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arXiv:2210.07681공식 코드 · Papers with Code

Quo Vadis: Is Trajectory Forecasting the Key Towards Long-Term Multi-Object Tracking?

Recent developments in monocular multi-object tracking have been very successful in tracking visible objects and bridging short occlusion gaps, mainly relying on data-driven appearance models. While we have significantly advanced short-term tracking performance, bridging longer occlusion gaps remains elusive: state-of-the-art object trackers only bridge less than 10% of occlusions longer than three seconds. We suggest that the missing key is reasoning about future trajectories over a longer time horizon. Intuitively, the longer the occlusion gap, the larger the search space for possible associations. In this paper, we show that even a small yet diverse set of trajectory predictions for moving agents will significantly reduce this search space and thus improve long-term tracking robustness. Our experiments suggest that the crucial components of our approach are reasoning in a bird's-eye view space and generating a small yet diverse set of forecasts while accounting for their localization uncertainty. This way, we can advance state-of-the-art trackers on the MOTChallenge dataset and significantly improve their long-term tracking performance. This paper's source code and experimental data are available at https://github.com/dendorferpatrick/QuoVadis.

arXiv:2210.06984

QDTrack: Quasi-Dense Similarity Learning for Appearance-Only Multiple Object Tracking

Similarity learning has been recognized as a crucial step for object tracking. However, existing multiple object tracking methods only use sparse ground truth matching as the training objective, while ignoring the majority of the informative regions in images. In this paper, we present Quasi-Dense Similarity Learning, which densely samples hundreds of object regions on a pair of images for contrastive learning. We combine this similarity learning with multiple existing object detectors to build Quasi-Dense Tracking (QDTrack), which does not require displacement regression or motion priors. We find that the resulting distinctive feature space admits a simple nearest neighbor search at inference time for object association. In addition, we show that our similarity learning scheme is not limited to video data, but can learn effective instance similarity even from static input, enabling a competitive tracking performance without training on videos or using tracking supervision. We conduct extensive experiments on a wide variety of popular MOT benchmarks. We find that, despite its simplicity, QDTrack rivals the performance of state-of-the-art tracking methods on all benchmarks and sets a new state-of-the-art on the large-scale BDD100K MOT benchmark, while introducing negligible computational overhead to the detector.

arXiv:2210.05278공식 코드 · Papers with Code

EnsembleMOT: A Step towards Ensemble Learning of Multiple Object Tracking

Multiple Object Tracking (MOT) has rapidly progressed in recent years. Existing works tend to design a single tracking algorithm to perform both detection and association. Though ensemble learning has been exploited in many tasks, i.e, classification and object detection, it hasn't been studied in the MOT task, which is mainly caused by its complexity and evaluation metrics. In this paper, we propose a simple but effective ensemble method for MOT, called EnsembleMOT, which merges multiple tracking results from various trackers with spatio-temporal constraints. Meanwhile, several post-processing procedures are applied to filter out abnormal results. Our method is model-independent and doesn't need the learning procedure. What's more, it can easily work in conjunction with other algorithms, e.g., tracklets interpolation. Experiments on the MOT17 dataset demonstrate the effectiveness of the proposed method. Codes are available at https://github.com/dyhBUPT/EnsembleMOT.

arXiv:2210.03270

TRADE: Object Tracking with 3D Trajectory and Ground Depth Estimates for UAVs

We propose TRADE for robust tracking and 3D localization of a moving target in cluttered environments, from UAVs equipped with a single camera. Ultimately TRADE enables 3d-aware target following. Tracking-by-detection approaches are vulnerable to target switching, especially between similar objects. Thus, TRADE predicts and incorporates the target 3D trajectory to select the right target from the tracker's response map. Unlike static environments, depth estimation of a moving target from a single camera is a ill-posed problem. Therefore we propose a novel 3D localization method for ground targets on complex terrain. It reasons about scene geometry by combining ground plane segmentation, depth-from-motion and single-image depth estimation. The benefits of using TRADE are demonstrated as tracking robustness and depth accuracy on several dynamic scenes simulated in this work. Additionally, we demonstrate autonomous target following using a thermal camera by running TRADE on a quadcopter's board computer.

