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arXiv:2407.08876

DegustaBot: Zero-Shot Visual Preference Estimation for Personalized Multi-Object Rearrangement

De gustibus non est disputandum ("there is no accounting for others' tastes") is a common Latin maxim describing how many solutions in life are determined by people's personal preferences. Many household tasks, in particular, can only be considered fully successful when they account for personal preferences such as the visual aesthetic of the scene. For example, setting a table could be optimized by arranging utensils according to traditional rules of Western table setting decorum, without considering the color, shape, or material of each object, but this may not be a completely satisfying solution for a given person. Toward this end, we present DegustaBot, an algorithm for visual preference learning that solves household multi-object rearrangement tasks according to personal preference. To do this, we use internet-scale pre-trained vision-and-language foundation models (VLMs) with novel zero-shot visual prompting techniques. To evaluate our method, we collect a large dataset of naturalistic personal preferences in a simulated table-setting task, and conduct a user study in order to develop two novel metrics for determining success based on personal preference. This is a challenging problem and we find that 50% of our model's predictions are likely to be found acceptable by at least 20% of people.

arXiv:2407.08850공식 코드 · Papers with Code

UICrit: Enhancing Automated Design Evaluation with a UICritique Dataset

Automated UI evaluation can be beneficial for the design process; for example, to compare different UI designs, or conduct automated heuristic evaluation. LLM-based UI evaluation, in particular, holds the promise of generalizability to a wide variety of UI types and evaluation tasks. However, current LLM-based techniques do not yet match the performance of human evaluators. We hypothesize that automatic evaluation can be improved by collecting a targeted UI feedback dataset and then using this dataset to enhance the performance of general-purpose LLMs. We present a targeted dataset of 3,059 design critiques and quality ratings for 983 mobile UIs, collected from seven experienced designers. We carried out an in-depth analysis to characterize the dataset's features. We then applied this dataset to achieve a 55% performance gain in LLM-generated UI feedback via various few-shot and visual prompting techniques. We also discuss future applications of this dataset, including training a reward model for generative UI techniques, and fine-tuning a tool-agnostic multi-modal LLM that automates UI evaluation.

arXiv:2407.04681

Rethinking Visual Prompting for Multimodal Large Language Models with External Knowledge

In recent years, multimodal large language models (MLLMs) have made significant strides by training on vast high-quality image-text datasets, enabling them to generally understand images well. However, the inherent difficulty in explicitly conveying fine-grained or spatially dense information in text, such as masks, poses a challenge for MLLMs, limiting their ability to answer questions requiring an understanding of detailed or localized visual elements. Drawing inspiration from the Retrieval-Augmented Generation (RAG) concept, this paper proposes a new visual prompt approach to integrate fine-grained external knowledge, gleaned from specialized vision models (e.g., instance segmentation/OCR models), into MLLMs. This is a promising yet underexplored direction for enhancing MLLMs' performance. Our approach diverges from concurrent works, which transform external knowledge into additional text prompts, necessitating the model to indirectly learn the correspondence between visual content and text coordinates. Instead, we propose embedding fine-grained knowledge information directly into a spatial embedding map as a visual prompt. This design can be effortlessly incorporated into various MLLMs, such as LLaVA and Mipha, considerably improving their visual understanding performance. Through rigorous experiments, we demonstrate that our method can enhance MLLM performance across nine benchmarks, amplifying their fine-grained context-aware capabilities.

