Visual explanations for object detectors are crucial for enhancing their reliability. Since object detectors identify and localize instances by assessing multiple features collectively, generating explanations that capture these collective contributions is critical. However, existing methods focus solely on individual pixel contributions, ignoring the collective contribution of multiple pixels. To address this, we proposed a method for object detectors that considers the collective contribution of multiple pixels. Our approach leverages game-theoretic concepts, specifically Shapley values and interactions, to provide explanations. These explanations cover both bounding box generation and class determination, considering both individual and collective pixel contributions. Extensive quantitative and qualitative experiments demonstrate that the proposed method more accurately identifies important regions in detection results compared to current state-of-the-art methods. The code will be publicly available soon.
3D scene reconstruction is a foundational problem in computer vision. Despite recent advancements in Neural Implicit Representations (NIR), existing methods often lack editability and compositional flexibility, limiting their use in scenarios requiring high interactivity and object-level manipulation. In this paper, we introduce the Gaussian Object Carver (GOC), a novel, efficient, and scalable framework for object-compositional 3D scene reconstruction. GOC leverages 3D Gaussian Splatting (GS), enriched with monocular geometry priors and multi-view geometry regularization, to achieve high-quality and flexible reconstruction. Furthermore, we propose a zero-shot Object Surface Completion (OSC) model, which uses 3D priors from 3d object data to reconstruct unobserved surfaces, ensuring object completeness even in occluded areas. Experimental results demonstrate that GOC improves reconstruction efficiency and geometric fidelity. It holds promise for advancing the practical application of digital twins in embodied AI, AR/VR, and interactive simulation environments.
Efficient and accurate object pose estimation is an essential component for modern vision systems in many applications such as Augmented Reality, autonomous driving, and robotics. While research in model-based 6D object pose estimation has delivered promising results, model-free methods are hindered by the high computational load in rendering and inferring consistent poses of arbitrary objects in a live RGB-D video stream. To address this issue, we present 6DOPE-GS, a novel method for online 6D object pose estimation \& tracking with a single RGB-D camera by effectively leveraging advances in Gaussian Splatting. Thanks to the fast differentiable rendering capabilities of Gaussian Splatting, 6DOPE-GS can simultaneously optimize for 6D object poses and 3D object reconstruction. To achieve the necessary efficiency and accuracy for live tracking, our method uses incremental 2D Gaussian Splatting with an intelligent dynamic keyframe selection procedure to achieve high spatial object coverage and prevent erroneous pose updates. We also propose an opacity statistic-based pruning mechanism for adaptive Gaussian density control, to ensure training stability and efficiency. We evaluate our method on the HO3D and YCBInEOAT datasets and show that 6DOPE-GS matches the performance of state-of-the-art baselines for model-free simultaneous 6D pose tracking and reconstruction while providing a 5$\times$ speedup. We also demonstrate the method's suitability for live, dynamic object tracking and reconstruction in a real-world setting.
Handling occlusion remains a significant challenge for video instance-level tasks like Multiple Object Tracking (MOT) and Video Instance Segmentation (VIS). In this paper, we propose a novel framework, Amodal-Aware Video Instance Segmentation (A2VIS), which incorporates amodal representations to achieve a reliable and comprehensive understanding of both visible and occluded parts of objects in a video. The key intuition is that awareness of amodal segmentation through spatiotemporal dimension enables a stable stream of object information. In scenarios where objects are partially or completely hidden from view, amodal segmentation offers more consistency and less dramatic changes along the temporal axis compared to visible segmentation. Hence, both amodal and visible information from all clips can be integrated into one global instance prototype. To effectively address the challenge of video amodal segmentation, we introduce the spatiotemporal-prior Amodal Mask Head, which leverages visible information intra clips while extracting amodal characteristics inter clips. Through extensive experiments and ablation studies, we show that A2VIS excels in both MOT and VIS tasks in identifying and tracking object instances with a keen understanding of their full shape.
