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arXiv:2412.02171

Can't Slow me Down: Learning Robust and Hardware-Adaptive Object Detectors against Latency Attacks for Edge Devices

Object detection is a fundamental enabler for many real-time downstream applications such as autonomous driving, augmented reality and supply chain management. However, the algorithmic backbone of neural networks is brittle to imperceptible perturbations in the system inputs, which were generally known as misclassifying attacks. By targeting the real-time processing capability, a new class of latency attacks are reported recently. They exploit new attack surfaces in object detectors by creating a computational bottleneck in the post-processing module, that leads to cascading failure and puts the real-time downstream tasks at risks. In this work, we take an initial attempt to defend against this attack via background-attentive adversarial training that is also cognizant of the underlying hardware capabilities. We first draw system-level connections between latency attack and hardware capacity across heterogeneous GPU devices. Based on the particular adversarial behaviors, we utilize objectness loss as a proxy and build background attention into the adversarial training pipeline, and achieve a reasonable balance between clean and robust accuracy. The extensive experiments demonstrate the defense effectiveness of restoring real-time processing capability from $13$ FPS to $43$ FPS on Jetson Orin NX, with a better trade-off between the clean and robust accuracy.

arXiv:2412.01195

Memory-Efficient Training for Deep Speaker Embedding Learning in Speaker Verification

Recent speaker verification (SV) systems have shown a trend toward adopting deeper speaker embedding extractors. Although deeper and larger neural networks can significantly improve performance, their substantial memory requirements hinder training on consumer GPUs. In this paper, we explore a memory-efficient training strategy for deep speaker embedding learning in resource-constrained scenarios. Firstly, we conduct a systematic analysis of GPU memory allocation during SV system training. Empirical observations show that activations and optimizer states are the main sources of memory consumption. For activations, we design two types of reversible neural networks which eliminate the need to store intermediate activations during back-propagation, thereby significantly reducing memory usage without performance loss. For optimizer states, we introduce a dynamic quantization approach that replaces the original 32-bit floating-point values with a dynamic tree-based 8-bit data type. Experimental results on VoxCeleb demonstrate that the reversible variants of ResNets and DF-ResNets can perform training without the need to cache activations in GPU memory. In addition, the 8-bit versions of SGD and Adam save 75% of memory costs while maintaining performance compared to their 32-bit counterparts. Finally, a detailed comparison of memory usage and performance indicates that our proposed models achieve up to 16.2x memory savings, with nearly identical parameters and performance compared to the vanilla systems. In contrast to the previous need for multiple high-end GPUs such as the A100, we can effectively train deep speaker embedding extractors with just one or two consumer-level 2080Ti GPUs.

arXiv:2412.00887공식 코드 · Papers with Code

Playable Game Generation

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the stringent requirements for real-time interaction, high visual quality, and accurate simulation of game mechanics. Existing approaches often fall short, either lacking real-time capabilities or failing to accurately simulate interactive mechanics. To tackle the playability issue, we propose a novel method called \emph{PlayGen}, which encompasses game data generation, an autoregressive DiT-based diffusion model, and a comprehensive playability-based evaluation framework. Validated on well-known 2D and 3D games, PlayGen achieves real-time interaction, ensures sufficient visual quality, and provides accurate interactive mechanics simulation. Notably, these results are sustained even after over 1000 frames of gameplay on an NVIDIA RTX 2060 GPU. Our code is publicly available: https://github.com/GreatX3/Playable-Game-Generation. Our playable demo generated by AI is: http://124.156.151.207.

