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arXiv:2310.04914공식 코드 · Papers with Code

Analyzing Zero-Shot Abilities of Vision-Language Models on Video Understanding Tasks

Foundational multimodal models pre-trained on large scale image-text pairs or video-text pairs or both have shown strong generalization abilities on downstream tasks. However unlike image-text models, pretraining video-text models is always not feasible due to the difficulty in collecting large-scale clean and aligned data, and exponential computational costs involved in the pretraining phase. Therefore, the pertinent question to ask is: Can image-text models be adapted to video tasks and is there any benefit to using these models over pretraining directly on videos? In this work, we focus on this question by proposing a detailed study on the generalization abilities of image-text models when evaluated on video understanding tasks in a zero-shot setting. We investigate 9 foundational image-text models on a diverse set of video tasks that include video action recognition (video AR), video retrieval (video RT), video question answering (video QA), video multiple choice (video MC) and video captioning (video CP). Our experiments show that image-text models exhibit impressive performance on video AR, video RT and video MC. Furthermore, they perform moderately on video captioning and poorly on video QA. These findings shed a light on the benefits of adapting foundational image-text models to an array of video tasks while avoiding the costly pretraining step.

arXiv:2310.01412

DriveGPT4: Interpretable End-to-end Autonomous Driving via Large Language Model

Multimodal large language models (MLLMs) have emerged as a prominent area of interest within the research community, given their proficiency in handling and reasoning with non-textual data, including images and videos. This study seeks to extend the application of MLLMs to the realm of autonomous driving by introducing DriveGPT4, a novel interpretable end-to-end autonomous driving system based on LLMs. Capable of processing multi-frame video inputs and textual queries, DriveGPT4 facilitates the interpretation of vehicle actions, offers pertinent reasoning, and effectively addresses a diverse range of questions posed by users. Furthermore, DriveGPT4 predicts low-level vehicle control signals in an end-to-end fashion.These advanced capabilities are achieved through the utilization of a bespoke visual instruction tuning dataset, specifically tailored for autonomous driving applications, in conjunction with a mix-finetuning training strategy. DriveGPT4 represents the pioneering effort to leverage LLMs for the development of an interpretable end-to-end autonomous driving solution. Evaluations conducted on the BDD-X dataset showcase the superior qualitative and quantitative performance of DriveGPT4. Additionally, the fine-tuning of domain-specific data enables DriveGPT4 to yield close or even improved results in terms of autonomous driving grounding when contrasted with GPT4-V.

arXiv:2309.17327공식 코드 · Papers with Code

Telling Stories for Common Sense Zero-Shot Action Recognition

Video understanding has long suffered from reliance on large labeled datasets, motivating research into zero-shot learning. Recent progress in language modeling presents opportunities to advance zero-shot video analysis, but constructing an effective semantic space relating action classes remains challenging. We address this by introducing a novel dataset, Stories, which contains rich textual descriptions for diverse action classes extracted from WikiHow articles. For each class, we extract multi-sentence narratives detailing the necessary steps, scenes, objects, and verbs that characterize the action. This contextual data enables modeling of nuanced relationships between actions, paving the way for zero-shot transfer. We also propose an approach that harnesses Stories to improve feature generation for training zero-shot classification. Without any target dataset fine-tuning, our method achieves new state-of-the-art on multiple benchmarks, improving top-1 accuracy by up to 6.1%. We believe Stories provides a valuable resource that can catalyze progress in zero-shot action recognition. The textual narratives forge connections between seen and unseen classes, overcoming the bottleneck of labeled data that has long impeded advancements in this exciting domain. The data can be found here: https://github.com/kini5gowda/Stories .

