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arXiv:2412.08315

Lightweight Method for Interactive 3D Medical Image Segmentation with Multi-Round Result Fusion

In medical imaging, precise annotation of lesions or organs is often required. However, 3D volumetric images typically consist of hundreds or thousands of slices, making the annotation process extremely time-consuming and laborious. Recently, the Segment Anything Model (SAM) has drawn widespread attention due to its remarkable zero-shot generalization capabilities in interactive segmentation. While researchers have explored adapting SAM for medical applications, such as using SAM adapters or constructing 3D SAM models, a key question remains: Can traditional CNN networks achieve the same strong zero-shot generalization in this task? In this paper, we propose the Lightweight Interactive Network for 3D Medical Image Segmentation (LIM-Net), a novel approach demonstrating the potential of compact CNN-based models. Built upon a 2D CNN backbone, LIM-Net initiates segmentation by generating a 2D prompt mask from user hints. This mask is then propagated through the 3D sequence via the Memory Module. To refine and stabilize results during interaction, the Multi-Round Result Fusion (MRF) Module selects and merges optimal masks from multiple rounds. Our extensive experiments across multiple datasets and modalities demonstrate LIM-Net's competitive performance. It exhibits stronger generalization to unseen data compared to SAM-based models, with competitive accuracy while requiring fewer interactions. Notably, LIM-Net's lightweight design offers significant advantages in deployment and inference efficiency, with low GPU memory consumption suitable for resource-constrained environments. These promising results demonstrate LIM-Net can serve as a strong baseline, complementing and contrasting with popular SAM models to further boost effective interactive medical image segmentation. The code will be released at \url{https://github.com/goodtime-123/LIM-Net}.

arXiv:2412.07836

Machine learning-driven conservative-to-primitive conversion in hybrid piecewise polytropic and tabulated equations of state

We present a novel machine learning (ML) method to accelerate conservative-to-primitive inversion, focusing on hybrid piecewise polytropic and tabulated equations of state. Traditional root-finding techniques are computationally expensive, particularly for large-scale relativistic hydrodynamics simulations. To address this, we employ feedforward neural networks (NNC2PS and NNC2PL), trained in PyTorch and optimized for GPU inference using NVIDIA TensorRT, achieving significant speedups with minimal accuracy loss. The NNC2PS model achieves $ L_1 $ and $ L_\infty $ errors of $ 4.54 \times 10^{-7} $ and $ 3.44 \times 10^{-6} $, respectively, while the NNC2PL model exhibits even lower error values. TensorRT optimization with mixed-precision deployment substantially accelerates performance compared to traditional root-finding methods. Specifically, the mixed-precision TensorRT engine for NNC2PS achieves inference speeds approximately 400 times faster than a traditional single-threaded CPU implementation for a dataset size of 1,000,000 points. Ideal parallelization across an entire compute node in the Delta supercomputer (Dual AMD 64 core 2.45 GHz Milan processors; and 8 NVIDIA A100 GPUs with 40 GB HBM2 RAM and NVLink) predicts a 25-fold speedup for TensorRT over an optimally-parallelized numerical method when processing 8 million data points. Moreover, the ML method exhibits sub-linear scaling with increasing dataset sizes. We release the scientific software developed, enabling further validation and extension of our findings. This work underscores the potential of ML, combined with GPU optimization and model quantization, to accelerate conservative-to-primitive inversion in relativistic hydrodynamics simulations.

arXiv:2412.05302

A High Energy-Efficiency Multi-core Neuromorphic Architecture for Deep SNN Training

There is a growing necessity for edge training to adapt to dynamically changing environment. Neuromorphic computing represents a significant pathway for high-efficiency intelligent computation in energy-constrained edges, but existing neuromorphic architectures lack the ability of directly training spiking neural networks (SNNs) based on backpropagation. We develop a multi-core neuromorphic architecture with Feedforward-Propagation, Back-Propagation, and Weight-Gradient engines in each core, supporting high efficient parallel computing at both the engine and core levels. It combines various data flows and sparse computation optimization by fully leveraging the sparsity in SNN training, obtaining a high energy efficiency of 1.05TFLOPS/W@ FP16 @ 28nm, 55 ~ 85% reduction of DRAM access compared to A100 GPU in SNN trainings, and a 20-core deep SNN training and a 5-worker federated learning on FPGAs. Our study develops the first multi-core neuromorphic architecture supporting the direct SNN training, facilitating the neuromorphic computing in edge-learnable applications.

