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arXiv:1908.09357공식 코드 · Papers with Code

Dynamics-aware Embeddings

In this paper we consider self-supervised representation learning to improve sample efficiency in reinforcement learning (RL). We propose a forward prediction objective for simultaneously learning embeddings of states and action sequences. These embeddings capture the structure of the environment's dynamics, enabling efficient policy learning. We demonstrate that our action embeddings alone improve the sample efficiency and peak performance of model-free RL on control from low-dimensional states. By combining state and action embeddings, we achieve efficient learning of high-quality policies on goal-conditioned continuous control from pixel observations in only 1-2 million environment steps.

arXiv:1908.06012

Model-based Lookahead Reinforcement Learning

Model-based Reinforcement Learning (MBRL) allows data-efficient learning which is required in real world applications such as robotics. However, despite the impressive data-efficiency, MBRL does not achieve the final performance of state-of-the-art Model-free Reinforcement Learning (MFRL) methods. We leverage the strengths of both realms and propose an approach that obtains high performance with a small amount of data. In particular, we combine MFRL and Model Predictive Control (MPC). While MFRL's strength in exploration allows us to train a better forward dynamics model for MPC, MPC improves the performance of the MFRL policy by sampling-based planning. The experimental results in standard continuous control benchmarks show that our approach can achieve MFRL`s level of performance while being as data-efficient as MBRL.

arXiv:1908.05256

Continuous Control for High-Dimensional State Spaces: An Interactive Learning Approach

Deep Reinforcement Learning (DRL) has become a powerful methodology to solve complex decision-making problems. However, DRL has several limitations when used in real-world problems (e.g., robotics applications). For instance, long training times are required and cannot be accelerated in contrast to simulated environments, and reward functions may be hard to specify/model and/or to compute. Moreover, the transfer of policies learned in a simulator to the real-world has limitations (reality gap). On the other hand, machine learning methods that rely on the transfer of human knowledge to an agent have shown to be time efficient for obtaining well performing policies and do not require a reward function. In this context, we analyze the use of human corrective feedback during task execution to learn policies with high-dimensional state spaces, by using the D-COACH framework, and we propose new variants of this framework. D-COACH is a Deep Learning based extension of COACH (COrrective Advice Communicated by Humans), where humans are able to shape policies through corrective advice. The enhanced version of D-COACH, which is proposed in this paper, largely reduces the time and effort of a human for training a policy. Experimental results validate the efficiency of the D-COACH framework in three different problems (simulated and with real robots), and show that its enhanced version reduces the human training effort considerably, and makes it feasible to learn policies within periods of time in which a DRL agent do not reach any improvement.

arXiv:1908.04696

Inverse Rational Control with Partially Observable Continuous Nonlinear Dynamics

Continuous control and planning remains a major challenge in robotics and machine learning. Neuroscience offers the possibility of learning from animal brains that implement highly successful controllers, but it is unclear how to relate an animal's behavior to control principles. Animals may not always act optimally from the perspective of an external observer, but may still act rationally: we hypothesize that animals choose actions with highest expected future subjective value according to their own internal model of the world. Their actions thus result from solving a different optimal control problem from those on which they are evaluated in neuroscience experiments. With this assumption, we propose a novel framework of model-based inverse rational control that learns the agent's internal model that best explains their actions in a task described as a partially observable Markov decision process (POMDP). In this approach we first learn optimal policies generalized over the entire model space of dynamics and subjective rewards, using an extended Kalman filter to represent the belief space, a neural network in the actor-critic framework to optimize the policy, and a simplified basis for the parameter space. We then compute the model that maximizes the likelihood of the experimentally observable data comprising the agent's sensory observations and chosen actions. Our proposed method is able to recover the true model of simulated agents within theoretical error bounds given by limited data. We illustrate this method by applying it to a complex naturalistic task currently used in neuroscience experiments. This approach provides a foundation for interpreting the behavioral and neural dynamics of highly adapted controllers in animal brains.

arXiv:1908.02269

Promoting Coordination through Policy Regularization in Multi-Agent Deep Reinforcement Learning

