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arXiv:2010.14444

Can Reinforcement Learning for Continuous Control Generalize Across Physics Engines?

Reinforcement learning (RL) algorithms should learn as much as possible about the environment but not the properties of the physics engines that generate the environment. There are multiple algorithms that solve the task in a physics engine based environment but there is no work done so far to understand if the RL algorithms can generalize across physics engines. In this work, we compare the generalization performance of various deep reinforcement learning algorithms on a variety of control tasks. Our results show that MuJoCo is the best engine to transfer the learning to other engines. On the other hand, none of the algorithms generalize when trained on PyBullet. We also found out that various algorithms have a promising generalizability if the effect of random seeds can be minimized on their performance.

arXiv:2010.14274

Behavior Priors for Efficient Reinforcement Learning

As we deploy reinforcement learning agents to solve increasingly challenging problems, methods that allow us to inject prior knowledge about the structure of the world and effective solution strategies becomes increasingly important. In this work we consider how information and architectural constraints can be combined with ideas from the probabilistic modeling literature to learn behavior priors that capture the common movement and interaction patterns that are shared across a set of related tasks or contexts. For example the day-to day behavior of humans comprises distinctive locomotion and manipulation patterns that recur across many different situations and goals. We discuss how such behavior patterns can be captured using probabilistic trajectory models and how these can be integrated effectively into reinforcement learning schemes, e.g.\ to facilitate multi-task and transfer learning. We then extend these ideas to latent variable models and consider a formulation to learn hierarchical priors that capture different aspects of the behavior in reusable modules. We discuss how such latent variable formulations connect to related work on hierarchical reinforcement learning (HRL) and mutual information and curiosity based objectives, thereby offering an alternative perspective on existing ideas. We demonstrate the effectiveness of our framework by applying it to a range of simulated continuous control domains.

arXiv:2010.10644

Robust Constrained Reinforcement Learning for Continuous Control with Model Misspecification

Many real-world physical control systems are required to satisfy constraints upon deployment. Furthermore, real-world systems are often subject to effects such as non-stationarity, wear-and-tear, uncalibrated sensors and so on. Such effects effectively perturb the system dynamics and can cause a policy trained successfully in one domain to perform poorly when deployed to a perturbed version of the same domain. This can affect a policy's ability to maximize future rewards as well as the extent to which it satisfies constraints. We refer to this as constrained model misspecification. We present an algorithm that mitigates this form of misspecification, and showcase its performance in multiple simulated Mujoco tasks from the Real World Reinforcement Learning (RWRL) suite.

arXiv:2010.10670공식 코드 · Papers with Code

Iterative Amortized Policy Optimization

Policy networks are a central feature of deep reinforcement learning (RL) algorithms for continuous control, enabling the estimation and sampling of high-value actions. From the variational inference perspective on RL, policy networks, when employed with entropy or KL regularization, are a form of amortized optimization, optimizing network parameters rather than the policy distributions directly. However, this direct amortized mapping can empirically yield suboptimal policy estimates. Given this perspective, we consider the more flexible class of iterative amortized optimizers. We demonstrate that the resulting technique, iterative amortized policy optimization, yields performance improvements over conventional direct amortization methods on benchmark continuous control tasks.

arXiv:2010.09832공식 코드 · Papers with Code

Dream and Search to Control: Latent Space Planning for Continuous Control

Learning and planning with latent space dynamics has been shown to be useful for sample efficiency in model-based reinforcement learning (MBRL) for discrete and continuous control tasks. In particular, recent work, for discrete action spaces, demonstrated the effectiveness of latent-space planning via Monte-Carlo Tree Search (MCTS) for bootstrapping MBRL during learning and at test time. However, the potential gains from latent-space tree search have not yet been demonstrated for environments with continuous action spaces. In this work, we propose and explore an MBRL approach for continuous action spaces based on tree-based planning over learned latent dynamics. We show that it is possible to demonstrate the types of bootstrapping benefits as previously shown for discrete spaces. In particular, the approach achieves improved sample efficiency and performance on a majority of challenging continuous-control benchmarks compared to the state-of-the-art.

