object detection in manga is the large variation in the poses and facial expressions of characters in target images, despite having only one query image as a reference. Another challenge is that the frequency of character appearances follows a long-tail distribution. To overcome these challenges, we propose a data augmentation method in feature space to increase the variation of the query. The proposed method augments the feature from the query by adding Gaussian noise, with the noise variance at each channel learned during training. The experimental results show that the proposed method improves the performance for both seen and unseen classes, surpassing data augmentation methods in image space.

arXiv:2410.05869공식 코드 · Papers with Code

Believing is Seeing: Unobserved Object Detection using Generative Models

Can objects that are not visible in an image -- but are in the vicinity of the camera -- be detected? This study introduces the novel tasks of 2D, 2.5D and 3D unobserved object detection for predicting the location of nearby objects that are occluded or lie outside the image frame. We adapt several state-of-the-art pre-trained generative models to address this task, including 2D and 3D diffusion models and vision-language models, and show that they can be used to infer the presence of objects that are not directly observed. To benchmark this task, we propose a suite of metrics that capture different aspects of performance. Our empirical evaluation on indoor scenes from the RealEstate10k and NYU Depth v2 datasets demonstrate results that motivate the use of generative models for the unobserved object detection task.

arXiv:2410.06380

Adver-City: Open-Source Multi-Modal Dataset for Collaborative Perception Under Adverse Weather Conditions

Adverse weather conditions pose a significant challenge to the widespread adoption of Autonomous Vehicles (AVs) by impacting sensors like LiDARs and cameras. Even though Collaborative Perception (CP) improves AV perception in difficult conditions, existing CP datasets lack adverse weather conditions. To address this, we introduce Adver-City, the first open-source synthetic CP dataset focused on adverse weather conditions. Simulated in CARLA with OpenCDA, it contains over 24 thousand frames, over 890 thousand annotations, and 110 unique scenarios across six different weather conditions: clear weather, soft rain, heavy rain, fog, foggy heavy rain and, for the first time in a synthetic CP dataset, glare. It has six object categories including pedestrians and cyclists, and uses data from vehicles and roadside units featuring LiDARs, RGB and semantic segmentation cameras, GNSS, and IMUs. Its scenarios, based on real crash reports, depict the most relevant road configurations for adverse weather and poor visibility conditions, varying in object density, with both dense and sparse scenes, allowing for novel testing conditions of CP models. Benchmarks run on the dataset show that weather conditions created challenging conditions for perception models, with CoBEVT scoring 58.30/52.44/38.90 (AP@30/50/70). The dataset, code and documentation are available at https://labs.cs.queensu.ca/quarrg/datasets/adver-city/.

arXiv:2410.07164

AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation

Recent advancements in diffusion models have led to significant improvements in the generation and animation of 4D full-body human-object interactions (HOI). Nevertheless, existing methods primarily focus on SMPL-based motion generation, which is limited by the scarcity of realistic large-scale interaction data. This constraint affects their ability to create everyday HOI scenes. This paper addresses this challenge using a zero-shot approach with a pre-trained diffusion model. Despite this potential, achieving our goals is difficult due to the diffusion model's lack of understanding of ''where'' and ''how'' objects interact with the human body. To tackle these issues, we introduce AvatarGO, a novel framework designed to generate animatable 4D HOI scenes directly from textual inputs. Specifically, 1) for the ''where'' challenge, we propose LLM-guided contact retargeting, which employs Lang-SAM to identify the contact body part from text prompts, ensuring precise representation of human-object spatial relations. 2) For the ''how'' challenge, we introduce correspondence-aware motion optimization that constructs motion fields for both human and object models using the linear blend skinning function from SMPL-X. Our framework not only generates coherent compositional motions, but also exhibits greater robustness in handling penetration issues. Extensive experiments with existing methods validate AvatarGO's superior generation and animation capabilities on a variety of human-object pairs and diverse poses. As the first attempt to synthesize 4D avatars with object interactions, we hope AvatarGO could open new doors for human-centric 4D content creation.

