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arXiv:2305.05062공식 코드 · Papers with Code

A Feasibility Study on Indoor Localization and Multi-person Tracking Using Sparsely Distributed Camera Network with Edge Computing

Camera-based activity monitoring systems are becoming an attractive solution for smart building applications with the advances in computer vision and edge computing technologies. In this paper, we present a feasibility study and systematic analysis of a camera-based indoor localization and multi-person tracking system implemented on edge computing devices within a large indoor space. To this end, we deployed an end-to-end edge computing pipeline that utilizes multiple cameras to achieve localization, body orientation estimation and tracking of multiple individuals within a large therapeutic space spanning $1700m^2$, all while maintaining a strong focus on preserving privacy. Our pipeline consists of 39 edge computing camera systems equipped with Tensor Processing Units (TPUs) placed in the indoor space's ceiling. To ensure the privacy of individuals, a real-time multi-person pose estimation algorithm runs on the TPU of the computing camera system. This algorithm extracts poses and bounding boxes, which are utilized for indoor localization, body orientation estimation, and multi-person tracking. Our pipeline demonstrated an average localization error of 1.41 meters, a multiple-object tracking accuracy score of 88.6\%, and a mean absolute body orientation error of 29\degree. These results shows that localization and tracking of individuals in a large indoor space is feasible even with the privacy constrains.

arXiv:2305.00597공식 코드 · Papers with Code

Incremental procedural and sensorimotor learning in cognitive humanoid robots

The ability to automatically learn movements and behaviors of increasing complexity is a long-term goal in autonomous systems. Indeed, this is a very complex problem that involves understanding how knowledge is acquired and reused by humans as well as proposing mechanisms that allow artificial agents to reuse previous knowledge. Inspired by Jean Piaget's theory's first three sensorimotor substages, this work presents a cognitive agent based on CONAIM (Conscious Attention-Based Integrated Model) that can learn procedures incrementally. Throughout the paper, we show the cognitive functions required in each substage and how adding new functions helps address tasks previously unsolved by the agent. Experiments were conducted with a humanoid robot in a simulated environment modeled with the Cognitive Systems Toolkit (CST) performing an object tracking task. The system is modeled using a single procedural learning mechanism based on Reinforcement Learning. The increasing agent's cognitive complexity is managed by adding new terms to the reward function for each learning phase. Results show that this approach is capable of solving complex tasks incrementally.

arXiv:2304.14394공식 코드 · Papers with Code

Unified Sequence-to-Sequence Learning for Single- and Multi-Modal Visual Object Tracking

In this paper, we introduce a new sequence-to-sequence learning framework for RGB-based and multi-modal object tracking. First, we present SeqTrack for RGB-based tracking. It casts visual tracking as a sequence generation task, forecasting object bounding boxes in an autoregressive manner. This differs from previous trackers, which depend on the design of intricate head networks, such as classification and regression heads. SeqTrack employs a basic encoder-decoder transformer architecture. The encoder utilizes a bidirectional transformer for feature extraction, while the decoder generates bounding box sequences autoregressively using a causal transformer. The loss function is a plain cross-entropy. Second, we introduce SeqTrackv2, a unified sequence-to-sequence framework for multi-modal tracking tasks. Expanding upon SeqTrack, SeqTrackv2 integrates a unified interface for auxiliary modalities and a set of task-prompt tokens to specify the task. This enables it to manage multi-modal tracking tasks using a unified model and parameter set. This sequence learning paradigm not only simplifies the tracking framework, but also showcases superior performance across 14 challenging benchmarks spanning five single- and multi-modal tracking tasks. The code and models are available at https://github.com/chenxin-dlut/SeqTrackv2.

arXiv:2304.13147

Self-Supervised Multi-Object Tracking For Autonomous Driving From Consistency Across Timescales

Self-supervised multi-object trackers have tremendous potential as they enable learning from raw domain-specific data. However, their re-identification accuracy still falls short compared to their supervised counterparts. We hypothesize that this drawback results from formulating self-supervised objectives that are limited to single frames or frame pairs. Such formulations do not capture sufficient visual appearance variations to facilitate learning consistent re-identification features for autonomous driving when the frame rate is low or object dynamics are high. In this work, we propose a training objective that enables self-supervised learning of re-identification features from multiple sequential frames by enforcing consistent association scores across short and long timescales. We perform extensive evaluations demonstrating that re-identification features trained from longer sequences significantly reduce ID switches on standard autonomous driving datasets compared to existing self-supervised learning methods, which are limited to training on frame pairs. Using our proposed SubCo loss function, we set the new state-of-the-art among self-supervised methods and even perform on par with fully supervised learning methods.

