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arXiv:2505.20897공식 코드 · Papers with Code

Cross from Left to Right Brain: Adaptive Text Dreamer for Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) requires the agent to navigate by following natural instructions under partial observability, making it difficult to align perception with language. Recent methods mitigate this by imagining future scenes, yet they rely on vision-based synthesis, leading to high computational cost and redundant details. To this end, we propose to adaptively imagine key environmental semantics via \textit{language} form, enabling a more reliable and efficient strategy. Specifically, we introduce a novel Adaptive Text Dreamer (ATD), a dual-branch self-guided imagination policy built upon a large language model (LLM). ATD is designed with a human-like left-right brain architecture, where the left brain focuses on logical integration, and the right brain is responsible for imaginative prediction of future scenes. To achieve this, we fine-tune only the Q-former within both brains to efficiently activate domain-specific knowledge in the LLM, enabling dynamic updates of logical reasoning and imagination during navigation. Furthermore, we introduce a cross-interaction mechanism to regularize the imagined outputs and inject them into a navigation expert module, allowing ATD to jointly exploit both the reasoning capacity of the LLM and the expertise of the navigation model. We conduct extensive experiments on the R2R benchmark, where ATD achieves state-of-the-art performance with fewer parameters. The code is \href{https://github.com/zhangpingrui/Adaptive-Text-Dreamer}{here}.

arXiv:2505.22086

iDSE: Navigating Design Space Exploration in High-Level Synthesis Using LLMs

High-Level Synthesis (HLS) serves as an agile hardware development tool that streamlines the circuit design by abstracting the register transfer level into behavioral descriptions, while allowing designers to customize the generated microarchitectures through optimization directives. However, the combinatorial explosion of possible directive configurations yields an intractable design space. Traditional design space exploration (DSE) methods, despite adopting heuristics or constructing predictive models to accelerate Pareto-optimal design acquisition, still suffer from prohibitive exploration costs and suboptimal results. Addressing these concerns, we introduce iDSE, the first LLM-aided DSE framework that leverages HLS design quality perception to effectively navigate the design space. iDSE intelligently pruns the design space to guide LLMs in calibrating representative initial sampling designs, expediting convergence toward the Pareto front. By exploiting the convergent and divergent thinking patterns inherent in LLMs for hardware optimization, iDSE achieves multi-path refinement of the design quality and diversity. Extensive experiments demonstrate that iDSE outperforms heuristic-based DSE methods by 5.1$\times$$\sim$16.6$\times$ in proximity to the reference Pareto front, matching NSGA-II with only 4.6% of the explored designs. Our work demonstrates the transformative potential of LLMs in scalable and efficient HLS design optimization, offering new insights into multiobjective optimization challenges.

arXiv:2505.21398공식 코드 · Papers with Code

A Structured Unplugged Approach for Foundational AI Literacy in Primary Education

Younger generations are growing up in a world increasingly shaped by intelligent technologies, making early AI literacy crucial for developing the skills to critically understand and navigate them. However, education in this field often emphasizes tool-based learning, prioritizing usage over understanding the underlying concepts. This lack of knowledge leaves non-experts, especially children, prone to misconceptions, unrealistic expectations, and difficulties in recognizing biases and stereotypes. In this paper, we propose a structured and replicable teaching approach that fosters foundational AI literacy in primary students, by building upon core mathematical elements closely connected to and of interest in primary curricula, to strengthen conceptualization, data representation, classification reasoning, and evaluation of AI. To assess the effectiveness of our approach, we conducted an empirical study with thirty-one fifth-grade students across two classes, evaluating their progress through a post-test and a satisfaction survey. Our results indicate improvements in terminology understanding and usage, features description, logical reasoning, and evaluative skills, with students showing a deeper comprehension of decision-making processes and their limitations. Moreover, the approach proved engaging, with students particularly enjoying activities that linked AI concepts to real-world reasoning. Materials: https://github.com/tail-unica/ai-literacy-primary-ed.