arXiv:2406.18722

Towards Open-World Grasping with Large Vision-Language Models

The ability to grasp objects in-the-wild from open-ended language instructions constitutes a fundamental challenge in robotics. An open-world grasping system should be able to combine high-level contextual with low-level physical-geometric reasoning in order to be applicable in arbitrary scenarios. Recent works exploit the web-scale knowledge inherent in large language models (LLMs) to plan and reason in robotic context, but rely on external vision and action models to ground such knowledge into the environment and parameterize actuation. This setup suffers from two major bottlenecks: a) the LLM's reasoning capacity is constrained by the quality of visual grounding, and b) LLMs do not contain low-level spatial understanding of the world, which is essential for grasping in contact-rich scenarios. In this work we demonstrate that modern vision-language models (VLMs) are capable of tackling such limitations, as they are implicitly grounded and can jointly reason about semantics and geometry. We propose OWG, an open-world grasping pipeline that combines VLMs with segmentation and grasp synthesis models to unlock grounded world understanding in three stages: open-ended referring segmentation, grounded grasp planning and grasp ranking via contact reasoning, all of which can be applied zero-shot via suitable visual prompting mechanisms. We conduct extensive evaluation in cluttered indoor scene datasets to showcase OWG's robustness in grounding from open-ended language, as well as open-world robotic grasping experiments in both simulation and hardware that demonstrate superior performance compared to previous supervised and zero-shot LLM-based methods. Project material is available at https://gtziafas.github.io/OWG_project/ .

arXiv:2406.10737공식 코드 · Papers with Code

Dynamic Domains, Dynamic Solutions: DPCore for Continual Test-Time Adaptation

Continual Test-Time Adaptation (CTTA) seeks to adapt a source pre-trained model to continually changing, unlabeled target domains. Existing TTA methods are typically designed for environments where domain changes occur sequentially and can struggle in more dynamic scenarios, as illustrated in Figure \ref{fig:settings}. Inspired by the principles of online K-Means, we introduce a novel approach to CTTA through visual prompting. We propose a \emph{Dynamic Prompt Coreset} that not only preserves knowledge from previously visited domains but also accommodates learning from new potential domains. This is complemented by a distance-based \emph{Weight Updating Mechanism} that ensures the coreset remains current and relevant. Our approach employs a fixed model architecture alongside the coreset and an innovative updating system to effectively mitigate challenges such as catastrophic forgetting and error accumulation. Extensive testing on four widely-used benchmarks demonstrates that our method consistently outperforms state-of-the-art alternatives in both classification and segmentation CTTA tasks across the structured and dynamic CTTA settings, with $99\%$ fewer trainable parameters.

arXiv:2406.10721

RoboPoint: A Vision-Language Model for Spatial Affordance Prediction for Robotics

From rearranging objects on a table to putting groceries into shelves, robots must plan precise action points to perform tasks accurately and reliably. In spite of the recent adoption of vision language models (VLMs) to control robot behavior, VLMs struggle to precisely articulate robot actions using language. We introduce an automatic synthetic data generation pipeline that instruction-tunes VLMs to robotic domains and needs. Using the pipeline, we train RoboPoint, a VLM that predicts image keypoint affordances given language instructions. Compared to alternative approaches, our method requires no real-world data collection or human demonstration, making it much more scalable to diverse environments and viewpoints. In addition, RoboPoint is a general model that enables several downstream applications such as robot navigation, manipulation, and augmented reality (AR) assistance. Our experiments demonstrate that RoboPoint outperforms state-of-the-art VLMs (GPT-4o) and visual prompting techniques (PIVOT) by 21.8% in the accuracy of predicting spatial affordance and by 30.5% in the success rate of downstream tasks. Project website: https://robo-point.github.io.

arXiv:2406.03907

Exploring the Zero-Shot Capabilities of Vision-Language Models for Improving Gaze Following

Contextual cues related to a person's pose and interactions with objects and other people in the scene can provide valuable information for gaze following. While existing methods have focused on dedicated cue extraction methods, in this work we investigate the zero-shot capabilities of Vision-Language Models (VLMs) for extracting a wide array of contextual cues to improve gaze following performance. We first evaluate various VLMs, prompting strategies, and in-context learning (ICL) techniques for zero-shot cue recognition performance. We then use these insights to extract contextual cues for gaze following, and investigate their impact when incorporated into a state of the art model for the task. Our analysis indicates that BLIP-2 is the overall top performing VLM and that ICL can improve performance. We also observe that VLMs are sensitive to the choice of the text prompt although ensembling over multiple text prompts can provide more robust performance. Additionally, we discover that using the entire image along with an ellipse drawn around the target person is the most effective strategy for visual prompting. For gaze following, incorporating the extracted cues results in better generalization performance, especially when considering a larger set of cues, highlighting the potential of this approach.

