We tackle the problem of quantifying the number of objects by a generative text-to-image model. Rather than retraining such a model for each new image domain of interest, which leads to high computational costs and limited scalability, we are the first to consider this problem from a domain-agnostic perspective. We propose QUOTA, an optimization framework for text-to-image models that enables effective object quantification across unseen domains without retraining. It leverages a dual-loop meta-learning strategy to optimize a domain-invariant prompt. Further, by integrating prompt learning with learnable counting and domain tokens, our method captures stylistic variations and maintains accuracy, even for object classes not encountered during training. For evaluation, we adopt a new benchmark specifically designed for object quantification in domain generalization, enabling rigorous assessment of object quantification accuracy and adaptability across unseen domains in text-to-image generation. Extensive experiments demonstrate that QUOTA outperforms conventional models in both object quantification accuracy and semantic consistency, setting a new benchmark for efficient and scalable text-to-image generation for any domain.
Constructing 3D representations of object geometry is critical for many downstream robotics tasks, particularly tabletop manipulation problems. These representations must be built from potentially noisy partial observations. In this work, we focus on the problem of reconstructing a multi-object scene from a single RGBD image, generally from a fixed camera in the scene. Traditional scene representation methods generally cannot infer the geometry of unobserved regions of the objects from the image. Attempts have been made to leverage deep learning to train on a dataset of observed objects and representations, and then generalize to new observations. However, this can be brittle to noisy real-world observations and objects not contained in the dataset, and cannot reason about their confidence. We propose BRRP, a reconstruction method that leverages preexisting mesh datasets to build an informative prior during robust probabilistic reconstruction. In order to make our method more efficient, we introduce the concept of retrieval-augmented prior, where we retrieve relevant components of our prior distribution during inference. The prior is used to estimate the geometry of occluded portions of the in-scene objects. Our method produces a distribution over object shape that can be used for reconstruction or measuring uncertainty. We evaluate our method in both simulated scenes and in the real world. We demonstrate the robustness of our method against deep learning-only approaches while being more accurate than a method without an informative prior.
Recent approaches have successfully focused on the segmentation of static reconstructions, thereby equipping downstream applications with semantic 3D understanding. However, the world in which we live is dynamic, characterized by numerous interactions between the environment and humans or robotic agents. Static semantic maps are unable to capture this information, and the naive solution of rescanning the environment after every change is both costly and ineffective in tracking e.g. objects being stored away in drawers. With Lost & Found we present an approach that addresses this limitation. Based solely on egocentric recordings with corresponding hand position and camera pose estimates, we are able to track the 6DoF poses of the moving object within the detected interaction interval. These changes are applied online to a transformable scene graph that captures object-level relations. Compared to state-of-the-art object pose trackers, our approach is more reliable in handling the challenging egocentric viewpoint and the lack of depth information. It outperforms the second-best approach by 34% and 56% for translational and orientational error, respectively, and produces visibly smoother 6DoF object trajectories. In addition, we illustrate how the acquired interaction information in the dynamic scene graph can be employed in the context of robotic applications that would otherwise be unfeasible: We show how our method allows to command a mobile manipulator through teach & repeat, and how information about prior interaction allows a mobile manipulator to retrieve an object hidden in a drawer. Code, videos and corresponding data are accessible at https://behretj.github.io/LostAndFound.
Object description plays an important role for visually impaired individuals to understand and compare the differences between objects. Recent multimodal large language models(MLLMs) exhibit powerful perceptual abilities and demonstrate impressive potential for generating object-centric descriptions. However, the descriptions generated by such models may still usually contain a lot of content that is not relevant to the user intent or miss some important object dimension details. Under special scenarios, users may only need the details of certain dimensions of an object. In this paper, we propose a training-free object description refinement pipeline, Dimension Tailor, designed to enhance user-specified details in object descriptions. This pipeline includes three steps: dimension extracting, erasing, and supplementing, which decompose the description into user-specified dimensions. Dimension Tailor can not only improve the quality of object details but also offer flexibility in including or excluding specific dimensions based on user preferences. We conducted extensive experiments to demonstrate the effectiveness of Dimension Tailor on controllable object descriptions. Notably, the proposed pipeline can consistently improve the performance of the recent MLLMs. The code is currently accessible at https://github.com/xin-ran-w/ControllableObjectDescription.
