Image retrieval based on deep convolutional features has demonstrated state-of-the-art performance in popular benchmarks. In this paper, we present a unified solution to address deep convolutional feature aggregation and image re-ranking by simulating the dynamics of heat diffusion. A distinctive problem in image retrieval is that repetitive or \emph{bursty} features tend to dominate final image representations, resulting in representations less distinguishable. We show that by considering each deep feature as a heat source, our unsupervised aggregation method is able to avoid over-representation of \emph{bursty} features. We additionally provide a practical solution for the proposed aggregation method and further show the efficiency of our method in experimental evaluation. Inspired by the aforementioned deep feature aggregation method, we also propose a method to re-rank a number of top ranked images for a given query image by considering the query as the heat source. Finally, we extensively evaluate the proposed approach with pre-trained and fine-tuned deep networks on common public benchmarks and show superior performance compared to previous work.
In this paper, we study the problem of safe online learning to re-rank, where user feedback is used to improve the quality of displayed lists. Learning to rank has traditionally been studied in two settings. In the offline setting, rankers are typically learned from relevance labels created by judges. This approach has generally become standard in industrial applications of ranking, such as search. However, this approach lacks exploration and thus is limited by the information content of the offline training data. In the online setting, an algorithm can experiment with lists and learn from feedback on them in a sequential fashion. Bandit algorithms are well-suited for this setting but they tend to learn user preferences from scratch, which results in a high initial cost of exploration. This poses an additional challenge of safe exploration in ranked lists. We propose BubbleRank, a bandit algorithm for safe re-ranking that combines the strengths of both the offline and online settings. The algorithm starts with an initial base list and improves it online by gradually exchanging higher-ranked less attractive items for lower-ranked more attractive items. We prove an upper bound on the n-step regret of BubbleRank that degrades gracefully with the quality of the initial base list. Our theoretical findings are supported by extensive experiments on a large-scale real-world click dataset.
Many question answering systems over knowledge graphs rely on entity and relation linking components in order to connect the natural language input to the underlying knowledge graph. Traditionally, entity linking and relation linking have been performed either as dependent sequential tasks or as independent parallel tasks. In this paper, we propose a framework called EARL, which performs entity linking and relation linking as a joint task. EARL implements two different solution strategies for which we provide a comparative analysis in this paper: The first strategy is a formalisation of the joint entity and relation linking tasks as an instance of the Generalised Travelling Salesman Problem (GTSP). In order to be computationally feasible, we employ approximate GTSP solvers. The second strategy uses machine learning in order to exploit the connection density between nodes in the knowledge graph. It relies on three base features and re-ranking steps in order to predict entities and relations. We compare the strategies and evaluate them on a dataset with 5000 questions. Both strategies significantly outperform the current state-of-the-art approaches for entity and relation linking.