arXiv:2010.10181

Robust Imitation Learning from Noisy Demonstrations

Robust learning from noisy demonstrations is a practical but highly challenging problem in imitation learning. In this paper, we first theoretically show that robust imitation learning can be achieved by optimizing a classification risk with a symmetric loss. Based on this theoretical finding, we then propose a new imitation learning method that optimizes the classification risk by effectively combining pseudo-labeling with co-training. Unlike existing methods, our method does not require additional labels or strict assumptions about noise distributions. Experimental results on continuous-control benchmarks show that our method is more robust compared to state-of-the-art methods.

arXiv:2010.09108

Bridging the gap between Markowitz planning and deep reinforcement learning

While researchers in the asset management industry have mostly focused on techniques based on financial and risk planning techniques like Markowitz efficient frontier, minimum variance, maximum diversification or equal risk parity, in parallel, another community in machine learning has started working on reinforcement learning and more particularly deep reinforcement learning to solve other decision making problems for challenging task like autonomous driving, robot learning, and on a more conceptual side games solving like Go. This paper aims to bridge the gap between these two approaches by showing Deep Reinforcement Learning (DRL) techniques can shed new lights on portfolio allocation thanks to a more general optimization setting that casts portfolio allocation as an optimal control problem that is not just a one-step optimization, but rather a continuous control optimization with a delayed reward. The advantages are numerous: (i) DRL maps directly market conditions to actions by design and hence should adapt to changing environment, (ii) DRL does not rely on any traditional financial risk assumptions like that risk is represented by variance, (iii) DRL can incorporate additional data and be a multi inputs method as opposed to more traditional optimization methods. We present on an experiment some encouraging results using convolution networks.

arXiv:2010.09177공식 코드 · Papers with Code

Softmax Deep Double Deterministic Policy Gradients

A widely-used actor-critic reinforcement learning algorithm for continuous control, Deep Deterministic Policy Gradients (DDPG), suffers from the overestimation problem, which can negatively affect the performance. Although the state-of-the-art Twin Delayed Deep Deterministic Policy Gradient (TD3) algorithm mitigates the overestimation issue, it can lead to a large underestimation bias. In this paper, we propose to use the Boltzmann softmax operator for value function estimation in continuous control. We first theoretically analyze the softmax operator in continuous action space. Then, we uncover an important property of the softmax operator in actor-critic algorithms, i.e., it helps to smooth the optimization landscape, which sheds new light on the benefits of the operator. We also design two new algorithms, Softmax Deep Deterministic Policy Gradients (SD2) and Softmax Deep Double Deterministic Policy Gradients (SD3), by building the softmax operator upon single and double estimators, which can effectively improve the overestimation and underestimation bias. We conduct extensive experiments on challenging continuous control tasks, and results show that SD3 outperforms state-of-the-art methods.

arXiv:2010.09546공식 코드 · Papers with Code

Model-based Policy Optimization with Unsupervised Model Adaptation

Model-based reinforcement learning methods learn a dynamics model with real data sampled from the environment and leverage it to generate simulated data to derive an agent. However, due to the potential distribution mismatch between simulated data and real data, this could lead to degraded performance. Despite much effort being devoted to reducing this distribution mismatch, existing methods fail to solve it explicitly. In this paper, we investigate how to bridge the gap between real and simulated data due to inaccurate model estimation for better policy optimization. To begin with, we first derive a lower bound of the expected return, which naturally inspires a bound maximization algorithm by aligning the simulated and real data distributions. To this end, we propose a novel model-based reinforcement learning framework AMPO, which introduces unsupervised model adaptation to minimize the integral probability metric (IPM) between feature distributions from real and simulated data. Instantiating our framework with Wasserstein-1 distance gives a practical model-based approach. Empirically, our approach achieves state-of-the-art performance in terms of sample efficiency on a range of continuous control benchmark tasks.