In this paper, we study the problem of generating structured objects that conform to a complex schema, with intricate dependencies between the different components (facets) of the object. The facets of the object (attributes, fields, columns, properties) can be a mix of short, structured, type-constrained facts, or long natural-language descriptions. The object has to be self-consistent between the different facets in the redundant information it carries (relative consistency), while being grounded with respect to world knowledge (absolute consistency). We frame the problem as a Language Modeling problem (Structured Object Language Modeling) and train an LLM to perform the task natively, without requiring instructions or prompt-engineering. We propose a self-supervised denoising method to train the model from an existing dataset of such objects. The input query can be the existing object itself, in which case the model acts as a regenerator, completing, correcting, normalizing the input, or any unstructured blurb to be structured. We show that the self-supervised denoising training provides a strong baseline, and that additional supervised fine-tuning with small amount of human demonstrations leads to further improvement. Experimental results show that the proposed method matches or outperforms prompt-engineered general-purpose state-of-the-art LLMs (Claude 3, Mixtral-8x7B), while being order-of-magnitude more cost-efficient.
In this paper, we focus on the Ego-Exo Object Correspondence task, an emerging challenge in the field of computer vision that aims to map objects across ego-centric and exo-centric views. We introduce ObjectRelator, a novel method designed to tackle this task, featuring two new modules: Multimodal Condition Fusion (MCFuse) and SSL-based Cross-View Object Alignment (XObjAlign). MCFuse effectively fuses language and visual conditions to enhance target object localization, while XObjAlign enforces consistency in object representations across views through a self-supervised alignment strategy. Extensive experiments demonstrate the effectiveness of ObjectRelator, achieving state-of-the-art performance on Ego2Exo and Exo2Ego tasks with minimal additional parameters. This work provides a foundation for future research in comprehensive cross-view object relation understanding highlighting the potential of leveraging multimodal guidance and cross-view alignment. Codes and models will be released to advance further research in this direction.
In the realm of human-machine interaction, artificial intelligence has become a powerful tool for accelerating data modeling tasks. Object detection methods have achieved outstanding results and are widely used in critical domains like autonomous driving and video surveillance. However, their adoption in high-risk applications, where errors may cause severe consequences, remains limited. Explainable Artificial Intelligence methods aim to address this issue, but many existing techniques are model-specific and designed for classification tasks, making them less effective for object detection and difficult for non-specialists to interpret. In this work we focus on model-agnostic explainability methods for object detection models and propose D-MFPP, an extension of the Morphological Fragmental Perturbation Pyramid (MFPP) technique based on segmentation-based masks to generate explanations. Additionally, we introduce D-Deletion, a novel metric combining faithfulness and localization, adapted specifically to meet the unique demands of object detectors. We evaluate these methods on real-world industrial and robotic datasets, examining the influence of parameters such as the number of masks, model size, and image resolution on the quality of explanations. Our experiments use single-stage object detection models applied to two safety-critical robotic environments: i) a shared human-robot workspace where safety is of paramount importance, and ii) an assembly area of battery kits, where safety is critical due to the potential for damage among high-risk components. Our findings evince that D-Deletion effectively gauges the performance of explanations when multiple elements of the same class appear in a scene, while D-MFPP provides a promising alternative to D-RISE when fewer masks are used.
Open-Vocabulary 3D object affordance grounding aims to anticipate ``action possibilities'' regions on 3D objects with arbitrary instructions, which is crucial for robots to generically perceive real scenarios and respond to operational changes. Existing methods focus on combining images or languages that depict interactions with 3D geometries to introduce external interaction priors. However, they are still vulnerable to a limited semantic space by failing to leverage implied invariant geometries and potential interaction intentions. Normally, humans address complex tasks through multi-step reasoning and respond to diverse situations by leveraging associative and analogical thinking. In light of this, we propose GREAT (GeometRy-intEntion collAboraTive inference) for Open-Vocabulary 3D Object Affordance Grounding, a novel framework that mines the object invariant geometry attributes and performs analogically reason in potential interaction scenarios to form affordance knowledge, fully combining the knowledge with both geometries and visual contents to ground 3D object affordance. Besides, we introduce the Point Image Affordance Dataset v2 (PIADv2), the largest 3D object affordance dataset at present to support the task. Extensive experiments demonstrate the effectiveness and superiority of GREAT. The code and dataset are available at https://yawen-shao.github.io/GREAT/.