arXiv:2412.00830

SPILDL: A Scalable and Parallel Inductive Learner in Description Logic

We present SPILDL, a Scalable and Parallel Inductive Learner in Description Logic (DL). SPILDL is based on the DL-Learner (the state of the art in DL-based ILP learning). As a DL-based ILP learner, SPILDL targets the $\mathcal{ALCQI}^{\mathcal{(D)}}$ DL language, and can learn DL hypotheses expressed as disjunctions of conjunctions (using the $\sqcup$ operator). Moreover, SPILDL's hypothesis language also incorporates the use of string concrete roles (also known as string data properties in the Web Ontology Language, OWL); As a result, this incorporation of powerful DL constructs, enables SPILDL to learn powerful DL-based hypotheses for describing many real-world complex concepts. SPILDL employs a hybrid parallel approach which combines both shared-memory and distributed-memory approaches, to accelerates ILP learning (for both hypothesis search and evaluation). According to experimental results, SPILDL's parallel search improved performance by up to $\sim$27.3 folds (best case). For hypothesis evaluation, SPILDL improved evaluation performance through HT-HEDL (our multi-core CPU + multi-GPU hypothesis evaluation engine), by up to 38 folds (best case). By combining both parallel search and evaluation, SPILDL improved performance by up to $\sim$560 folds (best case). In terms of worst case scenario, SPILDL's parallel search doesn't provide consistent speedups on all datasets, and is highly dependent on the search space nature of the ILP dataset. For some datasets, increasing the number of parallel search threads result in reduced performance, similar or worse than baseline. Some ILP datasets benefit from parallel search, while others don't (or the performance gains are negligible). In terms of parallel evaluation, on small datasets, parallel evaluation provide similar or worse performance than baseline.

arXiv:2412.00802

HT-HEDL: High-Throughput Hypothesis Evaluation in Description Logic

We present High-Throughput Hypothesis Evaluation in Description Logic (HT-HEDL). HT-HEDL is a high-performance hypothesis evaluation engine that accelerates hypothesis evaluation computations for inductive logic programming (ILP) learners using description logic (DL) for their knowledge representation; in particular, HT-HEDL targets accelerating computations for the $\mathcal{ALCQI}^{\mathcal{(D)}}$ DL language. HT-HEDL aggregates the computing power of multi-core CPUs with multi-GPUs to improve hypothesis computations at two levels: 1) the evaluation of a single hypothesis and 2) the evaluation of multiple hypotheses (i.e., batch of hypotheses). In the first level, HT-HEDL uses a single GPU or a vectorized multi-threaded CPU to evaluate a single hypothesis. In vectorized multi-threaded CPU evaluation, classical (scalar) CPU multi-threading is combined with CPU's extended vector instructions set to extract more CPU-based performance. The experimental results revealed that HT-HEDL increased performance using CPU-based evaluation (on a single hypothesis): from 20.4 folds using classical multi-threading to $\sim85$ folds using vectorized multi-threading. In the GPU-based evaluation, HT-HEDL achieved speedups of up to $\sim38$ folds for single hypothesis evaluation using a single GPU. To accelerate the evaluation of multiple hypotheses, HT-HEDL combines, in parallel, GPUs with multi-core CPUs to increase evaluation throughput (number of evaluated hypotheses per second). The experimental results revealed that HT-HEDL increased evaluation throughput by up to 29.3 folds using two GPUs and up to $\sim44$ folds using two GPUs combined with a CPU's vectorized multi-threaded evaluation.

arXiv:2412.00876공식 코드 · Papers with Code

Dynamic-LLaVA: Efficient Multimodal Large Language Models via Dynamic Vision-language Context Sparsification

Multimodal Large Language Models (MLLMs) have achieved remarkable success in vision understanding, reasoning, and interaction. However, the inference computation and memory increase progressively with the generation of output tokens during decoding, directly affecting the efficacy of MLLMs. Existing methods attempt to reduce the vision context redundancy to achieve efficient MLLMs. Unfortunately, the efficiency benefits of the vision context reduction in the prefill stage gradually diminish during the decoding stage. To address this problem, we proposed a dynamic vision-language context sparsification framework Dynamic-LLaVA, which dynamically reduces the redundancy of vision context in the prefill stage and decreases the memory and computation overhead of the generated language context during decoding. Dynamic-LLaVA designs a tailored sparsification inference scheme for different inference modes, i.e., prefill, decoding with and without KV cache, to achieve efficient inference of MLLMs. In practice, Dynamic-LLaVA can reduce computation consumption by $\sim$75\% in the prefill stage. Meanwhile, throughout the entire generation process of MLLMs, Dynamic-LLaVA reduces the $\sim$50\% computation consumption under decoding without KV cache, while saving $\sim$50\% GPU memory overhead when decoding with KV cache, due to the vision-language context sparsification. Extensive experiments also demonstrate that Dynamic-LLaVA achieves efficient inference for MLLMs with negligible understanding and generation ability degradation or even performance gains compared to the full-context inference baselines. Code is available at https://github.com/Osilly/dynamic_llava .

