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arXiv:2401.03163

An Empirical Investigation of Value-Based Multi-objective Reinforcement Learning for Stochastic Environments

One common approach to solve multi-objective reinforcement learning (MORL) problems is to extend conventional Q-learning by using vector Q-values in combination with a utility function. However issues can arise with this approach in the context of stochastic environments, particularly when optimising for the Scalarised Expected Reward (SER) criterion. This paper extends prior research, providing a detailed examination of the factors influencing the frequency with which value-based MORL Q-learning algorithms learn the SER-optimal policy for an environment with stochastic state transitions. We empirically examine several variations of the core multi-objective Q-learning algorithm as well as reward engineering approaches, and demonstrate the limitations of these methods. In particular, we highlight the critical impact of the noisy Q-value estimates issue on the stability and convergence of these algorithms.

arXiv:2401.02160

Human-in-the-Loop Policy Optimization for Preference-Based Multi-Objective Reinforcement Learning

Multi-objective reinforcement learning (MORL) aims to find a set of high-performing and diverse policies that address trade-offs between multiple conflicting objectives. However, in practice, decision makers (DMs) often deploy only one or a limited number of trade-off policies. Providing too many diversified trade-off policies to the DM not only significantly increases their workload but also introduces noise in multi-criterion decision-making. With this in mind, we propose a human-in-the-loop policy optimization framework for preference-based MORL that interactively identifies policies of interest. Our method proactively learns the DM's implicit preference information without requiring any a priori knowledge, which is often unavailable in real-world black-box decision scenarios. The learned preference information is used to progressively guide policy optimization towards policies of interest. We evaluate our approach against three conventional MORL algorithms that do not consider preference information and four state-of-the-art preference-based MORL algorithms on two MORL environments for robot control and smart grid management. Experimental results fully demonstrate the effectiveness of our proposed method in comparison to the other peer algorithms.

arXiv:2401.02244공식 코드 · Papers with Code

Policy-regularized Offline Multi-objective Reinforcement Learning

In this paper, we aim to utilize only offline trajectory data to train a policy for multi-objective RL. We extend the offline policy-regularized method, a widely-adopted approach for single-objective offline RL problems, into the multi-objective setting in order to achieve the above goal. However, such methods face a new challenge in offline MORL settings, namely the preference-inconsistent demonstration problem. We propose two solutions to this problem: 1) filtering out preference-inconsistent demonstrations via approximating behavior preferences, and 2) adopting regularization techniques with high policy expressiveness. Moreover, we integrate the preference-conditioned scalarized update method into policy-regularized offline RL, in order to simultaneously learn a set of policies using a single policy network, thus reducing the computational cost induced by the training of a large number of individual policies for various preferences. Finally, we introduce Regularization Weight Adaptation to dynamically determine appropriate regularization weights for arbitrary target preferences during deployment. Empirical results on various multi-objective datasets demonstrate the capability of our approach in solving offline MORL problems.

arXiv:2312.10194

Multi-Objective Reinforcement Learning-based Approach for Pressurized Water Reactor Optimization

A novel method, the Pareto Envelope Augmented with Reinforcement Learning (PEARL), has been developed to address the challenges posed by multi-objective problems, particularly in the field of engineering where the evaluation of candidate solutions can be time-consuming. PEARL distinguishes itself from traditional policy-based multi-objective Reinforcement Learning methods by learning a single policy, eliminating the need for multiple neural networks to independently solve simpler sub-problems. Several versions inspired from deep learning and evolutionary techniques have been crafted, catering to both unconstrained and constrained problem domains. Curriculum Learning is harnessed to effectively manage constraints in these versions. PEARL's performance is first evaluated on classical multi-objective benchmarks. Additionally, it is tested on two practical PWR core Loading Pattern optimization problems to showcase its real-world applicability. The first problem involves optimizing the Cycle length and the rod-integrated peaking factor as the primary objectives, while the second problem incorporates the mean average enrichment as an additional objective. Furthermore, PEARL addresses three types of constraints related to boron concentration, peak pin burnup, and peak pin power. The results are systematically compared against conventional approaches. Notably, PEARL, specifically the PEARL-NdS variant, efficiently uncovers a Pareto front without necessitating additional efforts from the algorithm designer, as opposed to a single optimization with scaled objectives. It also outperforms the classical approach across multiple performance metrics, including the Hyper-volume.

