Vision-Language Models (VLMs) lag behind Large Language Models due to the scarcity of annotated datasets, as creating paired visual-textual annotations is labor-intensive and expensive. To address this bottleneck, we introduce SAM2Auto, the first fully automated annotation pipeline for video datasets requiring no human intervention or dataset-specific training. Our approach consists of two key components: SMART-OD, a robust object detection system that combines automatic mask generation with open-world object detection capabilities, and FLASH (Frame-Level Annotation and Segmentation Handler), a multi-object real-time video instance segmentation (VIS) that maintains consistent object identification across video frames even with intermittent detection gaps. Unlike existing open-world detection methods that require frame-specific hyperparameter tuning and suffer from numerous false positives, our system employs statistical approaches to minimize detection errors while ensuring consistent object tracking throughout entire video sequences. Extensive experimental validation demonstrates that SAM2Auto achieves comparable accuracy to manual annotation while dramatically reducing annotation time and eliminating labor costs. The system successfully handles diverse datasets without requiring retraining or extensive parameter adjustments, making it a practical solution for large-scale dataset creation. Our work establishes a new baseline for automated video annotation and provides a pathway for accelerating VLM development by addressing the fundamental dataset bottleneck that has constrained progress in vision-language understanding.
Object detection models typically rely on predefined categories, limiting their ability to identify novel objects in open-world scenarios. To overcome this constraint, we introduce ADAM: Autonomous Discovery and Annotation Model, a training-free, self-refining framework for open-world object labeling. ADAM leverages large language models (LLMs) to generate candidate labels for unknown objects based on contextual information from known entities within a scene. These labels are paired with visual embeddings from CLIP to construct an Embedding-Label Repository (ELR) that enables inference without category supervision. For a newly encountered unknown object, ADAM retrieves visually similar instances from the ELR and applies frequency-based voting and cross-modal re-ranking to assign a robust label. To further enhance consistency, we introduce a self-refinement loop that re-evaluates repository labels using visual cohesion analysis and k-nearest-neighbor-based majority re-labeling. Experimental results on the COCO and PASCAL datasets demonstrate that ADAM effectively annotates novel categories using only visual and contextual signals, without requiring any fine-tuning or retraining.
Object compositing, the task of placing and harmonizing objects in images of diverse visual scenes, has become an important task in computer vision with the rise of generative models. However, existing datasets lack the diversity and scale required to comprehensively explore real-world scenarios. We introduce ORIDa (Object-centric Real-world Image Composition Dataset), a large-scale, real-captured dataset containing over 30,000 images featuring 200 unique objects, each of which is presented across varied positions and scenes. ORIDa has two types of data: factual-counterfactual sets and factual-only scenes. The factual-counterfactual sets consist of four factual images showing an object in different positions within a scene and a single counterfactual (or background) image of the scene without the object, resulting in five images per scene. The factual-only scenes include a single image containing an object in a specific context, expanding the variety of environments. To our knowledge, ORIDa is the first publicly available dataset with its scale and complexity for real-world image composition. Extensive analysis and experiments highlight the value of ORIDa as a resource for advancing further research in object compositing.
Humans intuitively perceive object shape and orientation from a single image, guided by strong priors about canonical poses. However, existing 3D generative models often produce misaligned results due to inconsistent training data, limiting their usability in downstream tasks. To address this gap, we introduce the task of orientation-aligned 3D object generation: producing 3D objects from single images with consistent orientations across categories. To facilitate this, we construct Objaverse-OA, a dataset of 14,832 orientation-aligned 3D models spanning 1,008 categories. Leveraging Objaverse-OA, we fine-tune two representative 3D generative models based on multi-view diffusion and 3D variational autoencoder frameworks to produce aligned objects that generalize well to unseen objects across various categories. Experimental results demonstrate the superiority of our method over post-hoc alignment approaches. Furthermore, we showcase downstream applications enabled by our aligned object generation, including zero-shot object orientation estimation via analysis-by-synthesis and efficient arrow-based object rotation manipulation.
Recently, object detection models have witnessed notable performance improvements, particularly with transformer-based models. However, new objects frequently appear in the real world, requiring detection models to continually learn without suffering from catastrophic forgetting. Although Incremental Object Detection (IOD) has emerged to address this challenge, these existing models are still not practical due to their limited performance and prolonged inference time. In this paper, we introduce a novel framework for IOD, called Hier-DETR: Hierarchical Neural Collapse Detection Transformer, ensuring both efficiency and competitive performance by leveraging Neural Collapse for imbalance dataset and Hierarchical relation of classes' labels.
