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arXiv:2306.02252

MoviePuzzle: Visual Narrative Reasoning through Multimodal Order Learning

We introduce MoviePuzzle, a novel challenge that targets visual narrative reasoning and holistic movie understanding. Despite the notable progress that has been witnessed in the realm of video understanding, most prior works fail to present tasks and models to address holistic video understanding and the innate visual narrative structures existing in long-form videos. To tackle this quandary, we put forth MoviePuzzle task that amplifies the temporal feature learning and structure learning of video models by reshuffling the shot, frame, and clip layers of movie segments in the presence of video-dialogue information. We start by establishing a carefully refined dataset based on MovieNet by dissecting movies into hierarchical layers and randomly permuting the orders. Besides benchmarking the MoviePuzzle with prior arts on movie understanding, we devise a Hierarchical Contrastive Movie Clustering (HCMC) model that considers the underlying structure and visual semantic orders for movie reordering. Specifically, through a pairwise and contrastive learning approach, we train models to predict the correct order of each layer. This equips them with the knack for deciphering the visual narrative structure of movies and handling the disorder lurking in video data. Experiments show that our approach outperforms existing state-of-the-art methods on the \MoviePuzzle benchmark, underscoring its efficacy.

arXiv:2306.00393공식 코드 · Papers with Code

Teacher Agent: A Knowledge Distillation-Free Framework for Rehearsal-based Video Incremental Learning

Rehearsal-based video incremental learning often employs knowledge distillation to mitigate catastrophic forgetting of previously learned data. However, this method faces two major challenges for video task: substantial computing resources from loading teacher model and limited replay capability from performance-limited teacher model. To address these problems, we first propose a knowledge distillation-free framework for rehearsal-based video incremental learning called \textit{Teacher Agent}. Instead of loading parameter-heavy teacher networks, we introduce an agent generator that is either parameter-free or uses only a few parameters to obtain accurate and reliable soft labels. This method not only greatly reduces the computing requirement but also circumvents the problem of knowledge misleading caused by inaccurate predictions of the teacher model. Moreover, we put forward a self-correction loss which provides an effective regularization signal for the review of old knowledge, which in turn alleviates the problem of catastrophic forgetting. Further, to ensure that the samples in the memory buffer are memory-efficient and representative, we introduce a unified sampler for rehearsal-based video incremental learning to mine fixed-length key video frames. Interestingly, based on the proposed strategies, the network exhibits a high level of robustness against spatial resolution reduction when compared to the baseline. Extensive experiments demonstrate the advantages of our method, yielding significant performance improvements while utilizing only half the spatial resolution of video clips as network inputs in the incremental phases.

arXiv:2305.15701

Action Sensitivity Learning for Temporal Action Localization

Temporal action localization (TAL), which involves recognizing and locating action instances, is a challenging task in video understanding. Most existing approaches directly predict action classes and regress offsets to boundaries, while overlooking the discrepant importance of each frame. In this paper, we propose an Action Sensitivity Learning framework (ASL) to tackle this task, which aims to assess the value of each frame and then leverage the generated action sensitivity to recalibrate the training procedure. We first introduce a lightweight Action Sensitivity Evaluator to learn the action sensitivity at the class level and instance level, respectively. The outputs of the two branches are combined to reweight the gradient of the two sub-tasks. Moreover, based on the action sensitivity of each frame, we design an Action Sensitive Contrastive Loss to enhance features, where the action-aware frames are sampled as positive pairs to push away the action-irrelevant frames. The extensive studies on various action localization benchmarks (i.e., MultiThumos, Charades, Ego4D-Moment Queries v1.0, Epic-Kitchens 100, Thumos14 and ActivityNet1.3) show that ASL surpasses the state-of-the-art in terms of average-mAP under multiple types of scenarios, e.g., single-labeled, densely-labeled and egocentric.

arXiv:2305.13292공식 코드 · Papers with Code

VideoLLM: Modeling Video Sequence with Large Language Models

With the exponential growth of video data, there is an urgent need for automated technology to analyze and comprehend video content. However, existing video understanding models are often task-specific and lack a comprehensive capability of handling diverse tasks. The success of large language models (LLMs) like GPT has demonstrated their impressive abilities in sequence causal reasoning. Building upon this insight, we propose a novel framework called VideoLLM that leverages the sequence reasoning capabilities of pre-trained LLMs from natural language processing (NLP) for video sequence understanding. VideoLLM incorporates a carefully designed Modality Encoder and Semantic Translator, which convert inputs from various modalities into a unified token sequence. This token sequence is then fed into a decoder-only LLM. Subsequently, with the aid of a simple task head, our VideoLLM yields an effective unified framework for different kinds of video understanding tasks. To evaluate the efficacy of VideoLLM, we conduct extensive experiments using multiple LLMs and fine-tuning methods. We evaluate our VideoLLM on eight tasks sourced from four different datasets. The experimental results demonstrate that the understanding and reasoning capabilities of LLMs can be effectively transferred to video understanding tasks. We release the code at https://github.com/cg1177/VideoLLM.

