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arXiv:2411.15620

Fine-Grained Open-Vocabulary Object Recognition via User-Guided Segmentation

Recent advent of vision-based foundation models has enabled efficient and high-quality object detection at ease. Despite the success of previous studies, object detection models face limitations on capturing small components from holistic objects and taking user intention into account. To address these challenges, we propose a novel foundation model-based detection method called FOCUS: Fine-grained Open-Vocabulary Object ReCognition via User-Guided Segmentation. FOCUS merges the capabilities of vision foundation models to automate open-vocabulary object detection at flexible granularity and allow users to directly guide the detection process via natural language. It not only excels at identifying and locating granular constituent elements but also minimizes unnecessary user intervention yet grants them significant control. With FOCUS, users can make explainable requests to actively guide the detection process in the intended direction. Our results show that FOCUS effectively enhances the detection capabilities of baseline models and shows consistent performance across varying object types.

arXiv:2411.16080

Boosting 3D Object Generation through PBR Materials

Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably improved the quality and efficiency of 3D object generation given a single RGB image. However, 3D objects generated even by state-of-the-art methods are still unsatisfactory compared to human-created assets. Considering only textures instead of materials makes these methods encounter challenges in photo-realistic rendering, relighting, and flexible appearance editing. And they also suffer from severe misalignment between geometry and high-frequency texture details. In this work, we propose a novel approach to boost the quality of generated 3D objects from the perspective of Physics-Based Rendering (PBR) materials. By analyzing the components of PBR materials, we choose to consider albedo, roughness, metalness, and bump maps. For albedo and bump maps, we leverage Stable Diffusion fine-tuned on synthetic data to extract these values, with novel usages of these fine-tuned models to obtain 3D consistent albedo UV and bump UV for generated objects. In terms of roughness and metalness maps, we adopt a semi-automatic process to provide room for interactive adjustment, which we believe is more practical. Extensive experiments demonstrate that our model is generally beneficial for various state-of-the-art generation methods, significantly boosting the quality and realism of their generated 3D objects, with natural relighting effects and substantially improved geometry.

arXiv:2411.15811

FastTrackTr:Towards Fast Multi-Object Tracking with Transformers

Transformer-based multi-object tracking (MOT) methods have captured the attention of many researchers in recent years. However, these models often suffer from slow inference speeds due to their structure or other issues. To address this problem, we revisited the Joint Detection and Tracking (JDT) method by looking back at past approaches. By integrating the original JDT approach with some advanced theories, this paper employs an efficient method of information transfer between frames on the DETR, constructing a fast and novel JDT-type MOT framework: FastTrackTr. Thanks to the superiority of this information transfer method, our approach not only reduces the number of queries required during tracking but also avoids the excessive introduction of network structures, ensuring model simplicity. Experimental results indicate that our method has the potential to achieve real-time tracking and exhibits competitive tracking accuracy across multiple datasets.

arXiv:2411.16128공식 코드 · Papers with Code

CIA: Controllable Image Augmentation Framework Based on Stable Diffusion

Computer vision tasks such as object detection and segmentation rely on the availability of extensive, accurately annotated datasets. In this work, We present CIA, a modular pipeline, for (1) generating synthetic images for dataset augmentation using Stable Diffusion, (2) filtering out low quality samples using defined quality metrics, (3) forcing the existence of specific patterns in generated images using accurate prompting and ControlNet. In order to show how CIA can be used to search for an optimal augmentation pipeline of training data, we study human object detection in a data constrained scenario, using YOLOv8n on COCO and Flickr30k datasets. We have recorded significant improvement using CIA-generated images, approaching the performances obtained when doubling the amount of real images in the dataset. Our findings suggest that our modular framework can significantly enhance object detection systems, and make it possible for future research to be done on data-constrained scenarios. The framework is available at: github.com/multitel-ai/CIA.

arXiv:2411.15110

A Real-Time DETR Approach to Bangladesh Road Object Detection for Autonomous Vehicles