arXiv:2412.00156

VISION-XL: High Definition Video Inverse Problem Solver using Latent Image Diffusion Models

In this paper, we propose a novel framework for solving high-definition video inverse problems using latent image diffusion models. Building on recent advancements in spatio-temporal optimization for video inverse problems using image diffusion models, our approach leverages latent-space diffusion models to achieve enhanced video quality and resolution. To address the high computational demands of processing high-resolution frames, we introduce a pseudo-batch consistent sampling strategy, allowing efficient operation on a single GPU. Additionally, to improve temporal consistency, we present batch-consistent inversion, an initialization technique that incorporates informative latents from the measurement frame. By integrating with SDXL, our framework achieves state-of-the-art video reconstruction across a wide range of spatio-temporal inverse problems, including complex combinations of frame averaging and various spatial degradations, such as deblurring, super-resolution, and inpainting. Unlike previous methods, our approach supports multiple aspect ratios (landscape, vertical, and square) and delivers HD-resolution reconstructions (exceeding 1280x720) in under 2.5 minutes on a single NVIDIA 4090 GPU.

arXiv:2411.19146

Puzzle: Distillation-Based NAS for Inference-Optimized LLMs

Large language models (LLMs) have demonstrated remarkable capabilities, but their adoption is limited by high computational costs during inference. While increasing parameter counts enhances accuracy, it also widens the gap between state-of-the-art capabilities and practical deployability. We present Puzzle, a framework to accelerate LLM inference on specific hardware while preserving their capabilities. Through an innovative application of neural architecture search (NAS) at an unprecedented scale, Puzzle systematically optimizes models with tens of billions of parameters under hardware constraints. Our approach utilizes blockwise local knowledge distillation (BLD) for parallel architecture exploration and employs mixed-integer programming for precise constraint optimization. We demonstrate the real-world impact of our framework through Llama-3.1-Nemotron-51B-Instruct (Nemotron-51B), a publicly available model derived from Llama-3.1-70B-Instruct. Nemotron-51B achieves a 2.17x inference throughput speedup, fitting on a single NVIDIA H100 GPU while preserving 98.4% of the original model's capabilities. Nemotron-51B currently stands as the most accurate language model capable of inference on a single GPU with large batch sizes. Remarkably, this transformation required just 45B training tokens, compared to over 15T tokens used for the 70B model it was derived from. This establishes a new paradigm where powerful models can be optimized for efficient deployment with only negligible compromise of their capabilities, demonstrating that inference performance, not parameter count alone, should guide model selection. With the release of Nemotron-51B and the presentation of the Puzzle framework, we provide practitioners immediate access to state-of-the-art language modeling capabilities at significantly reduced computational costs.

arXiv:2411.18873

Automating Energy-Efficient GPU Kernel Generation: A Fast Search-Based Compilation Approach

Deep Neural Networks (DNNs) have revolutionized various fields, but their deployment on GPUs often leads to significant energy consumption. Unlike existing methods for reducing GPU energy consumption, which are either hardware-inflexible or limited by workload constraints, this paper addresses the problem at the GPU kernel level. We propose a novel search-based compilation method to generate energy-efficient GPU kernels by incorporating energy efficiency into the search process. To accelerate the energy evaluation process, we develop an accurate energy cost model based on high-level kernel features. Furthermore, we introduce a dynamic updating strategy for the energy cost model, reducing the need for on-device energy measurements and accelerating the search process. Our evaluation demonstrates that the proposed approach can generate GPU kernels with up to 21.69% reduced energy consumption while maintaining low latency.

