Advances in video generation have significantly improved the realism and quality of created scenes. This has fueled interest in developing intuitive tools that let users leverage video generation as world simulators. Text-to-video (T2V) generation is one such approach, enabling video creation from text descriptions only. Yet, due to the inherent ambiguity in texts and the limited temporal information offered by text prompts, researchers have explored additional control signals like trajectory-guided systems, for more accurate T2V generation. Nonetheless, methods to evaluate whether T2V models can generate realistic interactions between multiple objects are lacking. We introduce InTraGen, a pipeline for improved trajectory-based generation of object interaction scenarios. We propose 4 new datasets and a novel trajectory quality metric to evaluate the performance of the proposed InTraGen. To achieve object interaction, we introduce a multi-modal interaction encoding pipeline with an object ID injection mechanism that enriches object-environment interactions. Our results demonstrate improvements in both visual fidelity and quantitative performance. Code and datasets are available at https://github.com/insait-institute/InTraGen
With consecutive bands in a wide range of wavelengths, hyperspectral images (HSI) have provided a unique tool for object detection task. However, existing HSI object detection methods have not been fully utilized in real applications, which is mainly resulted by the difference of spatial and spectral resolution between the unlabeled target domain and a labeled source domain, i.e. the domain shift of HSI. In this work, we aim to explore the unsupervised cross-domain object detection of HSI. Our key observation is that the local spatial-spectral characteristics remain invariant across different domains. For solving the problem of domain-shift, we propose a HSI cross-domain object detection method based on spectral-spatial feature alignment, which is the first attempt in the object detection community to the best of our knowledge. Firstly, we develop a spectral-spatial alignment module to extract domain-invariant local spatial-spectral features. Secondly, the spectral autocorrelation module has been designed to solve the domain shift in the spectral domain specifically, which can effectively align HSIs with different spectral resolutions. Besides, we have collected and annotated an HSI dataset for the cross-domain object detection. Our experimental results have proved the effectiveness of HSI cross-domain object detection, which has firstly demonstrated a significant and promising step towards HSI cross-domain object detection in the object detection community.
Object detection and semantic segmentation are both scene understanding tasks yet they differ in data structure and information level. Object detection requires box coordinates for object instances while semantic segmentation requires pixel-wise class labels. Making use of one task's information to train the other would be beneficial for multi-task partially supervised learning where each training example is annotated only for a single task, having the potential to expand training sets with different-task datasets. This paper studies various weak losses for partially annotated data in combination with existing supervised losses. We propose Box-for-Mask and Mask-for-Box strategies, and their combination BoMBo, to distil necessary information from one task annotations to train the other. Ablation studies and experimental results on VOC and COCO datasets show favorable results for the proposed idea. Source code and data splits can be found at https://github.com/lhoangan/multas.
Adversarial perturbations aim to deceive neural networks into predicting inaccurate results. For visual object trackers, adversarial attacks have been developed to generate perturbations by manipulating the outputs. However, transformer trackers predict a specific bounding box instead of an object candidate list, which limits the applicability of many existing attack scenarios. To address this issue, we present a novel white-box approach to attack visual object trackers with transformer backbones using only one bounding box. From the tracker predicted bounding box, we generate a list of adversarial bounding boxes and compute the adversarial loss for those bounding boxes. Experimental results demonstrate that our simple yet effective attack outperforms existing attacks against several robust transformer trackers, including TransT-M, ROMTrack, and MixFormer, on popular benchmark tracking datasets such as GOT-10k, UAV123, and VOT2022STS.