arXiv:2412.07772

From Slow Bidirectional to Fast Autoregressive Video Diffusion Models

Current video diffusion models achieve impressive generation quality but struggle in interactive applications due to bidirectional attention dependencies. The generation of a single frame requires the model to process the entire sequence, including the future. We address this limitation by adapting a pretrained bidirectional diffusion transformer to an autoregressive transformer that generates frames on-the-fly. To further reduce latency, we extend distribution matching distillation (DMD) to videos, distilling 50-step diffusion model into a 4-step generator. To enable stable and high-quality distillation, we introduce a student initialization scheme based on teacher's ODE trajectories, as well as an asymmetric distillation strategy that supervises a causal student model with a bidirectional teacher. This approach effectively mitigates error accumulation in autoregressive generation, allowing long-duration video synthesis despite training on short clips. Our model achieves a total score of 84.27 on the VBench-Long benchmark, surpassing all previous video generation models. It enables fast streaming generation of high-quality videos at 9.4 FPS on a single GPU thanks to KV caching. Our approach also enables streaming video-to-video translation, image-to-video, and dynamic prompting in a zero-shot manner. We will release the code based on an open-source model in the future.

arXiv:2412.07766

Make-A-Texture: Fast Shape-Aware Texture Generation in 3 Seconds

We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints with a depth-aware inpainting diffusion model, in an optimized sequence of viewpoints determined by an automatic view selection algorithm. A significant feature of our method is its remarkable efficiency, achieving a full texture generation within an end-to-end runtime of just 3.07 seconds on a single NVIDIA H100 GPU, significantly outperforming existing methods. Such an acceleration is achieved by optimizations in the diffusion model and a specialized backprojection method. Moreover, our method reduces the artifacts in the backprojection phase, by selectively masking out non-frontal faces, and internal faces of open-surfaced objects. Experimental results demonstrate that Make-A-Texture matches or exceeds the quality of other state-of-the-art methods. Our work significantly improves the applicability and practicality of texture generation models for real-world 3D content creation, including interactive creation and text-guided texture editing.

arXiv:2412.07746

LoRA3D: Low-Rank Self-Calibration of 3D Geometric Foundation Models

Emerging 3D geometric foundation models, such as DUSt3R, offer a promising approach for in-the-wild 3D vision tasks. However, due to the high-dimensional nature of the problem space and scarcity of high-quality 3D data, these pre-trained models still struggle to generalize to many challenging circumstances, such as limited view overlap or low lighting. To address this, we propose LoRA3D, an efficient self-calibration pipeline to $\textit{specialize}$ the pre-trained models to target scenes using their own multi-view predictions. Taking sparse RGB images as input, we leverage robust optimization techniques to refine multi-view predictions and align them into a global coordinate frame. In particular, we incorporate prediction confidence into the geometric optimization process, automatically re-weighting the confidence to better reflect point estimation accuracy. We use the calibrated confidence to generate high-quality pseudo labels for the calibrating views and use low-rank adaptation (LoRA) to fine-tune the models on the pseudo-labeled data. Our method does not require any external priors or manual labels. It completes the self-calibration process on a $\textbf{single standard GPU within just 5 minutes}$. Each low-rank adapter requires only $\textbf{18MB}$ of storage. We evaluated our method on $\textbf{more than 160 scenes}$ from the Replica, TUM and Waymo Open datasets, achieving up to $\textbf{88% performance improvement}$ on 3D reconstruction, multi-view pose estimation and novel-view rendering.

