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arXiv:2106.07876공식 코드 · Papers with Code

Vision-Language Navigation with Random Environmental Mixup

Vision-language Navigation (VLN) tasks require an agent to navigate step-by-step while perceiving the visual observations and comprehending a natural language instruction. Large data bias, which is caused by the disparity ratio between the small data scale and large navigation space, makes the VLN task challenging. Previous works have proposed various data augmentation methods to reduce data bias. However, these works do not explicitly reduce the data bias across different house scenes. Therefore, the agent would overfit to the seen scenes and achieve poor navigation performance in the unseen scenes. To tackle this problem, we propose the Random Environmental Mixup (REM) method, which generates cross-connected house scenes as augmented data via mixuping environment. Specifically, we first select key viewpoints according to the room connection graph for each scene. Then, we cross-connect the key views of different scenes to construct augmented scenes. Finally, we generate augmented instruction-path pairs in the cross-connected scenes. The experimental results on benchmark datasets demonstrate that our augmentation data via REM help the agent reduce its performance gap between the seen and unseen environment and improve the overall performance, making our model the best existing approach on the standard VLN benchmark. The code have released: https://github.com/LCFractal/VLNREM.

arXiv:2104.09580공식 코드 · Papers with Code

Improving Cross-Modal Alignment in Vision Language Navigation via Syntactic Information

Vision language navigation is the task that requires an agent to navigate through a 3D environment based on natural language instructions. One key challenge in this task is to ground instructions with the current visual information that the agent perceives. Most of the existing work employs soft attention over individual words to locate the instruction required for the next action. However, different words have different functions in a sentence (e.g., modifiers convey attributes, verbs convey actions). Syntax information like dependencies and phrase structures can aid the agent to locate important parts of the instruction. Hence, in this paper, we propose a navigation agent that utilizes syntax information derived from a dependency tree to enhance alignment between the instruction and the current visual scenes. Empirically, our agent outperforms the baseline model that does not use syntax information on the Room-to-Room dataset, especially in the unseen environment. Besides, our agent achieves the new state-of-the-art on Room-Across-Room dataset, which contains instructions in 3 languages (English, Hindi, and Telugu). We also show that our agent is better at aligning instructions with the current visual information via qualitative visualizations. Code and models: https://github.com/jialuli-luka/SyntaxVLN

arXiv:2104.04167공식 코드 · Papers with Code

The Road to Know-Where: An Object-and-Room Informed Sequential BERT for Indoor Vision-Language Navigation

Vision-and-Language Navigation (VLN) requires an agent to find a path to a remote location on the basis of natural-language instructions and a set of photo-realistic panoramas. Most existing methods take the words in the instructions and the discrete views of each panorama as the minimal unit of encoding. However, this requires a model to match different nouns (e.g., TV, table) against the same input view feature. In this work, we propose an object-informed sequential BERT to encode visual perceptions and linguistic instructions at the same fine-grained level, namely objects and words. Our sequential BERT also enables the visual-textual clues to be interpreted in light of the temporal context, which is crucial to multi-round VLN tasks. Additionally, we enable the model to identify the relative direction (e.g., left/right/front/back) of each navigable location and the room type (e.g., bedroom, kitchen) of its current and final navigation goal, as such information is widely mentioned in instructions implying the desired next and final locations. We thus enable the model to know-where the objects lie in the images, and to know-where they stand in the scene. Extensive experiments demonstrate the effectiveness compared against several state-of-the-art methods on three indoor VLN tasks: REVERIE, NDH, and R2R. Project repository: https://github.com/YuankaiQi/ORIST

arXiv:2103.03454공식 코드 · Papers with Code

Structured Scene Memory for Vision-Language Navigation

Recently, numerous algorithms have been developed to tackle the problem of vision-language navigation (VLN), i.e., entailing an agent to navigate 3D environments through following linguistic instructions. However, current VLN agents simply store their past experiences/observations as latent states in recurrent networks, failing to capture environment layouts and make long-term planning. To address these limitations, we propose a crucial architecture, called Structured Scene Memory (SSM). It is compartmentalized enough to accurately memorize the percepts during navigation. It also serves as a structured scene representation, which captures and disentangles visual and geometric cues in the environment. SSM has a collect-read controller that adaptively collects information for supporting current decision making and mimics iterative algorithms for long-range reasoning. As SSM provides a complete action space, i.e., all the navigable places on the map, a frontier-exploration based navigation decision making strategy is introduced to enable efficient and global planning. Experiment results on two VLN datasets (i.e., R2R and R4R) show that our method achieves state-of-the-art performance on several metrics.