The automatic generation of anchor-style product promotion videos presents promising opportunities in online commerce, advertising, and consumer engagement. However, this remains a challenging task despite significant advancements in pose-guided human video generation. In addressing this challenge, we identify the integration of human-object interactions (HOI) into pose-guided human video generation as a core issue. To this end, we introduce AnchorCrafter, a novel diffusion-based system designed to generate 2D videos featuring a target human and a customized object, achieving high visual fidelity and controllable interactions. Specifically, we propose two key innovations: the HOI-appearance perception, which enhances object appearance recognition from arbitrary multi-view perspectives and disentangles object and human appearance, and the HOI-motion injection, which enables complex human-object interactions by overcoming challenges in object trajectory conditioning and inter-occlusion management. Additionally, we introduce the HOI-region reweighting loss, a training objective that enhances the learning of object details. Extensive experiments demonstrate that our proposed system outperforms existing methods in preserving object appearance and shape awareness, while simultaneously maintaining consistency in human appearance and motion. Project page: https://cangcz.github.io/Anchor-Crafter/
One of the difficulties imposed on the manipulation of deformable objects is their characterization and the detection of representative keypoints for the purpose of manipulation. A keen interest was manifested by researchers in the last decade to characterize and manipulate deformable objects of non-fluid nature, such as clothes and ropes. Even though several propositions were made in the regard of object characterization, however researchers were always confronted with the need of pixel-level information of the object through images to extract relevant information. This usually is accomplished by means of segmentation networks trained on manually labeled data for this purpose. In this paper, we address the subject of characterizing weld pool to define stable features that serve as information for further motion control objectives. We achieve this by employing different pipelines. The first one consists of characterizing fluid deformable objects through the use of a generative model that is trained using a teacher-student framework. And in the second one we leverage foundation models by using them as teachers to characterize the object in the image, without the need of any pre-training and any dataset. The performance of knowledge distillation from foundation models into a smaller generative model shows prominent results in the characterization of deformable objects. The student network was capable of learning to retrieve the keypoitns of the object with an error of 13.4 pixels. And the teacher was evaluated based on its capacities to retrieve pixel level information represented by the object mask, with a mean Intersection Over Union (mIoU) of 75.26%.
Autonomous intelligent agents must bridge computational challenges at disparate levels of abstraction, from the low-level spaces of sensory input and motor commands to the high-level domain of abstract reasoning and planning. A key question in designing such agents is how best to instantiate the representational space that will interface between these two levels -- ideally without requiring supervision in the form of expensive data annotations. These objectives can be efficiently achieved by representing the world in terms of objects (grounded in perception and action). In this work, we present a novel, brain-inspired, deep-learning architecture that learns from pixels to interpret, control, and reason about its environment, using object-centric representations. We show the utility of our approach through tasks in synthetic environments that require a combination of (high-level) logical reasoning and (low-level) continuous control. Results show that the agent can learn emergent conditional behavioural reasoning, such as $(A \to B) \land (\neg A \to C)$, as well as logical composition $(A \to B) \land (A \to C) \vdash A \to (B \land C)$ and XOR operations, and successfully controls its environment to satisfy objectives deduced from these logical rules. The agent can adapt online to unexpected changes in its environment and is robust to mild violations of its world model, thanks to dynamic internal desired goal generation. While the present results are limited to synthetic settings (2D and 3D activated versions of dSprites), which fall short of real-world levels of complexity, the proposed architecture shows how to manipulate grounded object representations, as a key inductive bias for unsupervised learning, to enable behavioral reasoning.
In this work, we pioneer the study of open-vocabulary monocular 3D object detection, a novel task that aims to detect and localize objects in 3D space from a single RGB image without limiting detection to a predefined set of categories. We formalize this problem, establish baseline methods, and introduce a class-agnostic approach that leverages open-vocabulary 2D detectors and lifts 2D bounding boxes into 3D space. Our approach decouples the recognition and localization of objects in 2D from the task of estimating 3D bounding boxes, enabling generalization across unseen categories. Additionally, we propose a target-aware evaluation protocol to address inconsistencies in existing datasets, improving the reliability of model performance assessment. Extensive experiments on the Omni3D dataset demonstrate the effectiveness of the proposed method in zero-shot 3D detection for novel object categories, validating its robust generalization capabilities. Our method and evaluation protocols contribute towards the development of open-vocabulary object detection models that can effectively operate in real-world, category-diverse environments.