arXiv:2411.19882

Open source Differentiable ODE Solving Infrastructure

Ordinary Differential Equations (ODEs) are widely used in physics, chemistry, and biology to model dynamic systems, including reaction kinetics, population dynamics, and biological processes. In this work, we integrate GPU-accelerated ODE solvers into the open-source DeepChem framework, making these tools easily accessible. These solvers support multiple numerical methods and are fully differentiable, enabling easy integration into more complex differentiable programs. We demonstrate the capabilities of our implementation through experiments on Lotka-Volterra predator-prey dynamics, pharmacokinetic compartment models, neural ODEs, and solving PDEs using reaction-diffusion equations. Our solvers achieved high accuracy with mean squared errors ranging from $10^{-4}$ to $10^{-6}$ and showed scalability in solving large systems with up to 100 compartments.

arXiv:2411.19419공식 코드 · Papers with Code

A Simple Sparse Matrix Vector Multiplication Approach to Padded Convolution

We introduce an algorithm for efficiently representing convolution with zero-padding and stride as a sparse transformation matrix, applied to a vectorized input through sparse matrix-vector multiplication (SpMV). We provide a theoretical contribution with an explicit expression for the number of non-zero multiplications in convolutions with stride and padding, offering insight into the potential for leveraging sparsity in convolution operations. A proof-of-concept implementation is presented in Python, demonstrating the performance of our method on both CPU and GPU architectures. This work contributes to the broader exploration of sparse matrix techniques in convolutional algorithms, with a particular focus on leveraging matrix multiplications for parallelization. Our findings lay the groundwork for future advancements in exploiting sparsity to improve the efficiency of convolution operations in fields such as machine learning and signal processing.

arXiv:2411.18668

Towards Chunk-Wise Generation for Long Videos

Generating long-duration videos has always been a significant challenge due to the inherent complexity of spatio-temporal domain and the substantial GPU memory demands required to calculate huge size tensors. While diffusion based generative models achieve state-of-the-art performance in video generation task, they are typically trained with predefined video resolutions and lengths. During inference, a noise tensor with specific resolution and length should be specified at first, and the model will perform denoising on the entire video tensor simultaneously, all the frames together. Such approach will easily raise an out-of-memory (OOM) problem when the specified resolution and/or length exceed a certain limit. One of the solutions to this problem is to generate many short video chunks autoregressively with strong inter-chunk spatio-temporal relation and then concatenate them together to form a long video. In this approach, a long video generation task is divided into multiple short video generation subtasks, and the cost of each subtask is reduced to a feasible level. In this paper, we conduct a detailed survey on long video generation with the autoregressive chunk-by-chunk strategy. We address common problems caused by applying short image-to-video models to long video tasks and design an efficient $k$-step search solution to mitigate these problems.

arXiv:2411.19460

Look Every Frame All at Once: Video-Ma$^2$mba for Efficient Long-form Video Understanding with Multi-Axis Gradient Checkpointing

With the growing scale and complexity of video data, efficiently processing long video sequences poses significant challenges due to the quadratic increase in memory and computational demands associated with existing transformer-based Large Multi-modal Models (LMMs). To address these issues, we introduce Video-Ma$^2$mba, a novel architecture that incorporates State Space Models (SSMs) within the Mamba-2 framework, replacing the attention mechanisms. This allows the LMMs to scale linearly in terms of time and memory requirements, making it feasible to handle long-duration video content. Furthermore, we enhance the memory efficiency introducing the Multi-Axis Gradient Checkpointing (MA-GC) method, which strategically manages memory by retaining only essential activations across multiple computational axes. Our approach significantly reduces the memory footprint compared to standard gradient checkpointing. Empirical analyses show that Video-Ma$^2$mba can process extensive video sequences-equivalent to millions of tokens or over two hours of continuous sequences at 1 FPS-on a single GPU. By maintaining a detailed capture of temporal dynamics, our model improves the accuracy and relevance of responses in long video understanding tasks, demonstrating substantial advantages over existing frameworks.

arXiv:2411.19393공식 코드 · Papers with Code

Global Tensor Motion Planning

Batch planning is increasingly necessary to quickly produce diverse and quality motion plans for downstream learning applications, such as distillation and imitation learning. This paper presents Global Tensor Motion Planning (GTMP) -- a sampling-based motion planning algorithm comprising only tensor operations. We introduce a novel discretization structure represented as a random multipartite graph, enabling efficient vectorized sampling, collision checking, and search. We provide a theoretical investigation showing that GTMP exhibits probabilistic completeness while supporting modern GPU/TPU. Additionally, by incorporating smooth structures into the multipartite graph, GTMP directly plans smooth splines without requiring gradient-based optimization. Experiments on lidar-scanned occupancy maps and the MotionBenchMarker dataset demonstrate GTMP's computation efficiency in batch planning compared to baselines, underscoring GTMP's potential as a robust, scalable planner for diverse applications and large-scale robot learning tasks.