In multi-agent reinforcement learning, discovering successful collective behaviors is challenging as it requires exploring a joint action space that grows exponentially with the number of agents. While the tractability of independent agent-wise exploration is appealing, this approach fails on tasks that require elaborate group strategies. We argue that coordinating the agents' policies can guide their exploration and we investigate techniques to promote such an inductive bias. We propose two policy regularization methods: TeamReg, which is based on inter-agent action predictability and CoachReg that relies on synchronized behavior selection. We evaluate each approach on four challenging continuous control tasks with sparse rewards that require varying levels of coordination as well as on the discrete action Google Research Football environment. Our experiments show improved performance across many cooperative multi-agent problems. Finally, we analyze the effects of our proposed methods on the policies that our agents learn and show that our methods successfully enforce the qualities that we propose as proxies for coordinated behaviors.

arXiv:1908.00528

Neural Simplex Architecture

We present the Neural Simplex Architecture (NSA), a new approach to runtime assurance that provides safety guarantees for neural controllers (obtained e.g. using reinforcement learning) of autonomous and other complex systems without unduly sacrificing performance. NSA is inspired by the Simplex control architecture of Sha et al., but with some significant differences. In the traditional approach, the advanced controller (AC) is treated as a black box; when the decision module switches control to the baseline controller (BC), the BC remains in control forever. There is relatively little work on switching control back to the AC, and there are no techniques for correcting the AC's behavior after it generates a potentially unsafe control input that causes a failover to the BC. Our NSA addresses both of these limitations. NSA not only provides safety assurances in the presence of a possibly unsafe neural controller, but can also improve the safety of such a controller in an online setting via retraining, without overly degrading its performance. To demonstrate NSA's benefits, we have conducted several significant case studies in the continuous control domain. These include a target-seeking ground rover navigating an obstacle field, and a neural controller for an artificial pancreas system.

arXiv:1907.13122공식 코드 · Papers with Code

Learning Stabilizable Nonlinear Dynamics with Contraction-Based Regularization

We propose a novel framework for learning stabilizable nonlinear dynamical systems for continuous control tasks in robotics. The key contribution is a control-theoretic regularizer for dynamics fitting rooted in the notion of stabilizability, a constraint which guarantees the existence of robust tracking controllers for arbitrary open-loop trajectories generated with the learned system. Leveraging tools from contraction theory and statistical learning in Reproducing Kernel Hilbert Spaces, we formulate stabilizable dynamics learning as a functional optimization with convex objective and bi-convex functional constraints. Under a mild structural assumption and relaxation of the functional constraints to sampling-based constraints, we derive the optimal solution with a modified Representer theorem. Finally, we utilize random matrix feature approximations to reduce the dimensionality of the search parameters and formulate an iterative convex optimization algorithm that jointly fits the dynamics functions and searches for a certificate of stabilizability. We validate the proposed algorithm in simulation for a planar quadrotor, and on a quadrotor hardware testbed emulating planar dynamics. We verify, both in simulation and on hardware, significantly improved trajectory generation and tracking performance with the control-theoretic regularized model over models learned using traditional regression techniques, especially when learning from small supervised datasets. The results support the conjecture that the use of stabilizability constraints as a form of regularization can help prune the hypothesis space in a manner that is tailored to the downstream task of trajectory generation and feedback control, resulting in models that are not only dramatically better conditioned, but also data efficient.

arXiv:1907.05431

Imitation-Projected Programmatic Reinforcement Learning

We study the problem of programmatic reinforcement learning, in which policies are represented as short programs in a symbolic language. Programmatic policies can be more interpretable, generalizable, and amenable to formal verification than neural policies; however, designing rigorous learning approaches for such policies remains a challenge. Our approach to this challenge -- a meta-algorithm called PROPEL -- is based on three insights. First, we view our learning task as optimization in policy space, modulo the constraint that the desired policy has a programmatic representation, and solve this optimization problem using a form of mirror descent that takes a gradient step into the unconstrained policy space and then projects back onto the constrained space. Second, we view the unconstrained policy space as mixing neural and programmatic representations, which enables employing state-of-the-art deep policy gradient approaches. Third, we cast the projection step as program synthesis via imitation learning, and exploit contemporary combinatorial methods for this task. We present theoretical convergence results for PROPEL and empirically evaluate the approach in three continuous control domains. The experiments show that PROPEL can significantly outperform state-of-the-art approaches for learning programmatic policies.