arXiv:2412.07752공식 코드 · Papers with Code

FlashRNN: Optimizing Traditional RNNs on Modern Hardware

While Transformers and other sequence-parallelizable neural network architectures seem like the current state of the art in sequence modeling, they specifically lack state-tracking capabilities. These are important for time-series tasks and logical reasoning. Traditional RNNs like LSTMs and GRUs, as well as modern variants like sLSTM do have these capabilities at the cost of strictly sequential processing. While this is often seen as a strong limitation, we show how fast these networks can get with our hardware-optimization FlashRNN in Triton and CUDA, optimizing kernels to the register level on modern GPUs. We extend traditional RNNs with a parallelization variant that processes multiple RNNs of smaller hidden state in parallel, similar to the head-wise processing in Transformers. To enable flexibility on different GPU variants, we introduce a new optimization framework for hardware-internal cache sizes, memory and compute handling. It models the hardware in a setting using polyhedral-like constraints, including the notion of divisibility. This speeds up the solution process in our ConstrINT library for general integer constraint satisfaction problems (integer CSPs). We show that our kernels can achieve 50x speed-ups over a vanilla PyTorch implementation and allow 40x larger hidden sizes compared to our Triton implementation. Our open-source kernels and the optimization library are released here to boost research in the direction of state-tracking enabled RNNs and sequence modeling: \url{https://github.com/NX-AI/flashrnn}

arXiv:2412.06355

Flexible and Scalable Deep Dendritic Spiking Neural Networks with Multiple Nonlinear Branching

Recent advances in spiking neural networks (SNNs) have a predominant focus on network architectures, while relatively little attention has been paid to the underlying neuron model. The point neuron models, a cornerstone of deep SNNs, pose a bottleneck on the network-level expressivity since they depict somatic dynamics only. In contrast, the multi-compartment models in neuroscience offer remarkable expressivity by introducing dendritic morphology and dynamics, but remain underexplored in deep learning due to their unaffordable computational cost and inflexibility. To combine the advantages of both sides for a flexible, efficient yet more powerful model, we propose the dendritic spiking neuron (DendSN) incorporating multiple dendritic branches with nonlinear dynamics. Compared to the point spiking neurons, DendSN exhibits significantly higher expressivity. DendSN's flexibility enables its seamless integration into diverse deep SNN architectures. To accelerate dendritic SNNs (DendSNNs), we parallelize dendritic state updates across time steps, and develop Triton kernels for GPU-level acceleration. As a result, we can construct large-scale DendSNNs with depth comparable to their point SNN counterparts. Next, we comprehensively evaluate DendSNNs' performance on various demanding tasks. By modulating dendritic branch strengths using a context signal, catastrophic forgetting of DendSNNs is substantially mitigated. Moreover, DendSNNs demonstrate enhanced robustness against noise and adversarial attacks compared to point SNNs, and excel in few-shot learning settings. Our work firstly demonstrates the possibility of training bio-plausible dendritic SNNs with depths and scales comparable to traditional point SNNs, and reveals superior expressivity and robustness of reduced dendritic neuron models in deep learning, thereby offering a fresh perspective on advancing neural network design.

arXiv:2412.05693

Batch-Max: Higher LLM Throughput using Larger Batch Sizes and KV Cache Compression

Several works have developed eviction policies to remove key-value (KV) pairs from the KV cache for more efficient inference. The focus has been on compressing the KV cache after the input prompt has been processed for faster token generation. In settings with limited GPU memory, and when the input context is longer than the generation length, we show that by also compressing the KV cache during the input processing phase, larger batch sizes can be used resulting in significantly higher throughput while still maintaining the original model's accuracy.

arXiv:2412.06354공식 코드 · Papers with Code

GraphNeuralNetworks.jl: Deep Learning on Graphs with Julia

GraphNeuralNetworks.jl is an open-source framework for deep learning on graphs, written in the Julia programming language. It supports multiple GPU backends, generic sparse or dense graph representations, and offers convenient interfaces for manipulating standard, heterogeneous, and temporal graphs with attributes at the node, edge, and graph levels. The framework allows users to define custom graph convolutional layers using gather/scatter message-passing primitives or optimized fused operations. It also includes several popular layers, enabling efficient experimentation with complex deep architectures. The package is available on GitHub: \url{https://github.com/JuliaGraphs/GraphNeuralNetworks.jl}.