Understanding dynamic 3D scenes is fundamental for various applications, including extended reality (XR) and autonomous driving. Effectively integrating semantic information into 3D reconstruction enables holistic representation that opens opportunities for immersive and interactive applications. We introduce SADG, Segment Any Dynamic Gaussian Without Object Trackers, a novel approach that combines dynamic Gaussian Splatting representation and semantic information without reliance on object IDs. In contrast to existing works, we do not rely on supervision based on object identities to enable consistent segmentation of dynamic 3D objects. To this end, we propose to learn semantically-aware features by leveraging masks generated from the Segment Anything Model (SAM) and utilizing our novel contrastive learning objective based on hard pixel mining. The learned Gaussian features can be effectively clustered without further post-processing. This enables fast computation for further object-level editing, such as object removal, composition, and style transfer by manipulating the Gaussians in the scene. We further extend several dynamic novel-view datasets with segmentation benchmarks to enable testing of learned feature fields from unseen viewpoints. We evaluate SADG on proposed benchmarks and demonstrate the superior performance of our approach in segmenting objects within dynamic scenes along with its effectiveness for further downstream editing tasks.
Datasets collected from the open world unavoidably suffer from various forms of randomness or noiseness, leading to the ubiquity of aleatoric (data) uncertainty. Quantifying such uncertainty is particularly pivotal for object detection, where images contain multi-scale objects with occlusion, obscureness, and even noisy annotations, in contrast to images with centric and similar-scale objects in classification. This paper suggests modeling and exploiting the uncertainty inherent in object detection data with vision foundation models and develops a data-centric reliable training paradigm. Technically, we propose to estimate the data uncertainty of each object instance based on the feature space of vision foundation models, which are trained on ultra-large-scale datasets and able to exhibit universal data representation. In particular, we assume a mixture-of-Gaussian structure of the object features and devise Mahalanobis distance-based measures to quantify the data uncertainty. Furthermore, we suggest two curial and practical usages of the estimated uncertainty: 1) for defining uncertainty-aware sample filter to abandon noisy and redundant instances to avoid over-fitting, and 2) for defining sample adaptive regularizer to balance easy/hard samples for adaptive training. The estimated aleatoric uncertainty serves as an extra level of annotations of the dataset, so it can be utilized in a plug-and-play manner with any model. Extensive empirical studies verify the effectiveness of the proposed aleatoric uncertainty measure on various advanced detection models and challenging benchmarks.
This paper presents a preliminary study of an efficient object tracking approach, comparing the performance of two different 3D point cloud sensory sources: LiDAR and stereo cameras, which have significant price differences. In this preliminary work, we focus on single object tracking. We first developed a fast heuristic object detector that utilizes prior information about the environment and target. The resulting target points are subsequently fed into an extended object tracking framework, where the target shape is parameterized using a star-convex hypersurface model. Experimental results show that our object tracking method using a stereo camera achieves performance similar to that of a LiDAR sensor, with a cost difference of more than tenfold.
Multispectral object detection, utilizing RGB and TIR (thermal infrared) modalities, is widely recognized as a challenging task. It requires not only the effective extraction of features from both modalities and robust fusion strategies, but also the ability to address issues such as spectral discrepancies, spatial misalignment, and environmental dependencies between RGB and TIR images. These challenges significantly hinder the generalization of multispectral detection systems across diverse scenarios. Although numerous studies have attempted to overcome these limitations, it remains difficult to clearly distinguish the performance gains of multispectral detection systems from the impact of these "optimization techniques". Worse still, despite the rapid emergence of high-performing single-modality detection models, there is still a lack of specialized training techniques that can effectively adapt these models for multispectral detection tasks. The absence of a standardized benchmark with fair and consistent experimental setups also poses a significant barrier to evaluating the effectiveness of new approaches. To this end, we propose the first fair and reproducible benchmark specifically designed to evaluate the training "techniques", which systematically classifies existing multispectral object detection methods, investigates their sensitivity to hyper-parameters, and standardizes the core configurations. A comprehensive evaluation is conducted across multiple representative multispectral object detection datasets, utilizing various backbone networks and detection frameworks. Additionally, we introduce an efficient and easily deployable multispectral object detection framework that can seamlessly optimize high-performing single-modality models into dual-modality models, integrating our advanced training techniques.