Open-vocabulary 3D scene understanding is indispensable for embodied agents. Recent works leverage pretrained vision-language models (VLMs) for object segmentation and project them to point clouds to build 3D maps. Despite progress, a point cloud is a set of unordered coordinates that requires substantial storage space and does not directly convey occupancy information or spatial relation, making existing methods inefficient for downstream tasks, e.g., path planning and complex text-based object retrieval. To address these issues, we propose Octree-Graph, a novel scene representation for open-vocabulary 3D scene understanding. Specifically, a Chronological Group-wise Segment Merging (CGSM) strategy and an Instance Feature Aggregation (IFA) algorithm are first designed to get 3D instances and corresponding semantic features. Subsequently, an adaptive-octree structure is developed that stores semantics and depicts the occupancy of an object adjustably according to its shape. Finally, the Octree-Graph is constructed where each adaptive-octree acts as a graph node, and edges describe the spatial relations among nodes. Extensive experiments on various tasks are conducted on several widely-used datasets, demonstrating the versatility and effectiveness of our method.
Advances in multimodal pre-training have propelled object-level foundation models, such as Grounding DINO and Florence-2, in tasks like visual grounding and object detection. However, interpreting these models\' decisions has grown increasingly challenging. Existing interpretable attribution methods for object-level task interpretation have notable limitations: (1) gradient-based methods lack precise localization due to visual-textual fusion in foundation models, and (2) perturbation-based methods produce noisy saliency maps, limiting fine-grained interpretability. To address these, we propose a Visual Precision Search method that generates accurate attribution maps with fewer regions. Our method bypasses internal model parameters to overcome attribution issues from multimodal fusion, dividing inputs into sparse sub-regions and using consistency and collaboration scores to accurately identify critical decision-making regions. We also conducted a theoretical analysis of the boundary guarantees and scope of applicability of our method. Experiments on RefCOCO, MS COCO, and LVIS show our approach enhances object-level task interpretability over SOTA for Grounding DINO and Florence-2 across various evaluation metrics, with faithfulness gains of 23.7\%, 31.6\%, and 20.1\% on MS COCO, LVIS, and RefCOCO for Grounding DINO, and 102.9\% and 66.9\% on MS COCO and RefCOCO for Florence-2. Additionally, our method can interpret failures in visual grounding and object detection tasks, surpassing existing methods across multiple evaluation metrics. The code will be released at \url{https://github.com/RuoyuChen10/VPS}.
Unseen object pose estimation methods often rely on CAD models or multiple reference views, making the onboarding stage costly. To simplify reference acquisition, we aim to estimate the unseen object's pose through a single unposed RGB-D reference image. While previous works leverage reference images as pose anchors to limit the range of relative pose, our scenario presents significant challenges since the relative transformation could vary across the entire SE(3) space. Moreover, factors like occlusion, sensor noise, and extreme geometry could result in low viewpoint overlap. To address these challenges, we present a novel approach and benchmark, termed UNOPose, for unseen one-reference-based object pose estimation. Building upon a coarse-to-fine paradigm, UNOPose constructs an SE(3)-invariant reference frame to standardize object representation despite pose and size variations. To alleviate small overlap across viewpoints, we recalibrate the weight of each correspondence based on its predicted likelihood of being within the overlapping region. Evaluated on our proposed benchmark based on the BOP Challenge, UNOPose demonstrates superior performance, significantly outperforming traditional and learning-based methods in the one-reference setting and remaining competitive with CAD-model-based methods. The code and dataset will be available.
Intelligent agents accomplish different tasks by utilizing various objects based on their affordance, but how to select appropriate objects according to task context is not well-explored. Current studies treat objects within the affordance category as equivalent, ignoring that object affordances vary in priority with different task contexts, hindering accurate decision-making in complex environments. To enable agents to develop a deeper understanding of the objects required to perform tasks, we propose to leverage task context for object affordance ranking, i.e., given image of a complex scene and the textual description of the affordance and task context, revealing task-object relationships and clarifying the priority rank of detected objects. To this end, we propose a novel Context-embed Group Ranking Framework with task relation mining module and graph group update module to deeply integrate task context and perform global relative relationship transmission. Due to the lack of such data, we construct the first large-scale task-oriented affordance ranking dataset with 25 common tasks, over 50k images and more than 661k objects. Experimental results demonstrate the feasibility of the task context based affordance learning paradigm and the superiority of our model over state-of-the-art models in the fields of saliency ranking and multimodal object detection. The source code and dataset will be made available to the public.
