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arXiv:2410.11363공식 코드 · Papers with Code

Visual-Geometric Collaborative Guidance for Affordance Learning

Perceiving potential ``action possibilities'' (\ie, affordance) regions of images and learning interactive functionalities of objects from human demonstration is a challenging task due to the diversity of human-object interactions. Prevailing affordance learning algorithms often adopt the label assignment paradigm and presume that there is a unique relationship between functional region and affordance label, yielding poor performance when adapting to unseen environments with large appearance variations. In this paper, we propose to leverage interactive affinity for affordance learning, \ie extracting interactive affinity from human-object interaction and transferring it to non-interactive objects. Interactive affinity, which represents the contacts between different parts of the human body and local regions of the target object, can provide inherent cues of interconnectivity between humans and objects, thereby reducing the ambiguity of the perceived action possibilities. To this end, we propose a visual-geometric collaborative guided affordance learning network that incorporates visual and geometric cues to excavate interactive affinity from human-object interactions jointly. Besides, a contact-driven affordance learning (CAL) dataset is constructed by collecting and labeling over 55,047 images. Experimental results demonstrate that our method outperforms the representative models regarding objective metrics and visual quality. Project: \href{https://github.com/lhc1224/VCR-Net}{github.com/lhc1224/VCR-Net}.

arXiv:2410.11301공식 코드 · Papers with Code

Open World Object Detection: A Survey

Exploring new knowledge is a fundamental human ability that can be mirrored in the development of deep neural networks, especially in the field of object detection. Open world object detection (OWOD) is an emerging area of research that adapts this principle to explore new knowledge. It focuses on recognizing and learning from objects absent from initial training sets, thereby incrementally expanding its knowledge base when new class labels are introduced. This survey paper offers a thorough review of the OWOD domain, covering essential aspects, including problem definitions, benchmark datasets, source codes, evaluation metrics, and a comparative study of existing methods. Additionally, we investigate related areas like open set recognition (OSR) and incremental learning (IL), underlining their relevance to OWOD. Finally, the paper concludes by addressing the limitations and challenges faced by current OWOD algorithms and proposes directions for future research. To our knowledge, this is the first comprehensive survey of the emerging OWOD field with over one hundred references, marking a significant step forward for object detection technology. A comprehensive source code and benchmarks are archived and concluded at https://github.com/ArminLee/OWOD Review.

arXiv:2410.10538

Data-Driven Approaches for Modelling Target Behaviour

The performance of tracking algorithms strongly depends on the chosen model assumptions regarding the target dynamics. If there is a strong mismatch between the chosen model and the true object motion, the track quality may be poor or the track is easily lost. Still, the true dynamics might not be known a priori or it is too complex to be expressed in a tractable mathematical formulation. This paper provides a comparative study between three different methods that use machine learning to describe the underlying object motion based on training data. The first method builds on Gaussian Processes (GPs) for predicting the object motion, the second learns the parameters of an Interacting Multiple Model (IMM) filter and the third uses a Long Short-Term Memory (LSTM) network as a motion model. All methods are compared against an Extended Kalman Filter (EKF) with an analytic motion model as a benchmark and their respective strengths are highlighted in one simulated and two real-world scenarios.

arXiv:2410.10207공식 코드 · Papers with Code

MagicEraser: Erasing Any Objects via Semantics-Aware Control

The traditional image inpainting task aims to restore corrupted regions by referencing surrounding background and foreground. However, the object erasure task, which is in increasing demand, aims to erase objects and generate harmonious background. Previous GAN-based inpainting methods struggle with intricate texture generation. Emerging diffusion model-based algorithms, such as Stable Diffusion Inpainting, exhibit the capability to generate novel content, but they often produce incongruent results at the locations of the erased objects and require high-quality text prompt inputs. To address these challenges, we introduce MagicEraser, a diffusion model-based framework tailored for the object erasure task. It consists of two phases: content initialization and controllable generation. In the latter phase, we develop two plug-and-play modules called prompt tuning and semantics-aware attention refocus. Additionally, we propose a data construction strategy that generates training data specially suitable for this task. MagicEraser achieves fine and effective control of content generation while mitigating undesired artifacts. Experimental results highlight a valuable advancement of our approach in the object erasure task.