Articulated objects are prevalent in daily life. Understanding their kinematic structure and reconstructing them have numerous applications in embodied AI and robotics. However, current methods require carefully captured data for training or inference, preventing practical, scalable, and generalizable reconstruction of articulated objects. We focus on reconstruction of an articulated object from a casually captured RGBD video shot with a hand-held camera. A casually captured video of an interaction with an articulated object is easy to acquire at scale using smartphones. However, this setting is quite challenging, as the object and camera move simultaneously and there are significant occlusions as the person interacts with the object. To tackle these challenges, we introduce a coarse-to-fine framework that infers joint parameters and segments movable parts of the object from a dynamic RGBD video. To evaluate our method under this new setting, we build a 20$\times$ larger synthetic dataset of 784 videos containing 284 objects across 11 categories. We compare our approach with existing methods that also take video as input. Experiments show that our method can reconstruct synthetic and real articulated objects across different categories from dynamic RGBD videos, outperforming existing methods significantly.
In recent years, there has been tremendous progress in object detection performance. However, despite these advances, the detection performance for small objects is significantly inferior to that of large objects. Detecting small objects is one of the most challenging and important problems in computer vision. To improve the detection performance for small objects, we propose an optimal data augmentation method using Fast AutoAugment. Through our proposed method, we can quickly find optimal augmentation policies that can overcome degradation when detecting small objects, and we achieve a 20% performance improvement on the DOTA dataset.
Contrastive learning for single object centric images has achieved remarkable progress on unsupervised representation, but suffering inferior performance on the widespread images with multiple objects. In this paper, we propose a simple but effective method, Multiple Object Stitching (MOS), to refine the unsupervised representation for multi-object images. Specifically, we construct the multi-object images by stitching the single object centric ones, where the objects in the synthesized multi-object images are predetermined. Hence, compared to the existing contrastive methods, our method provides additional object correspondences between multi-object images without human annotations. In this manner, our method pays more attention to the representations of each object in multi-object image, thus providing more detailed representations for complicated downstream tasks, such as object detection and semantic segmentation. Experimental results on ImageNet, CIFAR and COCO datasets demonstrate that our proposed method achieves the leading unsupervised representation performance on both single object centric images and multi-object ones. The source code is available at https://github.com/visresearch/MultipleObjectStitching.
Scene synthesis and editing has emerged as a promising direction in computer graphics. Current trained approaches for 3D indoor scenes either oversimplify object semantics through one-hot class encodings (e.g., 'chair' or 'table'), require masked diffusion for editing, ignore room boundaries, or rely on floor plan renderings that fail to capture complex layouts. In contrast, LLM-based methods enable richer semantics via natural language (e.g., 'modern studio with light wood furniture') but do not support editing, remain limited to rectangular layouts or rely on weak spatial reasoning from implicit world models. We introduce ReSpace, a generative framework for text-driven 3D indoor scene synthesis and editing using autoregressive language models. Our approach features a compact structured scene representation with explicit room boundaries that frames scene editing as a next-token prediction task. We leverage a dual-stage training approach combining supervised fine-tuning and preference alignment, enabling a specially trained language model for object addition that accounts for user instructions, spatial geometry, object semantics, and scene-level composition. For scene editing, we employ a zero-shot LLM to handle object removal and prompts for addition. We further introduce a novel voxelization-based evaluation that captures fine-grained geometry beyond 3D bounding boxes. Experimental results surpass state-of-the-art on object addition while maintaining competitive results on full scene synthesis.
Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. While recent generative models have significantly advanced object-level quality and controllability, layout generation remains challenging due to limited datasets. Existing methods either overfit to these datasets or rely on predefined constraints to optimize numerical layout that sacrifice flexibility. As a result, they fail to generate scenes that are both open-vocabulary and aligned with fine-grained user instructions. We introduce DirectLayout, a framework that directly generates numerical 3D layouts from text descriptions using generalizable spatial reasoning of large language models (LLMs). DirectLayout decomposes the generation into three stages: producing a Bird's-Eye View (BEV) layout, lifting it into 3D space, and refining object placements. To enable explicit spatial reasoning and help the model grasp basic principles of object placement, we employ Chain-of-Thought (CoT) Activation based on the 3D-Front dataset. Additionally, we design CoT-Grounded Generative Layout Reward to enhance generalization and spatial planning. During inference, DirectLayout addresses asset-layout mismatches via Iterative Asset-Layout Alignment through in-context learning. Extensive experiments demonstrate that DirectLayout achieves impressive semantic consistency, generalization and physical plausibility.