arXiv:2412.06487공식 코드 · Papers with Code

Improving text-conditioned latent diffusion for cancer pathology

The development of generative models in the past decade has allowed for hyperrealistic data synthesis. While potentially beneficial, this synthetic data generation process has been relatively underexplored in cancer histopathology. One algorithm for synthesising a realistic image is diffusion; it iteratively converts an image to noise and learns the recovery process from this noise [Wang and Vastola, 2023]. While effective, it is highly computationally expensive for high-resolution images, rendering it infeasible for histopathology. The development of Variational Autoencoders (VAEs) has allowed us to learn the representation of complex high-resolution images in a latent space. A vital by-product of this is the ability to compress high-resolution images to space and recover them lossless. The marriage of diffusion and VAEs allows us to carry out diffusion in the latent space of an autoencoder, enabling us to leverage the realistic generative capabilities of diffusion while maintaining reasonable computational requirements. Rombach et al. [2021b] and Yellapragada et al. [2023] build foundational models for this task, paving the way to generate realistic histopathology images. In this paper, we discuss the pitfalls of current methods, namely [Yellapragada et al., 2023] and resolve critical errors while proposing improvements along the way. Our methods achieve an FID score of 21.11, beating its SOTA counterparts in [Yellapragada et al., 2023] by 1.2 FID, while presenting a train-time GPU memory usage reduction of 7%.

arXiv:2412.06163

ASGDiffusion: Parallel High-Resolution Generation with Asynchronous Structure Guidance

Training-free high-resolution (HR) image generation has garnered significant attention due to the high costs of training large diffusion models. Most existing methods begin by reconstructing the overall structure and then proceed to refine the local details. Despite their advancements, they still face issues with repetitive patterns in HR image generation. Besides, HR generation with diffusion models incurs significant computational costs. Thus, parallel generation is essential for interactive applications. To solve the above limitations, we introduce a novel method named ASGDiffusion for parallel HR generation with Asynchronous Structure Guidance (ASG) using pre-trained diffusion models. To solve the pattern repetition problem of HR image generation, ASGDiffusion leverages the low-resolution (LR) noise weighted by the attention mask as the structure guidance for the denoising step to ensure semantic consistency. The proposed structure guidance can significantly alleviate the pattern repetition problem. To enable parallel generation, we further propose a parallelism strategy, which calculates the patch noises and structure guidance asynchronously. By leveraging multi-GPU parallel acceleration, we significantly accelerate generation speed and reduce memory usage per GPU. Extensive experiments demonstrate that our method effectively and efficiently addresses common issues like pattern repetition and achieves state-of-the-art HR generation.

arXiv:2412.05888공식 코드 · Papers with Code

MCP-MedSAM: A Powerful Lightweight Medical Segment Anything Model Trained with a Single GPU in Just One Day

Medical image segmentation involves partitioning medical images into meaningful regions, with a focus on identifying anatomical structures and lesions. It has broad applications in healthcare, and deep learning methods have enabled significant advancements in automating this process. Recently, the introduction of the Segmentation Anything Model (SAM), the first foundation model for segmentation task, has prompted researchers to adapt it for the medical domain to improve performance across various tasks. However, SAM's large model size and high GPU requirements hinder its scalability and development in the medical domain. In this work, we propose MCP-MedSAM, a powerful and lightweight medical SAM model designed to be trainable on a single A100 GPU with 40GB of memory within one day while delivering superior segmentation performance. Recognizing the significant internal differences between modalities and the need for direct segmentation target information within bounding boxes, we introduce two kinds of prompts: the modality prompt and the content prompt. After passing through the prompt encoder, their embedding representations can further improve the segmentation performance by incorporating more relevant information without adding significant training overhead. Additionally, we adopt an effective modality-based data sampling strategy to address data imbalance between modalities, ensuring more balanced performance across all modalities. Our method was trained and evaluated using a large-scale challenge dataset, compared to top-ranking methods on the challenge leaderboard, MCP-MedSAM achieved superior performance while requiring only one day of training on a single GPU. The code is publicly available at \textcolor{blue}{https://github.com/dong845/MCP-MedSAM}.}

arXiv:2412.06390

Edge Delayed Deep Deterministic Policy Gradient: efficient continuous control for edge scenarios

Deep Reinforcement Learning is gaining increasing attention thanks to its capability to learn complex policies in high-dimensional settings. Recent advancements utilize a dual-network architecture to learn optimal policies through the Q-learning algorithm. However, this approach has notable drawbacks, such as an overestimation bias that can disrupt the learning process and degrade the performance of the resulting policy. To address this, novel algorithms have been developed that mitigate overestimation bias by employing multiple Q-functions. Edge scenarios, which prioritize privacy, have recently gained prominence. In these settings, limited computational resources pose a significant challenge for complex Machine Learning approaches, making the efficiency of algorithms crucial for their performance. In this work, we introduce a novel Reinforcement Learning algorithm tailored for edge scenarios, called Edge Delayed Deep Deterministic Policy Gradient (EdgeD3). EdgeD3 enhances the Deep Deterministic Policy Gradient (DDPG) algorithm, achieving significantly improved performance with $25\%$ less Graphics Process Unit (GPU) time while maintaining the same memory usage. Additionally, EdgeD3 consistently matches or surpasses the performance of state-of-the-art methods across various benchmarks, all while using $30\%$ fewer computational resources and requiring $30\%$ less memory.