arXiv:2505.18746

$C^3$-Bench: The Things Real Disturbing LLM based Agent in Multi-Tasking

Agents based on large language models leverage tools to modify environments, revolutionizing how AI interacts with the physical world. Unlike traditional NLP tasks that rely solely on historical dialogue for responses, these agents must consider more complex factors, such as inter-tool relationships, environmental feedback and previous decisions, when making choices. Current research typically evaluates agents via multi-turn dialogues. However, it overlooks the influence of these critical factors on agent behavior. To bridge this gap, we present an open-source and high-quality benchmark $C^3$-Bench. This benchmark integrates attack concepts and applies univariate analysis to pinpoint key elements affecting agent robustness. In concrete, we design three challenges: navigate complex tool relationships, handle critical hidden information and manage dynamic decision paths. Complementing these challenges, we introduce fine-grained metrics, innovative data collection algorithms and reproducible evaluation methods. Extensive experiments are conducted on 49 mainstream agents, encompassing general fast-thinking, slow-thinking and domain-specific models. We observe that agents have significant shortcomings in handling tool dependencies, long context information dependencies and frequent policy-type switching. In essence, $C^3$-Bench aims to expose model vulnerabilities through these challenges and drive research into the interpretability of agent performance. The benchmark is publicly available at https://github.com/yupeijei1997/C3-Bench.

arXiv:2505.18866

Distribution-Aware Mobility-Assisted Decentralized Federated Learning

Decentralized federated learning (DFL) has attracted significant attention due to its scalability and independence from a central server. In practice, some participating clients can be mobile, yet the impact of user mobility on DFL performance remains largely unexplored, despite its potential to facilitate communication and model convergence. In this work, we demonstrate that introducing a small fraction of mobile clients, even with random movement, can significantly improve the accuracy of DFL by facilitating information flow. To further enhance performance, we propose novel distribution-aware mobility patterns, where mobile clients strategically navigate the network, leveraging knowledge of data distributions and static client locations. The proposed moving strategies mitigate the impact of data heterogeneity and boost learning convergence. Extensive experiments validate the effectiveness of induced mobility in DFL and demonstrate the superiority of our proposed mobility patterns over random movement.

arXiv:2505.19683공식 코드 · Papers with Code

Large Language Models for Planning: A Comprehensive and Systematic Survey

Planning represents a fundamental capability of intelligent agents, requiring comprehensive environmental understanding, rigorous logical reasoning, and effective sequential decision-making. While Large Language Models (LLMs) have demonstrated remarkable performance on certain planning tasks, their broader application in this domain warrants systematic investigation. This paper presents a comprehensive review of LLM-based planning. Specifically, this survey is structured as follows: First, we establish the theoretical foundations by introducing essential definitions and categories about automated planning. Next, we provide a detailed taxonomy and analysis of contemporary LLM-based planning methodologies, categorizing them into three principal approaches: 1) External Module Augmented Methods that combine LLMs with additional components for planning, 2) Finetuning-based Methods that involve using trajectory data and feedback signals to adjust LLMs in order to improve their planning abilities, and 3) Searching-based Methods that break down complex tasks into simpler components, navigate the planning space, or enhance decoding strategies to find the best solutions. Subsequently, we systematically summarize existing evaluation frameworks, including benchmark datasets, evaluation metrics and performance comparisons between representative planning methods. Finally, we discuss the underlying mechanisms enabling LLM-based planning and outline promising research directions for this rapidly evolving field. We hope this survey will serve as a valuable resource to inspire innovation and drive progress in this field.

arXiv:2505.17500

The Discovery Engine: A Framework for AI-Driven Synthesis and Navigation of Scientific Knowledge Landscapes

The prevailing model for disseminating scientific knowledge relies on individual publications dispersed across numerous journals and archives. This legacy system is ill suited to the recent exponential proliferation of publications, contributing to insurmountable information overload, issues surrounding reproducibility and retractions. We introduce the Discovery Engine, a framework to address these challenges by transforming an array of disconnected literature into a unified, computationally tractable representation of a scientific domain. Central to our approach is the LLM-driven distillation of publications into structured "knowledge artifacts," instances of a universal conceptual schema, complete with verifiable links to source evidence. These artifacts are then encoded into a high-dimensional Conceptual Tensor. This tensor serves as the primary, compressed representation of the synthesized field, where its labeled modes index scientific components (concepts, methods, parameters, relations) and its entries quantify their interdependencies. The Discovery Engine allows dynamic "unrolling" of this tensor into human-interpretable views, such as explicit knowledge graphs (the CNM graph) or semantic vector spaces, for targeted exploration. Crucially, AI agents operate directly on the graph using abstract mathematical and learned operations to navigate the knowledge landscape, identify non-obvious connections, pinpoint gaps, and assist researchers in generating novel knowledge artifacts (hypotheses, designs). By converting literature into a structured tensor and enabling agent-based interaction with this compact representation, the Discovery Engine offers a new paradigm for AI-augmented scientific inquiry and accelerated discovery.