arXiv:2410.10105

High-Precision Dichotomous Image Segmentation via Probing Diffusion Capacity

In the realm of high-resolution (HR), fine-grained image segmentation, the primary challenge is balancing broad contextual awareness with the precision required for detailed object delineation, capturing intricate details and the finest edges of objects. Diffusion models, trained on vast datasets comprising billions of image-text pairs, such as SD V2.1, have revolutionized text-to-image synthesis by delivering exceptional quality, fine detail resolution, and strong contextual awareness, making them an attractive solution for high-resolution image segmentation. To this end, we propose DiffDIS, a diffusion-driven segmentation model that taps into the potential of the pre-trained U-Net within diffusion models, specifically designed for high-resolution, fine-grained object segmentation. By leveraging the robust generalization capabilities and rich, versatile image representation prior of the SD models, coupled with a task-specific stable one-step denoising approach, we significantly reduce the inference time while preserving high-fidelity, detailed generation. Additionally, we introduce an auxiliary edge generation task to not only enhance the preservation of fine details of the object boundaries, but reconcile the probabilistic nature of diffusion with the deterministic demands of segmentation. With these refined strategies in place, DiffDIS serves as a rapid object mask generation model, specifically optimized for generating detailed binary maps at high resolutions, while demonstrating impressive accuracy and swift processing. Experiments on the DIS5K dataset demonstrate the superiority of DiffDIS, achieving state-of-the-art results through a streamlined inference process. Our code will be made publicly available.

arXiv:2410.10091공식 코드 · Papers with Code

Out-of-Bounding-Box Triggers: A Stealthy Approach to Cheat Object Detectors

In recent years, the study of adversarial robustness in object detection systems, particularly those based on deep neural networks (DNNs), has become a pivotal area of research. Traditional physical attacks targeting object detectors, such as adversarial patches and texture manipulations, directly manipulate the surface of the object. While these methods are effective, their overt manipulation of objects may draw attention in real-world applications. To address this, this paper introduces a more subtle approach: an inconspicuous adversarial trigger that operates outside the bounding boxes, rendering the object undetectable to the model. We further enhance this approach by proposing the Feature Guidance (FG) technique and the Universal Auto-PGD (UAPGD) optimization strategy for crafting high-quality triggers. The effectiveness of our method is validated through extensive empirical testing, demonstrating its high performance in both digital and physical environments. The code and video will be available at: https://github.com/linToTao/Out-of-bbox-attack.

arXiv:2410.10053

DINTR: Tracking via Diffusion-based Interpolation

Object tracking is a fundamental task in computer vision, requiring the localization of objects of interest across video frames. Diffusion models have shown remarkable capabilities in visual generation, making them well-suited for addressing several requirements of the tracking problem. This work proposes a novel diffusion-based methodology to formulate the tracking task. Firstly, their conditional process allows for injecting indications of the target object into the generation process. Secondly, diffusion mechanics can be developed to inherently model temporal correspondences, enabling the reconstruction of actual frames in video. However, existing diffusion models rely on extensive and unnecessary mapping to a Gaussian noise domain, which can be replaced by a more efficient and stable interpolation process. Our proposed interpolation mechanism draws inspiration from classic image-processing techniques, offering a more interpretable, stable, and faster approach tailored specifically for the object tracking task. By leveraging the strengths of diffusion models while circumventing their limitations, our Diffusion-based INterpolation TrackeR (DINTR) presents a promising new paradigm and achieves a superior multiplicity on seven benchmarks across five indicator representations.

arXiv:2410.09886

Block-to-Scene Pre-training for Point Cloud Hybrid-Domain Masked Autoencoders

Point clouds, as a primary representation of 3D data, can be categorized into scene domain point clouds and object domain point clouds based on the modeled content. Masked autoencoders (MAE) have become the mainstream paradigm in point clouds self-supervised learning. However, existing MAE-based methods are domain-specific, limiting the model's generalization. In this paper, we propose to pre-train a general Point cloud Hybrid-Domain Masked AutoEncoder (PointHDMAE) via a block-to-scene pre-training strategy. We first propose a hybrid-domain masked autoencoder consisting of an encoder and decoder belonging to the scene domain and object domain, respectively. The object domain encoder specializes in handling object point clouds and multiple shared object encoders assist the scene domain encoder in analyzing the scene point clouds. Furthermore, we propose a block-to-scene strategy to pre-train our hybrid-domain model. Specifically, we first randomly select point blocks within a scene and apply a set of transformations to convert each point block coordinates from the scene space to the object space. Then, we employ an object-level mask and reconstruction pipeline to recover the masked points of each block, enabling the object encoder to learn a universal object representation. Finally, we introduce a scene-level block position regression pipeline, which utilizes the blocks' features in the object space to regress these blocks' initial positions within the scene space, facilitating the learning of scene representations. Extensive experiments across different datasets and tasks demonstrate the generalization and superiority of our hybrid-domain model.