arXiv:2411.19114

PREBA: A Hardware/Software Co-Design for Multi-Instance GPU based AI Inference Servers

NVIDIA's Multi-Instance GPU (MIG) is a feature that enables system designers to reconfigure one large GPU into multiple smaller GPU slices. This work characterizes this emerging GPU and evaluates its effectiveness in designing high-performance AI inference servers. Our study reveals that the data preprocessing stage of AI inference causes significant performance bottlenecks to MIG. To this end, we present PREBA, which is a hardware/software co-design targeting MIG inference servers. Our first proposition is an FPGA-based data preprocessing accelerator that unlocks the full potential of MIG with domain-specific acceleration of data preprocessing. The MIG inference server unleashed from preprocessing overheads is then augmented with our dynamic batching system that enables high-performance inference. PREBA is implemented end-to-end in real systems, providing a 3.7x improvement in throughput, 3.4x reduction in tail latency, 3.5x improvement in energy-efficiency, and 3.0x improvement in cost-efficiency.

arXiv:2411.18845

An Integrated Artificial Intelligence Operating System for Advanced Low-Altitude Aviation Applications

This paper introduces a high-performance artificial intelligence operating system tailored for low-altitude aviation, designed to address key challenges such as real-time task execution, computational efficiency, and seamless modular collaboration. Built on a powerful hardware platform and leveraging the UNIX architecture, the system implements a distributed data processing strategy that ensures rapid and efficient synchronization across critical modules, including vision, navigation, and perception. By adopting dynamic resource management, it optimally allocates computational resources, such as CPU and GPU, based on task priority and workload, ensuring high performance for demanding tasks like real-time video processing and AI model inference. Furthermore, the system features an advanced interrupt handling mechanism that allows for quick responses to sudden environmental changes, such as obstacle detection, by prioritizing critical tasks, thus improving safety and mission success rates. Robust security measures, including data encryption, access control, and fault tolerance, ensure the system's resilience against external threats and its ability to recover from potential hardware or software failures. Complementing these core features are modular components for image analysis, multi-sensor fusion, dynamic path planning, multi-drone coordination, and ground station monitoring. Additionally, a low-code development platform simplifies user customization, making the system adaptable to various mission-specific needs. This comprehensive approach ensures the system meets the evolving demands of intelligent aviation, providing a stable, efficient, and secure environment for complex drone operations.

arXiv:2411.17100공식 코드 · Papers with Code

k2SSL: A Faster and Better Framework for Self-Supervised Speech Representation Learning

Self-supervised learning (SSL) has achieved great success in speech-related tasks. While Transformer and Conformer architectures have dominated SSL backbones, encoders like Zipformer, which excel in automatic speech recognition (ASR), remain unexplored in SSL. Concurrently, inefficiencies in data processing within existing SSL training frameworks, such as fairseq, pose challenges in managing the growing volumes of training data. To address these issues, we propose k2SSL, an open-source framework that offers faster, more memory-efficient, and better-performing self-supervised speech representation learning, focusing on downstream ASR tasks. The optimized HuBERT and proposed Zipformer-based SSL systems exhibit substantial reductions in both training time and memory usage during SSL training. Experiments on LibriSpeech demonstrate that Zipformer Base significantly outperforms HuBERT and WavLM, achieving up to a 34.8% relative WER reduction compared to HuBERT Base after fine-tuning, along with a 3.5x pre-training speedup in GPU hours. When scaled to 60k hours of LibriLight data, Zipformer Large exhibits remarkable efficiency, matching HuBERT Large's performance while requiring only 5/8 pre-training steps.

arXiv:2411.18424

FastSwitch: Optimizing Context Switching Efficiency in Fairness-aware Large Language Model Serving