Recent advances in imitation learning for 3D robotic manipulation have shown promising results with diffusion-based policies. However, achieving human-level dexterity requires seamless integration of geometric precision and semantic understanding. We present G3Flow, a novel framework that constructs real-time semantic flow, a dynamic, object-centric 3D semantic representation by leveraging foundation models. Our approach uniquely combines 3D generative models for digital twin creation, vision foundation models for semantic feature extraction, and robust pose tracking for continuous semantic flow updates. This integration enables complete semantic understanding even under occlusions while eliminating manual annotation requirements. By incorporating semantic flow into diffusion policies, we demonstrate significant improvements in both terminal-constrained manipulation and cross-object generalization. Extensive experiments across five simulation tasks show that G3Flow consistently outperforms existing approaches, achieving up to 68.3% and 50.1% average success rates on terminal-constrained manipulation and cross-object generalization tasks respectively. Our results demonstrate the effectiveness of G3Flow in enhancing real-time dynamic semantic feature understanding for robotic manipulation policies.
Traditional object detection methods operate under the closed-set assumption, where models can only detect a fixed number of objects predefined in the training set. Recent works on open vocabulary object detection (OVD) enable the detection of objects defined by an unbounded vocabulary, which reduces the cost of training models for specific tasks. However, OVD heavily relies on accurate prompts provided by an ''oracle'', which limits their use in critical applications such as driving scene perception. OVD models tend to misclassify near-out-of-distribution (NOOD) objects that have similar semantics to known classes, and ignore far-out-of-distribution (FOOD) objects. To address theses limitations, we propose a framework that enables OVD models to operate in open world settings, by identifying and incrementally learning novel objects. To detect FOOD objects, we propose Open World Embedding Learning (OWEL) and introduce the concept of Pseudo Unknown Embedding which infers the location of unknown classes in a continuous semantic space based on the information of known classes. We also propose Multi-Scale Contrastive Anchor Learning (MSCAL), which enables the identification of misclassified unknown objects by promoting the intra-class consistency of object embeddings at different scales. The proposed method achieves state-of-the-art performance in common open world object detection and autonomous driving benchmarks.
The Large Vision Language Model (VLM) has recently addressed remarkable progress in bridging two fundamental modalities. VLM, trained by a sufficiently large dataset, exhibits a comprehensive understanding of both visual and linguistic to perform diverse tasks. To distill this knowledge accurately, in this paper, we introduce a novel approach that explicitly utilizes VLM as an objective function form for the Human-Object Interaction (HOI) detection task (\textbf{VLM-HOI}). Specifically, we propose a method that quantifies the similarity of the predicted HOI triplet using the Image-Text matching technique. We represent HOI triplets linguistically to fully utilize the language comprehension of VLMs, which are more suitable than CLIP models due to their localization and object-centric nature. This matching score is used as an objective for contrastive optimization. To our knowledge, this is the first utilization of VLM language abilities for HOI detection. Experiments demonstrate the effectiveness of our method, achieving state-of-the-art HOI detection accuracy on benchmarks. We believe integrating VLMs into HOI detection represents important progress towards more advanced and interpretable analysis of human-object interactions.
Subject-driven image inpainting has emerged as a popular task in image editing alongside recent advancements in diffusion models. Previous methods primarily focus on identity preservation but struggle to maintain the editability of inserted objects. In response, this paper introduces DreamMix, a diffusion-based generative model adept at inserting target objects into given scenes at user-specified locations while concurrently enabling arbitrary text-driven modifications to their attributes. In particular, we leverage advanced foundational inpainting models and introduce a disentangled local-global inpainting framework to balance precise local object insertion with effective global visual coherence. Additionally, we propose an Attribute Decoupling Mechanism (ADM) and a Textual Attribute Substitution (TAS) module to improve the diversity and discriminative capability of the text-based attribute guidance, respectively. Extensive experiments demonstrate that DreamMix effectively balances identity preservation and attribute editability across various application scenarios, including object insertion, attribute editing, and small object inpainting. Our code is publicly available at https://github.com/mycfhs/DreamMix.