arXiv:2210.03436공식 코드 · Papers with Code

Trans2k: Unlocking the Power of Deep Models for Transparent Object Tracking

Visual object tracking has focused predominantly on opaque objects, while transparent object tracking received very little attention. Motivated by the uniqueness of transparent objects in that their appearance is directly affected by the background, the first dedicated evaluation dataset has emerged recently. We contribute to this effort by proposing the first transparent object tracking training dataset Trans2k that consists of over 2k sequences with 104,343 images overall, annotated by bounding boxes and segmentation masks. Noting that transparent objects can be realistically rendered by modern renderers, we quantify domain-specific attributes and render the dataset containing visual attributes and tracking situations not covered in the existing object training datasets. We observe a consistent performance boost (up to 16%) across a diverse set of modern tracking architectures when trained using Trans2k, and show insights not previously possible due to the lack of appropriate training sets. The dataset and the rendering engine will be publicly released to unlock the power of modern learning-based trackers and foster new designs in transparent object tracking.

arXiv:2210.03355공식 코드 · Papers with Code

Multiple Object Tracking from appearance by hierarchically clustering tracklets

Current approaches in Multiple Object Tracking (MOT) rely on the spatio-temporal coherence between detections combined with object appearance to match objects from consecutive frames. In this work, we explore MOT using object appearances as the main source of association between objects in a video, using spatial and temporal priors as weighting factors. We form initial tracklets by leveraging on the idea that instances of an object that are close in time should be similar in appearance, and build the final object tracks by fusing the tracklets in a hierarchical fashion. We conduct extensive experiments that show the effectiveness of our method over three different MOT benchmarks, MOT17, MOT20, and DanceTrack, being competitive in MOT17 and MOT20 and establishing state-of-the-art results in DanceTrack.

arXiv:2210.03296공식 코드 · Papers with Code

GMA3D: Local-Global Attention Learning to Estimate Occluded Motions of Scene Flow

Scene flow represents the motion information of each point in the 3D point clouds. It is a vital downstream method applied to many tasks, such as motion segmentation and object tracking. However, there are always occlusion points between two consecutive point clouds, whether from the sparsity data sampling or real-world occlusion. In this paper, we focus on addressing occlusion issues in scene flow by the semantic self-similarity and motion consistency of the moving objects. We propose a GMA3D module based on the transformer framework, which utilizes local and global semantic similarity to infer the motion information of occluded points from the motion information of local and global non-occluded points respectively, and then uses an offset aggregator to aggregate them. Our module is the first to apply the transformer-based architecture to gauge the scene flow occlusion problem on point clouds. Experiments show that our GMA3D can solve the occlusion problem in the scene flow, especially in the real scene. We evaluated the proposed method on the occluded version of point cloud datasets and get state-of-the-art results on the real scene KITTI dataset. To testify that GMA3D is still beneficial to non-occluded scene flow, we also conducted experiments on non-occluded version datasets and achieved promising performance on FlyThings3D and KITTI. The code is available at https://anonymous.4open.science/r/GMA3D-E100.

arXiv:2210.02038

MOTSLAM: MOT-assisted monocular dynamic SLAM using single-view depth estimation

Visual SLAM systems targeting static scenes have been developed with satisfactory accuracy and robustness. Dynamic 3D object tracking has then become a significant capability in visual SLAM with the requirement of understanding dynamic surroundings in various scenarios including autonomous driving, augmented and virtual reality. However, performing dynamic SLAM solely with monocular images remains a challenging problem due to the difficulty of associating dynamic features and estimating their positions. In this paper, we present MOTSLAM, a dynamic visual SLAM system with the monocular configuration that tracks both poses and bounding boxes of dynamic objects. MOTSLAM first performs multiple object tracking (MOT) with associated both 2D and 3D bounding box detection to create initial 3D objects. Then, neural-network-based monocular depth estimation is applied to fetch the depth of dynamic features. Finally, camera poses, object poses, and both static, as well as dynamic map points, are jointly optimized using a novel bundle adjustment. Our experiments on the KITTI dataset demonstrate that our system has reached best performance on both camera ego-motion and object tracking on monocular dynamic SLAM.