arXiv:2101.07891공식 코드 · Papers with Code

A modular vision language navigation and manipulation framework for long horizon compositional tasks in indoor environment

In this paper we propose a new framework - MoViLan (Modular Vision and Language) for execution of visually grounded natural language instructions for day to day indoor household tasks. While several data-driven, end-to-end learning frameworks have been proposed for targeted navigation tasks based on the vision and language modalities, performance on recent benchmark data sets revealed the gap in developing comprehensive techniques for long horizon, compositional tasks (involving manipulation and navigation) with diverse object categories, realistic instructions and visual scenarios with non-reversible state changes. We propose a modular approach to deal with the combined navigation and object interaction problem without the need for strictly aligned vision and language training data (e.g., in the form of expert demonstrated trajectories). Such an approach is a significant departure from the traditional end-to-end techniques in this space and allows for a more tractable training process with separate vision and language data sets. Specifically, we propose a novel geometry-aware mapping technique for cluttered indoor environments, and a language understanding model generalized for household instruction following. We demonstrate a significant increase in success rates for long-horizon, compositional tasks over the baseline on the recently released benchmark data set-ALFRED.

arXiv:2009.13112

Learning to Stop: A Simple yet Effective Approach to Urban Vision-Language Navigation

Vision-and-Language Navigation (VLN) is a natural language grounding task where an agent learns to follow language instructions and navigate to specified destinations in real-world environments. A key challenge is to recognize and stop at the correct location, especially for complicated outdoor environments. Existing methods treat the STOP action equally as other actions, which results in undesirable behaviors that the agent often fails to stop at the destination even though it might be on the right path. Therefore, we propose Learning to Stop (L2Stop), a simple yet effective policy module that differentiates STOP and other actions. Our approach achieves the new state of the art on a challenging urban VLN dataset Touchdown, outperforming the baseline by 6.89% (absolute improvement) on Success weighted by Edit Distance (SED).

arXiv:2007.08037공식 코드 · Papers with Code

Active Visual Information Gathering for Vision-Language Navigation

Vision-language navigation (VLN) is the task of entailing an agent to carry out navigational instructions inside photo-realistic environments. One of the key challenges in VLN is how to conduct a robust navigation by mitigating the uncertainty caused by ambiguous instructions and insufficient observation of the environment. Agents trained by current approaches typically suffer from this and would consequently struggle to avoid random and inefficient actions at every step. In contrast, when humans face such a challenge, they can still maintain robust navigation by actively exploring the surroundings to gather more information and thus make more confident navigation decisions. This work draws inspiration from human navigation behavior and endows an agent with an active information gathering ability for a more intelligent vision-language navigation policy. To achieve this, we propose an end-to-end framework for learning an exploration policy that decides i) when and where to explore, ii) what information is worth gathering during exploration, and iii) how to adjust the navigation decision after the exploration. The experimental results show promising exploration strategies emerged from training, which leads to significant boost in navigation performance. On the R2R challenge leaderboard, our agent gets promising results all three VLN settings, i.e., single run, pre-exploration, and beam search.

arXiv:2003.00443공식 코드 · Papers with Code

Environment-agnostic Multitask Learning for Natural Language Grounded Navigation

Recent research efforts enable study for natural language grounded navigation in photo-realistic environments, e.g., following natural language instructions or dialog. However, existing methods tend to overfit training data in seen environments and fail to generalize well in previously unseen environments. To close the gap between seen and unseen environments, we aim at learning a generalized navigation model from two novel perspectives: (1) we introduce a multitask navigation model that can be seamlessly trained on both Vision-Language Navigation (VLN) and Navigation from Dialog History (NDH) tasks, which benefits from richer natural language guidance and effectively transfers knowledge across tasks; (2) we propose to learn environment-agnostic representations for the navigation policy that are invariant among the environments seen during training, thus generalizing better on unseen environments. Extensive experiments show that environment-agnostic multitask learning significantly reduces the performance gap between seen and unseen environments, and the navigation agent trained so outperforms baselines on unseen environments by 16% (relative measure on success rate) on VLN and 120% (goal progress) on NDH. Our submission to the CVDN leaderboard establishes a new state-of-the-art for the NDH task on the holdout test set. Code is available at https://github.com/google-research/valan.