The emergence of multimodal large language models (MLLMs) has driven breakthroughs in egocentric vision applications. These applications necessitate persistent, context-aware understanding of objects, as users interact with tools in dynamic and cluttered environments. However, existing embodied benchmarks primarily focus on static scene exploration, emphasizing object's appearance and spatial attributes while neglecting the assessment of dynamic changes arising from users' interactions. To address this gap, we introduce EOC-Bench, an innovative benchmark designed to systematically evaluate object-centric embodied cognition in dynamic egocentric scenarios. Specially, EOC-Bench features 3,277 meticulously annotated QA pairs categorized into three temporal categories: Past, Present, and Future, covering 11 fine-grained evaluation dimensions and 3 visual object referencing types. To ensure thorough assessment, we develop a mixed-format human-in-the-loop annotation framework with four types of questions and design a novel multi-scale temporal accuracy metric for open-ended temporal evaluation. Based on EOC-Bench, we conduct comprehensive evaluations of various proprietary, open-source, and object-level MLLMs. EOC-Bench serves as a crucial tool for advancing the embodied object cognitive capabilities of MLLMs, establishing a robust foundation for developing reliable core models for embodied systems.
3D shape completion has broad applications in robotics, digital twin reconstruction, and extended reality (XR). Although recent advances in 3D object and scene completion have achieved impressive results, existing methods lack 3D consistency, are computationally expensive, and struggle to capture sharp object boundaries. Our work (RaySt3R) addresses these limitations by recasting 3D shape completion as a novel view synthesis problem. Specifically, given a single RGB-D image and a novel viewpoint (encoded as a collection of query rays), we train a feedforward transformer to predict depth maps, object masks, and per-pixel confidence scores for those query rays. RaySt3R fuses these predictions across multiple query views to reconstruct complete 3D shapes. We evaluate RaySt3R on synthetic and real-world datasets, and observe it achieves state-of-the-art performance, outperforming the baselines on all datasets by up to 44% in 3D chamfer distance. Project page: https://rayst3r.github.io
While Vision-Language Models (VLMs) have achieved competitive performance in various tasks, their comprehension of the underlying structure and semantics of a scene remains understudied. To investigate the understanding of VLMs, we study their capability regarding object properties and relations in a controlled and interpretable manner. To this scope, we introduce CIVET, a novel and extensible framework for systematiC evaluatIon Via controllEd sTimuli. CIVET addresses the lack of standardized systematic evaluation for assessing VLMs' understanding, enabling researchers to test hypotheses with statistical rigor. With CIVET, we evaluate five state-of-the-art VLMs on exhaustive sets of stimuli, free from annotation noise, dataset-specific biases, and uncontrolled scene complexity. Our findings reveal that 1) current VLMs can accurately recognize only a limited set of basic object properties; 2) their performance heavily depends on the position of the object in the scene; 3) they struggle to understand basic relations among objects. Furthermore, a comparative evaluation with human annotators reveals that VLMs still fall short of achieving human-level accuracy.
Real-time object detection is a fundamental but challenging task in computer vision, particularly when computational resources are limited. Although YOLO-series models have set strong benchmarks by balancing speed and accuracy, the increasing need for richer global context modeling has led to the use of Transformer-based architectures. Nevertheless, Transformers have high computational complexity because of their self-attention mechanism, which limits their practicality for real-time and edge deployments. To overcome these challenges, recent developments in linear state space models, such as Mamba, provide a promising alternative by enabling efficient sequence modeling with linear complexity. Building on this insight, we propose MambaNeXt-YOLO, a novel object detection framework that balances accuracy and efficiency through three key contributions: (1) MambaNeXt Block: a hybrid design that integrates CNNs with Mamba to effectively capture both local features and long-range dependencies; (2) Multi-branch Asymmetric Fusion Pyramid Network (MAFPN): an enhanced feature pyramid architecture that improves multi-scale object detection across various object sizes; and (3) Edge-focused Efficiency: our method achieved 66.6% mAP at 31.9 FPS on the PASCAL VOC dataset without any pre-training and supports deployment on edge devices such as the NVIDIA Jetson Xavier NX and Orin NX.
The need to digitize heritage objects is now widely accepted. This article presents the very fashionable context of the creation of ''digital twins''. It illustrates the diversity of photographic 3D digitization methods, but this is not its only objective. Using a selection of objects from the collections of the mus{\'e}e d'Arch{\'e}ologie nationale, it shows that no single method is suitable for all cases. Rather, the method to be recommended for a given object should be the result of a concerted choice between those involved in heritage and those involved in the digital domain, as each new object may require the adaptation of existing tools. It would therefore be pointless to attempt an absolute classification of 3D digitization methods. On the contrary, we need to find the digital tool best suited to each object, taking into account not only its characteristics, but also the future use of its digital twin.
3D visual grounding has made notable progress in localizing objects within complex 3D scenes. However, grounding referring expressions beyond objects in 3D scenes remains unexplored. In this paper, we introduce Anywhere3D-Bench, a holistic 3D visual grounding benchmark consisting of 2,632 referring expression-3D bounding box pairs spanning four different grounding levels: human-activity areas, unoccupied space beyond objects, objects in the scene, and fine-grained object parts. We assess a range of state-of-the-art 3D visual grounding methods alongside large language models (LLMs) and multimodal LLMs (MLLMs) on Anywhere3D-Bench. Experimental results reveal that space-level and part-level visual grounding pose the greatest challenges: space-level tasks require a more comprehensive spatial reasoning ability, for example, modeling distances and spatial relations within 3D space, while part-level tasks demand fine-grained perception of object composition. Even the best performance model, OpenAI o4-mini, achieves only 23.57% accuracy on space-level tasks and 33.94% on part-level tasks, significantly lower than its performance on area-level and object-level tasks. These findings underscore a critical gap in current models' capacity to understand and reason about 3D scene beyond object-level semantics.