arXiv:2309.15379공식 코드 · Papers with Code

A Content-Driven Micro-Video Recommendation Dataset at Scale

Micro-videos have recently gained immense popularity, sparking critical research in micro-video recommendation with significant implications for the entertainment, advertising, and e-commerce industries. However, the lack of large-scale public micro-video datasets poses a major challenge for developing effective recommender systems. To address this challenge, we introduce a very large micro-video recommendation dataset, named "MicroLens", consisting of one billion user-item interaction behaviors, 34 million users, and one million micro-videos. This dataset also contains various raw modality information about videos, including titles, cover images, audio, and full-length videos. MicroLens serves as a benchmark for content-driven micro-video recommendation, enabling researchers to utilize various modalities of video information for recommendation, rather than relying solely on item IDs or off-the-shelf video features extracted from a pre-trained network. Our benchmarking of multiple recommender models and video encoders on MicroLens has yielded valuable insights into the performance of micro-video recommendation. We believe that this dataset will not only benefit the recommender system community but also promote the development of the video understanding field. Our datasets and code are available at https://github.com/westlake-repl/MicroLens.

arXiv:2309.15785공식 코드 · Papers with Code

BT-Adapter: Video Conversation is Feasible Without Video Instruction Tuning

The recent progress in Large Language Models (LLM) has spurred various advancements in image-language conversation agents, while how to build a proficient video-based dialogue system is still under exploration. Considering the extensive scale of LLM and visual backbone, minimal GPU memory is left for facilitating effective temporal modeling, which is crucial for comprehending and providing feedback on videos. To this end, we propose Branching Temporal Adapter (BT-Adapter), a novel method for extending image-language pretrained models into the video domain. Specifically, BT-Adapter serves as a plug-and-use temporal modeling branch alongside the pretrained visual encoder, which is tuned while keeping the backbone frozen. Just pretrained once, BT-Adapter can be seamlessly integrated into all image conversation models using this version of CLIP, enabling video conversations without the need for video instructions. Besides, we develop a unique asymmetric token masking strategy inside the branch with tailor-made training tasks for BT-Adapter, facilitating faster convergence and better results. Thanks to BT-Adapter, we are able to empower existing multimodal dialogue models with strong video understanding capabilities without incurring excessive GPU costs. Without bells and whistles, BT-Adapter achieves (1) state-of-the-art zero-shot results on various video tasks using thousands of fewer GPU hours. (2) better performance than current video chatbots without any video instruction tuning. (3) state-of-the-art results of video chatting using video instruction tuning, outperforming previous SOTAs by a large margin.

arXiv:2309.15683공식 코드 · Papers with Code

End-to-End Streaming Video Temporal Action Segmentation with Reinforce Learning

The streaming temporal action segmentation (STAS) task, a supplementary task of temporal action segmentation (TAS), has not received adequate attention in the field of video understanding. Existing TAS methods are constrained to offline scenarios due to their heavy reliance on multimodal features and complete contextual information. The STAS task requires the model to classify each frame of the entire untrimmed video sequence clip by clip in time, thereby extending the applicability of TAS methods to online scenarios. However, directly applying existing TAS methods to SATS tasks results in significantly poor segmentation outcomes. In this paper, we thoroughly analyze the fundamental differences between STAS tasks and TAS tasks, attributing the severe performance degradation when transferring models to model bias and optimization dilemmas. We introduce an end-to-end streaming video temporal action segmentation model with reinforcement learning (SVTAS-RL). The end-to-end modeling method mitigates the modeling bias introduced by the change in task nature and enhances the feasibility of online solutions. Reinforcement learning is utilized to alleviate the optimization dilemma. Through extensive experiments, the SVTAS-RL model significantly outperforms existing STAS models and achieves competitive performance to the state-of-the-art TAS model on multiple datasets under the same evaluation criteria, demonstrating notable advantages on the ultra-long video dataset EGTEA. Code is available at https://github.com/Thinksky5124/SVTAS.

arXiv:2309.15313

M$^{3}$3D: Learning 3D priors using Multi-Modal Masked Autoencoders for 2D image and video understanding