arXiv:2305.09758공식 코드 · Papers with Code

A Video Is Worth 4096 Tokens: Verbalize Videos To Understand Them In Zero Shot

Multimedia content, such as advertisements and story videos, exhibit a rich blend of creativity and multiple modalities. They incorporate elements like text, visuals, audio, and storytelling techniques, employing devices like emotions, symbolism, and slogans to convey meaning. There is a dearth of large annotated training datasets in the multimedia domain hindering the development of supervised learning models with satisfactory performance for real-world applications. On the other hand, the rise of large language models (LLMs) has witnessed remarkable zero-shot performance in various natural language processing (NLP) tasks, such as emotion classification, question-answering, and topic classification. To leverage such advanced techniques to bridge this performance gap in multimedia understanding, we propose verbalizing long videos to generate their descriptions in natural language, followed by performing video-understanding tasks on the generated story as opposed to the original video. Through extensive experiments on fifteen video-understanding tasks, we demonstrate that our method, despite being zero-shot, achieves significantly better results than supervised baselines for video understanding. Furthermore, to alleviate a lack of story understanding benchmarks, we publicly release the first dataset on a crucial task in computational social science on persuasion strategy identification.

arXiv:2305.09539

Learning Higher-order Object Interactions for Keypoint-based Video Understanding

Action recognition is an important problem that requires identifying actions in video by learning complex interactions across scene actors and objects. However, modern deep-learning based networks often require significant computation, and may capture scene context using various modalities that further increases compute costs. Efficient methods such as those used for AR/VR often only use human-keypoint information but suffer from a loss of scene context that hurts accuracy. In this paper, we describe an action-localization method, KeyNet, that uses only the keypoint data for tracking and action recognition. Specifically, KeyNet introduces the use of object based keypoint information to capture context in the scene. Our method illustrates how to build a structured intermediate representation that allows modeling higher-order interactions in the scene from object and human keypoints without using any RGB information. We find that KeyNet is able to track and classify human actions at just 5 FPS. More importantly, we demonstrate that object keypoints can be modeled to recover any loss in context from using keypoint information over AVA action and Kinetics datasets.

arXiv:2305.08265

Vehicle Detection and Classification without Residual Calculation: Accelerating HEVC Image Decoding with Random Perturbation Injection

In the field of video analytics, particularly traffic surveillance, there is a growing need for efficient and effective methods for processing and understanding video data. Traditional full video decoding techniques can be computationally intensive and time-consuming, leading researchers to explore alternative approaches in the compressed domain. This study introduces a novel random perturbation-based compressed domain method for reconstructing images from High Efficiency Video Coding (HEVC) bitstreams, specifically designed for traffic surveillance applications. To the best of our knowledge, our method is the first to propose substituting random perturbations for residual values, creating a condensed representation of the original image while retaining information relevant to video understanding tasks, particularly focusing on vehicle detection and classification as key use cases. By not using residual data, our proposed method significantly reduces the data needed in the image reconstruction process, allowing for more efficient storage and transmission of information. This is particularly important when considering the vast amount of video data involved in surveillance applications. Applied to the public BIT-Vehicle dataset, we demonstrate a significant increase in the reconstruction speed compared to the traditional full decoding approach, with our proposed method being approximately 56% faster than the pixel domain method. Additionally, we achieve a detection accuracy of 99.9%, on par with the pixel domain method, and a classification accuracy of 96.84%, only 0.98% lower than the pixel domain method. Furthermore, we showcase the significant reduction in data size, leading to more efficient storage and transmission. Our research establishes the potential of compressed domain methods in traffic surveillance applications, where speed and data size are critical factors.

arXiv:2305.06355공식 코드 · Papers with Code

VideoChat: Chat-Centric Video Understanding

In this paper, we initiate an attempt of developing an end-to-end chat-centric video understanding system, coined as VideoChat. It integrates video foundation models and large language models via a learnable neural interface, excelling in spatiotemporal reasoning, event localization, and causal relationship inference. To instructively tune this system, we build a video-centric instruction dataset, composed of thousands of videos associated with detailed descriptions and conversations. This dataset emphasizes spatiotemporal reasoning and captures causal relationships, providing a valuable asset for training our chat-centric video understanding system. Preliminary qualitative experiments demonstrate the potential of our system across a broad spectrum of video applications, which could serve as a simple prototype system for future research on chat-centric video understanding. Access our code and data at https://github.com/OpenGVLab/Ask-Anything

arXiv:2305.06121공식 코드 · Papers with Code

Transformer-Based Model for Monocular Visual Odometry: A Video Understanding Approach