In the recent years, we have witnessed a paradigm shift in the field of Computer Vision, with the forthcoming of the transformer architecture. Detection Transformers has become a state of the art solution to object detection and is a potential candidate for Road Object Detection in Autonomous Vehicles. Despite the abundance of object detection schemes, real-time DETR models are shown to perform significantly better on inference times, with minimal loss of accuracy and performance. In our work, we used Real-Time DETR (RTDETR) object detection on the BadODD Road Object Detection dataset based in Bangladesh, and performed necessary experimentation and testing. Our results gave a mAP50 score of 0.41518 in the public 60% test set, and 0.28194 in the private 40% test set.

arXiv:2411.15087

Instance-Aware Generalized Referring Expression Segmentation

Recent works on Generalized Referring Expression Segmentation (GRES) struggle with handling complex expressions referring to multiple distinct objects. This is because these methods typically employ an end-to-end foreground-background segmentation and lack a mechanism to explicitly differentiate and associate different object instances to the text query. To this end, we propose InstAlign, a method that incorporates object-level reasoning into the segmentation process. Our model leverages both text and image inputs to extract a set of object-level tokens that capture both the semantic information in the input prompt and the objects within the image. By modeling the text-object alignment via instance-level supervision, each token uniquely represents an object segment in the image, while also aligning with relevant semantic information from the text. Extensive experiments on the gRefCOCO and Ref-ZOM benchmarks demonstrate that our method significantly advances state-of-the-art performance, setting a new standard for precise and flexible GRES.

arXiv:2411.14384

Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction

Existing feedforward image-to-3D methods mainly rely on 2D multi-view diffusion models that cannot guarantee 3D consistency. These methods easily collapse when changing the prompt view direction and mainly handle object-centric cases. In this paper, we propose a novel single-stage 3D diffusion model, DiffusionGS, for object generation and scene reconstruction from a single view. DiffusionGS directly outputs 3D Gaussian point clouds at each timestep to enforce view consistency and allow the model to generate robustly given prompt views of any directions, beyond object-centric inputs. Plus, to improve the capability and generality of DiffusionGS, we scale up 3D training data by developing a scene-object mixed training strategy. Experiments show that DiffusionGS yields improvements of 2.20 dB/23.25 and 1.34 dB/19.16 in PSNR/FID for objects and scenes than the state-of-the-art methods, without depth estimator. Plus, our method enjoys over 5$\times$ faster speed ($\sim$6s on an A100 GPU). Our Project page at https://caiyuanhao1998.github.io/project/DiffusionGS/ shows the video and interactive results.

arXiv:2411.14347공식 코드 · Papers with Code

DINO-X: A Unified Vision Model for Open-World Object Detection and Understanding

In this paper, we introduce DINO-X, which is a unified object-centric vision model developed by IDEA Research with the best open-world object detection performance to date. DINO-X employs the same Transformer-based encoder-decoder architecture as Grounding DINO 1.5 to pursue an object-level representation for open-world object understanding. To make long-tailed object detection easy, DINO-X extends its input options to support text prompt, visual prompt, and customized prompt. With such flexible prompt options, we develop a universal object prompt to support prompt-free open-world detection, making it possible to detect anything in an image without requiring users to provide any prompt. To enhance the model's core grounding capability, we have constructed a large-scale dataset with over 100 million high-quality grounding samples, referred to as Grounding-100M, for advancing the model's open-vocabulary detection performance. Pre-training on such a large-scale grounding dataset leads to a foundational object-level representation, which enables DINO-X to integrate multiple perception heads to simultaneously support multiple object perception and understanding tasks, including detection, segmentation, pose estimation, object captioning, object-based QA, etc. Experimental results demonstrate the superior performance of DINO-X. Specifically, the DINO-X Pro model achieves 56.0 AP, 59.8 AP, and 52.4 AP on the COCO, LVIS-minival, and LVIS-val zero-shot object detection benchmarks, respectively. Notably, it scores 63.3 AP and 56.5 AP on the rare classes of LVIS-minival and LVIS-val benchmarks, improving the previous SOTA performance by 5.8 AP and 5.0 AP. Such a result underscores its significantly improved capacity for recognizing long-tailed objects.

