Multi-object 3D Grounding involves locating 3D boxes based on a given query phrase from a point cloud. It is a challenging and significant task with numerous applications in visual understanding, human-computer interaction, and robotics. To tackle this challenge, we introduce D-LISA, a two-stage approach incorporating three innovations. First, a dynamic vision module that enables a variable and learnable number of box proposals. Second, a dynamic camera positioning that extracts features for each proposal. Third, a language-informed spatial attention module that better reasons over the proposals to output the final prediction. Empirically, experiments show that our method outperforms the state-of-the-art methods on multi-object 3D grounding by 12.8% (absolute) and is competitive in single-object 3D grounding.
Scene rearrangement, like table tidying, is a challenging task in robotic manipulation due to the complexity of predicting diverse object arrangements. Web-scale trained generative models such as Stable Diffusion can aid by generating natural scenes as goals. To facilitate robot execution, object-level representations must be extracted to match the real scenes with the generated goals and to calculate object pose transformations. Current methods typically use a multi-step design that involves separate models for generation, segmentation, and feature encoding, which can lead to a low success rate due to error accumulation. Furthermore, they lack control over the viewing perspectives of the generated goals, restricting the tasks to 3-DoF settings. In this paper, we propose PACA, a zero-shot pipeline for scene rearrangement that leverages perspective-aware cross-attention representation derived from Stable Diffusion. Specifically, we develop a representation that integrates generation, segmentation, and feature encoding into a single step to produce object-level representations. Additionally, we introduce perspective control, thus enabling the matching of 6-DoF camera views and extending past approaches that were limited to 3-DoF top-down views. The efficacy of our method is demonstrated through its zero-shot performance in real robot experiments across various scenes, achieving an average matching accuracy and execution success rate of 87% and 67%, respectively.
Brain tumor detection in multiplane Magnetic Resonance Imaging (MRI) slices is a challenging task due to the various appearances and relationships in the structure of the multiplane images. In this paper, we propose a new You Only Look Once (YOLO)-based detection model that incorporates Pretrained Knowledge (PK), called PK-YOLO, to improve the performance for brain tumor detection in multiplane MRI slices. To our best knowledge, PK-YOLO is the first pretrained knowledge guided YOLO-based object detector. The main components of the new method are a pretrained pure lightweight convolutional neural network-based backbone via sparse masked modeling, a YOLO architecture with the pretrained backbone, and a regression loss function for improving small object detection. The pretrained backbone allows for feature transferability of object queries on individual plane MRI slices into the model encoders, and the learned domain knowledge base can improve in-domain detection. The improved loss function can further boost detection performance on small-size brain tumors in multiplanar two-dimensional MRI slices. Experimental results show that the proposed PK-YOLO achieves competitive performance on the multiplanar MRI brain tumor detection datasets compared to state-of-the-art YOLO-like and DETR-like object detectors. The code is available at https://github.com/mkang315/PK-YOLO.
We introduce an innovative approach to advancing semantic understanding in zero-shot object goal navigation (ZS-OGN), enhancing the autonomy of robots in unfamiliar environments. Traditional reliance on labeled data has been a limitation for robotic adaptability, which we address by employing a dual-component framework that integrates a GLIP Vision Language Model for initial detection and an InstructionBLIP model for validation. This combination not only refines object and environmental recognition but also fortifies the semantic interpretation, pivotal for navigational decision-making. Our method, rigorously tested in both simulated and real-world settings, exhibits marked improvements in navigation precision and reliability.
Adversarial attacks threaten the reliability of machine learning models in critical applications like autonomous vehicles and defense systems. As object detectors become more robust with models like YOLOv8, developing effective adversarial methodologies is increasingly challenging. We present Truck Adversarial Camouflage Optimization (TACO), a novel framework that generates adversarial camouflage patterns on 3D vehicle models to deceive state-of-the-art object detectors. Adopting Unreal Engine 5, TACO integrates differentiable rendering with a Photorealistic Rendering Network to optimize adversarial textures targeted at YOLOv8. To ensure the generated textures are both effective in deceiving detectors and visually plausible, we introduce the Convolutional Smooth Loss function, a generalized smooth loss function. Experimental evaluations demonstrate that TACO significantly degrades YOLOv8's detection performance, achieving an [email omitted] of 0.0099 on unseen test data. Furthermore, these adversarial patterns exhibit strong transferability to other object detection models such as Faster R-CNN and earlier YOLO versions.