6D object pose estimation is crucial for robotic perception and precise manipulation. Occlusion and incomplete object visibility are common challenges in this task, but existing pose refinement methods often struggle to handle these issues effectively. To tackle this problem, we propose a global motion-guided recurrent flow estimation method called GMFlow for pose estimation. GMFlow overcomes local ambiguities caused by occlusion or missing parts by seeking global explanations. We leverage the object's structural information to extend the motion of visible parts of the rigid body to its invisible regions. Specifically, we capture global contextual information through a linear attention mechanism and guide local motion information to generate global motion estimates. Furthermore, we introduce object shape constraints in the flow iteration process, making flow estimation suitable for pose estimation scenarios. Experiments on the LM-O and YCB-V datasets demonstrate that our method outperforms existing techniques in accuracy while maintaining competitive computational efficiency.
This paper addresses the problem of on-road object importance estimation, which utilizes video sequences captured from the driver's perspective as the input. Although this problem is significant for safer and smarter driving systems, the exploration of this problem remains limited. On one hand, publicly-available large-scale datasets are scarce in the community. To address this dilemma, this paper contributes a new large-scale dataset named Traffic Object Importance (TOI). On the other hand, existing methods often only consider either bottom-up feature or single-fold guidance, leading to limitations in handling highly dynamic and diverse traffic scenarios. Different from existing methods, this paper proposes a model that integrates multi-fold top-down guidance with the bottom-up feature. Specifically, three kinds of top-down guidance factors (ie, driver intention, semantic context, and traffic rule) are integrated into our model. These factors are important for object importance estimation, but none of the existing methods simultaneously consider them. To our knowledge, this paper proposes the first on-road object importance estimation model that fuses multi-fold top-down guidance factors with bottom-up feature. Extensive experiments demonstrate that our model outperforms state-of-the-art methods by large margins, achieving 23.1% Average Precision (AP) improvement compared with the recently proposed model (ie, Goal).
Open-Vocabulary Semantic Segmentation (OVSS) has advanced with recent vision-language models (VLMs), enabling segmentation beyond predefined categories through various learning schemes. Notably, training-free methods offer scalable, easily deployable solutions for handling unseen data, a key goal of OVSS. Yet, a critical issue persists: lack of object-level context consideration when segmenting complex objects in the challenging environment of OVSS based on arbitrary query prompts. This oversight limits models' ability to group semantically consistent elements within object and map them precisely to user-defined arbitrary classes. In this work, we introduce a novel approach that overcomes this limitation by incorporating object-level contextual knowledge within images. Specifically, our model enhances intra-object consistency by distilling spectral-driven features from vision foundation models into the attention mechanism of the visual encoder, enabling semantically coherent components to form a single object mask. Additionally, we refine the text embeddings with zero-shot object presence likelihood to ensure accurate alignment with the specific objects represented in the images. By leveraging object-level contextual knowledge, our proposed approach achieves state-of-the-art performance with strong generalizability across diverse datasets.
Episodic memory retrieval aims to enable wearable devices with the ability to recollect from past video observations objects or events that have been observed (e.g., "where did I last see my smartphone?"). Despite the clear relevance of the task for a wide range of assistive systems, current task formulations are based on the "offline" assumption that the full video history can be accessed when the user makes a query, which is unrealistic in real settings, where wearable devices are limited in power and storage capacity. We introduce the novel task of Online Episodic Memory Visual Queries Localization (OEM-VQL), in which models are required to work in an online fashion, observing video frames only once and relying on past computations to answer user queries. To tackle this challenging task, we propose ESOM - Egocentric Streaming Object Memory, a novel framework based on an object discovery module to detect potentially interesting objects, a visual object tracker to track their position through the video in an online fashion, and a memory module to store spatio-temporal object coordinates and image representations, which can be queried efficiently at any moment. Comparisons with different baselines and offline methods show that OEM-VQL is challenging and ESOM is a viable approach to tackle the task, with results outperforming offline methods (81.92 vs 55.89 success rate %) when oracular object discovery and tracking are considered. Our analysis also sheds light on the limited performance of object detection and tracking in egocentric vision, providing a principled benchmark based on the OEM-VQL downstream task to assess progress in these areas.