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arXiv:2210.06433

Self-supervised video pretraining yields robust and more human-aligned visual representations

Humans learn powerful representations of objects and scenes by observing how they evolve over time. Yet, outside of specific tasks that require explicit temporal understanding, static image pretraining remains the dominant paradigm for learning visual foundation models. We question this mismatch, and ask whether video pretraining can yield visual representations that bear the hallmarks of human perception: generalisation across tasks, robustness to perturbations, and consistency with human judgements. To that end we propose a novel procedure for curating videos, and develop a contrastive framework which learns from the complex transformations therein. This simple paradigm for distilling knowledge from videos, called VITO, yields general representations that far outperform prior video pretraining methods on image understanding tasks, and image pretraining methods on video understanding tasks. Moreover, VITO representations are significantly more robust to natural and synthetic deformations than image-, video-, and adversarially-trained ones. Finally, VITO's predictions are strongly aligned with human judgements, surpassing models that were specifically trained for that purpose. Together, these results suggest that video pretraining could be a simple way of learning unified, robust, and human-aligned representations of the visual world.

arXiv:2210.04331

Students taught by multimodal teachers are superior action recognizers

The focal point of egocentric video understanding is modelling hand-object interactions. Standard models -- CNNs, Vision Transformers, etc. -- which receive RGB frames as input perform well, however, their performance improves further by employing additional modalities such as object detections, optical flow, audio, etc. as input. The added complexity of the required modality-specific modules, on the other hand, makes these models impractical for deployment. The goal of this work is to retain the performance of such multimodal approaches, while using only the RGB images as input at inference time. Our approach is based on multimodal knowledge distillation, featuring a multimodal teacher (in the current experiments trained only using object detections, optical flow and RGB frames) and a unimodal student (using only RGB frames as input). We present preliminary results which demonstrate that the resulting model -- distilled from a multimodal teacher -- significantly outperforms the baseline RGB model (trained without knowledge distillation), as well as an omnivorous version of itself (trained on all modalities jointly), in both standard and compositional action recognition.

arXiv:2210.03929공식 코드 · Papers with Code

EgoTaskQA: Understanding Human Tasks in Egocentric Videos

Understanding human tasks through video observations is an essential capability of intelligent agents. The challenges of such capability lie in the difficulty of generating a detailed understanding of situated actions, their effects on object states (i.e., state changes), and their causal dependencies. These challenges are further aggravated by the natural parallelism from multi-tasking and partial observations in multi-agent collaboration. Most prior works leverage action localization or future prediction as an indirect metric for evaluating such task understanding from videos. To make a direct evaluation, we introduce the EgoTaskQA benchmark that provides a single home for the crucial dimensions of task understanding through question-answering on real-world egocentric videos. We meticulously design questions that target the understanding of (1) action dependencies and effects, (2) intents and goals, and (3) agents' beliefs about others. These questions are divided into four types, including descriptive (what status?), predictive (what will?), explanatory (what caused?), and counterfactual (what if?) to provide diagnostic analyses on spatial, temporal, and causal understandings of goal-oriented tasks. We evaluate state-of-the-art video reasoning models on our benchmark and show their significant gaps between humans in understanding complex goal-oriented egocentric videos. We hope this effort will drive the vision community to move onward with goal-oriented video understanding and reasoning.

arXiv:2210.02995

Compressed Vision for Efficient Video Understanding

Experience and reasoning occur across multiple temporal scales: milliseconds, seconds, hours or days. The vast majority of computer vision research, however, still focuses on individual images or short videos lasting only a few seconds. This is because handling longer videos require more scalable approaches even to process them. In this work, we propose a framework enabling research on hour-long videos with the same hardware that can now process second-long videos. We replace standard video compression, e.g. JPEG, with neural compression and show that we can directly feed compressed videos as inputs to regular video networks. Operating on compressed videos improves efficiency at all pipeline levels -- data transfer, speed and memory -- making it possible to train models faster and on much longer videos. Processing compressed signals has, however, the downside of precluding standard augmentation techniques if done naively. We address that by introducing a small network that can apply transformations to latent codes corresponding to commonly used augmentations in the original video space. We demonstrate that with our compressed vision pipeline, we can train video models more efficiently on popular benchmarks such as Kinetics600 and COIN. We also perform proof-of-concept experiments with new tasks defined over hour-long videos at standard frame rates. Processing such long videos is impossible without using compressed representation.