arXiv:1907.04964

A Model-based Approach for Sample-efficient Multi-task Reinforcement Learning

The aim of multi-task reinforcement learning is two-fold: (1) efficiently learn by training against multiple tasks and (2) quickly adapt, using limited samples, to a variety of new tasks. In this work, the tasks correspond to reward functions for environments with the same (or similar) dynamical models. We propose to learn a dynamical model during the training process and use this model to perform sample-efficient adaptation to new tasks at test time. We use significantly fewer samples by performing policy optimization only in a "virtual" environment whose transitions are given by our learned dynamical model. Our algorithm sequentially trains against several tasks. Upon encountering a new task, we first warm-up a policy on our learned dynamical model, which requires no new samples from the environment. We then adapt the dynamical model with samples from this policy in the real environment. We evaluate our approach on several continuous control benchmarks and demonstrate its efficacy over MAML, a state-of-the-art meta-learning algorithm, on these tasks.

arXiv:1907.04484

Co-training for Policy Learning

We study the problem of learning sequential decision-making policies in settings with multiple state-action representations. Such settings naturally arise in many domains, such as planning (e.g., multiple integer programming formulations) and various combinatorial optimization problems (e.g., those with both integer programming and graph-based formulations). Inspired by the classical co-training framework for classification, we study the problem of co-training for policy learning. We present sufficient conditions under which learning from two views can improve upon learning from a single view alone. Motivated by these theoretical insights, we present a meta-algorithm for co-training for sequential decision making. Our framework is compatible with both reinforcement learning and imitation learning. We validate the effectiveness of our approach across a wide range of tasks, including discrete/continuous control and combinatorial optimization.

arXiv:1907.03423

On-Policy Robot Imitation Learning from a Converging Supervisor

Existing on-policy imitation learning algorithms, such as DAgger, assume access to a fixed supervisor. However, there are many settings where the supervisor may evolve during policy learning, such as a human performing a novel task or an improving algorithmic controller. We formalize imitation learning from a "converging supervisor" and provide sublinear static and dynamic regret guarantees against the best policy in hindsight with labels from the converged supervisor, even when labels during learning are only from intermediate supervisors. We then show that this framework is closely connected to a class of reinforcement learning (RL) algorithms known as dual policy iteration (DPI), which alternate between training a reactive learner with imitation learning and a model-based supervisor with data from the learner. Experiments suggest that when this framework is applied with the state-of-the-art deep model-based RL algorithm PETS as an improving supervisor, it outperforms deep RL baselines on continuous control tasks and provides up to an 80-fold speedup in policy evaluation.

arXiv:1907.02908

On Inductive Biases in Deep Reinforcement Learning

Many deep reinforcement learning algorithms contain inductive biases that sculpt the agent's objective and its interface to the environment. These inductive biases can take many forms, including domain knowledge and pretuned hyper-parameters. In general, there is a trade-off between generality and performance when algorithms use such biases. Stronger biases can lead to faster learning, but weaker biases can potentially lead to more general algorithms. This trade-off is important because inductive biases are not free; substantial effort may be required to obtain relevant domain knowledge or to tune hyper-parameters effectively. In this paper, we re-examine several domain-specific components that bias the objective and the environmental interface of common deep reinforcement learning agents. We investigated whether the performance deteriorates when these components are replaced with adaptive solutions from the literature. In our experiments, performance sometimes decreased with the adaptive components, as one might expect when comparing to components crafted for the domain, but sometimes the adaptive components performed better. We investigated the main benefit of having fewer domain-specific components, by comparing the learning performance of the two systems on a different set of continuous control problems, without additional tuning of either system. As hypothesized, the system with adaptive components performed better on many of the new tasks.