arXiv:2406.02915공식 코드 · Papers with Code

Visual-Text Cross Alignment: Refining the Similarity Score in Vision-Language Models

It has recently been discovered that using a pre-trained vision-language model (VLM), e.g., CLIP, to align a whole query image with several finer text descriptions generated by a large language model can significantly enhance zero-shot performance. However, in this paper, we empirically find that the finer descriptions tend to align more effectively with local areas of the query image rather than the whole image, and then we theoretically validate this finding. Thus, we present a method called weighted visual-text cross alignment (WCA). This method begins with a localized visual prompting technique, designed to identify local visual areas within the query image. The local visual areas are then cross-aligned with the finer descriptions by creating a similarity matrix using the pre-trained VLM. To determine how well a query image aligns with each category, we develop a score function based on the weighted similarities in this matrix. Extensive experiments demonstrate that our method significantly improves zero-shot performance across various datasets, achieving results that are even comparable to few-shot learning methods.

arXiv:2406.03303

Learning Visual Prompts for Guiding the Attention of Vision Transformers

Visual prompting infuses visual information into the input image to adapt models toward specific predictions and tasks. Recently, manually crafted markers such as red circles are shown to guide the model to attend to a target region on the image. However, these markers only work on models trained with data containing those markers. Moreover, finding these prompts requires guesswork or prior knowledge of the domain on which the model is trained. This work circumvents manual design constraints by proposing to learn the visual prompts for guiding the attention of vision transformers. The learned visual prompt, added to any input image would redirect the attention of the pre-trained vision transformer to its spatial location on the image. Specifically, the prompt is learned in a self-supervised manner without requiring annotations and without fine-tuning the vision transformer. Our experiments demonstrate the effectiveness of the proposed optimization-based visual prompting strategy across various pre-trained vision encoders.

arXiv:2405.10316

Analogist: Out-of-the-box Visual In-Context Learning with Image Diffusion Model

Visual In-Context Learning (ICL) has emerged as a promising research area due to its capability to accomplish various tasks with limited example pairs through analogical reasoning. However, training-based visual ICL has limitations in its ability to generalize to unseen tasks and requires the collection of a diverse task dataset. On the other hand, existing methods in the inference-based visual ICL category solely rely on textual prompts, which fail to capture fine-grained contextual information from given examples and can be time-consuming when converting from images to text prompts. To address these challenges, we propose Analogist, a novel inference-based visual ICL approach that exploits both visual and textual prompting techniques using a text-to-image diffusion model pretrained for image inpainting. For visual prompting, we propose a self-attention cloning (SAC) method to guide the fine-grained structural-level analogy between image examples. For textual prompting, we leverage GPT-4V's visual reasoning capability to efficiently generate text prompts and introduce a cross-attention masking (CAM) operation to enhance the accuracy of semantic-level analogy guided by text prompts. Our method is out-of-the-box and does not require fine-tuning or optimization. It is also generic and flexible, enabling a wide range of visual tasks to be performed in an in-context manner. Extensive experiments demonstrate the superiority of our method over existing approaches, both qualitatively and quantitatively.

arXiv:2405.07411

MoVL:Exploring Fusion Strategies for the Domain-Adaptive Application of Pretrained Models in Medical Imaging Tasks

