This study introduces a method for efficiently detecting objects within 3D point clouds using convolutional neural networks (CNNs). Our approach adopts a unique feature-centric voting mechanism to construct convolutional layers that capitalize on the typical sparsity observed in input data. We explore the trade-off between accuracy and speed across diverse network architectures and advocate for integrating an $\mathcal{L}_1$ penalty on filter activations to augment sparsity within intermediate layers. This research pioneers the proposal of sparse convolutional layers combined with $\mathcal{L}_1$ regularization to effectively handle large-scale 3D data processing. Our method's efficacy is demonstrated on the MVTec 3D-AD object detection benchmark. The Vote3Deep models, with just three layers, outperform the previous state-of-the-art in both laser-only approaches and combined laser-vision methods. Additionally, they maintain competitive processing speeds. This underscores our approach's capability to substantially enhance detection performance while ensuring computational efficiency suitable for real-time applications.
Considerable study has already been conducted regarding autonomous driving in modern era. An autonomous driving system must be extremely good at detecting objects surrounding the car to ensure safety. In this paper, classification, and estimation of an object's (pedestrian) position (concerning an ego 3D coordinate system) are studied and the distance between the ego vehicle and the object in the context of autonomous driving is measured. To classify the object, faster Region-based Convolution Neural Network (R-CNN) with inception v2 is utilized. First, a network is trained with customized dataset to estimate the reference position of objects as well as the distance from the vehicle. From camera calibration to computing the distance, cutting-edge technologies of computer vision algorithms in a series of processes are applied to generate a 3D reference point of the region of interest. The foremost step in this process is generating a disparity map using the concept of stereo vision.
3D Gaussian Splatting has advanced radiance field reconstruction, enabling high-quality view synthesis and fast rendering in 3D modeling. While adversarial attacks on object detection models are well-studied for 2D images, their impact on 3D models remains underexplored. This work introduces the Masked Iterative Fast Gradient Sign Method (M-IFGSM), designed to generate adversarial noise targeting the CLIP vision-language model. M-IFGSM specifically alters the object of interest by focusing perturbations on masked regions, degrading the performance of CLIP's zero-shot object detection capability when applied to 3D models. Using eight objects from the Common Objects 3D (CO3D) dataset, we demonstrate that our method effectively reduces the accuracy and confidence of the model, with adversarial noise being nearly imperceptible to human observers. The top-1 accuracy in original model renders drops from 95.4\% to 12.5\% for train images and from 91.2\% to 35.4\% for test images, with confidence levels reflecting this shift from true classification to misclassification, underscoring the risks of adversarial attacks on 3D models in applications such as autonomous driving, robotics, and surveillance. The significance of this research lies in its potential to expose vulnerabilities in modern 3D vision models, including radiance fields, prompting the development of more robust defenses and security measures in critical real-world applications.
Multimodal language models (MLMs) still face challenges in fundamental visual perception tasks where specialized models excel. Tasks requiring reasoning about 3D structures benefit from depth estimation, and reasoning about 2D object instances benefits from object detection. Yet, MLMs can not produce intermediate depth or boxes to reason over. Finetuning MLMs on relevant data doesn't generalize well and outsourcing computation to specialized vision tools is too compute-intensive and memory-inefficient. To address this, we introduce Perception Tokens, intrinsic image representations designed to assist reasoning tasks where language is insufficient. Perception tokens act as auxiliary reasoning tokens, akin to chain-of-thought prompts in language models. For example, in a depth-related task, an MLM augmented with perception tokens can reason by generating a depth map as tokens, enabling it to solve the problem effectively. We propose AURORA, a training method that augments MLMs with perception tokens for improved reasoning over visual inputs. AURORA leverages a VQVAE to transform intermediate image representations, such as depth maps into a tokenized format and bounding box tokens, which is then used in a multi-task training framework. AURORA achieves notable improvements across counting benchmarks: +10.8% on BLINK, +11.3% on CVBench, and +8.3% on SEED-Bench, outperforming finetuning approaches in generalization across datasets. It also improves on relative depth: over +6% on BLINK. With perception tokens, AURORA expands the scope of MLMs beyond language-based reasoning, paving the way for more effective visual reasoning capabilities.