Estimating the camera's pose given images from a single camera is a traditional task in mobile robots and autonomous vehicles. This problem is called monocular visual odometry and often relies on geometric approaches that require considerable engineering effort for a specific scenario. Deep learning methods have been shown to be generalizable after proper training and with a large amount of available data. Transformer-based architectures have dominated the state-of-the-art in natural language processing and computer vision tasks, such as image and video understanding. In this work, we deal with the monocular visual odometry as a video understanding task to estimate the 6 degrees of freedom of a camera's pose. We contribute by presenting the TSformer-VO model based on spatio-temporal self-attention mechanisms to extract features from clips and estimate the motions in an end-to-end manner. Our approach achieved competitive state-of-the-art performance compared with geometry-based and deep learning-based methods on the KITTI visual odometry dataset, outperforming the DeepVO implementation highly accepted in the visual odometry community. The code is publicly available at https://github.com/aofrancani/TSformer-VO.

arXiv:2305.00126공식 코드 · Papers with Code

Event-Free Moving Object Segmentation from Moving Ego Vehicle

Moving object segmentation (MOS) in dynamic scenes is an important, challenging, but under-explored research topic for autonomous driving, especially for sequences obtained from moving ego vehicles. Most segmentation methods leverage motion cues obtained from optical flow maps. However, since these methods are often based on optical flows that are pre-computed from successive RGB frames, this neglects the temporal consideration of events occurring within the inter-frame, consequently constraining its ability to discern objects exhibiting relative staticity but genuinely in motion. To address these limitations, we propose to exploit event cameras for better video understanding, which provide rich motion cues without relying on optical flow. To foster research in this area, we first introduce a novel large-scale dataset called DSEC-MOS for moving object segmentation from moving ego vehicles, which is the first of its kind. For benchmarking, we select various mainstream methods and rigorously evaluate them on our dataset. Subsequently, we devise EmoFormer, a novel network able to exploit the event data. For this purpose, we fuse the event temporal prior with spatial semantic maps to distinguish genuinely moving objects from the static background, adding another level of dense supervision around our object of interest. Our proposed network relies only on event data for training but does not require event input during inference, making it directly comparable to frame-only methods in terms of efficiency and more widely usable in many application cases. The exhaustive comparison highlights a significant performance improvement of our method over all other methods. The source code and dataset are publicly available at: https://github.com/ZZY-Zhou/DSEC-MOS.

arXiv:2305.00355공식 코드 · Papers with Code

MH-DETR: Video Moment and Highlight Detection with Cross-modal Transformer

With the increasing demand for video understanding, video moment and highlight detection (MHD) has emerged as a critical research topic. MHD aims to localize all moments and predict clip-wise saliency scores simultaneously. Despite progress made by existing DETR-based methods, we observe that these methods coarsely fuse features from different modalities, which weakens the temporal intra-modal context and results in insufficient cross-modal interaction. To address this issue, we propose MH-DETR (Moment and Highlight Detection Transformer) tailored for MHD. Specifically, we introduce a simple yet efficient pooling operator within the uni-modal encoder to capture global intra-modal context. Moreover, to obtain temporally aligned cross-modal features, we design a plug-and-play cross-modal interaction module between the encoder and decoder, seamlessly integrating visual and textual features. Comprehensive experiments on QVHighlights, Charades-STA, Activity-Net, and TVSum datasets show that MH-DETR outperforms existing state-of-the-art methods, demonstrating its effectiveness and superiority. Our code is available at https://github.com/YoucanBaby/MH-DETR.

arXiv:2304.14407

ChatVideo: A Tracklet-centric Multimodal and Versatile Video Understanding System