arXiv:2410.09831공식 코드 · Papers with Code

LoLI-Street: Benchmarking Low-Light Image Enhancement and Beyond

Low-light image enhancement (LLIE) is essential for numerous computer vision tasks, including object detection, tracking, segmentation, and scene understanding. Despite substantial research on improving low-quality images captured in underexposed conditions, clear vision remains critical for autonomous vehicles, which often struggle with low-light scenarios, signifying the need for continuous research. However, paired datasets for LLIE are scarce, particularly for street scenes, limiting the development of robust LLIE methods. Despite using advanced transformers and/or diffusion-based models, current LLIE methods struggle in real-world low-light conditions and lack training on street-scene datasets, limiting their effectiveness for autonomous vehicles. To bridge these gaps, we introduce a new dataset LoLI-Street (Low-Light Images of Streets) with 33k paired low-light and well-exposed images from street scenes in developed cities, covering 19k object classes for object detection. LoLI-Street dataset also features 1,000 real low-light test images for testing LLIE models under real-life conditions. Furthermore, we propose a transformer and diffusion-based LLIE model named "TriFuse". Leveraging the LoLI-Street dataset, we train and evaluate our TriFuse and SOTA models to benchmark on our dataset. Comparing various models, our dataset's generalization feasibility is evident in testing across different mainstream datasets by significantly enhancing images and object detection for practical applications in autonomous driving and surveillance systems. The complete code and dataset is available on https://github.com/tanvirnwu/TriFuse.

arXiv:2410.08781

VideoSAM: Open-World Video Segmentation

Video segmentation is essential for advancing robotics and autonomous driving, particularly in open-world settings where continuous perception and object association across video frames are critical. While the Segment Anything Model (SAM) has excelled in static image segmentation, extending its capabilities to video segmentation poses significant challenges. We tackle two major hurdles: a) SAM's embedding limitations in associating objects across frames, and b) granularity inconsistencies in object segmentation. To this end, we introduce VideoSAM, an end-to-end framework designed to address these challenges by improving object tracking and segmentation consistency in dynamic environments. VideoSAM integrates an agglomerated backbone, RADIO, enabling object association through similarity metrics and introduces Cycle-ack-Pairs Propagation with a memory mechanism for stable object tracking. Additionally, we incorporate an autoregressive object-token mechanism within the SAM decoder to maintain consistent granularity across frames. Our method is extensively evaluated on the UVO and BURST benchmarks, and robotic videos from RoboTAP, demonstrating its effectiveness and robustness in real-world scenarios. All codes will be available.

arXiv:2410.08529

VOVTrack: Exploring the Potentiality in Videos for Open-Vocabulary Object Tracking

Open-vocabulary multi-object tracking (OVMOT) represents a critical new challenge involving the detection and tracking of diverse object categories in videos, encompassing both seen categories (base classes) and unseen categories (novel classes). This issue amalgamates the complexities of open-vocabulary object detection (OVD) and multi-object tracking (MOT). Existing approaches to OVMOT often merge OVD and MOT methodologies as separate modules, predominantly focusing on the problem through an image-centric lens. In this paper, we propose VOVTrack, a novel method that integrates object states relevant to MOT and video-centric training to address this challenge from a video object tracking standpoint. First, we consider the tracking-related state of the objects during tracking and propose a new prompt-guided attention mechanism for more accurate localization and classification (detection) of the time-varying objects. Subsequently, we leverage raw video data without annotations for training by formulating a self-supervised object similarity learning technique to facilitate temporal object association (tracking). Experimental results underscore that VOVTrack outperforms existing methods, establishing itself as a state-of-the-art solution for open-vocabulary tracking task.

arXiv:2410.08282

FusionSense: Bridging Common Sense, Vision, and Touch for Robust Sparse-View Reconstruction

Humans effortlessly integrate common-sense knowledge with sensory input from vision and touch to understand their surroundings. Emulating this capability, we introduce FusionSense, a novel 3D reconstruction framework that enables robots to fuse priors from foundation models with highly sparse observations from vision and tactile sensors. FusionSense addresses three key challenges: (i) How can robots efficiently acquire robust global shape information about the surrounding scene and objects? (ii) How can robots strategically select touch points on the object using geometric and common-sense priors? (iii) How can partial observations such as tactile signals improve the overall representation of the object? Our framework employs 3D Gaussian Splatting as a core representation and incorporates a hierarchical optimization strategy involving global structure construction, object visual hull pruning and local geometric constraints. This advancement results in fast and robust perception in environments with traditionally challenging objects that are transparent, reflective, or dark, enabling more downstream manipulation or navigation tasks. Experiments on real-world data suggest that our framework outperforms previously state-of-the-art sparse-view methods. All code and data are open-sourced on the project website.