arXiv:2304.11523

TransFlow: Transformer as Flow Learner

Optical flow is an indispensable building block for various important computer vision tasks, including motion estimation, object tracking, and disparity measurement. In this work, we propose TransFlow, a pure transformer architecture for optical flow estimation. Compared to dominant CNN-based methods, TransFlow demonstrates three advantages. First, it provides more accurate correlation and trustworthy matching in flow estimation by utilizing spatial self-attention and cross-attention mechanisms between adjacent frames to effectively capture global dependencies; Second, it recovers more compromised information (e.g., occlusion and motion blur) in flow estimation through long-range temporal association in dynamic scenes; Third, it enables a concise self-learning paradigm and effectively eliminate the complex and laborious multi-stage pre-training procedures. We achieve the state-of-the-art results on the Sintel, KITTI-15, as well as several downstream tasks, including video object detection, interpolation and stabilization. For its efficacy, we hope TransFlow could serve as a flexible baseline for optical flow estimation.

arXiv:2304.11584공식 코드 · Papers with Code

OSP2B: One-Stage Point-to-Box Network for 3D Siamese Tracking

Two-stage point-to-box network acts as a critical role in the recent popular 3D Siamese tracking paradigm, which first generates proposals and then predicts corresponding proposal-wise scores. However, such a network suffers from tedious hyper-parameter tuning and task misalignment, limiting the tracking performance. Towards these concerns, we propose a simple yet effective one-stage point-to-box network for point cloud-based 3D single object tracking. It synchronizes 3D proposal generation and center-ness score prediction by a parallel predictor without tedious hyper-parameters. To guide a task-aligned score ranking of proposals, a center-aware focal loss is proposed to supervise the training of the center-ness branch, which enhances the network's discriminative ability to distinguish proposals of different quality. Besides, we design a binary target classifier to identify target-relevant points. By integrating the derived classification scores with the center-ness scores, the resulting network can effectively suppress interference proposals and further mitigate task misalignment. Finally, we present a novel one-stage Siamese tracker OSP2B equipped with the designed network. Extensive experiments on challenging benchmarks including KITTI and Waymo SOT Dataset show that our OSP2B achieves leading performance with a considerable real-time speed.Code will be available at https://github.com/haooozi/OSP2B.

arXiv:2304.11968공식 코드 · Papers with Code

Track Anything: Segment Anything Meets Videos

Recently, the Segment Anything Model (SAM) gains lots of attention rapidly due to its impressive segmentation performance on images. Regarding its strong ability on image segmentation and high interactivity with different prompts, we found that it performs poorly on consistent segmentation in videos. Therefore, in this report, we propose Track Anything Model (TAM), which achieves high-performance interactive tracking and segmentation in videos. To be detailed, given a video sequence, only with very little human participation, i.e., several clicks, people can track anything they are interested in, and get satisfactory results in one-pass inference. Without additional training, such an interactive design performs impressively on video object tracking and segmentation. All resources are available on {https://github.com/gaomingqi/Track-Anything}. We hope this work can facilitate related research.

arXiv:2304.08709공식 코드 · Papers with Code

You Only Need Two Detectors to Achieve Multi-Modal 3D Multi-Object Tracking

In the classical tracking-by-detection (TBD) paradigm, detection and tracking are separately and sequentially conducted, and data association must be properly performed to achieve satisfactory tracking performance. In this paper, a new end-to-end multi-object tracking framework is proposed, which integrates object detection and multi-object tracking into a single model. The proposed tracking framework eliminates the complex data association process in the classical TBD paradigm, and requires no additional training. Secondly, the regression confidence of historical trajectories is investigated, and the possible states of a trajectory (weak object or strong object) in the current frame are predicted. Then, a confidence fusion module is designed to guide non-maximum suppression for trajectories and detections to achieve ordered and robust tracking. Thirdly, by integrating historical trajectory features, the regression performance of the detector is enhanced, which better reflects the occlusion and disappearance patterns of objects in real world. Lastly, extensive experiments are conducted on the commonly used KITTI and Waymo datasets. The results show that the proposed framework can achieve robust tracking by using only a 2D detector and a 3D detector, and it is proven more accurate than many of the state-of-the-art TBD-based multi-modal tracking methods. The source codes of the proposed method are available at https://github.com/wangxiyang2022/YONTD-MOT.