arXiv:2505.19212공식 코드 · Papers with Code

When Ethics and Payoffs Diverge: LLM Agents in Morally Charged Social Dilemmas

Recent advances in large language models (LLMs) have enabled their use in complex agentic roles, involving decision-making with humans or other agents, making ethical alignment a key AI safety concern. While prior work has examined both LLMs' moral judgment and strategic behavior in social dilemmas, there is limited understanding of how they act when moral imperatives directly conflict with rewards or incentives. To investigate this, we introduce Moral Behavior in Social Dilemma Simulation (MoralSim) and evaluate how LLMs behave in the prisoner's dilemma and public goods game with morally charged contexts. In MoralSim, we test a range of frontier models across both game structures and three distinct moral framings, enabling a systematic examination of how LLMs navigate social dilemmas in which ethical norms conflict with payoff-maximizing strategies. Our results show substantial variation across models in both their general tendency to act morally and the consistency of their behavior across game types, the specific moral framing, and situational factors such as opponent behavior and survival risks. Crucially, no model exhibits consistently moral behavior in MoralSim, highlighting the need for caution when deploying LLMs in agentic roles where the agent's "self-interest" may conflict with ethical expectations. Our code is available at https://github.com/sbackmann/moralsim.

arXiv:2505.15076

Agentic Feature Augmentation: Unifying Selection and Generation with Teaming, Planning, and Memories

As a widely-used and practical tool, feature engineering transforms raw data into discriminative features to advance AI model performance. However, existing methods usually apply feature selection and generation separately, failing to strive a balance between reducing redundancy and adding meaningful dimensions. To fill this gap, we propose an agentic feature augmentation concept, where the unification of feature generation and selection is modeled as agentic teaming and planning. Specifically, we develop a Multi-Agent System with Long and Short-Term Memory (MAGS), comprising a selector agent to eliminate redundant features, a generator agent to produce informative new dimensions, and a router agent that strategically coordinates their actions. We leverage in-context learning with short-term memory for immediate feedback refinement and long-term memory for globally optimal guidance. Additionally, we employ offline Proximal Policy Optimization (PPO) reinforcement fine-tuning to train the router agent for effective decision-making to navigate a vast discrete feature space. Extensive experiments demonstrate that this unified agentic framework consistently achieves superior task performance by intelligently orchestrating feature selection and generation.

arXiv:2505.15033

Toward Task Capable Active Matter: Learning to Avoid Clogging in Confined Collectives via Collisions

Social organisms which construct nests consisting of tunnels and chambers necessarily navigate confined and crowded conditions. Unlike low-density collectives like bird flocks and insect swarms, in which hydrodynamic and statistical phenomena dominate, the physics of glasses and supercooled fluids is important to understand clogging behaviors in high-density collectives. Our previous work revealed that fire ants flowing in confined tunnels utilize diverse behaviors like unequal workload distributions, spontaneous direction reversals, and limited interaction times to mitigate clogging and jamming and thus maintain functional flow; implementation of similar rules in a small robophysical swarm led to high performance through spontaneous dissolution of clogs and clusters. However, how the insects learn such behaviors, and how we can develop "task capable" active matter in such regimes, remains a challenge in part because interaction dynamics are dominated by local, time-consuming collisions and no single agent can guide the entire collective. Here, we hypothesized that effective flow and clog mitigation could emerge purely through local learning. We tasked small groups of robots with pellet excavation in a narrow tunnel, allowing them to modify reversal probabilities over time. Initially, robots had equal probabilities and clogs were common. Reversals improved flow. When reversal probabilities adapted via collisions and noisy tunnel length estimates, workload inequality and performance improved. Our robophysical study of an excavating swarm shows that, despite the seeming complexity and difficulty of the task, simple learning rules can mitigate or leverage unavoidable features in task-capable dense active matter, leading to hypotheses for dense biological and robotic swarms.