Referring video object segmentation (RVOS) requires tracking and segmenting an object throughout a video according to a given natural language expression, demanding both complex motion understanding and the alignment of visual representations with language descriptions. Given these challenges, the recently proposed Segment Anything Model 2 (SAM2) emerges as a potential candidate due to its ability to generate coherent segmentation mask tracks across video frames, and provide an inherent spatio-temporal objectness in its object token representations. In this paper, we introduce SOLA (Selection by Object Language Alignment), a novel framework that leverages SAM2 object tokens as compact video-level object representations, which are aligned with language features through a lightweight track selection module. To effectively facilitate this alignment, we propose an IoU-based pseudo-labeling strategy, which bridges the modality gap between SAM2 representations with language features. Extensive experiments show that SOLA achieves state-of-the-art performance on the MeViS dataset and demonstrate that SOLA offers an effective solution for RVOS. Our project page is available at: https://cvlab-kaist.github.io/SOLA.
Shadows are often under-considered or even ignored in image editing applications, limiting the realism of the edited results. In this paper, we introduce MetaShadow, a three-in-one versatile framework that enables detection, removal, and controllable synthesis of shadows in natural images in an object-centered fashion. MetaShadow combines the strengths of two cooperative components: Shadow Analyzer, for object-centered shadow detection and removal, and Shadow Synthesizer, for reference-based controllable shadow synthesis. Notably, we optimize the learning of the intermediate features from Shadow Analyzer to guide Shadow Synthesizer to generate more realistic shadows that blend seamlessly with the scene. Extensive evaluations on multiple shadow benchmark datasets show significant improvements of MetaShadow over the existing state-of-the-art methods on object-centered shadow detection, removal, and synthesis. MetaShadow excels in image-editing tasks such as object removal, relocation, and insertion, pushing the boundaries of object-centered image editing.
In this paper, we present a novel benchmark, GSOT3D, that aims at facilitating development of generic 3D single object tracking (SOT) in the wild. Specifically, GSOT3D offers 620 sequences with 123K frames, and covers a wide selection of 54 object categories. Each sequence is offered with multiple modalities, including the point cloud (PC), RGB image, and depth. This allows GSOT3D to support various 3D tracking tasks, such as single-modal 3D SOT on PC and multi-modal 3D SOT on RGB-PC or RGB-D, and thus greatly broadens research directions for 3D object tracking. To provide highquality per-frame 3D annotations, all sequences are labeled manually with multiple rounds of meticulous inspection and refinement. To our best knowledge, GSOT3D is the largest benchmark dedicated to various generic 3D object tracking tasks. To understand how existing 3D trackers perform and to provide comparisons for future research on GSOT3D, we assess eight representative point cloud-based tracking models. Our evaluation results exhibit that these models heavily degrade on GSOT3D, and more efforts are required for robust and generic 3D object tracking. Besides, to encourage future research, we present a simple yet effective generic 3D tracker, named PROT3D, that localizes the target object via a progressive spatial-temporal network and outperforms all current solutions by a large margin. By releasing GSOT3D, we expect to advance further 3D tracking in future research and applications. Our benchmark and model as well as the evaluation results will be publicly released at our webpage https://github.com/ailovejinx/GSOT3D.
Current benchmarks for video segmentation are limited to annotating only salient objects (i.e., foreground instances). Despite their impressive architectural designs, previous works trained on these benchmarks have struggled to adapt to real-world scenarios. Thus, developing a new video segmentation dataset aimed at tracking multi-granularity segmentation target in the video scene is necessary. In this work, we aim to generate multi-granularity video segmentation dataset that is annotated for both salient and non-salient masks. To achieve this, we propose a large-scale, densely annotated multi-granularity video object segmentation (MUG-VOS) dataset that includes various types and granularities of mask annotations. We automatically collected a training set that assists in tracking both salient and non-salient objects, and we also curated a human-annotated test set for reliable evaluation. In addition, we present memory-based mask propagation model (MMPM), trained and evaluated on MUG-VOS dataset, which leads to the best performance among the existing video object segmentation methods and Segment SAM-based video segmentation methods. Project page is available at https://cvlab-kaist.github.io/MUG-VOS.