arXiv:2304.08408

OVTrack: Open-Vocabulary Multiple Object Tracking

The ability to recognize, localize and track dynamic objects in a scene is fundamental to many real-world applications, such as self-driving and robotic systems. Yet, traditional multiple object tracking (MOT) benchmarks rely only on a few object categories that hardly represent the multitude of possible objects that are encountered in the real world. This leaves contemporary MOT methods limited to a small set of pre-defined object categories. In this paper, we address this limitation by tackling a novel task, open-vocabulary MOT, that aims to evaluate tracking beyond pre-defined training categories. We further develop OVTrack, an open-vocabulary tracker that is capable of tracking arbitrary object classes. Its design is based on two key ingredients: First, leveraging vision-language models for both classification and association via knowledge distillation; second, a data hallucination strategy for robust appearance feature learning from denoising diffusion probabilistic models. The result is an extremely data-efficient open-vocabulary tracker that sets a new state-of-the-art on the large-scale, large-vocabulary TAO benchmark, while being trained solely on static images. Project page: https://www.vis.xyz/pub/ovtrack/

arXiv:2304.07705

Handling Heavy Occlusion in Dense Crowd Tracking by Focusing on the Heads

With the rapid development of deep learning, object detection and tracking play a vital role in today's society. Being able to identify and track all the pedestrians in the dense crowd scene with computer vision approaches is a typical challenge in this field, also known as the Multiple Object Tracking (MOT) challenge. Modern trackers are required to operate on more and more complicated scenes. According to the MOT20 challenge result, the pedestrian is 4 times denser than the MOT17 challenge. Hence, improving the ability to detect and track in extremely crowded scenes is the aim of this work. In light of the occlusion issue with the human body, the heads are usually easier to identify. In this work, we have designed a joint head and body detector in an anchor-free style to boost the detection recall and precision performance of pedestrians in both small and medium sizes. Innovatively, our model does not require information on the statistical head-body ratio for common pedestrians detection for training. Instead, the proposed model learns the ratio dynamically. To verify the effectiveness of the proposed model, we evaluate the model with extensive experiments on different datasets, including MOT20, Crowdhuman, and HT21 datasets. As a result, our proposed method significantly improves both the recall and precision rate on small & medium sized pedestrians and achieves state-of-the-art results in these challenging datasets.

arXiv:2304.06419

Tracking by 3D Model Estimation of Unknown Objects in Videos

Most model-free visual object tracking methods formulate the tracking task as object location estimation given by a 2D segmentation or a bounding box in each video frame. We argue that this representation is limited and instead propose to guide and improve 2D tracking with an explicit object representation, namely the textured 3D shape and 6DoF pose in each video frame. Our representation tackles a complex long-term dense correspondence problem between all 3D points on the object for all video frames, including frames where some points are invisible. To achieve that, the estimation is driven by re-rendering the input video frames as well as possible through differentiable rendering, which has not been used for tracking before. The proposed optimization minimizes a novel loss function to estimate the best 3D shape, texture, and 6DoF pose. We improve the state-of-the-art in 2D segmentation tracking on three different datasets with mostly rigid objects.

arXiv:2304.06114공식 코드 · Papers with Code

TopTrack: Tracking Objects By Their Top

In recent years, the joint detection-and-tracking paradigm has been a very popular way of tackling the multi-object tracking (MOT) task. Many of the methods following this paradigm use the object center keypoint for detection. However, we argue that the center point is not optimal since it is often not visible in crowded scenarios, which results in many missed detections when the objects are partially occluded. We propose TopTrack, a joint detection-and-tracking method that uses the top of the object as a keypoint for detection instead of the center because it is more often visible. Furthermore, TopTrack processes consecutive frames in separate streams in order to facilitate training. We performed experiments to show that using the object top as a keypoint for detection can reduce the amount of missed detections, which in turn leads to more complete trajectories and less lost trajectories. TopTrack manages to achieve competitive results with other state-of-the-art trackers on two MOT benchmarks.