Serving numerous users and requests concurrently requires good fairness in Large Language Models (LLMs) serving system. This ensures that, at the same cost, the system can meet the Service Level Objectives (SLOs) of more users , such as time to first token (TTFT) and time between tokens (TBT), rather than allowing a few users to experience performance far exceeding the SLOs. To achieve better fairness, the preemption-based scheduling policy dynamically adjusts the priority of each request to maintain balance during runtime. However, existing systems tend to overly prioritize throughput, overlooking the overhead caused by preemption-induced context switching, which is crucial for maintaining fairness through priority adjustments. In this work, we identify three main challenges that result in this overhead. 1) Inadequate I/O utilization. 2) GPU idleness. 3) Unnecessary I/O transmission during multi-turn conversations. Our key insight is that the block-based KV cache memory policy in existing systems, while achieving near-zero memory waste, leads to discontinuity and insufficient granularity in the KV cache memory. To respond, we introduce FastSwitch, a fairness-aware serving system that not only aligns with existing KV cache memory allocation policy but also mitigates context switching overhead. Our evaluation shows that FastSwitch outperforms the state-of-the-art LLM serving system vLLM with speedups of 1.4-11.2x across different tail TTFT and TBT.

arXiv:2411.18148공식 코드 · Papers with Code

A Runtime-Adaptive Transformer Neural Network Accelerator on FPGAs

Transformer neural networks (TNN) excel in natural language processing (NLP), machine translation, and computer vision (CV) without relying on recurrent or convolutional layers. However, they have high computational and memory demands, particularly on resource-constrained devices like FPGAs. Moreover, transformer models vary in processing time across applications, requiring custom models with specific parameters. Designing custom accelerators for each model is complex and time-intensive. Some custom accelerators exist with no runtime adaptability, and they often rely on sparse matrices to reduce latency. However, hardware designs become more challenging due to the need for application-specific sparsity patterns. This paper introduces ADAPTOR, a runtime-adaptive accelerator for dense matrix computations in transformer encoders and decoders on FPGAs. ADAPTOR enhances the utilization of processing elements and on-chip memory, enhancing parallelism and reducing latency. It incorporates efficient matrix tiling to distribute resources across FPGA platforms and is fully quantized for computational efficiency and portability. Evaluations on Xilinx Alveo U55C data center cards and embedded platforms like VC707 and ZCU102 show that our design is 1.2$\times$ and 2.87$\times$ more power efficient than the NVIDIA K80 GPU and the i7-8700K CPU respectively. Additionally, it achieves a speedup of 1.7 to 2.25$\times$ compared to some state-of-the-art FPGA-based accelerators.

arXiv:2411.17787공식 코드 · Papers with Code

Collaborative Decoding Makes Visual Auto-Regressive Modeling Efficient

In the rapidly advancing field of image generation, Visual Auto-Regressive (VAR) modeling has garnered considerable attention for its innovative next-scale prediction approach. This paradigm offers substantial improvements in efficiency, scalability, and zero-shot generalization. Yet, the inherently coarse-to-fine nature of VAR introduces a prolonged token sequence, leading to prohibitive memory consumption and computational redundancies. To address these bottlenecks, we propose Collaborative Decoding (CoDe), a novel efficient decoding strategy tailored for the VAR framework. CoDe capitalizes on two critical observations: the substantially reduced parameter demands at larger scales and the exclusive generation patterns across different scales. Based on these insights, we partition the multi-scale inference process into a seamless collaboration between a large model and a small model. The large model serves as the 'drafter', specializing in generating low-frequency content at smaller scales, while the smaller model serves as the 'refiner', solely focusing on predicting high-frequency details at larger scales. This collaboration yields remarkable efficiency with minimal impact on quality: CoDe achieves a 1.7x speedup, slashes memory usage by around 50%, and preserves image quality with only a negligible FID increase from 1.95 to 1.98. When drafting steps are further decreased, CoDe can achieve an impressive 2.9x acceleration ratio, reaching 41 images/s at 256x256 resolution on a single NVIDIA 4090 GPU, while preserving a commendable FID of 2.27. The code is available at https://github.com/czg1225/CoDe