arXiv:2210.02365공식 코드 · Papers with Code

SoccerNet 2022 Challenges Results

The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on https://www.soccer-net.org. Baselines and development kits are available on https://github.com/SoccerNet.

arXiv:2209.15280공식 코드 · Papers with Code

Learning Transferable Spatiotemporal Representations from Natural Script Knowledge

Pre-training on large-scale video data has become a common recipe for learning transferable spatiotemporal representations in recent years. Despite some progress, existing methods are mostly limited to highly curated datasets (e.g., K400) and exhibit unsatisfactory out-of-the-box representations. We argue that it is due to the fact that they only capture pixel-level knowledge rather than spatiotemporal semantics, which hinders further progress in video understanding. Inspired by the great success of image-text pre-training (e.g., CLIP), we take the first step to exploit language semantics to boost transferable spatiotemporal representation learning. We introduce a new pretext task, Turning to Video for Transcript Sorting (TVTS), which sorts shuffled ASR scripts by attending to learned video representations. We do not rely on descriptive captions and learn purely from video, i.e., leveraging the natural transcribed speech knowledge to provide noisy but useful semantics over time. Our method enforces the vision model to contextualize what is happening over time so that it can re-organize the narrative transcripts, and can seamlessly apply to large-scale uncurated video data in the real world. Our method demonstrates strong out-of-the-box spatiotemporal representations on diverse benchmarks, e.g., +13.6% gains over VideoMAE on SSV2 via linear probing. The code is available at https://github.com/TencentARC/TVTS.

arXiv:2209.14757

Speeding Up Action Recognition Using Dynamic Accumulation of Residuals in Compressed Domain

With the widespread use of installed cameras, video-based monitoring approaches have seized considerable attention for different purposes like assisted living. Temporal redundancy and the sheer size of raw videos are the two most common problematic issues related to video processing algorithms. Most of the existing methods mainly focused on increasing accuracy by exploring consecutive frames, which is laborious and cannot be considered for real-time applications. Since videos are mostly stored and transmitted in compressed format, these kinds of videos are available on many devices. Compressed videos contain a multitude of beneficial information, such as motion vectors and quantized coefficients. Proper use of this available information can greatly improve the video understanding methods' performance. This paper presents an approach for using residual data, available in compressed videos directly, which can be obtained by a light partially decoding procedure. In addition, a method for accumulating similar residuals is proposed, which dramatically reduces the number of processed frames for action recognition. Applying neural networks exclusively for accumulated residuals in the compressed domain accelerates performance, while the classification results are highly competitive with raw video approaches.

arXiv:2209.13808공식 코드 · Papers with Code

Streaming Video Temporal Action Segmentation In Real Time

Temporal action segmentation (TAS) is a critical step toward long-term video understanding. Recent studies follow a pattern that builds models based on features instead of raw video picture information. However, we claim those models are trained complicatedly and limit application scenarios. It is hard for them to segment human actions of video in real time because they must work after the full video features are extracted. As the real-time action segmentation task is different from TAS task, we define it as streaming video real-time temporal action segmentation (SVTAS) task. In this paper, we propose a real-time end-to-end multi-modality model for SVTAS task. More specifically, under the circumstances that we cannot get any future information, we segment the current human action of streaming video chunk in real time. Furthermore, the model we propose combines the last steaming video chunk feature extracted by language model with the current image feature extracted by image model to improve the quantity of real-time temporal action segmentation. To the best of our knowledge, it is the first multi-modality real-time temporal action segmentation model. Under the same evaluation criteria as full video temporal action segmentation, our model segments human action in real time with less than 40% of state-of-the-art model computation and achieves 90% of the accuracy of the full video state-of-the-art model.