We present VideoOrion, a Video Large Language Model (Video-LLM) that explicitly captures the key semantic information in videos--the spatial-temporal dynamics of objects throughout the videos. VideoOrion employs expert vision models to extract object dynamics through a detect-segment-track pipeline, encoding them into a set of object tokens by aggregating spatial-temporal object features. Our method addresses the persistent challenge in Video-LLMs of efficiently compressing high-dimensional video data into semantic tokens that are comprehensible to LLMs. Compared to prior methods which resort to downsampling the original video or aggregating visual tokens using resamplers, leading to information loss and entangled semantics, VideoOrion not only offers a more natural and efficient way to derive compact, disentangled semantic representations but also enables explicit object modeling of video content with minimal computational cost. Moreover, the introduced object tokens naturally allow VideoOrion to accomplish video-based referring tasks. Experimental results show that VideoOrion can learn to make good use of the object tokens, and achieves competitive results on both general video question answering and video-based referring benchmarks.
Object detectors, which are widely used in real-world applications, are vulnerable to backdoor attacks. This vulnerability arises because many users rely on datasets or pre-trained models provided by third parties due to constraints on data and resources. However, most research on backdoor attacks has focused on image classification, with limited investigation into object detection. Furthermore, the triggers for most existing backdoor attacks on object detection are manually generated, requiring prior knowledge and consistent patterns between the training and inference stages. This approach makes the attacks either easy to detect or difficult to adapt to various scenarios. To address these limitations, we propose novel twin trigger generative networks in the frequency domain to generate invisible triggers for implanting stealthy backdoors into models during training, and visible triggers for steady activation during inference, making the attack process difficult to trace. Specifically, for the invisible trigger generative network, we deploy a Gaussian smoothing layer and a high-frequency artifact classifier to enhance the stealthiness of backdoor implantation in object detectors. For the visible trigger generative network, we design a novel alignment loss to optimize the visible triggers so that they differ from the original patterns but still align with the malicious activation behavior of the invisible triggers. Extensive experimental results and analyses prove the possibility of using different triggers in the training stage and the inference stage, and demonstrate the attack effectiveness of our proposed visible trigger and invisible trigger generative networks, significantly reducing the mAP_0.5 of the object detectors by 70.0% and 84.5%, including YOLOv5 and YOLOv7 with different settings, respectively.
Despite the recent breakthroughs achieved by Large Vision Language Models (LVLMs) in understanding and responding to complex visual-textual contexts, their inherent hallucination tendencies limit their practical application in real-world scenarios that demand high levels of precision. Existing methods typically either fine-tune the LVLMs using additional data, which incurs extra costs in manual annotation and computational resources or perform comparisons at the decoding stage, which may eliminate useful language priors for reasoning while introducing inference time overhead. Therefore, we propose ICT, a lightweight, training-free method that calculates an intervention direction to shift the model's focus towards different levels of visual information, enhancing its attention to high-level and fine-grained visual details. During the forward pass stage, the intervention is applied to the attention heads that encode the overall image information and the fine-grained object details, effectively mitigating the phenomenon of overly language priors, and thereby alleviating hallucinations. Extensive experiments demonstrate that ICT achieves strong performance with a small amount of data and generalizes well across different datasets and models. Our code will be public.
Zero-shot object pose estimation enables the retrieval of object poses from images without necessitating object-specific training. In recent approaches this is facilitated by vision foundation models (VFM), which are pre-trained models that are effectively general-purpose feature extractors. The characteristics exhibited by these VFMs vary depending on the training data, network architecture, and training paradigm. The prevailing choice in this field are self-supervised Vision Transformers (ViT). This study assesses the influence of Latent Diffusion Model (LDM) backbones on zero-shot pose estimation. In order to facilitate a comparison between the two families of models on a common ground we adopt and modify a recent approach. Therefore, a template-based multi-staged method for estimating poses in a zero-shot fashion using LDMs is presented. The efficacy of the proposed approach is empirically evaluated on three standard datasets for object-specific 6DoF pose estimation. The experiments demonstrate an Average Recall improvement of up to 27% over the ViT baseline. The source code is available at: https://github.com/BvG1993/DZOP.