arXiv:2312.09337공식 코드 · Papers with Code

Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferences

Customizing robotic behaviors to be aligned with diverse human preferences is an underexplored challenge in the field of embodied AI. In this paper, we present Promptable Behaviors, a novel framework that facilitates efficient personalization of robotic agents to diverse human preferences in complex environments. We use multi-objective reinforcement learning to train a single policy adaptable to a broad spectrum of preferences. We introduce three distinct methods to infer human preferences by leveraging different types of interactions: (1) human demonstrations, (2) preference feedback on trajectory comparisons, and (3) language instructions. We evaluate the proposed method in personalized object-goal navigation and flee navigation tasks in ProcTHOR and RoboTHOR, demonstrating the ability to prompt agent behaviors to satisfy human preferences in various scenarios. Project page: https://promptable-behaviors.github.io

arXiv:2312.07953

Enhancing Robotic Navigation: An Evaluation of Single and Multi-Objective Reinforcement Learning Strategies

This study presents a comparative analysis between single-objective and multi-objective reinforcement learning methods for training a robot to navigate effectively to an end goal while efficiently avoiding obstacles. Traditional reinforcement learning techniques, namely Deep Q-Network (DQN), Deep Deterministic Policy Gradient (DDPG), and Twin Delayed DDPG (TD3), have been evaluated using the Gazebo simulation framework in a variety of environments with parameters such as random goal and robot starting locations. These methods provide a numerical reward to the robot, offering an indication of action quality in relation to the goal. However, their limitations become apparent in complex settings where multiple, potentially conflicting, objectives are present. To address these limitations, we propose an approach employing Multi-Objective Reinforcement Learning (MORL). By modifying the reward function to return a vector of rewards, each pertaining to a distinct objective, the robot learns a policy that effectively balances the different goals, aiming to achieve a Pareto optimal solution. This comparative study highlights the potential for MORL in complex, dynamic robotic navigation tasks, setting the stage for future investigations into more adaptable and robust robotic behaviors.

arXiv:2312.02308공식 코드 · Papers with Code

AdsorbRL: Deep Multi-Objective Reinforcement Learning for Inverse Catalysts Design

A central challenge of the clean energy transition is the development of catalysts for low-emissions technologies. Recent advances in Machine Learning for quantum chemistry drastically accelerate the computation of catalytic activity descriptors such as adsorption energies. Here we introduce AdsorbRL, a Deep Reinforcement Learning agent aiming to identify potential catalysts given a multi-objective binding energy target, trained using offline learning on the Open Catalyst 2020 and Materials Project data sets. We experiment with Deep Q-Network agents to traverse the space of all ~160,000 possible unary, binary and ternary compounds of 55 chemical elements, with very sparse rewards based on adsorption energy known for only between 2,000 and 3,000 catalysts per adsorbate. To constrain the actions space, we introduce Random Edge Traversal and train a single-objective DQN agent on the known states subgraph, which we find strengthens target binding energy by an average of 4.1 eV. We extend this approach to multi-objective, goal-conditioned learning, and train a DQN agent to identify materials with the highest (respectively lowest) adsorption energies for multiple simultaneous target adsorbates. We experiment with Objective Sub-Sampling, a novel training scheme aimed at encouraging exploration in the multi-objective setup, and demonstrate simultaneous adsorption energy improvement across all target adsorbates, by an average of 0.8 eV. Overall, our results suggest strong potential for Deep Reinforcement Learning applied to the inverse catalysts design problem.

arXiv:2311.12495공식 코드 · Papers with Code

Multi-Objective Reinforcement Learning Based on Decomposition: A Taxonomy and Framework

Multi-objective reinforcement learning (MORL) extends traditional RL by seeking policies making different compromises among conflicting objectives. The recent surge of interest in MORL has led to diverse studies and solving methods, often drawing from existing knowledge in multi-objective optimization based on decomposition (MOO/D). Yet, a clear categorization based on both RL and MOO/D is lacking in the existing literature. Consequently, MORL researchers face difficulties when trying to classify contributions within a broader context due to the absence of a standardized taxonomy. To tackle such an issue, this paper introduces multi-objective reinforcement learning based on decomposition (MORL/D), a novel methodology bridging the literature of RL and MOO. A comprehensive taxonomy for MORL/D is presented, providing a structured foundation for categorizing existing and potential MORL works. The introduced taxonomy is then used to scrutinize MORL research, enhancing clarity and conciseness through well-defined categorization. Moreover, a flexible framework derived from the taxonomy is introduced. This framework accommodates diverse instantiations using tools from both RL and MOO/D. Its versatility is demonstrated by implementing it in different configurations and assessing it on contrasting benchmark problems. Results indicate MORL/D instantiations achieve comparable performance to current state-of-the-art approaches on the studied problems. By presenting the taxonomy and framework, this paper offers a comprehensive perspective and a unified vocabulary for MORL. This not only facilitates the identification of algorithmic contributions but also lays the groundwork for novel research avenues in MORL.