Medical images are often more difficult to acquire than natural images due to the specialism of the equipment and technology, which leads to less medical image datasets. So it is hard to train a strong pretrained medical vision model. How to make the best of natural pretrained vision model and adapt in medical domain still pends. For image classification, a popular method is linear probe (LP). However, LP only considers the output after feature extraction. Yet, there exists a gap between input medical images and natural pretrained vision model. We introduce visual prompting (VP) to fill in the gap, and analyze the strategies of coupling between LP and VP. We design a joint learning loss function containing categorisation loss and discrepancy loss, which describe the variance of prompted and plain images, naming this joint training strategy MoVL (Mixture of Visual Prompting and Linear Probe). We experiment on 4 medical image classification datasets, with two mainstream architectures, ResNet and CLIP. Results shows that without changing the parameters and architecture of backbone model and with less parameters, there is potential for MoVL to achieve full finetune (FF) accuracy (on four medical datasets, average 90.91% for MoVL and 91.13% for FF). On out of distribution medical dataset, our method(90.33%) can outperform FF (85.15%) with absolute 5.18 % lead.

arXiv:2405.05615공식 코드 · Papers with Code

Memory-Space Visual Prompting for Efficient Vision-Language Fine-Tuning

Current solutions for efficiently constructing large vision-language (VL) models follow a two-step paradigm: projecting the output of pre-trained vision encoders to the input space of pre-trained language models as visual prompts; and then transferring the models to downstream VL tasks via end-to-end parameter-efficient fine-tuning (PEFT). However, this paradigm still exhibits inefficiency since it significantly increases the input length of the language models. In this paper, in contrast to integrating visual prompts into inputs, we regard visual prompts as additional knowledge that facilitates language models in addressing tasks associated with visual information. Motivated by the finding that Feed-Forward Network (FFN) of language models acts as "key-value memory", we introduce a novel approach termed memory-space visual prompting (MemVP), wherein visual prompts are concatenated with the weights of FFN for visual knowledge injection. Experimental results across various VL tasks and language models reveal that MemVP significantly reduces the training time and inference latency of the finetuned VL models and surpasses the performance of previous PEFT methods. Code: https://github.com/JieShibo/MemVP

arXiv:2404.17100

Open-Set Video-based Facial Expression Recognition with Human Expression-sensitive Prompting

In Video-based Facial Expression Recognition (V-FER), models are typically trained on closed-set datasets with a fixed number of known classes. However, these V-FER models cannot deal with unknown classes that are prevalent in real-world scenarios. In this paper, we introduce a challenging Open-set Video-based Facial Expression Recognition (OV-FER) task, aiming at identifying not only known classes but also new, unknown human facial expressions not encountered during training. While existing approaches address open-set recognition by leveraging large-scale vision-language models like CLIP to identify unseen classes, we argue that these methods may not adequately capture the nuanced and subtle human expression patterns required by the OV-FER task. To address this limitation, we propose a novel Human Expression-Sensitive Prompting (HESP) mechanism to significantly enhance CLIP's ability to model video-based facial expression details effectively, thereby presenting a new CLIP-based OV-FER approach. Our proposed HESP comprises three components: 1) a textual prompting module with learnable prompt representations to complement the original CLIP textual prompts and enhance the textual representations of both known and unknown emotions, 2) a visual prompting module that encodes temporal emotional information from video frames using expression-sensitive attention, equipping CLIP with a new visual modeling ability to extract emotion-rich information, 3) a delicately designed open-set multi-task learning scheme that facilitates prompt learning and encourages interactions between the textual and visual prompting modules. Extensive experiments conducted on four OV-FER task settings demonstrate that HESP can significantly boost CLIP's performance (a relative improvement of 17.93% on AUROC and 106.18% on OSCR) and outperform other state-of-the-art open-set video understanding methods by a large margin.

arXiv:2404.13013공식 코드 · Papers with Code

Groma: Localized Visual Tokenization for Grounding Multimodal Large Language Models