arXiv:2411.14280공식 코드 · Papers with Code

EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wild

Our work aims to reconstruct hand-object interactions from a single-view image, which is a fundamental but ill-posed task. Unlike methods that reconstruct from videos, multi-view images, or predefined 3D templates, single-view reconstruction faces significant challenges due to inherent ambiguities and occlusions. These challenges are further amplified by the diverse nature of hand poses and the vast variety of object shapes and sizes. Our key insight is that current foundational models for segmentation, inpainting, and 3D reconstruction robustly generalize to in-the-wild images, which could provide strong visual and geometric priors for reconstructing hand-object interactions. Specifically, given a single image, we first design a novel pipeline to estimate the underlying hand pose and object shape using off-the-shelf large models. Furthermore, with the initial reconstruction, we employ a prior-guided optimization scheme, which optimizes hand pose to comply with 3D physical constraints and the 2D input image content. We perform experiments across several datasets and show that our method consistently outperforms baselines and faithfully reconstructs a diverse set of hand-object interactions. Here is the link of our project page: https://lym29.github.io/EasyHOI-page/

arXiv:2411.14002

SEMPose: A Single End-to-end Network for Multi-object Pose Estimation

In computer vision, estimating the six-degree-of-freedom pose from an RGB image is a fundamental task. However, this task becomes highly challenging in multi-object scenes. Currently, the best methods typically employ an indirect strategy, which identifies 2D and 3D correspondences, and then solves with the Perspective-n-Points method. Yet, this approach cannot be trained end-to-end. Direct methods, on the other hand, suffer from lower accuracy due to challenges such as varying object sizes and occlusions. To address these issues, we propose SEMPose, an end-to-end multi-object pose estimation network. SEMPose utilizes a well-designed texture-shape guided feature pyramid network, effectively tackling the challenge of object size variations. Additionally, it employs an iterative refinement head structure, progressively regressing rotation and translation separately to enhance estimation accuracy. During training, we alleviate the impact of occlusion by selecting positive samples from visible parts. Experimental results demonstrate that SEMPose can perform inference at 32 FPS without requiring inputs other than the RGB image. It can accurately estimate the poses of multiple objects in real time, with inference time unaffected by the number of target objects. On the LM-O and YCB-V datasets, our method outperforms other RGB-based single-model methods, achieving higher accuracy. Even when compared with multi-model methods and approaches that use additional refinement, our results remain competitive.

arXiv:2411.13550

Find Any Part in 3D

Why don't we have foundation models in 3D yet? A key limitation is data scarcity. For 3D object part segmentation, existing datasets are small in size and lack diversity. We show that it is possible to break this data barrier by building a data engine powered by 2D foundation models. Our data engine automatically annotates any number of object parts: 1755x more unique part types than existing datasets combined. By training on our annotated data with a simple contrastive objective, we obtain an open-world model that generalizes to any part in any object based on any text query. Even when evaluated zero-shot, we outperform existing methods on the datasets they train on. We achieve 260% improvement in mIoU and boost speed by 6x to 300x. Our scaling analysis confirms that this generalization stems from the data scale, which underscores the impact of our data engine. Finally, to advance general-category open-world 3D part segmentation, we release a benchmark covering a wide range of objects and parts. Project website: https://ziqi-ma.github.io/find3dsite/

arXiv:2411.13317공식 코드 · Papers with Code

Teaching VLMs to Localize Specific Objects from In-context Examples

Vision-Language Models (VLMs) have shown remarkable capabilities across diverse visual tasks, including image recognition, video understanding, and Visual Question Answering (VQA) when explicitly trained for these tasks. Despite these advances, we find that current VLMs lack a fundamental cognitive ability: learning to localize objects in a scene by taking into account the context. In this work, we focus on the task of few-shot personalized localization, where a model is given a small set of annotated images (in-context examples) -- each with a category label and bounding box -- and is tasked with localizing the same object type in a query image. To provoke personalized localization abilities in models, we present a data-centric solution that fine-tunes them using carefully curated data from video object tracking datasets. By leveraging sequences of frames tracking the same object across multiple shots, we simulate instruction-tuning dialogues that promote context awareness. To reinforce this, we introduce a novel regularization technique that replaces object labels with pseudo-names, ensuring the model relies on visual context rather than prior knowledge. Our method significantly enhances few-shot localization performance without sacrificing generalization, as demonstrated on several benchmarks tailored to personalized localization. This work is the first to explore and benchmark personalized few-shot localization for VLMs, laying a foundation for future research in context-driven vision-language applications. The code for our project is available at https://github.com/SivanDoveh/IPLoc