arXiv:2209.08956공식 코드 · Papers with Code

Panoramic Vision Transformer for Saliency Detection in 360° Videos

360$^\circ$ video saliency detection is one of the challenging benchmarks for 360$^\circ$ video understanding since non-negligible distortion and discontinuity occur in the projection of any format of 360$^\circ$ videos, and capture-worthy viewpoint in the omnidirectional sphere is ambiguous by nature. We present a new framework named Panoramic Vision Transformer (PAVER). We design the encoder using Vision Transformer with deformable convolution, which enables us not only to plug pretrained models from normal videos into our architecture without additional modules or finetuning but also to perform geometric approximation only once, unlike previous deep CNN-based approaches. Thanks to its powerful encoder, PAVER can learn the saliency from three simple relative relations among local patch features, outperforming state-of-the-art models for the Wild360 benchmark by large margins without supervision or auxiliary information like class activation. We demonstrate the utility of our saliency prediction model with the omnidirectional video quality assessment task in VQA-ODV, where we consistently improve performance without any form of supervision, including head movement.

arXiv:2209.06650

WildQA: In-the-Wild Video Question Answering

Existing video understanding datasets mostly focus on human interactions, with little attention being paid to the "in the wild" settings, where the videos are recorded outdoors. We propose WILDQA, a video understanding dataset of videos recorded in outside settings. In addition to video question answering (Video QA), we also introduce the new task of identifying visual support for a given question and answer (Video Evidence Selection). Through evaluations using a wide range of baseline models, we show that WILDQA poses new challenges to the vision and language research communities. The dataset is available at https://lit.eecs.umich.edu/wildqa/.

arXiv:2209.04242공식 코드 · Papers with Code

EchoCoTr: Estimation of the Left Ventricular Ejection Fraction from Spatiotemporal Echocardiography

Learning spatiotemporal features is an important task for efficient video understanding especially in medical images such as echocardiograms. Convolutional neural networks (CNNs) and more recent vision transformers (ViTs) are the most commonly used methods with limitations per each. CNNs are good at capturing local context but fail to learn global information across video frames. On the other hand, vision transformers can incorporate global details and long sequences but are computationally expensive and typically require more data to train. In this paper, we propose a method that addresses the limitations we typically face when training on medical video data such as echocardiographic scans. The algorithm we propose (EchoCoTr) utilizes the strength of vision transformers and CNNs to tackle the problem of estimating the left ventricular ejection fraction (LVEF) on ultrasound videos. We demonstrate how the proposed method outperforms state-of-the-art work to-date on the EchoNet-Dynamic dataset with MAE of 3.95 and $R^2$ of 0.82. These results show noticeable improvement compared to all published research. In addition, we show extensive ablations and comparisons with several algorithms, including ViT and BERT. The code is available at https://github.com/BioMedIA-MBZUAI/EchoCoTr.

arXiv:2209.03430

Foundations and Trends in Multimodal Machine Learning: Principles, Challenges, and Open Questions

Multimodal machine learning is a vibrant multi-disciplinary research field that aims to design computer agents with intelligent capabilities such as understanding, reasoning, and learning through integrating multiple communicative modalities, including linguistic, acoustic, visual, tactile, and physiological messages. With the recent interest in video understanding, embodied autonomous agents, text-to-image generation, and multisensor fusion in application domains such as healthcare and robotics, multimodal machine learning has brought unique computational and theoretical challenges to the machine learning community given the heterogeneity of data sources and the interconnections often found between modalities. However, the breadth of progress in multimodal research has made it difficult to identify the common themes and open questions in the field. By synthesizing a broad range of application domains and theoretical frameworks from both historical and recent perspectives, this paper is designed to provide an overview of the computational and theoretical foundations of multimodal machine learning. We start by defining three key principles of modality heterogeneity, connections, and interactions that have driven subsequent innovations, and propose a taxonomy of six core technical challenges: representation, alignment, reasoning, generation, transference, and quantification covering historical and recent trends. Recent technical achievements will be presented through the lens of this taxonomy, allowing researchers to understand the similarities and differences across new approaches. We end by motivating several open problems for future research as identified by our taxonomy.