arXiv:2311.02544

Multi-objective Reinforcement Learning with Nonlinear Preferences: Provable Approximation for Maximizing Expected Scalarized Return

We study multi-objective reinforcement learning with nonlinear preferences over trajectories. That is, we maximize the expected value of a nonlinear function over accumulated rewards (expected scalarized return or ESR) in a multi-objective Markov Decision Process (MOMDP). We derive an extended form of Bellman optimality for nonlinear optimization that explicitly considers time and current accumulated reward. Using this formulation, we describe an approximation algorithm for computing an approximately optimal non-stationary policy in pseudopolynomial time for smooth scalarization functions with a constant number of rewards. We prove the approximation analytically and demonstrate the algorithm experimentally, showing that there can be a substantial gap between the optimal policy computed by our algorithm and alternative baselines.

arXiv:2310.17022

Controlled Decoding from Language Models

KL-regularized reinforcement learning (RL) is a popular alignment framework to control the language model responses towards high reward outcomes. We pose a tokenwise RL objective and propose a modular solver for it, called controlled decoding (CD). CD exerts control through a separate prefix scorer module, which is trained to learn a value function for the reward. The prefix scorer is used at inference time to control the generation from a frozen base model, provably sampling from a solution to the RL objective. We empirically demonstrate that CD is effective as a control mechanism on popular benchmarks. We also show that prefix scorers for multiple rewards may be combined at inference time, effectively solving a multi-objective RL problem with no additional training. We show that the benefits of applying CD transfer to an unseen base model with no further tuning as well. Finally, we show that CD can be applied in a blockwise decoding fashion at inference-time, essentially bridging the gap between the popular best-of-K strategy and tokenwise control through reinforcement learning. This makes CD a promising approach for alignment of language models.

arXiv:2310.16487공식 코드 · Papers with Code

Hyperparameter Optimization for Multi-Objective Reinforcement Learning

Reinforcement learning (RL) has emerged as a powerful approach for tackling complex problems. The recent introduction of multi-objective reinforcement learning (MORL) has further expanded the scope of RL by enabling agents to make trade-offs among multiple objectives. This advancement not only has broadened the range of problems that can be tackled but also created numerous opportunities for exploration and advancement. Yet, the effectiveness of RL agents heavily relies on appropriately setting their hyperparameters. In practice, this task often proves to be challenging, leading to unsuccessful deployments of these techniques in various instances. Hence, prior research has explored hyperparameter optimization in RL to address this concern. This paper presents an initial investigation into the challenge of hyperparameter optimization specifically for MORL. We formalize the problem, highlight its distinctive challenges, and propose a systematic methodology to address it. The proposed methodology is applied to a well-known environment using a state-of-the-art MORL algorithm, and preliminary results are reported. Our findings indicate that the proposed methodology can effectively provide hyperparameter configurations that significantly enhance the performance of MORL agents. Furthermore, this study identifies various future research opportunities to further advance the field of hyperparameter optimization for MORL.

arXiv:2310.11840

On The Expressivity of Objective-Specification Formalisms in Reinforcement Learning

Most algorithms in reinforcement learning (RL) require that the objective is formalised with a Markovian reward function. However, it is well-known that certain tasks cannot be expressed by means of an objective in the Markov rewards formalism, motivating the study of alternative objective-specification formalisms in RL such as Linear Temporal Logic and Multi-Objective Reinforcement Learning. To date, there has not yet been any thorough analysis of how these formalisms relate to each other in terms of their expressivity. We fill this gap in the existing literature by providing a comprehensive comparison of 17 salient objective-specification formalisms. We place these formalisms in a preorder based on their expressive power, and present this preorder as a Hasse diagram. We find a variety of limitations for the different formalisms, and argue that no formalism is both dominantly expressive and straightforward to optimise with current techniques. For example, we prove that each of Regularised RL, (Outer) Nonlinear Markov Rewards, Reward Machines, Linear Temporal Logic, and Limit Average Rewards can express a task that the others cannot. The significance of our results is twofold. First, we identify important expressivity limitations to consider when specifying objectives for policy optimization. Second, our results highlight the need for future research which adapts reward learning to work with a greater variety of formalisms, since many existing reward learning methods assume that the desired objective takes a Markovian form. Our work contributes towards a more cohesive understanding of the costs and benefits of different RL objective-specification formalisms.