arXiv:2304.05170공식 코드 · Papers with Code

SportsMOT: A Large Multi-Object Tracking Dataset in Multiple Sports Scenes

Multi-object tracking in sports scenes plays a critical role in gathering players statistics, supporting further analysis, such as automatic tactical analysis. Yet existing MOT benchmarks cast little attention on the domain, limiting its development. In this work, we present a new large-scale multi-object tracking dataset in diverse sports scenes, coined as \emph{SportsMOT}, where all players on the court are supposed to be tracked. It consists of 240 video sequences, over 150K frames (almost 15\times MOT17) and over 1.6M bounding boxes (3\times MOT17) collected from 3 sports categories, including basketball, volleyball and football. Our dataset is characterized with two key properties: 1) fast and variable-speed motion and 2) similar yet distinguishable appearance. We expect SportsMOT to encourage the MOT trackers to promote in both motion-based association and appearance-based association. We benchmark several state-of-the-art trackers and reveal the key challenge of SportsMOT lies in object association. To alleviate the issue, we further propose a new multi-object tracking framework, termed as \emph{MixSort}, introducing a MixFormer-like structure as an auxiliary association model to prevailing tracking-by-detection trackers. By integrating the customized appearance-based association with the original motion-based association, MixSort achieves state-of-the-art performance on SportsMOT and MOT17. Based on MixSort, we give an in-depth analysis and provide some profound insights into SportsMOT. The dataset and code will be available at https://deeperaction.github.io/datasets/sportsmot.html.

arXiv:2304.04816

Multi-Object Tracking by Iteratively Associating Detections with Uniform Appearance for Trawl-Based Fishing Bycatch Monitoring

The aim of in-trawl catch monitoring for use in fishing operations is to detect, track and classify fish targets in real-time from video footage. Information gathered could be used to release unwanted bycatch in real-time. However, traditional multi-object tracking (MOT) methods have limitations, as they are developed for tracking vehicles or pedestrians with linear motions and diverse appearances, which are different from the scenarios such as livestock monitoring. Therefore, we propose a novel MOT method, built upon an existing observation-centric tracking algorithm, by adopting a new iterative association step to significantly boost the performance of tracking targets with a uniform appearance. The iterative association module is designed as an extendable component that can be merged into most existing tracking methods. Our method offers improved performance in tracking targets with uniform appearance and outperforms state-of-the-art techniques on our underwater fish datasets as well as the MOT17 dataset, without increasing latency nor sacrificing accuracy as measured by HOTA, MOTA, and IDF1 performance metrics.

arXiv:2304.03623

RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object Tracking

Active Object Tracking (AOT) aims to maintain a specific relation between the tracker and object(s) by autonomously controlling the motion system of a tracker given observations. AOT has wide-ranging applications, such as in mobile robots and autonomous driving. However, building a generalizable active tracker that works robustly across different scenarios remains a challenge, especially in unstructured environments with cluttered obstacles and diverse layouts. We argue that constructing a state representation capable of modeling the geometry structure of the surroundings and the dynamics of the target is crucial for achieving this goal. To address this challenge, we present RSPT, a framework that forms a structure-aware motion representation by Reconstructing the Surroundings and Predicting the target Trajectory. Additionally, we enhance the generalization of the policy network by training in an asymmetric dueling mechanism. We evaluate RSPT on various simulated scenarios and show that it outperforms existing methods in unseen environments, particularly those with complex obstacles and layouts. We also demonstrate the successful transfer of RSPT to real-world settings. Project Website: https://sites.google.com/view/aot-rspt.

arXiv:2304.03184

Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Stream

Convenient 4D modeling of human-object interactions is essential for numerous applications. However, monocular tracking and rendering of complex interaction scenarios remain challenging. In this paper, we propose Instant-NVR, a neural approach for instant volumetric human-object tracking and rendering using a single RGBD camera. It bridges traditional non-rigid tracking with recent instant radiance field techniques via a multi-thread tracking-rendering mechanism. In the tracking front-end, we adopt a robust human-object capture scheme to provide sufficient motion priors. We further introduce a separated instant neural representation with a novel hybrid deformation module for the interacting scene. We also provide an on-the-fly reconstruction scheme of the dynamic/static radiance fields via efficient motion-prior searching. Moreover, we introduce an online key frame selection scheme and a rendering-aware refinement strategy to significantly improve the appearance details for online novel-view synthesis. Extensive experiments demonstrate the effectiveness and efficiency of our approach for the instant generation of human-object radiance fields on the fly, notably achieving real-time photo-realistic novel view synthesis under complex human-object interactions.