We present a new pre-training strategy called M$^{3}$3D ($\underline{M}$ulti-$\underline{M}$odal $\underline{M}$asked $\underline{3D}$) built based on Multi-modal masked autoencoders that can leverage 3D priors and learned cross-modal representations in RGB-D data. We integrate two major self-supervised learning frameworks; Masked Image Modeling (MIM) and contrastive learning; aiming to effectively embed masked 3D priors and modality complementary features to enhance the correspondence between modalities. In contrast to recent approaches which are either focusing on specific downstream tasks or require multi-view correspondence, we show that our pre-training strategy is ubiquitous, enabling improved representation learning that can transfer into improved performance on various downstream tasks such as video action recognition, video action detection, 2D semantic segmentation and depth estimation. Experiments show that M$^{3}$3D outperforms the existing state-of-the-art approaches on ScanNet, NYUv2, UCF-101 and OR-AR, particularly with an improvement of +1.3\% mIoU against Mask3D on ScanNet semantic segmentation. We further evaluate our method on low-data regime and demonstrate its superior data efficiency compared to current state-of-the-art approaches.

arXiv:2309.13925

Towards Surveillance Video-and-Language Understanding: New Dataset, Baselines, and Challenges

Surveillance videos are an essential component of daily life with various critical applications, particularly in public security. However, current surveillance video tasks mainly focus on classifying and localizing anomalous events. Existing methods are limited to detecting and classifying the predefined events with unsatisfactory semantic understanding, although they have obtained considerable performance. To address this issue, we propose a new research direction of surveillance video-and-language understanding, and construct the first multimodal surveillance video dataset. We manually annotate the real-world surveillance dataset UCF-Crime with fine-grained event content and timing. Our newly annotated dataset, UCA (UCF-Crime Annotation), contains 23,542 sentences, with an average length of 20 words, and its annotated videos are as long as 110.7 hours. Furthermore, we benchmark SOTA models for four multimodal tasks on this newly created dataset, which serve as new baselines for surveillance video-and-language understanding. Through our experiments, we find that mainstream models used in previously publicly available datasets perform poorly on surveillance video, which demonstrates the new challenges in surveillance video-and-language understanding. To validate the effectiveness of our UCA, we conducted experiments on multimodal anomaly detection. The results demonstrate that our multimodal surveillance learning can improve the performance of conventional anomaly detection tasks. All the experiments highlight the necessity of constructing this dataset to advance surveillance AI. The link to our dataset is provided at: https://xuange923.github.io/Surveillance-Video-Understanding.

arXiv:2309.11569

Revisiting Kernel Temporal Segmentation as an Adaptive Tokenizer for Long-form Video Understanding

While most modern video understanding models operate on short-range clips, real-world videos are often several minutes long with semantically consistent segments of variable length. A common approach to process long videos is applying a short-form video model over uniformly sampled clips of fixed temporal length and aggregating the outputs. This approach neglects the underlying nature of long videos since fixed-length clips are often redundant or uninformative. In this paper, we aim to provide a generic and adaptive sampling approach for long-form videos in lieu of the de facto uniform sampling. Viewing videos as semantically consistent segments, we formulate a task-agnostic, unsupervised, and scalable approach based on Kernel Temporal Segmentation (KTS) for sampling and tokenizing long videos. We evaluate our method on long-form video understanding tasks such as video classification and temporal action localization, showing consistent gains over existing approaches and achieving state-of-the-art performance on long-form video modeling.

arXiv:2309.10227

Learning Dynamic MRI Reconstruction with Convolutional Network Assisted Reconstruction Swin Transformer

Dynamic magnetic resonance imaging (DMRI) is an effective imaging tool for diagnosis tasks that require motion tracking of a certain anatomy. To speed up DMRI acquisition, k-space measurements are commonly undersampled along spatial or spatial-temporal domains. The difficulty of recovering useful information increases with increasing undersampling ratios. Compress sensing was invented for this purpose and has become the most popular method until deep learning (DL) based DMRI reconstruction methods emerged in the past decade. Nevertheless, existing DL networks are still limited in long-range sequential dependency understanding and computational efficiency and are not fully automated. Considering the success of Transformers positional embedding and "swin window" self-attention mechanism in the vision community, especially natural video understanding, we hereby propose a novel architecture named Reconstruction Swin Transformer (RST) for 4D MRI. RST inherits the backbone design of the Video Swin Transformer with a novel reconstruction head introduced to restore pixel-wise intensity. A convolution network called SADXNet is used for rapid initialization of 2D MR frames before RST learning to effectively reduce the model complexity, GPU hardware demand, and training time. Experimental results in the cardiac 4D MR dataset further substantiate the superiority of RST, achieving the lowest RMSE of 0.0286 +/- 0.0199 and 1 - SSIM of 0.0872 +/- 0.0783 on 9 times accelerated validation sequences.