We introduce Groma, a Multimodal Large Language Model (MLLM) with grounded and fine-grained visual perception ability. Beyond holistic image understanding, Groma is adept at region-level tasks such as region captioning and visual grounding. Such capabilities are built upon a localized visual tokenization mechanism, where an image input is decomposed into regions of interest and subsequently encoded into region tokens. By integrating region tokens into user instructions and model responses, we seamlessly enable Groma to understand user-specified region inputs and ground its textual output to images. Besides, to enhance the grounded chat ability of Groma, we curate a visually grounded instruction dataset by leveraging the powerful GPT-4V and visual prompting techniques. Compared with MLLMs that rely on the language model or external module for localization, Groma consistently demonstrates superior performances in standard referring and grounding benchmarks, highlighting the advantages of embedding localization into image tokenization. Project page: https://groma-mllm.github.io/.

arXiv:2404.11732

Visual Prompting for Generalized Few-shot Segmentation: A Multi-scale Approach

The emergence of attention-based transformer models has led to their extensive use in various tasks, due to their superior generalization and transfer properties. Recent research has demonstrated that such models, when prompted appropriately, are excellent for few-shot inference. However, such techniques are under-explored for dense prediction tasks like semantic segmentation. In this work, we examine the effectiveness of prompting a transformer-decoder with learned visual prompts for the generalized few-shot segmentation (GFSS) task. Our goal is to achieve strong performance not only on novel categories with limited examples, but also to retain performance on base categories. We propose an approach to learn visual prompts with limited examples. These learned visual prompts are used to prompt a multiscale transformer decoder to facilitate accurate dense predictions. Additionally, we introduce a unidirectional causal attention mechanism between the novel prompts, learned with limited examples, and the base prompts, learned with abundant data. This mechanism enriches the novel prompts without deteriorating the base class performance. Overall, this form of prompting helps us achieve state-of-the-art performance for GFSS on two different benchmark datasets: COCO-$20^i$ and Pascal-$5^i$, without the need for test-time optimization (or transduction). Furthermore, test-time optimization leveraging unlabelled test data can be used to improve the prompts, which we refer to as transductive prompt tuning.

arXiv:2404.12390

BLINK: Multimodal Large Language Models Can See but Not Perceive

We introduce Blink, a new benchmark for multimodal language models (LLMs) that focuses on core visual perception abilities not found in other evaluations. Most of the Blink tasks can be solved by humans "within a blink" (e.g., relative depth estimation, visual correspondence, forensics detection, and multi-view reasoning). However, we find these perception-demanding tasks cast significant challenges for current multimodal LLMs because they resist mediation through natural language. Blink reformats 14 classic computer vision tasks into 3,807 multiple-choice questions, paired with single or multiple images and visual prompting. While humans get 95.70% accuracy on average, Blink is surprisingly challenging for existing multimodal LLMs: even the best-performing GPT-4V and Gemini achieve accuracies of 51.26% and 45.72%, only 13.17% and 7.63% higher than random guessing, indicating that such perception abilities have not "emerged" yet in recent multimodal LLMs. Our analysis also highlights that specialist CV models could solve these problems much better, suggesting potential pathways for future improvements. We believe Blink will stimulate the community to help multimodal LLMs catch up with human-level visual perception.

arXiv:2404.11207공식 코드 · Papers with Code

Exploring the Transferability of Visual Prompting for Multimodal Large Language Models

Although Multimodal Large Language Models (MLLMs) have demonstrated promising versatile capabilities, their performance is still inferior to specialized models on downstream tasks, which makes adaptation necessary to enhance their utility. However, fine-tuning methods require independent training for every model, leading to huge computation and memory overheads. In this paper, we propose a novel setting where we aim to improve the performance of diverse MLLMs with a group of shared parameters optimized for a downstream task. To achieve this, we propose Transferable Visual Prompting (TVP), a simple and effective approach to generate visual prompts that can transfer to different models and improve their performance on downstream tasks after trained on only one model. We introduce two strategies to address the issue of cross-model feature corruption of existing visual prompting methods and enhance the transferability of the learned prompts, including 1) Feature Consistency Alignment: which imposes constraints to the prompted feature changes to maintain task-agnostic knowledge; 2) Task Semantics Enrichment: which encourages the prompted images to contain richer task-specific semantics with language guidance. We validate the effectiveness of TVP through extensive experiments with 6 modern MLLMs on a wide variety of tasks ranging from object recognition and counting to multimodal reasoning and hallucination correction.

