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arXiv:2111.00030공식 코드 · Papers with Code

Differentiable Tracking-Based Training of Deep Learning Sound Source Localizers

Data-based and learning-based sound source localization (SSL) has shown promising results in challenging conditions, and is commonly set as a classification or a regression problem. Regression-based approaches have certain advantages over classification-based, such as continuous direction-of-arrival estimation of static and moving sources. However, multi-source scenarios require multiple regressors without a clear training strategy up-to-date, that does not rely on auxiliary information such as simultaneous sound classification. We investigate end-to-end training of such methods with a technique recently proposed for video object detectors, adapted to the SSL setting. A differentiable network is constructed that can be plugged to the output of the localizer to solve the optimal assignment between predictions and references, optimizing directly the popular CLEAR-MOT tracking metrics. Results indicate large improvements over directly optimizing mean squared errors, in terms of localization error, detection metrics, and tracking capabilities.

arXiv:2109.14797

Emergency Vehicles Audio Detection and Localization in Autonomous Driving

Emergency vehicles in service have right-of-way over all other vehicles. Hence, all other vehicles are supposed to take proper actions to yield emergency vehicles with active sirens. As this task requires the cooperation between ears and eyes for human drivers, it also needs audio detection as a supplement to vision-based algorithms for fully autonomous driving vehicles. In urban driving scenarios, we need to know both the existence of emergency vehicles and their relative positions to us to decide the proper actions. We present a novel system from collecting the real-world siren data to the deployment of models using only two cost-efficient microphones. We are able to achieve promising performance for each task separately, especially within the crucial 10m to 50m distance range to react (the size of our ego vehicle is around 5m in length and 2m in width). The recall rate to determine the existence of sirens is 99.16% , the median and mean angle absolute error is 9.64{\deg} and 19.18{\deg} respectively, and the median and mean distance absolute error of 9.30m and 10.58m respectively within that range. We also benchmark various machine learning approaches that can determine the siren existence and sound source localization which includes direction and distance simultaneously within 50ms of latency.

arXiv:2109.03465

A Survey of Sound Source Localization with Deep Learning Methods

This article is a survey on deep learning methods for single and multiple sound source localization. We are particularly interested in sound source localization in indoor/domestic environment, where reverberation and diffuse noise are present. We provide an exhaustive topography of the neural-based localization literature in this context, organized according to several aspects: the neural network architecture, the type of input features, the output strategy (classification or regression), the types of data used for model training and evaluation, and the model training strategy. This way, an interested reader can easily comprehend the vast panorama of the deep learning-based sound source localization methods. Tables summarizing the literature survey are provided at the end of the paper for a quick search of methods with a given set of target characteristics.

arXiv:2108.01246

AcousticFusion: Fusing Sound Source Localization to Visual SLAM in Dynamic Environments

Dynamic objects in the environment, such as people and other agents, lead to challenges for existing simultaneous localization and mapping (SLAM) approaches. To deal with dynamic environments, computer vision researchers usually apply some learning-based object detectors to remove these dynamic objects. However, these object detectors are computationally too expensive for mobile robot on-board processing. In practical applications, these objects output noisy sounds that can be effectively detected by on-board sound source localization. The directional information of the sound source object can be efficiently obtained by direction of sound arrival (DoA) estimation, but depth estimation is difficult. Therefore, in this paper, we propose a novel audio-visual fusion approach that fuses sound source direction into the RGB-D image and thus removes the effect of dynamic obstacles on the multi-robot SLAM system. Experimental results of multi-robot SLAM in different dynamic environments show that the proposed method uses very small computational resources to obtain very stable self-localization results.