Traffic Surveillance Systems (TSS) have become increasingly crucial in modern intelligent transportation systems, with vision-based technologies playing a central role for scene perception and understanding. While existing surveys typically focus on isolated aspects of TSS, a comprehensive analysis bridging low-level and high-level perception tasks, particularly considering emerging technologies, remains lacking. This paper presents a systematic review of vision-based technologies in TSS, examining both low-level perception tasks (object detection, classification, and tracking) and high-level perception applications (parameter estimation, anomaly detection, and behavior understanding). Specifically, we first provide a detailed methodological categorization and comprehensive performance evaluation for each task. Our investigation reveals five fundamental limitations in current TSS: perceptual data degradation in complex scenarios, data-driven learning constraints, semantic understanding gaps, sensing coverage limitations and computational resource demands. To address these challenges, we systematically analyze five categories of potential solutions: advanced perception enhancement, efficient learning paradigms, knowledge-enhanced understanding, cooperative sensing frameworks and efficient computing frameworks. Furthermore, we evaluate the transformative potential of foundation models in TSS, demonstrating their unique capabilities in zero-shot learning, semantic understanding, and scene generation. This review provides a unified framework bridging low-level and high-level perception tasks, systematically analyzes current limitations and solutions, and presents a structured roadmap for integrating emerging technologies, particularly foundation models, to enhance TSS capabilities.
Designing stylized cinemagraphs is challenging due to the difficulty in customizing complex and expressive flow motions. To achieve intuitive and detailed control of the generated cinemagraphs, freehand sketches can provide a better solution to convey personalized design requirements than only text inputs. In this paper, we propose Sketch2Cinemagraph, a sketch-guided framework that enables the conditional generation of stylized cinemagraphs from freehand sketches. Sketch2Cinemagraph adopts text prompts for initial content generation and provides hand-drawn sketch controls for both spatial and motion cues. The latent diffusion model is adopted to generate target stylized landscape images along with realistic versions. Then, a pre-trained object detection model is utilized to segment and obtain masks for the flow regions. We proposed a novel latent motion diffusion model to estimate the motion field in the fluid regions of the generated landscape images. The input motion sketches serve as the conditions to control the generated vector fields in the masked fluid regions with the prompt. To synthesize the cinemagraph frames, the pixels within fluid regions are subsequently warped to the target locations for each timestep using a frame generator. The results verified that Sketch2Cinemagraph can generate high-fidelity and aesthetically appealing stylized cinemagraphs with continuous temporal flow from intuitive sketch inputs. We showcase the advantages of Sketch2Cinemagraph through quantitative comparisons against the state-of-the-art generation approaches.
The adoption of Vision Transformers (ViTs) in resource-constrained applications necessitates improvements in inference throughput. To this end several token pruning and merging approaches have been proposed that improve efficiency by successively reducing the number of tokens. However, it remains an open problem to design a token reduction method that is fast, maintains high performance, and is applicable to various vision tasks. In this work, we present a token pruner that uses auxiliary prediction heads that learn to select tokens end-to-end based on task relevance. These auxiliary heads can be removed after training, leading to throughput close to that of a random pruner. We evaluate our method on image classification, semantic segmentation, object detection, and instance segmentation, and show speedups of 1.5 to 4x with small drops in performance. As a best case, on the ADE20k semantic segmentation benchmark, we observe a 2x speedup relative to the no-pruning baseline, with a negligible performance penalty of 0.1 median mIoU across 5 seeds.
Object perception from multi-view cameras is crucial for intelligent systems, particularly in indoor environments, e.g., warehouses, retail stores, and hospitals. Most traditional multi-target multi-camera (MTMC) detection and tracking methods rely on 2D object detection, single-view multi-object tracking (MOT), and cross-view re-identification (ReID) techniques, without properly handling important 3D information by multi-view image aggregation. In this paper, we propose a 3D object detection and tracking framework, named MCBLT, which first aggregates multi-view images with necessary camera calibration parameters to obtain 3D object detections in bird's-eye view (BEV). Then, we introduce hierarchical graph neural networks (GNNs) to track these 3D detections in BEV for MTMC tracking results. Unlike existing methods, MCBLT has impressive generalizability across different scenes and diverse camera settings, with exceptional capability for long-term association handling. As a result, our proposed MCBLT establishes a new state-of-the-art on the AICity'24 dataset with $81.22$ HOTA, and on the WildTrack dataset with $95.6$ IDF1.