We present a spatio-temporal perspective on category-agnostic 3D lifting of 2D keypoints over a temporal sequence. Our approach differs from existing state-of-the-art methods that are either: (i) object agnostic, but can only operate on individual frames, or (ii) can model space-time dependencies, but are only designed to work with a single object category. Our approach is grounded in two core principles. First, when there is a lack of data about an object, general information from similar objects can be leveraged for better performance. Second, while temporal information is important, the most critical information is in immediate temporal proximity. These two principles allow us to outperform current state-of-the-art methods on per-frame and per-sequence metrics for a variety of objects. Lastly, we release a new synthetic dataset containing 3D skeletons and motion sequences of a diverse set animals. Dataset and code will be made publicly available.
Object tracking is a fundamental tool in modern innovation, with applications in defense systems, autonomous vehicles, and biomedical research. It enables precise identification, monitoring, and spatiotemporal analysis of objects across sequential frames, providing insights into dynamic behaviors. In cell biology, object tracking is vital for uncovering cellular mechanisms, such as migration, interactions, and responses to drugs or pathogens. These insights drive breakthroughs in understanding disease progression and therapeutic interventions. Over time, object tracking methods have evolved from traditional feature-based approaches to advanced machine learning and deep learning frameworks. While classical methods are reliable in controlled settings, they struggle in complex environments with occlusions, variable lighting, and high object density. Deep learning models address these challenges by delivering greater accuracy, adaptability, and robustness. This review categorizes object tracking techniques into traditional, statistical, feature-based, and machine learning paradigms, with a focus on biomedical applications. These methods are essential for tracking cells and subcellular structures, advancing our understanding of health and disease. Key performance metrics, including accuracy, efficiency, and adaptability, are discussed. The paper explores limitations of current methods and highlights emerging trends to guide the development of next-generation tracking systems for biomedical research and broader scientific domains.
We present LiDAR-EDIT, a novel paradigm for generating synthetic LiDAR data for autonomous driving. Our framework edits real-world LiDAR scans by introducing new object layouts while preserving the realism of the background environment. Compared to end-to-end frameworks that generate LiDAR point clouds from scratch, LiDAR-EDIT offers users full control over the object layout, including the number, type, and pose of objects, while keeping most of the original real-world background. Our method also provides object labels for the generated data. Compared to novel view synthesis techniques, our framework allows for the creation of counterfactual scenarios with object layouts significantly different from the original real-world scene. LiDAR-EDIT uses spherical voxelization to enforce correct LiDAR projective geometry in the generated point clouds by construction. During object removal and insertion, generative models are employed to fill the unseen background and object parts that were occluded in the original real LiDAR scans. Experimental results demonstrate that our framework produces realistic LiDAR scans with practical value for downstream tasks.
DEtection TRansformer (DETR) has emerged as a promising architecture for object detection, offering an end-to-end prediction pipeline. In practice, however, DETR generates hundreds of predictions that far outnumber the actual number of objects present in an image. This raises the question: can we trust and use all of these predictions? Addressing this concern, we present empirical evidence highlighting how different predictions within the same image play distinct roles, resulting in varying reliability levels across those predictions. More specifically, while multiple predictions are often made for a single object, our findings show that most often one such prediction is well-calibrated, and the others are poorly calibrated. Based on these insights, we demonstrate identifying a reliable subset of DETR's predictions is crucial for accurately assessing the reliability of the model at both object and image levels. Building on this viewpoint, we first tackle the shortcomings of widely used performance and calibration metrics, such as average precision and various forms of expected calibration error. Specifically, they are inadequate for determining which subset of DETR's predictions should be trusted and utilized. In response, we present Object-level Calibration Error (OCE), which is capable of assessing the calibration quality both across different models and among various configurations within a specific model. As a final contribution, we introduce a post hoc Uncertainty Quantification (UQ) framework that predicts the accuracy of the model on a per-image basis. By contrasting the average confidence scores of positive (i.e., likely to be matched) and negative predictions determined by OCE, the framework assesses the reliability of the DETR model for each test image.