Learning effective multi-modal 3D representations of objects is essential for numerous applications, such as augmented reality and robotics. Existing methods often rely on task-specific embeddings that are tailored either for semantic understanding or geometric reconstruction. As a result, these embeddings typically cannot be decoded into explicit geometry and simultaneously reused across tasks. In this paper, we propose Object-X, a versatile multi-modal object representation framework capable of encoding rich object embeddings (e.g. images, point cloud, text) and decoding them back into detailed geometric and visual reconstructions. Object-X operates by geometrically grounding the captured modalities in a 3D voxel grid and learning an unstructured embedding fusing the information from the voxels with the object attributes. The learned embedding enables 3D Gaussian Splatting-based object reconstruction, while also supporting a range of downstream tasks, including scene alignment, single-image 3D object reconstruction, and localization. Evaluations on two challenging real-world datasets demonstrate that Object-X produces high-fidelity novel-view synthesis comparable to standard 3D Gaussian Splatting, while significantly improving geometric accuracy. Moreover, Object-X achieves competitive performance with specialized methods in scene alignment and localization. Critically, our object-centric descriptors require 3-4 orders of magnitude less storage compared to traditional image- or point cloud-based approaches, establishing Object-X as a scalable and highly practical solution for multi-modal 3D scene representation.
The main goal of representation learning is to acquire meaningful representations from real-world sensory inputs without supervision. Representation learning explains some aspects of human development. Various neural network (NN) models have been proposed that acquire empirically good representations. However, the formulation of a good representation has not been established. We recently proposed a method for categorizing changes between a pair of sensory inputs. A unique feature of this approach is that transformations between two sensory inputs are learned to satisfy algebraic structural constraints. Conventional representation learning often assumes that disentangled independent feature axes is a good representation; however, we found that such a representation cannot account for conditional independence. To overcome this problem, we proposed a new method using group decomposition in Galois algebra theory. Although this method is promising for defining a more general representation, it assumes pixel-to-pixel translation without feature extraction, and can only process low-resolution images with no background, which prevents real-world application. In this study, we provide a simple method to apply our group decomposition theory to a more realistic scenario by combining feature extraction and object segmentation. We replace pixel translation with feature translation and formulate object segmentation as grouping features under the same transformation. We validated the proposed method on a practical dataset containing both real-world object and background. We believe that our model will lead to a better understanding of human development of object recognition in the real world.
Object goal navigation is a fundamental task in embodied AI, where an agent is instructed to locate a target object in an unexplored environment. Traditional learning-based methods rely heavily on large-scale annotated data or require extensive interaction with the environment in a reinforcement learning setting, often failing to generalize to novel environments and limiting scalability. To overcome these challenges, we explore a zero-shot setting where the agent operates without task-specific training, enabling more scalable and adaptable solution. Recent advances in Vision Foundation Models (VFMs) offer powerful capabilities for visual understanding and reasoning, making them ideal for agents to comprehend scenes, identify relevant regions, and infer the likely locations of objects. In this work, we present a zero-shot object goal navigation framework that integrates the perceptual strength of VFMs with a model-based planner that is capable of long-horizon decision making through frontier exploration. We evaluate our approach on the HM3D dataset using the Habitat simulator and demonstrate that our method achieves state-of-the-art performance in terms of success weighted by path length for zero-shot object goal navigation.
Task planning under uncertainty is essential for home-service robots operating in the real world. Tasks involve ambiguous human instructions, hidden or unknown object locations, and open-vocabulary object types, leading to significant open-ended uncertainty and a boundlessly large planning space. To address these challenges, we propose Tru-POMDP, a planner that combines structured belief generation using Large Language Models (LLMs) with principled POMDP planning. Tru-POMDP introduces a hierarchical Tree of Hypotheses (TOH), which systematically queries an LLM to construct high-quality particle beliefs over possible world states and human goals. We further formulate an open-ended POMDP model that enables rigorous Bayesian belief tracking and efficient belief-space planning over these LLM-generated hypotheses. Experiments on complex object rearrangement tasks across diverse kitchen environments show that Tru-POMDP significantly outperforms state-of-the-art LLM-based and LLM-tree-search hybrid planners, achieving higher success rates with significantly better plans, stronger robustness to ambiguity and occlusion, and greater planning efficiency.