Existing deep video models are limited by specific tasks, fixed input-output spaces, and poor generalization capabilities, making it difficult to deploy them in real-world scenarios. In this paper, we present our vision for multimodal and versatile video understanding and propose a prototype system, \system. Our system is built upon a tracklet-centric paradigm, which treats tracklets as the basic video unit and employs various Video Foundation Models (ViFMs) to annotate their properties e.g., appearance, motion, \etc. All the detected tracklets are stored in a database and interact with the user through a database manager. We have conducted extensive case studies on different types of in-the-wild videos, which demonstrates the effectiveness of our method in answering various video-related problems. Our project is available at https://www.wangjunke.info/ChatVideo/

arXiv:2304.11975

MRSN: Multi-Relation Support Network for Video Action Detection

Action detection is a challenging video understanding task, requiring modeling spatio-temporal and interaction relations. Current methods usually model actor-actor and actor-context relations separately, ignoring their complementarity and mutual support. To solve this problem, we propose a novel network called Multi-Relation Support Network (MRSN). In MRSN, Actor-Context Relation Encoder (ACRE) and Actor-Actor Relation Encoder (AARE) model the actor-context and actor-actor relation separately. Then Relation Support Encoder (RSE) computes the supports between the two relations and performs relation-level interactions. Finally, Relation Consensus Module (RCM) enhances two relations with the long-term relations from the Long-term Relation Bank (LRB) and yields a consensus. Our experiments demonstrate that modeling relations separately and performing relation-level interactions can achieve and outperformer state-of-the-art results on two challenging video datasets: AVA and UCF101-24.

arXiv:2304.10316

Search-Map-Search: A Frame Selection Paradigm for Action Recognition

Despite the success of deep learning in video understanding tasks, processing every frame in a video is computationally expensive and often unnecessary in real-time applications. Frame selection aims to extract the most informative and representative frames to help a model better understand video content. Existing frame selection methods either individually sample frames based on per-frame importance prediction, without considering interaction among frames, or adopt reinforcement learning agents to find representative frames in succession, which are costly to train and may lead to potential stability issues. To overcome the limitations of existing methods, we propose a Search-Map-Search learning paradigm which combines the advantages of heuristic search and supervised learning to select the best combination of frames from a video as one entity. By combining search with learning, the proposed method can better capture frame interactions while incurring a low inference overhead. Specifically, we first propose a hierarchical search method conducted on each training video to search for the optimal combination of frames with the lowest error on the downstream task. A feature mapping function is then learned to map the frames of a video to the representation of its target optimal frame combination. During inference, another search is performed on an unseen video to select a combination of frames whose feature representation is close to the projected feature representation. Extensive experiments based on several action recognition benchmarks demonstrate that our frame selection method effectively improves performance of action recognition models, and significantly outperforms a number of competitive baselines.

arXiv:2304.07647

LASER: A Neuro-Symbolic Framework for Learning Spatial-Temporal Scene Graphs with Weak Supervision

Supervised approaches for learning spatio-temporal scene graphs (STSG) from video are greatly hindered due to their reliance on STSG-annotated videos, which are labor-intensive to construct at scale. Is it feasible to instead use readily available video captions as weak supervision? To address this question, we propose LASER, a neuro-symbolic framework to enable training STSG generators using only video captions. LASER employs large language models to first extract logical specifications with rich spatio-temporal semantic information from video captions. LASER then trains the underlying STSG generator to align the predicted STSG with the specification. The alignment algorithm overcomes the challenges of weak supervision by leveraging a differentiable symbolic reasoner and using a combination of contrastive, temporal, and semantics losses. The overall approach efficiently trains low-level perception models to extract a fine-grained STSG that conforms to the video caption. In doing so, it enables a novel methodology for learning STSGs without tedious annotations. We evaluate our method on three video datasets: OpenPVSG, 20BN, and MUGEN. Our approach demonstrates substantial improvements over fully-supervised baselines, achieving a unary predicate prediction accuracy of 27.78% (+12.65%) and a binary recall@5 of 0.42 (+0.22) on OpenPVSG. Additionally, LASER exceeds baselines by 7% on 20BN and 5.2% on MUGEN in terms of overall predicate prediction accuracy.

arXiv:2304.06403공식 코드 · Papers with Code

Leveraging triplet loss for unsupervised action segmentation

In this paper, we propose a novel fully unsupervised framework that learns action representations suitable for the action segmentation task from the single input video itself, without requiring any training data. Our method is a deep metric learning approach rooted in a shallow network with a triplet loss operating on similarity distributions and a novel triplet selection strategy that effectively models temporal and semantic priors to discover actions in the new representational space. Under these circumstances, we successfully recover temporal boundaries in the learned action representations with higher quality compared with existing unsupervised approaches. The proposed method is evaluated on two widely used benchmark datasets for the action segmentation task and it achieves competitive performance by applying a generic clustering algorithm on the learned representations.