arXiv:2106.00180

Dual Normalization Multitasking for Audio-Visual Sounding Object Localization

Although several research works have been reported on audio-visual sound source localization in unconstrained videos, no datasets and metrics have been proposed in the literature to quantitatively evaluate its performance. Defining the ground truth for sound source localization is difficult, because the location where the sound is produced is not limited to the range of the source object, but the vibrations propagate and spread through the surrounding objects. Therefore we propose a new concept, Sounding Object, to reduce the ambiguity of the visual location of sound, making it possible to annotate the location of the wide range of sound sources. With newly proposed metrics for quantitative evaluation, we formulate the problem of Audio-Visual Sounding Object Localization (AVSOL). We also created the evaluation dataset (AVSOL-E dataset) by manually annotating the test set of well-known Audio-Visual Event (AVE) dataset. To tackle this new AVSOL problem, we propose a novel multitask training strategy and architecture called Dual Normalization Multitasking (DNM), which aggregates the Audio-Visual Correspondence (AVC) task and the classification task for video events into a single audio-visual similarity map. By efficiently utilize both supervisions by DNM, our proposed architecture significantly outperforms the baseline methods.

arXiv:2104.06401

Self-supervised object detection from audio-visual correspondence

We tackle the problem of learning object detectors without supervision. Differently from weakly-supervised object detection, we do not assume image-level class labels. Instead, we extract a supervisory signal from audio-visual data, using the audio component to "teach" the object detector. While this problem is related to sound source localisation, it is considerably harder because the detector must classify the objects by type, enumerate each instance of the object, and do so even when the object is silent. We tackle this problem by first designing a self-supervised framework with a contrastive objective that jointly learns to classify and localise objects. Then, without using any supervision, we simply use these self-supervised labels and boxes to train an image-based object detector. With this, we outperform previous unsupervised and weakly-supervised detectors for the task of object detection and sound source localization. We also show that we can align this detector to ground-truth classes with as little as one label per pseudo-class, and show how our method can learn to detect generic objects that go beyond instruments, such as airplanes and cats.

arXiv:2103.03954

ODAS: Open embeddeD Audition System

Artificial audition aims at providing hearing capabilities to machines, computers and robots. Existing frameworks in robot audition offer interesting sound source localization, tracking and separation performance, although involve a significant amount of computations that limit their use on robots with embedded computing capabilities. This paper presents ODAS, the Open embeddeD Audition System framework, which includes strategies to reduce the computational load and perform robot audition tasks on low-cost embedded computing systems. It presents key features of ODAS, along with cases illustrating its uses in different robots and artificial audition applications.

arXiv:2012.05908

Ensemble of Discriminators for Domain Adaptation in Multiple Sound Source 2D Localization

This paper introduces an ensemble of discriminators that improves the accuracy of a domain adaptation technique for the localization of multiple sound sources. Recently, deep neural networks have led to promising results for this task, yet they require a large amount of labeled data for training. Recording and labeling such datasets is very costly, especially because data needs to be diverse enough to cover different acoustic conditions. In this paper, we leverage acoustic simulators to inexpensively generate labeled training samples. However, models trained on synthetic data tend to perform poorly with real-world recordings due to the domain mismatch. For this, we explore two domain adaptation methods using adversarial learning for sound source localization which use labeled synthetic data and unlabeled real data. We propose a novel ensemble approach that combines discriminators applied at different feature levels of the localization model. Experiments show that our ensemble discrimination method significantly improves the localization performance without requiring any label from the real data.

arXiv:2012.05533

Data-Efficient Framework for Real-world Multiple Sound Source 2D Localization

Deep neural networks have recently led to promising results for the task of multiple sound source localization. Yet, they require a lot of training data to cover a variety of acoustic conditions and microphone array layouts. One can leverage acoustic simulators to inexpensively generate labeled training data. However, models trained on synthetic data tend to perform poorly with real-world recordings due to the domain mismatch. Moreover, learning for different microphone array layouts makes the task more complicated due to the infinite number of possible layouts. We propose to use adversarial learning methods to close the gap between synthetic and real domains. Our novel ensemble-discrimination method significantly improves the localization performance without requiring any label from the real data. Furthermore, we propose a novel explicit transformation layer to be embedded in the localization architecture. It enables the model to be trained with data from specific microphone array layouts while generalizing well to unseen layouts during inference.