arXiv:2304.00571공식 코드 · Papers with Code

DropMAE: Masked Autoencoders with Spatial-Attention Dropout for Tracking Tasks

In this paper, we study masked autoencoder (MAE) pretraining on videos for matching-based downstream tasks, including visual object tracking (VOT) and video object segmentation (VOS). A simple extension of MAE is to randomly mask out frame patches in videos and reconstruct the frame pixels. However, we find that this simple baseline heavily relies on spatial cues while ignoring temporal relations for frame reconstruction, thus leading to sub-optimal temporal matching representations for VOT and VOS. To alleviate this problem, we propose DropMAE, which adaptively performs spatial-attention dropout in the frame reconstruction to facilitate temporal correspondence learning in videos. We show that our DropMAE is a strong and efficient temporal matching learner, which achieves better finetuning results on matching-based tasks than the ImageNetbased MAE with 2X faster pre-training speed. Moreover, we also find that motion diversity in pre-training videos is more important than scene diversity for improving the performance on VOT and VOS. Our pre-trained DropMAE model can be directly loaded in existing ViT-based trackers for fine-tuning without further modifications. Notably, DropMAE sets new state-of-the-art performance on 8 out of 9 highly competitive video tracking and segmentation datasets. Our code and pre-trained models are available at https://github.com/jimmy-dq/DropMAE.git.

arXiv:2304.00242공식 코드 · Papers with Code

GLT-T++: Global-Local Transformer for 3D Siamese Tracking with Ranking Loss

Siamese trackers based on 3D region proposal network (RPN) have shown remarkable success with deep Hough voting. However, using a single seed point feature as the cue for voting fails to produce high-quality 3D proposals. Additionally, the equal treatment of seed points in the voting process, regardless of their significance, exacerbates this limitation. To address these challenges, we propose a novel transformer-based voting scheme to generate better proposals. Specifically, a global-local transformer (GLT) module is devised to integrate object- and patch-aware geometric priors into seed point features, resulting in robust and accurate cues for offset learning of seed points. To train the GLT module, we introduce an importance prediction branch that learns the potential importance weights of seed points as a training constraint. Incorporating this transformer-based voting scheme into 3D RPN, a novel Siamese method dubbed GLT-T is developed for 3D single object tracking on point clouds. Moreover, we identify that the highest-scored proposal in the Siamese paradigm may not be the most accurate proposal, which limits tracking performance. Towards this concern, we approach the binary score prediction task as a ranking problem, and design a target-aware ranking loss and a localization-aware ranking loss to produce accurate ranking of proposals. With the ranking losses, we further present GLT-T++, an enhanced version of GLT-T. Extensive experiments on multiple benchmarks demonstrate that our GLT-T and GLT-T++ outperform state-of-the-art methods in terms of tracking accuracy while maintaining a real-time inference speed. The source code will be made available at https://github.com/haooozi/GLT-T.

arXiv:2303.17228공식 코드 · Papers with Code

Streaming Video Model

Video understanding tasks have traditionally been modeled by two separate architectures, specially tailored for two distinct tasks. Sequence-based video tasks, such as action recognition, use a video backbone to directly extract spatiotemporal features, while frame-based video tasks, such as multiple object tracking (MOT), rely on single fixed-image backbone to extract spatial features. In contrast, we propose to unify video understanding tasks into one novel streaming video architecture, referred to as Streaming Vision Transformer (S-ViT). S-ViT first produces frame-level features with a memory-enabled temporally-aware spatial encoder to serve the frame-based video tasks. Then the frame features are input into a task-related temporal decoder to obtain spatiotemporal features for sequence-based tasks. The efficiency and efficacy of S-ViT is demonstrated by the state-of-the-art accuracy in the sequence-based action recognition task and the competitive advantage over conventional architecture in the frame-based MOT task. We believe that the concept of streaming video model and the implementation of S-ViT are solid steps towards a unified deep learning architecture for video understanding. Code will be available at https://github.com/yuzhms/Streaming-Video-Model.

arXiv:2303.16235공식 코드 · Papers with Code

Spatiotemporal Self-supervised Learning for Point Clouds in the Wild

Self-supervised learning (SSL) has the potential to benefit many applications, particularly those where manually annotating data is cumbersome. One such situation is the semantic segmentation of point clouds. In this context, existing methods employ contrastive learning strategies and define positive pairs by performing various augmentation of point clusters in a single frame. As such, these methods do not exploit the temporal nature of LiDAR data. In this paper, we introduce an SSL strategy that leverages positive pairs in both the spatial and temporal domain. To this end, we design (i) a point-to-cluster learning strategy that aggregates spatial information to distinguish objects; and (ii) a cluster-to-cluster learning strategy based on unsupervised object tracking that exploits temporal correspondences. We demonstrate the benefits of our approach via extensive experiments performed by self-supervised training on two large-scale LiDAR datasets and transferring the resulting models to other point cloud segmentation benchmarks. Our results evidence that our method outperforms the state-of-the-art point cloud SSL methods.