arXiv:2310.11564공식 코드 · Papers with Code

Personalized Soups: Personalized Large Language Model Alignment via Post-hoc Parameter Merging

While Reinforcement Learning from Human Feedback (RLHF) aligns Large Language Models (LLMs) with general, aggregate human preferences, it is suboptimal for learning diverse, individual perspectives. In this work, we study Reinforcement Learning from Personalized Human Feedback (RLPHF) problem, wherein LLMs are aligned to multiple (sometimes conflicting) preferences by modeling alignment as a Multi-Objective Reinforcement Learning (MORL) problem. Compared to strong single-objective baselines, we show that we can achieve personalized alignment by decomposing preferences into multiple dimensions. These dimensions are defined based on personalizations that are declared as desirable by the user. In this work, we show that they can be efficiently trained independently in a distributed manner and combined effectively post-hoc through parameter merging. The code is available at https://github.com/joeljang/RLPHF.

arXiv:2310.08830

Urban Drone Navigation: Autoencoder Learning Fusion for Aerodynamics

Drones are vital for urban emergency search and rescue (SAR) due to the challenges of navigating dynamic environments with obstacles like buildings and wind. This paper presents a method that combines multi-objective reinforcement learning (MORL) with a convolutional autoencoder to improve drone navigation in urban SAR. The approach uses MORL to achieve multiple goals and the autoencoder for cost-effective wind simulations. By utilizing imagery data of urban layouts, the drone can autonomously make navigation decisions, optimize paths, and counteract wind effects without traditional sensors. Tested on a New York City model, this method enhances drone SAR operations in complex urban settings.

arXiv:2310.07477공식 코드 · Papers with Code

GMOCAT: A Graph-Enhanced Multi-Objective Method for Computerized Adaptive Testing

Computerized Adaptive Testing(CAT) refers to an online system that adaptively selects the best-suited question for students with various abilities based on their historical response records. Most CAT methods only focus on the quality objective of predicting the student ability accurately, but neglect concept diversity or question exposure control, which are important considerations in ensuring the performance and validity of CAT. Besides, the students' response records contain valuable relational information between questions and knowledge concepts. The previous methods ignore this relational information, resulting in the selection of sub-optimal test questions. To address these challenges, we propose a Graph-Enhanced Multi-Objective method for CAT (GMOCAT). Firstly, three objectives, namely quality, diversity and novelty, are introduced into the Scalarized Multi-Objective Reinforcement Learning framework of CAT, which respectively correspond to improving the prediction accuracy, increasing the concept diversity and reducing the question exposure. We use an Actor-Critic Recommender to select questions and optimize three objectives simultaneously by the scalarization function. Secondly, we utilize the graph neural network to learn relation-aware embeddings of questions and concepts. These embeddings are able to aggregate neighborhood information in the relation graphs between questions and concepts. We conduct experiments on three real-world educational datasets, and show that GMOCAT not only outperforms the state-of-the-art methods in the ability prediction, but also achieve superior performance in improving the concept diversity and alleviating the question exposure. Our code is available at https://github.com/justarter/GMOCAT.

arXiv:2308.09734

A Robust Policy Bootstrapping Algorithm for Multi-objective Reinforcement Learning in Non-stationary Environments

Multi-objective Markov decision processes are a special kind of multi-objective optimization problem that involves sequential decision making while satisfying the Markov property of stochastic processes. Multi-objective reinforcement learning methods address this problem by fusing the reinforcement learning paradigm with multi-objective optimization techniques. One major drawback of these methods is the lack of adaptability to non-stationary dynamics in the environment. This is because they adopt optimization procedures that assume stationarity to evolve a coverage set of policies that can solve the problem. This paper introduces a developmental optimization approach that can evolve the policy coverage set while exploring the preference space over the defined objectives in an online manner. We propose a novel multi-objective reinforcement learning algorithm that can robustly evolve a convex coverage set of policies in an online manner in non-stationary environments. We compare the proposed algorithm with two state-of-the-art multi-objective reinforcement learning algorithms in stationary and non-stationary environments. Results showed that the proposed algorithm significantly outperforms the existing algorithms in non-stationary environments while achieving comparable results in stationary environments.

arXiv:2308.09733

Intrinsically Motivated Hierarchical Policy Learning in Multi-objective Markov Decision Processes