Multi-modal fusion is imperative to the implementation of reliable object detection and tracking in complex environments. Exploiting the synergy of heterogeneous modal information endows perception systems the ability to achieve more comprehensive, robust, and accurate performance. As a nucleus concern in wireless-vision collaboration, radar-camera fusion has prompted prospective research directions owing to its extensive applicability, complementarity, and compatibility. Nonetheless, there still lacks a systematic survey specifically focusing on deep fusion of radar and camera for object detection and tracking. To fill this void, we embark on an endeavor to comprehensively review radar-camera fusion in a holistic way. First, we elaborate on the fundamental principles, methodologies, and applications of radar-camera fusion perception. Next, we delve into the key techniques concerning sensor calibration, modal representation, data alignment, and fusion operation. Furthermore, we provide a detailed taxonomy covering the research topics related to object detection and tracking in the context of radar and camera technologies.Finally, we discuss the emerging perspectives in the field of radar-camera fusion perception and highlight the potential areas for future research.
In this paper, we study an object synthesis task that combines an object text with an object image to create a new object image. However, most diffusion models struggle with this task, \textit{i.e.}, often generating an object that predominantly reflects either the text or the image due to an imbalance between their inputs. To address this issue, we propose a simple yet effective method called Adaptive Text-Image Harmony (ATIH) to generate novel and surprising objects. First, we introduce a scale factor and an injection step to balance text and image features in cross-attention and to preserve image information in self-attention during the text-image inversion diffusion process, respectively. Second, to better integrate object text and image, we design a balanced loss function with a noise parameter, ensuring both optimal editability and fidelity of the object image. Third, to adaptively adjust these parameters, we present a novel similarity score function that not only maximizes the similarities between the generated object image and the input text/image but also balances these similarities to harmonize text and image integration. Extensive experiments demonstrate the effectiveness of our approach, showcasing remarkable object creations such as colobus-glass jar. Project page: https://xzr52.github.io/ATIH/.
Multimodal Large Language Models have advanced AI in applications like text-to-video generation and visual question answering. These models rely on visual encoders to convert non-text data into vectors, but current encoders either lack semantic alignment or overlook non-salient objects. We propose the Guiding Visual Encoder to Perceive Overlooked Information (GiVE) approach. GiVE enhances visual representation with an Attention-Guided Adapter (AG-Adapter) module and an Object-focused Visual Semantic Learning module. These incorporate three novel loss terms: Object-focused Image-Text Contrast (OITC) loss, Object-focused Image-Image Contrast (OIIC) loss, and Object-focused Image Discrimination (OID) loss, improving object consideration, retrieval accuracy, and comprehensiveness. Our contributions include dynamic visual focus adjustment, novel loss functions to enhance object retrieval, and the Multi-Object Instruction (MOInst) dataset. Experiments show our approach achieves state-of-the-art performance.
Recent studies on generalizable object detection have attracted increasing attention with additional weak supervision from large-scale datasets with image-level labels. However, weakly-supervised detection learning often suffers from image-to-box label mismatch, i.e., image-level labels do not convey precise object information. We design Language Hierarchical Self-training (LHST) that introduces language hierarchy into weakly-supervised detector training for learning more generalizable detectors. LHST expands the image-level labels with language hierarchy and enables co-regularization between the expanded labels and self-training. Specifically, the expanded labels regularize self-training by providing richer supervision and mitigating the image-to-box label mismatch, while self-training allows assessing and selecting the expanded labels according to the predicted reliability. In addition, we design language hierarchical prompt generation that introduces language hierarchy into prompt generation which helps bridge the vocabulary gaps between training and testing. Extensive experiments show that the proposed techniques achieve superior generalization performance consistently across 14 widely studied object detection datasets.
Sim-to-real transfer remains a significant challenge in robotics due to the discrepancies between simulated and real-world dynamics. Traditional methods like Domain Randomization often fail to capture fine-grained dynamics, limiting their effectiveness for precise control tasks. In this work, we propose a novel approach that dynamically adjusts simulation environment parameters online using in-context learning. By leveraging past interaction histories as context, our method adapts the simulation environment dynamics to real-world dynamics without requiring gradient updates, resulting in faster and more accurate alignment between simulated and real-world performance. We validate our approach across two tasks: object scooping and table air hockey. In the sim-to-sim evaluations, our method significantly outperforms the baselines on environment parameter estimation by 80% and 42% in the object scooping and table air hockey setups, respectively. Furthermore, our method achieves at least 70% success rate in sim-to-real transfer on object scooping across three different objects. By incorporating historical interaction data, our approach delivers efficient and smooth system identification, advancing the deployment of robots in dynamic real-world scenarios. Demos are available on our project page: https://sim2real-capture.github.io/
The proliferation of smartphones and other mobile devices provides a unique opportunity to make Advanced Driver Assistance Systems (ADAS) accessible to everyone in the form of an application empowered by low-cost Machine/Deep Learning (ML/DL) models to enhance road safety. For the critical feature of Collision Avoidance in Mobile ADAS, lightweight Deep Neural Networks (DNN) for object detection exist, but conventional pixel-wise depth/distance estimation DNNs are vastly more computationally expensive making them unsuitable for a real-time application on resource-constrained devices. In this paper, we present a distance estimation model, DECADE, that processes each detector output instead of constructing pixel-wise depth/disparity maps. In it, we propose a pose estimation DNN to estimate allocentric orientation of detections to supplement the distance estimation DNN in its prediction of distance using bounding box features. We demonstrate that these modules can be attached to any detector to extend object detection with fast distance estimation. Evaluation of the proposed modules with attachment to and fine-tuning on the outputs of the YOLO object detector on the KITTI 3D Object Detection dataset achieves state-of-the-art performance with 1.38 meters in Mean Absolute Error and 7.3% in Mean Relative Error in the distance range of 0-150 meters. Our extensive evaluation scheme not only evaluates class-wise performance, but also evaluates range-wise accuracy especially in the critical range of 0-70m.