arXiv:2505.14526

NavBench: A Unified Robotics Benchmark for Reinforcement Learning-Based Autonomous Navigation

Autonomous robots must navigate and operate in diverse environments, from terrestrial and aquatic settings to aerial and space domains. While Reinforcement Learning (RL) has shown promise in training policies for specific autonomous robots, existing benchmarks are often constrained to unique platforms, limiting generalization and fair comparisons across different mobility systems. In this paper, we present NavBench, a multi-domain benchmark for training and evaluating RL-based navigation policies across diverse robotic platforms and operational environments. Built on IsaacLab, our framework standardizes task definitions, enabling different robots to tackle various navigation challenges without the need for ad-hoc task redesigns or custom evaluation metrics. Our benchmark addresses three key challenges: (1) Unified cross-medium benchmarking, enabling direct evaluation of diverse actuation methods (thrusters, wheels, water-based propulsion) in realistic environments; (2) Scalable and modular design, facilitating seamless robot-task interchangeability and reproducible training pipelines; and (3) Robust sim-to-real validation, demonstrated through successful policy transfer to multiple real-world robots, including a satellite robotic simulator, an unmanned surface vessel, and a wheeled ground vehicle. By ensuring consistency between simulation and real-world deployment, NavBench simplifies the development of adaptable RL-based navigation strategies. Its modular design allows researchers to easily integrate custom robots and tasks by following the framework's predefined templates, making it accessible for a wide range of applications. Our code is publicly available at NavBench.

arXiv:2505.13259공식 코드 · Papers with Code

From Automation to Autonomy: A Survey on Large Language Models in Scientific Discovery

Large Language Models (LLMs) are catalyzing a paradigm shift in scientific discovery, evolving from task-specific automation tools into increasingly autonomous agents and fundamentally redefining research processes and human-AI collaboration. This survey systematically charts this burgeoning field, placing a central focus on the changing roles and escalating capabilities of LLMs in science. Through the lens of the scientific method, we introduce a foundational three-level taxonomy-Tool, Analyst, and Scientist-to delineate their escalating autonomy and evolving responsibilities within the research lifecycle. We further identify pivotal challenges and future research trajectories such as robotic automation, self-improvement, and ethical governance. Overall, this survey provides a conceptual architecture and strategic foresight to navigate and shape the future of AI-driven scientific discovery, fostering both rapid innovation and responsible advancement. Github Repository: https://github.com/HKUST-KnowComp/Awesome-LLM-Scientific-Discovery.

arXiv:2505.10982

Facets in Argumentation: A Formal Approach to Argument Significance

Argumentation is a central subarea of Artificial Intelligence (AI) for modeling and reasoning about arguments. The semantics of abstract argumentation frameworks (AFs) is given by sets of arguments (extensions) and conditions on the relationship between them, such as stable or admissible. Today's solvers implement tasks such as finding extensions, deciding credulous or skeptical acceptance, counting, or enumerating extensions. While these tasks are well charted, the area between decision, counting/enumeration and fine-grained reasoning requires expensive reasoning so far. We introduce a novel concept (facets) for reasoning between decision and enumeration. Facets are arguments that belong to some extensions (credulous) but not to all extensions (skeptical). They are most natural when a user aims to navigate, filter, or comprehend the significance of specific arguments, according to their needs. We study the complexity and show that tasks involving facets are much easier than counting extensions. Finally, we provide an implementation, and conduct experiments to demonstrate feasibility.

arXiv:2505.11383공식 코드 · Papers with Code

Dynam3D: Dynamic Layered 3D Tokens Empower VLM for Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) is a core task where embodied agents leverage their spatial mobility to navigate in 3D environments toward designated destinations based on natural language instructions. Recently, video-language large models (Video-VLMs) with strong generalization capabilities and rich commonsense knowledge have shown remarkable performance when applied to VLN tasks. However, these models still encounter the following challenges when applied to real-world 3D navigation: 1) Insufficient understanding of 3D geometry and spatial semantics; 2) Limited capacity for large-scale exploration and long-term environmental memory; 3) Poor adaptability to dynamic and changing environments.To address these limitations, we propose Dynam3D, a dynamic layered 3D representation model that leverages language-aligned, generalizable, and hierarchical 3D representations as visual input to train 3D-VLM in navigation action prediction. Given posed RGB-D images, our Dynam3D projects 2D CLIP features into 3D space and constructs multi-level 3D patch-instance-zone representations for 3D geometric and semantic understanding with a dynamic and layer-wise update strategy. Our Dynam3D is capable of online encoding and localization of 3D instances, and dynamically updates them in changing environments to provide large-scale exploration and long-term memory capabilities for navigation. By leveraging large-scale 3D-language pretraining and task-specific adaptation, our Dynam3D sets new state-of-the-art performance on VLN benchmarks including R2R-CE, REVERIE-CE and NavRAG-CE under monocular settings. Furthermore, experiments for pre-exploration, lifelong memory, and real-world robot validate the effectiveness of practical deployment.