arXiv:2309.10783

Language as the Medium: Multimodal Video Classification through text only

Despite an exciting new wave of multimodal machine learning models, current approaches still struggle to interpret the complex contextual relationships between the different modalities present in videos. Going beyond existing methods that emphasize simple activities or objects, we propose a new model-agnostic approach for generating detailed textual descriptions that captures multimodal video information. Our method leverages the extensive knowledge learnt by large language models, such as GPT-3.5 or Llama2, to reason about textual descriptions of the visual and aural modalities, obtained from BLIP-2, Whisper and ImageBind. Without needing additional finetuning of video-text models or datasets, we demonstrate that available LLMs have the ability to use these multimodal textual descriptions as proxies for ``sight'' or ``hearing'' and perform zero-shot multimodal classification of videos in-context. Our evaluations on popular action recognition benchmarks, such as UCF-101 or Kinetics, show these context-rich descriptions can be successfully used in video understanding tasks. This method points towards a promising new research direction in multimodal classification, demonstrating how an interplay between textual, visual and auditory machine learning models can enable more holistic video understanding.

arXiv:2309.07361공식 코드 · Papers with Code

Judging a video by its bitstream cover

Classifying videos into distinct categories, such as Sport and Music Video, is crucial for multimedia understanding and retrieval, especially in an age where an immense volume of video content is constantly being generated. Traditional methods require video decompression to extract pixel-level features like color, texture, and motion, thereby increasing computational and storage demands. Moreover, these methods often suffer from performance degradation in low-quality videos. We present a novel approach that examines only the post-compression bitstream of a video to perform classification, eliminating the need for bitstream. We validate our approach using a custom-built data set comprising over 29,000 YouTube video clips, totaling 6,000 hours and spanning 11 distinct categories. Our preliminary evaluations indicate precision, accuracy, and recall rates well over 80%. The algorithm operates approximately 15,000 times faster than real-time for 30fps videos, outperforming traditional Dynamic Time Warping (DTW) algorithm by six orders of magnitude.

arXiv:2309.06006공식 코드 · Papers with Code

SoccerNet 2023 Challenges Results

The SoccerNet 2023 challenges were the third annual video understanding challenges organized by the SoccerNet team. For this third edition, the challenges were composed of seven vision-based tasks split into three main themes. The first theme, broadcast video understanding, is composed of three high-level tasks related to describing events occurring in the video broadcasts: (1) action spotting, focusing on retrieving all timestamps related to global actions in soccer, (2) ball action spotting, focusing on retrieving all timestamps related to the soccer ball change of state, and (3) dense video captioning, focusing on describing the broadcast with natural language and anchored timestamps. The second theme, field understanding, relates to the single task of (4) camera calibration, focusing on retrieving the intrinsic and extrinsic camera parameters from images. The third and last theme, player understanding, is composed of three low-level tasks related to extracting information about the players: (5) re-identification, focusing on retrieving the same players across multiple views, (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams, and (7) jersey number recognition, focusing on recognizing the jersey number of players from tracklets. Compared to the previous editions of the SoccerNet challenges, tasks (2-3-7) are novel, including new annotations and data, task (4) was enhanced with more data and annotations, and task (6) now focuses on end-to-end approaches. More information on the tasks, challenges, and leaderboards are available on https://www.soccer-net.org. Baselines and development kits can be found on https://github.com/SoccerNet.

arXiv:2308.14965공식 코드 · Papers with Code

CEFHRI: A Communication Efficient Federated Learning Framework for Recognizing Industrial Human-Robot Interaction