The word semantics, in robotics and AI, has no canonical definition. It usually serves to denote additional data provided to autonomous agents to aid HRI. Most researchers seem, implicitly, to understand that such data cannot simply be extracted from environmental data. I try to make explicit why this is so and argue that so-called semantics are best understood as data comprised of conventions of human behaviour. This includes labels, most obviously, but also places, ontologies, and affordances. Object affordances are especially problematic because they require not only semantics that are not in the environmental data (conventions of object use) but also an understanding of physics and object combinations that would, if achieved, constitute artificial superintelligence.
The task of "relative placement" is to predict the placement of one object in relation to another, e.g. placing a mug onto a mug rack. Through explicit object-centric geometric reasoning, recent methods for relative placement have made tremendous progress towards data-efficient learning for robot manipulation while generalizing to unseen task variations. However, they have yet to represent deformable transformations, despite the ubiquity of non-rigid bodies in real world settings. As a first step towards bridging this gap, we propose ``cross-displacement" - an extension of the principles of relative placement to geometric relationships between deformable objects - and present a novel vision-based method to learn cross-displacement through dense diffusion. To this end, we demonstrate our method's ability to generalize to unseen object instances, out-of-distribution scene configurations, and multimodal goals on multiple highly deformable tasks (both in simulation and in the real world) beyond the scope of prior works. Supplementary information and videos can be found at https://sites.google.com/view/tax3d-corl-2024 .
Navigating efficiently to an object in an unexplored environment is a critical skill for general-purpose intelligent robots. Recent approaches to this object goal navigation problem have embraced a modular strategy, integrating classical exploration algorithms-notably frontier exploration-with a learned semantic mapping/exploration module. This paper introduces a novel informative path planning and 3D object probability mapping approach. The mapping module computes the probability of the object of interest through semantic segmentation and a Bayes filter. Additionally, it stores probabilities for common objects, which semantically guides the exploration based on common sense priors from a large language model. The planner terminates when the current viewpoint captures enough voxels identified with high confidence as the object of interest. Although our planner follows a zero-shot approach, it achieves state-of-the-art performance as measured by the Success weighted by Path Length (SPL) and Soft SPL in the Habitat ObjectNav Challenge 2023, outperforming other works by more than 20%. Furthermore, we validate its effectiveness on real robots. Project webpage: https://ippon-paper.github.io/
Perspective projection has been extensively utilized in monocular 3D object detection methods. It introduces geometric priors from 2D bounding boxes and 3D object dimensions to reduce the uncertainty of depth estimation. However, due to depth errors originating from the object's visual surface, the height of the bounding box often fails to represent the actual projected central height, which undermines the effectiveness of geometric depth. Direct prediction for the projected height unavoidably results in a loss of 2D priors, while multi-depth prediction with complex branches does not fully leverage geometric depth. This paper presents a Transformer-based monocular 3D object detection method called MonoDGP, which adopts perspective-invariant geometry errors to modify the projection formula. We also try to systematically discuss and explain the mechanisms and efficacy behind geometry errors, which serve as a simple but effective alternative to multi-depth prediction. Additionally, MonoDGP decouples the depth-guided decoder and constructs a 2D decoder only dependent on visual features, providing 2D priors and initializing object queries without the disturbance of 3D detection. To further optimize and fine-tune input tokens of the transformer decoder, we also introduce a Region Segment Head (RSH) that generates enhanced features and segment embeddings. Our monocular method demonstrates state-of-the-art performance on the KITTI benchmark without extra data. Code is available at https://github.com/PuFanqi23/MonoDGP.