arXiv:1907.00953

Stochastic Latent Actor-Critic: Deep Reinforcement Learning with a Latent Variable Model

Deep reinforcement learning (RL) algorithms can use high-capacity deep networks to learn directly from image observations. However, these high-dimensional observation spaces present a number of challenges in practice, since the policy must now solve two problems: representation learning and task learning. In this work, we tackle these two problems separately, by explicitly learning latent representations that can accelerate reinforcement learning from images. We propose the stochastic latent actor-critic (SLAC) algorithm: a sample-efficient and high-performing RL algorithm for learning policies for complex continuous control tasks directly from high-dimensional image inputs. SLAC provides a novel and principled approach for unifying stochastic sequential models and RL into a single method, by learning a compact latent representation and then performing RL in the model's learned latent space. Our experimental evaluation demonstrates that our method outperforms both model-free and model-based alternatives in terms of final performance and sample efficiency, on a range of difficult image-based control tasks. Our code and videos of our results are available at our website.

arXiv:1907.00526

FiDi-RL: Incorporating Deep Reinforcement Learning with Finite-Difference Policy Search for Efficient Learning of Continuous Control

In recent years significant progress has been made in dealing with challenging problems using reinforcement learning.Despite its great success, reinforcement learning still faces challenge in continuous control tasks. Conventional methods always compute the derivatives of the optimal goal with a costly computation resources, and are inefficient, unstable and lack of robust-ness when dealing with such tasks. Alternatively, derivative-based methods treat the optimization process as a blackbox and show robustness and stability in learning continuous control tasks, but not data efficient in learning. The combination of both methods so as to get the best of the both has raised attention. However, most of the existing combination works adopt complex neural networks (NNs) as the policy for control. The double-edged sword of deep NNs can yield better performance, but also makes it difficult for parameter tuning and computation. To this end, in this paper we presents a novel method called FiDi-RL, which incorporates deep RL with Finite-Difference (FiDi) policy search.FiDi-RL combines Deep Deterministic Policy Gradients (DDPG)with Augment Random Search (ARS) and aims at improving the data efficiency of ARS. The empirical results show that FiDi-RL can improves the performance and stability of ARS, and provide competitive results against some existing deep reinforcement learning methods

arXiv:1906.10717

Uncertainty-aware Model-based Policy Optimization

Model-based reinforcement learning has the potential to be more sample efficient than model-free approaches. However, existing model-based methods are vulnerable to model bias, which leads to poor generalization and asymptotic performance compared to model-free counterparts. In addition, they are typically based on the model predictive control (MPC) framework, which not only is computationally inefficient at decision time but also does not enable policy transfer due to the lack of an explicit policy representation. In this paper, we propose a novel uncertainty-aware model-based policy optimization framework which solves those issues. In this framework, the agent simultaneously learns an uncertainty-aware dynamics model and optimizes the policy according to these learned models. In the optimization step, the policy gradient is computed by automatic differentiation through the models. With respect to sample efficiency alone, our approach shows promising results on challenging continuous control benchmarks with competitive asymptotic performance and significantly lower sample complexity than state-of-the-art baselines.

arXiv:1906.10462

Policy Optimization with Stochastic Mirror Descent

Improving sample efficiency has been a longstanding goal in reinforcement learning. This paper proposes $\mathtt{VRMPO}$ algorithm: a sample efficient policy gradient method with stochastic mirror descent. In $\mathtt{VRMPO}$, a novel variance-reduced policy gradient estimator is presented to improve sample efficiency. We prove that the proposed $\mathtt{VRMPO}$ needs only $\mathcal{O}(\epsilon^{-3})$ sample trajectories to achieve an $\epsilon$-approximate first-order stationary point, which matches the best sample complexity for policy optimization. The extensive experimental results demonstrate that $\mathtt{VRMPO}$ outperforms the state-of-the-art policy gradient methods in various settings.