arXiv:2012.05515

Learning Multiple Sound Source 2D Localization

In this paper, we propose novel deep learning based algorithms for multiple sound source localization. Specifically, we aim to find the 2D Cartesian coordinates of multiple sound sources in an enclosed environment by using multiple microphone arrays. To this end, we use an encoding-decoding architecture and propose two improvements on it to accomplish the task. In addition, we also propose two novel localization representations which increase the accuracy. Lastly, new metrics are developed relying on resolution-based multiple source association which enables us to evaluate and compare different localization approaches. We tested our method on both synthetic and real world data. The results show that our method improves upon the previous baseline approach for this problem.

arXiv:2010.16140

Beamforming for measurements under disturbed propagation conditions using numerically calculated Green's functions

Beamforming methods for sound source localization are usually based on free-field Green's functions to model the sound propagation between source and microphone. This assumption is known to be incorrect for many industrial applications and the beamforming results can suffer from this inconsistency regarding both, accuracy of source power estimation, and accuracy of source localisation. The aim of this paper is to investigate whether the use of numerically calculated Green's functions can improve the results of beamforming measurements. The current test cases of numerical and experimental investigations consists of sources placed in a short rectangular duct. The measurement is performed outside the duct in a semi-anechoic chamber. A typical example for this kind of installation is a fan with a heat exchanger. The Green's functions for this test case are calculated numerically using the boundary element method. These tailored Green's functions are used to calculate the corresponding beamforming steering vectors. The weighting of the Green's functions in the steering vectors has a decisive influence on the beamforming results. A generalization of the common steering vector formulations is given based on two scalars. It is shown that arbitrary differentiable Green's functions can be used to find the correct source position or source power level by using the appropriate steering vector formulations. Beamforming measurements are performed using a loudspeaker as a reference source at different positions in the heat exchanger duct. The measurements are evaluated in the frequency domain and by means of different validation criteria it can be shown that the results with the numerical calculated Green's function are improved compared to free field beamforming especially at low frequencies.

arXiv:2010.14420

SSLIDE: Sound Source Localization for Indoors based on Deep Learning

This paper presents SSLIDE, Sound Source Localization for Indoors using DEep learning, which applies deep neural networks (DNNs) with encoder-decoder structure to localize sound sources with random positions in a continuous space. The spatial features of sound signals received by each microphone are extracted and represented as likelihood surfaces for the sound source locations in each point. Our DNN consists of an encoder network followed by two decoders. The encoder obtains a compressed representation of the input likelihoods. One decoder resolves the multipath caused by reverberation, and the other decoder estimates the source location. Experiments based on both the simulated and experimental data show that our method can not only outperform multiple signal classification (MUSIC), steered response power with phase transform (SRP-PHAT), sparse Bayesian learning (SBL), and a competing convolutional neural network (CNN) approach in the reverberant environment but also achieve a good generalization performance.

arXiv:2002.01440

Audio-Visual Calibration with Polynomial Regression for 2-D Projection Using SVD-PHAT

This paper proposes a straightforward 2-D method to spatially calibrate the visual field of a camera with the auditory field of an array microphone by generating and overlaying an acoustic image over an optical image. Using a low-cost microphone array and an off-the-shelf camera, we show that polynomial regression can deal efficiently with non-linear camera distortion, and that a recently proposed sound source localization method for real-time processing, SVD-PHAT, can be adapted for this task.

arXiv:1907.12621

Fast and Robust 3-D Sound Source Localization with DSVD-PHAT

This paper introduces a variant of the Singular Value Decomposition with Phase Transform (SVD-PHAT), named Difference SVD-PHAT (DSVD-PHAT), to achieve robust Sound Source Localization (SSL) in noisy conditions. Experiments are performed on a Baxter robot with a four-microphone planar array mounted on its head. Results show that this method offers similar robustness to noise as the state-of-the-art Multiple Signal Classification based on Generalized Singular Value Decomposition (GSVD-MUSIC) method, and considerably reduces the computational load by a factor of 250. This performance gain thus makes DSVD-PHAT appealing for real-time application on robots with limited on-board computing power.