Query-based models are extensively used in 3D object detection tasks, with a wide range of pre-trained checkpoints readily available online. However, despite their popularity, these models often require an excessive number of object queries, far surpassing the actual number of objects to detect. The redundant queries result in unnecessary computational and memory costs. In this paper, we find that not all queries contribute equally -- a significant portion of queries have a much smaller impact compared to others. Based on this observation, we propose an embarrassingly simple approach called \bd{G}radually \bd{P}runing \bd{Q}ueries (GPQ), which prunes queries incrementally based on their classification scores. It is straightforward to implement in any query-based method, as it can be seamlessly integrated as a fine-tuning step using an existing checkpoint after training. With GPQ, users can easily generate multiple models with fewer queries, starting from a checkpoint with an excessive number of queries. Experiments on various advanced 3D detectors show that GPQ effectively reduces redundant queries while maintaining performance. Using our method, model inference on desktop GPUs can be accelerated by up to 1.31x. Moreover, after deployment on edge devices, it achieves up to a 67.86\% reduction in FLOPs and a 76.38\% decrease in inference time. The code will be available at \url{https://github.com/iseri27/Gpq}.
The increasing urbanization and the growing number of vehicles in cities have underscored the need for efficient parking management systems. Traditional smart parking solutions often rely on sensors or cameras for occupancy detection, each with its limitations. Recent advancements in deep learning have introduced new YOLO models (YOLOv8, YOLOv9, YOLOv10, and YOLOv11), but these models have not been extensively evaluated in the context of smart parking systems, particularly when combined with Region of Interest (ROI) selection for object detection. Existing methods still rely on fixed polygonal ROI selections or simple pixel-based modifications, which limit flexibility and precision. This work introduces a novel approach that integrates Internet of Things, Edge Computing, and Deep Learning concepts, by using the latest YOLO models for vehicle detection. By exploring both edge and cloud computing, it was found that inference times on edge devices ranged from 1 to 92 seconds, depending on the hardware and model version. Additionally, a new pixel-wise post-processing ROI selection method is proposed for accurately identifying regions of interest to count vehicles in parking lot images. The proposed system achieved 99.68% balanced accuracy on a custom dataset of 3,484 images, offering a cost-effective smart parking solution that ensures precise vehicle detection while preserving data privacy
Modern machine learning models, that excel on computer vision tasks such as classification and object detection, are often overconfident in their predictions for Out-of-Distribution (OOD) examples, resulting in unpredictable behaviour for open-set environments. Recent works have demonstrated that the free energy score is an effective measure of uncertainty for OOD detection given its close relationship to the data distribution. However, despite free energy-based methods representing a significant empirical advance in OOD detection, our theoretical analysis reveals previously unexplored and inherent vulnerabilities within the free energy score formulation such that in-distribution and OOD instances can have distinct feature representations yet identical free energy scores. This phenomenon occurs when the vector direction representing the feature space difference between the in-distribution and OOD sample lies within the null space of the last layer of a neural-based classifier. To mitigate these issues, we explore lower-dimensional feature spaces to reduce the null space footprint and introduce novel regularisation to maximize the least singular value of the final linear layer, hence enhancing inter-sample free energy separation. We refer to these techniques as Free Energy Vulnerability Elimination for Robust Out-of-Distribution Detection (FEVER-OOD). Our experiments show that FEVER-OOD techniques achieve state of the art OOD detection in Imagenet-100, with average OOD false positive rate (at 95% true positive rate) of 35.83% when used with the baseline Dream-OOD model.
RGB-Thermal Salient Object Detection aims to pinpoint prominent objects within aligned pairs of visible and thermal infrared images. Traditional encoder-decoder architectures, while designed for cross-modality feature interactions, may not have adequately considered the robustness against noise originating from defective modalities. Inspired by hierarchical human visual systems, we propose the ConTriNet, a robust Confluent Triple-Flow Network employing a Divide-and-Conquer strategy. Specifically, ConTriNet comprises three flows: two modality-specific flows explore cues from RGB and Thermal modalities, and a third modality-complementary flow integrates cues from both modalities. ConTriNet presents several notable advantages. It incorporates a Modality-induced Feature Modulator in the modality-shared union encoder to minimize inter-modality discrepancies and mitigate the impact of defective samples. Additionally, a foundational Residual Atrous Spatial Pyramid Module in the separated flows enlarges the receptive field, allowing for the capture of multi-scale contextual information. Furthermore, a Modality-aware Dynamic Aggregation Module in the modality-complementary flow dynamically aggregates saliency-related cues from both modality-specific flows. Leveraging the proposed parallel triple-flow framework, we further refine saliency maps derived from different flows through a flow-cooperative fusion strategy, yielding a high-quality, full-resolution saliency map for the final prediction. To evaluate the robustness and stability of our approach, we collect a comprehensive RGB-T SOD benchmark, VT-IMAG, covering various real-world challenging scenarios. Extensive experiments on public benchmarks and our VT-IMAG dataset demonstrate that ConTriNet consistently outperforms state-of-the-art competitors in both common and challenging scenarios.