arXiv:2010.09536

What About Inputing Policy in Value Function: Policy Representation and Policy-extended Value Function Approximator

We study Policy-extended Value Function Approximator (PeVFA) in Reinforcement Learning (RL), which extends conventional value function approximator (VFA) to take as input not only the state (and action) but also an explicit policy representation. Such an extension enables PeVFA to preserve values of multiple policies at the same time and brings an appealing characteristic, i.e., \emph{value generalization among policies}. We formally analyze the value generalization under Generalized Policy Iteration (GPI). From theoretical and empirical lens, we show that generalized value estimates offered by PeVFA may have lower initial approximation error to true values of successive policies, which is expected to improve consecutive value approximation during GPI. Based on above clues, we introduce a new form of GPI with PeVFA which leverages the value generalization along policy improvement path. Moreover, we propose a representation learning framework for RL policy, providing several approaches to learn effective policy embeddings from policy network parameters or state-action pairs. In our experiments, we evaluate the efficacy of value generalization offered by PeVFA and policy representation learning in several OpenAI Gym continuous control tasks. For a representative instance of algorithm implementation, Proximal Policy Optimization (PPO) re-implemented under the paradigm of GPI with PeVFA achieves about 40\% performance improvement on its vanilla counterpart in most environments.

arXiv:2010.09635공식 코드 · Papers with Code

Deep Reinforcement Learning with Population-Coded Spiking Neural Network for Continuous Control

The energy-efficient control of mobile robots is crucial as the complexity of their real-world applications increasingly involves high-dimensional observation and action spaces, which cannot be offset by limited on-board resources. An emerging non-Von Neumann model of intelligence, where spiking neural networks (SNNs) are run on neuromorphic processors, is regarded as an energy-efficient and robust alternative to the state-of-the-art real-time robotic controllers for low dimensional control tasks. The challenge now for this new computing paradigm is to scale so that it can keep up with real-world tasks. To do so, SNNs need to overcome the inherent limitations of their training, namely the limited ability of their spiking neurons to represent information and the lack of effective learning algorithms. Here, we propose a population-coded spiking actor network (PopSAN) trained in conjunction with a deep critic network using deep reinforcement learning (DRL). The population coding scheme dramatically increased the representation capacity of the network and the hybrid learning combined the training advantages of deep networks with the energy-efficient inference of spiking networks. To show the general applicability of our approach, we integrated it with a spectrum of both on-policy and off-policy DRL algorithms. We deployed the trained PopSAN on Intel's Loihi neuromorphic chip and benchmarked our method against the mainstream DRL algorithms for continuous control. To allow for a fair comparison among all methods, we validated them on OpenAI gym tasks. Our Loihi-run PopSAN consumed 140 times less energy per inference when compared against the deep actor network on Jetson TX2, and had the same level of performance. Our results support the efficiency of neuromorphic controllers and suggest our hybrid RL as an alternative to deep learning, when both energy-efficiency and robustness are important.

arXiv:2010.06740공식 코드 · Papers with Code

Measuring Visual Generalization in Continuous Control from Pixels

Self-supervised learning and data augmentation have significantly reduced the performance gap between state and image-based reinforcement learning agents in continuous control tasks. However, it is still unclear whether current techniques can face a variety of visual conditions required by real-world environments. We propose a challenging benchmark that tests agents' visual generalization by adding graphical variety to existing continuous control domains. Our empirical analysis shows that current methods struggle to generalize across a diverse set of visual changes, and we examine the specific factors of variation that make these tasks difficult. We find that data augmentation techniques outperform self-supervised learning approaches and that more significant image transformations provide better visual generalization \footnote{The benchmark and our augmented actor-critic implementation are open-sourced @ https://github.com/QData/dmc_remastered)

arXiv:2010.07494

Knowledge Transfer in Multi-Task Deep Reinforcement Learning for Continuous Control