Human-robot interaction (HRI) is a rapidly growing field that encompasses social and industrial applications. Machine learning plays a vital role in industrial HRI by enhancing the adaptability and autonomy of robots in complex environments. However, data privacy is a crucial concern in the interaction between humans and robots, as companies need to protect sensitive data while machine learning algorithms require access to large datasets. Federated Learning (FL) offers a solution by enabling the distributed training of models without sharing raw data. Despite extensive research on Federated learning (FL) for tasks such as natural language processing (NLP) and image classification, the question of how to use FL for HRI remains an open research problem. The traditional FL approach involves transmitting large neural network parameter matrices between the server and clients, which can lead to high communication costs and often becomes a bottleneck in FL. This paper proposes a communication-efficient FL framework for human-robot interaction (CEFHRI) to address the challenges of data heterogeneity and communication costs. The framework leverages pre-trained models and introduces a trainable spatiotemporal adapter for video understanding tasks in HRI. Experimental results on three human-robot interaction benchmark datasets: HRI30, InHARD, and COIN demonstrate the superiority of CEFHRI over full fine-tuning in terms of communication costs. The proposed methodology provides a secure and efficient approach to HRI federated learning, particularly in industrial environments with data privacy concerns and limited communication bandwidth. Our code is available at https://github.com/umarkhalidAI/CEFHRI-Efficient-Federated-Learning.

arXiv:2308.13004공식 코드 · Papers with Code

Spherical Vision Transformer for 360-degree Video Saliency Prediction

The growing interest in omnidirectional videos (ODVs) that capture the full field-of-view (FOV) has gained 360-degree saliency prediction importance in computer vision. However, predicting where humans look in 360-degree scenes presents unique challenges, including spherical distortion, high resolution, and limited labelled data. We propose a novel vision-transformer-based model for omnidirectional videos named SalViT360 that leverages tangent image representations. We introduce a spherical geometry-aware spatiotemporal self-attention mechanism that is capable of effective omnidirectional video understanding. Furthermore, we present a consistency-based unsupervised regularization term for projection-based 360-degree dense-prediction models to reduce artefacts in the predictions that occur after inverse projection. Our approach is the first to employ tangent images for omnidirectional saliency prediction, and our experimental results on three ODV saliency datasets demonstrate its effectiveness compared to the state-of-the-art.

arXiv:2308.12962

Motion-Guided Masking for Spatiotemporal Representation Learning

Several recent works have directly extended the image masked autoencoder (MAE) with random masking into video domain, achieving promising results. However, unlike images, both spatial and temporal information are important for video understanding. This suggests that the random masking strategy that is inherited from the image MAE is less effective for video MAE. This motivates the design of a novel masking algorithm that can more efficiently make use of video saliency. Specifically, we propose a motion-guided masking algorithm (MGM) which leverages motion vectors to guide the position of each mask over time. Crucially, these motion-based correspondences can be directly obtained from information stored in the compressed format of the video, which makes our method efficient and scalable. On two challenging large-scale video benchmarks (Kinetics-400 and Something-Something V2), we equip video MAE with our MGM and achieve up to +$1.3\%$ improvement compared to previous state-of-the-art methods. Additionally, our MGM achieves equivalent performance to previous video MAE using up to $66\%$ fewer training epochs. Lastly, we show that MGM generalizes better to downstream transfer learning and domain adaptation tasks on the UCF101, HMDB51, and Diving48 datasets, achieving up to +$4.9\%$ improvement compared to baseline methods.