arXiv:2208.11307

Visual Subtitle Feature Enhanced Video Outline Generation

With the tremendously increasing number of videos, there is a great demand for techniques that help people quickly navigate to the video segments they are interested in. However, current works on video understanding mainly focus on video content summarization, while little effort has been made to explore the structure of a video. Inspired by textual outline generation, we introduce a novel video understanding task, namely video outline generation (VOG). This task is defined to contain two sub-tasks: (1) first segmenting the video according to the content structure and then (2) generating a heading for each segment. To learn and evaluate VOG, we annotate a 10k+ dataset, called DuVOG. Specifically, we use OCR tools to recognize subtitles of videos. Then annotators are asked to divide subtitles into chapters and title each chapter. In videos, highlighted text tends to be the headline since it is more likely to attract attention. Therefore we propose a Visual Subtitle feature Enhanced video outline generation model (VSENet) which takes as input the textual subtitles together with their visual font sizes and positions. We consider the VOG task as a sequence tagging problem that extracts spans where the headings are located and then rewrites them to form the final outlines. Furthermore, based on the similarity between video outlines and textual outlines, we use a large number of articles with chapter headings to pretrain our model. Experiments on DuVOG show that our model largely outperforms other baseline methods, achieving 77.1 of F1-score for the video segmentation level and 85.0 of ROUGE-L_F0.5 for the headline generation level.

arXiv:2208.10077

Identifying Auxiliary or Adversarial Tasks Using Necessary Condition Analysis for Adversarial Multi-task Video Understanding

There has been an increasing interest in multi-task learning for video understanding in recent years. In this work, we propose a generalized notion of multi-task learning by incorporating both auxiliary tasks that the model should perform well on and adversarial tasks that the model should not perform well on. We employ Necessary Condition Analysis (NCA) as a data-driven approach for deciding what category these tasks should fall in. Our novel proposed framework, Adversarial Multi-Task Neural Networks (AMT), penalizes adversarial tasks, determined by NCA to be scene recognition in the Holistic Video Understanding (HVU) dataset, to improve action recognition. This upends the common assumption that the model should always be encouraged to do well on all tasks in multi-task learning. Simultaneously, AMT still retains all the benefits of multi-task learning as a generalization of existing methods and uses object recognition as an auxiliary task to aid action recognition. We introduce two challenging Scene-Invariant test splits of HVU, where the model is evaluated on action-scene co-occurrences not encountered in training. We show that our approach improves accuracy by ~3% and encourages the model to attend to action features instead of correlation-biasing scene features.

arXiv:2208.08190공식 코드 · Papers with Code

DeepSportradar-v1: Computer Vision Dataset for Sports Understanding with High Quality Annotations

With the recent development of Deep Learning applied to Computer Vision, sport video understanding has gained a lot of attention, providing much richer information for both sport consumers and leagues. This paper introduces DeepSportradar-v1, a suite of computer vision tasks, datasets and benchmarks for automated sport understanding. The main purpose of this framework is to close the gap between academic research and real world settings. To this end, the datasets provide high-resolution raw images, camera parameters and high quality annotations. DeepSportradar currently supports four challenging tasks related to basketball: ball 3D localization, camera calibration, player instance segmentation and player re-identification. For each of the four tasks, a detailed description of the dataset, objective, performance metrics, and the proposed baseline method are provided. To encourage further research on advanced methods for sport understanding, a competition is organized as part of the MMSports workshop from the ACM Multimedia 2022 conference, where participants have to develop state-of-the-art methods to solve the above tasks. The four datasets, development kits and baselines are publicly available.

arXiv:2208.06105

Motion Sensitive Contrastive Learning for Self-supervised Video Representation

Contrastive learning has shown great potential in video representation learning. However, existing approaches fail to sufficiently exploit short-term motion dynamics, which are crucial to various down-stream video understanding tasks. In this paper, we propose Motion Sensitive Contrastive Learning (MSCL) that injects the motion information captured by optical flows into RGB frames to strengthen feature learning. To achieve this, in addition to clip-level global contrastive learning, we develop Local Motion Contrastive Learning (LMCL) with frame-level contrastive objectives across the two modalities. Moreover, we introduce Flow Rotation Augmentation (FRA) to generate extra motion-shuffled negative samples and Motion Differential Sampling (MDS) to accurately screen training samples. Extensive experiments on standard benchmarks validate the effectiveness of the proposed method. With the commonly-used 3D ResNet-18 as the backbone, we achieve the top-1 accuracies of 91.5\% on UCF101 and 50.3\% on Something-Something v2 for video classification, and a 65.6\% Top-1 Recall on UCF101 for video retrieval, notably improving the state-of-the-art.