arXiv:2410.07149공식 코드 · Papers with Code

Towards Interpreting Visual Information Processing in Vision-Language Models

Vision-Language Models (VLMs) are powerful tools for processing and understanding text and images. We study the processing of visual tokens in the language model component of LLaVA, a prominent VLM. Our approach focuses on analyzing the localization of object information, the evolution of visual token representations across layers, and the mechanism of integrating visual information for predictions. Through ablation studies, we demonstrated that object identification accuracy drops by over 70\% when object-specific tokens are removed. We observed that visual token representations become increasingly interpretable in the vocabulary space across layers, suggesting an alignment with textual tokens corresponding to image content. Finally, we found that the model extracts object information from these refined representations at the last token position for prediction, mirroring the process in text-only language models for factual association tasks. These findings provide crucial insights into how VLMs process and integrate visual information, bridging the gap between our understanding of language and vision models, and paving the way for more interpretable and controllable multimodal systems.

arXiv:2410.03918공식 코드 · Papers with Code

STONE: A Submodular Optimization Framework for Active 3D Object Detection

3D object detection is fundamentally important for various emerging applications, including autonomous driving and robotics. A key requirement for training an accurate 3D object detector is the availability of a large amount of LiDAR-based point cloud data. Unfortunately, labeling point cloud data is extremely challenging, as accurate 3D bounding boxes and semantic labels are required for each potential object. This paper proposes a unified active 3D object detection framework, for greatly reducing the labeling cost of training 3D object detectors. Our framework is based on a novel formulation of submodular optimization, specifically tailored to the problem of active 3D object detection. In particular, we address two fundamental challenges associated with active 3D object detection: data imbalance and the need to cover the distribution of the data, including LiDAR-based point cloud data of varying difficulty levels. Extensive experiments demonstrate that our method achieves state-of-the-art performance with high computational efficiency compared to existing active learning methods. The code is available at https://github.com/RuiyuM/STONE.

arXiv:2410.05058

Improving Object Detection via Local-global Contrastive Learning

Visual domain gaps often impact object detection performance. Image-to-image translation can mitigate this effect, where contrastive approaches enable learning of the image-to-image mapping under unsupervised regimes. However, existing methods often fail to handle content-rich scenes with multiple object instances, which manifests in unsatisfactory detection performance. Sensitivity to such instance-level content is typically only gained through object annotations, which can be expensive to obtain. Towards addressing this issue, we present a novel image-to-image translation method that specifically targets cross-domain object detection. We formulate our approach as a contrastive learning framework with an inductive prior that optimises the appearance of object instances through spatial attention masks, implicitly delineating the scene into foreground regions associated with the target object instances and background non-object regions. Instead of relying on object annotations to explicitly account for object instances during translation, our approach learns to represent objects by contrasting local-global information. This affords investigation of an under-explored challenge: obtaining performant detection, under domain shifts, without relying on object annotations nor detector model fine-tuning. We experiment with multiple cross-domain object detection settings across three challenging benchmarks and report state-of-the-art performance. Project page: https://local-global-detection.github.io

arXiv:2410.04940

Next state prediction gives rise to entangled, yet compositional representations of objects

Compositional representations are thought to enable humans to generalize across combinatorially vast state spaces. Models with learnable object slots, which encode information about objects in separate latent codes, have shown promise for this type of generalization but rely on strong architectural priors. Models with distributed representations, on the other hand, use overlapping, potentially entangled neural codes, and their ability to support compositional generalization remains underexplored. In this paper we examine whether distributed models can develop linearly separable representations of objects, like slotted models, through unsupervised training on videos of object interactions. We show that, surprisingly, models with distributed representations often match or outperform models with object slots in downstream prediction tasks. Furthermore, we find that linearly separable object representations can emerge without object-centric priors, with auxiliary objectives like next-state prediction playing a key role. Finally, we observe that distributed models' object representations are never fully disentangled, even if they are linearly separable: Multiple objects can be encoded through partially overlapping neural populations while still being highly separable with a linear classifier. We hypothesize that maintaining partially shared codes enables distributed models to better compress object dynamics, potentially enhancing generalization.