arXiv:2505.11128

What's Inside Your Diffusion Model? A Score-Based Riemannian Metric to Explore the Data Manifold

Recent advances in diffusion models have demonstrated their remarkable ability to capture complex image distributions, but the geometric properties of the learned data manifold remain poorly understood. We address this gap by introducing a score-based Riemannian metric that leverages the Stein score function from diffusion models to characterize the intrinsic geometry of the data manifold without requiring explicit parameterization. Our approach defines a metric tensor in the ambient space that stretches distances perpendicular to the manifold while preserving them along tangential directions, effectively creating a geometry where geodesics naturally follow the manifold's contours. We develop efficient algorithms for computing these geodesics and demonstrate their utility for both interpolation between data points and extrapolation beyond the observed data distribution. Through experiments on synthetic data with known geometry, Rotated MNIST, and complex natural images via Stable Diffusion, we show that our score-based geodesics capture meaningful transformations that respect the underlying data distribution. Our method consistently outperforms baseline approaches on perceptual metrics (LPIPS) and distribution-level metrics (FID, KID), producing smoother, more realistic image transitions. These results reveal the implicit geometric structure learned by diffusion models and provide a principled way to navigate the manifold of natural images through the lens of Riemannian geometry.

arXiv:2505.10875

A Light and Smart Wearable Platform with Multimodal Foundation Model for Enhanced Spatial Reasoning in People with Blindness and Low Vision

People with blindness and low vision (pBLV) face significant challenges, struggling to navigate environments and locate objects due to limited visual cues. Spatial reasoning is crucial for these individuals, as it enables them to understand and interpret the spatial relationships in their surroundings, enhancing their ability to navigate and interact more safely and independently. Current multi-modal large language (MLLM) models for low vision people lack the spatial reasoning capabilities needed to effectively assist in these tasks. Moreover, there is a notable absence of lightweight, easy-to-use systems that allow pBLV to effectively perceive and interact with their surrounding environment. In this paper, we propose a novel spatial enhanced multi-modal large language model based approach for visually impaired individuals. By fine-tuning the MLLM to incorporate spatial reasoning capabilities, our method significantly improves the understanding of environmental context, which is critical for navigation and object recognition. The innovation extends to a hardware component, designed as an attachment for glasses, ensuring increased accessibility and ease of use. This integration leverages advanced VLMs to interpret visual data and provide real-time, spatially aware feedback to the user. Our approach aims to bridge the gap between advanced machine learning models and practical, user-friendly assistive devices, offering a robust solution for visually impaired users to navigate their surroundings more effectively and independently. The paper includes an in-depth evaluation using the VizWiz dataset, demonstrating substantial improvements in accuracy and user experience. Additionally, we design a comprehensive dataset to evaluate our method's effectiveness in realworld situations, demonstrating substantial improvements in accuracy and user experience.

arXiv:2505.09477

Deploying Foundation Model-Enabled Air and Ground Robots in the Field: Challenges and Opportunities

The integration of foundation models (FMs) into robotics has enabled robots to understand natural language and reason about the semantics in their environments. However, existing FM-enabled robots primary operate in closed-world settings, where the robot is given a full prior map or has a full view of its workspace. This paper addresses the deployment of FM-enabled robots in the field, where missions often require a robot to operate in large-scale and unstructured environments. To effectively accomplish these missions, robots must actively explore their environments, navigate obstacle-cluttered terrain, handle unexpected sensor inputs, and operate with compute constraints. We discuss recent deployments of SPINE, our LLM-enabled autonomy framework, in field robotic settings. To the best of our knowledge, we present the first demonstration of large-scale LLM-enabled robot planning in unstructured environments with several kilometers of missions. SPINE is agnostic to a particular LLM, which allows us to distill small language models capable of running onboard size, weight and power (SWaP) limited platforms. Via preliminary model distillation work, we then present the first language-driven UAV planner using on-device language models. We conclude our paper by proposing several promising directions for future research.