arXiv:1911.07883

Vision-Language Navigation with Self-Supervised Auxiliary Reasoning Tasks

Vision-Language Navigation (VLN) is a task where agents learn to navigate following natural language instructions. The key to this task is to perceive both the visual scene and natural language sequentially. Conventional approaches exploit the vision and language features in cross-modal grounding. However, the VLN task remains challenging, since previous works have neglected the rich semantic information contained in the environment (such as implicit navigation graphs or sub-trajectory semantics). In this paper, we introduce Auxiliary Reasoning Navigation (AuxRN), a framework with four self-supervised auxiliary reasoning tasks to take advantage of the additional training signals derived from the semantic information. The auxiliary tasks have four reasoning objectives: explaining the previous actions, estimating the navigation progress, predicting the next orientation, and evaluating the trajectory consistency. As a result, these additional training signals help the agent to acquire knowledge of semantic representations in order to reason about its activity and build a thorough perception of the environment. Our experiments indicate that auxiliary reasoning tasks improve both the performance of the main task and the model generalizability by a large margin. Empirically, we demonstrate that an agent trained with self-supervised auxiliary reasoning tasks substantially outperforms the previous state-of-the-art method, being the best existing approach on the standard benchmark.

arXiv:1910.11301공식 코드 · Papers with Code

Cross-Lingual Vision-Language Navigation

Commanding a robot to navigate with natural language instructions is a long-term goal for grounded language understanding and robotics. But the dominant language is English, according to previous studies on vision-language navigation (VLN). To go beyond English and serve people speaking different languages, we collect a bilingual Room-to-Room (BL-R2R) dataset, extending the original benchmark with new Chinese instructions. Based on this newly introduced dataset, we study how an agent can be trained on existing English instructions but navigate effectively with another language under a zero-shot learning scenario. Without any training data of the target language, our model shows competitive results even compared to a model with full access to the target language training data. Moreover, we investigate the transferring ability of our model when given a certain amount of target language training data.

arXiv:1904.04195공식 코드 · Papers with Code

Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout

A grand goal in AI is to build a robot that can accurately navigate based on natural language instructions, which requires the agent to perceive the scene, understand and ground language, and act in the real-world environment. One key challenge here is to learn to navigate in new environments that are unseen during training. Most of the existing approaches perform dramatically worse in unseen environments as compared to seen ones. In this paper, we present a generalizable navigational agent. Our agent is trained in two stages. The first stage is training via mixed imitation and reinforcement learning, combining the benefits from both off-policy and on-policy optimization. The second stage is fine-tuning via newly-introduced 'unseen' triplets (environment, path, instruction). To generate these unseen triplets, we propose a simple but effective 'environmental dropout' method to mimic unseen environments, which overcomes the problem of limited seen environment variability. Next, we apply semi-supervised learning (via back-translation) on these dropped-out environments to generate new paths and instructions. Empirically, we show that our agent is substantially better at generalizability when fine-tuned with these triplets, outperforming the state-of-art approaches by a large margin on the private unseen test set of the Room-to-Room task, and achieving the top rank on the leaderboard.

arXiv:1903.02547공식 코드 · Papers with Code

Tactical Rewind: Self-Correction via Backtracking in Vision-and-Language Navigation

We present the Frontier Aware Search with backTracking (FAST) Navigator, a general framework for action decoding, that achieves state-of-the-art results on the Room-to-Room (R2R) Vision-and-Language navigation challenge of Anderson et. al. (2018). Given a natural language instruction and photo-realistic image views of a previously unseen environment, the agent was tasked with navigating from source to target location as quickly as possible. While all current approaches make local action decisions or score entire trajectories using beam search, ours balances local and global signals when exploring an unobserved environment. Importantly, this lets us act greedily but use global signals to backtrack when necessary. Applying FAST framework to existing state-of-the-art models achieved a 17% relative gain, an absolute 6% gain on Success rate weighted by Path Length (SPL).