arXiv:2210.02365공식 코드 · Papers with Code

SoccerNet 2022 Challenges Results

The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on https://www.soccer-net.org. Baselines and development kits are available on https://github.com/SoccerNet.

arXiv:2210.01344

Movement Analytics: Current Status, Application to Manufacturing, and Future Prospects from an AI Perspective

Data-driven decision making is becoming an integral part of manufacturing companies. Data is collected and commonly used to improve efficiency and produce high quality items for the customers. IoT-based and other forms of object tracking are an emerging tool for collecting movement data of objects/entities (e.g. human workers, moving vehicles, trolleys etc.) over space and time. Movement data can provide valuable insights like process bottlenecks, resource utilization, effective working time etc. that can be used for decision making and improving efficiency. Turning movement data into valuable information for industrial management and decision making requires analysis methods. We refer to this process as movement analytics. The purpose of this document is to review the current state of work for movement analytics both in manufacturing and more broadly. We survey relevant work from both a theoretical perspective and an application perspective. From the theoretical perspective, we put an emphasis on useful methods from two research areas: machine learning, and logic-based knowledge representation. We also review their combinations in view of movement analytics, and we discuss promising areas for future development and application. Furthermore, we touch on constraint optimization. From an application perspective, we review applications of these methods to movement analytics in a general sense and across various industries. We also describe currently available commercial off-the-shelf products for tracking in manufacturing, and we overview main concepts of digital twins and their applications.

arXiv:2210.01266

Interpretable Deep Tracking

Imagine experiencing a crash as the passenger of an autonomous vehicle. Wouldn't you want to know why it happened? Current end-to-end optimizable deep neural networks (DNNs) in 3D detection, multi-object tracking, and motion forecasting provide little to no explanations about how they make their decisions. To help bridge this gap, we design an end-to-end optimizable multi-object tracking architecture and training protocol inspired by the recently proposed method of interchange intervention training (IIT). By enumerating different tracking decisions and associated reasoning procedures, we can train individual networks to reason about the possible decisions via IIT. Each network's decisions can be explained by the high-level structural causal model (SCM) it is trained in alignment with. Moreover, our proposed model learns to rank these outcomes, leveraging the promise of deep learning in end-to-end training, while being inherently interpretable.

arXiv:2210.00519공식 코드 · Papers with Code

Exploiting More Information in Sparse Point Cloud for 3D Single Object Tracking

3D single object tracking is a key task in 3D computer vision. However, the sparsity of point clouds makes it difficult to compute the similarity and locate the object, posing big challenges to the 3D tracker. Previous works tried to solve the problem and improved the tracking performance in some common scenarios, but they usually failed in some extreme sparse scenarios, such as for tracking objects at long distances or partially occluded. To address the above problems, in this letter, we propose a sparse-to-dense and transformer-based framework for 3D single object tracking. First, we transform the 3D sparse points into 3D pillars and then compress them into 2D BEV features to have a dense representation. Then, we propose an attention-based encoder to achieve global similarity computation between template and search branches, which could alleviate the influence of sparsity. Meanwhile, the encoder applies the attention on multi-scale features to compensate for the lack of information caused by the sparsity of point cloud and the single scale of features. Finally, we use set-prediction to track the object through a two-stage decoder which also utilizes attention. Extensive experiments show that our method achieves very promising results on the KITTI and NuScenes datasets.

arXiv:2209.15258

Transformers for Object Detection in Large Point Clouds

We present TransLPC, a novel detection model for large point clouds that is based on a transformer architecture. While object detection with transformers has been an active field of research, it has proved difficult to apply such models to point clouds that span a large area, e.g. those that are common in autonomous driving, with lidar or radar data. TransLPC is able to remedy these issues: The structure of the transformer model is modified to allow for larger input sequence lengths, which are sufficient for large point clouds. Besides this, we propose a novel query refinement technique to improve detection accuracy, while retaining a memory-friendly number of transformer decoder queries. The queries are repositioned between layers, moving them closer to the bounding box they are estimating, in an efficient manner. This simple technique has a significant effect on detection accuracy, which is evaluated on the challenging nuScenes dataset on real-world lidar data. Besides this, the proposed method is compatible with existing transformer-based solutions that require object detection, e.g. for joint multi-object tracking and detection, and enables them to be used in conjunction with large point clouds.