arXiv:2410.04402

Deformable NeRF using Recursively Subdivided Tetrahedra

While neural radiance fields (NeRF) have shown promise in novel view synthesis, their implicit representation limits explicit control over object manipulation. Existing research has proposed the integration of explicit geometric proxies to enable deformation. However, these methods face two primary challenges: firstly, the time-consuming and computationally demanding tetrahedralization process; and secondly, handling complex or thin structures often leads to either excessive, storage-intensive tetrahedral meshes or poor-quality ones that impair deformation capabilities. To address these challenges, we propose DeformRF, a method that seamlessly integrates the manipulability of tetrahedral meshes with the high-quality rendering capabilities of feature grid representations. To avoid ill-shaped tetrahedra and tetrahedralization for each object, we propose a two-stage training strategy. Starting with an almost-regular tetrahedral grid, our model initially retains key tetrahedra surrounding the object and subsequently refines object details using finer-granularity mesh in the second stage. We also present the concept of recursively subdivided tetrahedra to create higher-resolution meshes implicitly. This enables multi-resolution encoding while only necessitating the storage of the coarse tetrahedral mesh generated in the first training stage. We conduct a comprehensive evaluation of our DeformRF on both synthetic and real-captured datasets. Both quantitative and qualitative results demonstrate the effectiveness of our method for novel view synthesis and deformation tasks. Project page: https://ustc3dv.github.io/DeformRF/

arXiv:2410.04354

StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting

Reconstructing urban street scenes is crucial due to its vital role in applications such as autonomous driving and urban planning. These scenes are characterized by long and narrow camera trajectories, occlusion, complex object relationships, and data sparsity across multiple scales. Despite recent advancements, existing surface reconstruction methods, which are primarily designed for object-centric scenarios, struggle to adapt effectively to the unique characteristics of street scenes. To address this challenge, we introduce StreetSurfGS, the first method to employ Gaussian Splatting specifically tailored for scalable urban street scene surface reconstruction. StreetSurfGS utilizes a planar-based octree representation and segmented training to reduce memory costs, accommodate unique camera characteristics, and ensure scalability. Additionally, to mitigate depth inaccuracies caused by object overlap, we propose a guided smoothing strategy within regularization to eliminate inaccurate boundary points and outliers. Furthermore, to address sparse views and multi-scale challenges, we use a dual-step matching strategy that leverages adjacent and long-term information. Extensive experiments validate the efficacy of StreetSurfGS in both novel view synthesis and surface reconstruction.

arXiv:2410.03920

Learning Object Properties Using Robot Proprioception via Differentiable Robot-Object Interaction

Differentiable simulation has become a powerful tool for system identification. While prior work has focused on identifying robot properties using robot-specific data or object properties using object-specific data, our approach calibrates object properties by using information from the robot, without relying on data from the object itself. Specifically, we utilize robot joint encoder information, which is commonly available in standard robotic systems. Our key observation is that by analyzing the robot's reactions to manipulated objects, we can infer properties of those objects, such as inertia and softness. Leveraging this insight, we develop differentiable simulations of robot-object interactions to inversely identify the properties of the manipulated objects. Our approach relies solely on proprioception -- the robot's internal sensing capabilities -- and does not require external measurement tools or vision-based tracking systems. This general method is applicable to any articulated robot and requires only joint position information. We demonstrate the effectiveness of our method on a low-cost robotic platform, achieving accurate mass and elastic modulus estimations of manipulated objects with just a few seconds of computation on a laptop.