We present an online planning framework for solving multi-object rearrangement problems in partially observable, multi-room environments. Current object rearrangement solutions, primarily based on Reinforcement Learning or hand-coded planning methods, often lack adaptability to diverse challenges. To address this limitation, we introduce a novel Hierarchical Object-Oriented Partially Observed Markov Decision Process (HOO-POMDP) planning approach. This approach comprises of (a) an object-oriented POMDP planner generating sub-goals, (b) a set of low-level policies for sub-goal achievement, and (c) an abstraction system converting the continuous low-level world into a representation suitable for abstract planning. We evaluate our system on varying numbers of objects, rooms, and problem types in AI2-THOR simulated environments with promising results.
Text-to-image generation models have revolutionized content creation, but diffusion-based vision-language models still face challenges in precisely controlling the shape, appearance, and positional placement of objects in generated images using text guidance alone. Existing global image editing models rely on additional masks or images as guidance to achieve layout control, often requiring retraining of the model. While local object-editing models allow modifications to object shapes, they lack the capability to control object positions. To address these limitations, we propose the Mask-free Training-free Object-Level Layout Control Diffusion Model (MFTF), which provides precise control over object positions without requiring additional masks or images. The MFTF model supports both single-object and multi-object positional adjustments, such as translation and rotation, while enabling simultaneous layout control and object semantic editing. The MFTF model employs a parallel denoising process for both the source and target diffusion models. During this process, attention masks are dynamically generated from the cross-attention layers of the source diffusion model and applied to queries from the self-attention layers to isolate objects. These queries, generated in the source diffusion model, are then adjusted according to the layout control parameters and re-injected into the self-attention layers of the target diffusion model. This approach ensures accurate and precise positional control of objects. Project source code available at https://github.com/syang-genai/MFTF.
Large text-to-video models hold immense potential for a wide range of downstream applications. However, these models struggle to accurately depict dynamic object interactions, often resulting in unrealistic movements and frequent violations of real-world physics. One solution inspired by large language models is to align generated outputs with desired outcomes using external feedback. This enables the model to refine its responses autonomously, eliminating extensive manual data collection. In this work, we investigate the use of feedback to enhance the object dynamics in text-to-video models. We aim to answer a critical question: what types of feedback, paired with which specific self-improvement algorithms, can most effectively improve text-video alignment and realistic object interactions? We begin by deriving a unified probabilistic objective for offline RL finetuning of text-to-video models. This perspective highlights how design elements in existing algorithms like KL regularization and policy projection emerge as specific choices within a unified framework. We then use derived methods to optimize a set of text-video alignment metrics (e.g., CLIP scores, optical flow), but notice that they often fail to align with human perceptions of generation quality. To address this limitation, we propose leveraging vision-language models to provide more nuanced feedback specifically tailored to object dynamics in videos. Our experiments demonstrate that our method can effectively optimize a wide variety of rewards, with binary AI feedback driving the most significant improvements in video quality for dynamic interactions, as confirmed by both AI and human evaluations. Notably, we observe substantial gains when using reward signals derived from AI feedback, particularly in scenarios involving complex interactions between multiple objects and realistic depictions of objects falling.
Dynamic scene understanding remains a persistent challenge in robotic applications. Early dynamic mapping methods focused on mitigating the negative influence of short-term dynamic objects on camera motion estimation by masking or tracking specific categories, which often fall short in adapting to long-term scene changes. Recent efforts address object association in long-term dynamic environments using neural networks trained on synthetic datasets, but they still rely on predefined object shapes and categories. Other methods incorporate visual, geometric, or semantic heuristics for the association but often lack robustness. In this work, we introduce BYE, a class-agnostic, per-scene point cloud encoder that removes the need for predefined categories, shape priors, or extensive association datasets. Trained on only a single sequence of exploration data, BYE can efficiently perform object association in dynamically changing scenes. We further propose an ensembling scheme combining the semantic strengths of Vision Language Models (VLMs) with the scene-specific expertise of BYE, achieving a 7% improvement and a 95% success rate in object association tasks. Code and dataset are available at https://byencoder.github.io.