Limited real-world data severely impacts model performance in many computer vision domains, particularly for samples that are underrepresented in training. Synthetically generated images are a promising solution, but 1) it remains unclear how to design synthetic training data to optimally improve model performance (e.g, whether and where to introduce more realism or more abstraction) and 2) the domain expertise, time and effort required from human operators for this design and optimisation process represents a major practical challenge. Here we propose a novel conceptual approach to improve the efficiency of designing synthetic images, by using robust Explainable AI (XAI) techniques to guide a human-in-the-loop process of modifying 3D mesh models used to generate these images. Importantly, this framework allows both modifications that increase and decrease realism in synthetic data, which can both improve model performance. We illustrate this concept using a real-world example where data are sparse; detection of vehicles in infrared imagery. We fine-tune an initial YOLOv8 model on the ATR DSIAC infrared dataset and synthetic images generated from 3D mesh models in the Unity gaming engine, and then use XAI saliency maps to guide modification of our Unity models. We show that synthetic data can improve detection of vehicles in orientations unseen in training by 4.6% (to mAP50 = 94.6%). We further improve performance by an additional 1.5% (to 96.1%) through our new XAI-guided approach, which reduces misclassifications through both increasing and decreasing the realism of different parts of the synthetic data. Our proof-of-concept results pave the way for fine, XAI-controlled curation of synthetic datasets tailored to improve object detection performance, whilst simultaneously reducing the burden on human operators in designing and optimising these datasets.
Despite significant advances in vision-language understanding, implementing image segmentation within multimodal architectures remains a fundamental challenge in modern artificial intelligence systems. Existing vision-language models, which primarily rely on backbone architectures or CLIP-based embedding learning, demonstrate inherent limitations in fine-grained spatial localization and operational capabilities. This paper introduces SJTU: Spatial Judgments in Multimodal Models - Towards Unified Segmentation through Coordinate Detection, a framework that leverages spatial coordinate understanding to bridge vision-language interaction and precise segmentation, enabling accurate target identification through natural language instructions. The framework presents an approach for integrating segmentation techniques with vision-language models through spatial inference in multimodal space. By utilizing normalized coordinate detection for bounding boxes and transforming them into actionable segmentation outputs, we establish a connection between spatial and language representations in multimodal architectures. Experimental results demonstrate superior performance across benchmark datasets, achieving IoU scores of 0.5958 on COCO 2017 and 0.6758 on Pascal VOC. Testing on a single NVIDIA RTX 3090 GPU with 512x512 resolution images yields an average inference time of 7 seconds per image, demonstrating the framework's effectiveness in both accuracy and practical deployability. The project code is available at https://github.com/jw-chae/SJTU
Object detection is a fundamental enabler for many real-time downstream applications such as autonomous driving, augmented reality and supply chain management. However, the algorithmic backbone of neural networks is brittle to imperceptible perturbations in the system inputs, which were generally known as misclassifying attacks. By targeting the real-time processing capability, a new class of latency attacks are reported recently. They exploit new attack surfaces in object detectors by creating a computational bottleneck in the post-processing module, that leads to cascading failure and puts the real-time downstream tasks at risks. In this work, we take an initial attempt to defend against this attack via background-attentive adversarial training that is also cognizant of the underlying hardware capabilities. We first draw system-level connections between latency attack and hardware capacity across heterogeneous GPU devices. Based on the particular adversarial behaviors, we utilize objectness loss as a proxy and build background attention into the adversarial training pipeline, and achieve a reasonable balance between clean and robust accuracy. The extensive experiments demonstrate the defense effectiveness of restoring real-time processing capability from $13$ FPS to $43$ FPS on Jetson Orin NX, with a better trade-off between the clean and robust accuracy.
Existing embodied instance goal navigation tasks, driven by natural language, assume human users to provide complete and nuanced instance descriptions prior to the navigation, which can be impractical in the real world as human instructions might be brief and ambiguous. To bridge this gap, we propose a new task, Collaborative Instance Navigation (CoIN), with dynamic agent-human interaction during navigation to actively resolve uncertainties about the target instance in natural, template-free, open-ended dialogues. To address CoIN, we propose a novel method, Agent-user Interaction with UncerTainty Awareness (AIUTA), leveraging the perception capability of Vision Language Models (VLMs) and the capability of Large Language Models (LLMs). First, upon object detection, a Self-Questioner model initiates a self-dialogue to obtain a complete and accurate observation description, while a novel uncertainty estimation technique mitigates inaccurate VLM perception. Then, an Interaction Trigger module determines whether to ask a question to the user, continue or halt navigation, minimizing user input. For evaluation, we introduce CoIN-Bench, a benchmark supporting both real and simulated humans. AIUTA achieves competitive performance in instance navigation against state-of-the-art methods, demonstrating great flexibility in handling user inputs.