arXiv:1903.01602공식 코드 · Papers with Code

The Regretful Navigation Agent for Vision-and-Language Navigation

As deep learning continues to make progress for challenging perception tasks, there is increased interest in combining vision, language, and decision-making. Specifically, the Vision and Language Navigation (VLN) task involves navigating to a goal purely from language instructions and visual information without explicit knowledge of the goal. Recent successful approaches have made in-roads in achieving good success rates for this task but rely on beam search, which thoroughly explores a large number of trajectories and is unrealistic for applications such as robotics. In this paper, inspired by the intuition of viewing the problem as search on a navigation graph, we propose to use a progress monitor developed in prior work as a learnable heuristic for search. We then propose two modules incorporated into an end-to-end architecture: 1) A learned mechanism to perform backtracking, which decides whether to continue moving forward or roll back to a previous state (Regret Module) and 2) A mechanism to help the agent decide which direction to go next by showing directions that are visited and their associated progress estimate (Progress Marker). Combined, the proposed approach significantly outperforms current state-of-the-art methods using greedy action selection, with 5% absolute improvement on the test server in success rates, and more importantly 8% on success rates normalized by the path length.

arXiv:1901.03035공식 코드 · Papers with Code

Self-Monitoring Navigation Agent via Auxiliary Progress Estimation

The Vision-and-Language Navigation (VLN) task entails an agent following navigational instruction in photo-realistic unknown environments. This challenging task demands that the agent be aware of which instruction was completed, which instruction is needed next, which way to go, and its navigation progress towards the goal. In this paper, we introduce a self-monitoring agent with two complementary components: (1) visual-textual co-grounding module to locate the instruction completed in the past, the instruction required for the next action, and the next moving direction from surrounding images and (2) progress monitor to ensure the grounded instruction correctly reflects the navigation progress. We test our self-monitoring agent on a standard benchmark and analyze our proposed approach through a series of ablation studies that elucidate the contributions of the primary components. Using our proposed method, we set the new state of the art by a significant margin (8% absolute increase in success rate on the unseen test set). Code is available at https://github.com/chihyaoma/selfmonitoring-agent .

arXiv:1811.10092

Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation

Vision-language navigation (VLN) is the task of navigating an embodied agent to carry out natural language instructions inside real 3D environments. In this paper, we study how to address three critical challenges for this task: the cross-modal grounding, the ill-posed feedback, and the generalization problems. First, we propose a novel Reinforced Cross-Modal Matching (RCM) approach that enforces cross-modal grounding both locally and globally via reinforcement learning (RL). Particularly, a matching critic is used to provide an intrinsic reward to encourage global matching between instructions and trajectories, and a reasoning navigator is employed to perform cross-modal grounding in the local visual scene. Evaluation on a VLN benchmark dataset shows that our RCM model significantly outperforms previous methods by 10% on SPL and achieves the new state-of-the-art performance. To improve the generalizability of the learned policy, we further introduce a Self-Supervised Imitation Learning (SIL) method to explore unseen environments by imitating its own past, good decisions. We demonstrate that SIL can approximate a better and more efficient policy, which tremendously minimizes the success rate performance gap between seen and unseen environments (from 30.7% to 11.7%).

arXiv:1803.07729공식 코드 · Papers with Code

Look Before You Leap: Bridging Model-Free and Model-Based Reinforcement Learning for Planned-Ahead Vision-and-Language Navigation

Existing research studies on vision and language grounding for robot navigation focus on improving model-free deep reinforcement learning (DRL) models in synthetic environments. However, model-free DRL models do not consider the dynamics in the real-world environments, and they often fail to generalize to new scenes. In this paper, we take a radical approach to bridge the gap between synthetic studies and real-world practices---We propose a novel, planned-ahead hybrid reinforcement learning model that combines model-free and model-based reinforcement learning to solve a real-world vision-language navigation task. Our look-ahead module tightly integrates a look-ahead policy model with an environment model that predicts the next state and the reward. Experimental results suggest that our proposed method significantly outperforms the baselines and achieves the best on the real-world Room-to-Room dataset. Moreover, our scalable method is more generalizable when transferring to unseen environments.