arXiv:2505.06895

Nonlinear Model Predictive Control for Leaderless UAV Formation Flying with Collision Avoidance under Directed Graphs

This paper studies the leaderless formation flying problem with collision avoidance for a group of unmanned aerial vehicles (UAVs), which requires the UAVs to navigate through cluttered environments without colliding while maintaining the formation. The communication network among the UAVs is structured as a directed graph that includes a directed spanning tree. A novel distributed nonlinear model predictive control (NMPC) method based on the model reference adaptive consensus (MRACon) framework is proposed. Within this framework, each UAV tracks an assigned reference output generated by a linear reference model that utilizes relative measurements as input. Subsequently, the NMPC method penalizes the tracking error between the output of the reference model and that of the actual model while also establishing constraint sets for collision avoidance and physical limitations to achieve distributed and safe formation control. Finally, simulations and hardware experiments are conducted to verify the effectiveness of the proposed method.

arXiv:2505.07500

Learning to Reason and Navigate: Parameter Efficient Action Planning with Large Language Models

The remote embodied referring expression (REVERIE) task requires an agent to navigate through complex indoor environments and localize a remote object specified by high-level instructions, such as "bring me a spoon", without pre-exploration. Hence, an efficient navigation plan is essential for the final success. This paper proposes a novel parameter-efficient action planner using large language models (PEAP-LLM) to generate a single-step instruction at each location. The proposed model consists of two modules, LLM goal planner (LGP) and LoRA action planner (LAP). Initially, LGP extracts the goal-oriented plan from REVERIE instructions, including the target object and room. Then, LAP generates a single-step instruction with the goal-oriented plan, high-level instruction, and current visual observation as input. PEAP-LLM enables the embodied agent to interact with LAP as the path planner on the fly. A simple direct application of LLMs hardly achieves good performance. Also, existing hard-prompt-based methods are error-prone in complicated scenarios and need human intervention. To address these issues and prevent the LLM from generating hallucinations and biased information, we propose a novel two-stage method for fine-tuning the LLM, consisting of supervised fine-tuning (STF) and direct preference optimization (DPO). SFT improves the quality of generated instructions, while DPO utilizes environmental feedback. Experimental results show the superiority of our proposed model on REVERIE compared to the previous state-of-the-art.

arXiv:2505.07254

Towards Accurate State Estimation: Kalman Filter Incorporating Motion Dynamics for 3D Multi-Object Tracking

This work addresses the critical lack of precision in state estimation in the Kalman filter for 3D multi-object tracking (MOT) and the ongoing challenge of selecting the appropriate motion model. Existing literature commonly relies on constant motion models for estimating the states of objects, neglecting the complex motion dynamics unique to each object. Consequently, trajectory division and imprecise object localization arise, especially under occlusion conditions. The core of these challenges lies in the limitations of the current Kalman filter formulation, which fails to account for the variability of motion dynamics as objects navigate their environments. This work introduces a novel formulation of the Kalman filter that incorporates motion dynamics, allowing the motion model to adaptively adjust according to changes in the object's movement. The proposed Kalman filter substantially improves state estimation, localization, and trajectory prediction compared to the traditional Kalman filter. This is reflected in tracking performance that surpasses recent benchmarks on the KITTI and Waymo Open Datasets, with margins of 0.56\% and 0.81\% in higher order tracking accuracy (HOTA) and multi-object tracking accuracy (MOTA), respectively. Furthermore, the proposed Kalman filter consistently outperforms the baseline across various detectors. Additionally, it shows an enhanced capability in managing long occlusions compared to the baseline Kalman filter, achieving margins of 1.22\% in higher order tracking accuracy (HOTA) and 1.55\% in multi-object tracking accuracy (MOTA) on the KITTI dataset. The formulation's efficiency is evident, with an additional processing time of only approximately 0.078 ms per frame, ensuring its applicability in real-time applications.