arXiv:2209.14397

Variational Bayes for robust radar single object tracking

We address object tracking by radar and the robustness of the current state-of-the-art methods to process outliers. The standard tracking algorithms extract detections from radar image space to use it in the filtering stage. Filtering is performed by a Kalman filter, which assumes Gaussian distributed noise. However, this assumption does not account for large modeling errors and results in poor tracking performance during abrupt motions. We take the Gaussian Sum Filter (single-object variant of the Multi Hypothesis Tracker) as our baseline and propose a modification by modelling process noise with a distribution that has heavier tails than a Gaussian. Variational Bayes provides a fast, computationally cheap inference algorithm. Our simulations show that - in the presence of process outliers - the robust tracker outperforms the Gaussian Sum filter when tracking single objects.

arXiv:2209.14965

DirectTracker: 3D Multi-Object Tracking Using Direct Image Alignment and Photometric Bundle Adjustment

Direct methods have shown excellent performance in the applications of visual odometry and SLAM. In this work we propose to leverage their effectiveness for the task of 3D multi-object tracking. To this end, we propose DirectTracker, a framework that effectively combines direct image alignment for the short-term tracking and sliding-window photometric bundle adjustment for 3D object detection. Object proposals are estimated based on the sparse sliding-window pointcloud and further refined using an optimization-based cost function that carefully combines 3D and 2D cues to ensure consistency in image and world space. We propose to evaluate 3D tracking using the recently introduced higher-order tracking accuracy (HOTA) metric and the generalized intersection over union similarity measure to mitigate the limitations of the conventional use of intersection over union for the evaluation of vision-based trackers. We perform evaluation on the KITTI Tracking benchmark for the Car class and show competitive performance in tracking objects both in 2D and 3D.

arXiv:2209.13154공식 코드 · Papers with Code

Observation Centric and Central Distance Recovery on Sports Player Tracking

Multi-Object Tracking over humans has improved rapidly with the development of object detection and re-identification. However, multi-actor tracking over humans with similar appearance and nonlinear movement can still be very challenging even for the state-of-the-art tracking algorithm. Current motion-based tracking algorithms often use Kalman Filter to predict the motion of an object, however, its linear movement assumption can cause failure in tracking when the target is not moving linearly. And for multi-players tracking over the sports field, because the players in the same team are usually wearing the same color of jersey, making re-identification even harder both in the short term and long term in the tracking process. In this work, we proposed a motionbased tracking algorithm and three post-processing pipelines for three sports including basketball, football, and volleyball, we successfully handle the tracking of the non-linear movement of players on the sports fields. Experiments result on the testing set of ECCV DeeperAction Challenge SportsMOT Dataset demonstrate the effectiveness of our method, which achieves a HOTA of 73.968, ranking 3rd place on the 2022 Sportsmot workshop final leaderboard.

arXiv:2209.13094

Efficient Image Denoising by Low-Rank Singular Vector Approximations of Geodesics' Gramian Matrix

With the advent of sophisticated cameras, the urge to capture high-quality images has grown enormous. However, the noise contamination of the images results in substandard expectations among the people; thus, image denoising is an essential pre-processing step. While the algebraic image processing frameworks are sometimes inefficient for this denoising task as they may require processing of matrices of order equivalent to some power of the order of the original image, the neural network image processing frameworks are sometimes not robust as they require a lot of similar training samples. Thus, here we present a manifold-based noise filtering method that mainly exploits a few prominent singular vectors of the geodesics' Gramian matrix. Especially, the framework partitions an image, say that of size $n \times n$, into $n^2$ overlapping patches of known size such that one patch is centered at each pixel. Then, the prominent singular vectors, of the Gramian matrix of size $n^2 \times n^2$ of the geodesic distances computed over the patch space, are utilized to denoise the image. Here, the prominent singular vectors are revealed by efficient, but diverse, approximation techniques, rather than explicitly computing them using frameworks like Singular Value Decomposition (SVD) which encounters $\mathcal{O}(n^6)$ operations. Finally, we compare both computational time and the noise filtration performance of the proposed denoising algorithm with and without singular vector approximation techniques.