arXiv:2411.13183

ClickTrack: Towards Real-time Interactive Single Object Tracking

Single object tracking(SOT) relies on precise object bounding box initialization. In this paper, we reconsidered the deficiencies in the current approaches to initializing single object trackers and propose a new paradigm for single object tracking algorithms, ClickTrack, a new paradigm using clicking interaction for real-time scenarios. Moreover, click as an input type inherently lack hierarchical information. To address ambiguity in certain special scenarios, we designed the Guided Click Refiner(GCR), which accepts point and optional textual information as inputs, transforming the point into the bounding box expected by the operator. The bounding box will be used as input of single object trackers. Experiments on LaSOT and GOT-10k benchmarks show that tracker combined with GCR achieves stable performance in real-time interactive scenarios. Furthermore, we explored the integration of GCR into the Segment Anything model(SAM), significantly reducing ambiguity issues when SAM receives point inputs.

arXiv:2411.13149공식 코드 · Papers with Code

YCB-LUMA: YCB Object Dataset with Luminance Keying for Object Localization

Localizing target objects in images is an important task in computer vision. Often it is the first step towards solving a variety of applications in autonomous driving, maintenance, quality insurance, robotics, and augmented reality. Best in class solutions for this task rely on deep neural networks, which require a set of representative training data for best performance. Creating sets of sufficient quality, variety, and size is often difficult, error prone, and expensive. This is where the method of luminance keying can help: it provides a simple yet effective solution to record high quality data for training object detection and segmentation. We extend previous work that presented luminance keying on the common YCB-V set of household objects by recording the remaining objects of the YCB superset. The additional variety of objects - addition of transparency, multiple color variations, non-rigid objects - further demonstrates the usefulness of luminance keying and might be used to test the applicability of the approach on new 2D object detection and segmentation algorithms.

arXiv:2411.12943공식 코드 · Papers with Code

Enhancing Thermal MOT: A Novel Box Association Method Leveraging Thermal Identity and Motion Similarity

Multiple Object Tracking (MOT) in thermal imaging presents unique challenges due to the lack of visual features and the complexity of motion patterns. This paper introduces an innovative approach to improve MOT in the thermal domain by developing a novel box association method that utilizes both thermal object identity and motion similarity. Our method merges thermal feature sparsity and dynamic object tracking, enabling more accurate and robust MOT performance. Additionally, we present a new dataset comprised of a large-scale collection of thermal and RGB images captured in diverse urban environments, serving as both a benchmark for our method and a new resource for thermal imaging. We conduct extensive experiments to demonstrate the superiority of our approach over existing methods, showing significant improvements in tracking accuracy and robustness under various conditions. Our findings suggest that incorporating thermal identity with motion data enhances MOT performance. The newly collected dataset and source code is available at https://github.com/wassimea/thermalMOT

arXiv:2411.12584공식 코드 · Papers with Code

Leveraging MLLM Embeddings and Attribute Smoothing for Compositional Zero-Shot Learning

Compositional zero-shot learning (CZSL) aims to recognize novel compositions of attributes and objects learned from seen compositions. Previous works disentangle attribute and object by extracting shared and exclusive parts between image pairs sharing the same attribute (object), as well as aligning them with pretrained word embeddings to improve unseen attribute-object recognition. Despite the significant achievements of existing efforts, they are hampered by three limitations: (1) the efficacy of disentanglement is compromised due to the influence of the background and the intricate entanglement of attribute with object in the same parts. (2) existing word embeddings fail to capture complex multimodal semantic information. (3) overconfidence exhibited by existing models in seen compositions hinders their generalization to novel compositions. Being aware of these, we propose a novel framework named Multimodal Large Language Model (MLLM) embeddings and attribute smoothing guided disentanglement (TRIDENT) for CZSL. First, we leverage feature adaptive aggregation modules to mitigate the impact of background, and utilize learnable condition masks to capture multigranularity features for disentanglement. Then, the last hidden states of MLLM are employed as word embeddings for their superior representation capabilities. Moreover, we propose attribute smoothing with auxiliary attributes generated by Large Language Model (LLM) for seen compositions, addressing the issue of overconfidence by encouraging the model to learn more attributes in one given composition. Extensive experiments demonstrate that TRIDENT achieves state-of-the-art performance on three benchmarks.