Multi-objective Markov decision processes are sequential decision-making problems that involve multiple conflicting reward functions that cannot be optimized simultaneously without a compromise. This type of problems cannot be solved by a single optimal policy as in the conventional case. Alternatively, multi-objective reinforcement learning methods evolve a coverage set of optimal policies that can satisfy all possible preferences in solving the problem. However, many of these methods cannot generalize their coverage sets to work in non-stationary environments. In these environments, the parameters of the state transition and reward distribution vary over time. This limitation results in significant performance degradation for the evolved policy sets. In order to overcome this limitation, there is a need to learn a generic skill set that can bootstrap the evolution of the policy coverage set for each shift in the environment dynamics therefore, it can facilitate a continuous learning process. In this work, intrinsically motivated reinforcement learning has been successfully deployed to evolve generic skill sets for learning hierarchical policies to solve multi-objective Markov decision processes. We propose a novel dual-phase intrinsically motivated reinforcement learning method to address this limitation. In the first phase, a generic set of skills is learned. While in the second phase, this set is used to bootstrap policy coverage sets for each shift in the environment dynamics. We show experimentally that the proposed method significantly outperforms state-of-the-art multi-objective reinforcement methods in a dynamic robotics environment.

arXiv:2307.08692

A Multiobjective Reinforcement Learning Framework for Microgrid Energy Management

The emergence of microgrids (MGs) has provided a promising solution for decarbonizing and decentralizing the power grid, mitigating the challenges posed by climate change. However, MG operations often involve considering multiple objectives that represent the interests of different stakeholders, leading to potentially complex conflicts. To tackle this issue, we propose a novel multi-objective reinforcement learning framework that explores the high-dimensional objective space and uncovers the tradeoffs between conflicting objectives. This framework leverages exogenous information and capitalizes on the data-driven nature of reinforcement learning, enabling the training of a parametric policy without the need for long-term forecasts or knowledge of the underlying uncertainty distribution. The trained policies exhibit diverse, adaptive, and coordinative behaviors with the added benefit of providing interpretable insights on the dynamics of their information use. We employ this framework on the Cornell University MG (CU-MG), which is a combined heat and power MG, to evaluate its effectiveness. The results demonstrate performance improvements in all objectives considered compared to the status quo operations and offer more flexibility in navigating complex operational tradeoffs.

arXiv:2306.09662

Cooperative Multi-Objective Reinforcement Learning for Traffic Signal Control and Carbon Emission Reduction

Existing traffic signal control systems rely on oversimplified rule-based methods, and even RL-based methods are often suboptimal and unstable. To address this, we propose a cooperative multi-objective architecture called Multi-Objective Multi-Agent Deep Deterministic Policy Gradient (MOMA-DDPG), which estimates multiple reward terms for traffic signal control optimization using age-decaying weights. Our approach involves two types of agents: one focuses on optimizing local traffic at each intersection, while the other aims to optimize global traffic throughput. We evaluate our method using real-world traffic data collected from an Asian country's traffic cameras. Despite the inclusion of a global agent, our solution remains decentralized as this agent is no longer necessary during the inference stage. Our results demonstrate the effectiveness of MOMA-DDPG, outperforming state-of-the-art methods across all performance metrics. Additionally, our proposed system minimizes both waiting time and carbon emissions. Notably, this paper is the first to link carbon emissions and global agents in traffic signal control.

arXiv:2305.00567공식 코드 · Papers with Code

Scaling Pareto-Efficient Decision Making Via Offline Multi-Objective RL

The goal of multi-objective reinforcement learning (MORL) is to learn policies that simultaneously optimize multiple competing objectives. In practice, an agent's preferences over the objectives may not be known apriori, and hence, we require policies that can generalize to arbitrary preferences at test time. In this work, we propose a new data-driven setup for offline MORL, where we wish to learn a preference-agnostic policy agent using only a finite dataset of offline demonstrations of other agents and their preferences. The key contributions of this work are two-fold. First, we introduce D4MORL, (D)atasets for MORL that are specifically designed for offline settings. It contains 1.8 million annotated demonstrations obtained by rolling out reference policies that optimize for randomly sampled preferences on 6 MuJoCo environments with 2-3 objectives each. Second, we propose Pareto-Efficient Decision Agents (PEDA), a family of offline MORL algorithms that builds and extends Decision Transformers via a novel preference-and-return-conditioned policy. Empirically, we show that PEDA closely approximates the behavioral policy on the D4MORL benchmark and provides an excellent approximation of the Pareto-front with appropriate conditioning, as measured by the hypervolume and sparsity metrics.