arXiv:2410.07475

Progressive Multi-Modal Fusion for Robust 3D Object Detection

Multi-sensor fusion is crucial for accurate 3D object detection in autonomous driving, with cameras and LiDAR being the most commonly used sensors. However, existing methods perform sensor fusion in a single view by projecting features from both modalities either in Bird's Eye View (BEV) or Perspective View (PV), thus sacrificing complementary information such as height or geometric proportions. To address this limitation, we propose ProFusion3D, a progressive fusion framework that combines features in both BEV and PV at both intermediate and object query levels. Our architecture hierarchically fuses local and global features, enhancing the robustness of 3D object detection. Additionally, we introduce a self-supervised mask modeling pre-training strategy to improve multi-modal representation learning and data efficiency through three novel objectives. Extensive experiments on nuScenes and Argoverse2 datasets conclusively demonstrate the efficacy of ProFusion3D. Moreover, ProFusion3D is robust to sensor failure, demonstrating strong performance when only one modality is available.

arXiv:2410.07442

Self-Supervised Learning for Real-World Object Detection: a Survey

Self-Supervised Learning (SSL) has emerged as a promising approach in computer vision, enabling networks to learn meaningful representations from large unlabeled datasets. SSL methods fall into two main categories: instance discrimination and Masked Image Modeling (MIM). While instance discrimination is fundamental to SSL, it was originally designed for classification and may be less effective for object detection, particularly for small objects. In this survey, we focus on SSL methods specifically tailored for real-world object detection, with an emphasis on detecting small objects in complex environments. Unlike previous surveys, we offer a detailed comparison of SSL strategies, including object-level instance discrimination and MIM methods, and assess their effectiveness for small object detection using both CNN and ViT-based architectures. Specifically, our benchmark is performed on the widely-used COCO dataset, as well as on a specialized real-world dataset focused on vehicle detection in infrared remote sensing imagery. We also assess the impact of pre-training on custom domain-specific datasets, highlighting how certain SSL strategies are better suited for handling uncurated data. Our findings highlight that instance discrimination methods perform well with CNN-based encoders, while MIM methods are better suited for ViT-based architectures and custom dataset pre-training. This survey provides a practical guide for selecting optimal SSL strategies, taking into account factors such as backbone architecture, object size, and custom pre-training requirements. Ultimately, we show that choosing an appropriate SSL pre-training strategy, along with a suitable encoder, significantly enhances performance in real-world object detection, particularly for small object detection in frugal settings.

arXiv:2410.07394

Structured Spatial Reasoning with Open Vocabulary Object Detectors

Reasoning about spatial relationships between objects is essential for many real-world robotic tasks, such as fetch-and-delivery, object rearrangement, and object search. The ability to detect and disambiguate different objects and identify their location is key to successful completion of these tasks. Several recent works have used powerful Vision and Language Models (VLMs) to unlock this capability in robotic agents. In this paper we introduce a structured probabilistic approach that integrates rich 3D geometric features with state-of-the-art open-vocabulary object detectors to enhance spatial reasoning for robotic perception. The approach is evaluated and compared against zero-shot performance of the state-of-the-art Vision and Language Models (VLMs) on spatial reasoning tasks. To enable this comparison, we annotate spatial clauses in real-world RGB-D Active Vision Dataset [1] and conduct experiments on this and the synthetic Semantic Abstraction [2] dataset. Results demonstrate the effectiveness of the proposed method, showing superior performance of grounding spatial relations over state of the art open-source VLMs by more than 20%.

arXiv:2410.08189

SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigation

In this paper, we propose a new framework for zero-shot object navigation. Existing zero-shot object navigation methods prompt LLM with the text of spatially closed objects, which lacks enough scene context for in-depth reasoning. To better preserve the information of environment and fully exploit the reasoning ability of LLM, we propose to represent the observed scene with 3D scene graph. The scene graph encodes the relationships between objects, groups and rooms with a LLM-friendly structure, for which we design a hierarchical chain-of-thought prompt to help LLM reason the goal location according to scene context by traversing the nodes and edges. Moreover, benefit from the scene graph representation, we further design a re-perception mechanism to empower the object navigation framework with the ability to correct perception error. We conduct extensive experiments on MP3D, HM3D and RoboTHOR environments, where SG-Nav surpasses previous state-of-the-art zero-shot methods by more than 10% SR on all benchmarks, while the decision process is explainable. To the best of our knowledge, SG-Nav is the first zero-shot method that achieves even higher performance than supervised object navigation methods on the challenging MP3D benchmark.