arXiv:2209.13502

Visual Object Tracking in First Person Vision

The understanding of human-object interactions is fundamental in First Person Vision (FPV). Visual tracking algorithms which follow the objects manipulated by the camera wearer can provide useful information to effectively model such interactions. In the last years, the computer vision community has significantly improved the performance of tracking algorithms for a large variety of target objects and scenarios. Despite a few previous attempts to exploit trackers in the FPV domain, a methodical analysis of the performance of state-of-the-art trackers is still missing. This research gap raises the question of whether current solutions can be used ``off-the-shelf'' or more domain-specific investigations should be carried out. This paper aims to provide answers to such questions. We present the first systematic investigation of single object tracking in FPV. Our study extensively analyses the performance of 42 algorithms including generic object trackers and baseline FPV-specific trackers. The analysis is carried out by focusing on different aspects of the FPV setting, introducing new performance measures, and in relation to FPV-specific tasks. The study is made possible through the introduction of TREK-150, a novel benchmark dataset composed of 150 densely annotated video sequences. Our results show that object tracking in FPV poses new challenges to current visual trackers. We highlight the factors causing such behavior and point out possible research directions. Despite their difficulties, we prove that trackers bring benefits to FPV downstream tasks requiring short-term object tracking. We expect that generic object tracking will gain popularity in FPV as new and FPV-specific methodologies are investigated.

arXiv:2209.12009

Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the Wild

In this work, we tackle the challenging task of jointly tracking hand object pose and reconstructing their shapes from depth point cloud sequences in the wild, given the initial poses at frame 0. We for the first time propose a point cloud based hand joint tracking network, HandTrackNet, to estimate the inter-frame hand joint motion. Our HandTrackNet proposes a novel hand pose canonicalization module to ease the tracking task, yielding accurate and robust hand joint tracking. Our pipeline then reconstructs the full hand via converting the predicted hand joints into a template-based parametric hand model MANO. For object tracking, we devise a simple yet effective module that estimates the object SDF from the first frame and performs optimization-based tracking. Finally, a joint optimization step is adopted to perform joint hand and object reasoning, which alleviates the occlusion-induced ambiguity and further refines the hand pose. During training, the whole pipeline only sees purely synthetic data, which are synthesized with sufficient variations and by depth simulation for the ease of generalization. The whole pipeline is pertinent to the generalization gaps and thus directly transferable to real in-the-wild data. We evaluate our method on two real hand object interaction datasets, e.g. HO3D and DexYCB, without any finetuning. Our experiments demonstrate that the proposed method significantly outperforms the previous state-of-the-art depth-based hand and object pose estimation and tracking methods, running at a frame rate of 9 FPS.

arXiv:2209.12849

AirTrack: Onboard Deep Learning Framework for Long-Range Aircraft Detection and Tracking

Detect-and-Avoid (DAA) capabilities are critical for safe operations of unmanned aircraft systems (UAS). This paper introduces, AirTrack, a real-time vision-only detect and tracking framework that respects the size, weight, and power (SWaP) constraints of sUAS systems. Given the low Signal-to-Noise ratios (SNR) of far away aircraft, we propose using full resolution images in a deep learning framework that aligns successive images to remove ego-motion. The aligned images are then used downstream in cascaded primary and secondary classifiers to improve detection and tracking performance on multiple metrics. We show that AirTrack outperforms state-of-the art baselines on the Amazon Airborne Object Tracking (AOT) Dataset. Multiple real world flight tests with a Cessna 182 interacting with general aviation traffic and additional near-collision flight tests with a Bell helicopter flying towards a UAS in a controlled setting showcase that the proposed approach satisfies the newly introduced ASTM F3442/F3442M standard for DAA. Empirical evaluations show that our system has a probability of track of more than 95% up to a range of 700m. Video available at https://youtu.be/H3lL_Wjxjpw .