arXiv:2411.10497

Structure Tensor Representation for Robust Oriented Object Detection

Oriented object detection predicts orientation in addition to object location and bounding box. Precisely predicting orientation remains challenging due to angular periodicity, which introduces boundary discontinuity issues and symmetry ambiguities. Inspired by classical works on edge and corner detection, this paper proposes to represent orientation in oriented bounding boxes as a structure tensor. This representation combines the strengths of Gaussian-based methods and angle-coder solutions, providing a simple yet efficient approach that is robust to angular periodicity issues without additional hyperparameters. Extensive evaluations across five datasets demonstrate that the proposed structure tensor representation outperforms previous methods in both fully-supervised and weakly supervised tasks, achieving high precision in angular prediction with minimal computational overhead. Thus, this work establishes structure tensors as a robust and modular alternative for encoding orientation in oriented object detection. We make our code publicly available, allowing for seamless integration into existing object detectors.

arXiv:2411.10913

Generating Compositional Scenes via Text-to-image RGBA Instance Generation

Text-to-image diffusion generative models can generate high quality images at the cost of tedious prompt engineering. Controllability can be improved by introducing layout conditioning, however existing methods lack layout editing ability and fine-grained control over object attributes. The concept of multi-layer generation holds great potential to address these limitations, however generating image instances concurrently to scene composition limits control over fine-grained object attributes, relative positioning in 3D space and scene manipulation abilities. In this work, we propose a novel multi-stage generation paradigm that is designed for fine-grained control, flexibility and interactivity. To ensure control over instance attributes, we devise a novel training paradigm to adapt a diffusion model to generate isolated scene components as RGBA images with transparency information. To build complex images, we employ these pre-generated instances and introduce a multi-layer composite generation process that smoothly assembles components in realistic scenes. Our experiments show that our RGBA diffusion model is capable of generating diverse and high quality instances with precise control over object attributes. Through multi-layer composition, we demonstrate that our approach allows to build and manipulate images from highly complex prompts with fine-grained control over object appearance and location, granting a higher degree of control than competing methods.

arXiv:2411.11357

Text-guided Zero-Shot Object Localization

Object localization is a hot issue in computer vision area, which aims to identify and determine the precise location of specific objects from image or video. Most existing object localization methods heavily rely on extensive labeled data, which are costly to annotate and constrain their applicability. Therefore, we propose a new Zero-Shot Object Localization (ZSOL) framework for addressing the aforementioned challenges. In the proposed framework, we introduce the Contrastive Language Image Pre-training (CLIP) module which could integrate visual and linguistic information effectively. Furthermore, we design a Text Self-Similarity Matching (TSSM) module, which could improve the localization accuracy by enhancing the representation of text features extracted by CLIP module. Hence, the proposed framework can be guided by prompt words to identify and locate specific objects in an image in the absence of labeled samples. The results of extensive experiments demonstrate that the proposed method could improve the localization performance significantly and establishes an effective benchmark for further research.

arXiv:2411.11196공식 코드 · Papers with Code

PickScan: Object discovery and reconstruction from handheld interactions

Reconstructing compositional 3D representations of scenes, where each object is represented with its own 3D model, is a highly desirable capability in robotics and augmented reality. However, most existing methods rely heavily on strong appearance priors for object discovery, therefore only working on those classes of objects on which the method has been trained, or do not allow for object manipulation, which is necessary to scan objects fully and to guide object discovery in challenging scenarios. We address these limitations with a novel interaction-guided and class-agnostic method based on object displacements that allows a user to move around a scene with an RGB-D camera, hold up objects, and finally outputs one 3D model per held-up object. Our main contribution to this end is a novel approach to detecting user-object interactions and extracting the masks of manipulated objects. On a custom-captured dataset, our pipeline discovers manipulated objects with 78.3% precision at 100% recall and reconstructs them with a mean chamfer distance of 0.90cm. Compared to Co-Fusion, the only comparable interaction-based and class-agnostic baseline, this corresponds to a reduction in chamfer distance of 73% while detecting 99% fewer false positives.