arXiv:2410.04652공식 코드 · Papers with Code

Multimodal 3D Fusion and In-Situ Learning for Spatially Aware AI

Seamless integration of virtual and physical worlds in augmented reality benefits from the system semantically "understanding" the physical environment. AR research has long focused on the potential of context awareness, demonstrating novel capabilities that leverage the semantics in the 3D environment for various object-level interactions. Meanwhile, the computer vision community has made leaps in neural vision-language understanding to enhance environment perception for autonomous tasks. In this work, we introduce a multimodal 3D object representation that unifies both semantic and linguistic knowledge with the geometric representation, enabling user-guided machine learning involving physical objects. We first present a fast multimodal 3D reconstruction pipeline that brings linguistic understanding to AR by fusing CLIP vision-language features into the environment and object models. We then propose "in-situ" machine learning, which, in conjunction with the multimodal representation, enables new tools and interfaces for users to interact with physical spaces and objects in a spatially and linguistically meaningful manner. We demonstrate the usefulness of the proposed system through two real-world AR applications on Magic Leap 2: a) spatial search in physical environments with natural language and b) an intelligent inventory system that tracks object changes over time. We also make our full implementation and demo data available at (https://github.com/cy-xu/spatially_aware_AI) to encourage further exploration and research in spatially aware AI.

arXiv:2410.02894

Task-Decoupled Image Inpainting Framework for Class-specific Object Remover

Object removal refers to the process of erasing designated objects from an image while preserving the overall appearance. Existing works on object removal erase removal targets using image inpainting networks. However, image inpainting networks often generate unsatisfactory removal results. In this work, we find that the current training approach which encourages a single image inpainting model to handle both object removal and restoration tasks is one of the reasons behind such unsatisfactory result. Based on this finding, we propose a task-decoupled image inpainting framework which generates two separate inpainting models: an object restorer for object restoration tasks and an object remover for object removal tasks. We train the object restorer with the masks that partially cover the removal targets. Then, the proposed framework makes an object restorer to generate a guidance for training the object remover. Using the proposed framework, we obtain a class-specific object remover which focuses on removing objects of a target class, aiming to better erase target class objects than general object removers. We also introduce a data curation method that encompasses the image selection and mask generation approaches used to produce training data for the proposed class-specific object remover. Using the proposed curation method, we can simulate the scenarios where an object remover is trained on the data with object removal ground truth images. Experiments on multiple datasets show that the proposed class-specific object remover can better remove target class objects than object removers based on image inpainting networks.

논문 ID: document/1068551

DecoupleNet: A Lightweight Backbone Network With Efficient Feature Decoupling for Remote Sensing Visual Tasks

In the realm of computer vision (CV), balancing speed and accuracy remains a significant challenge. Recent efforts have focused on developing lightweight networks that optimize computational efficiency and feature extraction. However, in remote sensing (RS) imagery, where small and multiscale object detection is critical, these networks often fall short in performance. To address these challenges, DecoupleNet is proposed, an innovative lightweight backbone network specifically designed for RS visual tasks in resource-constrained environments. DecoupleNet incorporates two key modules: the feature integration downsampling (FID) module and the multibranch feature decoupling (MBFD) module. The FID module preserves small object features during downsampling, while the MBFD module enhances small and multiscale object feature representation through a novel decoupling approach. Comprehensive evaluations on three RS visual tasks demonstrate DecoupleNet’s superior balance of accuracy and computational efficiency compared to existing lightweight networks. On the NWPU-RESISC45 classification dataset, DecoupleNet achieves a top-1 accuracy of 95.30%, surpassing FasterNet by 2%, with fewer parameters and lower computational overhead. In object detection tasks using the DOTA 1.0 test set, DecoupleNet records an accuracy of 78.04%, outperforming ARC-R50 by 0.69%. For semantic segmentation on the LoveDA test set, DecoupleNet achieves 53.1% accuracy, surpassing UnetFormer by 0.70%. These findings open new avenues for advancing RS image analysis on resource-constrained devices, addressing a pivotal gap in the field. The code and pretrained models are publicly available at https://github.com/lwCVer/DecoupleNet.