arXiv:2410.07995

RegionGrasp: A Novel Task for Contact Region Controllable Hand Grasp Generation

Can machine automatically generate multiple distinct and natural hand grasps, given specific contact region of an object in 3D? This motivates us to consider a novel task of \textit{Region Controllable Hand Grasp Generation (RegionGrasp)}, as follows: given as input a 3D object, together with its specific surface area selected as the intended contact region, to generate a diverse set of plausible hand grasps of the object, where the thumb finger tip touches the object surface on the contact region. To address this task, RegionGrasp-CVAE is proposed, which consists of two main parts. First, to enable contact region-awareness, we propose ConditionNet as the condition encoder that includes in it a transformer-backboned object encoder, O-Enc; a pretraining strategy is adopted by O-Enc, where the point patches of object surface are randomly masked off and subsequently restored, to further capture surface geometric information of the object. Second, to realize interaction awareness, HOINet is introduced to encode hand-object interaction features by entangling high-level hand features with embedded object features through geometric-aware multi-head cross attention. Empirical evaluations demonstrate the effectiveness of our approach qualitatively and quantitatively where it is shown to compare favorably with respect to the state of the art methods.

arXiv:2410.07758

HeightFormer: A Semantic Alignment Monocular 3D Object Detection Method from Roadside Perspective

The on-board 3D object detection technology has received extensive attention as a critical technology for autonomous driving, while few studies have focused on applying roadside sensors in 3D traffic object detection. Existing studies achieve the projection of 2D image features to 3D features through height estimation based on the frustum. However, they did not consider the height alignment and the extraction efficiency of bird's-eye-view features. We propose a novel 3D object detection framework integrating Spatial Former and Voxel Pooling Former to enhance 2D-to-3D projection based on height estimation. Extensive experiments were conducted using the Rope3D and DAIR-V2X-I dataset, and the results demonstrated the outperformance of the proposed algorithm in the detection of both vehicles and cyclists. These results indicate that the algorithm is robust and generalized under various detection scenarios. Improving the accuracy of 3D object detection on the roadside is conducive to building a safe and trustworthy intelligent transportation system of vehicle-road coordination and promoting the large-scale application of autonomous driving. The code and pre-trained models will be released on https://anonymous.4open.science/r/HeightFormer.

arXiv:2409.16692

A Grasping Movement Intention Estimator for Intuitive Control of Assistive Devices

This study introduces i-GRIP, an innovative movement goal estimator designed to facilitate the control of assistive devices for grasping tasks in individuals with upperlimb impairments. The algorithm operates within a collaborative control paradigm, eliminating the need for specific user actions apart from naturally moving their hand toward a desired object. i-GRIP analyzes the hand's movement in an object-populated scene to determine its target and select an appropriate grip. In an experimental study involving 11 healthy participants, i-GRIP showed promising goal estimation performances and responsiveness and the potential to facilitate the daily use of assistive devices for individuals with upper-limb impairments in the future.

arXiv:2409.18531

An Overview of Multi-Object Estimation via Labeled Random Finite Set

This article presents the Labeled Random Finite Set (LRFS) framework for multi-object systems-systems in which the number of objects and their states are unknown and vary randomly with time. In particular, we focus on state and trajectory estimation via a multi-object State Space Model (SSM) that admits principled tractable multi-object tracking filters/smoothers. Unlike the single-object counterpart, a time sequence of states does not necessarily represent the trajectory of a multi-object system. The LRFS formulation enables a time sequence of multi-object states to represent the multi-object trajectory that accommodates trajectory crossings and fragmentations. We present the basics of LRFS, covering a suite of commonly used models and mathematical apparatus (including the latest results not published elsewhere). Building on this, we outline the fundamentals of multi-object state space modeling and estimation using LRFS, which formally address object identities/trajectories, ancestries for spawning objects, and characterization of the uncertainty on the ensemble of objects (and their trajectories). Numerical solutions to multi-object SSM problems are inherently far more challenging than those in standard SSM. To bridge the gap between theory and practice, we discuss state-of-the-art implementations that address key computational bottlenecks in the number of objects, measurements, sensors, and scans.