arXiv:2404.05729공식 코드 · Papers with Code

Finding Visual Task Vectors

Visual Prompting is a technique for teaching models to perform a visual task via in-context examples, without any additional training. In this work, we analyze the activations of MAE-VQGAN, a recent Visual Prompting model, and find task vectors, activations that encode task-specific information. Equipped with this insight, we demonstrate that it is possible to identify the task vectors and use them to guide the network towards performing different tasks without providing any input-output examples. To find task vectors, we compute the average intermediate activations per task and use the REINFORCE algorithm to search for the subset of task vectors. The resulting task vectors guide the model towards performing a task better than the original model without the need for input-output examples.

arXiv:2404.01127

Medical Visual Prompting (MVP): A Unified Framework for Versatile and High-Quality Medical Image Segmentation

Accurate segmentation of lesion regions is crucial for clinical diagnosis and treatment across various diseases. While deep convolutional networks have achieved satisfactory results in medical image segmentation, they face challenges such as loss of lesion shape information due to continuous convolution and downsampling, as well as the high cost of manually labeling lesions with varying shapes and sizes. To address these issues, we propose a novel medical visual prompting (MVP) framework that leverages pre-training and prompting concepts from natural language processing (NLP). The framework utilizes three key components: Super-Pixel Guided Prompting (SPGP) for superpixelating the input image, Image Embedding Guided Prompting (IEGP) for freezing patch embedding and merging with superpixels to provide visual prompts, and Adaptive Attention Mechanism Guided Prompting (AAGP) for pinpointing prompt content and efficiently adapting all layers. By integrating SPGP, IEGP, and AAGP, the MVP enables the segmentation network to better learn shape prompting information and facilitates mutual learning across different tasks. Extensive experiments conducted on five datasets demonstrate superior performance of this method in various challenging medical image tasks, while simplifying single-task medical segmentation models. This novel framework offers improved performance with fewer parameters and holds significant potential for accurate segmentation of lesion regions in various medical tasks, making it clinically valuable.

arXiv:2403.20271공식 코드 · Papers with Code

Draw-and-Understand: Leveraging Visual Prompts to Enable MLLMs to Comprehend What You Want

The interaction between humans and artificial intelligence (AI) is a crucial factor that reflects the effectiveness of multimodal large language models (MLLMs). However, current MLLMs primarily focus on image-level comprehension and limit interaction to textual instructions, thereby constraining their flexibility in usage and depth of response. In this paper, we introduce the Draw-and-Understand project: a new model, a multi-domain dataset, and a challenging benchmark for visual prompting. Specifically, we propose SPHINX-V, a new end-to-end trained Multimodal Large Language Model (MLLM) that connects a vision encoder, a visual prompt encoder and an LLM for various visual prompts (points, bounding boxes, and free-form shape) and language understanding. To advance visual prompting research for MLLMs, we introduce MDVP-Data and MDVP-Bench. MDVP-Data features a multi-domain dataset containing 1.6M unique image-visual prompt-text instruction-following samples, including natural images, document images, OCR images, mobile screenshots, web screenshots, and multi-panel images. Furthermore, we present MDVP-Bench, a comprehensive and challenging benchmark to assess a model's capability in understanding visual prompting instructions. Our experiments demonstrate SPHINX-V's impressive multimodal interaction capabilities through visual prompting, revealing significant improvements in detailed pixel-level description and question-answering abilities.