arXiv:2410.03176공식 코드 · Papers with Code

Investigating and Mitigating Object Hallucinations in Pretrained Vision-Language (CLIP) Models

Large Vision-Language Models (LVLMs) have achieved impressive performance, yet research has pointed out a serious issue with object hallucinations within these models. However, there is no clear conclusion as to which part of the model these hallucinations originate from. In this paper, we present an in-depth investigation into the object hallucination problem specifically within the CLIP model, which serves as the backbone for many state-of-the-art vision-language systems. We unveil that even in isolation, the CLIP model is prone to object hallucinations, suggesting that the hallucination problem is not solely due to the interaction between vision and language modalities. To address this, we propose a counterfactual data augmentation method by creating negative samples with a variety of hallucination issues. We demonstrate that our method can effectively mitigate object hallucinations for CLIP model, and we show the the enhanced model can be employed as a visual encoder, effectively alleviating the object hallucination issue in LVLMs.

arXiv:2410.00728

Simplified priors for Object-Centric Learning

Humans excel at abstracting data and constructing \emph{reusable} concepts, a capability lacking in current continual learning systems. The field of object-centric learning addresses this by developing abstract representations, or slots, from data without human supervision. Different methods have been proposed to tackle this task for images, whereas most are overly complex, non-differentiable, or poorly scalable. In this paper, we introduce a conceptually simple, fully-differentiable, non-iterative, and scalable method called SAMP Simplified Slot Attention with Max Pool Priors). It is implementable using only Convolution and MaxPool layers and an Attention layer. Our method encodes the input image with a Convolutional Neural Network and then uses a branch of alternating Convolution and MaxPool layers to create specialized sub-networks and extract primitive slots. These primitive slots are then used as queries for a Simplified Slot Attention over the encoded image. Despite its simplicity, our method is competitive or outperforms previous methods on standard benchmarks.

arXiv:2410.00582

Can We Remove the Ground? Obstacle-aware Point Cloud Compression for Remote Object Detection

Efficient point cloud (PC) compression is crucial for streaming applications, such as augmented reality and cooperative perception. Classic PC compression techniques encode all the points in a frame. Tailoring compression towards perception tasks at the receiver side, we ask the question, "Can we remove the ground points during transmission without sacrificing the detection performance?" Our study reveals a strong dependency on the ground from state-of-the-art (SOTA) 3D object detection models, especially on those points below and around the object. In this work, we propose a lightweight obstacle-aware Pillar-based Ground Removal (PGR) algorithm. PGR filters out ground points that do not provide context to object recognition, significantly improving compression ratio without sacrificing the receiver side perception performance. Not using heavy object detection or semantic segmentation models, PGR is light-weight, highly parallelizable, and effective. Our evaluations on KITTI and Waymo Open Dataset show that SOTA detection models work equally well with PGR removing 20-30% of the points, with a speeding of 86 FPS.

arXiv:2410.01678공식 코드 · Papers with Code

Open3DTrack: Towards Open-Vocabulary 3D Multi-Object Tracking

3D multi-object tracking plays a critical role in autonomous driving by enabling the real-time monitoring and prediction of multiple objects' movements. Traditional 3D tracking systems are typically constrained by predefined object categories, limiting their adaptability to novel, unseen objects in dynamic environments. To address this limitation, we introduce open-vocabulary 3D tracking, which extends the scope of 3D tracking to include objects beyond predefined categories. We formulate the problem of open-vocabulary 3D tracking and introduce dataset splits designed to represent various open-vocabulary scenarios. We propose a novel approach that integrates open-vocabulary capabilities into a 3D tracking framework, allowing for generalization to unseen object classes. Our method effectively reduces the performance gap between tracking known and novel objects through strategic adaptation. Experimental results demonstrate the robustness and adaptability of our method in diverse outdoor driving scenarios. To the best of our knowledge, this work is the first to address open-vocabulary 3D tracking, presenting a significant advancement for autonomous systems in real-world settings. Code, trained models, and dataset splits are available publicly.