While Deep Reinforcement Learning (DRL) has emerged as a promising approach to many complex tasks, it remains challenging to train a single DRL agent that is capable of undertaking multiple different continuous control tasks. In this paper, we present a Knowledge Transfer based Multi-task Deep Reinforcement Learning framework (KTM-DRL) for continuous control, which enables a single DRL agent to achieve expert-level performance in multiple different tasks by learning from task-specific teachers. In KTM-DRL, the multi-task agent first leverages an offline knowledge transfer algorithm designed particularly for the actor-critic architecture to quickly learn a control policy from the experience of task-specific teachers, and then it employs an online learning algorithm to further improve itself by learning from new online transition samples under the guidance of those teachers. We perform a comprehensive empirical study with two commonly-used benchmarks in the MuJoCo continuous control task suite. The experimental results well justify the effectiveness of KTM-DRL and its knowledge transfer and online learning algorithms, as well as its superiority over the state-of-the-art by a large margin.

arXiv:2010.04893

Trust the Model When It Is Confident: Masked Model-based Actor-Critic

It is a popular belief that model-based Reinforcement Learning (RL) is more sample efficient than model-free RL, but in practice, it is not always true due to overweighed model errors. In complex and noisy settings, model-based RL tends to have trouble using the model if it does not know when to trust the model. In this work, we find that better model usage can make a huge difference. We show theoretically that if the use of model-generated data is restricted to state-action pairs where the model error is small, the performance gap between model and real rollouts can be reduced. It motivates us to use model rollouts only when the model is confident about its predictions. We propose Masked Model-based Actor-Critic (M2AC), a novel policy optimization algorithm that maximizes a model-based lower-bound of the true value function. M2AC implements a masking mechanism based on the model's uncertainty to decide whether its prediction should be used or not. Consequently, the new algorithm tends to give robust policy improvements. Experiments on continuous control benchmarks demonstrate that M2AC has strong performance even when using long model rollouts in very noisy environments, and it significantly outperforms previous state-of-the-art methods.

arXiv:2010.05545

Local Search for Policy Iteration in Continuous Control

We present an algorithm for local, regularized, policy improvement in reinforcement learning (RL) that allows us to formulate model-based and model-free variants in a single framework. Our algorithm can be interpreted as a natural extension of work on KL-regularized RL and introduces a form of tree search for continuous action spaces. We demonstrate that additional computation spent on model-based policy improvement during learning can improve data efficiency, and confirm that model-based policy improvement during action selection can also be beneficial. Quantitatively, our algorithm improves data efficiency on several continuous control benchmarks (when a model is learned in parallel), and it provides significant improvements in wall-clock time in high-dimensional domains (when a ground truth model is available). The unified framework also helps us to better understand the space of model-based and model-free algorithms. In particular, we demonstrate that some benefits attributed to model-based RL can be obtained without a model, simply by utilizing more computation.

arXiv:2010.04440

Learning Value Functions in Deep Policy Gradients using Residual Variance

Policy gradient algorithms have proven to be successful in diverse decision making and control tasks. However, these methods suffer from high sample complexity and instability issues. In this paper, we address these challenges by providing a different approach for training the critic in the actor-critic framework. Our work builds on recent studies indicating that traditional actor-critic algorithms do not succeed in fitting the true value function, calling for the need to identify a better objective for the critic. In our method, the critic uses a new state-value (resp. state-action-value) function approximation that learns the value of the states (resp. state-action pairs) relative to their mean value rather than the absolute value as in conventional actor-critic. We prove the theoretical consistency of the new gradient estimator and observe dramatic empirical improvement across a variety of continuous control tasks and algorithms. Furthermore, we validate our method in tasks with sparse rewards, where we provide experimental evidence and theoretical insights.

arXiv:2010.04646

Deep RL With Information Constrained Policies: Generalization in Continuous Control