arXiv:1906.08968

Mirage: 2D Source Localization Using Microphone Pair Augmentation with Echoes

It is commonly observed that acoustic echoes hurt performance of sound source localization (SSL) methods. We introduce the concept of microphone array augmentation with echoes (MIRAGE) and show how estimation of early-echo characteristics can in fact benefit SSL. We propose a learning-based scheme for echo estimation combined with a physics-based scheme for echo aggregation. In a simple scenario involving 2 microphones close to a reflective surface and one source, we show using simulated data that the proposed approach performs similarly to a correlation-based method in azimuth estimation while retrieving elevation as well from 2 microphones only, an impossible task in anechoic settings.

arXiv:1906.08847

A Signal Subspace Rotation Method for Localization of Multiple Wideband Sound Sources

In this paper, the problem of extending narrowband multichannel sound source localization algorithms to the wideband case is addressed. The DOA estimation of narrowband algorithms is based on the estimate of inter-channel phase differences (IPD) between microphones of the sound sources. A new method for wideband sound source DOA estimation based on signal subspace rotation is present. The proposed algorithm normalizes the narrowband signal statistics by rotating the estimated signal subspace to the wideband counterpart in the eigenvector domain. Then the wideband DOA estimate can be obtained by estimating the normalized IPD from these wideband signal statistics. In addition to requiring less computational complexity compared to repeating the narrowband algorithms for all relevant frequencies of wideband signals, the proposed method also does not require any additional prior knowledge. The experimental results demonstrate the efficacy and the robustness of the proposed method.

arXiv:1811.11785

SVD-PHAT: A Fast Sound Source Localization Method

This paper introduces a new localization method called SVD-PHAT. The SVD-PHAT method relies on Singular Value Decomposition of the SRP-PHAT projection matrix. A k-d tree is also proposed to speed up the search for the most likely direction of arrival of sound. We show that this method performs as accurately as SRP-PHAT, while reducing significantly the amount of computation required.

arXiv:1811.08482

Proceedings of the LOCATA Challenge Workshop -- a satellite event of IWAENC 2018

Algorithms for acoustic source localization and tracking provide estimates of the positional information about active sound sources in acoustic environments and are essential for a wide range of applications such as personal assistants, smart homes, tele-conferencing systems, hearing aids, or autonomous systems. The aim of the IEEE-AASP Challenge on sound source localization and tracking (LOCATA) was to objectively benchmark state-of-the-art localization and tracking algorithms using an open-access data corpus of recordings for scenarios typically encountered in audio and acoustic signal processing applications. The challenge tasks ranged from the localization of a single source with a static microphone array to the tracking of multiple moving sources with a moving microphone array.

arXiv:1802.04479

Phased Microphone Array for Sound Source Localization with Deep Learning

To phased microphone array for sound source localization, algorithm with both high computational efficiency and high precision is a persistent pursuit. In this paper convolutional neural network (CNN) a kind of deep learning is preliminarily applied as a new algorithm. At high frequency CNN can reconstruct the sound localizations with excellent spatial resolution as good as DAMAS, within a very short time as short as conventional beamforming. This exciting result means that CNN perfectly finds source distribution directly from cross-spectral matrix without given propagation function in advance, and thus CNN deserves to be further explored as a new algorithm.

arXiv:1801.03740공식 코드 · Papers with Code

Direction of Arrival with One Microphone, a few LEGOs, and Non-Negative Matrix Factorization

Conventional approaches to sound source localization require at least two microphones. It is known, however, that people with unilateral hearing loss can also localize sounds. Monaural localization is possible thanks to the scattering by the head, though it hinges on learning the spectra of the various sources. We take inspiration from this human ability to propose algorithms for accurate sound source localization using a single microphone embedded in an arbitrary scattering structure. The structure modifies the frequency response of the microphone in a direction-dependent way giving each direction a signature. While knowing those signatures is sufficient to localize sources of white noise, localizing speech is much more challenging: it is an ill-posed inverse problem which we regularize by prior knowledge in the form of learned non-negative dictionaries. We demonstrate a monaural speech localization algorithm based on non-negative matrix factorization that does not depend on sophisticated, designed scatterers. In fact, we show experimental results with ad hoc scatterers made of LEGO bricks. Even with these rudimentary structures we can accurately localize arbitrary speakers; that is, we do not need to learn the dictionary for the particular speaker to be localized. Finally, we discuss multi-source localization and the related limitations of our approach.