arXiv:2208.05375

Exploring Anchor-based Detection for Ego4D Natural Language Query

In this paper we provide the technique report of Ego4D natural language query challenge in CVPR 2022. Natural language query task is challenging due to the requirement of comprehensive understanding of video contents. Most previous works address this task based on third-person view datasets while few research interest has been placed in the ego-centric view by far. Great progress has been made though, we notice that previous works can not adapt well to ego-centric view datasets e.g., Ego4D mainly because of two reasons: 1) most queries in Ego4D have a excessively small temporal duration (e.g., less than 5 seconds); 2) queries in Ego4D are faced with much more complex video understanding of long-term temporal orders. Considering these, we propose our solution of this challenge to solve the above issues.

arXiv:2208.04190

SA-NET.v2: Real-time vehicle detection from oblique UAV images with use of uncertainty estimation in deep meta-learning

In recent years, unmanned aerial vehicle (UAV) imaging is a suitable solution for real-time monitoring different vehicles on the urban scale. Real-time vehicle detection with the use of uncertainty estimation in deep meta-learning for the portable platforms (e.g., UAV) potentially improves video understanding in real-world applications with a small training dataset, while many vehicle monitoring approaches appear to understand single-time detection with a big training dataset. The purpose of real-time vehicle detection from oblique UAV images is to locate the vehicle on the time series UAV images by using semantic segmentation. Real-time vehicle detection is more difficult due to the variety of depth and scale vehicles in oblique view UAV images. Motivated by these facts, in this manuscript, we consider the problem of real-time vehicle detection for oblique UAV images based on a small training dataset and deep meta-learning. The proposed architecture, called SA-Net.v2, is a developed method based on the SA-CNN for real-time vehicle detection by reformulating the squeeze-and-attention mechanism. The SA-Net.v2 is composed of two components, including the squeeze-and-attention function that extracts the high-level feature based on a small training dataset, and the gated CNN. For the real-time vehicle detection scenario, we test our model on the UAVid dataset. UAVid is a time series oblique UAV images dataset consisting of 30 video sequences. We examine the proposed method's applicability for stand real-time vehicle detection in urban environments using time series UAV images. The experiments show that the SA-Net.v2 achieves promising performance in time series oblique UAV images.

arXiv:2208.01753

Two-Stream Transformer Architecture for Long Video Understanding

Pure vision transformer architectures are highly effective for short video classification and action recognition tasks. However, due to the quadratic complexity of self attention and lack of inductive bias, transformers are resource intensive and suffer from data inefficiencies. Long form video understanding tasks amplify data and memory efficiency problems in transformers making current approaches unfeasible to implement on data or memory restricted domains. This paper introduces an efficient Spatio-Temporal Attention Network (STAN) which uses a two-stream transformer architecture to model dependencies between static image features and temporal contextual features. Our proposed approach can classify videos up to two minutes in length on a single GPU, is data efficient, and achieves SOTA performance on several long video understanding tasks.

arXiv:2208.01159

BATMAN: Bilateral Attention Transformer in Motion-Appearance Neighboring Space for Video Object Segmentation

Video Object Segmentation (VOS) is fundamental to video understanding. Transformer-based methods show significant performance improvement on semi-supervised VOS. However, existing work faces challenges segmenting visually similar objects in close proximity of each other. In this paper, we propose a novel Bilateral Attention Transformer in Motion-Appearance Neighboring space (BATMAN) for semi-supervised VOS. It captures object motion in the video via a novel optical flow calibration module that fuses the segmentation mask with optical flow estimation to improve within-object optical flow smoothness and reduce noise at object boundaries. This calibrated optical flow is then employed in our novel bilateral attention, which computes the correspondence between the query and reference frames in the neighboring bilateral space considering both motion and appearance. Extensive experiments validate the effectiveness of BATMAN architecture by outperforming all existing state-of-the-art on all four popular VOS benchmarks: Youtube-VOS 2019 (85.0%), Youtube-VOS 2018 (85.3%), DAVIS 2017Val/Testdev (86.2%/82.2%), and DAVIS 2016 (92.5%).