arXiv:1906.09510공식 코드 · Papers with Code

Learning Belief Representations for Imitation Learning in POMDPs

We consider the problem of imitation learning from expert demonstrations in partially observable Markov decision processes (POMDPs). Belief representations, which characterize the distribution over the latent states in a POMDP, have been modeled using recurrent neural networks and probabilistic latent variable models, and shown to be effective for reinforcement learning in POMDPs. In this work, we investigate the belief representation learning problem for generative adversarial imitation learning in POMDPs. Instead of training the belief module and the policy separately as suggested in prior work, we learn the belief module jointly with the policy, using a task-aware imitation loss to ensure that the representation is more aligned with the policy's objective. To improve robustness of representation, we introduce several informative belief regularization techniques, including multi-step prediction of dynamics and action-sequences. Evaluated on various partially observable continuous-control locomotion tasks, our belief-module imitation learning approach (BMIL) substantially outperforms several baselines, including the original GAIL algorithm and the task-agnostic belief learning algorithm. Extensive ablation analysis indicates the effectiveness of task-aware belief learning and belief regularization.

arXiv:1906.09205

Continual Reinforcement Learning with Diversity Exploration and Adversarial Self-Correction

Deep reinforcement learning has made significant progress in the field of continuous control, such as physical control and autonomous driving. However, it is challenging for a reinforcement model to learn a policy for each task sequentially due to catastrophic forgetting. Specifically, the model would forget knowledge it learned in the past when trained on a new task. We consider this challenge from two perspectives: i) acquiring task-specific skills is difficult since task information and rewards are not highly related; ii) learning knowledge from previous experience is difficult in continuous control domains. In this paper, we introduce an end-to-end framework namely Continual Diversity Adversarial Network (CDAN). We first develop an unsupervised diversity exploration method to learn task-specific skills using an unsupervised objective. Then, we propose an adversarial self-correction mechanism to learn knowledge by exploiting past experience. The two learning procedures are presumably reciprocal. To evaluate the proposed method, we propose a new continuous reinforcement learning environment named Continual Ant Maze (CAM) and a new metric termed Normalized Shorten Distance (NSD). The experimental results confirm the effectiveness of diversity exploration and self-correction. It is worthwhile noting that our final result outperforms baseline by 18.35% in terms of NSD, and 0.61 according to the average reward.

arXiv:1906.08387

Experience Replay Optimization

Experience replay enables reinforcement learning agents to memorize and reuse past experiences, just as humans replay memories for the situation at hand. Contemporary off-policy algorithms either replay past experiences uniformly or utilize a rule-based replay strategy, which may be sub-optimal. In this work, we consider learning a replay policy to optimize the cumulative reward. Replay learning is challenging because the replay memory is noisy and large, and the cumulative reward is unstable. To address these issues, we propose a novel experience replay optimization (ERO) framework which alternately updates two policies: the agent policy, and the replay policy. The agent is updated to maximize the cumulative reward based on the replayed data, while the replay policy is updated to provide the agent with the most useful experiences. The conducted experiments on various continuous control tasks demonstrate the effectiveness of ERO, empirically showing promise in experience replay learning to improve the performance of off-policy reinforcement learning algorithms.

arXiv:1906.08524

Max-Plus Matching Pursuit for Deterministic Markov Decision Processes

We consider deterministic Markov decision processes (MDPs) and apply max-plus algebra tools to approximate the value iteration algorithm by a smaller-dimensional iteration based on a representation on dictionaries of value functions. The setup naturally leads to novel theoretical results which are simply formulated due to the max-plus algebra structure. For example, when considering a fixed (non adaptive) finite basis, the computational complexity of approximating the optimal value function is not directly related to the number of states, but to notions of covering numbers of the state space. In order to break the curse of dimensionality in factored state-spaces, we consider adaptive basis that can adapt to particular problems leading to an algorithm similar to matching pursuit from signal processing. They currently come with no theoretical guarantees but work empirically well on simple deterministic MDPs derived from low-dimensional continuous control problems. We focus primarily on deterministic MDPs but note that the framework can be applied to all MDPs by considering measure-based formulations.