Radio frequency (RF) propagation modeling poses unique electromagnetic simulation challenges. While recent neural representations have shown success in visible spectrum rendering, the fundamentally different scales and physics of RF signals require novel modeling paradigms. In this paper, we introduce RFScape, a novel framework that bridges the gap between neural scene representation and RF propagation modeling. Our key insight is that complex RF-object interactions can be captured through object-centric neural representations while preserving the composability of traditional ray tracing. Unlike previous approaches that either rely on crude geometric approximations or require dense spatial sampling of entire scenes, RFScape learns per-object electromagnetic properties and enables flexible scene composition. Through extensive evaluation on real-world RF testbeds, we demonstrate that our approach achieves 13 dB improvement over conventional ray tracing and 5 dB over state-of-the-art neural baselines in modeling accuracy while requiring only sparse training samples.
Segment Anything Model 2 (SAM 2) has emerged as a powerful tool for video object segmentation and tracking anything. Key components of SAM 2 that drive the impressive video object segmentation performance include a large multistage image encoder for frame feature extraction and a memory mechanism that stores memory contexts from past frames to help current frame segmentation. The high computation complexity of multistage image encoder and memory module has limited its applications in real-world tasks, e.g., video object segmentation on mobile devices. To address this limitation, we propose EfficientTAMs, lightweight track anything models that produce high-quality results with low latency and model size. Our idea is based on revisiting the plain, nonhierarchical Vision Transformer (ViT) as an image encoder for video object segmentation, and introducing an efficient memory module, which reduces the complexity for both frame feature extraction and memory computation for current frame segmentation. We take vanilla lightweight ViTs and efficient memory module to build EfficientTAMs, and train the models on SA-1B and SA-V datasets for video object segmentation and track anything tasks. We evaluate on multiple video segmentation benchmarks including semi-supervised VOS and promptable video segmentation, and find that our proposed EfficientTAM with vanilla ViT perform comparably to SAM 2 model (HieraB+SAM 2) with ~2x speedup on A100 and ~2.4x parameter reduction. On segment anything image tasks, our EfficientTAMs also perform favorably over original SAM with ~20x speedup on A100 and ~20x parameter reduction. On mobile devices such as iPhone 15 Pro Max, our EfficientTAMs can run at ~10 FPS for performing video object segmentation with reasonable quality, highlighting the capability of small models for on-device video object segmentation applications.
Recent work has shown that diffusion models can serve as powerful neural rendering engines that can be leveraged for inserting virtual objects into images. However, unlike typical physics-based renderers, these neural rendering engines are limited by the lack of manual control over the lighting, which is often essential for improving or personalizing the desired image outcome. In this paper, we show that precise lighting control can be achieved for object relighting simply by providing a coarse shadow of the object. Indeed, we show that injecting only the desired shadow of the object into a pre-trained diffusion-based neural renderer enables it to accurately shade the object according to the desired light position, while properly harmonizing the object (and its shadow) within the target background image. Our method, SpotLight, leverages existing neural rendering approaches and achieves controllable relighting results with no additional training. We show that SpotLight achieves superior object compositing results, both quantitatively and perceptually, as confirmed by a user study, outperforming existing diffusion-based models specifically designed for relighting. We also demonstrate other applications, such as hand-scribbling shadows and full-image relighting, demonstrating its versatility.
Automated object detection has become increasingly valuable across diverse applications, yet efficient, high-quality annotation remains a persistent challenge. In this paper, we present the development and evaluation of a platform designed to interactively improve object detection models. The platform allows uploading and annotating images as well as fine-tuning object detection models. Users can then manually review and refine annotations, further creating improved snapshots that are used for automatic object detection on subsequent image uploads - a process we refer to as semi-automatic annotation resulting in a significant gain in annotation efficiency. Whereas iterative refinement of model results to speed up annotation has become common practice, we are the first to quantitatively evaluate its benefits with respect to time, effort, and interaction savings. Our experimental results show clear evidence for a significant time reduction of up to 53% for semi-automatic compared to manual annotation. Importantly, these efficiency gains did not compromise annotation quality, while matching or occasionally even exceeding the accuracy of manual annotations. These findings demonstrate the potential of our lightweight annotation platform for creating high-quality object detection datasets and provide best practices to guide future development of annotation platforms. The platform is open-source, with the frontend and backend repositories available on GitHub. To support the understanding of our labeling process, we have created an explanatory video demonstrating the methodology using microscopy images of E. coli bacteria as an example.