In this paper, we present a novel generalizable object pose estimation method to determine the object pose using only one RGB image. Unlike traditional approaches that rely on instance-level object pose estimation and necessitate extensive training data, our method offers generalization to unseen objects without extensive training, operates with a single reference image of the object, and eliminates the need for 3D object models or multiple views of the object. These characteristics are achieved by utilizing a diffusion model to generate novel-view images and conducting a two-sided matching on these generated images. Quantitative experiments demonstrate the superiority of our method over existing pose estimation techniques across both synthetic and real-world datasets. Remarkably, our approach maintains strong performance even in scenarios with significant viewpoint changes, highlighting its robustness and versatility in challenging conditions. The code will be re leased at https://github.com/scy639/Gen2SM.
This paper presents a method for object recognition and automatic labeling in large-area remote sensing images called LRSAA. The method integrates YOLOv11 and MobileNetV3-SSD object detection algorithms through ensemble learning to enhance model performance. Furthermore, it employs Poisson disk sampling segmentation techniques and the EIOU metric to optimize the training and inference processes of segmented images, followed by the integration of results. This approach not only reduces the demand for computational resources but also achieves a good balance between accuracy and speed. The source code for this project has been made publicly available on https://github.com/anaerovane/LRSAA.
Existing object detection methods often consider sRGB input, which was compressed from RAW data using ISP originally designed for visualization. However, such compression might lose crucial information for detection, especially under complex light and weather conditions. We introduce the AODRaw dataset, which offers 7,785 high-resolution real RAW images with 135,601 annotated instances spanning 62 categories, capturing a broad range of indoor and outdoor scenes under 9 distinct light and weather conditions. Based on AODRaw that supports RAW and sRGB object detection, we provide a comprehensive benchmark for evaluating current detection methods. We find that sRGB pre-training constrains the potential of RAW object detection due to the domain gap between sRGB and RAW, prompting us to directly pre-train on the RAW domain. However, it is harder for RAW pre-training to learn rich representations than sRGB pre-training due to the camera noise. To assist RAW pre-training, we distill the knowledge from an off-the-shelf model pre-trained on the sRGB domain. As a result, we achieve substantial improvements under diverse and adverse conditions without relying on extra pre-processing modules. Code and dataset are available at https://github.com/lzyhha/AODRaw.
Real-time object localization on edge devices is fundamental for numerous applications, ranging from surveillance to industrial automation. Traditional frameworks, such as object detection, segmentation, and keypoint detection, struggle in resource-constrained environments, often resulting in substantial target omissions. To address these challenges, we introduce OCDet, a lightweight Object Center Detection framework optimized for edge devices with NPUs. OCDet predicts heatmaps representing object center probabilities and extracts center points through peak identification. Unlike prior methods using fixed Gaussian distribution, we introduce Generalized Centerness (GC) to generate ground truth heatmaps from bounding box annotations, providing finer spatial details without additional manual labeling. Built on NPU-friendly Semantic FPN with MobileNetV4 backbones, OCDet models are trained by our Balanced Continuous Focal Loss (BCFL), which alleviates data imbalance and focuses training on hard negative examples for probability regression tasks. Leveraging the novel Center Alignment Score (CAS) with Hungarian matching, we demonstrate that OCDet consistently outperforms YOLO11 in object center detection, achieving up to 23% higher CAS while requiring 42% fewer parameters, 34% less computation, and 64% lower NPU latency. When compared to keypoint detection frameworks, OCDet achieves substantial CAS improvements up to 186% using identical models. By integrating GC, BCFL, and CAS, OCDet establishes a new paradigm for efficient and robust object center detection on edge devices with NPUs. The code is released at https://github.com/chen-xin-94/ocdet.