Recent advances in machine learning and hardware have produced embedded devices capable of performing real-time object detection with commendable accuracy. We consider a scenario in which embedded devices rely on an onboard object detector, but have the option to offload detection to a more powerful edge server when local accuracy is deemed too low. Resource constraints, however, limit the number of images that can be offloaded to the edge. Our goal is to identify which images to offload to maximize overall detection accuracy under those constraints. To that end, the paper introduces a reward metric designed to quantify potential accuracy improvements from offloading individual images, and proposes an efficient approach to make offloading decisions by estimating this reward based only on local detection results. The approach is computationally frugal enough to run on embedded devices, and empirical findings indicate that it outperforms existing alternatives in improving detection accuracy even when the fraction of offloaded images is small.
In this paper, we introduce YOLA, a novel framework for object detection in low-light scenarios. Unlike previous works, we propose to tackle this challenging problem from the perspective of feature learning. Specifically, we propose to learn illumination-invariant features through the Lambertian image formation model. We observe that, under the Lambertian assumption, it is feasible to approximate illumination-invariant feature maps by exploiting the interrelationships between neighboring color channels and spatially adjacent pixels. By incorporating additional constraints, these relationships can be characterized in the form of convolutional kernels, which can be trained in a detection-driven manner within a network. Towards this end, we introduce a novel module dedicated to the extraction of illumination-invariant features from low-light images, which can be easily integrated into existing object detection frameworks. Our empirical findings reveal significant improvements in low-light object detection tasks, as well as promising results in both well-lit and over-lit scenarios. Code is available at \url{https://github.com/MingboHong/YOLA}.
In the last years, the research interest in visual navigation towards objects in indoor environments has grown significantly. This growth can be attributed to the recent availability of large navigation datasets in photo-realistic simulated environments, like Gibson and Matterport3D. However, the navigation tasks supported by these datasets are often restricted to the objects present in the environment at acquisition time. Also, they fail to account for the realistic scenario in which the target object is a user-specific instance that can be easily confused with similar objects and may be found in multiple locations within the environment. To address these limitations, we propose a new task denominated Personalized Instance-based Navigation (PIN), in which an embodied agent is tasked with locating and reaching a specific personal object by distinguishing it among multiple instances of the same category. The task is accompanied by PInNED, a dedicated new dataset composed of photo-realistic scenes augmented with additional 3D objects. In each episode, the target object is presented to the agent using two modalities: a set of visual reference images on a neutral background and manually annotated textual descriptions. Through comprehensive evaluations and analyses, we showcase the challenges of the PIN task as well as the performance and shortcomings of currently available methods designed for object-driven navigation, considering modular and end-to-end agents.
Humans can discern scene-independent features of objects across various environments, allowing them to swiftly identify objects amidst changing factors such as lighting, perspective, size, and position and imagine the complete images of the same object in diverse settings. Existing object-centric learning methods only extract scene-dependent object-centric representations, lacking the ability to identify the same object across scenes as humans. Moreover, some existing methods discard the individual object generation capabilities to handle complex scenes. This paper introduces a novel object-centric learning method to empower AI systems with human-like capabilities to identify objects across scenes and generate diverse scenes containing specific objects by learning a set of global object-centric representations. To learn the global object-centric representations that encapsulate globally invariant attributes of objects (i.e., the complete appearance and shape), this paper designs a Disentangled Slot Attention module to convert the scene features into scene-dependent attributes (such as scale, position and orientation) and scene-independent representations (i.e., appearance and shape). Experimental results substantiate the efficacy of the proposed method, demonstrating remarkable proficiency in global object-centric representation learning, object identification, scene generation with specific objects and scene decomposition.
Object navigation is crucial for robots, but traditional methods require substantial training data and cannot be generalized to unknown environments. Zero-shot object navigation (ZSON) aims to address this challenge, allowing robots to interact with unknown objects without specific training data. Language-driven zero-shot object navigation (L-ZSON) is an extension of ZSON that incorporates natural language instructions to guide robot navigation and interaction with objects. In this paper, we propose a novel Vision Language model with a Tree-of-thought Network (VLTNet) for L-ZSON. VLTNet comprises four main modules: vision language model understanding, semantic mapping, tree-of-thought reasoning and exploration, and goal identification. Among these modules, Tree-of-Thought (ToT) reasoning and exploration module serves as a core component, innovatively using the ToT reasoning framework for navigation frontier selection during robot exploration. Compared to conventional frontier selection without reasoning, navigation using ToT reasoning involves multi-path reasoning processes and backtracking when necessary, enabling globally informed decision-making with higher accuracy. Experimental results on PASTURE and RoboTHOR benchmarks demonstrate the outstanding performance of our model in LZSON, particularly in scenarios involving complex natural language as target instructions.