arXiv:2412.04747

Code generation and runtime techniques for enabling data-efficient deep learning training on GPUs

As deep learning models scale, their training cost has surged significantly. Due to both hardware advancements and limitations in current software stacks, the need for data efficiency has risen. Data efficiency refers to the effective hiding of data access latency and the avoidance of unnecessary data movements. Major challenges arise from the growing disparity between GPU memory bandwidth and computational throughput, imminent GPU memory capacity limitations, and inefficiencies in the PyTorch software stack, including a lack of device-specific PCIe transfer optimizations and high-level domain-specific abstractions. To effectively mitigate these data inefficiencies for deep learning training, this dissertation analyzes data inefficiency in representative deep training tasks, specifically in graph neural networks (GNNs) and large language models (LLMs). It then proposes novel runtime and code generation techniques to mitigate these challenges and implements these optimizations seamlessly within the PyTorch stack while maintaining strong programmability and interoperability. First, PyTorch-Direct is devised to incorporate the GPU-centric PCIe data transfer paradigm in PyTorch for GNN training. Next, Hector intermediate representation (IR) and its code generator are proposed to introduce domain-specific high-level abstraction and systematically address memory-intensive performance challenges for relational GNNs. Finally, in LLM training, the throughput has been increasingly constrained by GPU memory capacity. To mitigate this, the SSDTrain offloading framework is designed and implemented. Together, these contributions show that code generation and runtime techniques can systematically mitigate the data management bottlenecks in deep learning training, which stem from the data-intensive nature of workloads and the oversimplification inherent in the deep learning training software stack.

arXiv:2412.05117공식 코드 · Papers with Code

Transformers Can Navigate Mazes With Multi-Step Prediction

Despite their remarkable success in language modeling, transformers trained to predict the next token in a sequence struggle with long-term planning. This limitation is particularly evident in tasks requiring foresight to plan multiple steps ahead such as maze navigation. The standard next single token prediction objective, however, offers no explicit mechanism to predict multiple steps ahead - or revisit the path taken so far. Consequently, in this work we study whether explicitly predicting multiple steps ahead (and backwards) can improve transformers' maze navigation. We train parameter-matched transformers from scratch, under identical settings, to navigate mazes of varying types and sizes with standard next token prediction and MLM-U, an objective explicitly predicting multiple steps ahead and backwards. We find that MLM-U considerably improves transformers' ability to navigate mazes compared to standard next token prediction across maze types and complexities. We also find MLM-U training is 4x more sample efficient and converges 2x faster in terms of GPU training hours relative to next token training. Finally, for more complex mazes we find MLM-U benefits from scaling to larger transformers. Remarkably, we find transformers trained with MLM-U outperform larger transformers trained with next token prediction using additional supervision from A* search traces. We hope these findings underscore the promise of learning objectives to advance transformers' capacity for long-term planning. The code can be found at https://github.com/facebookresearch/maze_navigation_MLMU

arXiv:2412.04915

Beyond Boxes: Mask-Guided Spatio-Temporal Feature Aggregation for Video Object Detection

The primary challenge in Video Object Detection (VOD) is effectively exploiting temporal information to enhance object representations. Traditional strategies, such as aggregating region proposals, often suffer from feature variance due to the inclusion of background information. We introduce a novel instance mask-based feature aggregation approach, significantly refining this process and deepening the understanding of object dynamics across video frames. We present FAIM, a new VOD method that enhances temporal Feature Aggregation by leveraging Instance Mask features. In particular, we propose the lightweight Instance Feature Extraction Module (IFEM) to learn instance mask features and the Temporal Instance Classification Aggregation Module (TICAM) to aggregate instance mask and classification features across video frames. Using YOLOX as a base detector, FAIM achieves 87.9% mAP on the ImageNet VID dataset at 33 FPS on a single 2080Ti GPU, setting a new benchmark for the speed-accuracy trade-off. Additional experiments on multiple datasets validate that our approach is robust, method-agnostic, and effective in multi-object tracking, demonstrating its broader applicability to video understanding tasks.