arXiv:2308.12447공식 코드 · Papers with Code

MOFO: MOtion FOcused Self-Supervision for Video Understanding

Self-supervised learning (SSL) techniques have recently produced outstanding results in learning visual representations from unlabeled videos. Despite the importance of motion in supervised learning techniques for action recognition, SSL methods often do not explicitly consider motion information in videos. To address this issue, we propose MOFO (MOtion FOcused), a novel SSL method for focusing representation learning on the motion area of a video, for action recognition. MOFO automatically detects motion areas in videos and uses these to guide the self-supervision task. We use a masked autoencoder which randomly masks out a high proportion of the input sequence; we force a specified percentage of the inside of the motion area to be masked and the remainder from outside. We further incorporate motion information into the finetuning step to emphasise motion in the downstream task. We demonstrate that our motion-focused innovations can significantly boost the performance of the currently leading SSL method (VideoMAE) for action recognition. Our method improves the recent self-supervised Vision Transformer (ViT), VideoMAE, by achieving +2.6%, +2.1%, +1.3% accuracy on Epic-Kitchens verb, noun and action classification, respectively, and +4.7% accuracy on Something-Something V2 action classification. Our proposed approach significantly improves the performance of the current SSL method for action recognition, indicating the importance of explicitly encoding motion in SSL.

arXiv:2308.11244공식 코드 · Papers with Code

Are current long-term video understanding datasets long-term?

Many real-world applications, from sport analysis to surveillance, benefit from automatic long-term action recognition. In the current deep learning paradigm for automatic action recognition, it is imperative that models are trained and tested on datasets and tasks that evaluate if such models actually learn and reason over long-term information. In this work, we propose a method to evaluate how suitable a video dataset is to evaluate models for long-term action recognition. To this end, we define a long-term action as excluding all the videos that can be correctly recognized using solely short-term information. We test this definition on existing long-term classification tasks on three popular real-world datasets, namely Breakfast, CrossTask and LVU, to determine if these datasets are truly evaluating long-term recognition. Our study reveals that these datasets can be effectively solved using shortcuts based on short-term information. Following this finding, we encourage long-term action recognition researchers to make use of datasets that need long-term information to be solved.

arXiv:2308.09322

Audio-Visual Glance Network for Efficient Video Recognition

Deep learning has made significant strides in video understanding tasks, but the computation required to classify lengthy and massive videos using clip-level video classifiers remains impractical and prohibitively expensive. To address this issue, we propose Audio-Visual Glance Network (AVGN), which leverages the commonly available audio and visual modalities to efficiently process the spatio-temporally important parts of a video. AVGN firstly divides the video into snippets of image-audio clip pair and employs lightweight unimodal encoders to extract global visual features and audio features. To identify the important temporal segments, we use an Audio-Visual Temporal Saliency Transformer (AV-TeST) that estimates the saliency scores of each frame. To further increase efficiency in the spatial dimension, AVGN processes only the important patches instead of the whole images. We use an Audio-Enhanced Spatial Patch Attention (AESPA) module to produce a set of enhanced coarse visual features, which are fed to a policy network that produces the coordinates of the important patches. This approach enables us to focus only on the most important spatio-temporally parts of the video, leading to more efficient video recognition. Moreover, we incorporate various training techniques and multi-modal feature fusion to enhance the robustness and effectiveness of our AVGN. By combining these strategies, our AVGN sets new state-of-the-art performance in multiple video recognition benchmarks while achieving faster processing speed.

arXiv:2308.09245공식 코드 · Papers with Code

Masked Spatio-Temporal Structure Prediction for Self-supervised Learning on Point Cloud Videos

Recently, the community has made tremendous progress in developing effective methods for point cloud video understanding that learn from massive amounts of labeled data. However, annotating point cloud videos is usually notoriously expensive. Moreover, training via one or only a few traditional tasks (e.g., classification) may be insufficient to learn subtle details of the spatio-temporal structure existing in point cloud videos. In this paper, we propose a Masked Spatio-Temporal Structure Prediction (MaST-Pre) method to capture the structure of point cloud videos without human annotations. MaST-Pre is based on spatio-temporal point-tube masking and consists of two self-supervised learning tasks. First, by reconstructing masked point tubes, our method is able to capture the appearance information of point cloud videos. Second, to learn motion, we propose a temporal cardinality difference prediction task that estimates the change in the number of points within a point tube. In this way, MaST-Pre is forced to model the spatial and temporal structure in point cloud videos. Extensive experiments on MSRAction-3D, NTU-RGBD, NvGesture, and SHREC'17 demonstrate the effectiveness of the proposed method.