arXiv:2304.03631

Therbligs in Action: Video Understanding through Motion Primitives

In this paper we introduce a rule-based, compositional, and hierarchical modeling of action using Therbligs as our atoms. Introducing these atoms provides us with a consistent, expressive, contact-centered representation of action. Over the atoms we introduce a differentiable method of rule-based reasoning to regularize for logical consistency. Our approach is complementary to other approaches in that the Therblig-based representations produced by our architecture augment rather than replace existing architectures' representations. We release the first Therblig-centered annotations over two popular video datasets - EPIC Kitchens 100 and 50-Salads. We also broadly demonstrate benefits to adopting Therblig representations through evaluation on the following tasks: action segmentation, action anticipation, and action recognition - observing an average 10.5\%/7.53\%/6.5\% relative improvement, respectively, over EPIC Kitchens and an average 8.9\%/6.63\%/4.8\% relative improvement, respectively, over 50 Salads. Code and data will be made publicly available.

arXiv:2304.00325

SVT: Supertoken Video Transformer for Efficient Video Understanding

Whether by processing videos with fixed resolution from start to end or incorporating pooling and down-scaling strategies, existing video transformers process the whole video content throughout the network without specially handling the large portions of redundant information. In this paper, we present a Supertoken Video Transformer (SVT) that incorporates a Semantic Pooling Module (SPM) to aggregate latent representations along the depth of visual transformer based on their semantics, and thus, reduces redundancy inherent in video inputs.~Qualitative results show that our method can effectively reduce redundancy by merging latent representations with similar semantics and thus increase the proportion of salient information for downstream tasks.~Quantitatively, our method improves the performance of both ViT and MViT while requiring significantly less computations on the Kinectics and Something-Something-V2 benchmarks.~More specifically, with our SPM, we improve the accuracy of MAE-pretrained ViT-B and ViT-L by 1.5% with 33% less GFLOPs and by 0.2% with 55% less FLOPs, respectively, on the Kinectics-400 benchmark, and improve the accuracy of MViTv2-B by 0.2% and 0.3% with 22% less GFLOPs on Kinectics-400 and Something-Something-V2, respectively.

arXiv:2304.00254

DOAD: Decoupled One Stage Action Detection Network

Localizing people and recognizing their actions from videos is a challenging task towards high-level video understanding. Existing methods are mostly two-stage based, with one stage for person bounding box generation and the other stage for action recognition. However, such two-stage methods are generally with low efficiency. We observe that directly unifying detection and action recognition normally suffers from (i) inferior learning due to different desired properties of context representation for detection and action recognition; (ii) optimization difficulty with insufficient training data. In this work, we present a decoupled one-stage network dubbed DOAD, to mitigate above issues and improve the efficiency for spatio-temporal action detection. To achieve it, we decouple detection and action recognition into two branches. Specifically, one branch focuses on detection representation for actor detection, and the other one for action recognition. For the action branch, we design a transformer-based module (TransPC) to model pairwise relationships between people and context. Different from commonly used vector-based dot product in self-attention, it is built upon a novel matrix-based key and value for Hadamard attention to model person-context information. It not only exploits relationships between person pairs but also takes into account context and relative position information. The results on AVA and UCF101-24 datasets show that our method is competitive with two-stage state-of-the-art methods with significant efficiency improvement.

arXiv:2303.18230공식 코드 · Papers with Code

Procedure-Aware Pretraining for Instructional Video Understanding

Our goal is to learn a video representation that is useful for downstream procedure understanding tasks in instructional videos. Due to the small amount of available annotations, a key challenge in procedure understanding is to be able to extract from unlabeled videos the procedural knowledge such as the identity of the task (e.g., 'make latte'), its steps (e.g., 'pour milk'), or the potential next steps given partial progress in its execution. Our main insight is that instructional videos depict sequences of steps that repeat between instances of the same or different tasks, and that this structure can be well represented by a Procedural Knowledge Graph (PKG), where nodes are discrete steps and edges connect steps that occur sequentially in the instructional activities. This graph can then be used to generate pseudo labels to train a video representation that encodes the procedural knowledge in a more accessible form to generalize to multiple procedure understanding tasks. We build a PKG by combining information from a text-based procedural knowledge database and an unlabeled instructional video corpus and then use it to generate training pseudo labels with four novel pre-training objectives. We call this PKG-based pre-training procedure and the resulting model Paprika, Procedure-Aware PRe-training for Instructional Knowledge Acquisition. We evaluate Paprika on COIN and CrossTask for procedure understanding tasks such as task recognition, step recognition, and step forecasting. Paprika yields a video representation that improves over the state of the art: up to 11.23% gains in accuracy in 12 evaluation settings. Implementation is available at https://github.com/salesforce/paprika.