The rise of intelligent autonomous systems, especially in robotics and autonomous agents, has created a critical need for robust communication middleware that can ensure real-time processing of extensive sensor data. Current robotics middleware like Robot Operating System (ROS) 2 faces challenges with nondeterminism and high communication latency when dealing with large data across multiple subscribers on a multi-core compute platform. To address these issues, we present High-Performance Robotic Middleware (HPRM), built on top of the deterministic coordination language Lingua Franca (LF). HPRM employs optimizations including an in-memory object store for efficient zero-copy transfer of large payloads, adaptive serialization to minimize serialization overhead, and an eager protocol with real-time sockets to reduce handshake latency. Benchmarks show HPRM achieves up to 173x lower latency than ROS2 when broadcasting large messages to multiple nodes. We then demonstrate the benefits of HPRM by integrating it with the CARLA simulator and running reinforcement learning agents along with object detection workloads. In the CARLA autonomous driving application, HPRM attains 91.1% lower latency than ROS2. The deterministic coordination semantics of HPRM, combined with its optimized IPC mechanisms, enable efficient and predictable real-time communication for intelligent autonomous systems.
We present GFreeDet, an unseen object detection approach that leverages Gaussian splatting and vision Foundation models under model-free setting. Unlike existing methods that rely on predefined CAD templates, GFreeDet reconstructs objects directly from reference videos using Gaussian splatting, enabling robust detection of novel objects without prior 3D models. Evaluated on the BOP-H3 benchmark, GFreeDet achieves comparable performance to CAD-based methods, demonstrating the viability of model-free detection for mixed reality (MR) applications. Notably, GFreeDet won the best overall method and the best fast method awards in the model-free 2D detection track at BOP Challenge 2024.
Diffusion models have recently been employed to generate high-quality images, reducing the need for manual data collection and improving model generalization in tasks such as object detection, instance segmentation, and image perception. However, the synthetic framework is usually designed with meticulous human effort for each task due to various requirements on image layout, content, and annotation formats, restricting the application of synthetic data on more general scenarios. In this paper, we propose AnySynth, a unified framework integrating adaptable, comprehensive, and highly controllable components capable of generating an arbitrary type of synthetic data given diverse requirements. Specifically, the Task-Specific Layout Generation Module is first introduced to produce reasonable layouts for different tasks by leveraging the generation ability of large language models and layout priors of real-world images. A Uni-Controlled Image Generation Module is then developed to create high-quality synthetic images that are controllable and based on the generated layouts. In addition, user specific reference images, and style images can be incorporated into the generation to task requirements. Finally, the Task-Oriented Annotation Module offers precise and detailed annotations for the generated images across different tasks. We have validated our framework's performance across various tasks, including Few-shot Object Detection, Cross-domain Object Detection, Zero-shot Composed Image Retrieval, and Multi-modal Image Perception and Grounding. The specific data synthesized by our framework significantly improves model performance in these tasks, demonstrating the generality and effectiveness of our framework.
Efficient compression of correlated data is essential to minimize communication overload in multi-sensor networks. In such networks, each sensor independently compresses the data and transmits them to a central node due to limited communication bandwidth. A decoder at the central node decompresses and passes the data to a pre-trained machine learning-based task to generate the final output. Thus, it is important to compress the features that are relevant to the task. Additionally, the final performance depends heavily on the total available bandwidth. In practice, it is common to encounter varying availability in bandwidth, and higher bandwidth results in better performance of the task. We design a novel distributed compression framework composed of independent encoders and a joint decoder, which we call neural distributed principal component analysis (NDPCA). NDPCA flexibly compresses data from multiple sources to any available bandwidth with a single model, reducing computing and storage overhead. NDPCA achieves this by learning low-rank task representations and efficiently distributing bandwidth among sensors, thus providing a graceful trade-off between performance and bandwidth. Experiments show that NDPCA improves the success rate of multi-view robotic arm manipulation by 9% and the accuracy of object detection tasks on satellite imagery by 14% compared to an autoencoder with uniform bandwidth allocation.