arXiv:2412.04887공식 코드 · Papers with Code

Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction

3D Gaussian Splatting has demonstrated notable success in large-scale scene reconstruction, but challenges persist due to high training memory consumption and storage overhead. Hybrid representations that integrate implicit and explicit features offer a way to mitigate these limitations. However, when applied in parallelized block-wise training, two critical issues arise since reconstruction accuracy deteriorates due to reduced data diversity when training each block independently, and parallel training restricts the number of divided blocks to the available number of GPUs. To address these issues, we propose Momentum-GS, a novel approach that leverages momentum-based self-distillation to promote consistency and accuracy across the blocks while decoupling the number of blocks from the physical GPU count. Our method maintains a teacher Gaussian decoder updated with momentum, ensuring a stable reference during training. This teacher provides each block with global guidance in a self-distillation manner, promoting spatial consistency in reconstruction. To further ensure consistency across the blocks, we incorporate block weighting, dynamically adjusting each block's weight according to its reconstruction accuracy. Extensive experiments on large-scale scenes show that our method consistently outperforms existing techniques, achieving a 12.8% improvement in LPIPS over CityGaussian with much fewer divided blocks and establishing a new state of the art. Project page: https://jixuan-fan.github.io/Momentum-GS_Page/

arXiv:2412.04738

DHIL-GT: Scalable Graph Transformer with Decoupled Hierarchy Labeling

Graph Transformer (GT) has recently emerged as a promising neural network architecture for learning graph-structured data. However, its global attention mechanism with quadratic complexity concerning the graph scale prevents wider application to large graphs. While current methods attempt to enhance GT scalability by altering model architecture or encoding hierarchical graph data, our analysis reveals that these models still suffer from the computational bottleneck related to graph-scale operations. In this work, we target the GT scalability issue and propose DHIL-GT, a scalable Graph Transformer that simplifies network learning by fully decoupling the graph computation to a separate stage in advance. DHIL-GT effectively retrieves hierarchical information by exploiting the graph labeling technique, as we show that the graph label hierarchy is more informative than plain adjacency by offering global connections while promoting locality, and is particularly suitable for handling complex graph patterns such as heterophily. We further design subgraph sampling and positional encoding schemes for precomputing model input on top of graph labels in an end-to-end manner. The training stage thus favorably removes graph-related computations, leading to ideal mini-batch capability and GPU utilization. Notably, the precomputation and training processes of DHIL-GT achieve complexities linear to the number of graph edges and nodes, respectively. Extensive experiments demonstrate that DHIL-GT is efficient in terms of computational boost and mini-batch capability over existing scalable Graph Transformer designs on large-scale benchmarks, while achieving top-tier effectiveness on both homophilous and heterophilous graphs.

arXiv:2412.04616

Assessing and Learning Alignment of Unimodal Vision and Language Models

How well are unimodal vision and language models aligned? Although prior work have approached answering this question, their assessment methods do not directly translate to how these models are used in practical vision-language tasks. In this paper, we propose a direct assessment method, inspired by linear probing, to assess vision-language alignment. We identify that the degree of alignment of the SSL vision models depends on their SSL training objective, and we find that the clustering quality of SSL representations has a stronger impact on alignment performance than their linear separability. Next, we introduce Swift Alignment of Image and Language (SAIL), a efficient transfer learning framework that aligns pretrained unimodal vision and language models for downstream vision-language tasks. Since SAIL leverages the strengths of pretrained unimodal models, it requires significantly fewer (6%) paired image-text data for the multimodal alignment compared to models like CLIP which are trained from scratch. SAIL training only requires a single A100 GPU, 5 hours of training and can accommodate a batch size up to 32,768. SAIL achieves 73.4% zero-shot accuracy on ImageNet (vs. CLIP's 72.7%) and excels in zero-shot retrieval, complex reasoning, and semantic segmentation. Additionally, SAIL improves the language-compatibility of vision encoders that in turn enhance the performance of multimodal large language models. The entire codebase and model weights are open-source: https://lezhang7.github.io/sail.github.io/