Biological agents learn and act intelligently in spite of a highly limited capacity to process and store information. Many real-world problems involve continuous control, which represents a difficult task for artificial intelligence agents. In this paper we explore the potential learning advantages a natural constraint on information flow might confer onto artificial agents in continuous control tasks. We focus on the model-free reinforcement learning (RL) setting and formalize our approach in terms of an information-theoretic constraint on the complexity of learned policies. We show that our approach emerges in a principled fashion from the application of rate-distortion theory. We implement a novel Capacity-Limited Actor-Critic (CLAC) algorithm and situate it within a broader family of RL algorithms such as the Soft Actor Critic (SAC) and Mutual Information Reinforcement Learning (MIRL) algorithm. Our experiments using continuous control tasks show that compared to alternative approaches, CLAC offers improvements in generalization between training and modified test environments. This is achieved in the CLAC model while displaying the high sample efficiency of similar methods.

arXiv:2010.03655

Reinforcement Learning for Many-Body Ground-State Preparation Inspired by Counterdiabatic Driving

The quantum alternating operator ansatz (QAOA) is a prominent example of variational quantum algorithms. We propose a generalized QAOA called CD-QAOA, which is inspired by the counterdiabatic driving procedure, designed for quantum many-body systems and optimized using a reinforcement learning (RL) approach. The resulting hybrid control algorithm proves versatile in preparing the ground state of quantum-chaotic many-body spin chains by minimizing the energy. We show that using terms occurring in the adiabatic gauge potential as generators of additional control unitaries, it is possible to achieve fast high-fidelity many-body control away from the adiabatic regime. While each unitary retains the conventional QAOA-intrinsic continuous control degree of freedom such as the time duration, we consider the order of the multiple available unitaries appearing in the control sequence as an additional discrete optimization problem. Endowing the policy gradient algorithm with an autoregressive deep learning architecture to capture causality, we train the RL agent to construct optimal sequences of unitaries. The algorithm has no access to the quantum state, and we find that the protocol learned on small systems may generalize to larger systems. By scanning a range of protocol durations, we present numerical evidence for a finite quantum speed limit in the nonintegrable mixed-field spin-1/2 Ising and Lipkin-Meshkov-Glick models, and for the suitability to prepare ground states of the spin-1 Heisenberg chain in the long-range and topologically ordered parameter regimes. This work paves the way to incorporate recent success from deep learning for the purpose of quantum many-body control.

arXiv:2010.03799

Learning the Linear Quadratic Regulator from Nonlinear Observations

We introduce a new problem setting for continuous control called the LQR with Rich Observations, or RichLQR. In our setting, the environment is summarized by a low-dimensional continuous latent state with linear dynamics and quadratic costs, but the agent operates on high-dimensional, nonlinear observations such as images from a camera. To enable sample-efficient learning, we assume that the learner has access to a class of decoder functions (e.g., neural networks) that is flexible enough to capture the mapping from observations to latent states. We introduce a new algorithm, RichID, which learns a near-optimal policy for the RichLQR with sample complexity scaling only with the dimension of the latent state space and the capacity of the decoder function class. RichID is oracle-efficient and accesses the decoder class only through calls to a least-squares regression oracle. Our results constitute the first provable sample complexity guarantee for continuous control with an unknown nonlinearity in the system model and general function approximation.

arXiv:2010.02756공식 코드 · Papers with Code

Learning Diverse Options via InfoMax Termination Critic

We consider the problem of autonomously learning reusable temporally extended actions, or options, in reinforcement learning. While options can speed up transfer learning by serving as reusable building blocks, learning reusable options for unknown task distribution remains challenging. Motivated by the recent success of mutual information (MI) based skill learning, we hypothesize that more diverse options are more reusable. To this end, we propose a method for learning termination conditions of options by maximizing MI between options and corresponding state transitions. We derive a scalable approximation of this MI maximization via gradient ascent, yielding the InfoMax Termination Critic (IMTC) algorithm. Our experiments demonstrate that IMTC significantly improves the diversity of learned options without extrinsic rewards combined with an intrinsic option learning method. Moreover, we test the reusability of learned options by transferring options into various tasks, confirming that IMTC helps quick adaptation, especially in complex domains where an agent needs to manipulate objects.